Chapter 2: Smoke on the Water

load previous
Mar 5, 2019 8:41 am
OOC:
Nah. From your description you are catching the tail end of the wave, and you are "riding" it (using your innate swim speed) rather than having all that water crash on top of you.

Zale and the survivors tumble onto the deck. Soaked and bruised, but otherwise okay.
OOC:
Just waiting for Jack now.
Mar 8, 2019 3:49 pm
Jack stumbles his way into the chaos on the deck. Seeing the blackfin creature in range, he spits and runs over, blades flashing.

Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action. Action Surge to rapier twice more. All on the Blackfin, unless he dies. If he goes down, subsequent attacks are on Mako.
52/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1

Rolls

Rapier Attack - (1d20+6, 1d8+3)

1d20+6 : (5) + 6 = 11

1d8+3 : (5) + 3 = 8

Rapier Extra Attack - (1d20+6, 1d8+3)

1d20+6 : (8) + 6 = 14

1d8+3 : (6) + 3 = 9

Bonus Action Handaxe Attack - (1d20+5, 1d6+2)

1d20+5 : (2) + 5 = 7

1d6+2 : (1) + 2 = 3

Action Surge Rapier Attack - (1d20+6, 1d8+3)

1d20+6 : (17) + 6 = 23

1d8+3 : (1) + 3 = 4

Action Surge Rapier Extra Attack - (1d20+6, 1d8+3)

1d20+6 : (15) + 6 = 21

1d8+3 : (5) + 3 = 8

Mar 8, 2019 10:25 pm
Round 3: Valrakas and Jack

Battle Music

With a bellow of rage, Valrakas lowers his horned head and charges the hammerhead. Sparks fly from the minotaur's copper-tipped horns as he gores the wereshark in the thigh. The captain then slashes at the creature's belly with his cutlass before ramming it hard in the chest, sending the fish-man flying over the rail and into the water.

Horns (Reckless): 5 piercing
Cutlass (Reckless): 5 slashing
Storm of Fury: 5 lightning damage
Hammering Horns: Success


With blinding speed, Jack goes to his captain's aid and unleashes a flurry of stabs and slashes at the sharkmen. The fighter nails the blackfin several times, but neither the half-elf's nor the minotaur's weapons seem to be able to wound these creatures as effectively as expected.
OOC:
Rapier miss.
Rapier hit: 4 piercing
Handaxe miss.
Rapier hit: 2 piercing
Rapier hit: 4 piercing

Enemy turn coming next.
[ +- ] Round 3 Initiative Order & Status (Orange have acted. Green may act)

Rolls

Valrakas' Horns (Reckless) - (1d20+7, 1d10+9)

1d20+7 : (5) + 7 = 12

1d10+9 : (1) + 9 = 10

Valrakas' Cutlass (Reckless) - (1d20+7, 1d6+9)

1d20+7 : (8) + 7 = 15

1d6+9 : (2) + 9 = 11

Hammering Horns (Advantage) - (1d20+10, 1d20+10)

1d20+10 : (12) + 10 = 22

1d20+10 : (13) + 10 = 23

Hammerhead's Shove resist - (1d20+4)

(6) + 4 = 10

Hammerhead DEX save vs DC 12 - (1d20+1)

(2) + 1 = 3

Lightning damage - (2d6)

(41) = 5

forgot Reckless advantage: horns, cutlass - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (13) + 7 = 20

Raging advantage for Hammerhead's Shove resist - (1d20+4)

(14) + 4 = 18

Mar 8, 2019 10:53 pm
I image Kitty is at the side of the boat wish to get out of the water. I doubt it can actually climb aboard that or it is looking for wreckage to climb aboard and get out of the water that way.
Mar 8, 2019 11:01 pm
OOC:
Kitty is on the port side of the boat. All the floating debris is on the starboard. Do you want Kitty to try swimming to the other side? The saber-tooth doesn't have a swim speed, so it will be half speed (20 ft) per round.

In any case, Kitty will take the Dodge action.
Mar 8, 2019 11:04 pm
I would image the number one thought in her mind is to get out of the water as cats hate the water. Since it can't get on the boat, it would swim around it to get to the wreckage.
Mar 8, 2019 11:16 pm
OOC:
The Kestrel is a 60-ft long sloop. After a 20ft swim, Kitty is now near the port bow. Two more rounds before arrival at the floating debris off the starboard side.
Mar 9, 2019 2:52 pm
http://4.bp.blogspot.com/-EKr4gtr5R2I/UjiAbqF8qyI/AAAAAAAAA94/0Nlpe08NIF4/s1600/Hellfire_MarrowKnight_1.jpg

Round 4: Enemies
Battle Music

As the fight breaks out on the poop deck, the Kestrel suddenly lurches and begins moving backwards! Off the stern, chains attached to the rudder are pulled taught as a massive creature, part dragon, part turtle, begins towing the vessel to some unknown destination under the guidance of the two merrow lieutenants.

