Chapter Seven: The Stalemate At Loton's Cove

Jan 29, 2019 8:47 pm
Sitting in the bay window of the Ram and Sedge inn on what was to be her last day in Solyhill, Annganne Anne can hardly believe her eyes when she sees the riders approaching. There are five of them, and yes, that one could well be the brooding barbarian, that other one has a bit of Jermal flax in his hair, and there's one with a bow slung over his back...she supposes the two bringing up the rear are "the handsome one" and the demonspawn, respectively, although she can't get a good look at their faces yet.

She had suspected they might show up here, although she'd not dared hope that her timing would be this perfect. In her planning notes, she had anticipated tracking the Hunters of the Crown for considerably longer before finally catching up with them. They've come here for the same reason she did, no doubt, but she wonders if they too will find this town depressingly bereft of interesting clues...

TO BE CONTINUED
Jan 31, 2019 9:14 pm
Aha! The hunters! And again uncalculated opportunity emerges. I shall have to reevaluate my diagrams later.

There are indeed five, I see. Yes. Their number has undoubtedly been fortuitous for them in their undertakings!

AND YET! Were I to join their efforts… [clenches fist with one hand, clasps Complete Pentagram on necklace with other]

I shall have to be wary of my positioning among them. Both spatially and meta-spatially!


She waits, occasionally, glancing around for hostile-seeming humans.
Feb 5, 2019 5:48 pm
The town of Solyhill has no walls, but the main road has the party pass through a gatehouse, where three guards, the oldest of whom cannot be more than fifteen, question you as to where you came from and what business you have in Solyhill. You have little difficulty persuading them to wave you through.

It's nighttime by the time you're in Solyhill proper, but there are beacon fires burning up by the fort. The town feels empty, but not sleepy -- torch-bearing guards patrol wide, deserted avenues as you pass by a well-lit but quiet inn whose sign depicts a long-horned ram grazing in tall grass. A small gray donkey, the only animal hitched outside, raises its head to glare impassively at you.

The road into town terminates at a two-story holy house nestled against the slope of the hill. Shops and taverns line the last stretch of road, seemingly closed, but smoke rises from the chimney of one tavern, and you can hear the lonely ping, ping of a blacksmith working overtime.

~meanwhile~

Annganne looks around. The spacious common room remains nearly empty. Deach the barman is still fretting over the tables with his dirty rag, while the same quartet of widows she's seen in here every day remain camped out at their usual table, weeping and drinking and occasionally falling into fits of rage or strange mirth. How much better for them were they to follow the grieving process of her people! But they were not her people.

Satisfied, she returns her attention to the adventurers outside. Would they stop here to eat and rest, or were they heading straight for the hillfort?

What are you going to do now, players?
Feb 5, 2019 6:14 pm
Domarc eyes the holy house briefly, a frown on his face. "I suggest we try not to burn this one down," he says, "and perhaps the best way to do that is not to go in it at all. What think you, gentlemen? Food and rest and perhaps some song feel preferable to hearing the tale of what woe happened to Gethro and his men this night. My mouth tastes of ash enough already."
Feb 5, 2019 6:22 pm
Zangua spent some time on the road getting a new feel for the sword and shield combination, though he made sure to stow his implements of war before they arrived at the gatehouse. "Would'na had to burn it down if they didn't start anything," he says. "We saved 'em from whatever the Six-Points had in store for them. Those folk will get by, and maybe this time a normal holy man will step in."

The fighter makes a beeline for the tavern.
Feb 5, 2019 6:38 pm
Just to clarify, there's two hospitality establishments that appear to be open right now: an inn nearby and a tavern further up the road.
Feb 5, 2019 8:48 pm
"Would be nice to save folks and have them feel like they were saved, or at least not any worse off than before we came," Domarc says as he follows Zangua.
Feb 5, 2019 8:58 pm
"I'll settle for not being chased out of town by an angry mob," Felor grunts as he follows the others.
Feb 5, 2019 9:16 pm
Domarc, Felor, and Zangua tie up their horses next to the donkey and walk into the inn.

It's quite dead inside. A man with a gruesome old scar running up the side of his head is roaming around the common room wiping off empty tables while four young women huddle together at a corner table, nursing ales. They seem to be the only customers here, although there seems to be a very small child sitting in the inn's bay window with a half-finished platter of food.

The bartender glances up as you enter, stares for a moment, then gestures for you to sit wherever you like.
Feb 5, 2019 9:18 pm
"The inn looks fine to me as well. I'd like to see the blacksmith, though. I'll need some sort of additional protection if we are going to be going up against dragons in the near future. Will you join me before we head to the inn, Leth?"

Mordred is looking for a buckler or some sort of improvement to his AC, but isn't inclined to make small talk at night with strangers by himself. If Leth is hesitant, he's OK with going straight to the inn.

ETA: I can do it later if there is no plot to be had at the smithy, PBO.
Last edited February 5, 2019 9:19 pm
Feb 5, 2019 9:38 pm
Mordred and Leth make a side trip to the smithy to see about armor upgrades before joining the others at the inn.

The shop is a cluttered cavern nestled between a potter and a woodworker, full of unfinished pieces and farm tools for sale. Pots and cookware are piled on a table. You see a few weapons and armor pieces -- mostly braced helmets -- on the walls, but even in this poor light you can see that the workmanship is passable at best. The pinging beckons you further into the shop.

The back room opens out into an enclosed yard, and here you find the smith hammering away at what looks like a large axe blade. The smith is a tall, stocky woman with frizzy red hair tied in a topknot. She doesn't seem to notice the two of you until you're a few feet away, at which point she starts, looks up, and says, "Oh...did you need something?"
Feb 5, 2019 11:24 pm
OOC - We have a bunch of stuff sitting on the party loot sheet we could also look at selling, if we have a chance. We haven't been in a town in a while. Maybe Mordred could try bartering away the chain shirt at the smithy?

Domarc nods at the man and heads over towards a different corner table, away from the other patrons.

"Ale, please," he says to the barman, and lays some coin on the table.
Feb 6, 2019 12:43 am
BullOctorok sent a note to deathmtn
The barman returns after a few moments with cups and a jug of brown ale. He scoops up the coin as he starts to leave.
Feb 6, 2019 10:22 am
nubs says:
OOC - We have a bunch of stuff sitting on the party loot sheet we could also look at selling, if we have a chance. We haven't been in a town in a while. Maybe Mordred could try bartering away the chain shirt at the smithy?
Fine with that, sell that vendor trash!
Feb 6, 2019 10:24 am
Felor pours ale into the cups then, taking one to drink, turns to survey the other customers at the inn. A child on their own? Maybe they're the innkeeper's, he thinks.

Would Felor know of/have met gnomes in Jerma?
Feb 6, 2019 1:12 pm
"Beg your pardon for startling you, smith. My party and I have just come in to town, and I would have waited until morn to do business, but I heard hammer on anvil and thought I might as well see your wares before we go to the inn. I'm looking for a hand shield or buckler, if you have anything of that nature in stock. I've a fine shirt o' mail to barter with, or I can pay in coin."

I think I've got some Dwemer scrap metal and Soul Gems in here somewhere as well...
Last edited February 6, 2019 1:18 pm
Feb 6, 2019 1:54 pm
Squints, looks for clues as to the national or cultural background of these three.
OOC:

Edit: The perception roll (if it applies) should have had +1 for wis and +5 for observant. History should have had +5.
Last edited February 6, 2019 1:58 pm

Rolls

History - (1D20)

(16) = 16

Perception (Observant feat) - (1D20)

(8) = 8

Feb 6, 2019 1:59 pm
Has Annganne overheard what happened to the windows' husbands?
Feb 6, 2019 6:31 pm
Felor would know about gnomes and has most likely seen them before, but never in Bload.

Felor takes another look at the other customers. Two of the four women have reddish, puffy faces, like they've been crying within the last few minutes; the other two don't look much more cheerful. They sit closely together and talk quietly, occasionally casting little suspicious glances in your direction.

The child in the window is wrapped up in a hooded traveling cloak. She, too, keeps making furtive glances your way.

Annganne observes the three men more closely and finds nothing to shake her from her initial hypothesis. The handsome one has the warm complexion and agreeable features of a coastal Mezian, no doubt, and there's no mistaking the Jermal countenance and hair color of the earnest-looking man with the spear. As for the lean warrior quietly taking in the room through half-closed eyes, no obvious bloodlines stand out to her; she wonders if he might be one of this land's native humans.

Annganne knows that the four widows lost their husbands about a month and a half ago. They were soldiers stationed at the fort, and when the Hierophant of Hazard secretly dispatched them to confront the Six-Pronged Crown, a white dragon fell upon them as they marched north and killed nearly every one of them.

~meanwhile~

The smith sighs. "All Teav's finished pieces were sent up to the armory already. There might be some wooden bucklers still at Gyman's, but nobody's been in to run the shop this week. If you come back in the morning, I might be able to get someone to open it up for you..." She looks down at the rough blade cooling on the anvil. "I'm not much good with armaments yet, sorry to say. This one's for practice. Going to be a halberd."
Feb 6, 2019 7:29 pm
Zangua pours himself a cup and drains the ale, before pouring himself a second serving and passing the jug around.
Feb 6, 2019 7:48 pm
"I understand." He gestures to her work. Mordred spent a bit of time in forges and smithys in his youth. "It looks like a good start at least. Got it nice and hot."

"We heard about... Well, about the dragon."
Feb 6, 2019 9:08 pm
"Who hasn't?" she shoots back, a bit sharply. She sighs again and looks down. "Sorry. Two bards came through the other day, looking to write a song about it. The questions they asked...made me angry."
Feb 6, 2019 11:59 pm
Approaches bar. "Gentlefolks. I am Annganne Anne, Fundamental Powers Researcher. I have heard of your curiosity about the Six Points. I share this curiousity, as discouraged as it may be in some of Bload. I have been modeling power structures that may intersect with our reality."

[Flashes a scroll with a diagram so dense as to be almost illegible]
OOC:
interest=intersect; dang autocorrect
Last edited February 7, 2019 12:17 am
Feb 7, 2019 12:29 am
This is no child, Felor's brain helpfully informs him as the gnome introduces herself. He squints at the inscrutable diagram she presents. Some parts remind him of the strange honeycomb symbol on the stela in Pafthinel's lair.
Feb 7, 2019 12:32 am
Since you're split up, a quick recap of where everyone is at:

Domarc, Felor, and Zangua are at a table in the common room of the Ram and Sedge inn, with Annganne.

Leth and Mordred are at the blacksmith's shop down the street.
Feb 7, 2019 2:57 am
AA looks at Zangua and puts away the scroll. "As we say in the Warren, the Start Hole and the End Hole of it all is this: I'm here to help do this."

Casts Minor Illusion to put an image of the Six-Pronged Crown in her hands, then pulls it apart.

Remaining spell slots: (3)/4/3/3/1
Feb 7, 2019 5:10 am
"What kinds of questions were they asking?" Leth pipes up. "Such calamity doesn't seem to be the thing I'd want to sing a song about..."
Feb 7, 2019 5:43 am
"People like to hear tragedy. I understand that. But they asked me if I'd seen any of the survivors...or the remains that came back..." She shifts the weight of the hammer in her hand. "You get the idea. Who are you folk, anyhow? Why did you come to Solyhill?"

~meanwhile~

Domarc, Felor, and Zangua watch in bafflement as the gnome conjures and destroys an image of the Six-Pronged Crown.
Feb 7, 2019 10:37 am
Felor starts at the image of the image of the Six-Pointed Crown. "Mistress gnome, you must understand that we are wary - many who have offered help in this regard have proven to be less than friendly. How is it that you came to know of the... six points?"
Feb 7, 2019 1:29 pm
PBO, can you give us a quick debrief on what we know about what happened here and the fallout from it? My recollection is that Gethro commanded a platoon of soldiers from Solyhill to march on the 6PC and get Martjan back, but they were attacked by a dragon(?) and decimated. Gethro is now wholly discredited and there is talk that the government of Hazard may collapse because of it. Is that the shape of it? I'm particularly interested in remembering:

1) Do we know it was an actual dragon or is that just a rumor we heard?
2) Do we know where Gethro is? Is he here or still in Hazard?
3) Do we know Martjan's status and/or whereabouts?
Feb 7, 2019 6:04 pm
When you visited Hazard the first time, you met Gethro, the Hierophant's right-hand man. After Gorham attacked the mansion and kidnapped Martjan. Gethro met with you again and it was decided that the party would travel to Vorch in search of Pafthinel while the Hierophant sent the soliders at Solyhill to rescue Martjan and confront Gorham. They were able to scry his location because he left some clothing behind during the attack.

When you returned from Vorch, you heard the rumors that the soliders had been killed by a dragon. Back in Hazard, Domarc met with the Hierophant, who confirmed the rumors and informed him that there were survivors, and that Gethro had gone to Solyhill to investigate exactly what happened.

Because of the attack, and the fact that the Hierophant ordered it in secret, the public sentiment in Hazard is very much anti-Hierophant right now, to the point where many are calling for his position to be abolished and for Hazard to go back to the rule of kings. The Hierophant himself seems fairly unconcerned by this.

1. To the best of your knowledge, there really was a dragon attack.
2. According to the Hierophant, Gethro is here in Solyhill investigating the attack.
3. Witnesses saw Gorham fly away from Hazard with Martjan. When he appeared to you in the column of steam, Gorham told you that Martjan is alive and well and still with him.
Feb 7, 2019 6:16 pm
Domarc watches the gnome warily, and his eyes flick around the room to look for any other potential threats and the exit points. Noting the group of sad women in the corner and the oblivious barman, he leans forward and hisses in a penetrating whisper "Whatever this conversation is, whatever your intentions are, I recommend that it not...happen...here. There are ears about and this topic is dangerous."

He drains his ale cup. Closing his eyes for a moment, he reaches for his lute and rises from the table, shrugging his shoulders and flexing his hands.

"Innkeep," he says to the man with the scar. "Might I play for a bit?"
Feb 7, 2019 6:27 pm
The barman seems a bit nonplussed. He looks at Domarc, then over to the women, then back at Domarc. Then he nods and shrugs.
Feb 7, 2019 6:49 pm
Domarc nods, and finds a suitable place in the room to play. He begins in a low key, soft and subdued, the lute becoming accompaniment to the poem he declaims:

They went with songs to the battle, they were young,
Straight of limb, true of eye, steady and aglow.
They were staunch to the end against odds uncounted;
They fell with their faces to the foe.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.

They mingle not with their laughing comrades again;
They sit no more at familiar tables of home;
They have no lot in our labour of the day-time;
They sleep beyond Bload's gloam.

But where our desires are and our hopes profound,
Felt as a well-spring that is hidden from sight,
To the innermost heart of their own land they are known
As the stars are known to the Night;

As the stars that shall be bright when we are dust,
Moving in marches upon the heavenly plain;
As the stars that are starry in the time of our darkness,
To the end, to the end, they remain.


He will then continue playing the lute for a few moments, before resuming his seat.

Edit - I can't believe how nervous I get when I make a performance check in this game. Fuck me for playing a bard, I guess. Anyways - source
Last edited February 7, 2019 6:51 pm

Rolls

Performance check - (1d20+7)

(19) + 7 = 26

Feb 7, 2019 6:55 pm
"We are investigators from Hazard. Certain individuals there would like to know the truth about what happened here. I wonder if the bards you saw were our fellows, attempting to be inconspicuous." He turns to Leth and winks slightly. "Yanny and Lorel may have beaten us here after all." He faces the smith again. "One tall and dark, the other short and fair?"
Feb 7, 2019 7:09 pm
Domarc keeps his audience transfixed through the performance. While the barman stands stock still and watches impassively, all four women are quite visibly moved, with one letting out a heartbreaking wail around the end of the second verse.

When Domarc goes back to his seat, the barman resumes his busywork. "That was lovely," one of the women says.

~meanwhile~

"More investigators?" The blacksmith frowns. "Those weren't their names. It was...Warbler. Neol and Palma Warbler. Husband and wife. They played a little. Good technique. I didn't doubt they were what they claimed to be, I just didn't like them much."
Feb 7, 2019 7:23 pm
Domarc offers a tight smile and nod to the women, and pours himself a fresh cup of ale, returning his attention to the gnome.
Feb 7, 2019 7:29 pm
"Well, no, they likely wouldn't have given their real names. There are many interested parties in Hazard, let us say.

Worry not about my needs, good smith. I'm sure I'll find what I need at some point, but here, take the mail and put it to some use. Perhaps you can learn something from it, or just sell it on."
He gives her the bulky armor and walks back towards the inn.
Feb 7, 2019 7:37 pm
Confused, the smith accepts the mail, and says nothing to deter you from leaving.

Leth, I am going to move things along but if you want to ask the smith any other questions, we can retcon them in.

As Leth and Mordred tie their horses up next to the others outside the inn, they can hear the sound of Domarc's lute inside. A good sign, probably. By the time they walk inside he's back at the party's table, talking to a gnome standing nearby, while four women with tear-streaked faces watch from a table across the room. There's nobody else in the inn save the bartender.
Feb 8, 2019 12:17 am
BullOctorok says:
Because of the attack, and the fact that the Hierophant ordered it in secret, the public sentiment in Hazard is very much anti-Hierophant right now, to the point where many are calling for his position to be abolished and for Hazard to go back to the rule of kings. The Hierophant himself seems fairly unconcerned by this.
OOC:
Are they so anti-Hierorphant that they're now pro-6PC? I got the impression this would be a town that's openly anti-6PC because of the dragon slaughtering them.
Feb 8, 2019 12:18 am
Using his foot, Zangua pushes a chair out for the gnome to sit. "You seem pretty smart for a kid," he says with sincerity, likely oblivious to the existence of the wee folk. "Your parents let you go up to strangers and flashing little light shows? Drop the disguise and show us your real self. I had too much of shapeshifters recently."
Feb 8, 2019 12:25 am
nubs says:
Domarc: "Whatever this conversation is, whatever your intentions are, I recommend that it not...happen...here. There are ears about and this topic is dangerous."
[Nods] "I shall strive to use the Secret Language of the Big Folk when speaking of the…Ixsay Ointedpay Owncray."
notinventedhere says:
Felor starts at the image of the image of the Six-Pointed Crown. "Mistress gnome, you must understand that we are wary - many who have offered help in this regard have proven to be less than friendly. How is it that you came to know of the... six points?"
"There is quite a bit of talk about it in the Badgerways. Well before that, though, I had found curious mentions of it back in Engol while researching the Hexagon Plane."
Feb 8, 2019 12:32 am
CancerMan says:
Using his foot, Zangua pushes a chair out for the gnome to sit. "You seem pretty smart for a kid," he says with sincerity, likely oblivious to the existence of the wee folk. "Your parents let you go up to strangers and flashing little light shows? Drop the disguise and show us your real self. I had too much of shapeshifters recently."
"Oddly enough, I thought of meeting you in disguise! But I thought it best for fellow investigators to meet in their primary forms. Should you head to Engol and Jermal, you'll see many folk my size, and still smaller and even those more large than human/orc/ogre types!"
Feb 8, 2019 12:40 am
"Huh," Zangua says, deadpan. As Mordred enters, Zangua glances at the tiefling, then back to Annganne, as though mentally processing the numerous surprises to his own world view. "Well, ain't the strangest thing I seen by far. You old enough to drink?"
Feb 8, 2019 12:54 am
Quote:
Are they so anti-Hierorphant that they're now pro-6PC? I got the impression this would be a town that's openly anti-6PC because of the dragon slaughtering them.
Nobody Annganne has talked to in Solyhill knows anything about the 6PC, or had heard of them prior to the dragon incident. They aren't part of any political faction or movement that your average Bloader can get behind; they still operate as a shadowy, secretive cult.
Feb 8, 2019 12:55 pm
deathmtn says:
"There is quite a bit of talk about it in the Badgerways. Well before that, though, I had found curious mentions of it back in Engol while researching the Hexagon Plane."
"This, er, 'hexing plane'? Is that related to the witch-cult somehow?" asks Felor, a confused look on his face.
Feb 8, 2019 1:57 pm
Mordred pulls up a chair, his interest piqued by talk of hexing and the witch cult. He gently kicks Felor under the table, giving him a look suggesting caution in talking to strangers about the Six-Pointed Crown.
Last edited February 8, 2019 1:58 pm
Feb 8, 2019 4:22 pm
Intrigued despite himself, Domarc leans in and pours a cup of ale for the gnome.

"Apologies if I was abrupt earlier; this town wears its grief like a blanket, and it also weighed on me. I am Domarc. I think we have interest in what you wish to speak of, but I would suggest we find or create a private space for that conversation to allow us to speak openly without fear of unwanted listeners." Or more innocent victims, should this be a trap, he thinks to himself. But a gnome here is a rare sight, and surely Gorham has agents that would attract less notice.

"While we remain out here, I suggest we discuss anything other than some hat, no matter how many decorations it has."
Feb 8, 2019 10:31 pm
Minor Illusion, very small so you can't see it unless you're in our circle:

https://lh6.ggpht.com/koH_iTDsID73-kIbKGm3nAfuGAEDO2hS6gUIozuqaQZrlNeZo2yvIm0xS4pKPZeJ6aQ6=h900


"Indeed, many witches and warlocks derive their powers from the Hexagon Plane. They will reach a sad end. Or six of them, I fear. Very well. I appreciate an adherence to cautious procedures in an investigation. Let us head outside to a Onezay of Onfidencecay."
Feb 9, 2019 5:57 pm
If you like, you can get a room and confer in a Tiny Hut.

What does each of you want Annganne to know about yourselves and the 6PC?
Feb 11, 2019 12:55 pm
[Looks at hut] "Ah, they have a Leomund's in this region, too!"
Feb 11, 2019 1:23 pm
First priority would be how much Annganne knows and why she is looking for us. Anything about the Sphere? Zora & Martjan? Gorham specifically?

Assuming she tells the party everything that I already know about her OOC, Mordred would probably tell her everything, going back to his past with Edvers and Zora and how he got mixed up with the Iron Sphere Gang.
Feb 11, 2019 2:03 pm
Felor also thinks that a gnome speaking in a strange code about hex-a-things is too bizarre to be a ploy by Gorham - who has just openly approached them in the past - and is happy to let Mordred fill her in on the story so far.
Feb 11, 2019 3:38 pm
Domarc will largely listen after casting the Tiny Hut
Feb 11, 2019 3:40 pm
Zangua tries to see if Annganne is worth her weight in a drinking contest.
Feb 11, 2019 6:28 pm
Assume any sensitive conversation takes place in the Tiny Hut, but don't worry too much about the chronology of topics here.

Facts Annganne knows: Not many. She knows of the Six-Pronged Crown's rumored involvement in the death of King Everil, the burning of a powerful family's estate in Hazard, and the dragon attack. She has not spoken directly with anyone in the 6PC (as far as she knows), and nobody she has talked to knows much more about them than she does.

Things Annganne would probably be especially interested in: The story of the First Servant and the ice devils of Seglogron (told to you by Garho the Demon Hunter midway through chapter 6), the "Pharate" (the name or title of the thing the 6PC secretly worships, according to the Hierophant), the weird things you found on Vorch, and anything to do with Gavrel Gorham (whose name/identity she would not have known prior to this meeting). She will note the relative paucity of numerologically significant clues beyond the occasional recurrences of the number six.

Things the party might be interested in: Annganne has been in Solyhill for a couple days, has met some of the residents, and may have some useful background knowledge about the town if the party questions her. She was not, however, able to talk the guards into letting her inside the fort itself. She has done some investigation in Hazard, where she made some sketches and rubbings of 6PC graffiti she found (just the crown symbol), picked up a book called On The Origins and Suppression of The Worm-Cult in Hazard (she hasn't read it yet), and engaged in a lengthy but ultimately fruitless debate with an acolyte of Thoth about the philosophy of mathematics. More than once, a street peddler offered her the so-called curative ice, but she refused it because ice sounded unappetizing in the cold weather.

At 17 CON, Annganne can match Zangua drink for drink, as long as the cups are scaled down proportionally. Up to deathmtn how much she imbibes tonight!


Feel free to keep the discussion/questions with Annganne going, but also you guys should decide what your game plan is going to be in the morning.
Feb 11, 2019 6:37 pm
Assume Mordred brings Annganne up to speed on anything that might interest her.

Next step should be attempting to track down Gethro. He's probably at the fort, and we can probably get in with the signet that the Heirophant gave Domarc back in Hazard.
Feb 11, 2019 9:57 pm
Quote:
we can probably get in with the signet that the Heirophant gave Domarc back in Hazard.
Wait, I have what now? Completely forgot about that!

Domarc is curious about what is going on in Solyhill. Are people upset at the Heirophant and/or Gethro?
Feb 11, 2019 10:36 pm
When you left the Hierophant's office, he told Lendras (Gethro's assistant, filling his role in his absence) to compensate you "at the usual rate" for the information you provided him. Lendras gave you a small wooden box and told you that it contained a signet that would grant you reentry to the Hierophant's palace. But I don't think you ever actually opened the box!

Annganne hasn't really been asking about the political situation in Hazard, so she might not have much insight there. At any rate, the people she has talked to haven't been volunteering that they are angry at the Hierophant, or Hazard generally speaking, or whatever. The grief and shock is still fresh here. One topic that keeps coming up, however, is the question of where the dragon's lair is located, its age and size, and what ought to be done about it. Nobody here doubts that the soldiers were indeed killed by a large white dragon, and some claim to know or have spoken with mountain folk who witnessed the dragon in flight on the day of the attack.

Gethro's name never came up, but Annganne is aware that investigators from Hazard have been poking around Solyhill.
Feb 12, 2019 1:01 am
BullOctorok says:
and engaged in a lengthy but ultimately fruitless debate with an acolyte of Thoth about the philosophy of mathematic
*Remembers the memory* "Ahh, time well spent!"
BullOctorok says:

At 17 CON, Annganne can match Zangua drink for drink, as long as the cups are scaled down proportionally. Up to deathmtn how much she imbibes tonight!
She takes it to the limit, figuring it's worth visiting one of the many alternate realities every so often.

While doing so, she asks about what weird things were on Vorch and offers that seeing as how the guards at the fort can't be convinced through conversation, she can now try to get them into the fort by exposing them to some adjacent realities.

Or as they call them...illusion.
Feb 12, 2019 1:34 pm
"It might be better to ask what weird things were not on Vorch. There were two flavors of elementals, giant lizards, talking mud, a dancing Tiefling, it was a complicated time."
Feb 12, 2019 1:43 pm
"Some sort of bird-lizards in fact... very unusual. Possibly unique to the island. They seemed to have some intelligence as well - we were lucky to escape I think."
Feb 12, 2019 3:38 pm
Quote:
But I don't think you ever actually opened the box!
I think I was too relieved to get out of there after lying my face off!


"Terrible lizards," Domarc says. "We watched a man drown while standing on dry land. And we have this strange token -" he shows the iridiscent feather in the glass globe -"along with some scrolls and rings. I have some skill in the magical arts, just enough to know I shouldn't mess with things I don't understand."

"As for the guards, before we try to alter their minds, perhaps we should use what I received in the Heirophant's office." And Domarc will find the box and open it to see what's inside.

Cue horrible death scene as something comes out to eat my face
Feb 12, 2019 4:01 pm
It's a Ring Of Total Protection From Fire For You And All Your Friends
Feb 12, 2019 5:40 pm
Domarc opens the box.

Inside he finds a brass signet ring bearing a seal that depicts a rooster skull and four four-pointed stars, and 25 newly-minted gold pieces in a paper sleeve.
Feb 12, 2019 6:02 pm
"This ring might get us through the gate," Domarc says. "I suggest we try it before resorting to any illusions; Gethro might be the only friend we have left."
Feb 12, 2019 6:24 pm
"Hrm! An island of intelligent lizard-chickens! It sounds like the Gods of Bload were so preoccupied with thinking whether or not they could that they didn't stop to think if they should."

[long pause]

"All that said, I'd like to visit sometime.

"I'd be happy to see if I can determine the true nature of your items tomorrow morning. I just need a bit of preparation."

[Squints at signet.]
OOC:
Can AA identify the symbol?

Rolls

History - (1d20+5)

(14) + 5 = 19

Arcana - (1d20+2)

(20) + 2 = 22

Feb 12, 2019 6:47 pm
These are symbols of Aitas, a god of death long venerated in Bload. While not a favorite among the layfolk, his temple and college are well-established in Hazard and are known to attract initiates who desire a theologically rigorous upbringing.
Feb 13, 2019 4:58 pm
Party, are you ready to proceed to the next morning and head directly to the fort?
Feb 13, 2019 7:25 pm
Three's a quorum, but if anyone wants to retcon in any minor questions/activities before heading to the fort, feel free.

The party enjoys an unexpectedly lively night in the Ram and Sedge, filling Annganne in on what they know of the Six-Pronged Crown under the shelter of a magical hut in their room. At one point, she races downstairs and returns with a bottle of grain spirits, pounding shot for (gnome-sized) shot with Zangua while the party regales her with tales from their adventure on the island of Vorch, like the strange rescue and subsequent death of their companion Vhezyen (did he really know Gavrel Gorham personally? They'll never know, now), Zangua's brief sojourn to the Elemental Plane of Water (he's still quite circumspect about what he actually experienced there), and their encounter with the pirates of the Mournful Mother.

The next morning, Annganne acts as though it is a given that she will be traveling alongside the rest of you for the forseeable future, and nobody seems to be of a mind to tell her otherwise.

There's only about half a dozen customers downstairs at the Ram and Sedge, mostly women -- the only males you see are children and one old man. You take a quick breakfast and head out down the road through the town to the base of the hill.

A wide dirt path snakes up the side of the hill until you reach the plateau and stand before the main gate of the Fortress of Solyhill. The wall encircling the compound is made of masonry and thick copperwood posts, with a stone gatehouse situated below a tall wooden watchtower. An archer stands atop the tower and two guards, both in their teen years, stand before the gatehouse with spears that look too long for them. Twenty feet from them, you are commanded to halt, and the archer trains his drawn bow on you.
Feb 13, 2019 7:47 pm
If possible, at some point before they get within sight of the fort, Anneganne would like to cast [i]Disguise Self[i] to make herself look like a short (4'8", a foot taller than herself, human villager).
Feb 13, 2019 7:59 pm
"That's just weird," Zangua says, witnessing the transformation of gnome to villager.

As the group approaches the fort, Zangua complies and stands with his hands empty.
Feb 13, 2019 8:41 pm
Annganne uses her illusion!

"Halt!" one of the guards shouts in a reedy voice. "Who approaches?"
Feb 14, 2019 2:57 am
Leth has seen Domarc and Mordred's conversational prowess often enough to know to leave this to them. He stands a little more towards the rear, casually examining the wall, guardhouse, and their immediate surroundings to see what there is to see.

