Valrakas hands the spyglass to Ian. "What d'ye reckon? Too small t' be another volcano. A burnin' ship, p'raps?"
Chapter 2: Smoke on the Water
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Valrakas hands the spyglass to Ian. "What d'ye reckon? Too small t' be another volcano. A burnin' ship, p'raps?"
The minotaur scowls at the overcast sky. "I wish we could see th' fuckin' stars!"
Nela, you would not have been there, but I will insert your suggestion to use Domare in the morning when the entire crew will have been made aware of the situation.
Get closer, but nae too close. If it is distress, do what we can. Stil fear a trap
"It isn't a ship," Valrakas grunts as he squints at it through his spyglass, "it's a flotilla of small craft, all burning. Could still be a trap. Battle stations." The captain turns the Kestrel to starboard, headed for the flotilla with both the sun and the wind at her back.
On Nela's suggestion, Domare is sent flying ahead of the Kestrel.** The Kestrel makes 5 knots at full sail - you should come upon the flotilla in about half an hour.
*How far ahead, Nela? Telepathic link and the ability to see through Domare's eyes both have maximum range of 100ft.
Nela says to Cap, "I can fly there on shine and see what is what."
As Valrakas turns her to run downwind, the Kestrel leaps forward with a snap of the sails and a burst of sea spray. Though still missing a topmast, the agile ship makes good time and doesn't fall too far behind the vanguard, comprised of Nela, Shine, and Domare.
Nela counts five small outrigger craft of strange design, and a large, gaudily-painted one shaped like a water beetle that looks like it could carry several families. All appear to have been set ablaze in the night, and most are hardly more than charred husks now. Shine has to circle wide to avoid all the smoke. Curiously, she doesn't see any corpses on the wrecks, nor in the water.
Miraculously, survivors are spotted: an old woman with a baby in her arms huddles atop a piece of debris.
The Kestrel is 200 feet from the wrecks, and closing.
The Kestrel coasts to a stop 30 feet away.
Rolls
Perception - (1d20+5)
(16) + 5 = 21
Rolls
Perception - (1d20+5)
(18) + 5 = 23
Rolls
Perception - (1d20+6)
(3) + 6 = 9
Perception advantage - (1d20+6)
(20) + 6 = 26
Zale, roll that with advantage for being in the water.
Jack, we can wait a day or two (no rush, @dramasailor!)
Perception (14) Nela is on deck near to rails mounted on Shine.
Perception (20) Domare is perched near me on a rail.
Perception (21) Shine is on deck near to the rails.
Rolls
Domare, Shine - (1d20+4, 1d20+6)
1d20+4 : (17) + 4 = 21
1d20+6 : (14) + 6 = 20


Zale, who is swimming underwater towards the survivors, is set upon by two more of the shark creatures.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Zale: 77/77hp. AC 16. Underwater.
• Nela: 51/51hp. AC 15.
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14. Below deck.
• Merrow 1 (Gold cutlass): AC 13
• Merrow 2 (Aquamarine trident): AC 13
• Merrow 3 (Blue harpoon): AC 13
• Merrow 4 (Purple tentacle whip): AC 13
• Wereshark 1 (Hook-fin): AC 12
• Wereshark 2 (Snaggle-tooth): AC 12
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. Underwater.
Rolls
Perciption - (1d20+8)
(13) + 8 = 21
Rolls
pistol - (1d20+5)
(14) + 5 = 19
damage - (1d8+5)
(1) + 5 = 6
Phillip does notice the commotion going on outside but doesn't act upon it. currently
Rolls
Attack 1 - (1d20+6, 1d8+3)
1d20+6 : (13) + 6 = 19
1d8+3 : (8) + 3 = 11
Attack 2 - (1d20+6, 1d8+3)
1d20+6 : (9) + 6 = 15
1d8+3 : (6) + 3 = 9
Attack 3 - (1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d8+3 : (8) + 3 = 11
Attack 4 - (1d20+6, 1d8+3)
1d20+6 : (1) + 6 = 7
1d8+3 : (4) + 3 = 7
1. The debris field is about 30ft off the Kestrel's starboard bow.
2. The debris is spread across an area roughly 40ft x 40ft.
3. The 6 visible enemies and the 2 survivors are currently clustered together close to the near edge of the debris, in an area approximately 20ft x 20ft, with the survivors in the center.
4. Zale and his two foes are underwater. Treat as heavily obscured.
These are all approximations. If you tell me what you intend, we can work it out.
Ian fires the first shot and draws first blood. His lead bullet hits the snaggle-toothed shark-man squarely in the chest , but it doesn't seem to hurt the monster as much as it should have. (3 piercing damage)
Zale hits one of the shark-men right where it hurts, then swims away out of harm's reach.
Are you continuing towards the survivors? If yes, you are now directly underneath them.
Rolls
Eyepatch CON save vs Stunning Strike (DC 14) - (1d20+3)
(12) + 3 = 15
Scarface CON save vs Stunning Strike (DC 14) - (1d20+3)
(16) + 3 = 19
Oops, checked your equipment: you don't have any silver bullets. Never mind.
Ian can call out this information (free action) so everybody will know it without any rolls.
Rolls
Nature check - (1d20+3)
(4) + 3 = 7
OOC: Call Lightning on Merman and Sharkman 19 electrical damage DEX save 16 DC.
Rolls
Call Lighting DC(16) DEX save for half - (3d10)
(919) = 19
Nela's lightning stabs down and hits one of the net-wielding sharkmen dead center. The metal hook impaling its dorsal fin throws sparks, and you can almost smell the monster's flesh sizzling, but the creature remains standing. (19 lightning damage)
The merman leader also suffers a shock, but is able to dive away just in time to avoid the brunt of it, and resurfaces just a few feet away. (9 lightning damage)
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15.
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14. Headed for the deck.
• Merrow 1 (Gold cutlass): AC 13. 9 damage
• Merrow 2 (Aquamarine trident): AC 13
• Merrow 3 (Blue harpoon): AC 13
• Merrow 4 (Purple tentacle whip): AC 13
• Wereshark 1 (Hook-fin): AC 12. 19 damage
• Wereshark 2 (Snaggle-tooth): AC 12. 3 damage.
• Zale: 77/77hp. AC 16. Underwater.
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater.
Rolls
Merrow 1 (Gold Cutlass) DEX save vs. Lightning (DC 16) - (1d20+1)
(15) + 1 = 16
Wereshark 1 (Hook-fin) DEX save vs. Lightning (DC 16) - (1d20+1)
(11) + 1 = 12
Lightning placement vs. Zale's location - (1d8, 1d8)
1d8 : (1) = 1
1d8 : (4) = 4
+6 to hit, range 500/2000 ft., one target.
Hit: 4d10 bludgeoning damage.
After firing two shots Khiiral ducks behind the rail.
Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity, but the magic fades from the arrow on a hit or miss.
Rolls
Sharpshooter Shot - (1d20+5, 1d8+15)
1d20+5 : (13) + 5 = 18
1d8+15 : (5) + 15 = 20
Sharpshooter - (1d20+5, 1d8+15)
1d20+5 : (12) + 5 = 17
1d8+15 : (8) + 15 = 23
Battle Music
Everything happens in the blink of an eye. As the woman pleads for help, Zale dives into the water, spurred on by an urge known only to him. Sea-monsters burst from the sea confirming the woman's warnings. Ian shoots one in the chest, Nela calls down a bolt of lighting, and Khiiral shoots one of the weresharks dead. Grog struggles with one of the cannons. The targets are too low and too close, the cannonball will surely overshoot them. Underwater, Zale evades his pursuers and makes for the survivors. As Jack arrives on deck, Valrakas' voice is heard above the din.
"Shake out th' reefs! Full sail! Fly th' spinnaker!" the captain roars. "We're runnin', dammit!" the minotaur has heard all the stories, has some idea what's coming next, but it's too late. The merrow leader raises its cutlass, and surges forward with its two lieutenants. The merrows lob seashells onto the Kestrel's deck at the base of the mast. The shells shatter, and their contents burst into flames. (3x Alchemist's Fire)
The snaggle-toothed wereshark throws a net over the woman and child, and prepares to drag them both under the waves. The wereshark temporarily serves as a body shield for the fourth merrow, which points its purple tentacle whip at the ship, and levels two spells at its minotaur captain. The sound of crashing waves washes across the deck, but instead of crying out in pain, Valrakas merely laughs, even as a floating, spectral trident materializes and takes a stab at him, missing by mere inches. (Toll the Dead & Spiritual Weapon)
To Zale's surprise, the two weresharks that charged him do not pursue. They ignore him and swim away, in the direction of the Kestrel's rudder. He sees that they carry a length of massive chain between them.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. At Kestrel's waterline.
• Merrow 2 (Aquamarine trident): AC 13. At Kestrel's waterline.
• Merrow 3 (Blue harpoon): AC 13. At Kestrel's waterline.
• Merrow 4 (Purple tentacle whip): AC 18 (Three-fourths cover). 30 ft away.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. 3 damage. 30 ft away. Has the hostages in its net.
• Zale: 77/77hp. AC 16. Underwater.
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater.
Rolls
Valrakas saving throws: WIS & DEX - (1d20, 1d20)
1d20 : (20) = 20
1d20 : (11) = 11
Melee spell attack vs. Valrakas (AC 11) - (1d20+7, 1d8+4)
1d20+7 : (3) + 7 = 10
1d8+4 : (3) + 4 = 7
Rolls
attack and damage - (1d20+5, 1d8+5)
1d20+5 : (2) + 5 = 7
1d8+5 : (8) + 5 = 13
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Merrow 1 (Gold cutlass): AC 13. 8 damage. At Kestrel's waterline.
• Merrow 2 (Aquamarine trident): AC 13. At Kestrel's waterline.
• Merrow 3 (Blue harpoon): AC 13. At Kestrel's waterline.
• Merrow 4 (Purple tentacle whip): AC 18 (Three-fourths cover). 30 ft away.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. 3 damage. 30 ft away. Has the hostages in its net.
• Zale: 77/77hp. AC 16. Underwater.
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater.
He then ducks back down behind the rail.
