...Where The Company of Heroes Gather and Bond

Jan 7, 2019 9:29 pm
Wealsun 2, CY 576
Two weeks ago, you were resting comfortably in one of the many inns located in the city of Istivin, the capital of the March of Sterich. Drink flowed freely, food was plentiful and the roaring fires dried the early morning dew off of walls and windows and even brought some relief to the aching bones of old and young alike. Leisure activity became a sport, to the point where your adventuring life seemed almost a dream in some unwelcomed, fitful sleep. Unfortunately, however, food, drink and especially warm beds take coin, and your purse had been growing lighter by the day.

When word came up from Mittleberg about raiders sweeping down from the Jotens, your ears perked up. The fact that they were giants gave you pause, but after giving Querchard, Earl of Sterich a bit of time to explain, your ears perked once again.

It was true, giants had swept down from the Jotens and sacked a small number of towns, but it was not the intention of Earl Querchard to eradicate the giants, though that would be a grand endeavor indeed, his concern lies in the fact that not only have Hill Giants been seen, but Stone and Frost as well! These attacks seem highly coordinated, and it is the task of those chosen to go and investigate the giants and determine their strength of number as well as who is guiding the attacks.

Of course, as part of the assignment, any and all treasure you find may be kept as payment for your service. If successful, and the true mastermind of the giants banding is found out, a full 5,000 gold coins awaits you when you return (or it may be given to your nearest kin, should your party succeed but you fail to survive).

With the agreement in hand, you each gathered your gear and set out south from Istivin and toward the site of the attacks. Several days ago, you left the last, true settings of civilization and began to climb upward into the mountains, guided by a map given to you by the Earl himself. The Hill giants are led by a grotesquely fat and thoroughly evil king, Nosnra. His strength is almost as legendary as his penchant for human flesh, but his being the one behind the raids is highly doubtful.

So it was that you have climbed higher and higher into the Jotens. While nowhere near as high or rugged as the western Crystalmist Mountains, their height brings you high enough that the grass becomes coarse brush, and the trees more coniferous and able to handle the hardy winters of blowing wind and snow. Even this time of year, late summer, the nights tend to be cool while the heat of the sun is carried away by the light winds blowing across the open landscape.

Finally, cresting the last hill, your target comes into site. A long valley, perhaps one or two miles long and almost as wide, lies before you. Small copes of trees dot the landscape, but what catches your attention more is the huge structure centered in the valley. A large compound, built with thick logs and soaring some thirty feet tall, sits like a fortress daring you to breech its walls. A winding trail makes its way to an entry gate at the southeast corner, while two other gates can be seen standing along the east and north walls. Those gates look like they lead to an open compound, while the main gate leads to the interior. A single guard tower, standing as high as the central, peaked roof, sits along part of the south wall.
[ +- ] Steading of Hill Giant Chief
Jan 10, 2019 2:01 am
Ælfric hadn't spent much time in Istivin, just long enough to recover an ancient moonblade kept in human private collections for almost a century. After passing the stolen item on to an elven associate, he decided to stay in the company of some notable miscreants he had the fortune of crossing paths with on several occasions. They were the kind of miscreants who always had your back in a fight but would always drain your purse to fund wine, half-elf dancers, and song. Ælfric considered going with them on their giant quest but decided to await further instructions from his High Elf and Eladrin superiors, instructions that strangely enough told him to investigate the Jotens situation.

The journey through the wilds invigorated the Wood Elf such after a prolonged time in a mostly human city, and he pointed at the giants' compound with an expression that slyly communicated, 'Why, what have we here?'
Last edited January 10, 2019 2:03 am
Jan 10, 2019 2:36 am
The trip through the Jotens was not a difficult one for Julian. The pegasus, whom he'd named Ligeia, that Alain had helped him to conjure with his bardic magic took him through the mountainous terrain quite easily, alternating between flight and ground travel as was convenient. It's true that simply teleportation would have been a far more efficient means of travel; however, he'd not visited this region before, and thus did not have a strong enough mental image, nor a sufficiently strong physical anchor to the place to facilitate a safe journey. He makes a mental note to collect samples as he goes, that returning to key locations within the vale might prove easier.