Rolls

Perception - (1d20+6)

(11) + 6 = 17

Feb 14, 2019 7:08 pm
Solyhill is an old fort, built when the orc tribes of the Lesser Dulehans were more aggressive, and that age is showing in the fort's general state of benign neglect. The ditches have been filled in, the stonework is crumbling in parts, and the nine bronze bolts mounted above the main gate have tarnished to a deep green color.
Feb 14, 2019 7:25 pm
"Hello, soldier. We are investigators in the employ of the Heirophant of Hazard, by way of Gethro Moag. We have urgent information that he must receive directly. Do you know of his whereabouts?"

If the guy gives us any guff, I suggest we discretely display the signet.

Not sure if it's called for, but I'll throw a Persuasion check just in case.

Rolls

Sweet Talkin' - (1d20+8)

(6) + 8 = 14

Feb 14, 2019 8:05 pm
The guard demands a seal or letter of introduction. Domarc flashes the signet, at which the guard squints, nods, and withdraws to confer with his partner. After a moment, a decision is made.

The guards let you into the gatehouse through a sally door and direct you to wait at a plain wooden table surrounded by stools.

A short while later, a man in sandals and a long red tunic enters through the courtyard-facing door. He is tall and thin, perhaps fifty years old, with a thick black mustache. "Greetings to you, friends. I am Lieutenant Dodro va Horii, commander pro tempore. I am told you seek Master Moag. He is no longer here. Four days ago, he left to see for himself the valley where our soldiers stood against the dragon."
Feb 14, 2019 8:23 pm
"Four days? How far is the valley?"
Feb 14, 2019 9:36 pm
"A day and a half on foot."
Feb 15, 2019 1:52 pm
"I see. Lieutenant va Horii, the Heirophant has asked us to speak to some of the soldiers present for the attack, so that Hazard might prepare itself for future conflicts. Are there any here in camp?"
Feb 15, 2019 6:26 pm
The lieutenant gives you a slightly dubious look, and seems to consider the request for a moment, but his eyes wander over to the signet on Domarc's finger, and he nods. "Of course. Please, follow me."

He leads you through the door into the walled enclosure of the fort, past old wooden barracks and a squat stone granary. A boy of no more than sixteen leads even younger recruits through a set of spear drills in a dirt yard. You proceed toward a large stone tower at the northwest quadrant of the wall.

"Seven soldiers returned to us alive, though we believe as many as thirty survived the initial onslaught. Some of those succumbed to their injuries as they marched back, others likely deserted." The lieutenant slows his pace as you approach the tower. "Only two remain with us, now. The rest have returned to their homes or been called back to Hazard."

He leads you inside. The ground floor is a wide open space filled with rows of empty cots, all of them empty. Two women clad in white emerge from a side room. One approaches while the other stays in place.

"Ziu-Pater protect you, Soror," the lieutenant greets her. "Another delegation from Hazard has come. They would like to speak with Corporal Obram."

"Erat's blessings, Lieutenant," the woman replies. "Of course. He's just finished his breakfast and looks well today. Come, follow me." She smiles placidly at the rest of you and heads towards a stairway at the back of the room.

Any questions/actions at this point?
Feb 15, 2019 6:38 pm
I'm busy tonight and camping this weekend, so likely no further contributions from me until Monday. Feel free to move things along without me though.

"Who else has been asking questions here, Lieutenant? We were led to believe we were the first investigators sent out."
Feb 15, 2019 6:43 pm
Zangua follows along at the tail end of the procession. He looks around for the exits and places of cover, wary of any ambush that always seems to find them.
Feb 15, 2019 7:07 pm
"Forgive me, I only arrived here two weeks ago," the lieutenant replies. "Master Moag has been the only one sent since I assumed command of Solyhill, but I understand that the Great Marshal sent a number of investigators as soon as word of the attack reached Hazard."

Zangua looks around. The only obvious exit is the front doors they came through, although there are shuttered windows facing into the fort complex, and some modular interior structures along the walls that could be concealing other exits, or used for cover.
Feb 15, 2019 7:45 pm
I'm ready to go talk to Corporal Obram. It's maybe not a terrible idea if we send a couple of us in to talk to the soldier and leave someone else out here to keep talking with the Lieutenant. I'd like to know who the other survivor is, for example.
Feb 15, 2019 7:51 pm
Felor turns to the woman in white, presumably a healer of some kind: "Tell me, was the Corporal badly injured?"
Feb 15, 2019 8:00 pm
"Where's the other survivor?" Zangua finally asks, speaking to the Lieutenant.
Feb 15, 2019 8:03 pm
The white garments and pomegranate pendants worn by the women here identify them as members of the Virgins of Erat, a religious order that teaches nonmagical healing arts. More info in the sourcebook.

"Yes," she answers. "He was." She does not elaborate.

The lieutenant is following you guys up to the room, so there may not really be a chance to separate. However, go ahead and assume you can discreetly pull the lieutenant aside to ask questions that Obram won't hear.
Feb 15, 2019 8:06 pm
Zangua, make an Insight or Perception check.

The lieutenant looks at Zangua and says, "He is here, on a higher floor. The severity of his injuries...preclude fruitful questioning, I'm afraid."
Feb 15, 2019 8:38 pm
Zangua listens as he gauges the lieutenant's tone.

Rolls

Perception - (1d20+6)

(12) + 6 = 18

Feb 15, 2019 9:03 pm
From the way he's looking at Zangua, Zangua gets the sense that the lieutenant has sussed him out as an ex-soldier, and not of Hazard's army.

Wooden interior walls divide up the second floor. The nurse leads you to a room with its door ajar. Inside, you see a man sitting on a bed next to a window, talking to another young woman in white. He's a man of about twenty, of a lean and muscular build, with sandy blonde hair cut short. His right arm is missing at the elbow, which is tightly bandaged. Recently-healed scars cover the right side of his face and torso, lacerations of varying length and width that all run in the same direction, horizontal with a slight downward angle. A patch covers his right eye.

He looks up as you enter, and the young nurse takes a step back and bows her head. "Corporal Obram, more men from Hazard have come to speak with you," the other nurse says. "Are your thoughts clear today?"

He nods. "Yes, Soror."

The nurse smiles and leads her colleague back out into the hallway. Corporal Obram looks at the party expectantly.
Feb 16, 2019 1:16 am
Annganne is going to hang in the back of the party, for the sake of surreptious spellcasting, should it be necessary.
Feb 16, 2019 12:27 pm
Felor casts an experienced eye over the man's injuries, attempting to deduce whether they were from, say falling, a man-made weapon, or a creature such as a dragon, and if there is anything further he could do to assist in the healing.

Rolls

Medicine check - (1d20+6)

(3) + 6 = 9

Feb 16, 2019 8:11 pm
Domarc moves forward.

"Corporal Obram, you look like you are recovering well," he says. "I hope we won't bore you; after an event such as this, there are many questions. I'm sure you understand. Just to make sure we're all on the same page, could you quickly recap what you've shared with the other investigators who have come?"
Feb 16, 2019 9:45 pm
Obram glances at the lieutenant, who gives him a slight nod. "We marched to Akker's Well and made camp on the first day. About an hour past noon on the second day, we entered the valley beyond Old Hilltown." He pauses for a moment. His eyes seem unfocused. "We were marching in close formation through the valley -- in case of orcs -- and the dragon just came up over the ridge to the northeast and plunged into the valley like a falcon. It landed in front of the vanguard and loosed its breath three times. Then it took flight again and went back the way it came. It was so fast. Everything happened so fast."

Felor has never seen injuries quite like this man's, but then again, Felor has never examined the survivor of a dragon attack before. Though he is permanently scarred and maimed, his wounds seem to have healed well. There is not much Felor's prayers can do for him at this point.

Obram closes his eyes for a moment. "Its breath...it breathed shards of ice at us. The force of it ripped men apart, tore limbs from bodies, stripped flesh from bone. I was in the rear left of the formation. I broke ranks and ran when the dragon descended upon us -- many of us did -- but I was fortunate. Only the very edge of the first breath struck me. One of my brothers fell dead upon me and shielded me from the second breath, and the third missed me entirely.

"When I had the courage to rise up again, I saw only a few others who were likewise able to stand. Some lay where they fell, crying out in agony...the rest were all dead. Our commanders...all dead. Those of us who lived could not agree on what to do next. Some feared the dragon would return, and wanted to hide. I and two others chose to walk back to Solyhill. We dragged one other behind us on his shield."
Feb 17, 2019 1:51 am
Annganne searches her local knowledge to see if she can recall what might be to the northeast of the valley, and which mountain-folk might dwell there. If she does know it, she whispers it to the party.

Rolls

History - (1d20+5)

(16) + 5 = 21

Feb 17, 2019 11:09 am
From what Annganne has heard, she believes the ridge the dragon flew over must have been at the southern edge of the Lesser Dulehans, where some orc clans remain. "Old Hilltown" refers to the ruins of a settlement abandoned back when the orcs were more numerous and bolder. The mountain-folk dwelling in the vicinity would be scattered hermits and homesteaders.
Feb 19, 2019 3:10 am
"No one could have seen a white dragon hatching out of the Lesser Dulehans. Or have there been Developments there that we haven't heard of?"
Feb 19, 2019 10:45 am
Felor shivers - the dragon attack sounded brutal and devastating. And ice breath... that certainly fit with the story of the ice devils they had heard. Perhaps they had helped summon the beast. "Our condolences for the loss of your comrades, Corporal. We will do what we can to bring them justice."
Feb 19, 2019 3:01 pm
Is it normal for a dragon to breathe shards of ice? Mordred always assumed they breathed clouds of cold and frost, much as Infernals were able to breathe clouds of fire.

Rolls

Nature/Arcana (same modifier) - (1d20+1)

(11) + 1 = 12

Feb 19, 2019 3:07 pm
"That sounds terrible, Corporal. My only question is if you saw any creatures - human or otherwise - accompanying or leading the dragon? As my companion says, it seems unlikely to be a natural occurrence, so perhaps it was directed by some other power. Maybe some one posing as another traveler or a herdsman you saw in the valley?"
Feb 19, 2019 4:32 pm
"Did some of the survivors chose to remain behind, then?"
Feb 19, 2019 6:56 pm
The stories Mordred heard told of white dragons breathing ice, cold, and frost, but stories don't always capture the raw elemental power of a thing like a full-grown chromatic dragon.

"We didn't see anything with it...nothing unusual as we approached the valley, not that I recall," Obram says in response to Mordred's question. To Domarc, he explains that some of the survivors were afraid to return to Solyhill and wanted to hide, others wanted to look for a closer settlement for aid and shelter, and a few even insisted that their mandate to press on to their destination was still in effect.

Lieutenant Horii fills in some additional information. One soldier fled on foot alone and arrived back at Solyhill many hours before Corporal Obram's party, and another pair returned the following day. Ultimately, only Obram and the soldier he dragged back on his shield were allowed to remain at Solyhill, due to the extent of their injuries. The others were taken back to Hazard soon after the first investigators arrived.
Feb 20, 2019 4:50 am
We've seen our fair share of danger, but this sounds like it's far beyond even our capabilities. I had hoped the tales of a dragon were nothing but exaggeration, but now....

For the first time since setting out to avenge Edvers, Leth feels uncertain. Is this worth pursuing after all? If their foes possess such powerful means as this, is there any hope to stop them?

He keeps all of this to himself, however, staring ahead at nothing while the thoughts turn over in his mind.
Feb 20, 2019 3:42 pm
Mordred pulls the lieutenant slightly aside. "I would still like to see the other survivor. There may be things we can learn from his condition alone, and our cleric may even be able to assist in his treatment."

Rolls

Persuasion - (1d20+8)

(18) + 8 = 26

Feb 20, 2019 4:25 pm
If any of the healers are around, Felor commends them on their exceptional healing skills and offers his assistance if they have any need while he is in Solyhill.
Feb 20, 2019 5:54 pm
The lieutenant rocks on his heels a bit as he regards Mordred, then nods and quietly ushers him into the hallway, where Felor has already migrated to chat up the two nurses.

"I will take you to see him. Just us two -- let's not overwhelm him." He turns to the head nurse, interrupting Felor's conversation. "We're going to pay a brief visit to Corporal Ganis."

She nods, and when the lieutenant looks away, resumes telling Felor about the poultices they use to prevent infection.

"This way, please," the lieutenant says, gesturing for Mordred to follow him down the hall.

Any other questions for Corporal Obram?
Feb 21, 2019 6:19 pm
Mordred, you going with the lieutenant?
Feb 21, 2019 9:37 pm
"Corporal, I'm glad you survived this attack. It sounds like there was nothing anyone could have done. Could you tell me your understanding of why you were out there?"
Feb 21, 2019 10:14 pm
Obram hesitates as his eye searches for the lieutenant, now standing in the doorway talking to Mordred, before he answers. "Lieutenant Jarjera told us there'd been an attack on Hazard with noble lives lost and hostages taken. Our mission was to lay siege to an old orc fastness where the organizers of the attack were hiding, take them dead or alive, and rescue any hostages we could find. Our mobilization was rushed and we were told to keep the details of the mission secret. I guess it's safe to say it's not a secret anymore." He manages a half-smile; the right side of his face seems partly paralyzed.
Feb 22, 2019 4:12 pm
"Thank you, Corporal. What you were told was true - there was an attack in Hazard, people killed, and hostages taken. It is unfortunate that your mission came to such an end, but know that you were engaged in something righteous."

Domarc fishes into his pouch, and passes over 10 gold pieces.

"On behalf of the Heirophant, to thank you for your service and to help you start your new life."
Feb 22, 2019 5:46 pm
Well played, nubs. This chapter has been pretty poignant, and something you don't often see in your usual murderhobo simulators. Hat tip to PBO, as usual.
Feb 22, 2019 6:11 pm
"I couldn't," Obram says, refusing the gold. He looks over at the two nurses standing by the door. "The Virgins need it more than I do. I'm sure they've used up well more than ten gold pieces worth of medicine and bandages on me."

~meanwhile~

Halfway up the stairs to the next floor, Lieutenant Horii stops and turns to Mordred.

"Come clean with me, devilkin," he says quietly. "Whether you came by that signet honestly or not, you're not here on any official business, and the last thing Solyhill needs is more off-the-books nonsense. No need to disturb Corporal Ganis for the sake of appearances. You came here looking for Moag." A slow smile creeps across his lips. "You were sent here to kill him, weren't you?"
Feb 22, 2019 6:57 pm
Quote:
"I couldn't," Obram says, refusing the gold. He looks over at the two nurses standing by the door. "The Virgins need it more than I do. I'm sure they've used up well more than ten gold pieces worth of medicine and bandages on me."
"The money is yours to do with as you wish," Domarc says, with a shrug. "If you prefer it goes to the Virgins, then that is where it will go. I do not think we need to impose here any longer, except to extend our gratitude once again, and wish you the best."
Feb 22, 2019 7:01 pm
Is he genuinely happy about the idea of assassinating Gethro, or is he laying a trap?

HELL YES. I needed that nat 20.
Last edited February 22, 2019 7:02 pm

Rolls

Insight - (1d20+3)

(20) + 3 = 23

Feb 22, 2019 7:08 pm
Mordred interprets the smile as "aha, I'm smart and I figured you out," not so much an indicator of enmity toward Gethro.
Feb 22, 2019 7:09 pm
Also, and I'm just asking for a friend here, but what are the mechanics in 5e around assassination? Is it just a regular Sneak Attack, or can I just slit his throat for an instakill?
Feb 22, 2019 7:14 pm
Oh, OK, assassination off the table for now.

"No, lieutenant, we are truly here with the Heirophant's blessing. I will admit, the task we undertake for Moag at the Heirophant's behest is not to determine what happened here at Solyhill, but rather the investigation of a much larger plot, of which the dragon attack may be a small part. Please, let me see the other survivor so we can go on our way."
Feb 22, 2019 7:15 pm
Is your friend thinking about assassinating a military officer, standing a few inches away and facing him, in a stairwell?

I'd say your friend would not have sufficient cover/surprise for either a Sneak Attack or an instakill. Your friend would have to reach for a weapon, because it wouldn't make sense for him to be holding one a the ready at this moment, so we'd be looking at instantiating combat, rolling initiative, and making a standard attack roll.
Feb 22, 2019 7:32 pm
"Thank you," Obram says. "Before you go -- have you any news from the south? I'm curious how the war is progressing. I've a friend who fights with the Yellow Company on the Gurmarine side."

~meanwhile~

The smile leaves Horii's face. "I see," he says, with a look that indicates he trusts Mordred perhaps even less than he did a moment ago. "Let's be quick about this, then."

He leads you to a small room where a nurse sits on a stool outside, working on a small embroidery project and singing quietly to herself. She looks up as you approach. The lieutenant asks if Ganis is awake, and she shakes her head no. The lieutenant opens the door.

Inside, in a small room with the shutters closed, lies a man wrapped in linens from his head to the stumps of his legs. His chest rises and falls slowly with a soft rasping sound.

"He had little of note to tell the investigators who sat with him for hours, and he will have even less to tell you. The medicines that make his pain bearable dull his mind. Must you rouse him, or have you seen enough?"
Feb 23, 2019 5:10 am
Just to be clear, only Mordred is with Horii and Ganis?
Feb 25, 2019 1:31 pm
I was thinking more about waiting until he continued up the stairs or something, but it's a moot point now.

"No, there is no need to disturb him. Thank you, Lieutenant."

Quick look around to see if there is anything about the room or the wounded soldier that sparks Mordred's interest.

Rolls

Perception - (1d20)

(2) = 2

Insight - (1d20+3)

(15) + 3 = 18

Feb 25, 2019 6:31 pm
Mordred sees nothing of particular interest. The room is clean and uncluttered, a place to convalesce.

Horii leads Mordred back down to the lower floor, where they find the rest of the party waiting in the hall.

"May I be of further assistance to your investigation?" Horii asks.
Feb 25, 2019 6:40 pm
I'd like to ask him if he can spare an enlisted to help guide us to where Gethro might be found. Other than that, I don't have further questions. Does the rest of the Mystery Machine want anything before we go?
Last edited February 25, 2019 6:41 pm
Feb 25, 2019 7:09 pm
"We are still at half-strength and nearly every soldier newly arrived here is as green as spring grass. I can spare none to send along on your further endeavors, but I can direct you to the valley where the dragon attacked, just as I did for Master Moag."
Feb 26, 2019 1:23 am
[Once they're out of the fort] "Should we head to Old Hilltown?"
Feb 26, 2019 4:04 pm
"Directions would be appreciated, Lieutenant Horii. Thank you for taking some time to assist us with our questions today, and I hope we weren't too large a burden."
OOC:
OOC - Domarc will pass along the 2 scrolls of fireball he was carrying to Annganne, thinking that she might make better use of them. deathmtn, maybe take a look at the party loot spreadsheet and see if there's anything you can use - we've got a lot of bits of clutter that maybe we can get rid of here? The gems, perhaps?
Feb 26, 2019 4:58 pm
As the others talk, Zangua considers the small Annganne. "You're pretty smart," he says, as though the gnome needed to know that. He fishes an iron rod out of his pack and holds it out to her. "Figure this out. Maybe it's just a metal stick, but it came from a wizard."
OOC:
At least, I kinda remember it came from Pathfinel? Or was it the Badgerways?
Feb 26, 2019 6:10 pm
I can double check later but I'm pretty sure the rod was from Pafthinel.

On the walk back to the gatehouse, Horii fills the party in on some of the efforts he's making to bring Solyhill Fortress back up to full strength -- a practiced speech, to be sure. But there are, he claims, boys arriving every day from the towns and villages around Hazard, eager to take up arms against whatever the visitation of the dragon portends, and he expects to be able to press a full cohort of 432 soldiers into action within four months' time.

"Normally, veteran soldiers from other bases would be sent to replenish us," he explains, "but with the war between Gaad and Gurmar spreading, and rumors that this so-called cult activity is linked to events in Sthombo, the Great Marshal prefers to keep them where they are."

Passing a large canopy where recruits are constructing siege equipment, Horii pulls off a young man of about seventeen, whom he charges with drawing a map showing the route to the valley where the dragon attacked.

The map shows a northerly march of about a day's length, ending at a steep hill marked "Akker's Well." From there, the route continues north veering east for half as much distance again, terminating just beyond the leftmost hill in a cluster labeled "Old Hilltown." Some other geographical details are marked to aid in your navigation.

Ready to go? Any last questions for Horii? Need anything from town?
Feb 26, 2019 7:19 pm
I'm ready to go, but I see a couple of threads we can follow up on, if anyone is of a mind to:
* The two bards who passed through asking questions
* Does the badly injured soldier have any intel?
* Check the tavern and/or holy house in town
Feb 26, 2019 8:02 pm
"Thank you so much, Lieutenant. One last question before we get out of your hair - we know some other investigators have been through. Have they continued on to Old Hilltown as well? I'd love a chance to combine our findings and efforts, and not create moments like today, where we are disturbing people for a second time."

OOC:
I'm kinda interested in the two bards, myself.


Edit - I suddenly feel like Columbo - "oh, just one more thing"
Last edited February 26, 2019 8:18 pm
Feb 26, 2019 10:11 pm
The lieutenant lets you know that some of the initial investigators did proceed on to Old Hilltown and the valley beyond, and have since returned to Hazard, but he does not know the details of their findings. He does caution you that more orcs have been spotted in the vicinity than is usual -- just scouts on the high ridges so far, but he warns that the orcs may have been emboldened by the appearance of the dragon, taking it for an omen in their favor.
Feb 27, 2019 12:08 pm
Lets try the smithy again and see if we can find out more about the bards. We can act like Domarc has some professional interest in them.
Feb 27, 2019 3:33 pm
That's, like, not even a lie
Feb 27, 2019 6:57 pm
Is it just Mordred and Domarc visiting the smith, or the whole party?

The town's main thoroughfare is less mournfully silent in the daytime, but still feels half-deserted. The shops are staffed, but there's little custom flowing through, and no voices hawking wares. In front of the smithy, a trio of dirty children play ball in the street. No hammer is pinging this morning; the smith is in the front of her shop, talking with another woman. Their conversation trails off as they eye your approach.
Feb 27, 2019 7:27 pm
Zangua has no other business to attend to, and walks with the party to their destination. He intends to act mainly as muscle and backup when necessary.
Feb 28, 2019 2:52 pm
"Hello again, smithy. We are about to be on our way, but our bard here had some questions about the duo you mentioned last night. Can you spare a moment?"
Feb 28, 2019 5:53 pm
"I can," the smith says, looking at Domarc expectantly.

To the rest of you: anyone who doesn't want to accompany Domarc and Mordred to the smithy is welcome to poke their heads into any of the several taverns on this street. Some are shuttered and most are close to empty of clientele, but they aren't completely dead.
Feb 28, 2019 8:19 pm
"Mostly just curious," Domarc says affably. "Did you know where they were headed? It's always nice to run into another bard or two, exchange the news, maybe learn a new song or two."
Feb 28, 2019 8:46 pm
"I think they were headed east," the smith says. "Maybe to Dokling or Alband."
Mar 1, 2019 8:35 pm
If everybody is on board, the party can leave and follow the map to the valley on Monday. In the meantime, let me know anything you want to do while you're still in Solyhill.
Mar 4, 2019 3:01 pm
If a day passes, Annganne Anne memorizes enough Identify spells to identify the party's unidentified items. Then, the next day before they set out, she goes back to her regular spell lineup.
Mar 4, 2019 3:46 pm
"Did the couple perform while they were here? What was their specialty?"
Mar 4, 2019 5:58 pm
Assume you can Identify whatever you want to and relearn whatever travel/combat spells you need before you leave Solyhill, whenever that is, but let me know specifically what items you're looking at. The iron rod is just an iron rod, however it is made of sky-iron.

"They played at the Eagle's Dagger a bit, but I didn't hear much of it. Couldn't tell you what they played," the smith says. She looks to her friend, who shrugs.

"They played The Tree Who Loved A Boy and it was very sweet, then they did some bawdy songs that I wasn't much in the mood for. They weren't terrible, but I've heard better."
Mar 4, 2019 6:16 pm
"Doesn't sound like they tried anything new, then," Domarc says. "And should I have a chance to perform at the Eagle's Dagger, I'll steer clear of The Tree Who Loved a Boy; and I don't feel this is a time for bawdy in Solyhill. Have to know the audience."

He looks at Mordred and shrugs. "Sounds like they were just passing through, then. Might have thought they could cage some stories about the dragon, but they should've have known this is a time for helping to soothe."
Mar 4, 2019 6:29 pm
I feel like there's something to those bards, but none of the responses are giving me much to follow up on. It might be a dead end.
Mar 5, 2019 3:19 am
BullOctorok says:
Assume you can Identify whatever you want to and relearn whatever travel/combat spells you need before you leave Solyhill, whenever that is, but let me know specifically what items you're looking at. The iron rod is just an iron rod, however it is made of sky-iron.
Annganne Anne tell Zangua. "The rod is just a sky-iron rod. It is also a Complete Graph for a collection of Two Vertices. You never know when you might need such a graph!"

Annganne Anne casts Identifies and squints at:

- The iridescent feather floating in the glass sphere
- The two Rings of Spell Storing, mostly to get information about capacity
Mar 5, 2019 6:00 pm
Ring of Spell Storing capacity: 5 charges. The feather belonged to a couatl, and the sphere holds a minor enchantment that keeps the feather suspended.

Is everybody ready to leave town and move on, following the cohort's route using the map the lieutenant gave you? It's early enough in the day that you can still expect to reach their first campsite at Akker's Well by nightfall.
Mar 5, 2019 6:10 pm
Zangua looks at the sky-metal rod and says, "Is that it? What can we do with sky-metal?" With a shrug, he pockets the rod and figures the group will decide something in the future.
OOC:
I'm ready to go.
Mar 6, 2019 12:45 am
With little left to do in Solyhill town, the party ventures northward, picking up the trail the soldiers took not so long ago.

The day is chilly but clear, with gusty winds blowing from the west. The vegetation here is mostly brown grasses and scrub, with scattered oak trees that are naked of their leaves reaching up from the ground like twisted, skinny claws. To the east, the distant slopes of the mountains and their foothills are more densely covered with varied trees, and to the west you can see great stands of copperwood stretching up into the sky, but all around you here is gray rock and brown earth.

Somebody give me a Nature check.

The path winds to follow level ground for several hours' ride. You pass a goat farm and a squat tower made of brown stone from which the smoke from a cookfire rises, but settlements are few and far between, and you meet no travelers on the road.

As the sun begins to sink lower in the sky, the hills to either side of you rise up steeper. You pass a farmstead razed to its foundations, likely a casualty of the orc raids of years past.

Somebody else give me a Perception check.
Mar 6, 2019 1:19 am
Annganne Anne tilts her head to the side and puts her finger on her chin.

Rolls

Perception - (1d20+6)

(3) + 6 = 9

Mar 6, 2019 1:21 am
OOC:
She's probably a bit too absorbed in breaking the hills down into their Platonic component forms to notice things!
Mar 6, 2019 2:09 am
OOC:
....Was that a The Giving Tree reference, Octo?


Leth is pensive on their journey, silently mulling over recent events and distracting himself by examining the scenery around them.
Last edited March 6, 2019 2:09 am

Rolls

Nature - (1d20+5)

(15) + 5 = 20

Mar 6, 2019 9:25 am
Felor's eyes scan the landscape as he reminisces about the mountains of Jerma. (edit: sorry just realised you only wanted one check)
Last edited March 6, 2019 9:26 am

Rolls

Nature skill check - (1d20+4)

(8) + 4 = 12

Mar 6, 2019 5:29 pm
Leth occupies himself by becoming slightly fixated on the idea of bringing down a deer for the party's evening meal, but there are none to be seen grazing the slopes nearby.

As the shadows grow longer, the party sees another group of travelers approaching them from the other direction. There are five of them, on foot, with a single pack mule laden with supplies. From this distance, you cannot perceive any other details, but it won't be long before your paths meet.
Mar 6, 2019 7:48 pm
Do our surroundings lend themselves to easily concealing ourselves, or can we assume they have already seen us as well?

I knew I liked you, notinventedhere.
Mar 6, 2019 8:01 pm
There is no cover here. They have surely seen you.
Mar 6, 2019 8:07 pm
I guess we do that awkward thing of recognizing someone's presence when you are too far away and then you have to continue to make eye contact the whole time you are walking towards one another, or pretend to be distracted by your phone or a thread on your sleeve or something until you are close enough to properly nod or say hi... I may have some social anxiety, yes.

Mordred attempts to discern their intentions from afar.

Rolls

Insight - (1d20+3)

(4) + 3 = 7

Mar 6, 2019 8:14 pm
As the two parties draw closer to each other, you can better make out the other's composition. It looks to be two men, two women, and a young girl. You can see now that one of the women carries a sixth person, another small child, on her back. You can see that the adults have short swords hanging from their belts.

At shouting distance, one of the men waves to you. The group appears to be a family -- the children all have the same black haired, heavy-browed look of their mother. The waving man, likely the father, is short with a ruddy complexion. In addition to the swords, the father and the two older children have bows and quivers slung across their backs. They seem wary of you, but not outwardly fearful.

In a moment or two, you will be close enough to converse with them.
Mar 6, 2019 8:26 pm
Zangua maintains a casual pace. With his shield across his left arm, he rests his other hand on the pommel of his longsword. Like the travelers, he is cautious, but not hostile.
Mar 6, 2019 8:33 pm
rocksteady says:
I guess we do that awkward thing of recognizing someone's presence when you are too far away and then you have to continue to make eye contact the whole time you are walking towards one another, or pretend to be distracted by your phone or a thread on your sleeve or something until you are close enough to properly nod or say hi... I may have some social anxiety, yes.
OOC:
This is what sociologist Erving Goffman termed "civil inattention"!
Annganne Anne casts Disguise Self to appear as if she were a human in chain mail armor.
Mar 6, 2019 8:35 pm
OOC:
Dag! Should have reloaded the thread before posting! Well, it's good to practice ILLUSION anyway.
Mar 6, 2019 8:43 pm
Annganne can put on her illusionsuit before the approaching party notices.

Once you are close enough that it would be strange not to exchange greetings, the eldest male steps forward and speaks. "Well met, travelers. We are the Hodwils of Bearshir. We have little. No gold, only provisions enough for our journey. We'll gladly share with you if you're in need."

Somebody give me an Insight or Perception check.
Mar 6, 2019 9:01 pm
Zangua listens only to half of their words, his eyes gauging the others. He studies their body language, watches their eyes, and notes any flush in their skin.

Rolls

Insight - (1d20+6)

(1) + 6 = 7

Mar 6, 2019 9:15 pm
"And well met also, fellow travellers. We are not in need of assistance but your offer is greatly appreciated, and returned. Is there anything you are in need of?"
Mar 6, 2019 9:44 pm
Everything looks A-OK to Zangua!

The husband and wife exchange a look.