Rolls
Sharpshooter on WS2 - (1d20+5, 1d8+15)
1d20+5 : (15) + 5 = 20
1d8+15 : (6) + 15 = 21
Sharpshooter on WS2 - (1d20+5, 1d8+15)
1d20+5 : (13) + 5 = 18
1d8+15 : (2) + 15 = 17
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Below deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. At Kestrel's waterline.
• Merrow 2 (Aquamarine trident): AC 13. At Kestrel's waterline.
• Merrow 3 (Blue harpoon): AC 13. At Kestrel's waterline.
• Merrow 4 (Purple tentacle whip): AC 18 (Three-fourths cover). 30 ft away.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. 41 damage (bloodied). 30 ft away. Has the hostages in its net.
• Zale: 77/77hp. AC 16. Underwater.
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater.
Phillip starts to head for the top deck.
OOC: Call lightning behind caster to light up its life.
Rolls
Call Lightning Electrical Damage - (3d10)
(267) = 15
Nela causes another lightning bolt to stab down practically on top of the spellcaster merrow's head. The creature fails to dodge away and takes the full force of the spell! The webbing in between its fingers light up, and is flesh sizzles. (15 lightning damage)
It's a close call for Zale, who is just below he surface.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Headed for the deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. At Kestrel's waterline.
• Merrow 2 (Aquamarine trident): AC 13. At Kestrel's waterline.
• Merrow 3 (Blue harpoon): AC 13. At Kestrel's waterline.
• Merrow 4 (Purple tentacle whip): AC 18 (Three-fourths cover). 15 damage. 30 ft away.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. 41 damage (bloodied). 30 ft away. Has the hostages in its net.
• Zale: 77/77hp. AC 16. Underwater.
• Wereshark 3 (Eyepatch): AC 12. Underwater.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater.
Rolls
DEX save for half damage (DC 16) - (1d20)
(11) = 11
Lightning placement vs. Zale's location - (1d8, 1d8)
1d8 : (6) = 6
1d8 : (5) = 5
One of the ship's gunners rushes to assist Grog with the cannon. But once it becomes clear to him what the barbarian intends, he attempts to talk Grog out of it.
Zale bursts out of the water and kicks the wereshark's nerve center right behind the knee. Then follows up with a flurry of strikes to the midsection.
Can I use my 45ft movement to swim away, taking the survivors with me? Safely enough so the don't drown?
Rolls
Attack 1 - (1d20+6, 1d8+3)
1d20+6 : (18) + 6 = 24
1d8+3 : (8) + 3 = 11
CON save vs Stunning Strike (DC 14) - (1d20+3)
(8) + 3 = 11
Attack 2 (advantage vs. stunned) - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (20) + 6 = 26
1d20+6 : (13) + 6 = 19
1d8+3 : (5) + 3 = 8
Crit damage - (1d8)
(1) = 1
Attack 2 (advantage vs. stunned) - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (4) + 6 = 10
1d20+6 : (2) + 6 = 8
1d8+3 : (4) + 3 = 7
Attack 2 (advantage vs. stunned) - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (16) + 6 = 22
1d20+6 : (8) + 6 = 14
1d8+3 : (3) + 3 = 6
Spellcaster's CON save vs Stunning Strike (DC 14) - (1d20)
(7) = 7
Battle Music
Zale hits the nerve center dead on, and the wereshark goes stiff before tumbling lifelessly into the water. The genasi follows up with a finger-jab to the base of the spellcasting merrow's spine, immobilizing the monster. Then, grabbing the survivors bundled up in the net, Zale makes for the Kestrel. But how is he going to get past those merrows?
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Headed for the deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Zale: 77/77hp. AC 16. 10 ft away. Has the survivors in a net.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. At Kestrel's waterline.
• Merrow 2 (Aquamarine trident): AC 13. At Kestrel's waterline.
• Merrow 3 (Blue harpoon): AC 13. At Kestrel's waterline.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 30 ft away. Stunned.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. DEAD
• Wereshark 3 (Eyepatch): AC 12. Underwater & unseen.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater & unseen.
"Grog help!"
The monosyllabic barbarian is able to douse one fire. Two still remain.

Round 2: Enemies
Battle Music
Valrakas draws his cutlass against the floating trident, but the merrow cleric is still paralyzed by Zale's nerve jab, and the spectral weapon just hovers by the captain, inert. "Steady, lads! Their trap ain't sprung yet! This is just th' beginni--"
Valrakas is cut off as four grapnels clatter onto the poop deck and hold fast to the stern rail. Several shark-headed figures clamber aboard, led by a hulking hammerhead. Off the starboard bow, the merrow captain lobs another fire-bomb at the ship, then raises his gold cutlass and dives. The trident-wielding lieutenant follows suit. Four small fires dot the deck now, billowing acrid smoke. The other lieutenant dives as well, but not before attempting to harpoon Khiiral. The barbed shaft thuds into the rail, and wood chips fly when the weapon is wrenched away by the diving merrow.
What do you do?
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16.
• Nela: 51/51hp. AC 15. Concentrating (Call Lightning).
• Domare: 1/1hp. AC 13.
• Shine: 59/59p. AC 12.
• Kitty: 52/52hp. AC 12.
• Phillip: 79/79hp. AC 15. Headed for the deck.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Zale: 77/77hp. AC 16. 10 ft away. Has the survivors in a net.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. Underwater & unseen.
• Merrow 2 (Aquamarine trident): AC 13. Underwater & unseen.
• Merrow 3 (Blue harpoon): AC 13. Underwater & unseen.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 30 ft away. Stunned.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. DEAD
• Wereshark 3 (Eyepatch): AC 12. Underwater & unseen.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater & unseen.
• Wereshark 5 (Hammerhead): on the poop deck
• Wereshark 6 (Mako): on the poop deck
• Wereshark 7 (Blackfin): on the poop deck
• Wereshark 8 (Sixgill): on the poop deck
Rolls
Harpoon vs. Khiiral (AC 17) - (1d20+6)
(6) + 6 = 12
If Nela uses Control Water to create a wave to wash and over the deck, can I swim up the wave?
Nela: Yes, you can cast a different spell and maintain Concentration on Call Lightning as long as the new spell does not require Concentration. See here.
Rolls
Concentration check to maintain Call Lightning due to casting. 10 DC. - (1d20+1)
(18) + 1 = 19
Rolls
Greatclub - (1d8+3)
(3) + 3 = 6
roll to hit. - (1d20+7)
(2) + 7 = 9
Attack 2 - (1d20+7, 1d8+3)
1d20+7 : (1) + 7 = 8
1d8+3 : (4) + 3 = 7
And 3 feet of water can easily sweep people off their feet.
Rolls
pistol - (1d20+5, 1d8+5)
1d20+5 : (4) + 5 = 9
1d8+5 : (1) + 5 = 6
"Grog slash!"
He goes into an absolute frenzy as he takes up his greataxe and barrels towards the nearest finned bugger to make them shark fin soup!
At 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When the rage ends you gain one level of exhaustion.
Mindless Rage
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Rolls
Attack 1 - great weapon master(taking -5 to attack for +10 dam on hit) - (1d20+2, 1d12+16)
1d20+2 : (2) + 2 = 4
1d12+16 : (9) + 16 = 25
Attack 2 - (1d20+7, 1d12+6)
1d20+7 : (4) + 7 = 11
1d12+6 : (5) + 6 = 11
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16. On the poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side).
• Phillip: 79/79hp. AC 15.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. At the helm.
• Zale: 77/77hp. AC 16. 10 ft away. Has the survivors in a net.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. Underwater & unseen.
• Merrow 2 (Aquamarine trident): AC 13. Underwater & unseen.
• Merrow 3 (Blue harpoon): AC 13. Underwater & unseen.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 30 ft away. Stunned.
• Wereshark 1 (Hook-fin): AC 12. DEAD
• Wereshark 2 (Snaggle-tooth): AC 12. DEAD
• Wereshark 3 (Eyepatch): AC 12. Underwater & unseen.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater & unseen.
• Wereshark 5 (Hammerhead): AC 12. Raging. On the poop deck
• Wereshark 6 (Mako): AC 12. On the poop deck
• Wereshark 7 (Blackfin): AC 12. On the poop deck
• Wereshark 8 (Sixgill): AC 12. In the water off the ship's port stern.
Rolls
Phillip - (1d20+7)
(18) + 7 = 25
Jack - (1d20+5)
(12) + 5 = 17
Valrakas - (1d20+6)
(16) + 6 = 22
Khiiral - (1d20+3)
(16) + 3 = 19
Ian - (1d20+2)
(16) + 2 = 18
Weresharks - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (10) + 4 = 14
1d20+4 : (13) + 4 = 17
1d20+4 : (17) + 4 = 21
1d20+4 : (17) + 4 = 21
Grog - (1d20+7)
(10) + 7 = 17
Kitty - (1d20+4)
(7) + 4 = 11
Rolls
STR save - (1d20+3)
(6) + 3 = 9
Zale and the survivors tumble onto the deck. Soaked and bruised, but otherwise okay.
Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action. Action Surge to rapier twice more. All on the Blackfin, unless he dies. If he goes down, subsequent attacks are on Mako.
52/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1
Rolls
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (5) + 6 = 11
1d8+3 : (5) + 3 = 8
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (8) + 6 = 14
1d8+3 : (6) + 3 = 9
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (2) + 5 = 7
1d6+2 : (1) + 2 = 3
Action Surge Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (17) + 6 = 23
1d8+3 : (1) + 3 = 4
Action Surge Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (15) + 6 = 21
1d8+3 : (5) + 3 = 8
Battle Music
With a bellow of rage, Valrakas lowers his horned head and charges the hammerhead. Sparks fly from the minotaur's copper-tipped horns as he gores the wereshark in the thigh. The captain then slashes at the creature's belly with his cutlass before ramming it hard in the chest, sending the fish-man flying over the rail and into the water.
Horns (Reckless): 5 piercing
Cutlass (Reckless): 5 slashing
Storm of Fury: 5 lightning damage
Hammering Horns: Success
With blinding speed, Jack goes to his captain's aid and unleashes a flurry of stabs and slashes at the sharkmen. The fighter nails the blackfin several times, but neither the half-elf's nor the minotaur's weapons seem to be able to wound these creatures as effectively as expected.
