A mischievous glint appears in her eye. "I suppose I could find something else to do with my time. Like ask folk around town if they've ever seen horned leathery children with bat wings around the archdruid's house..." She smiles sweetly.
Kuldahar
A mischievous glint appears in her eye. "I suppose I could find something else to do with my time. Like ask folk around town if they've ever seen horned leathery children with bat wings around the archdruid's house..." She smiles sweetly.
Natalie's smile reaches from ear to ear as she turns away. Halla glares daggers at the girl's back as she closes the door behind her. "What am I to do with her?"
As best Alalla can tell, Halla is likely only Natalie's senior by a handful of years at most.
"Between my many duties to this town, and now the children, I simply lack the time and energy to spend on teaching her."
Halla folds her arms over her chest. "Well. Is there aught else you feel we should discuss?"
She accepts the letter. "I will do so. And I will remember your counsel."
She hitches her pack up over her shoulder. "Thank you Halla. And I t really is only counsel. You'll make the right decision for Kuldahar." She holds out her hand. "Stay safe, Halla. We should be back sooner than a month, this time."
She takes Alalla's hand. "Be well, Alalla. And... keep a prayer for Zenithral, please."
Instead of the happy welcome the heroes usually receive upon arriving in Kuldahar, they find troubled villagers shrouded against the cold with thick cloaks. A handful of them spin and draw weapons as the party lands - an impressive assortment of fine swords and other arms.
"The town was attacked again. Foul magic, in search of tainted blood. But what can you expect, when you harbor fiends in your own home?" A snarl that is almost bestial crosses Mirek's face. "Halla betrayed us all by keeping those devil-kin secret."
Rolls
Intimidation (check yourself before you wreck yourself) - (1d20+8)
(4) + 8 = 12