"Do you come from Solyhill?" the man asks. "We plan to spend the night there. If there are dangers on the road between here and there, we would be grateful for warnings."
Mar 6, 2019 10:48 pm
"No dangers that we saw, but our travel ways in the daylight. I do not not know what the road might like at night," Domarc says, somewhat pleased to actually find friendly travellers on the road, but noting the fact that the shadows are now long. "We head for Akker's Well; do you know how the road is to there?"
Mar 6, 2019 11:10 pm
"We come from Akker's Well," the man says. "We camped there last night with the intention of reaching the Valley of the Dragon today, but we were forced to turn back. The orcs have returned. We saw their scouts in the hills about five miles past Akker's Well, and the hermit who dwells in the holy house at Saudru says that they occupy Old Hilltown now."

The elder daughter is staring at Annganne. "You shouldn't be riding that donkey," she says. "You're too heavy for him in that mail. You'll break his back."
Mar 6, 2019 11:16 pm
Zangua looks over to Annganne. "Told you," he says in a deadpan stage whisper. He takes the donkey's lead and holds the animal steady for the illusory chain-clad person to dismount.
Mar 7, 2019 3:30 pm
"We feared that the orcs would return," Domarc says, "and it is in keeping with our luck. But we believe a friend of ours might be near there. What brought you to the Valley of the Dragon?"
Mar 7, 2019 4:07 pm
I'd like to know more about that hermit, if anyone spies a conversational gambit...
Mar 7, 2019 7:00 pm
"We were going to perform the rites of Laran and Turana for our son," the older woman says with pain and frustration in her voice. "But now it is impossible."
Mar 8, 2019 3:54 pm
rites of Laran and Turana?

Rolls

Religion check - (1d20+4)

(18) + 4 = 22

Mar 8, 2019 5:47 pm
CancerMan says:
Zangua looks over to Annganne. "Told you," he says in a deadpan stage whisper. He takes the donkey's lead and holds the animal steady for the illusory chain-clad person to dismount.
[To the small child] "You are a keen one! Though I bet you did not notice the bunny over there! And Phunbelle here, though, is stronger than you know however, both inside and out."

*Minor Illusion*s a black rabbit scampering away into the woods.
Last edited March 8, 2019 5:47 pm
Mar 8, 2019 5:56 pm
With part of Annganne's vision occluded by the hasty application of her illusory disguise, she mistakenly addresses the younger daughter instead of the older one who spoke to her. The older daughter and her brother (who look to be twins) both reflexively move to reach their bows as the "rabbit" scampers through the grass, but stop as it quickly vanishes.

Felor is familiar with the rites the mother speaks of: the ritual is a blessing for the dead, intended to help fallen soldiers find matrimonial partnership in the afterlife.

Unless you have more questions, the Hodwils will be on their way.
Mar 11, 2019 9:33 am
"I am sorry for your loss. I will say a prayer for your son, if you would like."
OOC:
No more questions after that
Mar 11, 2019 6:27 pm
Moving on!

You say goodbye to the Hodwil family and continue onward, soon passing into shadow as the sun sinks behind the western hills.

Everybody pick and roll one of the following: Nature, Perception, Survival.
Mar 11, 2019 6:41 pm
Zangua keeps his eyes open to their flanks, relying on his military training when operating in the field.

Rolls

Perception - (1d20+6)

(10) + 6 = 16

Mar 11, 2019 6:43 pm
Survival feels like the right roll for Mordred, though his Nature skill is slightly better, despite his city-boy upbringing.

Rolls

Nature - (1d20)

(11) = 11

Mar 11, 2019 7:40 pm
Felor scans the landscape, looking for any clues that orcs might be in the area - trampled undergrowth, areas deforested for building, harvesting of particular plants...

Rolls

Nature check - (1d20+4)

(17) + 4 = 21

Mar 12, 2019 4:59 pm
Domarc keeps his eyes and ears open, since it seems they are entering hostile territory.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Mar 12, 2019 6:16 pm
Darkness descends as you close the last five miles to Akker's Well. Wolves howl in the distance, but none of you see any signs of predators or enemies nearby. One long howl from very far off pricks Felor's attention.

BullOctorok sent a note to notinventedhere
At long last, near to midnight, you reach a small, steep hill covered in jagged boulders. An expanse of field has been cleared and flattened not so long ago; this must have been where the soldiers set up camp. Its west side is bordered by a thin, nearly stagnant creek fed by the spring at the base of the hill.

You have reached Akker's Well. It is late at night. Old Hilltown is about fifteen miles to the northeast, and just beyond that is the Valley of the Dragon.
Mar 12, 2019 8:04 pm
Zangua wordlessly prepares to make camp, going about his business almost out of rote muscle memory.
Mar 13, 2019 6:40 pm
Anybody else want to do anything before making camp for the night? I'll assume a watch rotation.
Mar 14, 2019 6:26 pm
This seems a most desolate place," Domarc remarks before getting to work on making camp.
Mar 15, 2019 5:55 am
"I'll take first watch." Leth offers, speaking for what might be the first time that day as they begin to lay out their necessities for the night.
Mar 15, 2019 6:03 pm
The party makes camp and sleeps for the night, with Leth taking the first watch.

Midway through Felor's watch, Zangua suddenly sits bolt upright, looking around to the left and right. Before Felor can decide how to react, Zangua lies back down and returns to sleep. A bad dream, Felor concludes.

BullOctorok sent a note to CancerMan
The party rises to a cloudy morning and a breakfast of small game brought down by Leth's bow.

Would any of you like to do anything at Akker's Well before continuing on the path to Old Hilltown?
Mar 15, 2019 6:08 pm
Zangua yawns, but is otherwise silent as he breaks down camp after breakfast.
Mar 19, 2019 5:48 pm
Onward!

After about an hour's ride, just past a sparse forest of leafless oak trees, come the first unmistakable signs of the orcs. As you ascend a low hill, you hear the stuttering groan of an orcish war-horn somewhere off to the northwest. Coming back down the other side of that hill, Leth spots one standing atop a ridge to the east, a wolf at his side. He vanishes soon after he's spotted; there can be no doubt that he has seen the party.

Soon you can see Old Hilltown in the distance, its central plateau and surrounding hills bearing the shells and bones of ruined structures. Beyond are the gray slopes of the Lesser Dulehans, and somewhere between is the Valley of the Dragon.

You are about three miles from Old Hilltown. Will you keep going, or are there any other actions you want to take?
Mar 19, 2019 6:04 pm
I'm inclined to keep moving and stay ahead of the orcs.
Mar 19, 2019 6:20 pm
"We'd better hustle," says Zangua. "I'll hang back a bit in case those wolves come up from behind, but if they're any good at mobility they'll try to head us off and delay us for their foot soldiers." He draws his sword and prepares his shield.
Mar 20, 2019 5:26 am
"I agree." Leth chimes in. "The sooner we get to our destination, the better." Leth keeps his bow drawn, and makes every effort to keep a close eye on their surroundings as they go, looking for any signs of orcs around or behind them, not wanting to fall into a trap or ambush.

Rolls

Survival - (1d20+6)

(11) + 6 = 17

Mar 21, 2019 2:48 pm
"Let's ride," Domarc says, as he urges his horse forward.
Mar 21, 2019 5:36 pm
After another mile of progress you can hear the war cries -- harsh, barking yells coming from over the hills to the west. Leth is the first to see them, approaching in plain view from several hundred yards away: sixteen orcs with seven leashed wolves. They let out another cry as their entire party surmounts the rise and starts to descend toward you.

16 orcs and 7 wolves are approaching. You have time to take preparatory actions or make ranged attacks.
Mar 21, 2019 6:12 pm
Looks for missile weapons on the orcs.

Rolls

Perception - (1d20+6)

(4) + 6 = 10

Mar 21, 2019 6:40 pm
Zangua maneuvers to interpose himself between the party and the charging orc-and-wolf horde. Shield made ready, he clutches his longsword behind him to swipe at the first opponent to cross his path.
Mar 22, 2019 4:50 pm
Annganne can see one orc holding a sling and warming up his throwing arm.

You all can take one action before the enemies are in missile range, then you can take another action or fire ranged weapons, and then you'll roll for initiative.
Mar 22, 2019 5:03 pm
"Take cover!" says Zangua. He raises his shield and prepares to dodge any attacks before he meets the charge.
OOC:
Taking the Dodge action.
Mar 22, 2019 5:44 pm
No action at this point, but as the orcs enter missile range, Domarc will cast Hypnotic Pattern - range 120 feet - to get as many orcs as possible inside the 30 foot cube of effect
Mar 22, 2019 6:19 pm
OOC:
Ha, beat me to it! I will save my illusion of a sudden inferno before us for another time.
*Annganne Anne will cast Sleep at those, if any, who make it through the Hypnotic Pattern.*

Rolls

Hit points of creatures affected by Sleep - (5d8)

(57457) = 28

Mar 24, 2019 2:24 am
Leth curses as the orcs come in to view. He drops back a few feet behind the rest of his party as he pulls an arrow back on his bow, aiming at the closest orc, releasing it as soon as it's within range.
Last edited March 24, 2019 2:24 am

Rolls

Arrow - (1d20+8, 1d8+4)

1d20+8 : (12) + 8 = 20

1d8+4 : (2) + 4 = 6

Extra Attack - (1d20+8, 1d8+4)

1d20+8 : (19) + 8 = 27

1d8+4 : (5) + 4 = 9

Colossus slayer - only if both attacks hit - (1d8)

(7) = 7

Mar 25, 2019 4:54 pm
As they close to within arrow range, the orcs loose the wolves from their leashes; the wolves immediately begin to charge toward you while the orcs start loading their slings.

Please make any ranged attacks you would like (Leth, got yours already) and roll for initiative.

Annganne, the wolves will be in range first, do you want to cast Sleep on them or wait for the orcs?
Mar 25, 2019 5:14 pm
Zangua continues to try to dodge any incoming stones and prepares to meet the onrush of wolves.

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Mar 25, 2019 6:55 pm
It begins

Rolls

Initiative - (1d20+4)

(2) + 4 = 6

Mar 25, 2019 7:09 pm
BullOctorok says:
As they close to within arrow range, the orcs loose the wolves from their leashes; the wolves immediately begin to charge toward you while the orcs start loading their slings.

Please make any ranged attacks you would like (Leth, got yours already) and roll for initiative.

Annganne, the wolves will be in range first, do you want to cast Sleep on them or wait for the orcs?
She puts her finger on her chin and remembers reading Farleth Mowathly's Never Crye Wolfe, then decides to focus on the wolves, who normally sleep every hour anyway and would probably appreciate an excuse to nap.
Mar 25, 2019 7:10 pm
Oh, the roll:

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Mar 27, 2019 1:40 am
roll-ricka-roll...

Rolls

initiative - (1d20+3)

(3) + 3 = 6

Mar 28, 2019 12:00 am
Mordred and Felor, you around to roll initiative?
Mar 30, 2019 12:23 am
I will be busy turning 40 this weekend and may not have a chance to update, but the game will resume next week!
Apr 1, 2019 12:40 am
BullOctorok says:
I will be busy turning 40 this weekend and may not have a chance to update, but the game will resume next week!
Happy birthday! Makes room in the Cave of the Aged.
Apr 1, 2019 11:55 pm
Happy Birthday PBO!
Sorry I've been quiet, I started a new job last week and GamersPlane (and most D&D websites) are blocked aaaaahhhhhh

Rolls

Init - (1d20+1)

(2) + 1 = 3

Apr 1, 2019 11:58 pm
It's like the dice roller knew you'd been waiting for me!
Apr 2, 2019 6:18 pm
Happy birthday, young whippersnapper!
Apr 3, 2019 4:06 pm
Sorry for my recent absence. Getting back in the groove, so should be around going forward.

ETA: (╯°□°)╯︵ ┻ǝɔᴉp┻
Last edited April 3, 2019 4:08 pm

Rolls

Initiative - (1d20+3)

(2) + 3 = 5

Apr 3, 2019 5:23 pm
As the wolves close in, Annganne steps forward and casts forth a subtle illusion of peaceful twilight, of full wolf bellies and the warmth of the pack huddled together at rest.

Two wolves sink back onto their haunches and settle down to sleep. The rest keep coming at you.

At the orcs who follow the wolves -- tall, lean, and gray-skinned, with long hair running down their backs and the sides of their faces, clad in hide-and-carapace armor -- Leth takes careful aim, firing off two precision shots at the orc leading the charge. The first arrow pierces his shoulder, the second his heart. He falls mid-stride; the other orcs rush past him without a glance.

They run into a field of swirling, interlaced colors conjured by Domarc. Here, nine of them stop in their tracks. The rest keep running, but two near the rear cry out and stop. An orc near the front gives a shout. At about 100' short of you, the four in the lead stop and start to charge up their slings, while the two at the rear venture back to the fading field of hypnotic color patterns to attend their comrades, some of whom are staggering in a daze while others pray loudly to Gruumsh.

Enemy status: 5 awake wolves, 2 sleeping wolves, 1 dead orc, 6 awake orcs, 9 hypnotized orcs.

Rolls

Wolves & orcs initiative - (1d20+2, 1d20+1)

Orcs WIS saving throw - (16d20)

Apr 3, 2019 5:44 pm
Annganne, you win initiative and can take one action before the wolves enter melee range. After that the order will be wolves, orcs, party.

Everybody: please check out the new combat map for your visual reference needs!
Apr 3, 2019 6:27 pm
Well done, spellslingers.

ETA: Looking at the map, PBO, is there any undergrowth/rubble/low-lying fog that Mordred might conceal himself in the area?
Last edited April 3, 2019 6:41 pm
Apr 3, 2019 6:59 pm
"It is time to gauge their interest in birds!"

Casts a Major Image of a Roc flying straight down from a cloud, with an orc in beak that it swallows as it pulls up. Then, it flies at them. If it gets close, it will "nearly miss", then pull up for another divebomb.
Last edited April 3, 2019 7:02 pm
Apr 3, 2019 7:02 pm
I think the spell save DC might be 15? (Proficiency bonus 3, INT bonus 2)
Apr 5, 2019 6:23 pm
The remaining wolfpack leaps at the two of you out in front. Three wolves pounce at Zangua while two try to take down Felor.

Felor knocks the first one aside, but the second clamps down hard on his arm. One wolf goes low at Zangua and sinks his fangs into Zangua's thigh while the other two find themselves deflected by his armor.

That's 6 damage to Zangua, 9 to Felor, and both of you need to give me Strength saving throws.

Two orcs use their actions to shake their hypnotized comrades out of their torpor.

As the wolves attack, Annganne stands up on her mount's back and enters a state of deep concentration. A shadow passes overhead, and suddenly a massive bird with a twenty-foot wingspan emerges from the clouds, gobbling down the flailing, bloody limbs of an orc as it descends. Some of the orcs break their position and scatter as it plunges down, pulling up at the last second to circle back around for another dive. One orc gives a shout, and all four slingers loose their bullets at the avian nightmare.

Edit: Two of the sling bullets pass right through the roc. One of the orcs points and yells something. Two of them drop their slings and draw their blades while the other two start loading their slings again.

Everybody but Annganne can take an action now!

Rolls

Wolf attack vs Zangua (advantage) - (2d20+4, 2d20+4, 2d20+4, 2d4+2, 2d4+2, 2d4+2)

2d20+4 : (820) + 4 = 32

2d20+4 : (34) + 4 = 11

2d20+4 : (1213) + 4 = 29

2d4+2 : (22) + 2 = 6

2d4+2 : (31) + 2 = 6

2d4+2 : (32) + 2 = 7

Wolf attack vs Felor (advantage) - (2d20+4, 2d20+4, 2d4+2, 2d4+2)

2d20+4 : (1111) + 4 = 26

2d20+4 : (1219) + 4 = 35

2d4+2 : (34) + 2 = 9

2d4+2 : (43) + 2 = 9

Orcs vs illusory roc - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (15) + 4 = 19

1d20+4 : (18) + 4 = 22

1d20+4 : (1) + 4 = 5

Apr 5, 2019 6:49 pm
Mordred slides around Leth and attempts to flank one of the wolves. He swipes his dagger at it, and then rolls into some underbrush at the side of the trail.

Sneak Attack against w3, use remaining movement and Cunning Action to Hide.

Rolls

Sneak Attack - (1d20+8)

(7) + 8 = 15

Dagger Damage, Sneak Attack Damage - (1d4+5, 3d6)

1d4+5 : (1) + 5 = 6

3d6 : (664) = 16

Stealth - (1d20+9)

(14) + 9 = 23

Apr 5, 2019 7:09 pm
Mordred gets alongside one of the wolves circling around Zangua and drives his dagger up into its belly. With a single swift and dexterous motion, he gives the dagger a fatal twist, pulls it out, and rolls away toward some scrub at the side of the trail.

(Nota bene, Mordred: there is not enough brush here to actually hide you.)

Domarc, Felor, Leth, and Zangua, you can take your actions now.
Apr 5, 2019 7:13 pm
Zangua swats aside some of the jaws and tries to kick free of the wolf that has his leg.

He retaliates by swinging his longsword, hacking away at the beasts.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/
Last edited April 5, 2019 7:16 pm

Rolls

Strength save (+1 from Ring of Protection) - (1d20+9)

(14) + 9 = 23

Action Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (11) + 9 = 20

1d8+6 : (2) + 6 = 8

Extra Attack Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (10) + 9 = 19

1d8+6 : (5) + 6 = 11

Apr 5, 2019 7:26 pm
Felor grunts as he tries to wrest his forearm from the wolf's jaws, before pushing through the pain to call out "Fjorgyn! I beseech thee to turn these beasts upon our enemies!"

Use Channel Divinity
[ +- ] Charm Animals & Plants

Rolls

STR save - (1d20+3)

(13) + 3 = 16

Apr 8, 2019 4:46 pm
With a wolf right up next to him, and hearing Felor's prayer, Domarc will take the disengage action and move 5 feet back.

As a bonus action, he will give bardic inspiration on Zangua: "why do they yelp at each other?/this is what it sounds like/when wolves cry" Zangua has a d8 to add on to any ability check, attack roll, or saving throw in the next 10 minutes.
Last edited April 8, 2019 4:48 pm
Apr 8, 2019 6:57 pm
Both Zangua and Felor hold their ground and remain upright when the wolves try to take them down. Zangua hacks at the neck of the wolf on his leg; two quick blows kill the wolf and it drops to the ground.

Felor calls upon Fjorgyn while Domarc backs up, singing a fragment of a song.

Edit: One wolf leaps back and turns to run back toward the orcs, snarling and barking. The other two do not react.

Leth, you're up!

Rolls

Wolf WIS saving throws - (3d20)

Apr 8, 2019 10:56 pm
Leth takes a few more steps back, trying to keep some distance between himself and the oncoming enemies, before letting loose another volley of arrows at the wolf directly in front of him.

Rolls

Arrow - (1d20+8, 1d8+4)

1d20+8 : (12) + 8 = 20

1d8+4 : (5) + 4 = 9

Extra Attack - (1d20+8, 1d8+4)

1d20+8 : (20) + 8 = 28

1d8+4 : (2) + 4 = 6

Colossus slayer - (1d8)

(2) = 2

Apr 11, 2019 12:16 am
Leth paces backwards and fires two methodical shots into the wolf before him. The second arrow proves fatal.

The remaining active wolf springs up at Annganne while the four slingers wind up and hurl their bullets at the party, ignoring the roc. Four others get to work reviving the rest of the entranced orcs.

Edit: Three bullets miss, but one bounces off Felor's shoulder.

That 1 point of damage goes to you, Felor.

The roc distorts and vanishes in a fading mess of colors, shapes, and patterns as the wolf collides with Annganne standing on the back of her donkey.

Please make a Strength saving throw, Annganne! All other party members can take an action now.

Rolls

Wolf vs Annganne - (1d20+4, 2d4+2)

1d20+4 : (8) + 4 = 12

2d4+2 : (22) + 2 = 6

Orcs vs Zangua (x2) and Felor (x2) - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 4d4)

1d20+4 : (12) + 4 = 16

1d20+4 : (7) + 4 = 11

1d20+4 : (4) + 4 = 8

1d20+4 : (16) + 4 = 20

4d4 : (4231) = 10

Apr 11, 2019 12:46 am
Zangua hurries over to Annganne and attacks the wolf, trying to dislodge the beast from harassing the gnome.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Action Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (7) + 9 = 16

1d8+6 : (6) + 6 = 12

Extra Attack Longsword vs Wolf, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (16) + 9 = 25

1d8+6 : (7) + 6 = 13

Apr 11, 2019 6:32 pm
"You are aligning ourselves and Zangua in a most inauspicious pattern, wolf! Know the Unfortunate I with Two Dots, and avoid it from here on out!"

Rolls

Strength save - (1d20-2)

(1) - 2 = -1

Apr 11, 2019 6:33 pm
"And it appears the Unfortunate I is well and truly joined. So be it on you, wolf!"
Apr 12, 2019 3:48 pm
The wolf knocks Annganne right off her donkey, taking her down to the ground below with one savage, arcing leap. But Zangua is upon them immediately, plunging his sword into the wolf and kicking it away even as the gnome hollers about some esoteric theory.

All the wolves are dead except for the two still sleeping and the charmed one. Domarc, Felor, Leth, and Mordred can take actions now.
Apr 12, 2019 4:00 pm
Domarc will cast invisibility on himself, and move 30 feet to where I've indicated on the map.
Apr 12, 2019 4:15 pm
Correction: the charmed wolf is still alive and spent its turn racing toward the orcs.

Felor, Leth, and Mordred, you're up!
Apr 12, 2019 5:22 pm
Mordred fires an arrow at one of the orcs [o3].

Rolls

Short Bow - (1d20+3)

(7) + 3 = 10

Damage - (1d6+3)

(1) + 3 = 4

Apr 12, 2019 9:51 pm
Felor stabs his spear upwards towards the sky, and calls out again: "Fjorgyn! Bring your wrath upon our foes!"

Cast Wind Wall (spell save DC 14), in a horseshoe shape that contacts all 4 orcs.
[ +- ] Wind Wall
Last edited April 12, 2019 9:52 pm
Apr 14, 2019 8:10 pm
Seeing that the wolves are not a threat for the time being, and that Felor has effectively put up a barrier between him and the Orcs, Leth drops to one knee and aims high. He doesn't fire yet, however, but rather waits for any of the orcs to pass in front of the wind wall, where they are vulnerable.

Ready action - attack when any orc comes in front of the Wind Wall

Rolls

Longbow/arrow - (1d20+8, 1d8+4)

1d20+8 : (17) + 8 = 25

1d8+4 : (8) + 4 = 12

Extra Attack - (1d20+8, 1d8+4)

1d20+8 : (20) + 8 = 28

1d8+4 : (1) + 4 = 5

Colossus slayer - (1d8)

(8) = 8

Apr 15, 2019 6:13 pm
Mordred's arrow flies wide.

Edit: BTW since you guys do not have war horses, I'm assuming you'd dismount for any travel combat encounters you can see coming. Annganne and her donkey are a different story.

Dirt, grit, and detritus rise into the air as Felor raises a wall of wind between the party and the orcs, a two-layered barrier that blows past the two orc slingers in the front before whipping back around to slice through the two behind them, both of whom are slammed to the ground by the force of the gale.

Edit 2: The charmed wolf keeps running, past his sleeping packmates, only to stop at the wall of wind. Three of the orcs caught within the wall move out of the buffeting winds into the calm space between the two layers, but one of them pushes forward, winding up his sling with one hand while drawing a jagged hand axe from his back with the other. He walks purposely in a straight line toward the party and fires off a sling bullet with great force, aimed right at Felor's head.

Five more orcs rush up to the wall while three stay behind to tend to the last three hypnotized orcs.

Edit 3: Felor raises his shield and deflects the bullet. At the same time, Leth looses his readied arrow and immediately fires another one. The first arrow skewers the orc's chest and brings him to his knees; the second buries itself deep between his neck and shoulder and fells him.

All party members can take an action now.

Rolls

Orc STR saving throws - (1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (2) + 5 = 7

1d20+5 : (16) + 5 = 21

1d20+5 : (1) + 5 = 6

1d20+5 : (12) + 5 = 17

Halved damage to orcs (o3, o5) - (3d8, 3d8)

3d8 : (888) = 24

3d8 : (431) = 8

Damage to orcs (o4, o6) - (3d8, 3d8)

3d8 : (538) = 16

3d8 : (437) = 14

Orc sling attack vs Felor - (1d20+4, 1d4)

1d20+4 : (12) + 4 = 16

1d4 : (3) = 3

Apr 16, 2019 2:53 pm
Domarc moves to where indicated on the map, and waits.
OOC:
Nice use of wind wall, Felor!
Last edited April 16, 2019 2:54 pm
Apr 16, 2019 4:28 pm
Zangua stalks forward 40 feet to close the distance to the orcs. He raises his shield defensively.
OOC:
Movement 40 feet straight east. Action Dodge.
Apr 18, 2019 1:35 pm
Mordred sees Zangua head for the orcs and follows suit. His quick feet let him outpace the burly fighter, and he heads for the remaining wolves.

Movement 30', Cunning Action Dash an additional 30', Action Dodge.
Apr 19, 2019 4:07 pm
Annganne, Felor, and Leth, you're up!
Apr 19, 2019 9:50 pm
Felor advances towards the orcs, pointing his spear at the one on the right flank. A golden bolt of energy shoots off the spear tip towards his foe.

Advance east 30' towards Orc 6, use Guiding Bolt
On hit: next attack roll made against this target before the end of your next turn has advantage

Rolls

Guiding bolt attack - (1d20+6)

(7) + 6 = 13

Guiding bolt damage, radiant - (4d6)

(2551) = 13

Apr 22, 2019 4:05 am
Moves to M-11 and squints.

"Orc social dynamics, if I recall correctly, dictate that the out-of-the-ordinary reliably reduces cohesion."
[ +- ] Spell casting

Rolls

Potential illusory bites - (1d6)

(3) = 3

Apr 23, 2019 4:59 pm
Felor's bolt pierces the wind wall and strikes the orc, limning him in a golden glow that draws the eye.

Edit: As a result of Annganne's phantasmal force, two of the orcs behind the rear curve of the wind wall briefly tousle and exchange expletives, but nothing more seems to come of it.

Leth, you're up! Moving ahead with combat tomorrow.

Rolls

Orc INT saving throw - (1d20-2)

(20) - 2 = 18

Apr 24, 2019 1:17 am
Annganne Anne shakes her fist. "Sometimes, a goon's lack of imagination can do it some good."
Apr 25, 2019 4:03 am
Leth moves forward a bit (H7), stepping over the bodies of the dead wolves, and levels his bow at the nearest uncharmed wolf (W1).

Going out of town for a few days, probably won't be back until monday.

Rolls

Arrow - (1d20+8, 1d8+4)

1d20+8 : (4) + 8 = 12

1d8+4 : (3) + 4 = 7

Extra Attack - (1d20+8, 1d8+4)

1d20+8 : (20) + 8 = 28

1d8+4 : (5) + 4 = 9

Colossus slayer - (1d8)

(5) = 5

Apr 26, 2019 9:57 pm
Leth advances and puts two arrows into one of the sleeping wolves. This one will never awaken.

The orcs caught within the wind wall move to the north and south trying to find a way out. Two of them manage to come around to the back of the wall on the north side, but the third remains caught near the bend at the south end of the wall. You can see the other orcs moving around to either side behind the wall, but they seem more cautious now, perhaps willing to use the wall for their own protection as they decide how to proceed from here.

New round. All party members may take a combat action.
Apr 26, 2019 11:35 pm
Seeing Annganne stride ahead of everyone, Zangua hustles to catch up. "They're trying to flank us," he warns the gnome. "You'd better get back there with Leth."

He starts to move northward on the map, pointing out the group of orcs to the north as targets.
OOC:
Mobile, 40-feet movement to S5. Action, Dodge.
Apr 29, 2019 2:49 pm
Domarc casts Fireball at Z14 on the map (should impact the 4 orcs, but not the charmed wolf if I have it right).

Flickering back into visibility, Domarc then moves to N11.
Quote:
Fireball - A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Rolls

Fireball damage - (8d6)

(32543361) = 27

Apr 29, 2019 2:58 pm
Mordred follows Zangua to the left flank and fires an arrow at one of the orcs moving past the edge of the Wind Wall.

King's Mordred to p5 (Move + Cunning Action Dash), arrow attack on o4.

ETA: Fireball! Now we're playing D&D!
Last edited April 29, 2019 2:59 pm

Rolls

Arrow'd - (1d20+3, 1d6+3)

1d20+3 : (4) + 3 = 7

1d6+3 : (3) + 3 = 6

Apr 29, 2019 3:56 pm
OOC:
Just really glad I'm not going to burn down a church this time
Apr 29, 2019 7:15 pm
nubs says:
OOC:
Just really glad I'm not going to burn down a church this time
OOC:
Are we ABSOLUTELY sure there's not an invisible church in the target area
Apr 29, 2019 7:22 pm
Seeing Zangua charge towards the left flank, Felor briefly considers his options before a bright bloom of fire erupts on the right. Deciding to keep well clear of the pyrotechnics this time, he follows Zangua up the left flank, firing another golden bolt of energy from his spear tip as he does so.

Move to P7, fire Guiding Bolt at orc o7
[ +- ] On hit

Rolls

Guiding bolt attack - (1d20+6)

(2) + 6 = 8

Guiding bolt damage, radiant - (4d6)

(5443) = 16

Apr 29, 2019 7:36 pm
A fireball erupts at the south bend of the wall.

Rolls

Orc DEX saving throws - (4d20)

(139189) = 49

Apr 30, 2019 2:59 pm
OOC:
Domarc's spell save DC is 15, sorry for not including it
Last edited April 30, 2019 2:59 pm
Apr 30, 2019 8:32 pm
*Casts Silent Image centered at S-16.*
Quote:
You create an image that is no larger than a 15-foot cube. The image appears at an unoccupied spot and lasts for the duration. The image is only visual. If anything passes through it, it's revealed to be an illusion.

You can use your action to cause the image to move to any spot in range. As the image changes location, you can alter its appearance so that its movements appear natural for the image.

A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
The image is of a field of large (2-5' diameter) rotating sea creatures and spinners, like so.
May 1, 2019 5:32 pm
Mordred's arrow misses.

Three orcs are engulfed in the fireball; a fourth throws himself to the ground and survives the blast. The wind wall whips the smoke and flame back around to the north, spreading haze and embers before the party and throwing off Felor's aim -- his bolt of holy light misses its target.

Annganne conjures an image of swirling, kaleidoscopic ammonites and triskelions.

You back to take an action, Leth?
May 1, 2019 8:19 pm
OOC:
*Deep* rotating object knowledge there, PBO!
May 2, 2019 4:23 am
"These guys aren't leaving me with tons of options, here." Leth mumbles to himself as he strings up two more arrows at the only readily vulnerable orc.

thedandyman sent a note to BullOctorok
Last edited May 2, 2019 4:23 am

Rolls

Arrow - (1d20+8, 1d8+4)

1d20+8 : (12) + 8 = 20

1d8+4 : (2) + 4 = 6

Extra Attack - (1d20+8, 1d8+4)

1d20+8 : (4) + 8 = 12

1d8+4 : (2) + 4 = 6

Colossus slayer - (1d8)

(6) = 6

May 2, 2019 4:11 pm
BullOctorok sent a note to thedandyman
More to come...
May 7, 2019 11:12 pm
Update tomorrow, y'all will have a new combat round and should be able to wrap up this fight.
May 8, 2019 11:02 pm
Leth puts one arrow into the orc on the north side of the wall, who limps back toward his comrades.