Rapier hit: 4 piercing
Handaxe miss.
Rapier hit: 2 piercing
Rapier hit: 4 piercing
Enemy turn coming next.
• Khiiral: 68/68hp. AC 17.
• Grog: 101/101hp. AC 16. Raging. On the poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 52/52hp. AC 14.
• Valrakas: 69/69hp. AC 11. Raging. Reckless. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage. Underwater & unseen.
• Merrow 2 (Aquamarine trident): AC 13. Underwater & unseen.
• Merrow 3 (Blue harpoon): AC 13. Underwater & unseen.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 30 ft away. Stunned.
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): AC 12. Underwater & unseen.
• Wereshark 4 (Scarface): AC 12. 31 damage. Underwater & unseen.
• Wereshark 5 (Hammerhead): AC 12. 15 damage. Raging. In the water off the ship's port stern.
• Wereshark 6 (Mako): AC 12. On the poop deck
• Wereshark 7 (Blackfin): AC 12. 10 damage. On the poop deck
• Wereshark 8 (Sixgill): AC 12. In the water off the ship's port stern.
Rolls
Valrakas' Horns (Reckless) - (1d20+7, 1d10+9)
1d20+7 : (5) + 7 = 12
1d10+9 : (1) + 9 = 10
Valrakas' Cutlass (Reckless) - (1d20+7, 1d6+9)
1d20+7 : (8) + 7 = 15
1d6+9 : (2) + 9 = 11
Hammering Horns (Advantage) - (1d20+10, 1d20+10)
1d20+10 : (12) + 10 = 22
1d20+10 : (13) + 10 = 23
Hammerhead's Shove resist - (1d20+4)
(6) + 4 = 10
Hammerhead DEX save vs DC 12 - (1d20+1)
(2) + 1 = 3
Lightning damage - (2d6)
(41) = 5
forgot Reckless advantage: horns, cutlass - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (13) + 7 = 20
Raging advantage for Hammerhead's Shove resist - (1d20+4)
(14) + 4 = 18
In any case, Kitty will take the Dodge action.

Round 4: Enemies
Battle Music
As the fight breaks out on the poop deck, the Kestrel suddenly lurches and begins moving backwards! Off the stern, chains attached to the rudder are pulled taught as a massive creature, part dragon, part turtle, begins towing the vessel to some unknown destination under the guidance of the two merrow lieutenants.
Regaining control of its limbs, the spellcaster surges forward to catch up with the ship. With a sweeping gesture followed by a clenched fist takes another stab at Valrakas with the floating trident, (5 piercing damage) drawing blood, and whipping the weresharks into a frenzy. Then, the merrow casts a baleful curse on the crew members at the rail. (Casting Bane. Phillip saves, Ian and Khiiral fail. 1d4 penalty on attacks & saves)
Barking commands while waving his golden cutlass in the air, the merrow captain rallies his troops. (Rally Maneuver: Scarface regains 3hp)
With renewed vigor, the scarred wereshark that Zake encountered earlier leaps over rail, and bites a chunk out of Valrakas (5 piercing) before throwing a net over the minotaur. (Valrakas is Restrained)
Folowing its buddy over the rail is the eyepatch-wearing wereshark. It falls upon the captain with its jaws (Mislabeled roll. 15 vs. AC hits: 6 piercing damage), and a vicious, two-handed stab with its crude trident. (6 piercing)
The Blackfin retaliates against Jack with a sweep of its tail and a quick thrust with its wickedly barbed harpoon. The tail swipe rocks the fighter (8 bludgeoning) but he manages to maintain his footing. It's enough to create an opening for the harpoon, which catches him in the side (7 piercing). The wereshark yanks on the line in an attempt to drag the half-elf overboard, but Jack proves too strong.
Sixgill faces off against Grog, sweeping with its tail and slashing with its rusty cutlass. (miss and hit. 2 slashing after DR)
The grapnel lines go taut as Hammerhead and Mako attempt to climb back up the stern. Meanwhile, four new grappling hooks clatter onto the deck, and are pulled secure against the port rail, promising the arrival of more boarders!
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): Trident. AC 12. On poop deck.
• Wereshark 4 (Scarface): Net. AC 12. 28 damage. On poop deck.
• Wereshark 5 (Hammerhead): Greatsword. AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako): Harpoon. AC 12. Climbing.
• Wereshark 7 (Blackfin): Harpoon. AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill): Cutlass. AC 12. On poop deck.
• Boarder 9: Climbing up port hull.
• Boarder 10: Climbing up port hull.
• Boarder 11: Climbing up port hull.
• Boarder 12: Climbing up port hull.
Rolls
CHA saves vs. DC 14: Ian, Khiiral, Phillip - (1d20+2, 1d20-6, 1d20)
1d20+2 : (9) + 2 = 11
1d20-6 : (4) - 6 = -2
1d20 : (19) = 19
Melee spell attack vs. Valrakas (AC 11) - (1d20+6, 1d8+4)
1d20+6 : (19) + 6 = 25
1d8+4 : (5) + 4 = 9
Gold Cutlass: Rally Maneuver - (1d8-1)
(4) - 1 = 3
Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (2) + 7 = 9
2d10+4 : (42) + 4 = 10
Scarface net vs. Valrakas (advantage) vs. AC 11 - (1d20+1, 1d20+1)
1d20+1 : (13) + 1 = 14
1d20+1 : (4) + 1 = 5
Scarface bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (8) + 7 = 15
1d20+7 : (2) + 7 = 9
2d10+4 : (26) + 4 = 12
Eyepatch trident vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d8+4)
1d20+7 : (2) + 7 = 9
1d20+7 : (11) + 7 = 18
1d8+4 : (8) + 4 = 12
Blackfin tail vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (10) + 7 = 17
1d6+4 : (4) + 4 = 8
Jack: DC 14 STR save vs. Prone (Remarkable Athlete) - (1d20+7)
(17) + 7 = 24
Blackfin harpoon vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d6+4 : (3) + 4 = 7
STR contest: Jack vs. Blackfin - (1d20+7, 1d20+4)
1d20+7 : (15) + 7 = 22
1d20+4 : (16) + 4 = 20
Sixgill tail vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d6+4 : (6) + 4 = 10
Sixgill cutlass vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (16) + 7 = 23
1d6+4 : (1) + 4 = 5
Valrakas CON save vs. 2 wereshark bites (DC 14) - (1d20+4, 1d20+4)
Fires at scarface
Rolls
shoots - (1d20+5, 1d8+5, 1d4)
1d20+5 : (11) + 5 = 16
1d8+5 : (6) + 5 = 11
1d4 : (3) = 3
If Scarface survives this day, it will be with several new scars.
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 20ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch): AC 12. On poop deck.
• Wereshark 4 (Scarface): AC 12. 33 damage. On poop deck.
• Wereshark 5 (Hammerhead): AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako): AC 12. On poop deck
• Wereshark 7 (Blackfin): AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill): AC 12. Climbing.
• Boarder 9: Climbing up port hull.
• Boarder 10: Climbing up port hull.
• Boarder 11: Climbing up port hull.
• Boarder 12: Climbing up port hull.
OOC: Nela has casted Vitriolic Sphere. 24 HP acid damage save for half and not get an addition 5d4 acid damage the next round. DEX save 16 DC.
Rolls
Vitriolic Sphere acid damage - (10d4)
(2144422122) = 24
Possible secondary damage - (5d4)
(41344) = 16
DEX saves vs. DC 16 - (1d20+3, 1d20+3, 1d20+3, 1d20+3)
1d20+3 : (3) + 3 = 6
1d20+3 : (15) + 3 = 18
1d20+3 : (1) + 3 = 4
1d20+3 : (7) + 3 = 10
The ball of sticky green vitriol blooms and splatters the four weresharks climbing the port side, blistering their flesh.
• Khiiral: 68/68hp. AC 17. Bane.
• Grog: 99/101hp. AC 16. Raging. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15.
• Jack: 37/52hp. AC 14.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. On deck with survivors.
• Merrow 1 (Gold cutlass): AC 13. 9 damage.
• Merrow 2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• Merrow 3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• Merrow 4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• Wereshark 1 (Hook-fin): DEAD
• Wereshark 2 (Snaggle-tooth): DEAD
• Wereshark 3 (Eyepatch, net): AC 12. On poop deck.
• Wereshark 4 (Scarface, trident): AC 12. 33 damage. On poop deck.
• Wereshark 5 (Hammerhead, greatsword): AC 12. 15 damage. Climbing.
• Wereshark 6 (Mako, harpoon): AC 12. Climbing.
• Wereshark 7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• Wereshark 8 (Sixgill, cutlass): AC 12. Climbing.
• Wereshark 9 (Bait): 12 damage. Climbing up port hull.
• Wereshark 10 (Chum): 24 damage. Climbing up port hull.
• Wereshark 11 (Flotsam): 24 damage. Climbing up port hull.
• Wereshark 12 (Jetsam): 24 damage. Climbing up hull.
Rolls
Attacks - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (6) + 2 = 8
1d20+2 : (5) + 2 = 7
Rolls with advantage - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (6) + 2 = 8
1d20+2 : (18) + 2 = 20
Damage - (1d12+16, 1d12+16, 1d12+16)
1d12+16 : (5) + 16 = 21
1d12+16 : (8) + 16 = 24
1d12+16 : (2) + 16 = 18
Grog swings his greataxe at Sixgill with a savagery that would have slain a lesser foe. (Hit, Miss, Hit. 19 slashing damage) Though wounded, the wereshark laughs as it and the dwarf circle each other.
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Main deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. Main deck with survivors.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 41 damage. 10ft away to starboard. Concentrating (Bane).
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 33 damage. On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage. Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage. Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage. Climbing up port hull. Vitriol.
Glancing aft, Zale sees the captain in dire straits, entangled in a net, flanked by foes, including a floating trident...what, is that witch still around?! Spotting the spellcasting merrow to starboard, Zale casts the net, then leaps from the rail to rain down kicks and punches on the ensnared creature.
