...Where The Company of Heroes Gather and Bond

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Mar 7, 2019 6:43 am
I do what I can but I can't see much. Appears her dear human eyes don't see well in the dark.
Mar 7, 2019 1:49 pm
OOC:
As a point of clarification, the tower is open at the top, and has four large logs at the corners supporting a roof. Picture the typical modern day lookout tower. So, if you wanted to try to climb the walls of the steading/tower you could attempt to do so.

However, like Korgazhar mentioned, the 'doors' are on the eastern edge. These doors are actually more like large gates leading to the interior.
Mar 7, 2019 8:27 pm
OOC:
Are there any windows on the steading? I think I recall seeing some on the old map, but I don't see any on this one. Also, the walls are wood, yes?
Lifting his arm towards the tower, Julian summons his raven Lenore, who flies from his sleeve to scout for guards. As he looks through the raven's eyes, his own eyes turn stark white, without pupil or iris. He mentally commands his raven to search the guard tower first, from a distance.
OOC:
Throwing in perception and stealth for the raven. I don't imagine it being seen would mean much, but I'm throwing it in just in case.

Rolls

Dex(Stealth)[Lenore] - (1d20+2)

(2) + 2 = 4

Wis(Perception)[Lenore] - (1d20+3)

(10) + 3 = 13

Mar 7, 2019 8:50 pm
Julian
As Lenore flies around the tower, the clouds above break and allow streams of moonlight to appear and light up the rooftop just as she passes by. A breathless pause follows as you await a reaction from the guard, but when you get none, Lenore flies closer. It is dark inside, and she cannot see well, but there appears to be the form of a giant sitting inside.

Around the other side of the steading there is a well-worn track leading up to the entry gates, but there is no sign of giants there, either.
OOC:
Going closer to the tower? If so, I'll need another stealth check.
Mar 7, 2019 8:54 pm
OOC:
Would Julian know if Giants possess dark vision? I'm wondering if he'd be just as blind as I am in the dark. Would that be a nature check?

Rolls

Int(Nature) - (1d20+9)

(17) + 9 = 26

Mar 7, 2019 10:41 pm
Julian
Thinking back through the lore you have studied , your know that hill giants are stupid, violent brutes prone to raging terror for the simplest of reasons. Nothing you have learned about them indicates that their vision is keen in low light.
Mar 7, 2019 10:46 pm
On Julian's mental order, Lenore flies closer to the tower to get a better look. Perhaps her ears might better reveal this giant's state than her eyes.
OOC:
If Lenore is attacked, Julian will use his action to make her disappear, provided he can beat the giants initiative of course.
Last edited March 7, 2019 10:47 pm

Rolls

Dex(Stealth) - (1d20+2)

(1) + 2 = 3

Mar 8, 2019 12:12 am
Julian
Lenore swoops closer, but still does not see anything in the tower.
Mar 8, 2019 12:22 am
Keeping within the range of Aelfric's magics, Korgazhar began to move towards the gates on the other side of the tower, keeping as close to the walls as possible. He knew his role, and it didn't involve climbing the tower walls to neutralise the guard.

Rolls

Stealth - (1d20+12)

(11) + 12 = 23

Stealth (disadv) - (1d20+12)

(16) + 12 = 28

Mar 8, 2019 12:40 am
Alain waits breathlessly for Julian's familiar to return from it's reconnaissance of the tower. He nods to Ælfric and indicate that he should go with the main group while he and Julian stayed here, for now.
Last edited March 8, 2019 12:41 am
Mar 8, 2019 12:52 am
Ælfric nodded back. Korgazhar and Fernal's time to slaughter would depend on the true mages now so Ælfric would shield the bladebearers until their turns.
Mar 8, 2019 3:05 am
Fernal goes into he hunting mode. As she trips over the first stone on the ground.
Last edited March 8, 2019 3:06 am

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

Mar 8, 2019 3:16 am
annex says:
OOC:
+10 is 20. ;)
OOC:
Thank god nat 1's don't mean anything in skill checks. XD
Mar 8, 2019 3:18 am
I know.. just her luck to roll as bad as possible. It is the moonlight you know.
Mar 8, 2019 7:31 pm
Creeping every so cautiously, Korgazhar, Aelfric and Fernal make it to the far side of the steading, coming to where the main gates are. They are massive things, over ten feet tall and made of thick logs. The top does not reach the roof, however, and there is about a foot gap between the top of the gate and the roof. Likewise, the logs are uneven at the bottom, providing about a six inch gap below.

Lenore returns to Julian, having neither seen nor heard anything from the tower.
Mar 8, 2019 10:49 pm
Fernal whispers I climb. Find way to open. as she looks over the gate.

Rolls

Athletecs - (1d20+6)

(18) + 6 = 24

Mar 9, 2019 12:37 am
Korgazhar signaled to Fernal to pause a moment, even as she prepared to climb. He gave the gate a very slow push, as quietly as he could, just to see if it was secured on the inside, relying on their stealth magic to continue to cover his action.
OOC:
If locked he'll signal to Fernal to continue, if not, then he'll inch the gate open, bit by bit for them to get through.
Last edited March 9, 2019 12:37 am
Mar 9, 2019 12:46 am
Julian followed the others to the main gate as quietly as possible, waiting for Korgazhar to attempt the gate before making his own suggestion.

Rolls

Dex(Stealth) - (1d20+13)

(1) + 13 = 14

Mar 11, 2019 7:15 pm
Testing the gate, Korghazar does, indeed, discover that it is barred from the other side. Reaching the top of the gate, Fernal finds that her half-plate armor is too bulky to allow you to climb over to the other side. You can peer into the other side, however, and you see that the entry is long, with dozens of hooks filled with hides and furs hanging along the south wall. It is relatively dark, with just a couple of torches hanging in sconces along the north wall, flanking a huge set of double doors. There is a hallway leading west at the far end of the entry, but beyond that, your vision is not good enough in the dark to make out any more detail.
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