Vincent's flaming arrows cut one of them down, and the second leaps forward toward the party, claws raised. Raised to its full height, it is considerably taller than it first seemed, at least as tall as Ug
Dorn's Deep
Vincent's flaming arrows cut one of them down, and the second leaps forward toward the party, claws raised. Raised to its full height, it is considerably taller than it first seemed, at least as tall as Ug
Creature 2 takes 49 damage.
Rolls
Attack 1 - (1d20+10)
(2) + 10 = 12
Attack 2 - (1d20+10)
(11) + 10 = 21
Damage - (1d10+5, 2d6)
1d10+5 : (2) + 5 = 7
2d6 : (66) = 12
Damage reroll - (1d10+5)
(10) + 5 = 15
Attack 3 - (1d20+10)
(5) + 10 = 15
Damage - (1d10+5, 2d6)
1d10+5 : (6) + 5 = 11
2d6 : (65) = 11
Judging from its wounds, this creature took severe punishment even before the party's attacks, as if to keep it in a state of heightened rage against any intruding foes. Perhaps these creatures - or people? - are naturally ferocious, but only a devious and cruel keeper would keep its guards in such a state.
Rolls
Attacks vs Al (2, adv) - (2d20+6, 2d20+6)
2d20+6 : (128) + 6 = 26
2d20+6 : (1810) + 6 = 34
Dmg to Al (wounded fury) - (3d6+4)
(233) + 4 = 12
Quaggoth 1 takes 15 damage, Quaggoth 2 takes lethal damage, Quaggoth 3 takes 15 damage. Second wind spent.
HP: 41/144
AC: 20
Rolls
Attack 1 v 1 - (1d20+10)
(7) + 10 = 17
Damage - (1d10+5, 2d6)
1d10+5 : (3) + 5 = 8
2d6 : (25) = 7
Damage reroll - (1d6+5)
(2) + 5 = 7
Attack 2 v 2 - (1d20+10)
(4) + 10 = 14
Damage - (1d20+10)
(1) + 10 = 11
Actual damage - (1d10+5, 2d6)
1d10+5 : (7) + 5 = 12
2d6 : (55) = 10
Attack 3 v 3 - (1d20+10)
(9) + 10 = 19
Damage - (1d10+5, 2d6)
1d10+5 : (3) + 5 = 8
2d6 : (42) = 6
Damage reroll - (1d6+4)
(3) + 4 = 7
Second wind - (1d10+12)
(2) + 12 = 14
Rolls
Booming blade vs Q4 - (1d20+10)
(4) + 10 = 14
Dmg to Q4 - (1d8+7, 2d8)
1d8+7 : (5) + 7 = 12
2d8 : (81) = 9
War magic vs Q1 - (1d20+10)
(9) + 10 = 19
Dmg to Q1 - (1d8+7)
(1) + 7 = 8
Horde Breaker attack vs Q3 - (1d20+10)
(8) + 10 = 18
Dmg to Q3 - (1d8+7)
(1) + 7 = 8
History - (1d20+7)
(17) + 7 = 24
Al takes 47 slashing damage and falls unconscious, and Erevain takes 37.
Rolls
Q1 vs Al (2 attacks, 2nd w/ adv) - (1d20+6, 2d20+6)
1d20+6 : (12) + 6 = 18
2d20+6 : (15) + 6 = 12
Q2 vs Al (2 attacks, adv) - (2d20+6, 2d20+6)
2d20+6 : (1820) + 6 = 44
2d20+6 : (144) + 6 = 24
Dmg to Al - (6d6+26)
(226461) + 26 = 47
Q3 vs Erevain (2 attacks, adv) - (2d20+6, 2d20+6)
2d20+6 : (1212) + 6 = 30
2d20+6 : (155) + 6 = 26
Q4 vs Erevain (2 attacks, adv) - (2d20+6, 2d20+6)
2d20+6 : (617) + 6 = 29
2d20+6 : (212) + 6 = 20
Dmg to Erevain - (6d6+8)
(452666) + 8 = 37
"Quaggoths," he says when he has caught his breath. "A savage people of the Underdark. They are often kept as slaves of the other races, such as drow or duergar." He looks back down the corridor towards the red light. "Either race will prove difficult to dislodge from a place such as this, but knowing whether we are up against dark elves or gray dwarves is something that would do us some good right now."
Rolls
Cure Wounds on Al - (1d8+2)
(1) + 2 = 3
Ug turns and faces the charging slaves. Only two of the four get past him.
Rolls
Attack 1 - (1d20+6)
(8) + 6 = 14
Attack 1 adv - (1d20+6)
(10) + 6 = 16
Attack 2 - (1d20+6)
(19) + 6 = 25
Attack 2 adv - (1d20+6)
(19) + 6 = 25
Damage 1 - (1d12+19)
(2) + 19 = 21
Damage 2 - (1d12+19)
(8) + 19 = 27
Quaggoths 3 & 4 take lethal damage.
HP: 3/144
AC: 20
Rolls
Attack 1 v 3 - (1d20+10)
(5) + 10 = 15
Damage - (1d10+5, 2d6)
1d10+5 : (1) + 5 = 6
2d6 : (61) = 7
Damage reroll - (1d10+5, 1d6+6)
1d10+5 : (7) + 5 = 12
1d6+6 : (4) + 6 = 10
Attack 2 v 4 - (1d20+10)
(7) + 10 = 17
Damage - (1d10+5, 2d6)
1d10+5 : (6) + 5 = 11
2d6 : (33) = 6
Attack 3 v 4 (handaxe) - (1d20+11)
(9) + 11 = 20
Damage - (1d6+6)
(2) + 6 = 8
Al gets 22HP
Rolls
Healing - (4d8+5)
(8153) + 5 = 22
Staff of Healing recharge - (1d6+4)
(1) + 4 = 5
Rolls
Quaggoths vs Ug (8 attacks, adv) - (2d20+6, 2d20+6, 2d20+6, 2d20+6, 2d20+6, 2d20+6)
2d20+6 : (1216) + 6 = 34
2d20+6 : (1914) + 6 = 39
2d20+6 : (17) + 6 = 14
2d20+6 : (2012) + 6 = 38
2d20+6 : (201) + 6 = 27
2d20+6 : (1518) + 6 = 39
2 more attacks vs ug - (2d20+6, 2d20+6)
2d20+6 : (216) + 6 = 24
2d20+6 : (1012) + 6 = 28
Dmg to Ug - (21d6+64)
(324552324131266312351) + 64 = 128
The quaggoths do their job well, however. Enraged and savage, this new group of wounded slaves bears down on the party with claws at the ready.
Vincent casts Sickening Radiance:
Dim light spreads within a 30-foot radius sphere centered on a point. The light spreads around corners.
When a creature moves into the area for the first time on a turn or starts its turn there, it must pass a Constitution save or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim light in a 5-foot radius that prevents invisibility. The light and exhaustion go away when the spell ends.
DC16 CON save or DIE!
Rolls
Sickening Radiance Damage - (4d10)
(19410) = 24
Rolls
Quaggoth con saves (4 saves) - (1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (13) + 3 = 16
1d20+3 : (3) + 3 = 6
1d20+3 : (12) + 3 = 15
1d20+3 : (18) + 3 = 21
Attacks vs erevain (4) - (4d20+6)
(73123) + 6 = 31
Rolls
Attack 1 - (1d20+10)
(5) + 10 = 15
Attack 2 - (1d20+10)
(7) + 10 = 17
Attack 2 damage - (1d6+6)
(1) + 6 = 7