"The sphere isn't at the house. I really think you need to just kill him. Come on." Tarlen leads the party a short distance to a valley between the sea cliffs, a bowl of green grass encircling an ungainly three-story house built of stout unfinished timbers. A stone path leads from the house down to the cove.
"This way," Tarlen says, turning right toward the sea. "We'll come around and sneak you in on the north side."
She leads you down the path to the cove a ways, out of sight of the house, before climbing back up a short rocky cliff. Now the house is behind you, and Tarlen leads you in a wide circle to the left, staying close to the scrub and cypresses growing above the valley. Eventually she makes a sudden decision to lead you in a beeline toward the house, stopping under a second story deck supported by two thick tree-trunk columns.
"Climb up, go in and head straight down the hallway. They're in the big room at the end. Be -- be careful of Farfar, please. My grandfather. He might try to stop you from doing anything but he's harmless. Just ignore him and try not to let him get in the way. Please."