Rolls
Net - (1d20+3)
(13) + 3 = 16
Extra attack: Unarmed strike, advantage vs. Restrained. - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (9) + 6 = 15
1d20+6 : (4) + 6 = 10
1d8+3 : (2) + 3 = 5
Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d20+6 : (4) + 6 = 10
1d8+3 : (8) + 3 = 11
Flurry of Blows, advantage vs. Restrained - (1d20+6, 1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d20+6 : (4) + 6 = 10
1d8+3 : (8) + 3 = 11
Zale catches the merrow in the net, then beats its face to a pulp, but this cleric of Dagon spits blood and fights on!
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Main deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 68 damage (bloodied). 10ft away to starboard. Concentrating (Bane). Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 33 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
Rolls
Three Concentration checks vs. DC 10, 11, 11. - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (10) + 2 = 12
1d20+2 : (9) + 2 = 11
1d20+2 : (14) + 2 = 16
Rolls
Attk 1 - (1d20+7, 1d8+5)
1d20+7 : (16) + 7 = 23
1d8+5 : (5) + 5 = 10
attk 2 - (1d20+7, 1d8+5)
1d20+7 : (3) + 7 = 10
1d8+5 : (3) + 5 = 8
Phillip leaps into the fray on the poop deck. He attacks Eye-patch, but both swings miss. Luckily, the oversized club hits Scarface by mistake, sending blood and shark teeth flying.
• Khiiral: 68/68hp. AC 17. Bane. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Raging. Poop deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 68 damage (bloodied). 10ft away to starboard. Concentrating (Bane). Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
He fires his bow twice at the one who placed the curse on the crew.
Rolls
Attack M4 with bane - (1d20+10, 1d4, 1d8+6)
1d20+10 : (20) + 10 = 30
1d4 : (1) = 1
1d8+6 : (2) + 6 = 8
Attack M4 with bane - (1d20+10, 1d4, 1d8+5)
1d20+10 : (9) + 10 = 19
1d4 : (2) = 2
1d8+5 : (8) + 5 = 13
Crit - (1d8)
(5) = 5
Crit fish - (1d20)
(18) = 18
Despite the hampering curse, Khiiral's arrows hit the merrow right where it hurts, breaking its focus on the spell. Greenish blood bubbles up from its mouth and gills as it struggles feebly to free itself from the net.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Raging. Poop deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 93 damage (bloodied). 10ft away to starboard. Controls Spiritual Weapon. Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 10 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
Rolls
Two Concentration checks vs. DC 10 - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (2) + 2 = 4
Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action.
37/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1
Rolls
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (8) + 6 = 14
1d8+3 : (5) + 3 = 8
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (3) + 6 = 9
1d8+3 : (1) + 3 = 4
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (6) + 5 = 11
1d6+2 : (2) + 2 = 4
Jack redoubles his efforts but the Blackfin proves an elusive opponent, and the half-elf's rapier barely pricks it on the shoulder once. Hit, miss, miss. 4 piercing damage vs. Blackfin.
Lightning arcs from Valrakas' burnished horns towards his captors as he struggles to free himself, but the electrified horns are fouled in the net. Eyepatch takes 7 lightning damage.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 99/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 51/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 79/79hp. AC 15. Raging. Poop deck.
• Jack: 37/52hp. AC 14. Poop deck.
• Valrakas: 22/69hp. AC 11. Raging. Reckless. Restrained. At the helm.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• M1 (Gold cutlass): AC 13. 9 damage.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle.
• M4 (Purple tentacle whip): AC 13. 93 damage (bloodied). 10ft away to starboard. Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Port rail.
• W6 (Mako, harpoon): AC 12. Climbing.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait): AC 12. 12 damage. Climbing up port hull.
• W10 (Chum): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W11 (Flotsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• W12 (Jetsam): AC 12. 24 damage (bloodied). Climbing up port hull. Vitriol.
• Dragon Turtle: 30 ft astern. Chained to rudder.
Rolls
Valrakas escape attempt (DC 10) - (1d20)
(11) = 11
Eyepatch DC 12 DEX save vs. Storm of Fury, lightning damage - (1d20+1, 2d6)
1d20+1 : (1) + 1 = 2
2d6 : (52) = 7
forgot disadvantage roll for Valrakas escape attempt (DC 10) - (1d20)
(3) = 3

Round 5: Enemies
Battle Music
The Kestrel shudders as she is dragged backward with each powerful stroke of the the draconic turtle's flippers. The huge beast raises its head and blows scalding steam into the air as the merrow lieutenants prod it onward.
The merrow leader swims back and forth, waving its gold cutlass, barking commands. (Commander's Strike: Hammerhead makes a third attack using its reaction, 7 added to damage.)
Off the starboard bow, the merrow cleric tries to wriggle free of its entanglement. Having lost sight of Valrakas, it stabs blindly with the floating trident. (Advantage against Restrained target canceled by Disadvantage against unseen target: 5 piercing damage)
On the poop deck, Eyepatch bites a chunk out of Valrakas, shoulder, then thwacks the back of the minotaur's knees with its tail, sending the the captain sprawling. Valrakas Prone. 3 bludgeoning, 5 piercing
Laughing maniacally, Scarface stabs at the downed captain twice (4+3 piercing). Then Eyepatch & Scarface start hauling the nearly unconscious captain towards the stern rail, leaving a trail of blood on the deck.
Mako & Hammerhead leap onto the deck and whip Phillip across the ribs with their tails. (Hit & hit: 4+4 bludgeoning) Mako then stabs him in the leg with its harpoon. The wereshark yanks on the line but the barb tears away from Phillip's leg, and the angry tourist keeps his footing, (Hit. 4 piercing. Phillip wins STR contest) but is left wide open for the Hammerhead's ferocious slashes with its massive cutlass. (Hit & hit: 7+3 slashing)
Blackfin hits Jack with a glancing blow using its tail. (5 bludgeoning damage) Again, the hardy half-elf sailor stays upright, and the wereshark miscalculates with its harpoon thrust.
Sixgill tries to knock Grog off is feet, but the raging dwarf is steady as a rock, (5 bludgeoning damage) and the wereshark's rusty cutlass hardly even scratches him! (4 slashing damage)
Still dripping vitriol from Nela's spell, four more werehsarks clamber over the port rail. (Chum, Flotsam, and Jetsam take 16 acid damage)
Bait and Chum hurl their harpoons angrily at Nela. Bait's wild throw sends its weapon into the rigging, impossible to retrieve without climbing. Chum has better aim, and the barbed weapon buries itself in the doctor's side. (6 piercing) The wereshark hauls mightily on the line, yanking Nela off her steed and sending her plummeting from the sky. She hits the deck hard. (10 bludgeoning damage, and Prone) Miraculously, she is able to stay conscious, and focused on her spell.
Flotsam advances on Khiiral and tries to knock the archer's bow out of his hands, but the nimble elf is too fast, and the wereshark's cutlass doesn't even come close.
Grinning widely, Jetsam goes after Ian. The wereshark captures the First Mate in its net. Luckily, its vicious swipe with its hook-hand misses Ian's eye. (Ian is Restrained)
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 35/51hp. AC 15. Concentrating (Control Water). Main deck. Prone
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp (bloodied). AC 11. Raging. Prone. Restrained.
