Dorn's Deep
Al readies her action to attack.
Ras casts Spike Growth
Vincent readies an attack action.
Rolls
Quaggoth con saves (4) - (4d20+3)
(1311136) + 3 = 46
Sickening Radiance dmg - (4d10)
(5889) = 30
Spike growth dmg - (6d4)
(221134) = 13
Al readies an attack action.
This time, just as the creatures arrive at the light of Vincent's spell, a quiet chant reaches the party's ears. Vincent feels his spell's magic stripped away, dispelled by another nearby magic-user. The light vanishes and the quaggoths tear forward.
If Erevain had had more time, perhaps he would have remembered more of quaggoth lore, and from where they originally came: the forests of the surface world. Once they were simple humanoids who dwelt in trees, until they were lured below to the Underdark, where they were twisted by the strange magics that line those deep tunnels. Whatever culture they had was stripped away and lost, but they retained one link to their past - the climbing claws that allow them to move as quickly through trees and cliffs as on the ground.
And so it is that these quaggoths leap to the walls and ceiling of the corridor, finding plenty of nooks and crannies in the aged walls for their claws to propel them forward at an unbelievable rate above the spikes on the floor - and toward Erevain. Despite his best attempts at defense, he is quickly overwhelmed and the quaggoths are upon the party!
Rolls
Quaggoth 1 vs Erevain (2 attacks) - (2d20+6)
(1412) + 6 = 32
Dmg to Erevain - (3d6+4)
(551) + 4 = 15
Quaggoth 2 vs Erevain (2 attacks) - (2d20+6)
(22) + 6 = 10
Quaggoth 3 vs Erevain (2 attacks) - (2d20+6)
(2013) + 6 = 39
Dmg to Erevain - (6d6+34)
(416344) + 34 = 56
Attacks vs Al (2, adv) - (2d20+6, 2d20+6)
2d20+6 : (105) + 6 = 21
2d20+6 : (1313) + 6 = 32
Attacks vs Ug (2, adv) - (2d20+6, 2d20+6)
2d20+6 : (1711) + 6 = 34
2d20+6 : (122) + 6 = 20
Dmg to Ug - (6d6+8)
(442531) + 8 = 27
Attacks vs Vincent (3, adv) - (2d20+6, 2d20+6, 2d20+6)
2d20+6 : (2017) + 6 = 43
2d20+6 : (94) + 6 = 19
2d20+6 : (89) + 6 = 23
Dmg to Vince - (3d6+22)
(335) + 22 = 33
The rolls above are for reals, but we won't add them up and count them until the end of Round 6 (so even if you get hurt and possibly knocked out, your readied action still happens.
And yes, the guys who are defending Dorn's Deep are butts. Smart butts.
Use the Round 6 statblock above for reference.
Rolls
Longbow - (1d20+10)
(11) + 10 = 21
Damage - (1d8+5)
(6) + 5 = 11
Vincent attacks... - (1d6)
(1) = 1
HP: 57/144 (post Ras healing)
AC: 20
Rolls
Attack - (1d20+10)
(12) + 10 = 22
Damage - (1d10+5)
(10) + 5 = 15
Al gets 32HP
Rolls
Cure Wounds - (5d8+5)
(64584) + 5 = 32
the first fuzzy kitty to get nearest the group must make a DC 13 con save or be dealt 3d6 cold damage and be paralyzed for a minute.
Rolls
Chilling gaze - (3d6)
(536) = 14
Erevain takes 41 slashing damage and is knocked unconscious. After resistance Ug takes 23 slashing damage. Vincent takes 33 slashing damage.
As the companions set their feet and repulse their foes, one quaggoth falls dead to glaive and arrow, and another is frozen in place by Ug's icy stare.
From the far end of the corridor the companions hear more chanting, but all they see is darkness.
Rolls
Quaggoth 2 Con save vs Chilling Gaze - (1d20+3)
(7) + 3 = 10
Quaggoths are close! Engaging Ug, Al, and Vincent.
The far end of the hall is a fair distance, and covered in magical darkness.
Quaggoths 3, 4 & 5 take lethal damage.
Rolls
Attack 1 v 3 - (1d20+10)
(3) + 10 = 13
Damage - (1d10+5, 2d6)
1d10+5 : (9) + 5 = 14
2d6 : (11) = 2
Damage reroll - (2d6)
(36) = 9
Attack 2 v 4 - (1d20+10)
(12) + 10 = 22
Damage - (1d10+5, 2d6)
1d10+5 : (10) + 5 = 15
2d6 : (51) = 6
Attack 3 v 5 - (1d20+10)
(13) + 10 = 23
Damage - (1d10+5, 2d6)
1d10+5 : (7) + 5 = 12
2d6 : (61) = 7
Quaggoth 6 takes 14 cold damage.
As the temperature in the room begins to drop from Ug’s icy gaze, crystals of ice begin to collect on the dwarf, first on his eyebrows and beard, but eventually covering his form in a myriad of frost. Tracing a sigil, the dwarf runs into the group of frenzied enemies.
Reo casts a 5th level armor of Agathys and quickens a blade ward with his sorcery points.
HP: 101
THP 30
AC 16
Rolls
Ray of frost reaction - (1d20+9)
(7) + 9 = 16
Cold damage - (3d8)
(824) = 14
Rolls
Attack 1 - (1d20+11)
(6) + 11 = 17
Attack 6 - (1d20+11)
(18) + 11 = 29
Ug also gets 32HP
HP 68/101
AC 19
Rolls
Cure Wounds - (5d8+5)
(17487) + 5 = 32
"Specter, follow my arrow and attack the the being in the darkness. Phase through the thorns."
Vincent does 83 damage to the wizard of Oz. (Eldritch smite on crit hit)
HP:54/87
AC:18
Ki:3/7
SS:1/4
Rolls
Perception - (1d20+2)
(16) + 2 = 18
Longbow - (1d20+10, 1d20+10)
1d20+10 : (20) + 10 = 30
1d20+10 : (15) + 10 = 25
Spector attack - (1d20+4)
(4) + 4 = 8
Longbow damage - (2d8+22, 2d4, 5d8+40)
2d8+22 : (21) + 22 = 25
2d4 : (12) = 3
5d8+40 : (55611) + 40 = 58