Zale and the survivors tumble onto the deck. Soaked and bruised, but otherwise okay.
Chapter 2: Smoke on the Water
Zale and the survivors tumble onto the deck. Soaked and bruised, but otherwise okay.
Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action. Action Surge to rapier twice more. All on the Blackfin, unless he dies. If he goes down, subsequent attacks are on Mako.
52/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1
Rolls
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (5) + 6 = 11
1d8+3 : (5) + 3 = 8
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (8) + 6 = 14
1d8+3 : (6) + 3 = 9
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (2) + 5 = 7
1d6+2 : (1) + 2 = 3
Action Surge Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (17) + 6 = 23
1d8+3 : (1) + 3 = 4
Action Surge Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (15) + 6 = 21
1d8+3 : (5) + 3 = 8
Battle Music
With a bellow of rage, Valrakas lowers his horned head and charges the hammerhead. Sparks fly from the minotaur's copper-tipped horns as he gores the wereshark in the thigh. The captain then slashes at the creature's belly with his cutlass before ramming it hard in the chest, sending the fish-man flying over the rail and into the water.
Horns (Reckless): 5 piercing
Cutlass (Reckless): 5 slashing
Storm of Fury: 5 lightning damage
Hammering Horns: Success
With blinding speed, Jack goes to his captain's aid and unleashes a flurry of stabs and slashes at the sharkmen. The fighter nails the blackfin several times, but neither the half-elf's nor the minotaur's weapons seem to be able to wound these creatures as effectively as expected.
Rapier hit: 4 piercing
Handaxe miss.
Rapier hit: 2 piercing
Rapier hit: 4 piercing
Enemy turn coming next.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16. Raging. On the poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. Raging. Reckless. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. Underwater & unseen.
• Merrow 2 (Aquamarine trident): AC 13. Underwater & unseen.
• Merrow 3 (Blue harpoon): AC 13. Underwater & unseen.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 30 ft away. Stunned.
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): AC 12. Underwater & unseen.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater & unseen.
• Wereshark 5 (Hammerhead): AC 12. 15 damage. Raging. In the water off the ship's port stern.
• Wereshark 6 (Mako): AC 12. On the poop deck
• Wereshark 7 (Blackfin): AC 12. 10 damage. On the poop deck
• Wereshark 8 (Sixgill): AC 12. In the water off the ship's port stern.
Rolls
Valrakas' Horns (Reckless) - (1d20+7, 1d10+9)
1d20+7 : (5) + 7 = 12
1d10+9 : (1) + 9 = 10
Valrakas' Cutlass (Reckless) - (1d20+7, 1d6+9)
1d20+7 : (8) + 7 = 15
1d6+9 : (2) + 9 = 11
Hammering Horns (Advantage) - (1d20+10, 1d20+10)
1d20+10 : (12) + 10 = 22
1d20+10 : (13) + 10 = 23
Hammerhead's Shove resist - (1d20+4)
(6) + 4 = 10
Hammerhead DEX save vs DC 12 - (1d20+1)
(2) + 1 = 3
Lightning damage - (2d6)
(41) = 5
forgot Reckless advantage: horns, cutlass - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (13) + 7 = 20
Raging advantage for Hammerhead's Shove resist - (1d20+4)
(14) + 4 = 18
In any case, Kitty will take the Dodge action.

Round 4: Enemies
Battle Music
As the fight breaks out on the poop deck, the Kestrel suddenly lurches and begins moving backwards! Off the stern, chains attached to the rudder are pulled taught as a massive creature, part dragon, part turtle, begins towing the vessel to some unknown destination under the guidance of the two merrow lieutenants.
Regaining control of its limbs, the spellcaster surges forward to catch up with the ship. With a sweeping gesture followed by a clenched fist takes another stab at Valrakas with the floating trident, (5 piercing damage) drawing blood, and whipping the weresharks into a frenzy. Then, the merrow casts a baleful curse on the crew members at the rail. (Casting Bane. Phillip saves, Ian and Khiiral fail. 1d4 penalty on attacks & saves)
Barking commands while waving his golden cutlass in the air, the merrow captain rallies his troops. (Rally Maneuver: Scarface regains 3hp)
With renewed vigor, the scarred wereshark that Zake encountered earlier leaps over rail, and bites a chunk out of Valrakas (5 piercing) before throwing a net over the minotaur. (Valrakas is Restrained)
Folowing its buddy over the rail is the eyepatch-wearing wereshark. It falls upon the captain with its jaws (Mislabeled roll. 15 vs. AC hits: 6 piercing damage), and a vicious, two-handed stab with its crude trident. (6 piercing)
The Blackfin retaliates against Jack with a sweep of its tail and a quick thrust with its wickedly barbed harpoon. The tail swipe rocks the fighter (8 bludgeoning) but he manages to maintain his footing. It's enough to create an opening for the harpoon, which catches him in the side (7 piercing). The wereshark yanks on the line in an attempt to drag the half-elf overboard, but Jack proves too strong.