Upon cresting the hill, and reading Ælfric's expressive gesture, Julian speaks to his companions, his voice moderately deep and warm with a Rhennee accent coming through quite clearly. "A destination, friend. Hopefully the one we've been seeking." He pauses for a moment after answering Ælfric's unspoken question, taking some time to survey the surrounding countryside. "Our goal is to find the giant's leader, yes? We should not attack head on... Lest they escape. We should find a place to camp. A place we can scout from, till we know what we're dealing with."
OOC:
Rolling my portent dice for the day.
Last edited January 10, 2019 4:43 am

Rolls

Portent 1 - (1d20)

(18) = 18

Portent 2 - (1d20)

(6) = 6

Jan 10, 2019 6:42 am
Fernal quickly made the trip as she moves nearly twice as fast as anyone and is very much at home in the wild. She comes up rather quiet considering the amount of armor she is wearing (Half plate). She catches the last of what Julian says. "Let us not take forever doing so. Giants seem to have a way finding those around and they do tend to be less that hospitable."
Jan 10, 2019 6:52 am
Julian takes a moment to reflect on his understanding of geography, using his skills as a cartographer and his time spent studying the means by which natural structures such as caves and the like form, he'll attempt to deduce from his knowledge of the natural world if there are likely to be any caves or other structures within this mountain range that would be near enough to serve as a base for the party to operate from. In particular, he's looking for something near enough to the keep to be practical for their use, but far enough away that it would be difficult for any giants to detect without, say, following them to it directly. 1 or 1.5 miles distance would be perfect, for purposes of divination as well.
OOC:
Throwing in a nature check here.
Edit: A wonderful start.
Last edited January 10, 2019 7:01 am

Rolls

Int(Nature) - (1d20+9)

(1) + 9 = 10

Jan 10, 2019 9:01 am
Korgazhar had initially eyed this band of humans and demi-humans with great suspicion. After all, his clan was not beholden to the earl of Sterich, nor to the petty concerns of frontier human towns and their suffering under the giants' raids. What he could not disobey though, was his overlord's command to accompany this band and assist them in his fullest capacity. That he did to his utmost and without complaint, and in the last two weeks he had gotten to understand their idiosyncrasies better.

He gave his majordomo a withering glare in response to Julian's suggestion, at which the orog promptly spoke up. "My lord has instructed us to tend to camp whilst he leads you to raid the giants compound. We will watch over your horses and other belongings until you return," he said with a slight bow. Trailing behind on smaller pack animals were the rest of Korgazhar's retinue, a young half-orc squire, and a sullen goblin bearer of arms.

Korgazhar grunted his approval at his servant's reply, and paused for the rest of the party to decide on the best place to establish a base.
Jan 10, 2019 5:53 pm
Julian
These mountains are different than those you have traveled in before. Rather than sharp, craggy edifices, they are more rounded and hill-like than true soaring peaks. Regardless, from the look of the surrounding hills, if there were to be any such caves to make a base camp, it would be along the edges of the valley somewhere.
Jan 10, 2019 6:29 pm
OOC:
DM random rolling to keep the players on their toes

Rolls

Secret Roll

Jan 10, 2019 7:58 pm
Somewhat eager to be out of the open, Julian considers the most efficient means by which he might lead the others to a more concealed location. He procures an empty vial from a pouch on the side of his bag, and kneels down to fill it with earth and rock from the hill they stand upon. Corking the vial, he returns it to his bag. "With this, I may return to you quickly. I now take to the skies, to find us a place to plot and plan against the giants." Unless anyone in the party objects, or ask a question of him that warrants a response, he then takes on the form of an eagle, that he might view the valley from above and hopefully locate a suitable place to make camp.
OOC:
TLDR: Casting polymorph on myself to transform myself into an eagle. Flying through the valley, trying to remain inconspicuous, to find us a cave or some other concealed location that would make a suitable base camp. Leaving my pegasus with the party for now. All of this is moot if someone stops me and has a better idea.