Regaining control of its limbs, the spellcaster surges forward to catch up with the ship. With a sweeping gesture followed by a clenched fist takes another stab at Valrakas with the floating trident, (5 piercing damage) drawing blood, and whipping the weresharks into a frenzy. Then, the merrow casts a baleful curse on the crew members at the rail. (Casting Bane. Phillip saves, Ian and Khiiral fail. 1d4 penalty on attacks & saves)

Barking commands while waving his golden cutlass in the air, the merrow captain rallies his troops. (Rally Maneuver: Scarface regains 3hp)

With renewed vigor, the scarred wereshark that Zake encountered earlier leaps over rail, and bites a chunk out of Valrakas (5 piercing) before throwing a net over the minotaur. (Valrakas is Restrained)

Folowing its buddy over the rail is the eyepatch-wearing wereshark. It falls upon the captain with its jaws (Mislabeled roll. 15 vs. AC hits: 6 piercing damage), and a vicious, two-handed stab with its crude trident. (6 piercing)

The Blackfin retaliates against Jack with a sweep of its tail and a quick thrust with its wickedly barbed harpoon. The tail swipe rocks the fighter (8 bludgeoning) but he manages to maintain his footing. It's enough to create an opening for the harpoon, which catches him in the side (7 piercing). The wereshark yanks on the line in an attempt to drag the half-elf overboard, but Jack proves too strong.

Sixgill faces off against Grog, sweeping with its tail and slashing with its rusty cutlass. (miss and hit. 2 slashing after DR)

The grapnel lines go taut as Hammerhead and Mako attempt to climb back up the stern. Meanwhile, four new grappling hooks clatter onto the deck, and are pulled secure against the port rail, promising the arrival of more boarders!
OOC:
Round 5! Your turn! GO!
[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)

Rolls

CHA saves vs. DC 14: Ian, Khiiral, Phillip - (1d20+2, 1d20-6, 1d20)

1d20+2 : (9) + 2 = 11

1d20-6 : (4) - 6 = -2

1d20 : (19) = 19

Melee spell attack vs. Valrakas (AC 11) - (1d20+6, 1d8+4)

1d20+6 : (19) + 6 = 25

1d8+4 : (5) + 4 = 9

Gold Cutlass: Rally Maneuver - (1d8-1)

(4) - 1 = 3

Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)

1d20+7 : (14) + 7 = 21

1d20+7 : (2) + 7 = 9

2d10+4 : (42) + 4 = 10

Scarface net vs. Valrakas (advantage) vs. AC 11 - (1d20+1, 1d20+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (4) + 1 = 5

Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)

1d20+7 : (8) + 7 = 15

1d20+7 : (2) + 7 = 9

2d10+4 : (26) + 4 = 12

Eyepatch trident vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d20+7 : (11) + 7 = 18

1d8+4 : (8) + 4 = 12

Blackfin tail vs. Jack (AC 14) - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (4) + 4 = 8

Jack: DC 14 STR save vs. Prone (Remarkable Athlete) - (1d20+7)

(17) + 7 = 24

Blackfin harpoon vs. Jack (AC 14) - (1d20+7, 1d6+4)

1d20+7 : (17) + 7 = 24

1d6+4 : (3) + 4 = 7

STR contest: Jack vs. Blackfin - (1d20+7, 1d20+4)

1d20+7 : (15) + 7 = 22

1d20+4 : (16) + 4 = 20

Sixgill tail vs. Grog (AC 16) - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (6) + 4 = 10

Sixgill cutlass vs. Grog (AC 16) - (1d20+7, 1d6+4)

1d20+7 : (16) + 7 = 23

1d6+4 : (1) + 4 = 5

Valrakas CON save vs. 2 wereshark bites (DC 14) - (1d20+4, 1d20+4)

Mar 9, 2019 5:24 pm
I I've got ye cap'n
Fires at scarface

Rolls

shoots - (1d20+5, 1d8+5, 1d4)

1d20+5 : (11) + 5 = 16

1d8+5 : (6) + 5 = 11

1d4 : (3) = 3

Mar 9, 2019 5:33 pm
Round 5: Ian

If Scarface survives this day, it will be with several new scars.
OOC:
Pistol shot hits. 5 piercing damage.
[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)
Mar 9, 2019 9:10 pm
Nela sends Domare to find out why the ship is moving reverse and she herself sends shine a good 40' safely above the port side. there she gather she calls upon force of nature to come and do her bidding. When a large green sphere has formed, she casts it among the climbers. When it arrived there, it explodes and end green acid all over the area.

OOC: Nela has casted Vitriolic Sphere. 24 HP acid damage save for half and not get an addition 5d4 acid damage the next round. DEX save 16 DC.
Last edited March 9, 2019 9:12 pm

Rolls

Vitriolic Sphere acid damage - (10d4)

(2144422122) = 24

Possible secondary damage - (5d4)

(41344) = 16

DEX saves vs. DC 16 - (1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (3) + 3 = 6

1d20+3 : (15) + 3 = 18

1d20+3 : (1) + 3 = 4

1d20+3 : (7) + 3 = 10

Mar 10, 2019 3:16 am
Round 5: Nela

The ball of sticky green vitriol blooms and splatters the four weresharks climbing the port side, blistering their flesh.
OOC:

[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)
Mar 10, 2019 4:09 am
Grog, growing increasingly angry, lets out a blood curdling roar as he charges at Sixgill with reckless abandon.
OOC:
Using reckless attack to get advantage on all attacker rolls this turn while taking attack roll with adv. against Grog, as well as using great weapon master to take a penalty to attack for extra damage.