• Zale: 77/77hp. AC 16. 10ft away to starboard.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip): AC 13. 93 damage (bloodied). Off starboard bow. Controls Spiritual Weapon. Restrained.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait, unarmed): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Rolls
Gold Cutlass: Commander's Strike - (1d8-1)
(8) - 1 = 7
M4 escape attempt (DC 10) - (1d20)
(2) = 2
M4 Melee spell attack vs. Valrakas (AC 11) - (1d20+6, 1d8+4)
1d20+6 : (9) + 6 = 15
1d8+4 : (6) + 4 = 10
Eyepatch tail vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (18) + 7 = 25
1d20+7 : (9) + 7 = 16
1d6+4 : (2) + 4 = 6
Valrakas STR save (DC14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (4) + 7 = 11
1d20+7 : (6) + 7 = 13
Eyepatch bite vs. Valrakas (advantage) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (15) + 7 = 22
1d20+7 : (17) + 7 = 24
2d10+4 : (15) + 4 = 10
Scarface trident vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d8+4)
1d20+7 : (15) + 7 = 22
1d20+7 : (6) + 7 = 13
1d8+4 : (5) + 4 = 9
Scarface trident vs. Valrakas (advantage) - (1d20+7, 1d20+7, 1d8+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (19) + 7 = 26
1d8+4 : (3) + 4 = 7
Mako tail vs. Phillip (AC 15) - (1d20+7, 1d6+4)
1d20+7 : (11) + 7 = 18
1d6+4 : (4) + 4 = 8
Phillip STR save (DC 14) vs. Prone (advantage) - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (18) + 7 = 25
Mako harpoon vs. Phillip (AC 15) - (1d20+7, 1d6+4)
1d20+7 : (10) + 7 = 17
1d6+4 : (4) + 4 = 8
STR contest: Phillip (Raging advantage) vs. Mako - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (19) + 7 = 26
1d20+4 : (12) + 4 = 16
Hammerhead tail (Reckless advantage) vs. Phillip (AC 15) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (11) + 7 = 18
1d20+7 : (19) + 7 = 26
1d6+4 : (4) + 4 = 8
Phillip STR save (DC 14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (2) + 7 = 9
1d20+7 : (18) + 7 = 25
Hammerhead greatsword 1 (Reckless advantage) vs. Phillip (AC 15) - (1d20+7, 1d20+7, 2d6+4)
1d20+7 : (11) + 7 = 18
1d20+7 : (10) + 7 = 17
2d6+4 : (56) + 4 = 15
Hammerhead greatsword 2 (Reckless advantage) vs. Phillip (AC 15) - (1d20+7, 1d20+7, 2d6+4)
1d20+7 : (7) + 7 = 14
1d20+7 : (19) + 7 = 26
2d6+4 : (12) + 4 = 7
Blackfin tail vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d6+4 : (1) + 4 = 5
Jack: DC 14 STR save vs. Prone (Remarkable Athlete) - (1d20+7)
(7) + 7 = 14
Blackfin harpoon vs. Jack (AC 14) - (1d20+7, 1d6+4)
1d20+7 : (5) + 7 = 12
1d6+4 : (4) + 4 = 8
Sixgill tail vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (11) + 7 = 18
1d6+4 : (3) + 4 = 7
Grog STR save (DC 14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (20) + 7 = 27
1d20+7 : (5) + 7 = 12
Sixgill cutlass vs. Grog (AC 16) - (1d20+7, 1d6+4)
1d20+7 : (9) + 7 = 16
1d6+4 : (4) + 4 = 8
Bait harpoon (range disadvantage) vs. Nela (AC 14) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (20) + 7 = 27
1d6+4 : (1) + 4 = 5
Chum harpoon (range disadvantage) vs. Nela (AC 14) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d20+7 : (17) + 7 = 24
1d6+4 : (2) + 4 = 6
STR contest: Nela vs. Chum - (1d20+0, 1d20+4)
1d20+0 : (13) = 13
1d20+4 : (20) + 4 = 24
Falling damage - (3d6)
(136) = 10
Nela: 2 Concentration checks (DC 10) - (1d20+1, 1d20+1)
1d20+1 : (19) + 1 = 20
1d20+1 : (17) + 1 = 18
Flotsam Disarm attempt vs. Khiiral's Acrobatics - (1d20+7, 1d20+8)
1d20+7 : (4) + 7 = 11
1d20+8 : (9) + 8 = 17
Flotsam Disarm attempt 2 vs. Khiiral's Acrobatics - (1d20+7, 1d20+8)
1d20+7 : (2) + 7 = 9
1d20+8 : (16) + 8 = 24
Jetsam net vs. Ian (AC 17) - (1d20+7)
(11) + 7 = 18
Jetsam hook (advantage vs. Restrained) vs. Ian (AC 17) - (1d20+7, 1d20+7, 1d4+4)
1d20+7 : (6) + 7 = 13
1d20+7 : (3) + 7 = 10
1d4+4 : (1) + 4 = 5
Rolls
Unarmed strike, advantage vs. Restrained - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (5) + 6 = 11
1d20+6 : (12) + 6 = 18
1d6+3 : (2) + 3 = 5
Extra Attack: Unarmed strike, advantage vs. Restrained - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (2) + 6 = 8
1d20+6 : (13) + 6 = 19
1d6+3 : (1) + 3 = 4
Bonus action: Unarmed strike, advantage vs. Restrained - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (14) + 6 = 20
1d20+6 : (17) + 6 = 23
1d6+3 : (6) + 3 = 9
Rolls
Acrobatics check 20 DC - (1d20+3)
(19) + 3 = 22
Rolls
dex check, str check - (1d20+5, 1d20+2)
1d20+5 : (1) + 5 = 6
1d20+2 : (20) + 2 = 22
Zale rams the spellcaster with the force of a speeding narwhal, and is just as deadly. Its ribcage crushed, the merrow goes limp and begins to slowly sink still wrapped in the net. On the poop deck, the floating trident winks out of existence.
Her palms torn, blood seeping from the wound in her side Nela clings to the rigging desperately.
Ian fails to wriggle free from the net.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). In the rigging 25ft above main deck.
• Shine: 59/59p. AC 12. Flying 40ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp (bloodied). AC 11. Raging. Prone. Restrained.
• Zale: 77/77hp. AC 16.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip): 111 damage. DEAD.
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait, unarmed): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
EDIT: There is also the purple tentacle whip. The merrow cleric never got to use it but I will tell you that it's badass. Monks can't use it, unfortunately, but some if the other PCs can.
But Shine could come get you, couldn't she? You'd still need to leap over to her from the rigging. Acrobatics DC 16.
I totally cannot use the whip, or I can use it without adding proficiency bonus?
Okay. Great use of Misty Step, and it only requires a bonus action, so I see how you would think you can use your action to cast Cure Wounds, but you can't cast both these spells on the same turn.
Here's the relevant text from page 202 of the Player's Handbook:
Most spells require a single action to cast, but some
spells require a bonus action, a reaction, or much more
time to cast.
Bonus Action
A spell cast with a bonus action is especially swift. You
must use a bonus action on your turn to cast the spell,
provided that you haven’t already taken a bonus action
this turn. You can’t cast another spell during the same
turn, except for a cantrip with a casting time of 1 action.
Zale:
You can use it without proficiency (martial weapon proficiency is required). It's a magic item that requires attunement, so if you or anyone were to use it during this battle, it would only function as a regular whip.
Rolls
frostbite cold damage - (2d6)
(11) = 2
Wereshark's CON save DC 16 - (1d20+3)
(14) + 3 = 17
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp (bloodied). AC 11. Raging. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 15 damage. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): AC 12. 19 damage. On poop deck.
• W9 (Bait, unarmed): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
He lets off another barrage of blows with his greataxe, hoping to not only make chum, but a sharkskin suit and a shark's head hat as well.
Rolls
Attack 1 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (17) + 2 = 19
1d20+2 : (16) + 2 = 18
1d12+16 : (3) + 16 = 19
Attack 2 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (13) + 2 = 15
1d20+2 : (18) + 2 = 20
1d12+16 : (6) + 16 = 22
Attack 3 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (11) + 2 = 13
1d20+2 : (13) + 2 = 15
1d12+16 : (12) + 16 = 28
Rolls
Attack 1 - (1d12+16)
(10) + 16 = 26
Grog's greataxe cuts Sixgill in half and bites deep into Hammerhead's side!
Three hits: 13 + 11 + 14 = 38 total slashing damage. The first 26 drop Sixgill. Hammerhead takes the other 12.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp (bloodied). AC 11. Raging. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): AC 12. 38 damage (bloodied). On poop deck.
• W5 (Hammerhead, greatsword): AC 12. 27 damage. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, unarmed): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action.
32/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1
Rolls
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (20) + 6 = 26
1d8+3 : (3) + 3 = 6
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (14) + 6 = 20
1d8+3 : (1) + 3 = 4
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (7) + 5 = 12
1d6+2 : (1) + 2 = 3
Rapier Attack Crit! - (1d8)
(1) = 1
Jack stabs that ugly, scarred face twice with his rapier, then finishes the job with an axe-chop to the wereshark's collarbone. Scarface hits the deck, quite dead.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp. AC 11. Raging. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 7 damage. On poop deck.
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): AC 12. 27 damage (bloodied). Raging. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, harpoon): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
The Kestrel's minotaur captain fights for his life. Eyepatch is gored twice, then receives a jolt of lightning from the copper-tipped horns, and staggers back towards the helm.
Eyepatch takes 6 + 4 piercing damage, and 7 lightning damage. Shove attempt succeeds.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 50/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 24 damage. On poop deck.
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): AC 12. 27 damage (bloodied). Raging. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, harpoon): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Rolls
Valrakas horns vs. Eyepatch - (1d20+7, 1d10+6)
1d20+7 : (8) + 7 = 15
1d10+6 : (6) + 6 = 12
Extra attack: horns vs. Eyepatch - (1d20+7, 1d10+6)
1d20+7 : (18) + 7 = 25
1d10+6 : (3) + 6 = 9
Bonus action Shove via Hammering Horns (Raging advantage + Brawny), - (1d20+10, 1d20+10)
1d20+10 : (5) + 10 = 15
1d20+10 : (19) + 10 = 29
Eyepatch's Shove resist - (1d20+4)
(15) + 4 = 19
Eyepatch DEX save vs. Storm of Fury (DC 12) - (1d20+1)
(4) + 1 = 5
Lightning damage - (2d6)
(16) = 7
Health: Injured I've got me at 57/79 you 've got me at 50/79 wheres the other 7 dmg?
Rage 1 /2
Rolls
GreatClub -1 - (1d20+7, 1d8+5)
1d20+7 : (6) + 7 = 13
1d8+5 : (7) + 5 = 12
Great Club -2 - (1d20+7, 1d8+5)
1d20+7 : (1) + 7 = 8
1d8+5 : (7) + 5 = 12
Adv incase i gots it - (1d20+7)
(14) + 7 = 21
Adv incase i got it - (1d20+7)
(10) + 7 = 17
This is turning out to be the worst vacation ever! Phillip hits the hulking hammerhead upside the head with his oversized club. As the angry tourist steps back, the weresharks take cheap shots with their weapons.
Advantage from Blood Frenzy cancels disadvantage from Phillip's totem. Opportunity attacks hit. 4 slashing + 5 piercing damage.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. Flying 20ft above deck.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 41/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 24 damage. On poop deck.
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): AC 12. 39 damage (bloodied). Raging. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, unarmed): AC 12. 12 damage. Main deck.
• W10 (Chum, harpoon): AC 12. 40 damage (bloodied). Main deck.
• W11 (Flotsam, cutlass): AC 12. 40 damage (bloodied). Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Rolls
Hammerhead greatsword OA - (1d20+7, 2d6+4)
1d20+7 : (17) + 7 = 24
2d6+4 : (31) + 4 = 8
Mako harpoon OA - (1d20+7, 1d6+4)
1d20+7 : (9) + 7 = 16
1d6+4 : (6) + 4 = 10
STR contest: Phillip (Raging advantage) vs. Mako - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (16) + 7 = 23
1d20+7 : (12) + 7 = 19
1d20+4 : (13) + 4 = 17
It's strange that the merrows now seem intent on taking the Kestrel as a prize, when just a few moments ago they were lobbing fire bombs onto its deck. Perhaps the fires were meant to drive the crew into the water rather than actually burn the ship? But what of the charred flotilla? Why were they burned rather than taken?
Khiiral levels his dragon pistol at the weresharks crowding him and Ian on the main deck. The elf pulls the trigger, and the weapon roars. Flotsam manages to duck, but Bait and Chum eat lead.
Dropping his bow, Khiiral draws his rapier, and with one quick thrust skewers Flotsam and Chum through and through! (Mislabeled roll. It is against Flotsam, not Bait. 6 piercing damage. Double kill!)
Enemy turn up next.
• Khiiral: 68/68hp. AC 17. Main deck.