Sixgill faces off against Grog, sweeping with its tail and slashing with its rusty cutlass. (miss and hit. 2 slashing after DR)
The grapnel lines go taut as Hammerhead and Mako attempt to climb back up the stern. Meanwhile, four new grappling hooks clatter onto the deck, and are pulled secure against the port rail, promising the arrival of more boarders!
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): Trident. AC 12. On poop deck.
• Wereshark 4 (Scarface): Net. AC 12. 28 damage. On poop deck.
• Wereshark 5 (Hammerhead): Greatsword. AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako): Harpoon. AC 12. Climbing.
• Wereshark 7 (Blackfin): Harpoon. AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill): Cutlass. AC 12. On poop deck.
• Boarder 9: Climbing up port hull.
• Boarder 10: Climbing up port hull.
• Boarder 11: Climbing up port hull.
• Boarder 12: Climbing up port hull.
Rolls
CHA saves vs. DC 14: Ian, Khiiral, Phillip - (1d20+2, 1d20-6, 1d20)
1d20+2 : (9) + 2 = 11
1d20-6 : (4) - 6 = -2
1d20 : (19) = 19
Melee spell attack vs. Valrakas (AC 11) - (1d20+6, 1d8+4)
1d20+6 : (19) + 6 = 25
1d8+4 : (5) + 4 = 9
Gold Cutlass: Rally Maneuver - (1d8-1)
(4) - 1 = 3
Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (2) + 7 = 9
2d10+4 : (42) + 4 = 10
Scarface net vs. Valrakas (advantage) vs. AC 11 - (1d20+1, 1d20+1)
1d20+1 : (13) + 1 = 14
1d20+1 : (4) + 1 = 5
Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (8) + 7 = 15
1d20+7 : (2) + 7 = 9
2d10+4 : (26) + 4 = 12
Eyepatch trident vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d8+4)
1d20+7 : (2) + 7 = 9
1d20+7 : (11) + 7 = 18
1d8+4 : (8) + 4 = 12
Blackfin tail vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (10) + 7 = 17
1d6+4 : (4) + 4 = 8
Jack: DC 14 STR save vs. Prone (Remarkable Athlete) - (1d20+7)
(17) + 7 = 24
Blackfin harpoon vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d6+4 : (3) + 4 = 7
STR contest: Jack vs. Blackfin - (1d20+7, 1d20+4)
1d20+7 : (15) + 7 = 22
1d20+4 : (16) + 4 = 20
Sixgill tail vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d6+4 : (6) + 4 = 10
Sixgill cutlass vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (16) + 7 = 23
1d6+4 : (1) + 4 = 5
Valrakas CON save vs. 2 wereshark bites (DC 14) - (1d20+4, 1d20+4)
Fires at scarface
Rolls
shoots - (1d20+5, 1d8+5, 1d4)
1d20+5 : (11) + 5 = 16
1d8+5 : (6) + 5 = 11
1d4 : (3) = 3
If Scarface survives this day, it will be with several new scars.
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): AC 12. On poop deck.
• Wereshark 4 (Scarface): AC 12. 33 damage. On poop deck.
• Wereshark 5 (Hammerhead): AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako): AC 12. On poop deck
• Wereshark 7 (Blackfin): AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill): AC 12. Climbing.
• Boarder 9: Climbing up port hull.
• Boarder 10: Climbing up port hull.
• Boarder 11: Climbing up port hull.
• Boarder 12: Climbing up port hull.
OOC: Nela has casted Vitriolic Sphere. 24 HP acid damage save for half and not get an addition 5d4 acid damage the next round. DEX save 16 DC.