Rolls

Attacks - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (6) + 2 = 8

1d20+2 : (5) + 2 = 7

Rolls with advantage - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (6) + 2 = 8

1d20+2 : (18) + 2 = 20

Damage - (1d12+16, 1d12+16, 1d12+16)

1d12+16 : (5) + 16 = 21

1d12+16 : (8) + 16 = 24

1d12+16 : (2) + 16 = 18

Mar 10, 2019 5:42 am
Round 5: Grog

Grog swings his greataxe at Sixgill with a savagery that would have slain a lesser foe. (Hit, Miss, Hit. 19 slashing damage) Though wounded, the wereshark laughs as it and the dwarf circle each other.
OOC:

[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)
Mar 10, 2019 7:22 pm
Zale extricates the woman and child from the net, then points them down the hatch. "Quickly, go hide below!"

Glancing aft, Zale sees the captain in dire straits, entangled in a net, flanked by foes, including a floating trident...what, is that witch still around?! Spotting the spellcasting merrow to starboard, Zale casts the net, then leaps from the rail to rain down kicks and punches on the ensnared creature.
OOC:
If I have any movement left I will swim away from the merrow after unleashing that Flurry of Blows.
Last edited March 10, 2019 7:32 pm

Rolls

Net - (1d20+3)

(13) + 3 = 16

Extra attack: Unarmed strike, advantage vs. Restrained. - (1d20+6, 1d20+6, 1d8+3)

1d20+6 : (9) + 6 = 15

1d20+6 : (4) + 6 = 10

1d8+3 : (2) + 3 = 5

Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)

1d20+6 : (12) + 6 = 18

1d20+6 : (4) + 6 = 10

1d8+3 : (8) + 3 = 11

Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)

1d20+6 : (12) + 6 = 18

1d20+6 : (4) + 6 = 10

1d8+3 : (8) + 3 = 11

Mar 10, 2019 7:41 pm
Round 5: Zale

Zale catches the merrow in the net, then beats its face to a pulp, but this cleric of Dagon spits blood and fights on!
OOC:
27 bludgeoning damage. Merrow cleric maintains Concentration, but is Restrained, so all attack rolls against it have advantage.
[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)

Rolls

Three Concentration checks vs. DC 10, 11, 11. - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (9) + 2 = 11

1d20+2 : (14) + 2 = 16

Mar 11, 2019 11:01 pm
Phillip will go into rage mode and start swinging wildly with his club

Rolls

Attk 1 - (1d20+7, 1d8+5)

1d20+7 : (16) + 7 = 23

1d8+5 : (5) + 5 = 10

attk 2 - (1d20+7, 1d8+5)

1d20+7 : (3) + 7 = 10

1d8+5 : (3) + 5 = 8

Mar 12, 2019 8:29 am
Round 5: Phillip

Phillip leaps into the fray on the poop deck. He attacks Eye-patch, but both swings miss. Luckily, the oversized club hits Scarface by mistake, sending blood and shark teeth flying.
OOC:
5 bludgeoning damage vs. Scarface. Still to act: Khiiral and Jack.
[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)
Mar 13, 2019 3:00 am
Khiiral isn’t able to shake the curse placed on him, but he fires his bow regardless.

He fires his bow twice at the one who placed the curse on the crew.
OOC:
attacking M4
OOC:
i added +6 dex mod for the first shot, it should be +5
Last edited March 13, 2019 3:04 am

Rolls

Attack M4 with bane - (1d20+10, 1d4, 1d8+6)

1d20+10 : (20) + 10 = 30

1d4 : (1) = 1

1d8+6 : (2) + 6 = 8

Attack M4 with bane - (1d20+10, 1d4, 1d8+5)

1d20+10 : (9) + 10 = 19

1d4 : (2) = 2

1d8+5 : (8) + 5 = 13

Crit - (1d8)

(5) = 5

Crit fish - (1d20)

(18) = 18

Mar 13, 2019 6:20 pm
OOC:
You have advantage on those attacks thanks to the target being Restrained. Both are already hits, but you could potentially also crit with the 2nd arrow, so feel free to add another attack roll to your post.
Round 5: Khiiral

Despite the hampering curse, Khiiral's arrows hit the merrow right where it hurts, breaking its focus on the spell. Greenish blood bubbles up from its mouth and gills as it struggles feebly to free itself from the net.
OOC:
25 piercing damage vs. M4, and its concentration is broken! Khiiral and Ian are no longer Bane'd. Still to act: Jack.
[ +- ] Round 5 Initiative Order & Status (Orange have acted. Green may act.)

Rolls

Two Concentration checks vs. DC 10 - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (2) + 2 = 4

load next

You do not have permission to post in this thread.