Rolls

Wis(Perception)[as eagle]: - (1d20+4)

(20) + 4 = 24

Wis(Perception)[as eagle(adv with keen sight)]: - (1d20+4)

(20) + 4 = 24

Dex(Stealth)[as eagle, if necessary for some reason]: - (1d20+2)

(5) + 2 = 7

Jan 10, 2019 8:46 pm
Ælfric watched the human wizard take animal form, something he usually only saw elven druids do, and he hoped the giants weren't the kind to enjoy taking shots at large birds for sport. He focused on the compound, and hoped to discern anything interesting about it from this distance that only a thief's eye could.
OOC:
Casting Guidance for an assist on a low roll. Edit: The Investigation roll.
I've never seen a double crit with advantage before here, Polar Vortaex. Redundant... but great.
Last edited January 10, 2019 8:49 pm

Rolls

Perception to scope out the compound - (1d20+10)

(13) + 10 = 23

Investigation to notice anything of thiefly interest - (1d20+6)

(6) + 6 = 12

Guidance - (1d4)

(3) = 3

Jan 10, 2019 9:19 pm
While Julian flies away, Aelfric focuses on the steading below.

Aelfric
The sun is just beginning to make its way past the high peaks to the west, casting long shadows across the valley below. A small stream winds its way through the valley's center, and it looks to come within about 20 yards or so of the east side of the giant structure. You can see that the far side of the steading is an open compound, perhaps a training area, with a separate building that just up against the northeast corner.

Your sharp eyes depict a lot of shadows moving around in the open area, which seems to have firelight illuminating the compound. Similarly, the tower on the south end looks like a guard tower. While no light is present, it is logical to assume there are guards posted, and the height of the tower gives it a good view of the surrounding landscape.

Julian
It takes you perhaps 20 minutes of searching, but you spy what looks to be a cave opening along the north side of the valley, on a side of the hill away from the valley.

Rolls

Secret Roll

Jan 10, 2019 9:34 pm
Spying what looks to be the perfect place for the party to make camp before nightfall, Julian swoops down towards the mouth of the cave, still in eagle form. Finding a nearby branch to perch on, he'll peer into the cave's mouth to see if he can make anything out within its entrance; if he sees nothing as an eagle he'll fly to the ground and revert to human form. From his sleeve emerges his pet raven, Lenore, who he will send into the mouth of the cave with a light spell in order to investigate further.
OOC:
OOC: This will hopefully be done while staying more than 30ft from the cave entrance

Rolls

Wis(Perception) - (1d20+4)

(19) + 4 = 23

Wis(Perception)[adv: eagle keen senses] - (1d20+4)

(13) + 4 = 17

Jan 11, 2019 2:54 am
While Ælfric and Julian scout the area, Alain stands behind a tree, stretching his arms and yawning. He couldn't help it, the trip here was so uneventful. No scouting parties, no ambushes, no traps, no wild animals. He swore he fell asleep on the back of his mount at one point. But now they'd reached their destination, and it was time to do business. He agreed with Julian on the need for stealth, but began to mentally compose their tale with a thundering charge towards the fort.

The audience wants to be entertained, after all.
Jan 11, 2019 7:54 am
Korgazhar also surveyed the steading before him, to anticipate what would be the best approach to enter it. They were likely to discuss their plans once they set up base camp, so he waited for Julian to return with suggestions. He tried to recall what he could of this Nosnra, apart of what they all already knew, from his familiarity with the region, and also gave his surroundings careful analysis, to see if they were being watched even as they watched the building.