• Grog: 90/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 41/79hp. AC 15. Raging. Poop deck.
• Jack: 32/52hp. AC 14. Poop deck.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 24 damage. On poop deck.
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): AC 12. 39 damage (bloodied). Raging. Reckless. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, unarmed): AC 12. 14 damage. Main deck.
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Rolls
Bait, Chum, & Flotsam DEX saves vs. DC15 - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (7) + 1 = 8
1d20+1 : (9) + 1 = 10
1d20+1 : (15) + 1 = 16
Scattershot damage - (1d4)
(2) = 2
Rapier vs. Bait (AC 12) - (1d20+8, 1d8+5)
1d20+8 : (15) + 8 = 23
1d8+5 : (8) + 5 = 13

Round 6: Enemies
Battle Music
The dragon turtle slowly picks up speed under the goading of the trident-wielding merrow lieutenant, whose weapon now appears to be glowing.
The merrow captain now raises a conch to its lips and blows a single, low note rallying the weresharks on board the Kestrel. (Rally Maneuver: Eyepatch gains 7 temp hp.)
Amidships, Bait seems about to kick away the bow at the Khiiral's feet, but the wereshark sweeps its tail at the elf's knees instead, sending him sprawling! (9 bludgeoning + Prone) The wereshark then scoops up its fallen buddy's cutlass and opens a gash in the Quartermaster's exposed back. (7 slashing.)
As Ian continues to struggle in the net, Jetsam slashes at him with its hook hand. (6 slashing.) Luckily, the First Mate is able to dodge the wereshark's chomping jaws.
Up on the poop deck, the Blackfin manages to knock Jack down, and take a big, bloody bite out of him! Jack is in trouble! (10 bludgeoning + 21 piercing. Jack goes Prone. CON save vs. lycanthropy: SUCCESS!)
The Hammerhead strikes carelessly at Grog with its tail & huge cutlass before striding away towards Valrakas. (5 bludgeoning + 6 slashing damage.)
As Phillip backpedals, Mako harpoons him in the chest, but is unable to pull him close. The wereshark chases after the tourist and rocks him with its tail, but Phillip is able to stay on his feet. (2 piercing. Phillip wins STR contest. 6 bludgeoning.) The Mako then turns to join its mates at the stern rail.
Mako, Eyepatch, and Hammerhead work in tandem to heave Valrakas overboard.
As he swims up next to Kitty alongside the Kestrel, Zale sees the captain fall into the water.
Grog, and Jack may take OAs vs. Mako or Hammerhead. Phillip may take OA vs. Mako only.
Hammerhead attacked Recklessly this round, so attacks against it have advantage.
• Khiiral: 52/68hp. AC 17. Main deck. Prone.
• Grog: 79/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 33/79hp. AC 15. Raging. Poop deck.
• Jack: 1/52hp. AC 14. Poop deck. Prone.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained. Underwater.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. 17 damage. On poop deck.
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): AC 12. 39 damage (bloodied). Raging. On poop deck.
• W6 (Mako, harpoon): AC 12. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Rolls
Gold Cutlass: Rally Maneuver - (1d8-1)
(8) - 1 = 7
Hammerhead tail (Reckless advantage) vs. Grog (AC 16) - (1d20+7, 1d20+7, 1d6+6)
1d20+7 : (13) + 7 = 20
1d20+7 : (7) + 7 = 14
1d6+6 : (5) + 6 = 11
Grog STR save (DC 14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (5) + 7 = 12
Hammerhead greatsword (Reckless advantage) vs. Grog (AC 16) - (1d20+7, 1d20+7, 2d6+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (9) + 7 = 16
2d6+4 : (62) + 4 = 12
Mako tail vs. Phillip (AC 15) - (1d20+7, 1d6+4)
1d20+7 : (6) + 7 = 13
1d6+4 : (6) + 4 = 10
Mako tail Blood Frenzy advantage - (1d20+7)
(20) + 7 = 27
Tail crit - (1d6)
(2) = 2
Phillip STR save (DC 14) vs. Prone (advantage) - (1d20+7, 1d20+7)
1d20+7 : (12) + 7 = 19
1d20+7 : (4) + 7 = 11
Mako harpoon (Blood Frenzy advantage) vs. Phillip (AC 15) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (12) + 7 = 19
1d20+7 : (17) + 7 = 24
1d6+4 : (1) + 4 = 5
STR contest: Phillip (Raging advantage) vs. Mako - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (17) + 7 = 24
1d20+7 : (17) + 7 = 24
1d20+4 : (2) + 4 = 6
Blackfin tail (Blood Frenzy) vs. Jack (AC 14) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (19) + 7 = 26
1d20+7 : (19) + 7 = 26
1d6+4 : (6) + 4 = 10
Jack: DC 14 STR save vs. Prone - (1d20+5)
(2) + 5 = 7
Blackfin bite vs. Jack (AC 14, Prone) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (9) + 7 = 16
1d20+7 : (19) + 7 = 26
2d10+4 : (107) + 4 = 21
Jack: DC 14 CON save vs. Lycanthropy - (1d20+3)
(18) + 3 = 21
Bait tail (Blood Frenzy) vs. Khiiral (AC 17) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (20) + 7 = 27
1d20+7 : (4) + 7 = 11
1d6+4 : (2) + 4 = 6
Tail crit - (1d6)
(3) = 3
Khiiral: DC 14 STR save vs. Prone - (1d20+3)
(3) + 3 = 6
Bait cutlass (Blood Frenzy) vs. Khiiral (AC 17, Prone) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d20+7 : (12) + 7 = 19
1d6+4 : (3) + 4 = 7
Jetsam hook (Blood Frenzy) vs. Ian (AC 17, Restrained) - (1d20+7, 1d20+7, 1d4+4)
1d20+7 : (11) + 7 = 18
1d20+7 : (7) + 7 = 14
1d4+4 : (2) + 4 = 6
Jetsam bite vs. Ian (AC 17, Restrained) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (7) + 7 = 14
2d10+4 : (91) + 4 = 14
Rolls
AOO -> Mako (rage) - (1d20+7, 1d8+5)
1d20+7 : (14) + 7 = 21
1d8+5 : (3) + 5 = 8
Phillip will advance and swhing
Health: Bloody
Rage 1 /2
Rolls
Attk 1->Hammerhead - (1d20+7, 1d20+7, 1d8+5)
1d20+7 : (5) + 7 = 12
1d20+7 : (19) + 7 = 26
1d8+5 : (8) + 5 = 13
Attk 2-> hammerhad/mako - (1d20+7, 1d20+7, 1d8+5)
1d20+7 : (11) + 7 = 18
1d20+7 : (11) + 7 = 18
1d8+5 : (6) + 5 = 11
Phillip hammers the Hammerhead. It falls to the deck with a loud thud, its brains spilling from its crushed skull. Phillio's next swing catches the Mako in the ribs with bone-shattering force. The wereshark spits blood, but fights on.
• Khiiral: 52/68hp. AC 17. Main deck. Prone.
• Grog: 79/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 33/79hp. AC 15. Raging. Poop deck.
• Jack: 1/52hp. AC 14. Poop deck. Prone.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained. Underwater.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• W3 (Eyepatch, net): AC 12. 17 damage. On poop deck.
• W6 (Mako, harpoon): AC 12. 9 damage. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword):
DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Attacking recklessly
Rolls
Mako Attack #1, OA - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (9) + 2 = 11
1d20+2 : (6) + 2 = 8
1d12+16 : (6) + 16 = 22
Mako Attack #2 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (16) + 2 = 18
1d20+2 : (3) + 2 = 5
1d12+16 : (7) + 16 = 23
Mako Attack #3 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (3) + 2 = 5
1d20+2 : (11) + 2 = 13
1d12+16 : (5) + 16 = 21
Mako Attack #4 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (7) + 2 = 9
1d20+2 : (8) + 2 = 10
1d12+16 : (3) + 16 = 19
Grog charges the group at the stern rail and hacks chunks out of Mako, but the wereshark's tough skin continue to soften the blows.
• Khiiral: 52/68hp. AC 17. Main deck. Prone.
• Grog: 79/101hp. AC 16. Raging. Reckless. On poop deck.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
• Kitty (stats here): 52/52hp. AC 12. In the water (port side). Dodge action.
• Phillip: 33/79hp. AC 15. Raging. Poop deck.
• Jack: 1/52hp. AC 14. Poop deck. Prone.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained. Underwater.
• Zale: 77/77hp. AC 16. Underneath the ship.
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• W3 (Eyepatch, net): AC 12. 17 damage. On poop deck.
• W6 (Mako, harpoon): AC 12. 30 damage. On poop deck.
• W7 (Blackfin, harpoon): AC 12. 14 damage. On poop deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword):
DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Stabbing with the rapier twice for Attack, Handaxe as a Bonus Action.
1/52 HP | 14 AC | Action Surge 0/1 | Second Wind 1/1
Rolls
Rapier Opportunity Attack - (1d20+6, 1d8+3)
1d20+6 : (4) + 6 = 10
1d8+3 : (7) + 3 = 10
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (18) + 6 = 24
1d8+3 : (1) + 3 = 4
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (12) + 6 = 18
1d8+3 : (2) + 3 = 5
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (4) + 5 = 9
1d6+2 : (2) + 2 = 4
Jack tries to stab the Mako as it strides past, but mis-times it because of the blood in his eyes, and his awkward position with the Blackfin looming over him. He leaps to his feet, and slips his rapier past the Blackfin's defenses twice.
Alright, everybody GO for Round 7!
Main Deck
• Ian: 69/75hp. AC 17. Main deck. Restrained.
• Khiiral: 52/68hp. AC 17. Main deck. Prone.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 18 damage. Near the helm.
• Grog: 79/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained. Underwater.
• Zale: 77/77hp. AC 16. Swimming (port side).
• Kitty (stats here): 52/52hp. AC 12. Swimming (port side). Dodge action.
Flying
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
sword silver Scimitar - (1d20+8, 1d8+5)
1d20+8 : (13) + 8 = 21
1d8+5 : (8) + 5 = 13
Disadvantage roll - (1d20+8)
(8) + 8 = 16
With his silvered scimitar, Ian is finally able to cut his way out of the net!