You all see the orc that survived the fireball walk north through the blowing smoke. The charmed wolf runs in parallel alongside the outer curve of the wall, stopping to sniff at its sleeping packmate.

The rest of the orcs stay where they are at the northeast terminus of the wind wall, seemingly having a brief conference, and then one of them steps forward, throws down his weapons, and walks out in front of the wind wall, stopping about seven feet from Zangua. He holds his hands open at his sides and stares at Zangua expectantly.

Party members, you may take your actions.
May 10, 2019 5:01 am
"....Okay. That's different." Leth remarks as he nocks another arrow, but he keeps the bow lowered and doesn't draw the string back yet. He looks to Mordred and Domarc to see what they're going to do.
May 10, 2019 4:33 pm
Zangua sheathes his sword, but keeps his shield ready. "Surrendering?" he asks of the orc, briefly wondering if the creature understands the language.
OOC:
Ready action to draw longsword and attack if something threatening me comes into melee range.
May 10, 2019 5:05 pm
"Well, this is unexpected," Domarc observes. "He's a man of few words, but that might be the right negotiator for this moment."
May 10, 2019 6:35 pm
The orc speaks. His voice is loud and he pronounces his words in your common tongue, slowly and deliberately:

"You are strong. We die to you. But I warn you: do not go. The dead city, it belongs to Tezu Nomo. The dragon valley, it belongs to Tezu Nomo. Men of southern lands are hated by Tezu Nomo. You are warned."

He lets those words hang in the air for a moment, then turns his back on the party and starts to walk back to where the rest of the orcs are waiting.

Annganne, Felor, and Mordred, you can take actions.
May 17, 2019 3:52 pm
Gonna hold off on updates til we get some more check-ins.
May 20, 2019 5:29 pm
OOC:
Sorry, very busy this week!
*Anneganne quietly casts a spell, using the other party members for a little obscuring from the orcs.*
May 20, 2019 5:36 pm
The orc picks his weapons back up, raises them high in the air, and shouts something. The other orcs raise their weapons as well, yell back, and start to run toward the party.

It appears they've chosen to die fighting. You can all take a combat action now.
May 20, 2019 5:46 pm
Zangua moves forward to meet the charge, smashing into the nearest orc. He swings twice with his longsword, maneuvering his shield to thwart retaliation and guard his flank, as he attempts to hold the orcs back from his companions.
OOC:
Moving to T3 on the map, attacking with longsword. If I bring the orc to 0 HP, I'll choose to knock them out instead.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Attack Longsword, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (7) + 9 = 16

1d8+6 : (2) + 6 = 8

Extra Attack Longsword, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (13) + 9 = 22

1d8+6 : (4) + 6 = 10

May 20, 2019 5:59 pm
Zangua steps forward to meet the speaker again, this time with steel. One cut stops the orc's charge, then Zangua knocks him out flat.

BullOctorok sent a note to deathmtn
Domarc, Felor, Leth, and Mordred can take actions now.
May 20, 2019 10:01 pm
Felor sighs a wary sigh, sad that a chance for an end to hostilities appeared and then vanished just as suddenly, then moves up alongside Zangua. He stabs forward with his spear, hoping to skewer another orc.
OOC:
Sorry for not checking in for a while!
I forget what rules we're using for crits - standard double die rolls?
Last edited May 20, 2019 10:02 pm

Rolls

Spear attack - (1d20+7)

(20) + 7 = 27

Spear damage (piercing) - (1d6+4)

(2) + 4 = 6

Crit damage - (1d6)

(5) = 5

May 21, 2019 12:34 pm
I'm back, sorry gang.

Mordred moves up to stand beside Zangua, and prepares to lash out at anything that comes within range.

Ready an Attack, but hold off until it is clear that the orcs are continuing to be aggressors. If their approach brings them within 5 feet of Zangua, it can be a Sneak Attack, based on the rules, but if they try to avoid the big guy, it won't be, so I will spread out the rolls.

ETA: The Old Gods and the New punish me for my absence, it seems.
Last edited May 21, 2019 12:35 pm

Rolls

Attack (dagger) - (1d20+8)

(2) + 8 = 10

Standard Attack Damage - (1d4+5)

(2) + 5 = 7

Sneak Attack Damage - (3d6)

(113) = 5

May 22, 2019 5:38 pm
Felor rushes up and sets his spear just in time for another orc to charge into it, swinging futilely as he dies. Mordred meets another orc's charge, but his dagger doesn't pierce the orc's hide armor.

The wolves, now both seemingly returned to their senses, take off together in a southerly direction, while the three surviving orcs each swing their jagged blades at the party members before them.

Edit: Only Felor takes a hit, the blade shearing down across his left arm.

Any of you may take another action now.

Rolls

Orc vs Felor - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (7) + 3 = 10

Orc vs Zangua - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (7) + 3 = 10

Orc vs Mordred - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (2) + 3 = 5

May 22, 2019 6:09 pm
Mordred spins behind his friends to flank the orc that attacked Felor, attempting to find a gap in the creature's armor.

Rolls

Sneak Attack (dagger) - (1d20+8)

(9) + 8 = 17

Dagger Damage, Sneak Attack Damage - (1d4+5, 3d6)

1d4+5 : (1) + 5 = 6

3d6 : (646) = 16

May 22, 2019 6:26 pm
Mordred does a clever little spin-around and sinks his dagger into the back of the neck of the orc straddling the one run through by Felor's spear, who lets out a low gurgling moan and sinks to his knees on top of his dead companion.

Two orcs left standing, everybody but Mordred can take an action.
May 22, 2019 6:52 pm
Felor grits his teeth as blood seeps down his arm and he pulls his spear free of the dead orc. Repositioning to make another strike at the closest orc, he presses the attack.

Rolls

Spear attack - (1d20+7)

(15) + 7 = 22

Spear damage (piercing) - (1d6+4)

(6) + 4 = 10

May 22, 2019 6:57 pm
Zangua steps over the unconscious orc and hacks away at the remaining threats.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (13) + 9 = 22

1d8+6 : (5) + 6 = 11

Extra Attack Longsword, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (13) + 9 = 22

1d8+6 : (5) + 6 = 11

May 22, 2019 7:11 pm
Working together, Felor and Zangua put down another orc, and Zangua pivots to thrust his sword through the belly of the last one standing. This orc drops his weapons and steps back, using his hands to ease the blade from his gut, then falls to his knees and lifts his chin to accept a coup de grace.

Combat is over, you can all act freely now.
May 22, 2019 10:54 pm
Zangua lifts his blade. When he swings, he blow serves to knock out the orc, instead.

"They said something about how we shouldn't go there," Zangua says to the others. "Said some names, don't know what that's about. Figure when they wake up, you all can ask."
May 22, 2019 11:19 pm
In addition to the orc Zangua just knocked out, another one nearby is still drawing ragged breaths as he lays prone on the ground.

The wolves are now long gone. The wind wall dissipates, but smoke still rises from the blackened earth where the fireball blossomed.
May 23, 2019 3:06 am
Leth sighs, slings his bow over his shoulder, and begins collecting arrows.
May 23, 2019 2:40 pm
https://media1.tenor.com/images/f871be043d47c54497e6e2812ffc6897/tenor.gif?itemid=5954781

"Anyone recognize that name he used? Tezu Nomo?"

Rolls

Generic INT Skill Check (History/Arcana/Religion/Investigation, etc) - (1d20+1)

(17) + 1 = 18

May 23, 2019 3:54 pm
Mordred's never heard of him.
May 24, 2019 4:05 pm
Domarc comes up to where the final fight occurred, and heads to the one left prone on the ground, drawing his dagger.

"I'll ease your passage, neighbour. But first tell us more of Tezu Nomo."

Rolls

Persuasion - (1d20+10)

(7) + 10 = 17

May 24, 2019 4:41 pm
It takes Domarc a moment to rouse the battered orc, but when he comes to his senses enough to understand the question, he glares at Domarc with dull yellow eyes in a growling voice that grows ever more boastful in tone:

"Tezu Nomo is of the White Split Hands. Tezu Nomo has the gift. The ancestors' gift. Tezu Nomo made a bargain with the dragonlord. This is why the sons of Gruumsh die for him, the Goat Eaters and the Rock Splitters and the Horned Skulls. For him we put aside feuding. He gave to us the city that men abandoned. We shall increase."
May 24, 2019 5:36 pm
"Tezu Nomo is an orc, like you? Or a human?" Mordred nods towards the humans in the party.

"My friends and I have gifts, too." He gestures to the after-effects of the Fireball and the dead orcs. "If you want to help us, maybe you can be the new Tezu Nomo."
Last edited May 24, 2019 5:39 pm

Rolls

Persuasion - (1d20+8)

(18) + 8 = 26

May 24, 2019 6:07 pm
"White Split Hands is a clan of ogres. But Tezu Nomo is not like them." He glances around as Mordred gestures. "I do not want to help you," he says. "Send me back to the underworld. Let Gruumsh forge me new."
May 27, 2019 5:58 pm
Domarc nods, and uses his dagger to end the orc's life.

"Interesting. A clan of ogres, and Tezu Nomo the leader. Seems like he's unified the orcs and whatever else. I expect they occupy Old Hilltown, as we heard."
Last edited May 27, 2019 5:58 pm
May 28, 2019 4:42 pm
There's still one not-quite-dead orc on the ground.
May 28, 2019 6:05 pm
BullOctorok says:
There's still one not-quite-dead orc on the ground.
*Probes their thoughts, why not*
May 28, 2019 11:17 pm
The orc's thoughts are disordered; he expects to be dead, and the sensations of life that are reaching him in his current unconscious state are confusing and distressing to him. He vaguely fears that he is dishonoring himself somehow.
May 29, 2019 2:36 pm
"The Death Octagon will see you safely to your next plane, orc."

Casts a Minor Illusion of a black octagon with a miniature orc disappearing into it.
OOC:
Rest in peace, fantasy Klingon!
May 29, 2019 4:44 pm
You are about two miles southwest of Old Hilltown. You will be seen if you approach directly along the road; it would be possible to go around it and enter the valley from the surrounding hills but this will add some time to your journey, your horses may have difficulty, and you know that there are orc scouts in the hills.
May 29, 2019 5:45 pm
"Whichever way we go, let's take a short rest first. I need to a bit of rereading here."

Takes out spellbook to begin Arcane Recovery of Disguise Self, Sleep, and Silent Image.
May 29, 2019 10:10 pm
"Aye, our new friend is right - I think some rest is in order." Felor eases himself onto the ground, pulls some bandages and healing ointments from his pack, and starts to dress his wounds.

Spend 4 hit dice for healing.
Last edited May 29, 2019 10:10 pm

Rolls

Hit dice - (4d8)

(5758) = 25

May 30, 2019 2:35 pm
"Ah, ointments – the key to true health. My great grandmother Rurly Anne used to have an ointment bath on the first full moon of each year. She still lives, at 480 years of age! 'Avoid disappointment by using ointment, she used to say.''"
May 30, 2019 6:05 pm
Zangua waits for a quiet moment to ask, "What are we expecting when we get there?"

Rolls

Spending HD - (3d10+9)

(1089) + 9 = 36

May 30, 2019 6:29 pm
Avoid disappointment by using ointment, she used to say

This is great, especially because I assume the rhyme doesn't exist in Gnomish and it is just a coincidence.

I think we go the back way guerilla-style, focusing on taking out scouts before they have a chance to get away. Mordred can Stealth along ahead of the party if needed. We can leave the horses here.
May 31, 2019 7:38 pm
Anneganne Anne looks up from her book for a moment and says "I will also go ahead with the unnoticeables if they go ahead" then drops back down to furrowed-brow spell review.
May 31, 2019 8:42 pm
The party takes a short rest.

Adjust HP and spells as needed. What next? Are you going to take to the hills and proceed directly into the valley, bypassing Old Hilltown entirely if possible?
Jun 5, 2019 6:01 pm
"The back way is great if we can make it work; Old Hilltown sounds a dangerous place to be," Domarc says.
Jun 5, 2019 6:04 pm
Proceeding with the back way route later today unless anyone vetoes this plan!
Jun 6, 2019 2:15 pm
Mordred will attempt to stay slightly ahead of the party, on careful watch for scouts or sentries.

Rolls

Stealth - (1d20+8)

(19) + 8 = 27

Perception - (1d20+1)

(3) + 1 = 4

Jun 6, 2019 3:55 pm
Leaving their horses to graze at the sparse grass on the roadside, the party heads north, up into the low rambling hills that curve up toward the high ridges that run along the west side of the destination valley. Mordred goes on ahead of the others, keeping an eye out for the scouts and their wolves, guiding the party away from their sightlines.

Before long, Mordred reaches an elevation that gives him a good view of Old Hilltown, spread out below on low mounds and sprawling plateaus. The wood and good stone that had been left in the abandoned settlement was looted a long time ago, leaving only midden heaps, the outlines of foundations, and ruins of brick and rough stone. A large bonfire burns near the north end of the town. A small number of shadowy figures move about between the ruins, and a few guttural shouts carry, but the number of orcs inside Old Hilltown itself does not seem great -- Mordred estimates fifty? Sixty? But there's no telling how many may be concealed within cellars or caves within the town, lurking as orcs do.

To be continued, unless anyone has some actions or statements to make.
Jun 6, 2019 7:17 pm
"This represents a threat," Domarc observes quietly. "To see them organized like this, together under some type of leader. I wonder if what is happening in the valley beyond with the Cult is linked to it?"
Jun 7, 2019 4:14 pm
The party presses on, taking a circuitous route to avoid a scout and his wolf and finding a ravine partly hidden under overhanging scrub that threads toward the valley. The party descends into the ravine while Mordred maintains a parallel course on higher ground.

Mordred, make a Perception check.
Jun 7, 2019 6:08 pm
https://media.tenor.com/images/68ca5f52bb292b48304f7ca42929a06b/tenor.gif

Rolls

Perception - (1d20+1)

(6) + 1 = 7

Jun 7, 2019 6:35 pm
Something keeps drawing Mordred's attention to the skies above the valley, but he can't quite consciously put his finger on why.
Jun 7, 2019 7:21 pm
The next time Mordred checks in with the party, he makes a silent gesture telling them to watch the skies.

It's the point-two-fingers-at-your-eyes-and-then-point-two-fingers-at-what-you-want-them-to-watch gesture, if you must know.
Jun 7, 2019 7:49 pm
BullOctorok sent a note to deathmtn
Jun 7, 2019 10:00 pm
'Watch the skies, traveller.'

Leth nods at Mordred's instruction, taking a moment to examine the sky himself.

Rolls

A dragon, a dragon, I swear I saw a dragon! (perception) - (1d20+6)

(7) + 6 = 13

Jun 7, 2019 10:18 pm
Zangua assists the lookout.
OOC:
Lending the Help action to Leth for Advantage.
Jun 7, 2019 10:38 pm
Down in the ravine, Leth and Zangua look skyward. They don't see anything but clouds.

Before long, the ravine widens, and Mordred descends again to hike with the others as dusk settles over Bload. Soon the earthen walls to either side of you level off, and a wide elliptical bowl of brown grass and earth stretches before you from north to south. On the east side, opposite you, steep rocky cliffs and gravelly slopes wall off the far side of the valley. A few miles to the north, the hills on either side of the valley converge to form the entrance to a mountain pass leading up into the Lesser Dulehans.

Of the massacre that occurred here of late, little visible evidence remains.

Everybody can make a Perception check.
Jun 7, 2019 10:54 pm
OOC:
Perception check.

Rolls

Perception - (1d20+6)

(18) + 6 = 24

Jun 7, 2019 11:10 pm
"I've got a bad feeling about this... Leth says quietly.

Rolls

Perception - (1d20+6)

(20) + 6 = 26

Jun 7, 2019 11:21 pm
As they emerge from the ravine, Leth and Zangua look up again. At the north end of the valley, several vultures are circling.
Jun 8, 2019 8:13 pm
"Looks like there might be something worth looking at up at the north end, there." Leth says, gesturing to the vultures.

"Anywhere in particular you all wanted to investigate first, or should we go ahead and check that out?"
Jun 10, 2019 12:50 pm
"I don't love it as an omen, but I think the vultures are our best clue at this point."

I just realized I've been giving myself an extra +1 on Perception checks lately (I guess I got my WIS and INT modifiers mixed up). 1d20+0 is Mord's correct Perception roll. Definitely giving myself some WIS on my next ASI.

Rolls

Perception, just in case - (1d20+0)

(6) = 6

Jun 10, 2019 4:23 pm
How do you want to search the valley? Gethro is supposed to be here somewhere. Do you want to circle around the perimeter, head straight down the middle...?
Jun 10, 2019 6:34 pm
OOC:
My preference would be to go around the perimeter, and maybe get a look at points to investigate. We might also stumble into things that want to investigate us, but I think we run that risk now no matter what.
Jun 13, 2019 4:12 pm
Probably no updates until 6/18, in the meantime everybody please make TWO ability checks from the following list:

History, Insight, Investigation, Nature, Perception, Stealth, Survival
Jun 13, 2019 4:16 pm
Zangua lends his eyes and ears to the party's surroundings, studying the environment as they navigate the perimeter.

Rolls

Insight, Survival - (1d20+6, 1d20+6)

1d20+6 : (18) + 6 = 24

1d20+6 : (16) + 6 = 22

Jun 15, 2019 11:23 pm
Leth takes careful note of the changes in terrain, of damaged or displaced flora, of any nearby animal life, and other tell-tale clues from their environment as they move.

Rolls

Investigation - (1d20+5)

(5) + 5 = 10

Nature - (1d20+5)

(18) + 5 = 23

Jun 17, 2019 6:07 pm
Domarc moves as quietly as possible, while trying to see if he remembers anything about this area.

Rolls

Stealth - (1d20+4)

(18) + 4 = 22

History - (1d20+2)

(4) + 2 = 6

Jun 19, 2019 4:18 pm
The party slowly works their way around the perimeter of the valley, circling up northward. Zangua picks up a broken sandal strap and flicks it away. Leth sees the discontinuities in the grass growing in the middle of the valley, consistent with claws rending the earth and feet trampling it: evidence of nothing on its own, but consistent with the story of the dragon attack. Domarc startles a pair of rabbits as he ranges ahead, finding himself drawn toward the vultures.

It's not long before the entire party finds themselves standing before the carrion birds' feast: two orcs, both their throats cut, with some other, nonfatal cuts and puncture wounds decorating their bodies. They don't look to have been dead for more than half a day or so. One vulture, bolder than the rest, stands on the ground, ignoring the party while it tears sinewy strips of neck muscle out of the wound that felled its meal.
Jun 24, 2019 3:57 pm
"Two corpses, no waiting," Domarc observes, watching the vulture with grim amusement. "Should we check for tracks from whoever slit their throats?"
Jun 24, 2019 5:24 pm
Zangua nods. "Let's do that, and move on."

Rolls

Survival to spot tracks? - (1d20+6)

(11) + 6 = 17

Jun 24, 2019 6:09 pm
The freshest bootprints Zangua can find are a single set that head to the east a ways before running into stony ground and disappearing.
Jun 24, 2019 6:19 pm
"You wonder if they're sacrifices?" Zangua thinks to ask.
Jun 25, 2019 4:51 pm
The haphazard way in which the orcs have been killed, and the state of their bodies, does not seem suggestive of a ritual sacrifice.

Everybody roll a Perception check.
Jun 25, 2019 9:41 pm
Felor casts an eye over the scene - vultures may seem like grim, ugly creatures, but he knew they were a vital part of the natural systems. They quickly and efficiently disposed of carcasses which would otherwise putrefy and spread pestilence. Closing his eyes for a moment and drawing in breath, he mutters a brief prayer, before opening his eyes again to inspect the vulture and emit a drawn out croaking noise.

Perception check, then cast Speak With Animals
notinventedhere sent a note to BullOctorok

Rolls

Perception check - (1d20+3)

(18) + 3 = 21

Jun 25, 2019 10:04 pm
BullOctorok sent a note to notinventedhere
Felor looks eastward. High up on the steep rocky hills enclosing the valley, he sees a square of canvas pegged to cover the scant shelter of a shallow ridge.
Jun 25, 2019 11:53 pm
Zangua shrugs as the scene's evidence do not support his wild theory, and looks about.

Rolls

Perception - (1d20+6)

(1) + 6 = 7

Jun 26, 2019 10:31 am
Felor makes some further brief screeches, before turning to his companions, clearing his throat, and saying "Whoever killed these orcs is camping up there." He points at the shelter on the rocky hill to the east. "They are humanoid but... brown? So not an orc I'd wager."
orcs are green right?
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Last edited June 26, 2019 10:33 am
Jun 27, 2019 6:25 pm
"Right," Domarc says. "So if the killer is over there, maybe we shouldn't be standing about in the open like this?"
Jun 28, 2019 6:05 pm
"Nicely done, Felor. Tell your new friend he's got some good eating there. And I am agreed, Domarc. We've likely already been seen, we might as well introduce ourselves."

Mordred approaches the camp quietly, just in case they have not been spotted yet.

Rolls

Stealth - (1d20+9)

(15) + 9 = 24

Jun 28, 2019 10:05 pm
As Mordred begins his approach up the steep slope to the campsite, the canvas moves and a figure emerges from the shelter. Clad in rags and a heavy brown cloak, the figure clutches a short sword. It seems to relax its wary posture after regarding you all for a moment.

This may be Gethro Moag, but you cannot see his face from here.
Jun 28, 2019 10:15 pm
Zangua moves up to follow Mordred, several paces behind.
Jul 1, 2019 5:37 pm
The figure pulls back the hood of his cloak. A dirty, blood-caked face stares down at you.

"How many did you have to kill to get here?" he asks.
Jul 1, 2019 5:43 pm
"Too many. Not enough. I'm not entirely sure what side we are on at this point."

Is it Gethro?
Jul 1, 2019 5:57 pm
Zangua instinctively looks to the party's flanks, checking for signs of an ambush.

Rolls

Perception (ignore if not needed) - (1d20+6)

(17) + 6 = 23

Jul 1, 2019 6:12 pm
You think so.

The man smiles. He takes a few steps down, then crouches to allow himself a controlled slide down the hill a bit, stopping himself by grabbing hold of a jutting rock in what looks like a practiced move. He winces as he stands up straight again.

Now that he's closer, you can smell a foul odor coming off of him -- not just waste and grime, but flesh-rot as well.

"I was starting to wonder how I'd get my letters back to Hazard," he says. "Lord Nomo offered to deliver them bound in my own hide, but I didn't trust him to keep that promise." He looks over at Annganne and nods. "New friends. I had not expected to see any of you again, but I am glad to." He turns away to cough, spitting out a bloody gob. "What news do you bring from the city?" he asks, wiping his mouth.
Jul 3, 2019 3:27 pm
"The city is uneasy," Domarc says. "The defeat here rankles, and dark rumors are spread about it. You seem unwell, Gethro - what has made you stay here?"
Jul 3, 2019 4:12 pm
He gestures southward. "I got into a dispute with the new landlords. They won't let me leave. But you're here now, and I think your chances of getting back out of this cruel place are much better than mine. You'll take the letters back. They won't do much for rumors and unease, but my master must know what's transpired up here." He's talking faster, his breath short. "I'll make a second attempt at the fortress. Press as far as I can before the blood-sickness takes me. Who knows...any man can fall victim to surprise...it's worth...it's worth trying." He drops to a shallow crouch, hands on his knees, and tries to slow his breathing.
Jul 3, 2019 4:18 pm
Domarc looks around the group, raising his eyebrows. "The blood sickness? They won't let you leave? Gethro, come with us. Together we can get out, get you healthy."
Jul 3, 2019 4:38 pm
"It's too far gone," he says, shaking his head. He sinks down on his haunches to sit on the rocky slope. "You'll have to fight your way out. I'd be a liability. I'd rather die alone, the desperate hero. Hazard is in good hands. The Hierophant is well-served. Lendras...she loves that city like it was her own mother. Tell her I never doubted her." He looks away. "Tell her I loved her. The letters are in the tent. If you have any food or water, I'd be most grateful."
Jul 3, 2019 4:50 pm
Zangua steps up, offering a waterskin and rations. As he holds out the nourishment, Zangua looks over Gethro to see if he can visually assess what ails the sick man.

Rolls

Medicine - (1d20+3)

(18) + 3 = 21

Jul 3, 2019 4:55 pm
Domarc sinks down beside Gethro. He sends an imploring look towards Felor.

"Tell us what happened, Gethro, and what you know. I will deliver your message; I met Lendras when we passed through Hazard and she trusts me, I think." Domarc pauses for a moment. "But we still aim to stop the pointy hats; whatever you know might help us. Indeed, we may be able to help you."
Last edited July 3, 2019 4:55 pm
Jul 3, 2019 5:05 pm
Gethro drinks, then starts devouring the rations. In between bites, he answers Domarc. "All that I know is in the letters. I suppose I should say they're for the Hierophant's eyes only, but this is no time for pretense. I know you will read them."

To Zangua's eye, Gethro looks to be in the grip of a serious infection. His movements suggest an abdominal wound on his right side, under the cloak. He has various minor cuts on his face and arms as well.
Jul 3, 2019 6:31 pm
Mordred casts an inquisitive eye towards Felor. Maybe the healer was remaining silent because he knew how dire the situation truly was?

Does Cure Wounds work on infections and whatnot?
Jul 3, 2019 7:08 pm
This infection would be categorized as a disease and is unaffected by Cure Wounds spells. You'd need something in the Restoration category.
Jul 3, 2019 9:56 pm
Felor stands watching Gethro during the conversation. Weak... spitting blood... and that smell. He may be too far gone for even Felor's most potent healing magics but it was worth a try. Maybe Fjorgyn would smile on them today.

"Gethro, friend, let me help you." Felor kneels beside the man, placing a hand on his shoulder. "Wise and compassionate Fjorgyn, I call on you to heal this man of the pestilence that infests him"

Cast Lesser Restoration.
[ +- ] Lesser Restoration
Jul 3, 2019 10:16 pm
Felor can feel the nauseating heat radiating off of Gethro as he sits beside him, lays his hands, and prays for a while.

After a moment, Gethro lurches forward and vomits. Cold sweat drips from his face. When he no longer heaves involuntarily, he sits up, drawing long, slow breaths. He looks over at Felor, eyes wide. "I feel better," he says. "I think."
Jul 4, 2019 2:26 pm
"Then rest," Domarc advises. "We can guard you. With clear heads, we can decide what is next."
Jul 5, 2019 2:31 pm
OOC:
I'm about to head out of town for a week; I'll be checking in periodically, but if I don't post for a bit, that would be why
Jul 8, 2019 5:33 am
"Might want to check on his right side," Zangua mentions to Felor, tipping his head in the direction of Gethro's body language.
Jul 8, 2019 4:51 pm
You all rest for a bit, taking turns helping Gethro clean up and watching the hills for orcs. Gethro's mind seems to still be racing, and he remains intent on making a second attempt to enter the fortress while the rest of you carry his letters back to Hazard.

During this rest, however, he tells you -- in a somewhat disordered fashion -- what happened to him.

Upon his arrival in the valley, he found it more or less stripped clean of clues by the army and various scavengers. He pressed on toward the location of the fortress where the Hierophant's diviners had scryed it, taking a series of narrow passes through the rocky southern edge of the Dulehans until at last he burst through a crevasse and found himself facing a high, steep slope with a small, angular citadel of black stone jutting out of it.

"The army would never have been able to reach it," he elaborated. "Just a single-file switchback trail leading up to it, gated and washed out in places."

After taking some time to observe the fortress -- Gethro saw two birds of prey light on its battlements, but no other visitors -- he headed back, soon after which he was set upon by an orcish scout. There were twice as many of them on the way back from the fortress, he said, as he had seen on the way up.

Back in the valley he found Old Hilltown occupied and impassable. After a couple more skirmishes that cut off his attempts to go around Old Hilltown, he negotiated for a parley with Tezu Nomo, an old ogre mage who the various local orc clans seemed now to acknowledge as their leader.

Lord Nomo was surprisingly forthcoming, explaining that the master of the fortress had declared himself Dragonlord and issued a formal challenge to Nomo, which the ogre mage's honor demanded he accept. At the fortress, Gorham the Dragonlord handily bested Nomo in a wizard's duel and demanded his fealty, which, again, the ogre mage had no choice but to give. He commanded Nomo to occupy Old Hilltown and gather the orc clans there, which he has done.

On the matter of Gethro's fate, Nomo was unyielding: the Dragonlord knew that Gethro had come to spy on him and wanted him delivered dead or alive. Unable to reach an agreement on that matter, the parley ended. Gethro has been waiting, watching, and fighting for his life against the occasional hunting party since then.
Jul 8, 2019 6:55 pm
Is it worth asking to read his letters, or is it basically just going to be the info you've presented here?

Personally, I'm inclined to try and convince him to go back to Hazard while we head for the citadel. Mordred could put on a puppet show, if needs be.
Last edited July 8, 2019 6:55 pm
Jul 8, 2019 7:12 pm
Yes, the letters would be redundant info at this point, recapping what he just verbally conveyed to you.

Feel free to deploy the persuasion methods you deem most appropriate and roll accordingly!
Jul 8, 2019 7:31 pm
Are the rest of you on board for that plan?
Jul 10, 2019 2:49 am
Does Gethro know exactly who or what the Dragonlord is?

Idk how feasible this is but if we could take down the dragonlord, might that free Tezu Nomo from his servitude and cause him to let us all go?
Jul 10, 2019 3:35 pm
Sorry for dropping it in there in passing, but Gethro understands that the dragonlord = Gavrel Gorham.
Jul 15, 2019 6:10 pm
Who's around and ready to move forward?
Jul 15, 2019 7:19 pm
Zangua rolls his shoulders. "Might be we take a shot at this Gorham. I'm getting a bit tired of him giving us the runaround."
OOC:
Ready to go!
Jul 15, 2019 9:40 pm
Domarc nods at Zangua's words.

"Let us show you how we slipped passed the orcs and entered the valley, Gethro. It may be that we can get you home, to Hazard - you can share your news with the Heirophant yourself, and see Lendras again. Tell her what you want to tell her, without relying on someone like me. Let us go to the fortress; our group may have a better chance than one person."

Rolls

Persuasion - (1d20+10)

(13) + 10 = 23

Jul 18, 2019 4:02 pm
As Gethro's rest drags on, a gloomy demeanor overtakes him. He expresses doubt that he has the strength to return home, even with the infection healed, and warns you that six of you are far more likely to be caught sneaking in that one man alone. He sleeps only fitfully through the night, waking before dawn when wolfriders make a brief incursion into the valley. He watches their every move, but they do not come too close.