Rolls

History (of steading) - (1d20+4)

(3) + 4 = 7

Perception (surroundings) - (1d20+4)

(5) + 4 = 9

Jan 11, 2019 8:49 am
Gurtrek had always prided himself of his ability to sleep while on horseback, disregarding the part that a rather strong concoction he brewed himself to breathe fire for pennies in the cities was usually the main catalyst. The was of little interest to Gurtrek, as his ofputting behaviour as a cussing drunkard had probably shut down most civil conversation with his newly found companions. He had always found the gentle sway of the horse, gathered with the clattering of his plate armour and wooden alchemists packs in which bottles clinked and clanked together quite soothing. His armour also helped him sleep, it was well padded and insulated so that the cold winds didn’t get to him as much. Gurtrek also wore an ornate mask, covered in runes and flame motives with a mouth that alone would scare many-a-child. The tufts of scorched beard sticking out from underneath it allowed him to rather comfortably rest his head on his gorget. The wind would only herass his bald scalp, but luckily his long overcoat had a hood attached that had since an hour of riding had blown off under the acoustic guidance of Gurtrek’s snoring.


"Hair on me balls! That’s the buggers home innit?"


The stopping of all the aforementioned sounds of riding had woken Gurtrek and his question was followed by a load throat scrape and a glob of phlegm being spit out of the mask’s large mouth. Noticing that they missed Julian and Ælfric and not really expecting and answer on his previous question he spoke on:

"The two nancies have left us now that danger is in sight?"

He figured it a joke, but even Gurtrek knew he was a poor comedian. Another look at the fort did make him anxious of what was to come though. He needed the coin as his drinking away the coin of his work as well as the actual tools of the trade of a firebreather and pyrotechnic had left him rather empty-pursed. It was truly a poor line of work nowadays, with mages doing a better and better job of replacing his trickery in the theatre and circuses. Gurtrek subconsciously reached for the flail on his back. All that was left for Gurtrek was fighting now and there would be much of it soon...
Jan 11, 2019 2:09 pm
Korgazhar snorted at Gurtrek's remark. Trust the dwarf to make light of the more flighty elves and mages. Strangely, even though Gurtrek and Korgazhar represented polar opposites in terms of size and demeanour, they were both fighting men, armed to the teeth when push came to shove. So while the half-orc hadn't deigned to make much conversation with the dwarf in the two weeks of travel, he accorded him a small measure of grudging acknowledgement for being an ornery cussing drunkard.

"Caution. If we're done surveying the steading, let us pull back out of the line of sight until Julian returns," the half-orc nodded in agreement with Fernal. He himself stood at attention, ignoring the half-elven bard hiding behind the tree.
Last edited January 12, 2019 6:06 am
Jan 11, 2019 7:11 pm
Julian
A quick examination reveals a small cave, odd-shaped, but perhaps 20 feet deep and a little wider at its most wide point. Shrubs and small trees give the mouth a bit of cover when viewed from the left side.
Jan 11, 2019 7:34 pm
Perceiving nothing in the way of visible threats, Julian walks into the cave proper, the light spell cast on his raven familiar lighting his way. Once inside, he begins to examine the cave itself more closely in order to judge it's suitability.

Does it appear stable, or as though it might collapse?
Are there signs of creatures that may have inhabited the cave recently?
About how far from the giant's steading would this be?
Would it be relatively easy to conceal the remainder of the entrance should they require it?

These are the questions he seeks answers to, even as he collects a small amount of cave rock and places it in another of his corked vials.

Rolls

Int(Investigation || Nature) - (1d20+9)

(11) + 9 = 20

Guidance (Need to remember to use this) - (1d4)

(2) = 2

Jan 11, 2019 7:42 pm
Long legged Fernal, throws back her mess of black hair, "Not so far as make our scouts search for us." On the way here, she hasn't proven herself to be too social.
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