Chapter Seven: The Stalemate At Loton's Cove
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Sorry I've been quiet, I started a new job last week and GamersPlane (and most D&D websites) are blocked aaaaahhhhhh
Rolls
Init - (1d20+1)
(2) + 1 = 3
ETA: (╯°□°)╯︵ ┻ǝɔᴉp┻
Rolls
Initiative - (1d20+3)
(2) + 3 = 5
Two wolves sink back onto their haunches and settle down to sleep. The rest keep coming at you.
At the orcs who follow the wolves -- tall, lean, and gray-skinned, with long hair running down their backs and the sides of their faces, clad in hide-and-carapace armor -- Leth takes careful aim, firing off two precision shots at the orc leading the charge. The first arrow pierces his shoulder, the second his heart. He falls mid-stride; the other orcs rush past him without a glance.
They run into a field of swirling, interlaced colors conjured by Domarc. Here, nine of them stop in their tracks. The rest keep running, but two near the rear cry out and stop. An orc near the front gives a shout. At about 100' short of you, the four in the lead stop and start to charge up their slings, while the two at the rear venture back to the fading field of hypnotic color patterns to attend their comrades, some of whom are staggering in a daze while others pray loudly to Gruumsh.
Enemy status: 5 awake wolves, 2 sleeping wolves, 1 dead orc, 6 awake orcs, 9 hypnotized orcs.
Rolls
Wolves & orcs initiative - (1d20+2, 1d20+1)
Orcs WIS saving throw - (16d20)
Everybody: please check out the new combat map for your visual reference needs!
ETA: Looking at the map, PBO, is there any undergrowth/rubble/low-lying fog that Mordred might conceal himself in the area?
Casts a Major Image of a Roc flying straight down from a cloud, with an orc in beak that it swallows as it pulls up. Then, it flies at them. If it gets close, it will "nearly miss", then pull up for another divebomb.
Felor knocks the first one aside, but the second clamps down hard on his arm. One wolf goes low at Zangua and sinks his fangs into Zangua's thigh while the other two find themselves deflected by his armor.
That's 6 damage to Zangua, 9 to Felor, and both of you need to give me Strength saving throws.
Two orcs use their actions to shake their hypnotized comrades out of their torpor.
As the wolves attack, Annganne stands up on her mount's back and enters a state of deep concentration. A shadow passes overhead, and suddenly a massive bird with a twenty-foot wingspan emerges from the clouds, gobbling down the flailing, bloody limbs of an orc as it descends. Some of the orcs break their position and scatter as it plunges down, pulling up at the last second to circle back around for another dive. One orc gives a shout, and all four slingers loose their bullets at the avian nightmare.
Edit: Two of the sling bullets pass right through the roc. One of the orcs points and yells something. Two of them drop their slings and draw their blades while the other two start loading their slings again.
Everybody but Annganne can take an action now!
Rolls
Wolf attack vs Zangua (advantage) - (2d20+4, 2d20+4, 2d20+4, 2d4+2, 2d4+2, 2d4+2)
2d20+4 : (820) + 4 = 32
2d20+4 : (34) + 4 = 11
2d20+4 : (1213) + 4 = 29
2d4+2 : (22) + 2 = 6
2d4+2 : (31) + 2 = 6
2d4+2 : (32) + 2 = 7
Wolf attack vs Felor (advantage) - (2d20+4, 2d20+4, 2d4+2, 2d4+2)
2d20+4 : (1111) + 4 = 26
2d20+4 : (1219) + 4 = 35
2d4+2 : (34) + 2 = 9
2d4+2 : (43) + 2 = 9
Orcs vs illusory roc - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (15) + 4 = 19
1d20+4 : (18) + 4 = 22
1d20+4 : (1) + 4 = 5
Sneak Attack against w3, use remaining movement and Cunning Action to Hide.
Rolls
Sneak Attack - (1d20+8)
(7) + 8 = 15
Dagger Damage, Sneak Attack Damage - (1d4+5, 3d6)
1d4+5 : (1) + 5 = 6
3d6 : (664) = 16
Stealth - (1d20+9)
(14) + 9 = 23
(Nota bene, Mordred: there is not enough brush here to actually hide you.)
Domarc, Felor, Leth, and Zangua, you can take your actions now.
He retaliates by swinging his longsword, hacking away at the beasts.
Hit Points 44/68 (7/7d10+21)
Speed 40 ft.
STR 20 (+5); DEX 14 (+2); CON 16 (+3); INT 10 (+0); WIS 16 (+3); CHA 12 (+1)
Saving Throws Str +8, Con +6, +1 from Ring of Protection
Skills Athletics +8, Insight +6, Intimidation +4, Perception +6, Survival +6
Damage Resistances fire (Ring of Fire Resistance)
Senses Passive Perception 16
Languages Common, Generic Military Codes/Signals
Armor Proficiencies All armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Card games, vehicles (land)
Feat, Mobile Dash action not slowed by difficult terrain; Melee attacks against a creature does not provoke opportunity attacks.
Feat, Polearm Master Creatures provoke opportunity attacks when entering reach.
Fighting Style, Two-Weapon Fighting Add ability modifier to the damage of second attack.
Action Surge 0/1 can take one additional action on top of your regular action and a possible bonus action.
Improved Critical Score a critical hit on a roll of 19 or 20.
Remarkable Athlete Add half proficiency bonus (round up) to STR, DEX, or CON checks that don't already use bonus; running long jump covers 20 + 5 feet.
Actions:
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Longsword +1 Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8+6 slashing damage, or 1d10+6 slashing damage if used with two hands to make a melee attack.
-- Club Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d4+5 bludgeoning damage.
-- Handaxe (2) Melee or Ranged Weapon attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+5 slashing damage.
-- Dagger Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+5 piercing damage.
-- Hand Crossbow Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 1d6+2 piercing damage.
Bonus Actions:
-- Second Wind 0/1 rest; recover 1d10+6 HP.
-- Two-Weapon Fighting Make one additional weapon attack with one Light melee weapon if taking the Attack action with a different Light melee weapon.
Conditions None
Rolls
Strength save (+1 from Ring of Protection) - (1d20+9)
(14) + 9 = 23
Action Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)
1d20+9 : (11) + 9 = 20
1d8+6 : (2) + 6 = 8
Extra Attack Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)
1d20+9 : (10) + 9 = 19
1d8+6 : (5) + 6 = 11
Use Channel Divinity
Rolls
STR save - (1d20+3)
(13) + 3 = 16
As a bonus action, he will give bardic inspiration on Zangua: "why do they yelp at each other?/this is what it sounds like/when wolves cry" Zangua has a d8 to add on to any ability check, attack roll, or saving throw in the next 10 minutes.
Felor calls upon Fjorgyn while Domarc backs up, singing a fragment of a song.
Edit: One wolf leaps back and turns to run back toward the orcs, snarling and barking. The other two do not react.
Leth, you're up!
Rolls
Wolf WIS saving throws - (3d20)