Main Deck
• Ian: 69/75hp. AC 17. Main deck.
• Khiiral: 52/68hp. AC 17. Main deck. Prone.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 18 damage. Near the helm.
• Grog: 79/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 9 damage. 10ft astern.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 2/69hp. AC 11. Raging. Reckless. Prone. Restrained. Underwater.
• Zale: 77/77hp. AC 16. Swimming (port side).
• Kitty (stats here): 52/52hp. AC 12. Swimming (port side). Dodge action.
Flying
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine.
• Shine: 59/59p. AC 12. Flying 70ft above deck.
• Domare: 1/1hp. AC 13. With Nela.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Life gets fun.
Rolls
Shine attack on a charge - (1d20+8)
(6) + 8 = 14
Damage if hits - (2d6+4)
(43) + 4 = 11
Nela causes another wave to swell up, carrying Kitty with it, and depositing her on the deck. The sudden flood nearly washes Ian overboard but he manages to brace against the starboard gunwale. Khiiral is not so lucky; Kitty slams into the elven archer, who loses his footing and is swept overboard!
Leaving Domare circling above, Nela then sends Shine swooping down onto the poop deck to club the Blackfin with her hooves in defense of Jack. (5 bludgeoning damage)
Rolls
Khiiral vs. wave DC 16 - (1d20+3)
(8) + 3 = 11
Ian vs. wave DC 16 - (1d20+2)
(2) + 2 = 4
Bait & Jetsam vs. wave DC 16 - (1d20+4, 1d20+4)
1d20+4 : (20) + 4 = 24
1d20+4 : (20) + 4 = 24
Ian's Inspiration reroll - (1d20+2)
(19) + 2 = 21
Khiiral's Inspiration reroll - (1d20+3)
(10) + 3 = 13
Rolls
DC 10 Dexterity check to free Valrakas - (1d20+3)
(3) + 3 = 6
Inspiration - (1d20+3)
(11) + 3 = 14
It takes some doing, but Zale is able to free Valrakas from the net. To the genasi's dismay, the enraged minotaur captain charges the merrow captain rather than swimming to safety!
Valrakas rams and gores the merrow twice, sending the creature tumbling head-over-heels in the water. The minotaur tries to zap the enemy with his horns while he makes a grab for the golden cutlass, but the fish-man is able to avoid the lightning, and keep his weapon.
• Valrakas uses movement to end Prone condition.
• Second Wind: 12hp.
• Disarm attempt vs M1 fails.
• Horn attacks deal 20 piercing damage.
• M1 saves vs. Storm of Fury.
Main Deck
• Ian: 69/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
• Kitty (stats here): 52/52hp. AC 12. Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 23 damage. Near the helm.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Grog: 79/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 29 damage. 10ft astern. Prone. Underwater.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 14/69hp. AC 11. Raging. Underwater.
• Zale: 77/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Prone in the water (starboard side).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
Valrakas: Second Wind - (1d10+2)
(10) + 2 = 12
Shove M1 Prone - (1d20+10, 1d20+10)
1d20+10 : (18) + 10 = 28
1d20+10 : (6) + 10 = 16
M1 Shove resist - (1d20+4)
(15) + 4 = 19
Extra attack: Horns (advantage vs. Prone) - (1d20+7, 1d10+6)
1d20+7 : (6) + 7 = 13
1d10+6 : (4) + 6 = 10
Advantage roll - (1d20+7)
(4) + 7 = 11
Action Surge: Disarm (advantage vs. Prone), M1 Athletics to resist - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (7) + 7 = 14
1d20+7 : (8) + 7 = 15
1d20+4 : (16) + 4 = 20
Extra attack: Horns (advantage vs. Prone) - (1d20+7, 1d20+7, 1d10+6)
1d20+7 : (11) + 7 = 18
1d20+7 : (15) + 7 = 22
1d10+6 : (4) + 6 = 10
Storm of Fury, M1 DEX save - (2d6, 1d20)
2d6 : (16) = 7
1d20 : (19) = 19
Khiiral, you are currently Prone in the water. You can spend half your movement to right yourself.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Source: PHB, page 292
You are on the starboard side. Ropes for climbing are on the port side. It's either an 80ft surface swim (no checks necessary) or a 30ft swim under the keel (gonna need a DC 16 Athletics, or no progress).
Or you can try something else. What d you do?
No stranger to the sea and unfazed by the unexpected swim, Khiiral stows his weapons and starts making his way to the port side where he knows there are ropes for climbing. Stopping at the bow to catch his breath, he draws his shortsword.
Main Deck
• Ian: 69/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): AC 12. 40 damage (bloodied). Main deck.
• Kitty (stats here): 52/52hp. AC 12. Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 23 damage. Near the helm.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Grog: 79/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 29 damage. 10ft astern. Prone. Underwater.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 14/69hp. AC 11. Raging. Underwater.
• Zale: 77/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Kitty pounces on Jetsam and cuts the wereshark to ribbons with her claws.
Main Deck
• Ian: 69/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• W12 (Jetsam, net & hook): DEAD
• Kitty (stats here): 52/52hp. AC 12. Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 23 damage. Near the helm.
• Nela: 40/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Grog: 79/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 29 damage. 10ft astern. Prone. Underwater.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 14/69hp. AC 11. Raging. Underwater.
• Zale: 77/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
Kitty Pounce vs. Jetsam (AC 12) - (1d20+6, 2d6+5)
1d20+6 : (11) + 6 = 17
2d6+5 : (15) + 5 = 11
Round 7: Enemies
Battle Music
The merrow captain rights itself but when it lashes out at Valrakas, its golden cutlass swishes through nothing but water. The two lieautenants rush to their leader's aid. One thrusts its glowing, aquamarine trident at Valrakas and Zale. (Trident misses Valrakas, but hits Zale takes: 5 piercing damage. Bite misses.) The other merrow hurls its harpoon at the raging minotaur. The weapon hits, but Valrakas is too strong for the merrow to reel in. (Valrakas takes 5 piercing damage)
With its handlers occupied, the dragon turtle slows and turns its head curiously towards the melee in its wake.
Suddenly finding itself alone on the main deck against Ian and Kitty, Bait slashes at the saber-tooth with its cutlass and chomps at the First Mate before turning to dive over the port rail. (Kitty takes 8 slashing damage. Ian takes 24 piercing. Do you use Uncanny Dodge to halve that, or take an OA against Bait? CON save vs. Lycanthropy: SUCCESS! Kitty's OA misses.)
Angered by the unexpected beating by the pegasus, Blackfin thwacks the winged steed with its tail, but Shine easily dances out of the way. The wereshark then stabs its rider with its wickedly barbed harpoon. (No advantage on tail sweep. Miss. Harpoon hits. Nela takes 8 piercing damage, but stays mounted and maintains concentration.)
Eyepatch and Mako gang up on Grog. Eyepatch's net sails over the dwarf, but he gets tail-whipped behind the knees and bitten twice. The wolf-raised barbarian feels an inexplicable quickening in his blood accompanied by a briny taste in his mouth, and the roaring of ocean waves in his ears. (Grog takes 4 bludgeoning damage, and 5+7 piercing damage. CON save vs. Lycanthropy FAILS! Inspiration reroll?)
Jack, Grog, Phillip, and Nela: It could be your imagination, but you think you just saw the dead Hammerhead's gigantic cutlass briefly melt into a puddle of quicksilver, reform into a rapier, then a greataxe, then a war-club, and back into a cutlass, all in the space of a couple of eye blinks.
Main Deck
• Ian: 45/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. 14 damage. Main deck.
• Kitty (stats here): 44/52hp. AC 12. Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 23 damage. Near the helm.
• Nela: 32/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 29 damage. 10ft astern. Prone. Underwater.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 9/69hp. AC 11. Raging. Underwater.
• Zale: 72/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W12 (Jetsam, net & hook): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
Bait cutlass vs. Kitty (AC 12) - (1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d6+4 : (4) + 4 = 8
Bait bite (Blood Frenzy) vs. Ian (AC 17) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (6) + 7 = 13
1d20+7 : (20) + 7 = 27
2d10+4 : (26) + 4 = 12
Crit - (2d10)
(48) = 12
Ian: DC 14 CON save vs. Lycanthropy - (1d20+3)
(18) + 3 = 21
Blackfin tail (Blood Frenzy) vs. Shine (AC 12) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (3) + 7 = 10
1d20+7 : (1) + 7 = 8
1d6+4 : (1) + 4 = 5
Blackfin harpoon (Blood Frenzy) vs. Nela (AC 15) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (10) + 7 = 17
1d20+7 : (1) + 7 = 8
1d6+4 : (4) + 4 = 8
Nela Concentration check DC 10 - (1d20+1)
(20) + 1 = 21
STR contest: Nela vs. Blackfin - (1d20, 1d20+4)
1d20 : (12) = 12
1d20+4 : (6) + 4 = 10
Eyepatch net (Advantage vs. Reckless) vs. Grog (AC 16) - (1d20+1, 1d20+1)
1d20+1 : (1) + 1 = 2
1d20+1 : (1) + 1 = 2
Eyepatch bite (Blood Frenzy) vs. Grog (AC 16) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (2) + 7 = 9
1d20+7 : (13) + 7 = 20
2d10+4 : (16) + 4 = 11
Grog: DC 14 CON save vs. Lycanthropy - (1d20+7)
(4) + 7 = 11
Mako tail (Blood Frenzy) vs. Grog (AC 16) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (13) + 7 = 20
1d20+7 : (16) + 7 = 23
1d6+4 : (4) + 4 = 8
Mako bite (Blood Frenzy) vs. Grog (AC 16) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (5) + 7 = 12
1d20+7 : (12) + 7 = 19
2d10+4 : (65) + 4 = 15
Grog STR save (DC 14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (2) + 7 = 9
1d20+7 : (11) + 7 = 18
M1 vs. Valrakas (AC 11) - (1d20+6, 1d6+5)
1d20+6 : (1) + 6 = 7
1d6+5 : (6) + 5 = 11
M1 Commander's Strike: M2 trident attack, damage, superiority die - (1d20+6, 1d8+5, 1d8)
1d20+6 : (2) + 6 = 8
1d8+5 : (1) + 5 = 6
1d8 : (5) = 5
M2 trident attack, damage - (1d20+6, 1d8+5)
1d20+6 : (18) + 6 = 24
1d8+5 : (6) + 5 = 11
M2 Bite - (1d20+6, 1d8+4)
1d20+6 : (4) + 6 = 10
1d8+4 : (6) + 4 = 10
M3 harpoon attack - (1d20+6, 2d6+4)
1d20+6 : (6) + 6 = 12
2d6+4 : (33) + 4 = 10
STR contest: Valrakas (raging advantage) vs. M3 - (1d20+4, 1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (18) + 4 = 22
1d20+4 : (14) + 4 = 18
Kitty OA vs. Bait - (1d20+6, 2d6+5)
1d20+6 : (5) + 6 = 11
2d6+5 : (52) + 5 = 12
Grog let me know if you're spending inspiration to reroll that lycanthropy save. Ian let me whether you're using your reaction for Uncanny Dodge or an OA vs. Bait.