Everybody make an Insight check.
Jul 18, 2019 4:32 pm
Domarc observes Gethro closely.

Rolls

Insight check - (1d20+3)

(13) + 3 = 16

Jul 18, 2019 5:33 pm
Zangua stays quiet, choosing not to interrupt his eyes and ears with any words from his mouth.

Rolls

Insight - (1d20+6)

(19) + 6 = 25

Jul 19, 2019 5:33 pm
BullOctorok sent a note to CancerMan
Not long after the wolfriders turn away, the entire party is awake and preparing for their next move. Gethro sits on a rock down below his tent, staring broodily into the valley.

Everybody make a Perception check.
Jul 19, 2019 5:42 pm
Zangua finishes donning his armor, tying the final straps into place. With his helmet under his arm, he approaches Gethro and stands next to the man, facing the valley.

At length, he says privately, "You're a smart man. Ain't easy to stay out here on your own, injured to boot, without anything to eat. Not many would keep their minds, much less their spirit.

"How'd you do it?"

Rolls

Perception - (1d20+6)

(16) + 6 = 22

Jul 19, 2019 9:18 pm
Domarc gets up, and spends some time scanning the valley.
OOC:
Are we counting a short rest or a long rest at this point?

Rolls

Perception - (1d20+3)

(16) + 3 = 19

Jul 23, 2019 1:15 pm
Felor surveys the valley alongside Domarc, one eye on the skies for anymore tell-tale vultures.

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Jul 23, 2019 1:38 pm
"Gethro, with all due respect, we have unfinished business with Gavrel Gorham, and we are going to the fortress. You can come with us, if you want, or you can head back to Hazard."

I'm ready to go.
Jul 23, 2019 4:13 pm
Go ahead and count a long rest.

Mordred announces the party's plans to Gethro, who looks somewhat stricken but does not object. While the party finishes outfitting themselves, Zangua approaches him to ask his question. As he speaks, he notices something at the south end of the valley.

"When I was a young soldier, they sent me to Omenglore," Gethro responds. "The fighting was all over when we got there. Made it just in time to watch the tabernacle burn up and blow away into the sea. On the way back, I fell behind, wandered away from the column, got lost in the woods, and snapped my ankle. It was...a long time before anyone found me. Out here, eating wasn't my problem." He nods at the shapes at the south end of the valley. Zangua can make out humanoid shapes, more than a dozen, with one much larger figure leading them. "That's my problem."

He stands up, slowly. "Go. Go on to the fortress. I'll finish my business with Lord Nomo. You can stay ahead of them, even if I can't slow them down very much." He turns to face you all. "One of you must see to it that the letters are delivered. Not many who trespass in a wizard's stronghold return home again."

He steps down onto the valley floor and starts walking south to meet his fate.
Jul 23, 2019 6:05 pm
Domarc nods at Gethro, and takes the package of letters. "I will take these, and I will pass your words along to Lendras."
Jul 25, 2019 6:06 pm
"May Fjorgyn go with you" says Felor as Gethro leaves.
Jul 25, 2019 6:07 pm
Everybody ready to part with Gethro and proceed to the fortress?
Jul 25, 2019 6:15 pm
Zangua nods as Gethro departs, then turns to the party and indicates his own readiness to meet fate.
Jul 29, 2019 6:00 pm
Everybody give me a Nature roll and a Survival roll, please.
Jul 29, 2019 6:20 pm
Zangua secures his gear once more to make his final preparations.

Rolls

Nature, Survival - (1d20, 1d20+6)

1d20 : (10) = 10

1d20+6 : (14) + 6 = 20

Jul 29, 2019 7:09 pm
Domarc surveys the direction of their travel.

Rolls

Nature - (1d20+2)

(15) + 2 = 17

Survival - (1d20+1)

(19) + 1 = 20

Jul 30, 2019 12:35 pm
City boi checking in

Rolls

David Attenborough - (1d20+1)

(15) + 1 = 16

Bear Grylls - (1d20)

(18) = 18

Jul 31, 2019 4:08 pm
The way before you is long and treacherous, forcing you to make slow, careful progress. At one point, Domarc finds a small sheltered ridge with a carpet of soft green grass and tiny yellow iris-like flowers. Less than a mile from there, last winter's ice still clings to the sides of a long crevice.

At last, you emerge from another icy passage to see before you a mountain ridge forking off to the north and northwest, spreading out from the rest of the Dulehans and extending toward the dark forms of the Dire Peaks far in the distant north. On the nearest slope, about two thousand feet above the valley floor, a black stone structure juts out.

The fortress is about half a mile away as the crow flies, but to get there on foot from here you'll have to descend about a thousand feet and then find a way to ascend the other slope.
Jul 31, 2019 4:14 pm
Are we close enough to see people (for whatever definition of "people" is appropriate) coming and going from the fortress? Is there a road? A gate? Helipad?

Rolls

Perception - (1d20)

(19) = 19

Jul 31, 2019 4:34 pm
Mordred cannot see any trail up to the fortress, but who knows what secret passages might lead to its interior from within the mountain. There are no signs of activity or habitation that can be seen from here.
Jul 31, 2019 6:13 pm
"Can we descend this slope without being seen, do you think?" Domarc asks. "Though stealth may not matter. Gorham's eyes from his scryes are looking at us; perhaps he can read our minds. It feels like he makes the rules of these engagements, and can cheat us blind."
Aug 1, 2019 4:21 pm
Getting down unobserved would be quite a project, there is no cover from the fortress -- you don't need to see any more to know that.

Anyone who wants to begin the descent should give me an Athletics roll, unless you all want to take it very slow with ropes and any climbing tools you might have.
Aug 2, 2019 1:03 pm
"Yes, Domarc, I don't like this one bit. There must be a better way."

Maybe we need to search for those secret passages? If we try and climb down and then up I feel like they are just going to be spamming us with arrows and Magic Missiles the whole time. Any other ideas? Maybe between Mordred and Annganne we can whip up a few illusionary distractions to see what kind of heat they draw?
Aug 5, 2019 7:55 pm
It's going to get dark soon. The party will either need to make camp at this inhospitable overlook or press onward in some fashion.
Aug 7, 2019 1:30 pm
Uhhhh. Let's make camp and see if we notice anything of interest at night. Torches, fires, patrols, etc.
Aug 7, 2019 3:57 pm
"It'll be a cold camp," says Zangua, "since I don't advise a fire tonight."
Aug 7, 2019 11:22 pm
"Aye, it'll be chilly all right." says Felor, casting an eye around for any modicum of shelter available. His gaze lands on an interesting outcrop of rock. "Perhaps Fjorgyn can guide us..." he says mostly to himself, and pulls out his mattock. Approaching the outcrop, he swings the mattock, splitting off a shard of rock, and examines the exposed minerals.

Cast Divination: Will we find a hidden passage in the crevasse that leads to the fortress?
Aug 8, 2019 4:35 pm
Felor studies the shard in his hand. The outer surface has two protrusions, suggestive of the mountain they're standing on and the one opposite, where the fortress clings. He turns the shard over. A thin vein of white, quartzlike stone runs beneath one of the protrusions. Felor flips the shard again, holding it to his eye like an ersatz sextant. If the vein were to represent a passage, it would begin somewhere at the south base of the fortress-mountain.
Aug 8, 2019 5:02 pm
"That's an interesting way to pray," Zangua comments, giving a slight nod.
Aug 8, 2019 9:54 pm
Felor glances sideways at Zanuga. "I speak to Fjorgyn in my own way, and She speaks to me in Hers." He pauses for a moment to survey the crevasse. "And She tells me there is likely a secret passage at the base of the slope on which the fortress sits."
Aug 9, 2019 8:10 pm
Leth looks at the shard in Felor's hand for a moment, then back out at the valley ahead of them, and finally back to Felor, and shrugs.

"Better than hiking up and knocking on the front door, I guess. But that still begs the question, how are we going to get to this secret passage without being spotted?"
Aug 12, 2019 4:09 pm
"We are well rested, so maybe wait until dark and make our way down by moonlight? I can see at night as well as in the day, and I could lead the way."
Aug 12, 2019 4:49 pm
Zangua nods. "Movement in the dark would be better," he says, "though I'd prefer a bit of moonlight so we're not traveling blind."
Aug 12, 2019 4:57 pm
What's the weather and moon phase, Octo? Does the Werld even have a moon?
Aug 12, 2019 5:28 pm
What good is a Werld without a Moon? Nethuns can't control the tides all by himself. It's cloudy and cold out, with a waxing gibbous moon providing some light.
Aug 15, 2019 2:55 pm
"Seems a treacherous climb even in daylight," Domarc says.
Aug 15, 2019 3:24 pm
The descent will be slow and somewhat risky, but not a great feat of mountaineering.
Aug 15, 2019 4:46 pm
"Right, let's get to work," says Zangua, ready to move out when needed. He prepares his rope for the descent.
Aug 18, 2019 11:13 pm
Are we descending in daylight or is it dark already?
Aug 19, 2019 8:42 pm
It's getting dark, it will probably be full dark by the time you reach ground.
Aug 20, 2019 11:43 am
Mordred will lead the way. I'll give you some rolls to apply as you see fit, Octo.

ETA: Bootched the Stealth, sorry gang.
Last edited August 20, 2019 11:46 am

Rolls

Stealth - (1d20+9)

(1) + 9 = 10

Athletics - (1d20-1)

(17) - 1 = 16

Survival/Perception - (1d20)

(2) = 2

Nature - (1d20+1)

(13) + 1 = 14

Aug 20, 2019 4:07 pm
Domarc watches Mordred start the descent, rubbing his fingers together nervously.

"Just get me halfway," he mutters to himself.
Last edited August 20, 2019 4:08 pm
Aug 20, 2019 4:29 pm
Mordred leads the way down. Halfway through he steps on a loose rock and sends a cascade of stones tumbling noisily down the slope. If anyone takes notice, they give no sign. The rest of the party is able to follow safely behind.

In the narrow valleys below, the party follows Felor's divine guidance, eventually reaching a scree-filled semicircular outcrop of weathered gray stone at the foot of the neighboring mountain.

BullOctorok sent a note to notinventedhere
Aug 21, 2019 7:42 pm
Felor squints at the outcrop in the twilight and nods. "Yes. Yes, this is where She was directing me." He moves closer to search for a hidden entrance.

Edit to add Advantage from Zangua.
Last edited August 21, 2019 10:30 pm

Rolls

Investigation - (1d20+1)

(5) + 1 = 6

Investigation - (1d20+1)

(14) + 1 = 15

Aug 21, 2019 8:41 pm
Trusting in Fjorgyn, Zangua helps Felor look for the entrance.
OOC:
Helping to provide Felor with advantage on the roll.
Aug 22, 2019 4:21 am
Leth keeps an eye in the direction of the fortress, wary of patrols or signs that they had been noticed.

Rolls

Perception - (1d20+6)

(12) + 6 = 18

Aug 26, 2019 3:48 pm
Leth sees no signs of watchers. You can't see the fortress from here, you're on the other side of the mountain it's perched on.

Pacing around the area with Zangua, Felor notices a small, oddly-shaped hole in the large rock formation encircling them. A few feet to the left, another such hole.

A moment of investigation reveals six keyhole-shaped openings in the outcropping, spaced roughly equidistant. They're larger than most keyholes, but not big enough for a human to fit a finger inside.
Aug 26, 2019 7:09 pm
Are they in a horizontal line along the rock or in a circle?
Aug 26, 2019 8:27 pm
They're in a horizontal line.
Aug 27, 2019 4:04 pm
Zangua checks his pockets. "Don't suppose Fjorgyn thought to leave you with six keys?"
Aug 28, 2019 1:25 pm
"Fjorgyn merely lights the way, it is up to us to open the doors," Felor explains as he inspects the "keyholes".
Aug 29, 2019 4:01 pm
"Perhaps we need to knock," Domarc muses. "Or a thrush. I recall some old story about a thrush knocking on a secret door..."
Last edited August 29, 2019 4:01 pm
Sep 3, 2019 12:22 pm
Mordred attempts to put his knowledge of locks and lockpicking to use in examining the holes.

Not sure how to roll for this. If Mordred can use his Thieves' Tools to poke around in there, that's ideal, otherwise I guess Investigate?

Rolls

Thieves' Tools - (1d20+9)

(4) + 9 = 13

Investigate - (1d20+1)

(2) + 1 = 3

Sep 3, 2019 3:37 pm
If you were going to poke around in a hole, Mordred, which one would it be, assuming a numbering system where the hole furthest to Mordred's left is #1? Just out of curiosity
Sep 3, 2019 4:24 pm
That sounds like a cool and fun question for the GM to ask. In honor of the Six-Pointed Crown, Mordred will start with #6, all the way to the right.
Sep 3, 2019 6:02 pm
Mordred peers into the sixth hole. It seems to narrow as it extends into the rock, terminating perhaps six or seven inches deep.

Mordred probes it with his longest, thinnest lockpick. When he has inserted the pick about as far as he can get it, something strange occurs. Mordred feels as though something briefly grabbed the end of the pick and tugged it forward, then let go.
Sep 3, 2019 6:12 pm
Mordred explains the situation to the rest of the party, and examines the first hole on the left similarly.

Rolls

Thieves' Tools - (1d20+9)

(12) + 9 = 21

Sep 3, 2019 6:14 pm
"What, like someone's on the other side?" Zangua asks. "If that's the case, why don't we just knock?"
Sep 3, 2019 6:39 pm
Mordred sticks the pick into the first hole, all the way to his left. Once again, he feels the fleeting grab-and-pull sensation.
Sep 3, 2019 7:42 pm
"Not someone, I don't think, but some sort of mechanism. Perhaps if we all whittled little wands with a hook on the end and inserted all 6 of them at the same time..." Mordred looks about for suitable sticks to carve.
Sep 4, 2019 3:36 pm
There are sufficient twigs about.
Sep 4, 2019 4:14 pm
I'm envisioning carving them into a drumstick (music, not chicken) shape - a tapering stick with a little knob at the end. Just waiting to see if anyone else is on board. We will need at least three of us to insert the sticks (assuming one person can reach two holes). This is all getting very awkward to talk about.
Sep 4, 2019 4:41 pm
Zangua will play along, fetching sticks and drawing his knife.
Sep 4, 2019 5:09 pm
Domarc will also help with finding sticks.
Sep 4, 2019 6:05 pm
The work of a few minutes' time nets you a surplus of probing sticks.
Sep 4, 2019 9:29 pm
"So I just stick these into two of the holes?" Zangua asks by means of confirmation, trying to position himself to reach two at the same time.
Sep 4, 2019 9:55 pm
Once carved, Mordred cues the rest of the party. "On the count of three. One... two... three."
Sep 4, 2019 10:50 pm
So y'all are gonna probe all six holes simultaneously?
Sep 5, 2019 2:42 pm
When you say it like that it seems like a bad idea
Sep 5, 2019 3:20 pm
"You insert the sticks and somewhere far away, a church explodes."
Sep 5, 2019 3:48 pm
Hey, everything's fine, I just need to know exactly who is standing in front of which hole and what the precise timing of actions is
Sep 5, 2019 4:42 pm
Zangua stands at the far right set of holes, and is ready to insert his sticks simultaneously, or in sequence depending on desire.
Sep 5, 2019 5:15 pm
Mordred will take holes 1 & 2. We should probably all do at least one, in case there is some sort of teleportation thing that happens. I have such bad feelings about this now.

Anyone else have a better idea?
Last edited September 5, 2019 5:16 pm
Sep 5, 2019 5:17 pm
No word from Felor, Leth, or Annganne at this time, so I guess that leaves Domarc to cover holes 3 & 4? Sound good, Domarc? That has three of you covering all the holes and three MIA party members as the, uh, control group. Everybody ready to insert, or is Mordred having a change of heart?
Sep 5, 2019 5:38 pm
Nah, let's do it. Make sure the three cowards are close enough that they will be caught in our warp bubble or whatever.
Sep 5, 2019 5:40 pm
"Wait," says Zangua. "Are we pushing these in when you say 'Three?' Or after you say 'Three?'"
Sep 5, 2019 5:46 pm
"OK, we do 'One, Two, Three, Push,' so after."
Sep 5, 2019 6:01 pm
Zangua does not look convinced, but nods. "One, two, three, push," he repeats.
Sep 5, 2019 9:57 pm
"One, two, three, push," Domarc confirms.
Sep 5, 2019 10:08 pm
Felor watches in anticipation - lock-picking is decidedly not his forte and it's interesting to see an expert at work.
Sep 5, 2019 10:18 pm
When Mordred counts for real, everybody tell me whether you insert on the three or the "push" or the beat after the "push," okay?
Sep 5, 2019 10:30 pm
Zangua listens for Mordred's cues, and inserts his sticks on the "push." Inwardly, he hopes the tiefling doesn't choose to do a dramatic intake of breath and thereby cause a delay in the cadence.
Sep 6, 2019 11:54 am
Mordred runs a few trial runs for the trio without using the sticks to make sure they have the timing down, and then on the actual event uses his well-honed street performer skills (he is proficient in Performance) to keep a careful rhythm on "One, two, three", and inserts his sticks fully on "Push!"

Nothing's going to happen, right?
Last edited September 6, 2019 12:01 pm

Rolls

Performance - (1d20+5)

(10) + 5 = 15

Sep 6, 2019 4:12 pm
Domarc, are you pushing in sync with the other two?
Sep 6, 2019 5:35 pm
Domarc will push at the same time
Sep 6, 2019 6:47 pm
BullOctorok sent a note to rocksteady
Felor and the other watch as Mordred, Domarc, and Zangua insert sharpened twigs into the holes simultaneously.

The third, fourth, and fifth holes emit puffs of black smoke as soon as Domarc and Zangua insert their twigs.

Domarc and Zangua, please give me DEX saving throws.
Sep 6, 2019 7:00 pm
Just for reference...
Quote:
Dampen Elements - When I or a creature within 30ft takes acid, cold, fire, lightning, or thunder damage, I can use my reaction to grant resistance against that instance of damage.
Sep 6, 2019 8:10 pm
Zangua tries to pull his arm and himself back from the smoke.

Rolls

Dexterity Save - (1d20+2)

(13) + 2 = 15

Sep 6, 2019 9:11 pm
Domarc flails wildly

Rolls

Dex save - (1d20+6)

(13) + 6 = 19

Sep 6, 2019 9:32 pm
Domarc and Zangua both manage to hurl their bodies away from the smoke; Mordred stands there confused for a split second, then retreats as well. As the smoke dissipates, you all hear a loud but muffled voice, speaking as if from deep within the rock:

"Oh dear, it seems you have forgotten the secret knock. Don't worry, the doorman will come down to meet you presently, so don't move a muscle, a-ha-ha-hah."
Sep 6, 2019 11:00 pm
"At least the door will open?" Zangua says with a sheepish smile. He draws his longsword and readies his shield.
Sep 9, 2019 2:41 pm
"Well, that's not ominous at all," Domarc says, looking around.
Sep 10, 2019 4:42 pm
Somewhere high up on the mountain above you, you hear a distant crunching sound.

A moment later, you hear it again, louder. Then again.

Domarc looks up. Under the darkening sky, he can only see a faint crouching shape perched on a shoulder of rock. Then it vanishes. Crunch. Domarc's eyes dart back and forth, and he sees the crouching figure again, now at least a hundred yards further down the slope. A few more bounds, and this thing, whatever it is, will be upon the party.
Sep 10, 2019 5:06 pm
"Incoming," Domarc says, pointing at the shape. "Should we see what this bounder wants, or try to hide?"
Sep 10, 2019 5:43 pm
"Or do we try the door again, this time differently?" says Zangua. "Ah, to the Hells with it." He readies himself, bracing for impact against the charging creature.
Sep 12, 2019 3:43 pm
You all have time for two actions before the thing is in melee range.
Sep 12, 2019 4:00 pm
"One, two and six?" Domarc asks, grabbing at sticks one and two and looking for someone to take six.
Sep 12, 2019 4:10 pm
Mordred grabs stick six (sick) and looks at Domarc.

"One, two, three, PUSH".
Sep 12, 2019 5:01 pm
Zangua keeps his eye on the charging thing. "Tell me that worked," he mutters, off-hand.
Sep 12, 2019 11:08 pm
As the others attempt to open the... lock... or whatever it was, Felor readies his spear and shield, preparing to strike the creature descending the cliff.

Ready an action to make a spear attack once in range.
Sep 17, 2019 4:28 pm
Domarc manages to get a second puff of smoke out of the rock. Nothing happens on Mordred's end.

Domarc. you can take Advantage on your saving throw this time!
Sep 17, 2019 4:42 pm
"Smoke from the rockface, a bounder in the sky!"
Last edited September 17, 2019 4:50 pm

Rolls

DEX save - (1d20+6)

(3) + 6 = 9

And again - (1d20+6)

(11) + 6 = 17

Sep 18, 2019 5:13 pm
Domarc tumbles out of the way of the second smoke burst.

The monster on the mountain continues leaping downward, stones and gravel bouncing down ahead to herald its imminent arrival.

You all get a good look at it as it pauses about fifty yards away. Though it maintains a low crouch that conceals its size, it's easily eight or nine feet tall and skeletally thin, with waxy, yellowish-white skin taut over its bones. A long tail is held coiled against the small of its back, and it has tattered, locust-like wings on its shoulders, which it rattles menacingly as it rears back for one final leap down.

Roll for initiative.
Sep 18, 2019 5:15 pm
Zangua states, deadpan to whomever's nearby, "Big fella."

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Sep 18, 2019 9:39 pm
A Geonosian!

Rolls

Initiative - (1d20+1)

(9) + 1 = 10

Sep 19, 2019 2:34 pm
"This doorman does not look friendly at all."

Rolls

Initiative - (1d20+4)

(19) + 4 = 23

Sep 20, 2019 12:23 pm
Mordred throws his pointy sticks at the beast.

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Sep 20, 2019 9:57 pm
Sick kid, busy work week, gird your loins for combat on Monday!
Sep 21, 2019 9:50 pm
Consider my loins girded! Get well soon, JuniorOctorok!
Sep 23, 2019 9:45 pm
"Well," Leth says in response to Zangua as he readies his bow, "We're here to kill a dragon. Guess this is a good warm up."
Last edited September 23, 2019 9:45 pm

Rolls

Tentative Initiative - (1d20+3)

(11) + 3 = 14

Sep 24, 2019 7:37 pm
The skeletal creature leaps down into the gravel-strewn space at the foot of the mountain.

Edit: Domarc, you can take the first action.

The party has about 50'x80' of unobstructed space to fight in. Behind you is the rocky outcrop with the "keyholes," in front of you is the steep slope of the mountain. There are boulders and changes in terrain elevation that will impair your movement about 40' to either side of your current position.

Rolls

Doorman initiative - (1d20+3)

(17) + 3 = 20

Sep 25, 2019 6:53 pm
OOC:
Assuming that were in a loose line facing this thing, Domarc will cast Hypnotic Pattern centered on the creature. Sorry for the lack of any RP content here, this is crunch time at work.

Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Sep 26, 2019 5:18 pm
Domarc casts a spell.

Edit: Ignoring the color pattern, the monster uncoils its tail and lunges into the middle of the party, slashing wildly at Domarc to the left and Felor right with its claws and then whipping its tail up in an arc that comes down aimed squarely at the back of Zangua's neck.

Edit 2: Long talons rip Domarc and Felor's flesh, but Zangua ducks out of the way just in time.

All party members (except for Domarc who went first) can take an action now.

Rolls

Doorman WIS saving throw (advantaged) - (1d20+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (3) + 6 = 9

Doorman claw attack vs Domarc - (1d20+8, 1d8+4)

1d20+8 : (15) + 8 = 23

1d8+4 : (5) + 4 = 9

Doorman claw attack vs Felor - (1d20+8, 1d8+4)

1d20+8 : (18) + 8 = 26

1d8+4 : (6) + 4 = 10

Doorman tail attack vs Zangua - (1d20+8, 2d8+4)

1d20+8 : (5) + 8 = 13

2d8+4 : (14) + 4 = 9

Sep 26, 2019 5:45 pm
Zangua braces himself as the creature plummets into their midst, barely avoiding the tail whip skewer. He tries to retaliate in kind, swinging his longsword in controlled and rapid arcs to bleed the beast and hopefully cut off that tail.
OOC:
Action Surge!
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (1) + 9 = 10

1d8+6 : (6) + 6 = 12

Extra Attack Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (3) + 9 = 12

1d8+6 : (8) + 6 = 14

Action Surge Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (7) + 9 = 16

1d8+6 : (5) + 6 = 11

Action Surge Extra Attack, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (12) + 9 = 21

1d8+6 : (4) + 6 = 10

Sep 26, 2019 7:54 pm
Mordred narrows his eyes and opens his hand, where wisps of smoke, dust and shadow coalesce into a long, thin blade. It seems to suck the dim twilight into itself, making the area around Mordred darker still. Falling into a low crouch, Mordred slips behind the creature and slashes at it with the dark blade.
[ +- ] Shadow Blade

Rolls

Sneak Attack - Shadow Blade (w/ advantage for attacking in dim light) - (1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (14) + 6 = 20

Damage, Sneak Attack Bonus Damage - (2d8, 4d6)

2d8 : (33) = 6

4d6 : (2466) = 18

Sep 26, 2019 8:29 pm
Zangua swings twice, missing the tail both times, then presses forward and manages to drive the monster back a few feet, scoring a glancing blow against its shoulder. Boiling black blood seeps out of the wound. While this is happening, Mordred conjures a blade and slips behind the monster, thrusting the blade into where its kidneys should be.

The monster's head swivels around and it narrows its lurid orange eyes.

BullOctorok sent a note to rocksteady
The rest of you can take your combat actions.
Sep 26, 2019 8:42 pm
"It... it is a slave. I don't know how I know this, but I think it just communicated with me. Can we break the thrall? Felor? Annganne?"
Sep 27, 2019 8:05 pm
Felor is about to lunge at their opponent when Mordred's words stop him in his tracks. Taking a step back and keeping his shield raised, he calls out "Fjorgyn, free this creature of any foul influence!"

Cast Dispell Magic with lvl 3 slot
[ +- ] Dispell Magic
Last edited September 27, 2019 11:26 pm

Rolls

WIS check (if needed) - (1d20+3)

(18) + 3 = 21

Sep 27, 2019 8:37 pm
The monster flinches, sort of, at Felor's invocation, but nothing happens. It advances on Felor, claws raised, tail lashing.

BullOctorok sent a note to rocksteady
Edit: The monster hits Felor hard with both claws -- hard enough, in fact, to knock him back out of reach of the tail.

All party members can take their next combat actions now.

Rolls

Doorman claw attack vs Felor - (1d20+8, 1d8+4)

1d20+8 : (11) + 8 = 19

1d8+4 : (7) + 4 = 11

Doorman claw attack vs Felor - (1d20+8, 1d8+4)

1d20+8 : (17) + 8 = 25

1d8+4 : (7) + 4 = 11

Doorman tail attack vs Felor - (1d20+8, 2d8+4)

1d20+8 : (8) + 8 = 16

2d8+4 : (68) + 4 = 18

Sep 27, 2019 10:50 pm
Zangua does not risk further harm in freeing the thing from whatever influence it might be under, and presses his attacks.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (19) + 9 = 28

1d8+6 : (8) + 6 = 14

Extra Attack Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (7) + 9 = 16

1d8+6 : (2) + 6 = 8

Improved Critical Hit on 19 - (1d8)

(1) = 1

Sep 30, 2019 4:46 pm
Hearing Mordred's statement, Domarc narrows his eyes and casts Calm Emotions in an attempt to suppress any charm effect on the creature.

Calm Emoootions
Calm Emoootions
You protect this door but don't really care
Stop your attack and we'll treat you quite fair
OOC:
Calm Emotions:

You attempt to suppress strong emotions in a groupof people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one o f the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This
indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed.
When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Edit - spell save DC 15
Last edited September 30, 2019 4:53 pm
Oct 1, 2019 11:10 pm
Leth draws back the string on his bow, ready to let loose an arrow, when-
Quote:
It... it is a slave. I don't know how I know this, but I think it just communicated with me. Can we break the thrall? Felor? Annganne?
He lets out a sigh and does not yet attack, weighing his options.

"I'm no help with magic. Is there some way we might be able to incapacitate it?" He asks, keeping an eye on the creature, ready to move out of harms way should he be targeted. [Dodge Action]
Last edited October 1, 2019 11:11 pm
Oct 2, 2019 7:01 pm
rocksteady sent a note to BullOctorok
Oh ho ho, good afternoon. Have you met my friend? His name is Nat Twenty.
Last edited October 2, 2019 7:02 pm

Rolls

Persuasion - (1d20+8)

(20) + 8 = 28

Oct 4, 2019 4:18 pm
Zangua carves a crescent gash into the monster's side while Domarc recites a soothing incantation that the monster completely ignores.

When Mordred takes a moment to spare a thought for the monster, it edges back a few feet, relaxing its battle crouch ever so slightly.

BullOctorok sent a note to rocksteady
Then it pounces at Leth.

Edit: One claw rakes against Leth's shoulder while the stinger on the monster's tail plunges into his back.

Leth, please make a CON saving throw. All party members can take another action.

Rolls

Doorman attack vs Leth - (1d20+8, 1d20+8, 1d20+8, 1d8+4, 1d8+4, 2d8+4)

1d20+8 : (7) + 8 = 15

1d20+8 : (5) + 8 = 13

1d20+8 : (10) + 8 = 18

1d8+4 : (6) + 4 = 10

1d8+4 : (5) + 4 = 9

2d8+4 : (28) + 4 = 14

Leth poison damage - (5d6)

(34543) = 19

Oct 4, 2019 4:27 pm
"I really hope you all know what you're doing!" grumbles Zangua, charging at the creature again with his sword.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (12) + 9 = 21

1d8+6 : (8) + 6 = 14

Extra Attack Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (20) + 9 = 29

1d8+6 : (7) + 6 = 13

Critical on 19 or 20 - (1d8)

(4) = 4

Oct 4, 2019 4:59 pm
Mordred shakes his head ruefully. "It's not going to work. Even if this thing were free, it would still want us dead. It is a mindless pit of evil." As the creature engages with Leth, Mordred slips behind it again.

Rolls

Sneak Attack - Shadow Blade (w/ advantage for attacking in dim light) - (1d20+6, 1d20+6)

1d20+6 : (9) + 6 = 15

1d20+6 : (11) + 6 = 17

Damage, Sneak Attack Bonus Damage - (2d8, 4d6)

2d8 : (14) = 5

4d6 : (5662) = 19

Oct 7, 2019 2:55 am
"Gah!" Leth yelps as the creature assaults him, despite his attempt to stay out of harm's way.

