Rolls
Investigatin' - (1d20+5)
(4) + 5 = 9
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Investigatin' - (1d20+5)
(4) + 5 = 9
Investigation - (1d20+1)
(2) + 1 = 3
Perception - (1d20)
(4) = 4
Stealth - (1d20+9)
(2) + 9 = 11
Readied Longsword +1, Slashing Damage - (1d20+9, 1d8+6)
1d20+9 : (4) + 9 = 13
1d8+6 : (6) + 6 = 12
Arrow - (1d20+8, 1d8+4)
1d20+8 : (3) + 8 = 11
1d8+4 : (3) + 4 = 7
Arrow 2 - (1d20+8, 1d8+4)
1d20+8 : (19) + 8 = 27
1d8+4 : (7) + 4 = 11
Colossus slayer - (1d8)
(6) = 6
Fire Bolt - (1d20+4)
(10) + 4 = 14
Fire Bolt DMG - (2d10)
(34) = 7
Arcana/Religion/general INT check - (1d20+1)
(6) + 1 = 7
Healing Word - (1d4+7)
(4) + 7 = 11
Arcana/Investigation (same modifier, so whichever is appropriate) - (1d20+4)
(18) + 4 = 22
Doorman claws and tail vs Felor - (1d20+8, 1d20+8, 1d20+8)
1d20+8 : (5) + 8 = 13
1d20+8 : (11) + 8 = 19
1d20+8 : (10) + 8 = 18
Damage, if applicable - (1d8+4, 1d8+4, 2d8+4)
1d8+4 : (2) + 4 = 6
1d8+4 : (6) + 4 = 10
2d8+4 : (46) + 4 = 14
Longsword +1, Slashing Damage - (1d20+9, 1d8+6)
1d20+9 : (20) + 9 = 29
1d8+6 : (5) + 6 = 11
Extra Attack, Slashing Damage - (1d20+9, 1d8+6)
1d20+9 : (11) + 9 = 20
1d8+6 : (4) + 6 = 10
Critical Hit - (1d8)
(7) = 7
Healing word - 2nd level - (2d4+4)
(41) + 4 = 9