Zangua charges onto the table, sweeping his glaive vertically to chop down on Gorham.
OOC:
Movement to get into melee with Gorham.
Action: Attack and Extra Attack vs Gorham.
[ +- ] [url=https://gamersplane.com/characters/dnd5/831/
Zangua's Stats[/url]"]Armor Class: 18 (Scale Mail +1, Ring of Protection +1), 20 with Shield
Hit Points: 68/68 (4/7d10+21)
Speed: 40 ft.
STR: 20 (+5); DEX: 14 (+2); CON: 16 (+3); INT: 10 (+0); WIS: 16 (+3); CHA: 12 (+1)
Saving Throws: Str +8, Con +6, +1 from Ring of Protection
Skills: Athletics +8, Insight +6, Intimidation +4, Perception +6, Survival +6
Damage Resistances: fire (Ring of Fire Resistance), force (Brooch of Shielding)
Damage Immunities: Magic Missile (Brooch of Shielding)
Senses: Passive Perception 16
Languages: Common, Generic Military Codes/Signals
Armor Proficiencies: All armor, shields
Weapon Proficiencies: Simple weapons, martial weapons
Tool Proficiencies: Card games, vehicles (land)
Feat, Mobile: Dash action not slowed by difficult terrain; Melee attacks against a creature does not provoke opportunity attacks.
Feat, Polearm Master: Creatures provoke opportunity attacks when entering reach.
Fighting Style, Two-Weapon Fighting: Add ability modifier to the damage of second attack.
Action Surge: 1/1 rest; can take one additional action on top of your regular action and a possible bonus action.
Improved Critical: Score a critical hit on a roll of 19 or 20.
Remarkable Athlete: Add half proficiency bonus (round up) to STR, DEX, or CON checks that don't already use bonus; running long jump covers 20 + 5 feet.
Actions:
-- Extra Attack. Attack twice instead of once when taking the Attack action.
-- Glaive +2. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 1d10+7 slashing damage.
-- Longsword +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8+6 slashing damage, or 1d10+6 slashing damage if used with two hands to make a melee attack.
-- Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d4+5 bludgeoning damage.
-- Handaxe (2). Melee or Ranged Weapon attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+5 slashing damage.
-- Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+5 piercing damage.
-- Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 1d6+2 piercing damage.
Bonus Actions:
-- Second Wind. 1/1 rest; recover 1d10+6 HP.
-- Two-Weapon Fighting. Make one additional weapon attack with one Light melee weapon if taking the Attack action with a different Light melee weapon.
Attunement: Brooch of Shielding, Ring of Fire Resistance, Ring of Protection
Conditions: None