...woof

thedandyman sent a note to BullOctorok
Last edited October 7, 2019 4:14 am

Rolls

Con Save - (1d20+2)

(2) + 2 = 4

Oct 7, 2019 8:37 pm
Indignant at being ignored, Domarc whistles a disjointed, strident tune at the creature (Dissonant Whispers at level one, Save DC 15)
[ +- ] Dissonant Whispers
As a bonus action, Domarc will give Inspiration to Mordred - 1d8 to add to any attack roll, ability check, or saving throw.
Last edited October 7, 2019 8:39 pm

Rolls

Dissonant Whispers damage - (3d6)

(462) = 12

Oct 10, 2019 12:56 am
The Evil Land of Bload is being impacted by planned power outages in the Dungeon Master's realm. Stay tuned!
Oct 10, 2019 6:55 pm
This make me worried he's getting an upgrade or something.
Oct 14, 2019 11:26 pm
Three attacks, three damage rolls. Claw/claw/tail.

Mordred has Inspiration.


While Zangua batters the monster with his sword, Mordred dances around behind it, looking for an opportunity to strike, and finding none.

Edit: In reaction to Domarc's ominous whistling, the monster roars and scuttles back a few feet, then seems almost to cringe in shame when it realizes it fell prey to a mortal's magic trick. Its eyes flash with reinvigorated rage.

Edit 2: Almost forgot! Leth, you feel like icy cold quick-setting cement has been poured through your wound, down your spine, and into your legs. Please roll another CON saving throw.

Go ahead and take another round of actions, everybody but Leth!

Rolls

Secret Roll

Secret Roll

Oct 14, 2019 11:43 pm
"Whatever you said, it just seemed to piss it off!" Zangua comments idly, hacking with his sword.

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (5) + 9 = 14

1d8+6 : (5) + 6 = 11

Extra Attack Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (15) + 9 = 24

1d8+6 : (2) + 6 = 8

Oct 17, 2019 10:36 pm
thedandyman sent a note to BullOctorok
....oh boy
Last edited October 17, 2019 10:37 pm

Rolls

con save - (1d20+2)

(2) + 2 = 4

Oct 18, 2019 3:45 pm
BullOctorok sent a note to thedandyman
Leth feels as though he is turning into ice cold lead from the waist down and cannot move.

Everybody but Zangua still has a turn to take.

Rolls

Missed rolls - (1d20+8, 1d20+8, 1d20+8)

1d20+8 : (19) + 8 = 27

1d20+8 : (6) + 8 = 14

1d20+8 : (17) + 8 = 25

Oct 20, 2019 4:02 pm
Seeing Leth's body suddenly become motionless, Felor quickly moves to the stricken ranger's side. Placing his hand on Leth's forehead, he calls out "Fjorgyn, unbind this man!"

Cast Lesser Restoration to remove paralysis.
Oct 23, 2019 4:23 pm
Leth imagines a million needles stabbing into his legs and spine as Felor's deity painfully restores feeling to them.

Domarc, Leth, Mordred, (Annganne?) your turn!
Oct 29, 2019 1:06 pm
Sorry to be out of it for a while, gang!

Mordred rushes back into the fray, slashing again at the creature's back with his summoned blade.

EDIT: The dice gods punish my absence.
Last edited October 29, 2019 1:07 pm

Rolls

Sneak Attack - Shadow Blade (w/ advantage for attacking in dim light) - (1d20+6, 1d20+6)

1d20+6 : (9) + 6 = 15

1d20+6 : (7) + 6 = 13

Damage, Sneak Attack Bonus Damage - (2d8, 4d6)

2d8 : (15) = 6

4d6 : (1116) = 9

Nov 1, 2019 3:17 pm
Sorry, I too have been out of it - travel, illness, life in general

Mordred - don't forget you have Inspiration!


Seeing the effect his spell had the last time, Domarc again whistles a disjointed tune at the creature - hoping to force it away from Zangua, giving him an opportunity to attack.

Rolls

Dissonant Whispers damage - (3d6)

(633) = 12

Nov 1, 2019 4:12 pm
Well my county didn't completely burn down and the power's back on, so I'll be catching up with this shortly!
Nov 4, 2019 5:55 pm
No rush PBO - I had forgotten where you lived!
Nov 4, 2019 11:54 pm
Mordred fumbles about behind the monster but fails to find an opening for his blades. The monster wheels around, squaring off directly against the tiefling, while Domarc frantically whistles a disquieting tune from a forbidden Mezian scale.

Edit: The monster's ear-holes dilate unpleasantly, but it does not react to Domarc's tune. Instead, it lashes out with horrific fury at Mordred.

Edit 2: The monster tears into Mordred and batters him about like a straw doll.

Mordred, make a CON saving throw. The party can take another round of combat actions now.

Rolls

Doorman WIS saving throw (advantaged) - (1d20+6, 1d20+6)

Doorman claw attack vs Mordred - (1d20+8, 1d8+4)

1d20+8 : (18) + 8 = 26

1d8+4 : (6) + 4 = 10

Doorman claw attack vs Mordred - (1d20+8, 1d8+4)

1d20+8 : (10) + 8 = 18

1d8+4 : (4) + 4 = 8

Doorman tail attack vs Mordred - (1d20+8, 2d8+4)

1d20+8 : (17) + 8 = 25

2d8+4 : (47) + 4 = 15

Nov 5, 2019 12:24 am
Tired from the constant struggle, Zangua has no words as he continues to swing his sword.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (11) + 9 = 20

1d8+6 : (4) + 6 = 10

Extra Attack Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (10) + 9 = 19

1d8+6 : (1) + 6 = 7

Nov 5, 2019 12:34 am
Felor winces as multiple claw strikes connect with Mordred, repeatedly lacerating his body. He darts to the fallen rogue's side, laying hands for a second time this battle, and praying "Fjoryn, restore your humble servant to health"

Cast Cure Wounds on Mordred, 3rd level slot

Rolls

Healing - (3d8+3)

(587) + 3 = 23

Nov 5, 2019 12:41 am
Surprising even himself, Zangua knocks one of the monster's arms downward with one swing of his longsword, then takes a wild opportunistic swing at its neck, connecting awkwardly and nearly losing his grip on his sword. He staggers back to brace himself for a counterattack only to see the monster's head bouncing on the ground with a hollow sound.

The monster's body lurches backwards blindly, stabbing furiously and fruitlessly at the ground with its tail.

You may all take another action.
Nov 6, 2019 5:51 pm
Zangua seems hesitant to approach the thrashing headless body. "Anybody see a key on this doorman?"
Nov 6, 2019 6:03 pm
The monster's body slackens and sinks to a crouchlike resting position against the rocky incline before you.
Nov 6, 2019 6:35 pm
"In case it wasn't obvious, I don't expect a key on this fella," says Zangua. "So do we try the sticks again, even if they know we're here?"
Nov 9, 2019 11:28 pm
Somebody make a Perception check.
Nov 10, 2019 11:36 pm
Zangua looks around.

Rolls

Perception - (1d20+6)

(10) + 6 = 16

Nov 11, 2019 4:56 pm
Felor quickly surveys the surroundings and glances up the cliff-face to check for any more "doormen".

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Nov 11, 2019 6:27 pm
Mordred gasps for breath, thankful for Fjorgyn's healing touch - he had never been beaten that badly before in his life. He watches the body of the Doorman closely.

Down to 5 HP after that brutal attack. Thanks for the heals!
Last edited November 11, 2019 6:31 pm

Rolls

Still need that CON check, Octo? - (1d20)

(15) = 15

Perception - (1d20)

(2) = 2

Nov 12, 2019 3:28 am
Leth staggers a bit as he regains the use of his legs, and drops down to one knee for a moment, breathing heavily.

He pushes himself up once the numbness begins to wear off. "And that... is why I try to stay at the back." He mumbles wryly before looking at Felor. ""I owe you my thanks."
OOC:
If we have a minute or two, I've got three poultices I can apply for 4d6 healing each. I'll probably use one on myself; idk if anyone else would like one.
28/57 HP
Last edited November 12, 2019 3:29 am
Nov 12, 2019 6:55 pm
Something catches Zangua's eye.

About thirty feet up the mountainside and to the right, stone masonry frames a doorway. There's no footpath up to the doorway, and Zangua is certain it wasn't there before. He would have easily seen it as he was watching the doorman descend from higher up the slope.
Nov 12, 2019 7:03 pm
Zangua points out the odd discrepancy. "Maybe we try that door? Assuming we can make it up there. I got some rope, and this potion that's supposed to make someone lighter than air."
Nov 12, 2019 7:06 pm
The doorway is in a climbable, if inconvenient spot.

The doorman's body sinks further into its defeated crouch as black ichor continues to ooze from the stump of its neck.
Nov 12, 2019 8:20 pm
Felor pokes at the body with his spear, interested to see if he can discern the nature of the creature.

Nature? Investigation? Is it from this plane or undead or what?

Rolls

Nature - (1d20+4)

(8) + 4 = 12

Investigation - (1d20+1)

(11) + 1 = 12

Nov 12, 2019 11:13 pm
As a student of the numinous, Felor recognizes the extraplanar origins of the doorman. Its body does not react to the poke.
Nov 13, 2019 5:02 pm
"Hrm. This creature is not of our realm. Some manner of devil, perhaps?"
Nov 13, 2019 5:06 pm
"Wonderful to hear," says Zangua. "Think there are any more inside?"

He starts to climb up to the doorway to check it out.
Nov 13, 2019 6:32 pm
"Save this for later. I suspect we will need it." Mordred declines the poultice on offer.
notinventedhere says:
"Hrm. This creature is not of our realm. Some manner of devil, perhaps?"
Mordred nods ruefully. "Indeed, it is some kind of kin to me, or so it said in my thoughts. I tried to convince it that we would soon be freeing it by killing its master, but it noted that, in that case, its bond would belong to "the Six Who Rule Under Caltlikrath," which it seemed to consider a worse bargain."

Mordred follows closely behind Zangua up the ridge.
Last edited November 13, 2019 6:33 pm
Nov 13, 2019 8:15 pm
"Ah, most curious. I did wonder if it might be kin to those devils we heard about, the ones on the glacier. I suppose we should find out who its more recent master is. Or was." With that, Felor shoulders his shield and spear and follows the others up the cliff.
Nov 14, 2019 4:50 am
"Suit yourself." Leth says with a shrug and begins poulticing his wounds before following the rest of the party upward.

43/57 HP
Last edited November 14, 2019 4:51 am

Rolls

Poultice - (4d6)

(4236) = 15

Nov 14, 2019 3:26 pm
"I have no sympathy for it," Domarc says, looking at the strange corpse, and following.
Nov 14, 2019 6:08 pm
With a little effort, Zangua ascends to the doorway. Peering inside, he sees a dark, rough-hewn corridor that widens about seven feet in.
Nov 14, 2019 6:25 pm
Zangua grins. "What do you think? Trap?"
Nov 14, 2019 8:55 pm
Mordred grins ruefully. "Just ask poor Vehzyen."

Rolls

Perception - (1d20)

(13) = 13

Nov 14, 2019 10:01 pm
Mordred climbs up alongside Zangua to take a look inside. The corridor extends about 50', then turns sharply to the left.

BullOctorok sent a note to rocksteady
Nov 15, 2019 12:15 pm
"Anyone else get a bad feeling about this?"

He takes a large stick from the ground nearby and tosses it down the corridor.
Nov 15, 2019 3:55 pm
"I have nothing about bad feelings about this. Between the scrying ability of our foe, and the doorman, I do not think we have surprise on our side. But I also think we have come too far to retreat..."
Nov 15, 2019 4:58 pm
The stick lands on the stony floor of the corridor without incident.
Nov 15, 2019 6:17 pm
"Yeah," says Zangua. "Let's get this over with." He proceeds into the corridor, sword and shield at the ready.
Nov 15, 2019 6:45 pm
Zangua enters the corridor. Gravel crunches under his feet. There's a stairwell at the end of it, ascending steeply to the west, your left.
Nov 19, 2019 6:06 pm
Zangua takes a moment to stare at the far stairwell, then proceeds forward to the west.
Nov 19, 2019 7:09 pm
Anybody else following Zangua inside?
Nov 19, 2019 8:54 pm
rocksteady says:
"Anyone else get a bad feeling about this?"
"I've been having bad feelings about most things these days..." says Felor, peering down the corridor, then following Zangua.

Is the corridor lit at all?
Nov 20, 2019 5:57 am
Leth, caught a little off guard by Mordred's joke about Vehzyen, brings up the rear solemnly.

"Honestly, I can't remember the last time I had a good feeling about something..."
Last edited November 20, 2019 6:01 am
Nov 20, 2019 3:40 pm
"Good feelings are for warm taverns," Domarc says. "Infiltrating devil cult strongholds, not so much."
Nov 20, 2019 4:55 pm
The corridor is not lit, but there's some natural light coming in from the opening.
Nov 22, 2019 5:16 pm
Posting may be sporadic next week. Is the party generally down with proceeding through this passage and seeing where it leads?
Nov 22, 2019 5:19 pm
OOC:
Zangua wants to press ahead, perhaps in a misguided attempt to be proactive instead of reactive.
Nov 23, 2019 2:05 pm
OOC:
Felor also wants to press on; waiting around too long might invite further attack from the inhabitants
Dec 2, 2019 6:22 pm
Hope everybody had a good holiday weekend where applicable, game resumes shortly.
Dec 3, 2019 6:18 pm
You follow the stairs up some ways, steeply ascending through narrow, twisting passages up through the cold inner stone of the mountain.

Eventually, you emerge into a small chamber about 30' round, with a high domed ceiling with a wide hole in the middle. In the center of this chamber is a wooden platform about 6' square, with a waist-high post at each corner topped by a carved face with wings, curled hair, and large eyes. A circle has been burned into the wood platform, extending almost to the edges, with arrangements of sigils and diagrammatic symbols burned within it.

Opposite the stairs, a short section of a stone column rests on the ground, and upon it sits a boxy paper lantern that emits a pale pink glow.
Dec 3, 2019 11:17 pm
"That's inviting." Leth remarks as they enter the chamber.
OOC:
What kind of check are we looking at to try and figure out what this is?
Dec 3, 2019 11:31 pm
Investigation never hurts...
Dec 3, 2019 11:53 pm
While the others investigate the platform, Zangua looks about for other exits.

Rolls

Perception - (1d20+6)

(6) + 6 = 12

Dec 4, 2019 12:10 am
Leth glances at Felor. "This look like anything you might recognize?" He asks as he begins to walk towards it and get a closer look.

Rolls

Investigatin' - (1d20+5)

(4) + 5 = 9

Dec 4, 2019 5:33 pm
Leth finds the platform to be made of a high quality, dark grained wood, but does not recognize the symbols or other design elements.

Zangua hears something: a thumping, scraping sound coming from far down the stairwell.
Dec 4, 2019 5:36 pm
"Maybe visitors," Zangua says, moving to the stairwell to see if something is approaching.
Dec 5, 2019 2:52 pm
Mordred traces the symbols with a finger, and quickly draws his dagger at Zangua's warning.

Rolls

Investigation - (1d20+1)

(2) + 1 = 3

Perception - (1d20)

(4) = 4

Dec 5, 2019 5:49 pm
A familiar thought-voice echoes in Mordred's head.

BullOctorok sent a note to rocksteady
You all can definitely hear scratching, scrabbling sounds coming from the stairs and getting closer.
Dec 5, 2019 6:02 pm
"Something's coming. It's talking to me. Be ready."

Mordred moves to the doorway and stands beside it, hidden.

Rolls

Stealth - (1d20+9)

(2) + 9 = 11

Dec 5, 2019 6:10 pm
"It's what?" says Zangua, uncertain if he just wasn't listening.
Dec 5, 2019 6:19 pm
From the stairwell the doorman emerges, his severed head tucked against his chest under one arm.

Combat resumes. The party has the initiative, each of you can take an action.
Dec 5, 2019 7:14 pm
"Oh," says Zangua, shaking his head as he prepares to receive the enemy's charge, "that's not right."
OOC:
I'm going to remain at the top of the stairs. If the doorman isn't in melee range, I will Ready my action to attack once he nears (adding rolls in case they're triggered).

Rolls

Readied Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (4) + 9 = 13

1d8+6 : (6) + 6 = 12

Dec 6, 2019 1:12 am
Zangua thrusts his sword at the creature as it emerges, but it deftly deflects the blade with its free forearm.

The other party members may take an action.
Dec 6, 2019 1:31 am
"What the-" Leth says in a blend of both shock and disgust. He quickly draws two arrows and releases them one after another at the doorman.

"How do you win a fight against someone that doesn't die?"

Rolls

Arrow - (1d20+8, 1d8+4)

1d20+8 : (3) + 8 = 11

1d8+4 : (3) + 4 = 7

Arrow 2 - (1d20+8, 1d8+4)

1d20+8 : (19) + 8 = 27

1d8+4 : (7) + 4 = 11

Colossus slayer - (1d8)

(6) = 6

Dec 6, 2019 3:17 pm
Mordred racks his brain for any knowledge of demons that cannot die, and blasts it with a mote of fire.

rocksteady sent a note to BullOctorok

Rolls

Fire Bolt - (1d20+4)

(10) + 4 = 14

Fire Bolt DMG - (2d10)

(34) = 7

Arcana/Religion/general INT check - (1d20+1)

(6) + 1 = 7

Dec 6, 2019 4:25 pm
"I didn't ask for an encore," Domarc remarks. Seeing that Leth still appears hurt, he use a bonus action to cast Healing Word on him. He will then take a moment to study the set up - the circle, sigils, lantern, and statues - does it seem familiar in any way?

Edit - I like it when I roll well after having not touched dice in a while
Last edited December 6, 2019 4:26 pm

Rolls

Healing Word - (1d4+7)

(4) + 7 = 11

Arcana/Investigation (same modifier, so whichever is appropriate) - (1d20+4)

(18) + 4 = 22

Dec 6, 2019 5:20 pm
Leth misses his first shot, then bullseyes an arrow into the creature's neck stump as Mordred's mote of flame flies over its shoulders and scorches the curving wall behind it.

After seeing to Leth's healing needs, Domarc examines the platform carefully. Not all of the markings are familiar to him, but he does recognize some of the core semiotic elements of a levitation spell.

I think just Felor is up?
Dec 9, 2019 8:06 pm
The doorman bursts into the room and unleashes a full force attack on the first person it lands in front of: Felor, still too frozen with shock to react to the monster's reemergence.

Edit: One claw swipe knocks Felor to the ground, leaving him an easy target for the stinging tail that plunges into a gap in his armor.

Felor, make a CON save. Everybody can take a combat action. The doorman is in the small chamber with you now.

Rolls

Doorman claws and tail vs Felor - (1d20+8, 1d20+8, 1d20+8)

1d20+8 : (5) + 8 = 13

1d20+8 : (11) + 8 = 19

1d20+8 : (10) + 8 = 18

Damage, if applicable - (1d8+4, 1d8+4, 2d8+4)

1d8+4 : (2) + 4 = 6

1d8+4 : (6) + 4 = 10

2d8+4 : (46) + 4 = 14

Dec 9, 2019 11:43 pm
Zangua charges in, trying to force the doorman off Felor. "Maybe we should have thrown the head away!" he suggests to the room as he swings his sword.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Longsword +1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (20) + 9 = 29

1d8+6 : (5) + 6 = 11

Extra Attack, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (11) + 9 = 20

1d8+6 : (4) + 6 = 10

Critical Hit - (1d8)

(7) = 7

Dec 9, 2019 11:59 pm
Zangua meets the creature with a brutal onslaught, carving deeply into its neck and shoulders and forcing it to stagger back toward the stairwell.

Domarc, Leth, and Mordred are up. Still need a CON check from Felor.
Dec 10, 2019 7:05 pm
"I think this might be the way up!" Domarc yells, looking from the platform to the hole in the ceiling. Seeing Felor get mauled, he uses healing word on him, then steps onto the platform.

Rolls

Healing word - 2nd level - (2d4+4)

(41) + 4 = 9

Dec 10, 2019 7:16 pm
Domarc, make a Perception check.
Dec 12, 2019 6:09 pm
Leth and Mordred, you can take actions anytime. Still need rolls from Domarc and Felor.
Dec 12, 2019 7:34 pm
Looking & listening

Rolls

Perception check - (1d20+3)

(9) + 3 = 12

Dec 12, 2019 7:45 pm
Domarc catches a glimpse of something out of the corner of his eye, but as soon as he tries to focus on it it's gone.

Leth and Mordred, you're up. Need a CON check from Felor.
Dec 17, 2019 2:01 pm
Sorry for the delay! I guess this is karma for not checking in 😬

Felor is wondering if the central table is some sort of elevating platform mechanism when he's blind-sided by the doorman, and the party hear a horrible crunching sound from his torso as he hits the ground.

I am at zero HP! Not sure if I still need a CON save but here we go.
Last edited December 17, 2019 2:02 pm

Rolls

CON save - (1d20+2)

(13) + 2 = 15

Dec 17, 2019 5:18 pm
Felor lies on the ground twitching.

Leth and Mordred are still up, but I will probably advance the round later this afternoon to keep things moving!
Dec 19, 2019 9:24 pm
The headless body of the doorman advances out toward Mordred and lunges while the head cackles soundlessly.

Edit: Quick on his feet, Mordred only suffers a rake of claws across his arm and shoulder.

All party members can take an action now, except for Felor, who isn't doing so well at the moment.

Rolls

Claw/Claw/Tail vs Mordred - (1d20+8, 1d20+8, 1d20+8)

1d20+8 : (3) + 8 = 11

1d20+8 : (18) + 8 = 26

1d20+8 : (6) + 8 = 14

Damage if applicable - (1d8+4, 1d8+4, 2d8+4)

1d8+4 : (7) + 4 = 11

1d8+4 : (5) + 4 = 9

2d8+4 : (48) + 4 = 16

Dec 19, 2019 9:51 pm
"Well, I'm a little busy here to climb, but I'll give you some time!" snorts Zangua, trying to head off the doorman and present himself as a better target. As if to drive home the point, he thrusts twice for the creature's legs, seeking to limit their mobility.

Rolls

Longsword+1, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (9) + 9 = 18

1d8+6 : (6) + 6 = 12

Extra Attack, Slashing Damage - (1d20+9, 1d8+6)

1d20+9 : (16) + 9 = 25

1d8+6 : (5) + 6 = 11

Dec 19, 2019 11:10 pm
Felor lies on the cold stone floor, his vision fading but the continuing sounds of battle ringing in his ears.

Death saves
Success [] [] []
Fail [X] [] []
Last edited December 19, 2019 11:24 pm

Rolls

Death save - (1d20)

(8) = 8

Dec 20, 2019 4:19 pm
The beast's claw slide across Mordred's arm and his eyes flash. The rage he feels at this creature boils over, and hellish flames surround the doorkeeper.
[ +- ] Hellish Rebuke
As the flames dance, he slides to the floor next to Felor, and pours a Healing Potion into his mouth.

Hellish Rebuke is a Reaction to taking damage, so the Healing Potion is Mord's Action for the turn.

Ol' Mord is down to single digit hit points as well, FYI
Last edited December 20, 2019 4:21 pm
Dec 20, 2019 4:56 pm
Mordred points an accusing finger at the monster.

Edit: Flames lick at the doorman's taut hide as Zangua slashes at its legs, connecting once and dropping it to one knee. Its head, lying on the floor, bites helplessly at the air.

Felor reflexively swallows the healing potion.

Domarc and Leth can take actions.

Rolls

Doorman DEX save, damage - (1d20+3, 3d10)

1d20+3 : (11) + 3 = 14

3d10 : (1082) = 20

Felor HP recovery - (2d4+2)

(32) + 2 = 7

Dec 22, 2019 5:54 am
Leth backs up as far away as he can from the creature and unleashes two more arrows at it.

"I don't think we can go anywhere until we know this thing won't be following us."
OOC:
Heading out of town for about a week and a half tomorrow. Not sure how often I'll check in.
Last edited December 22, 2019 5:55 am

Rolls

Arrow 1 - (1d20+8, 1d8+4)

1d20+8 : (19) + 8 = 27

1d8+4 : (8) + 4 = 12

Arrow 2 - (1d20+8, 1d8+4)

1d20+8 : (13) + 8 = 21

1d8+4 : (7) + 4 = 11

Colossus slayer - (1d8)

(2) = 2

Dec 23, 2019 4:49 pm
Domarc remains on the platform, and casts healing word on Mordred at 3rd level.

As his action, he will unfold his Wind Fan and use it to cast Gust of Wind at the creature, hopefully pushing it and its head back down the stairs (STR save DC 13).

Rolls

Healing word - 3rd level - (3d4+4)

(412) + 4 = 11

Dec 23, 2019 5:15 pm
Leth backs up to the far end of the room, takes careful aim, and fires one arrow into the creature's breast. With a steady hand, he nocks and draws a second arrow, loosing this one to bury itself just below the stump of its neck.

As Domarc recites restorative words to Mordred, the doorman begins to shake and tremble, its hide peeling off in thin papery strips as its head rolls around biting at the floor and the air. With the words of healing spoken, Domarc unfolds his fan and waves it at the doorman.

Countless fragments of the doorman's hide swirl in the air as the fan conjures strong gusts of elemental wind. Its bones topple backwards, snapping like dry twigs under their own weight. The head stops rolling on the floor and begins to cave in on itself, sagging like wet plaster. You hear a soft moaning sound.

BullOctorok sent a note to rocksteady
When the winds die down only fragments of bone and wisps of hide remain scattered about the room.

Combat is over.
Dec 23, 2019 6:57 pm
Zangua kicks some of the fragments down the stairs, though it not so much an attempt to scatter the creature's essence, more of a display of inner sentiment. He then turns to gauge the party's condition, offering help to anyone that needs it.

"Someone said they found a way up?" he asks.
Dec 23, 2019 7:24 pm
Everybody make a Perception check.
Dec 23, 2019 7:27 pm
Zangua tries to help Felor up to his feet.

Rolls

Perception - (1d20+6)

(6) + 6 = 12

Dec 23, 2019 8:25 pm
Grateful for Zangua's help, Felor stands, coughing and clutching his chest.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Dec 23, 2019 10:01 pm
"The runes here have something to do with levitation," Domarc says, pointing to the platform. "If we can figure out how to trigger it...maybe something with the lantern?"

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Dec 24, 2019 1:01 am
CancerMan says:
"Someone said they found a way up?" he asks.
Domarc notices something. When Zangua speaks these words, a tiny candle flame flickers to life above one of the carved head-posts. It lasts for only a second or two, then winks out of existence.
Dec 27, 2019 5:56 pm
Party, your late Christmas present is that you can make an Insight roll for clues at this point.
Dec 27, 2019 7:19 pm
Zangua briefly diverts his attention from guarding the stairs to the oddities in the room.

Rolls

Insight - (1d20+6)

(11) + 6 = 17

Dec 27, 2019 7:23 pm
BullOctorok sent a note to CancerMan
Dec 27, 2019 7:31 pm
"What is it?" says Zangua, looking at Domarc. "Did you see something?"
Dec 28, 2019 8:59 pm
Felor takes a moment to close his eyes and call upon Fjorgyn to heal him.

Cast Cure Wounds lvl 2

Rolls

Cure wounds - (2d8+3)

(38) + 3 = 14

Jan 2, 2020 5:36 pm
Happy New Year party, who's ready to solve the elevator puzzle?
Jan 2, 2020 6:14 pm
Zangua looks about the room, and says again, "Found a way up?"
Jan 3, 2020 5:35 pm
You can all see it now: as soon as Zangua says the word "up," a small flame appears over one of the wooden platform's four head-posts. It lasts only for a second, then vanishes.
Jan 3, 2020 9:23 pm
"So... we can simply command the platform to rise? I recall a sorcerer who once enchanted his entire castle with such nonsense. What was his name? Alexis? Balexa? In any case, perhaps we should board the device and try the command again."
Jan 3, 2020 10:06 pm
"I think we need three more words," says Zangua, pointing at the other head-posts. "Maybe one of 'em is 'please.'"
Jan 6, 2020 4:26 pm
"Take us up, please," Domarc says, watching for the flames.
Jan 6, 2020 5:29 pm
Once again, a single flame briefly lights up.
Jan 6, 2020 11:29 pm
Domarc frowns at it, and says Up again, but in Elven this time.
Last edited January 6, 2020 11:30 pm
Jan 7, 2020 3:04 pm
"I command you, up!"

These guys aren't known for their politesse.
Last edited January 7, 2020 3:04 pm
Jan 7, 2020 6:13 pm
"We guessing there's four words, one for each flame?" Zangua ventures. He steps over to the 'UP' post and inspects it. "Maybe something's on these that'll give us a clue on what the word is."

Rolls

Investigation? - (1d20)

(1) = 1

Jan 7, 2020 8:23 pm
Felor also inspects the posts for any carvings or other clues.

Rolls

Investigation - (1d20+1)

(14) + 1 = 15

Jan 7, 2020 8:50 pm
As Domarc and Mordred speak, two flames appear this time, one over each of the two nearest heads and burning a little brighter, but they too fade quickly.
Jan 7, 2020 11:05 pm
"Up, but in different languages?" Domarc suggests. "We got two flames - one for Common, one for Elven, perhaps?"
Jan 7, 2020 11:14 pm
One flame appears briefly when Domarc speaks again. Zangua and Felor don't find anything new upon reexamining the posts.
Jan 7, 2020 11:47 pm
Felor thinks for a moment, and then says "Up" in Dwarvish.
Last edited January 7, 2020 11:48 pm
Jan 8, 2020 12:32 am
Felor's utterance causes a single flame to reappear momentarily.

Are any of you actually standing on the platform? Just curious.
Jan 8, 2020 12:43 am
Zangua hasn't thought to stand on the platform, yet.
Jan 8, 2020 5:45 pm
I think Domarc moved onto the platform during the combat and hasn't moved off yet

"So, it's different languages," Domarc says, looking satisfied. "Maybe we should all get on the platform and try four different languages at once? I can do Elvish, Felor Dwarvish, somebody in Common, and what else?"
Jan 9, 2020 6:49 pm
Zangua climbs onto the platform. "I only know Common," he says. "Do we say the word at the same time, or is this another sequence that might trigger another trap?"
Jan 9, 2020 9:51 pm
Felor was on the platform as he inspected the pillar.
Jan 9, 2020 11:35 pm
Domarc, Felor, and Zangua = confirmed standing on the platform

Mordred, Leth = off the platform as of this post

Max. flames lit = 2
Jan 10, 2020 3:40 pm
"I think we try for the same time," Domarc suggests. "So, we'll do it on three, once we know who has our fourth language."

[
Jan 11, 2020 1:19 am
OOC:
I'm back! I think this might be the first time I've turned on my computer since I got home from the holidays...
"Does it need to be a different language, or do we just need to say it four times in total?" Leth asks as he steps onto the platform. "In any case, I think I know enough elvish and dwarvish to give a go at either language if we need to."