Rolls
Vitriolic Sphere acid damage - (10d4)
(2144422122) = 24
Possible secondary damage - (5d4)
(41344) = 16
DEX saves vs. DC 16 - (1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (3) + 3 = 6
1d20+3 : (15) + 3 = 18
1d20+3 : (1) + 3 = 4
1d20+3 : (7) + 3 = 10
The ball of sticky green vitriol blooms and splatters the four weresharks climbing the port side, blistering their flesh.
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch, net): AC 12. On poop deck.
• Wereshark 4 (Scarface, trident): AC 12. 33 damage. On poop deck.
• Wereshark 5 (Hammerhead, greatsword): AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako, harpoon): AC 12. Climbing.
• Wereshark 7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill, cutlass): AC 12. Climbing.
• Wereshark 9 (Bait): 12 damage. Climbing up port hull.
• Wereshark 10 (Chum): 24 damage. Climbing up port hull.
• Wereshark 11 (Flotsam): 24 damage. Climbing up port hull.
• Wereshark 12 (Jetsam): 24 damage. Climbing up hull.
Rolls
Attacks - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (6) + 2 = 8
1d20+2 : (5) + 2 = 7
Rolls with advantage - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (6) + 2 = 8
1d20+2 : (18) + 2 = 20
Damage - (1d12+16, 1d12+16, 1d12+16)
1d12+16 : (5) + 16 = 21
1d12+16 : (8) + 16 = 24
1d12+16 : (2) + 16 = 18
Grog swings his greataxe at Sixgill with a savagery that would have slain a lesser foe. (Hit, Miss, Hit. 19 slashing damage) Though wounded, the wereshark laughs as it and the dwarf circle each other.
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Main deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. Main deck with survivors.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 33 damage. On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage. Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage. Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage. Climbing up port hull. Vitriol.
Glancing aft, Zale sees the captain in dire straits, entangled in a net, flanked by foes, including a floating trident...what, is that witch still around?! Spotting the spellcasting merrow to starboard, Zale casts the net, then leaps from the rail to rain down kicks and punches on the ensnared creature.
Rolls
Net - (1d20+3)
(13) + 3 = 16
Extra attack: Unarmed strike, advantage vs. Restrained. - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (9) + 6 = 15
1d20+6 : (4) + 6 = 10
1d8+3 : (2) + 3 = 5
Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d20+6 : (4) + 6 = 10
1d8+3 : (8) + 3 = 11
Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d20+6 : (4) + 6 = 10
1d8+3 : (8) + 3 = 11
Zale catches the merrow in the net, then beats its face to a pulp, but this cleric of Dagon spits blood and fights on!
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Main deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 68 damage (bloodied). 10ft away to starboard. Concentrating (Bane). Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 33 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
Rolls
Three Concentration checks vs. DC 10, 11, 11. - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (10) + 2 = 12
1d20+2 : (9) + 2 = 11
1d20+2 : (14) + 2 = 16
Rolls
Attk 1 - (1d20+7, 1d8+5)
1d20+7 : (16) + 7 = 23
1d8+5 : (5) + 5 = 10
attk 2 - (1d20+7, 1d8+5)
1d20+7 : (3) + 7 = 10
1d8+5 : (3) + 5 = 8
Phillip leaps into the fray on the poop deck. He attacks Eye-patch, but both swings miss. Luckily, the oversized club hits Scarface by mistake, sending blood and shark teeth flying.
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Raging. Poop deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 68 damage (bloodied). 10ft away to starboard. Concentrating (Bane). Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
He fires his bow twice at the one who placed the curse on the crew.
Rolls
Attack M4 with bane - (1d20+10, 1d4, 1d8+6)
1d20+10 : (20) + 10 = 30
1d4 : (1) = 1
1d8+6 : (2) + 6 = 8
Attack M4 with bane - (1d20+10, 1d4, 1d8+5)
1d20+10 : (9) + 10 = 19
1d4 : (2) = 2
1d8+5 : (8) + 5 = 13
Crit - (1d8)
(5) = 5
Crit fish - (1d20)
(18) = 18
Despite the hampering curse, Khiiral's arrows hit the merrow right where it hurts, breaking its focus on the spell. Greenish blood bubbles up from its mouth and gills as it struggles feebly to free itself from the net.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Raging. Poop deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 93 damage (bloodied). 10ft away to starboard. Controls Spiritual Weapon. Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
Rolls
Two Concentration checks vs. DC 10 - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (2) + 2 = 4