He looks at the posts and thinks for a moment. "I wonder... if there's room underneath it to go down, too?"
Last edited January 11, 2020 1:21 am
Jan 13, 2020 5:25 pm
When Leth says "down," one of the flames lights up momentarily.
Jan 13, 2020 5:26 pm
"Which way are we going, up or down?" asks Zangua.
Jan 13, 2020 5:59 pm
There is a hole in the ceiling but the platform is resting on solid ground, suggesting that up is the only direction to go from here.

The same flame sputters and flickers over one post.
Jan 15, 2020 1:23 am
"I'm assuming we'll need to go up to find what we're looking for. I just wondered if maybe there was a secret hole or something under the platform that might let it go down. But to be honest," Leth says, gesturing at the poles with an amused grin, "It's kind of fun to just say up and down and watch it go crazy."

......"Anyway, we all gonna say 'up', or what?"
Last edited January 15, 2020 1:23 am
Jan 15, 2020 5:04 pm
Leth causes the same flame to appear and flicker several times.
Jan 15, 2020 5:28 pm
I'll allow Insight checks for hints at this point.
Jan 15, 2020 5:39 pm
Zangua musters some patience as he studies the posts and which flames ignite on the words.

Rolls

Insight - (1d20+6)

(6) + 6 = 12

Jan 15, 2020 6:55 pm
"Hm. I thought all of us saying 'up' in different languages would do it," Domarc says, pondering.

Rolls

Insight check - (1d20+3)

(19) + 3 = 22

Jan 15, 2020 7:16 pm
It occurs to Domarc that there must be a way for a single person, or at least fewer than four, to active the elevator. The posts light up whenever the words "up" or "down" are uttered; and the only time two were lit simultaneously was when two people spoke the words in close succession.
Jan 15, 2020 8:40 pm
"Maybe each person just has to say it," suggests Zangua. "If three of us want to go, we all go or it don't go."
Jan 15, 2020 8:57 pm
"Might be right," Domarc says. "I guess it makes more sense than what I was thinking."
Jan 15, 2020 9:35 pm
OOC:
If we want to test it, we can have two people on the platform that say "up" and see where it goes. If it's not a good place, immediately say "down?"

Or, we can all get on and take our chances together!
Jan 16, 2020 2:45 am
OOC:
I think one person just needs to say "Up up up up" lol
Jan 16, 2020 4:12 pm
OOC:
Up, up and away? I think we all go together
Jan 16, 2020 4:15 pm
OOC:
I feel like you just need to say "up up up up"
Jan 16, 2020 4:30 pm
"Up, Up, Up, Up," Domarc says, watching the four posts on the platform.
Jan 16, 2020 7:12 pm
Four flames spark to life above each of the posts' heads. The platform begins to rise, smoothly and swiftly, up toward the tunnel in the ceiling.

All aboard?
Jan 16, 2020 7:19 pm
Zangua tries to keep his balance, uncertain about the platform's stability.
Jan 16, 2020 7:21 pm
The platform is very stable; you don't feel like you could rock or tip it if you tried.
Jan 16, 2020 7:24 pm
OOC:
Certainly, but Zangua's not used to this confound magical contraptions!
Jan 16, 2020 10:22 pm
Okay, you know what? I'm not giving any of you the chance to overthink this, You're all on the damn elevator.

The platform accelerates as it rises up through the stone veins of the mountain, through widening caverns and secret hollows where phosphorescent lights pass by in the blink of an eye. You all wrap your cloaks tightly against yourselves as the ascent grows chillier.

The platform begins to slow, and soon comes to a stop at the bottom of some deep cleft high up on the mountain. A jagged opening exposes the sky high above you, and about forty feet ahead there are thick iron-bound doors set into a wall of dark stone blocks. Although you can't see the rest of the fortress, you surmise that you have arrived at an entrance to one of its lowest levels.

Two long-fingered, outstretched iron hands serve as door handles. The doors do not appear to be locked.
Jan 16, 2020 11:29 pm
Definitely didn't just spend 3 weeks trying to figure out how to press the UP button on an elevator
Jan 17, 2020 4:03 am
OOC:
We solved your elevator puzzle!

.....finally.
"You know," Leth mused, "I think the funniest thing about this to me is imagining that doorman or Tezu what's-his-face just saying 'up' and 'down' over and over again any time they want to move floors."
Last edited January 17, 2020 4:03 am
Jan 17, 2020 4:08 pm
OOC:
The party's next month-long dilemma... a plate of beans.
Zangua looks at the doors warily. "Something tells me, with all the weird junk lying about this place, that these doors are going to do something nasty to us if we don't do the secret handshake."
Jan 17, 2020 6:19 pm
Always a good idea to Detect Magic and check for traps, but I'm disinclined to throw any more Tomb Raider puzzles at you for the time being.
Jan 17, 2020 7:13 pm
OOC:
I guess that's the advantage of bumbling around solving a puzzle
"I'm not certain that the doors will be the problem," Domarc says. "My brain squirms like a toad, thinking about the greeting that might lie beyond them."
OOC:
What time of day is it?
Jan 21, 2020 10:39 am
Do there appear to be any other paths/entrances in this area or is it just the lift and the main doors?
Jan 21, 2020 4:30 pm
"And we approach the doors in the witching hour," Domarc says. "Our timing is impeccable."
Jan 21, 2020 5:15 pm
"So we just open 'em up?" asks Zangua, as he sheathes his sword to step for the door hand-les. "Or do we have to knock?"
Jan 21, 2020 5:36 pm
It's just the lift and the doors. You could theoretically climb up the walls and emerge on the mountainside somewhere near the base of the fortress, but that would be quite a project.
Jan 22, 2020 3:02 am
"I guess we just open it." Leth says before approaching the doors to inspect them.

Rolls

Investigate - (1d20+5)

(10) + 5 = 15

Jan 22, 2020 4:58 pm
The doors are made of old wood, but with fresh cuts at the edges, suggesting that they might have been moved and refit somewhat recently. Decorative motifs aside, they look like perfectly normal doors to Leth.
Jan 23, 2020 2:41 am
Leth shrugs, and turns back to the others.

"Nothing concerning about these doors that I can tell. Shall we?"
Jan 23, 2020 4:08 pm
Zangua nods. He seems eager to get this over with, and steps forward to clasp the door handles to open the way.
Jan 23, 2020 5:21 pm
Zangua grasps the handle and pulls. The door catches on an unseen lock.
Jan 23, 2020 5:31 pm
"Locked," says Zangua. "Anybody have the key?"
Jan 23, 2020 5:48 pm
There's no lock or keyhole visible anywhere. Zangua felt like it caught somewhere up at the top of the doors.
Jan 23, 2020 5:58 pm
Zangua adds, before anyone thinks to answer, "I meant that rhetoric-ly." He steps back to take a look upward, trying to find some discernible clue at the top of the doorframe.

Rolls

Perception - (1d20+6)

(9) + 6 = 15

Jan 23, 2020 6:21 pm
Zangua can't see the mechanism from here.
Jan 26, 2020 8:46 pm
Leth regards the door for a moment.

"I wonder if they really think someone would infiltrate the secret entrance, make it past the doorman, figure out the lifting platform, and make it up to this door... and then give up and turn around because it's locked." He turns to the others. "However, that said.... Anyone got any ideas?"
Jan 27, 2020 1:56 am
For completeness, Zangua tries pushing the doors open if pulling did not work.
Jan 27, 2020 5:14 pm
Zangua pushes. The doors stay shut, but with some give that suggests that force alone might be enough to break the lock.
Jan 27, 2020 9:49 pm
Seeing Zangua give the doors an experimental push, Felor joins him. "The lock may not be especially strong if they're expecting the doorman to keep people out. We could attempt to simply break it?"
Jan 27, 2020 10:33 pm
Zangua nods. "Plus, I'm sure we no longer need to sneak around if they're expecting us."
Jan 27, 2020 11:15 pm
Zangua has kicked open heavier doors than this.
Jan 27, 2020 11:53 pm
Zangua takes a few steps backward to gives himself some running room. "Everyone ready?"
Jan 28, 2020 5:21 pm
The doors await their kickening.
Jan 28, 2020 5:27 pm
Zangua surges forward, attempting to bash the door in!

Rolls

Athletics? - (1d20+8)

(1) + 8 = 9

Jan 28, 2020 5:37 pm
Felor heaves his shoulder into the door in time with Zangua's effort.

Rolls

Athletics - (1d20+3)

(6) + 3 = 9

Jan 28, 2020 5:50 pm
Despite the unremarkable effort, you hear a snap as you shove yourselves into the doors. Recoiling from the impact, the doors swing outward gently.
Jan 28, 2020 6:03 pm
Zangua tries to hide his wince as he shakes the impact from his body. He draws his sword, ready for whatever lies beyond, and steps forward past the doors.
Jan 28, 2020 6:29 pm
Zangua finds himself in a dark, half-trapezoidal antechamber. A spiral staircase made of iron stands to his right. The room is about 40' wide and 25' long, with one door set directly across from the entrance and another in the angled wall to Zangua's left. Between them, a deep niche holds a pair of candles burning on a corpulent mound of white wax. A black woolen cloak hangs from a peg to the left of the entrance. There is a faint but lingering smell of baked bread and spices.
Jan 28, 2020 8:58 pm
you hear a snap as you shove yourselves into the doors

Did Zangua break a bone?
Jan 28, 2020 9:42 pm
It was a metallic snap, i.e. the lockpin breaking.
Jan 29, 2020 7:00 pm
"Well, we can add break and enter to our list of horrible acts done in the pursuit of the cult." Domarc says, looking at the cloak. "Seems like someone's home, unless the doorman was making bread?"

He heads over to the cloak - what size is it? Does it have any pockets, and if so, what might be in them?
Jan 29, 2020 7:33 pm
The cloak is sized to fit a human male of average height. There are no pockets.
Feb 3, 2020 6:20 am
Leth sniffs the air.

"Well, at least it smells nicer in here than I was expecting."
OOC:
Someone jog my memory - we're here to find and fight Tezu Nomo, right?
Feb 3, 2020 5:25 pm
This fortress belongs to Gavrel Gorham, it's where they tracked him after he attacked the estate in Hazard you were staying at and kidnapped Martjan. From what you heard on your way up here, he has styled himself "dragonlord" and commands the loyalty of the tribes of orcs and other nonhumans led by Tezu Nomo at Old Hilltown. Probably your ideal outcome would be to find and kill Gorham here, but who knows what's inside?
Feb 5, 2020 6:29 pm
As you hesitate near the entryway, you can hear something -- likely footsteps -- sounding from high up the iron stairs.
Feb 5, 2020 6:33 pm
Zangua draws his sword and tries to find someplace near the foot of the stairs to ambush the approaching person.

Rolls

Stealth, Disadvantage - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (7) + 2 = 9

Feb 5, 2020 7:06 pm
The footsteps stop. You hear a woman's voice cry down from the upper floor: "Who--who is it? Who goes there?"
Feb 5, 2020 10:55 pm
Zangua looks to the others, particularly those that have demonstrated a knack for conversation.
Feb 11, 2020 1:22 pm
Mordred invokes infernal energies to summon up the the sounds of a rat or other vermin running down the metal stairs, chittering away, and scratching at the door.
[ +- ] Minor Illusion
Feb 11, 2020 6:31 pm
"Just an animal..." the voice says quietly. The footsteps resume; two bodies descend into view and stop short as soon as they have a line of sight to the party. "Oh!" exclaims the smaller one, who holds a small lantern. The other, considerably larger, holds very still. "I--Domarc?"

The lantern-carrier starts down the stairs, but the larger figure places a hand on her shoulder and she stops short. "Domarc, is that...you all...wait, where's Zora?"

Shrugging off the belaying hand, Martjan va Locra rushes down the rest of the stairs, standing before you in a nightdress. Her companion follows her down: a six foot ochre-skinned half-orc woman in hide trousers, hand resting on the pommel of a dagger sheathed at her hip.

Y'all remember Martjan right? Zora's mom, Domarc's employer? You delivered Zora to her in Hazard, she filled you in on some backstory, and enlisted her wealthy patrons, the Gahmez family, to provide you with a place to stay and hide from the Six-Pronged Crown. While you were pursuing leads around Hazard, Gavrel and some of the other cultists (including the dragonborn you later killed) attacked the Gahmez estate, burning it down. Zora was able to escape, but Gavrel took Martjan captive.

At that point you all decided to go off on a side quest to hunt down Pafthinel, the elementalist who enchanted the Iron Sphere, after which you returned to Hazard. You sought and obtained a meeting with the Hierophant, who was able to scry some of the personal effects Gavrel left behind and locate this fortress hideout that you have, at great length, finally reached.

Also, none of you know exactly where Zora is now. The party split up after the attack on the Gahmez estate, and Zora went off with former party member Vad Fekete.

As always, more info on everything you've done and seen can be found in this Google Doc.
Feb 11, 2020 6:40 pm
Zangua lowers his longsword, but does not sheathe it as he regards the half-orc. However, he does make room for Martjan to approach Domarc.
Feb 12, 2020 9:30 pm
Domarc steps forward, looking around warily. "Martjan? I hoped -- we heard you might be here. I - um, we, we came...expected Gavrel..." he trails off, uncertain. Whatever he expected, this was not anticipated.

"Zora is - well, she's fine, I'm sure, she went into hiding after the attack...," he looks uncertainly at both Martjan and the half-orc, and then at the rest of the party.
Last edited February 12, 2020 9:30 pm
Feb 14, 2020 8:45 pm
Leth thinks of several things to say, but is unsure how much to voice in the presence of the half-orc woman, without knowing her allegiance. He takes a couple small steps towards them, and looks to Martjan with a nod towards the half-orc. "She a friend?"
Feb 16, 2020 3:44 am
"She has my confidence," Martjan says, flicking the briefest of inscrutable glances toward the half-orc. "Why did you come here? How did you even -- does Gavrel know? Did he send you here?"
Feb 16, 2020 5:38 am
Leth looks perplexed. "Did Gavrel - what? No, we were under the impression that he had captured you and brought you here; that this was his fortress. We came to rescue you! Is that... were we fed false information?" He looks at the rest of the party worriedly.
OOC:
Or am I misremembering things? lol
Last edited February 16, 2020 5:39 am
Feb 16, 2020 8:48 am
No, you got it.

Martjan draws a breath, hesitates a moment, and says, "If your business here is to rescue me, then I think you had better leave. I know well how to negotiate for my own life and I have done what needed to be done. Do you understand me? I believe the cause you are fighting for is already lost. Kharin--" she glances again at the half-orc-- "will show you safe passage down."

The half-orc shakes her head.

"Or she won't. Well, I'm sure the ascent was the hard part. Good health to you all. If you see Zora again..." She struggles to finish the sentence and dismisses it with a toss of her hands. "The gods will what they will. Go, now."
Feb 16, 2020 3:41 pm
"What did you do?" Zangua asks, point-blank.
Feb 16, 2020 4:42 pm
Martjan draws herself up straighter. "My life in Hazard -- the life I laboriously, painstakingly built for myself -- has been utterly destroyed because years ago, in my youth, a drunken lover shared with me the secret, impenetrable hiding place he would squirrel away the priceless artifacts we foolishly dreamed of finding. It was this place that I thought of when you came to me asking after the Iron Sphere, and like a dutiful mother I shared this information with Zora when I thought there was no time left to deliberate. When Gavrel brought me here I asked him only one thing, that he not harm my daughter. He promised. And then I shared that information with him, too." She walks right up to Zangua. "Tell me, mercenary, how much torture and debasement should I instead have endured before telling him? Or should I have held out until he invaded and pillaged my mind with magic?"
Feb 17, 2020 2:56 pm
"I don't think any of us blame you for doing what you needed to do, but surely you don't trust Gavrel to keep his promise. Did he give you any proof? Anything you can tell us that will put us on his trail as quickly as possible will help us protect Zora, and maybe the Werld."

ETA: Let's make sure she is not being manipulated or controlled magically or otherwise.

ETA2: Really?
Last edited February 17, 2020 3:00 pm

Rolls

Insight - (1d20+3)

(1) + 3 = 4

Feb 17, 2020 3:28 pm
OOC, I'm not trusting this at all. What are the odds that the first person we see in this fortress is the person we are looking for, and she tells us, essentially, "we've already got one and it's very nice"?
Feb 17, 2020 8:28 pm
"He didn't need to promise me anything about Zora. He didn't want Zora. He wanted what I gave him. Do you not know where he went? Did Zora not show you the shiqq knots I gave her? Why are you here instead of there?"
Feb 18, 2020 3:47 am
Domarc has been listening, quietly, uncertain.

"You always bargained well, Martjan, and I'm sure you had the full measure of Gavrel when you gave him the information. And Zora shared the shiqq knots with us; but Gavrel is skilled in divination magics, and always seemed to know where we were going. We came here because we feared leading him to the Sphere by our actions.

But if our cause is already lost..."


He trails off and wanders back towards the exit doors, turning his back on Martjan and the half-orc. Without anyone seeing (hopefully!) he will cast Message at Martjan - notes on the spell say it can go through solid objects (1 foot of stone, 1 inch of common metal, thin lead or 3 ft of wood will block it, but not sure about pointing through a body; he will cross his arms over his chest and point around himself if it's an issue).

We know what the Sphere is for. Tell me true, Martjan - if he has what he needs from you, why do you remain here?
Feb 18, 2020 5:10 am
Leth immediately thinks of several more things to say, but none of them would probably help their cause at the moment. Instead he bites his tongue and tries to be rational while letting those that know her best do the talking - perhaps she's being forced into this against her will, and is unwilling to speak her true mind in the presence of her half-orc 'friend'?
OOC:
I had the same thought, rocksteady, but it seems the dice are against us...
Last edited February 18, 2020 5:11 am

Rolls

insight - (1d20+3)

(8) + 3 = 11

Feb 18, 2020 7:23 am
"Domarc, let us not be coy," Martjan says. "I am a hostage. That changes nothing. I am safe here. Gavrel's standoff could end any day, any moment, and if he doesn't already know you've come here, he will soon. Kharin will not kill you over my objections but none of Gavrel's other friends take their commands from me, I promise you that. I'll let him be angry with me for letting you leave here alive, but you must leave!"
Feb 18, 2020 12:15 pm
What was the message in the shiqq knots?
Feb 18, 2020 5:08 pm
"Second home by the sea," which Zora appeared to recognize. She told you that if you asked a particular fish shop in Sthombo where they source a particular ingredient, you would be directed there.
Feb 20, 2020 1:59 pm
"Where did he go, Martjan? Where is the Sphere? We got the message from Zora, and we know about the flowershop and where they get their yellowblooms, but we might as well hear it from you plainly, now. Where is Gavrel?"
Feb 20, 2020 6:29 pm
Martjan shifts her weight and takes a breath like she's about to tell Mordred off, but instead she pauses and seems to come to a different decision.

"Kharin, wake Potmouse," she says. "We're going to serve tea and give them guest rights. You all -- come. Follow me."

She leads you through the left doorway to the servant's dining hall, a long and somewhat narrow chamber with a pine table and backless stools providing the barest essentials for civilized dining and nothing more. Kharin returns with a gangly slip of a teenage half-orc and stands guard by the kitchen door while the younger one boils water. Martjan, seated at the head of the table, idly finger-combs her hair and launches into a story.

"As I'm sure you've been told -- or maybe not, I don't know -- Edvers' conflicts with his father were the stuff of legends, at least to hear him tell it, and so on several occasions before he attained manhood, he ran away from home. One of these times, he fell in with the fisher family who dwell in Loton's Cove, ten miles or so up the coast from Sthombo. They were able to get the choicest fish, the rarest shellfish, and even do a decent enough trade in pearls because -- according to Edvers -- they had made some pact with the local merfolk clans. Anyway, to hear him tell it, they became as close as his own true family. He called Loton's Cove his 'second home by the sea.' There was an unbreakable bond there, he told me. Edvers was never one to underestimate the potency of his own charisma.

"Now, the context in which we're having this discussion is when we're less than a day out from recovering the Lapis Claw of Giurat. We know the Black Ribbon Riders are hot on our trail and that we've only got a day or two to throw them off. Edvers says listen, we can hide the Claw with my friends the fisher-folk at Loton's Cove. No-one will ever find it. No-one but us can get it back. Safe from scrying, safe from everything. I didn't entirely buy it, but he was so sure of himself. He told me he'd leave the very Eye of Vecna there for safekeeping if he ever found it."

She shrugs. Potmouse walks in with a pot of tea and a tray of dingy clay cups.

"So this is the story I told Gavrel. The honest truth of what I know and where I think Edvers would have hidden the Sphere. Only he doesn't have it yet, the family won't help him, so...I don't know. I don't know what he's doing. Plying them with riches, murdering them one at a time, weaving mindbending spells, who knows. It's not something he wants to discuss with me anymore. But he seems entirely satisfied that the Sphere is out there under the waves, somewhere. I don't think he'd mind that I'm telling you," she adds, with a quick glance at Kharin. "He seems to think you can help him somehow. Where was it you ended up after you left Hazard? Vorch? I think he's impressed that you made it back alive."
Feb 21, 2020 12:33 am
Felor sips his tea as he listens to the tale. He frowns as Martjan says that Gavrel thinks they can help him and thinks back to the apparition in the smoke who offered to meet in peace. Of course that offer ended with an eldritch creature and a basement inferno...
Feb 25, 2020 6:51 pm
Did you guys want to try to get any more information out of Martjan, or are you eager to get out of here?
Feb 25, 2020 8:19 pm
Yeah, she seems to be on the level. I'm ready to head for Loton's Cove, unless anyone else has other ideas?
Feb 25, 2020 11:53 pm
Leth thinks for a moment.

"...Do you have any idea what he wants with the Sphere? What the end goal is? We've heard bits and pieces, but I don't think we've been able to put a finger on exactly what they hope to achieve."
Feb 26, 2020 12:42 am
Martjan rolls her eyes. "He's going to use it to 'holometabolize the Pharate,' whatever that means, and then -- he's not terribly forthcoming about all this -- he's going to merge with its godhead, or the land of Bload itself is going to, or something to that effect. Don't ask me what the Pharate is, I've only gotten cryptic little hints. Some kind of starchild or cosmic worm or something, I don't know. He likes to talk, but he likes to build a mystery, too. Some devils put this idea in his head -- literal devils -- and I have no idea why he has such faith in this story they've sold him. Then again, Gavrel is far more experienced at communing with the infernal plane than I am, so what do I know?" She sips her tea and wrinkles her nose. "Do any of you want any spirits in this? We have apple brandy and some other bottles I haven't investigated yet."
Feb 27, 2020 5:28 am
Leth shakes his head. "You seem pretty calm about the possibility of the end of the werld." Leth remarks, raising an eyebrow. "Or at least, the werld as we know it."
Mar 2, 2020 7:26 pm
"Devils who live on a glacier of ice in the Hells," Domarc says. "Whatever he thinks to do with it, he should not have the Sphere. He may be just a catspaw in all of this, but it makes no matter."
Mar 3, 2020 2:38 am
"There are probably hundreds of wizards working feverishly to end the Werld as we speak. I understand that bringing down apocalypse is all that sustains the economy of Parz these days." Her eyes flick around as her joke falls flat. She blows out a little soundless sigh. "Potmouse, go fetch the apple brandy. No, I don't think Gavrel is trying to kill us all. Nor am I entirely convinced that he'll succeed at whatever it is he is trying to do, with or without the Sphere. Bashing my head against fate and the will of those more powerful than myself is not how I have been able to live a comfortable and independent life for many years. Gavrel says I can return to Hazard once the matter of the Sphere is settled. If Zora is safe, how dare I ask for anything more than that?" She picks up her tea, remembers that the apple brandy has not yet been furnished, and sets it back down. "Bload will need merchants and traders even if devils come to rule it."
Mar 3, 2020 2:44 pm
Mordred narrows his eyes at such a brazen declaration of shelfishness and shakes his head ruefully. "I'm glad Zora took after Edvers. Let's go."
Mar 3, 2020 5:22 pm
Zangua remained silent throughout the exchange, having nothing to offer that wasn't already said. He sheathes his longsword and waits, intending to guard the party's flank.
Mar 3, 2020 8:07 pm
"What did you want? To find my flayed corpse and to know that I martyred myself to protect secrets I don't even fully understand?" Potmouse returns with a large, half-filled brown bottle, which she carefully pours into Martjan's cup. "To preserve the bloody pantomime that Hazard calls its government?" She sips her now-fortified tea. "Gavrel talked to me about Edvers. It's clear he knew him well. Whatever vision inspired this, the Six-Pronged Crown, Edvers shared it. You don't know why he lost his nerve at the end. Even Gavrel doesn't know."
Mar 10, 2020 5:06 pm
"It seems like we have made a mistake coming here," Domarc says, after long pause. "Let us head out to see if we can be in time to thwart the efforts of Gavrel."
Mar 12, 2020 5:38 pm
Does the party agree that the best course of action now is to proceed to Loton's Cove and try to confront Gavrel Gorham? Does anyone have anything else they want to do here?
Mar 12, 2020 5:40 pm
Zangua declines the offer of tea, even supplemented. The whole thing reeks of deception, but he can't put his finger on where. In addition, the talk of the ice devils put a cold feeling deep in his stomach, and he is eager to leave.

He nods to Domarc's suggestion.
Mar 13, 2020 11:41 am
Felor considers Domarc's words for a moment before nodding also. "Perhaps it is time for the end game. We should go to Loton's Cover and see if we can end Gavrel's machinations once and for all."
Mar 21, 2020 6:56 pm
Yikes, this week.

How's everybody doing?
Mar 24, 2020 5:33 am
OOC:
I'm hanging in there, and otherwise around.
Mar 24, 2020 8:38 pm
Doin well. Staying socially distant, which is honestly my preferred method of socializing lol. Finally got the order to start working partially from home :P
Mar 28, 2020 1:56 am
I'm around and isolating and trying to find a new routine, which so far has not included regular check ins here. But that will be changing.

Hope everyone is well!
Apr 3, 2020 11:09 pm
This has been a hectic month to say the least. I would like to get things back on track here if you guys are up for it, and I am thinking maybe we would all like to smash cut to the next important scene/location instead of doing extended cross-country travel roleplay. Any thoughts?
Apr 9, 2020 3:58 pm
Cool. I'll work something up.
Apr 15, 2020 6:15 pm
Tell me one thing your character would want to do on the way to Loton's Cove. Also, would the party want to stop in Sthombo before heading up to the cove, or proceed there directly?
Apr 15, 2020 7:20 pm
Zangua is a bit concerned about the brief mention of ice devils, remembering his own dream from long ago. Lacking the wherewithal to figure out what it means, he hopes to drown the thought with copious amounts of liquor in one night at any tavern.
Apr 16, 2020 3:41 pm
Domarc spends a great deal of time on the trip lost in his own thoughts; working on an epic poem about all they've experienced, learned and seen. At night, whether in camp or at an inn, he will play, but generally somber choices rather than anything joyful or silly; even when cajoled into doing so, there is an edge to the music.
OOC:
I'm in favour of bypassing Sthombo - I feel a sense of urgency
Apr 18, 2020 3:35 am
Were we supposed to check back in with the Heirophant and maybe let them know what happened to Gethro?
Apr 21, 2020 9:08 pm
Sorry for not being around, dealing with working from home while my kids school-from-home leaves little energy for remembering to do anything else!
I'd want to go straight to Loton's Cove, definitely have a sense of urgency.

On the journey, Felor communes with Fjorgyn at every opportunity - spending much more time than usual praying, performing divining rituals, looking for omens - to try and eek out some understanding of what their true goal should be. Is it imperative that they stop Gavrel at all costs? What is the purpose of the Sphere? Despite finding Martjan finally, Felor feels more confused than ever about the details of the plot.
Apr 21, 2020 9:11 pm
Does anybody really want to stop back at Hazard to report on Gethro's fate? I'm sure the Hierophant and his staff would appreciate it, for whatever that's worth to the party.
Apr 21, 2020 9:40 pm
OOC:
Yes, let's go back to the Hierophant.
Apr 22, 2020 6:28 pm
None of you feel good about leaving Martjan to her choice, but what else is there to be done? With little left to be said, she watches in silence as the party prepares to leave. "If you see Zora again..." she starts to say at one point, but never finishes the sentence.

The weather turns foul as the party makes their way out of the mountains, cold rain pouring down in hard, relentless sheets. One upside of this is that it helps to conceal you from orcish scouts in the hills.

Back in rain-soaked Hazard, you find a city whose mood is even more gloomy and brittle than when you left it. The taverns murmur with talk of the orcs moving south from their forgotten hideways, as well as news that the armies of Gurmar have captured the Three Beryl Cities, a sign that their avaricious intentions may turn toward Hazard once they've beaten Gaad into submission.

Perhaps the most foreboding of all is the idea taking hold in the city that the answer to these and other woes is to sacrifice the Hierophant in the Innocent's stead, abolish the office, and crown the Innocent as King, who--unable to father children of his own--would then adopt his elder brother Valo Cron as his heir. This radical and detailed plan was first articulated by the popular philosopher Balner the Younger in a public speech; he was perfunctorily arrested for it, but the damage had been done and by the time the party arrives back in the city, the public speaks openly of the merits of this plan without fear.

So it is that your meeting with the Hierophant takes place under guard and secrecy, in the cellar of an ancient tea-house in the Old Temple District. You sit on bare stools at a heavy rustic table with only the Hierophant and Lendras present.

Will you tell them everything that happened during your excursion, or an edited version?

Do you guys have any questions for them or any other things you want to do in Hazard while you're here?
Apr 28, 2020 5:40 pm
OOC:
I think we give a bit of an edited version - Domarc previously told Lendras and the Heirophant that the Sphere was somewhere in the Badgerways; unless we want to be honest now? I also am not sure that we want to talk much about Martjan.

Domarc would like to see if he can find a private moment to tell Lendras Gethro's more private message.

Sorry for not typing a more expansive, RP response - I had surgery on my left arm last week and typing anything is a bit of a chore right now.
Apr 29, 2020 4:07 pm
Hope that arm gets better soon!

Following Domarc's lead, the party mostly speaks of what happened at Solyhill and with Gethro; they cautiously mention going further to ascertain that Gavrel's fortress had been effectively abandoned for now. Finding a moment alone with Lendras proves a challenge, but Domarc manages to relay Gethro's words when the Hierophant steps away to give some instruction to his guards. She reacts mildly to her mentor's last words to her, acknowledging them with a businesslike nod.

"Gorham is to the east, near Sthombo," the Hierophant tells the party. "My spies have confirmed this. We believe he may be encamped somewhere north of the city, along the coast. I have entreated with the House of Cron to put aside their differences with me and endorse military action against this vile magus, but their only concern right now is how they can use the present political moment to their benefit. I have hired assassins, but I do not expect them to succeed. It seems that the Sphere may at last be within Gorham's grasp, and we shall all see whether he is able to work wonders with it or not."

Lendras glances over at the party. "Hire them, Reverend Master. They have pursued Gorham and his cult longer than anyone. They know his ways. Give them the resources to succeed in this charge. They may be our best hope to put an end to this."

The Hierophant makes a dismissive snorting sound. "Perhaps. Every time we think we have seen the last of them, they return to us -- empty handed, as it were, but unbroken. Very well, Lendras, we'll try it your way. If these mercenaries bring me Gorham's body, I will pay each of them his weight in gold." He raises an eyebrow. "Does that appeal, then? Will you take this commission? If you return to this place tomorrow morning, we will furnish you with armaments, supplies, and funding for your journey."

Will the party accept the Hierophant's offer and return here in the morning, or will you go your own way without the Hierophant's sponsorship?
May 6, 2020 3:49 pm
OOC:
Whoops! Totally forgot to respond!
"I'll be back in the morning. Can't hurt to see what you got," says Zangua.
May 6, 2020 5:07 pm
The party puts up at the Glittering Cobweb, an upscale inn nearby. In the common room, a bard plays an elaborate citole and sings a song about a young boy who is forced to accept kingship as his destiny when the gods forsake his land. You suspect the song has been freshly whipped up to capitalize on current events; some of the rhymes are quite forced.

The next morning, you return to the tea house basement where you find Lendras with a few porters and bodyguards. Several trunks and cases have been laid out.

Zangua receives:

* A fauchard with a pole made of smooth red wood and a blade of folded steel. Lendras identifies it as a Sienese weapon that various city-states in Bload have been re-exchanging as a diplomatic gift for decades. This is a +2 polearm.

* A golden brooch shaped like a grotesque face with uncut emeralds in its eye sockets and mouth. Lendras says this was made in Felboc and is designed to protect you from Gorham's sorceries. This is a Brooch of Shielding.

* A dried, stoppered gourd containing three doses of a healing potion.

Other party members, check in to claim your gear! The final dungeon awaits.
May 7, 2020 7:14 pm
OOC:
Sorry for being MIA
"Better to take a risk with some support, then none at all," Domarc says. "Toss a coin to your singer."
May 7, 2020 8:49 pm
"Well, we were planning on taking the fight to Gorham anyways. Better equipment and provisions couldn't hurt." Leth remarks to the others as they leave.

He doesn't sleep well that night, but gets up on time the next morning to join the others in their return to Lendras all the same.
Last edited May 7, 2020 8:50 pm
May 11, 2020 10:56 pm
"Perhaps we can put this whole thing to rest after all, if we are to be furnished with such armaments..." Felor mutters, seeing Zangua inspect the impressive and exotic-looking polearm.
May 12, 2020 4:38 pm
Domarc receives:

* A quilted tunic into which various charms, coins, and amulets have been sewn Though worn and a bit stained in places, this is Glamoured Studded Leather +1. This had been seized from the infamous burglar Sly Milmer after his capture.

* A 300 year old Jermal hunting sword made of iron. This is a +2 rapier.

* A dried, stoppered gourd containing three doses of a healing potion.

Leth receives:

* A pair of bracers made of dark, polished wood and leather with a curious texture. They look brand new. These are Bracers of Archery.

* A bow fashioned from a branch cut from the Yew of Longsorrow, a tree highly venerated by the druids of Engol. This is a +2 longbow.

* A dried, stoppered gourd containing three doses of a healing potion.

Felor receives:

* A heavy bronze mace with a head shaped like an inverted pyramid. Strange, intricate glyphs are etched into each side. Lendras thinks this came from a very old tomb in Mez, but the provenance has been lost. This is a Mace of Disruption.

* A pair of thick, furred boots made from white bearhide. These are Boots of the Winterlands.

* A dried, stoppered gourd containing three doses of a healing potion.

Lendras informs you that fresh horses and more mundane provisions await you at a ranch just outside of the city. "Do what must be done," she says by way of farewell. "This city has many enemies. It has always survived on the sacrifices of people unseen and unheralded. I don't know what will await you here should you return, but please -- kill Gavrel Gorham and bring an end to this cult."

With that, she falls in step with the porters and departs.

Mordred, catch up when you can and collect your swag! Unless anyone has any last minute questions or business here, we will proceed shortly to the next location.
May 13, 2020 1:01 am
Felor hefts the strangely-weighted mace. He can't make head nor tail of the glyphs but as he grips the handle a gentle golden glow emanates from the head and he senses it has divine power within. Many enemies will be smote by this weapon, and by Fjorgyn he'll do it with very cosy feet if these boots are anywhere near as warm as they look!
May 18, 2020 4:37 pm
It's six days ride to Sthombo and a little further to the cove, and you make good time on the robust brown and golden horses Lendras acquired for you. The party follows the roads laid close to the river, passing by the old farms and damp marshes you traversed months ago when you were trying to find Zora.

The troubles of Hazard are of little interest to those outside the city's immediate vicinity; at the inns and taverns along the way the only talk is of the war to the south, the savagery of the Gurmarine shock troops, and the sacking of the Beryl cities. One night, in a roadhouse that floated upon the swamp on a platform of logs, Zangua marks the halfway point of the journey with a bottle or four while Domarc plays music to the crowd. There is a darkness to his choice of song and the manner of his playing which some of the drunken revelers don't seem to like, but a few youths stay and listen to him all night, occasionally swaying or dancing jerkily to the melodies.

Outside, Felor sits beneath and old willow tree, praying to Fjorgyn, reciting the her hymns from memory, and trying desperately to form a connection with the spirit of the land. He can almost feel it, trapped beneath the surface and unreachable, like a boil beneath the skin that grows ever angrier but cannot be drawn out without a chirurgeon's needle. He can feel Fjorgyn's presence, almost--looming over him, watching him fumble for answers, but unwilling--or unable?--to lend him the fullness of her strength the way she did, at times, in the mountains of Jerma.

A white owl lands silently on the branch of a stripped trunk nearby. It swivels its head to face Felor, hoots once, and takes flight again. The worst kind of omen: unmistakably a sign, but completely inscrutable. He returns to the warmth of the roadhouse feeling as unsettled as ever.

As the night stretches on, Leth helps Zangua to his room and rolls him on his side to sleep.

To be continued...
May 18, 2020 4:58 pm
A day out from the floating roadhouse, the party encounters four dead men, shorn of limb and hanging upside down from the sheer face of a hill beside the road. "DESERTERS" is written in white paint below them. None of you can tell which army they might have deserted.

A couple days later, the walls of Sthombo are within your sights, but you take a smaller road that veers north, then forks off into a dirt trail that takes you out close to the coastline. It is warm and windy on this day, and the air carries the pleasant if pungent scents of the bountiful sea.

Leth ranges ahead to scout the area. Late in the afternoon, while the party is preparing supper under the cover of a thicket of oak trees in a sheltered valley, he returns with the news you have all awaited. Just ahead, at an abandoned farm, he spied a pavilion tent, cookfires, and a few smaller tents. For a long time he waited watchfully, observing a number of people coming in and out of the tent. He heard strange music, and at one point, many voices chanting. Already certain he had found Gorham's camp, he lingered a bit longer and observed as one person floated up into the air and flew away to the east. At that point he returned to the party as swiftly and quietly as he could.

The camp is about an hour's walk to the north and the cove should be just a few miles to the east of it. Leth estimates that there were between forty and sixty people there.

Arrived at your destination. What's your move?
May 18, 2020 5:12 pm
"Forty to sixty? Good odds," grumbles Zangua. "I'm guessing they've got plenty of wizards, what with all the unnatural flying. Was there a path we can sneak through, maybe get to the big tent before anyone notices?"
May 18, 2020 6:27 pm
Open fields surround the camp for a good distance on all sides, making it difficult to approach unseen.
May 20, 2020 5:22 am
Leth shakes his head. "They're out in the open; we'd be surely be spotted." He ponders for a moment and shakes his head. "What's our move here? A full on assault is suicide. We might have slightly better odds if try to sneak in at night, but they're bound to have a watch set. Could we trick them, perhaps, or lure them away somehow?"
May 20, 2020 9:34 pm
Just pointing this out because it would be clear to your characters, but not necessarily obvious from the area descriptions given: it would be possible to make your way east and find a path down to the cove without placing yourself within sightlines of Gorham's camp.
May 23, 2020 7:14 pm
OOC:
I say we find our way to the Cove; it may be that we can bypass whatever holds Gorham at bay
May 23, 2020 7:18 pm
Zangua agrees with the assessment of navigating to the cove. "Let's go."
May 24, 2020 7:48 pm
"Aye, we might be able to find some useful information from the residents there. If... any are still alive."
May 26, 2020 7:35 am
The party makes its way out of the woods and over scrubby hills that lead down to a rocky path cut out of the steep cliffs that rise above the sea. A tumble here would spell death, but you pass through without incident, and the path veers back away from the sea to climb over the southern shoulder of hills that shelter Loton's Cove. Here, a great many cypress trees cling to the ground and bend themselves toward the sea. Though numerous, the trees do not grow close together, so there is not much cover--and near the peak you spy a figure in a brown cloak, crouched behind a cypress, clutching a short spear.
Jun 8, 2020 4:33 pm
"Should we take him out?" asks Zangua. "I can act as a distraction while the rest of you get in position."
Jun 10, 2020 4:11 pm
"Is he friend or foe, though?" Domarc asks.
Jun 10, 2020 4:36 pm
Zangua pauses. "I'm of the mind that anybody in this area we don't know is not a friend. But we can try to capture them."
Jun 10, 2020 7:32 pm
Evidently, the figure has heard your whispers. It stands to its full height -- about five feet tall. "Come no further!" says a raspy female voice. She levels the spear in your direction but starts slowly walking backwards as she speaks. "Gorham said there'd be no more of you skulking around unannounced. What are you doing here?"
Jun 16, 2020 7:53 pm
"Gorham?" Zangua repeats. "That's who I'm looking for. Which way am I supposed to go?"
Jun 18, 2020 4:21 pm
"He's at the -- wait, who are you?"
Jun 18, 2020 5:52 pm
Zangua sighs, his voice taking on the tone of a drill instructor. "If you don't know, clearly you aren't entitled to that information. What's your name?"

Rolls

Intimidation - (1d20+4)

(19) + 4 = 23

Jun 18, 2020 6:47 pm
The girl cowers, holding the spear protectively across her body. "It--it's Tarlen!" she stammers. "They said I could still do my patrols! Gorham, he, he's at the house, same as...same as every...wait..." she continues to inch backwards, but her expression changes. "You're not with Gorham. You're here to kill him. You're Kells' Men!"
Jun 18, 2020 7:29 pm
Zangua turns to his companions, shrugging with an expression of, Welp, I'm out of ideas.
Jun 24, 2020 4:35 am
OOC:
I'm here, just been very busy. Settled in the new place just fine, although my old apartment keeps finding new things to charge me for weeks after I've moved out >.>


Leth aims an arrow at the woman. "We'd rather not kill anyone we don't have to, but you can test our limits if you like." He glances toward Domarc out of the corner of his eye. "Unless we have any other... non-violent solutions?"
Jun 24, 2020 4:15 pm
OOC:
Sorry guys; you'd think working from home would make this easier but somehow it isn't
Domarc smiles at the young woman, and holds a hand out towards Leth.

"Hello, Tarlen. We are no one's men but our own," Domarc says. "Our purposes here may not conflict with Gorham; we both seek to find the same thing; perhaps we can aid each other. Tell me, what do you watch for on your patrols?"
Jun 24, 2020 4:25 pm
Whatever blood was left in her frightened face drains right away at Domarc's words. "Then you're not here to help us. You just want that rotten sphere."
Jun 25, 2020 4:31 am
Leth lowers his bow but keeps the arrow knocked, watching their wordsmith go to work.
Jun 25, 2020 10:25 pm
"Aye Tarlen, we want the sphere. Getting it away from here is probably best for all concerned. Killing Gorham may or may not be a part of that, depending on how it all plays out."
Jun 26, 2020 5:24 am
"Why does he want it? He won't tell us. We all think he means to do evil with it. He showed up here all fancy like a lord saying 'please sir and ma'am, I believe you hold my lost treasure,' and all this nonsense. We can keep it from him. We can keep it from him forever. We can keep it from you, too." Her voice is firm but you can hear her struggling to keep it together.
Jun 26, 2020 5:44 am
"Wait, you're talking like he don't have it," says Zangua. "Aren't you working for him?"
Jun 26, 2020 3:42 pm
She recoils. "No! What? I'm Edrick's daughter! We put the sphere in the safe place, just like Kells asked. He didn't tell us much but we knew he wouldn't have asked without a stinking good reason. Gorham tried to sweet-talk us into giving it up and when that didn't work he took Jon Rockshins away and possessed him, put a devil in him or something, and that was supposed to scare us but Farfar got him to understand that he'd never get the sphere that way. So he's been here for days, coming over to 'negotiate' every evening." Her bravado, in constant flux during this encounter, begins to wane again. "Farfar doesn't know what to do other than keep stalling him. He's obviously not giving up and it sounded like he was losing patience with us yesterday. It's only a matter of time before something ugly happens again."
Jul 2, 2020 5:14 pm
"He's there now," she adds. "That's why I went out. I can't stand to be around him. The way he looks at people..."
Jul 2, 2020 7:27 pm
"Well, we are here because of Kells, running all over the place for that damn ball," says Zangua. "We aim to put an end to this, and if we can get close to the guy, we're all kinds of ugly."
Jul 2, 2020 8:10 pm
A little fire flickers to life behind Tarlen's eyes. "He comes at sundown, and Farfar lights a big candle, and when the candle goes out the negotiations are done for the day. That's the arrangement. He should be there for another hour or two. You'll have to catch him inside -- he flies away when he goes back to his camp. I can get you in without anyone seeing. Follow me!" She turns and beckons the party with her spear.
Jul 2, 2020 8:40 pm
Zangua hustles up and follows.
Jul 3, 2020 12:07 am
Felor follows, muttering under his breath "By the gods we might find the sphere after all..."
Jul 3, 2020 3:32 pm
"There need not be any killing," Domarc says. "If we can get our hands on the Sphere, we can end this without any risk of life, particularly for the village."
Jul 3, 2020 4:29 pm
"Right, like Gorham's just going to give up and go home when he sees that we have the sphere," Zangua scoffs. "There's going to be killing. Besides, that's what the High Phant told us to do, and gave us all these shiny toys to play with."
Jul 3, 2020 8:19 pm
"The sphere isn't at the house. I really think you need to just kill him. Come on." Tarlen leads the party a short distance to a valley between the sea cliffs, a bowl of green grass encircling an ungainly three-story house built of stout unfinished timbers. A stone path leads from the house down to the cove.

"This way," Tarlen says, turning right toward the sea. "We'll come around and sneak you in on the north side."

She leads you down the path to the cove a ways, out of sight of the house, before climbing back up a short rocky cliff. Now the house is behind you, and Tarlen leads you in a wide circle to the left, staying close to the scrub and cypresses growing above the valley. Eventually she makes a sudden decision to lead you in a beeline toward the house, stopping under a second story deck supported by two thick tree-trunk columns.

"Climb up, go in and head straight down the hallway. They're in the big room at the end. Be -- be careful of Farfar, please. My grandfather. He might try to stop you from doing anything but he's harmless. Just ignore him and try not to let him get in the way. Please."
Jul 4, 2020 12:13 am
"Well this all worked out much better than I expected." Leth comments as they move.

"Honestly, if we can get rid of Gorham, we don't even need the sphere, right? I say let it rot in it's hiding place for all eternity, all the trouble it's caused us."
Jul 4, 2020 12:21 am
OOC:
I forget, we know what Gorham looks like, right? Did we see his image in the smoke phone?
Jul 6, 2020 4:08 pm
Yes, and you saw him in Hazard when you were fighting Adan in front of the temple.
Jul 6, 2020 4:11 pm
Zangua turns to Tarlen. "We'll try to keep your grandpa out of it. Maybe Domarc or Leth, since you're more effective from afar, you might be able to block him out?"
Jul 7, 2020 4:47 pm
"I can try," Domarc says. Hopefully without burning anything down.

"Or should we wait until they break for the night? Perhaps we should talk with Farfar first, and figure out a better time and place."
Jul 8, 2020 6:23 pm
"And give Gorham another day to realize we're here?" says Zangua. "I think we should strike now, before one of his spies gets a chance to tell him where we are."
Jul 9, 2020 11:49 pm
Felor looks grim. "I feel we've spent too much time trying to second-guess Gorham. Perhaps it is best we act now, when we may still have the element of surprise."
Jul 10, 2020 5:40 pm
Zangua secures his gear before climbing up to the second floor, eager to end everything now.
Jul 10, 2020 6:50 pm
Zangua climbs up to the deck, leaving the rest of the party to follow. An unlocked door stands ajar, leading to a 20' long hallway with two closed doors to the left and one to the right. At the end of the hallway is an open doorway. Through it, Zangua can see a person seated at a table, his back to the doorway. The rest of the room's contents are not visible.

Zangua can hear a murmur of voices coming from the dining room. The house smells of cooked shellfish and spices.

Anyone who is ascending to the second floor should make a Perception roll.
Jul 10, 2020 7:18 pm
Zangua pauses for a moment to gather his bearings, before he focuses his attention at the far doorway.

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Jul 10, 2020 7:32 pm
Zangua hears crying coming from behind the closest door to his left.

In the dining room, several voices are raised together. Zangua can see the man seated in front of the doorway raise his cup, as if joining in a toast.
Jul 10, 2020 9:21 pm
Leth follows shortly after Zangua, carefully examining their surroundings.

Rolls

Perception - (1d20+6)

(13) + 6 = 19

Jul 11, 2020 12:25 am
Leth hears the weeping too.

Assuming everybody is going up and in. Tarlen will follow the last party member up.
Jul 11, 2020 10:36 pm
Leth looks at Tarlen worriedly and gestures towards the crying sound.
Jul 13, 2020 5:01 pm
My mother, Tarlen mouths silently. She does not seem concerned about this detail.
Jul 16, 2020 4:14 pm
Domarc feels a sense of disquiet about this approach, but follows quietly.
Jul 16, 2020 9:08 pm
You have a short run down the hallway and then the room that Gorham is supposed to be in is open to you. You can't see him from here, but there are clearly multiple people seated at the table. What's the plan for this approach?
Jul 17, 2020 1:46 am
Zangua looks back at the group, signaling whether to go straight in with his polearm leading the way.
Jul 27, 2020 3:28 pm
Are you gonna just charge in? What's the plan when you burst in there?
Jul 27, 2020 4:48 pm
Zangua's approach is, obviously, direct and in-the-face. "We know what Gorham looks like. Let's get in there and attack, deal as much hurt as we can, before he has a chance to react."
Jul 27, 2020 11:31 pm
Felor nods. "I'll try and restrain the fiend with magic"

Going to try Hold Person on Gorham as soon as I identify him.
Jul 30, 2020 5:52 pm
Zangua and Felor charge down the hall, ready to put an end to Gavrel Gorham and the Six-Pronged Crown once and for all.

Gorham, seated facing the doorway, is the first to stand up as he sees the party coming towards him. The other people at the table begin to turn and rise at the commotion. From left to right, there are one woman and two men sitting with their backs to the door; on the far side of the table is one unidentified middle-aged man, Gorham, and an old woman.

Gorham is wearing a tight black bodysuit, a long black cape, and a plain silver circlet around his head. He is smiling.

Roll for initiative.
Jul 30, 2020 7:12 pm
Zangua hustles, intent on getting into melee with Gorham. He ignores everyone else as he focuses on his target.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Jul 30, 2020 9:06 pm
Felor is hot on Zangua's heels, determined to bring an end to Gorham's foul plots.

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Jul 31, 2020 2:54 am
"Try to get your grandfather out of here. We don't want him caught in the crossfire." Leth mentions to Tarlen as they approach the door.

Rolls

initiative - (1d20+3)

(3) + 3 = 6

Aug 3, 2020 9:19 pm
Domarc does not like the fact that Gorham is smiling, and eyes the other people in the room as they charge.

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Aug 14, 2020 6:48 pm
Zangua and Domarc, go ahead and take combat actions.
Aug 14, 2020 8:15 pm
Zangua charges onto the table, sweeping his glaive vertically to chop down on Gorham.
OOC:
Movement to get into melee with Gorham.
Action: Attack and Extra Attack vs Gorham.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/

Rolls

Attack vs Gorham, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (16) + 10 = 26

1d10+7 : (4) + 7 = 11

Extra Attack, Slashing Damage - (1d20+10, 1d10+7)

1d20+10 : (10) + 10 = 20

1d10+7 : (5) + 7 = 12

Aug 17, 2020 11:31 pm
The room erupts in screams as Zangua leaps onto the table, glaive raised. There is a flash of blue light as Zangua brings the glaive down and feels it bite into the wooden backrest of Gorham's chair; the glaive bounces strangely off of its target on the second swing, sparking another flash of light. There are screams from every direction -- stop, stop, what is this, don't, he'll kill us all, and so on. Zangua feels hands grasping at him, and an older man shoves his way in front of Gorham, obscuring Zangua's view of his target.

Domarc, it's bedlam in here, but you still get an action.
Aug 19, 2020 4:26 pm
With the scene being mass confusion, and wanting to ensure only the right people get hurt, Domarc will cast Hypnotic Pattern in the room.

WIS save, DC 15
Aug 19, 2020 4:29 pm
Zangua growls as he feels people interfering with his attacks, "What are you doing?!" His eyes glaze over as the colors fill the room.

Rolls

Wisdom Save - (1d20+3)

(15) + 3 = 18

Aug 19, 2020 10:30 pm
"Stand clear! We must-" Felor's commands are interrupted by a blast of swirling colour that briefly appears in the room.

Rolls

WIS save - (1d20+6)

(12) + 6 = 18

Aug 20, 2020 2:38 am
Scintillating colors fill the room. A gash from Zangua's glaive runs down the left side of Gorham's chest, from his shoulder to his ribcage. He pats it with his right hand, blinking at the colors.

Edit: "You, you...this will leave a scar," says Gorham, wagging a bloody finger at Zangua. "Perhaps it will suit me?"

He puts one foot on the edge of the table and kicks himself backwards through the open window as his supper companions stumble about and grope the air in confusion.

"He's blinded me!"

"Are we dead? Is this death?"

"Who was that? Tarlen? Did I see Tarlen? Tarlen, are you here!?"

Tarlen is pressed into the door frame, sickly pale, and silent.

Remaining party members, you can take an action now, but Gorham is no longer in your line of sight.

Rolls

Saving Throws

Aug 20, 2020 8:55 pm
Is there a door to outside, where Gohram went? Or is the only way out the window?
Aug 20, 2020 9:48 pm
There's a door on the left side of the room, but it doesn't look like it leads outside. The window seems to be the only way out of the entire house from this room.
Aug 22, 2020 6:09 am
Leth rushes toward the window and (if he can see Gorham, I'm assuming he's probably trying to fly away?) carefully lines up a shot at him with his bow.

(Maneuver: Distracting strike - When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.)

I just realized since Zangua hit him already, the colossus slayer damage could go through on the first hit, if it lands. It would stay on the second hit if not.
Last edited August 22, 2020 6:16 am

Rolls

attack roll - (1d20+10, 1d8+8)

1d20+10 : (10) + 10 = 20

1d8+8 : (5) + 8 = 13

superiority die - (1d8)

(6) = 6

extra attack - (1d20+10, 1d8+8)

1d20+10 : (14) + 10 = 24

1d8+8 : (3) + 8 = 11

colossus slayer (only add if first attack hits) - (1d8)

(6) = 6

Aug 23, 2020 7:57 pm
OOC:
LOL just realized I didn't do my wisdom saving throw for Hypnotic Pattern

Rolls

wisdom - (1d20+3)

(18) + 3 = 21

Aug 24, 2020 5:19 pm
Leth rushes to the window and fires two arrows at a dark shape receding and ascending into the sky. Though he feels confident in his aim, it's too dark to tell if the arrows struck, and the shape keeps flying away into the night.

"Tarlen! What is this!? Who are these men!?"

A tall man with close-cropped red hair has found Tarlen and bellows at her with his hand clamped on her shoulder as she continues to press herself against the wall in shock. The man and woman seated at the left end of the table are on the floor together, clutching each other, while the older couple that had been seated at the right end stand off to the side, the man dabbing at his eyes, the woman staring fearfully out the window and blinking rapidly.

"It..it's Edvers' men," says the man on the ground. "They came just as he said they would."

"He'll kill us!" the woman in his arms wails. "He'll come back and kill us all!"

"Maybe not," the old man says. "We gave him what he wanted. The agreement was sealed. I think he will be a man of his word, despite this intrusion." He glares darkly at Tarlen, then fixes his eyes on Zangua. "Is it true? Are you the companions of Edvers Kells, and did this fool of a girl bring you into our house?"
Aug 24, 2020 6:54 pm
"You gave him...?" begins Zangua. "You gave him the damn ball?"
Aug 26, 2020 12:20 am
"Yes, that is us," nods Felor. "Now Gorham has what he wanted I doubt you are of any concern to him." He gestures to the window and looks at his companions, "Quick, before he escapes us again!"
Aug 26, 2020 4:55 pm
"We did not break our faith with Edvers lightly," the old man says. "We had no choice. He would have destroyed all of us, everything, this house, the cove..."

"And now for nothing! You really think he'll ignore this, Father?" says the man standing over Tarlen. "We laid an ambush for him, violated his guest rights. He'll be back. He'll be back with his witch-men to avenge himself."

"We must flee!" the woman on the ground says, sounding suddenly hopeful. "Into the sea. It is time."

"Enough! Loton himself did not forsake Bload, and neither shall we," says the old woman standing at the window. She looks at Tarlen. "You sensed it too, didn't you? The evil purpose behind his desire. I have never seen a man so possessed by want. And yet at clever as he was, none of his explanations satisfied me." Her gaze falls on Felor and the other party members in turn. "And you, you friends of Edvers, you have risked everything to keep the Iron Sphere from him, haven't you?" She rights a chair and sits back down at the table. "Tell me why you do this. What evil thing will come to pass if Gavrel Gorham takes possession of the Iron Sphere of Sthombo?"
Sep 4, 2020 5:04 pm
The party's silence hangs in the air. The old woman throws up her hands. "You don't know! Nobody knows!"

"I might," says a scratchy voice from back in the hallway. Behind you stands a woman approaching her middle years, in a nightdress. She reels as if drunk. She resembles Tarlen. "I took the ice on the second night," she continues. "I dreamed the dream he spoke of. On the third night I slept with it under my tongue."

The old man looks horrified. "Bernike! You should not have done that."

Bernike shuffles into the room. Tarlen tries to grab her arm, but Bernike shrugs her off and grips the back of a chair to steady herself. "They found a monster in the stars. They're going to feed Bload to it. The Sphere is the key that opens the gate and Gavrel is the star in the crown. I can still see it clearly."

"Mom--" Tarlen says, approaching her again.

"I can see the old blood, too...in a pool below the tomb...they all had the old blood, Ilhaz and...and all of them..." Bernike's words are faltering as she sinks against the chair. Her family looks on, aghast. "It's resting now, but in the old blood...the same blood...it will awaken...and that...that's why..."

Bernike falls to her knees and retches up a gout of clear water, then rolls on to her side. Her kin rush to her side, except for Farfar, the old man, who stands rigid behind the table. He is looking down at the floor, where the water that Bernike vomited up is already frozen solid, a smooth puddle of cloudy pinkish-white ice.

"I told him how to find the Sphere," Farfar growls under his breath. "But he doesn't have it yet."
Sep 4, 2020 5:39 pm
"The tomb," repeats Zangua, pushing through Bernike's kin to get to her side. "The ice! Old woman, is it in the ice?!"
Sep 4, 2020 5:47 pm
Bernike shivers as the others try to warm and wake her. Somebody tries to push Zangua away, but Bernike seems to hear him, muttering "The Pharate...is safe...in the ice...resting."
Sep 4, 2020 6:04 pm
Zangua instinctively pushes back. "Who is the Pharate? Where are they? Why do I dream of them?"
Sep 10, 2020 12:04 am
Felor steps to Farfar's side. "Where is it? We can still stop him," he says urgently, in a low voice.
Sep 10, 2020 7:24 am
"There is a place at the bottom of the ocean, a temple to Nethuns more ancient than any other, and only the hand of a merfolk can guide one there," the old man says quietly. "I told Gorham to come to the cove at dawn, and how to signal the merfolk, and what words to recite to identify himself as one of the descendants of Loton. Words that I have never spoken to any man or woman not of my own blood." He drops his head for a moment as if stricken by shame.

Bernike, meanwhile, becomes unresponsive. The family crowds around her and tries to get her upright. Zangua's shouts are ignored.

"I told Gorham to come at dawn," Farfar says again. "But I can take you to the merfolk right now."
Sep 10, 2020 11:17 pm
Felor moves closer to Bernike, attempting to assess her condition.
Last edited September 10, 2020 11:17 pm

Rolls

Medicine - (1d20+6)

(7) + 6 = 13

Sep 11, 2020 12:01 am
Zangua sighs. "Fine. Let's go see these folk."
Sep 11, 2020 12:06 am
Were it not for the fact that she just vomited up frozen water, Felor might have thought the woman was suffering from some combination of intoxication and exhaustion. She writhes as if in the grip of a fever, but does not appear to be sweating or shivering.

Tarlen and the red-haired man (who seems to be Bernike's husband and Tarlen's father) manage to get her upright and walk her back down the hallway, where a few other new people have gathered, worried looks on their faces.

Farfar exchanges a word with his own spouse, who quietly gathers the other older couple and ushers them out of the dining room, closing the door behind her. Farfar rights the fallen candle on the table, which immediately falls back over. He snorts and shakes his head.

"Edvers came here in the dead of night with a wagon covered by a heavy tarp, covered in blood and filth, shaking and raving like -- well, not unlike what you saw poor Bernike going through, but worse. He could barely speak two coherent words. I'd seen him get into unspeakable trouble when he was a boy, but this...it chilled me to see him that way. When I got near the wagon he came at me like a wild beast. It took four of us to hold him down, but the further we got him away from the wagon, the calmer he got, until finally he took out a letter, pressed it into my hand, and ran off into the woods. We followed until we'd caught up enough to see that he had drawn a blade. He told us to let him go, begged us not to follow. So we let him go."

He opens up a small wooden case on the table and pulls out a strip of vellum. "Read the letter, if you like. I have to go put my boots on, if I'm to lead you down to the cove." With a weary sigh, he heads for the door.
Sep 11, 2020 4:27 pm
The letter reads:

Well Old Shark you were right and I have fallen in with a bad crowd

Forgive me for anything unforgivable I did for I am under a QUESTING SPELL

Hide the wicked thing in this cart in the place where it will never be found

I thought there were wonders inside it but I am a fool there is only DEATH

They will search for it

Go West if there is trouble you know there is a Company there that will protect your family

I am sorry

E.


A few moments later, Farfar returns in his boots and an overcoat, a sharkskin satchel slung across his body. "Come along," he says. "We'd better make haste."

This concludes Chapter Seven of The Secret History of Bload. The next chapter will be the final chapter, bringing this campaign to its close. Please advance your player characters to the eighth level of experience.

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