Rolls
Inspiration reroll on CON save - (1d20+7)
(13) + 7 = 20
Rolls
silvered Scimitar (+sneak) - (1d20+8, 1d8+5, 4d6)
1d20+8 : (7) + 8 = 15
1d8+5 : (2) + 5 = 7
4d6 : (4163) = 14
Ian chases Bait down and opens a gash in the wereshark's back with his silvered blade. The creature slumps against the gunwale, dead.
Main Deck
• Ian: 47/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. DEAD damage. Main deck.
• Kitty (stats here): 44/52hp. AC 12. Main deck.
Poop Deck
• Jack: 1/52hp. AC 14. Near the helm.
• W7 (Blackfin, harpoon): AC 12. 23 damage. Near the helm.
• Nela: 32/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. 17 damage. Stern rail.
• W6 (Mako, harpoon): AC 12. 30 damage. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern.
• M1 (Gold cutlass): AC 13. 29 damage. 10ft astern. Underwater.
• M2 (Aquamarine trident): AC 13. Wrangling dragon turtle. 30ft astern.
• M3 (Blue harpoon): AC 13. Wrangling dragon turtle. 30ft astern.
• Valrakas: 9/69hp. AC 11. Raging. Underwater.
• Zale: 72/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip):DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W12 (Jetsam, net & hook): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
Attack #1 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (17) + 2 = 19
1d20+2 : (19) + 2 = 21
1d12+16 : (9) + 16 = 25
Attack #2 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (14) + 2 = 16
1d20+2 : (4) + 2 = 6
1d12+16 : (3) + 16 = 19
Attack #3 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (17) + 2 = 19
1d20+2 : (5) + 2 = 7
1d12+16 : (1) + 16 = 17
Rerolling the 17 from attack #3 for highest - (1d12+16)
(11) + 16 = 27
Attempting Stunning Strike on first hit. I rolled a d20 for the merrow's saving throw but I don't know its Constitution bonus.
Bonus action: hand the Captain my healing potion.
Rolls
Unarmed Strike - (1d20+6, 1d6+3)
1d20+6 : (14) + 6 = 20
1d6+3 : (2) + 3 = 5
M1 CON save vs Stunning Strike (DC 14) - (1d20)
(3) = 3
Extra attack: unarmed strike, advantage if stunned - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (16) + 6 = 22
1d20+6 : (17) + 6 = 23
1d6+3 : (5) + 3 = 8
Action to Disengage, movement to get to the weapon and scoop it up. Dropping handaxe if I need to. Bonus Action to Second Wind.
16/52 HP | 14 AC | Action Surge 0/1 | Second Wind 0/1
Rolls
Second Wind - (1d10+8)
(7) + 8 = 15
"Do I Look like a joke to you. YOU! YOU WILL PAY FOR YOUR INSOLENCE!!" Phillip charges Mako
Rolls
Wreckless attack 1 -> Mako - (1d20+7, 1d20+7, 1d8+5)
1d20+7 : (9) + 7 = 16
1d20+7 : (8) + 7 = 15
1d8+5 : (7) + 5 = 12
Attk 2 ->mako - (1d20+7, 1d8+5)
1d20+7 : (12) + 7 = 19
1d8+5 : (4) + 5 = 9
Rolls
Kitty Pounce vs. Blackfin (AC 12) - (1d20+6, 2d6+5)
1d20+6 : (17) + 6 = 23
2d6+5 : (42) + 5 = 11
Blackfin STR save DC 14 vs. Prone - (1d20+4)
(3) + 4 = 7
Kitty bonus bite vs. Blackfin (AC 12, Prone) - (1d20+6, 1d20+6, 1d10+5)
1d20+6 : (10) + 6 = 16
1d20+6 : (15) + 6 = 21
1d10+5 : (4) + 5 = 9
Grog hacks away at the two weresharks remaining at the stern rail. Eyepatch goes down in a fountain of blood, and the dwarf's greataxe bites deep into the Mako's side as well before it gets its skull crushed by Phillip's greatclub.
(Three massive hits from Grog! 12 + 9 + 13 slashing.)
(Two hits from Phillip! 6 + 4 bludgeoning.)
Kitty bounds up the stairs and pounces on the Blackfin, knocking the wereshark prone.
(5 slashing + 4 piercing)
Nela and Shine's defense, Kitty's sudden arrival give Jack a chance to catch his breath and grab the shifting sword, which changes shape once more, coalescing into a silvery rapier in his hands.
(Gains 15hp, and a silvered rapier.)
In the water, the merrow captain takes a bite to the face from his own lieutenant before Zale's expert strikes cause it to seize up, unable to move its limbs! Zale hands Valrakas a healing draught. Hopefully the captain will get a chance to use it!
(M1 takes 10 peircing, 8 + 5 bludgeoning, and is STUNNED!)
Main Deck
• Ian: 47/75hp. AC 17. Main deck.
• W9 (Bait, cutlass): AC 12. DEAD
Poop Deck
• W7 (Blackfin, harpoon): AC 12. 32 damage. Prone. Near the helm.
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp. AC 15. Concentrating (Control Water). Astride Shine, near helm.
• Shine: 59/59p. AC 12. Near helm.
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
• W3 (Eyepatch, net): AC 12. DEAD
• W6 (Mako, harpoon): AC 12. DEAD
In the water
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Gold cutlass): AC 13. 52 damage. 10ft astern. Underwater. Stunned.
• M2 (Aquamarine trident): AC 13. Underwater.
• M3 (Blue harpoon): AC 13. Underwater.
• Valrakas: 9/69hp. AC 11. Raging. Underwater.
• Zale: 72/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W12 (Jetsam, net & hook): DEAD
• W8 (Sixgill, cutlass): DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
Rolls
Silver Dagger with advantage & Damage - (1d20+6, 1d20+6, 1d4+3)
1d20+6 : (5) + 6 = 11
1d20+6 : (5) + 6 = 11
1d4+3 : (2) + 3 = 5
Nela shifts and leaps onto the downed Blackfin, but the wereshark dodges her dagger thrusts. Nela rears up and pummels the creature senseless. While its fellows retained their hybrid forms when they died, this one changes into a man after it is knocked out. (6 bludgeoning. Blackfin is unconscious.)
Main Deck
• Ian: 47/75hp. AC 17. Main deck.
Poop Deck
• W7 (Blackfin): AC 12. UNCONSCIOUS
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Near helm. Shifted.
• Shine: 59/59p. AC 12. Near helm.
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Gold cutlass): AC 13. 52 damage. 10ft astern. Underwater. Stunned.
• M2 (Aquamarine trident): AC 13. Underwater.
• M3 (Blue harpoon): AC 13. Underwater.
• Valrakas: 9/69hp. AC 11. Raging. Underwater.
• Zale: 72/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Hooves - (1d20+6, 1d20+6, 2d6+4)
1d20+6 : (7) + 6 = 13
1d20+6 : (11) + 6 = 17
2d6+4 : (62) + 4 = 12
To Zale's chagrin, Valrakas does NOT drink the potion handed him! Instead, the enraged minotaur zaps and rams the trident-wielding merrow with his horns, then grabs the stunned merrow captain's golden cutlass and uses it to attack the lieutenant.
Main Deck
• Ian: 47/75hp. AC 17. Main deck.
Poop Deck
• W7 (Blackfin): AC 12. UNCONSCIOUS
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Near helm. Shifted.
• Shine: 59/59p. AC 12. Near helm.
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 52 damage. 10ft astern. Underwater. Stunned.
• M2 (Aquamarine trident): AC 13. 19 damage. Underwater. Prone.
• M3 (Blue harpoon): AC 13. Underwater.
• Valrakas: 9/69hp. AC 11. Raging. Underwater.
• Zale: 72/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (near the bow).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Horns vs. M2 (AC 13) - (1d20+7, 1d10+6)
1d20+7 : (18) + 7 = 25
1d10+6 : (1) + 6 = 7
Hammering Horns - (1d20+10, 1d20+10)
1d20+10 : (19) + 10 = 29
1d20+10 : (11) + 10 = 21
M2 Shove resist - (1d20+4)
(3) + 4 = 7
Extra Attack: Golden cutlass vs. M2 (AC 13, Prone) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (14) + 8 = 22
1d20+8 : (12) + 8 = 20
1d6+7 : (5) + 7 = 12
Storm of Fury, M2 DEX save DC 12 - (2d6, 1d20)
2d6 : (52) = 7
1d20 : (16) = 16
Enemy turn coming up.

Round 8: Enemies
Battle Music
The merrow lieutenants defend their incapacitated leader.
The trident bearer stabs with the weapon twice, missing Valrakas but catching Zale in the shoulder. (Zale takes 11 piercing)
The other merrow harpoons Valrakas again from afar. The barbed tip pierces his hip but rips right back out when the merrow tries to reel the raging minotaur in. (Valrakas takes 8 piercing)
Untended, the dragon turtle turns to gnaw at its chains.
Main Deck
• Ian: 47/75hp. AC 17. Main deck.
Poop Deck
• W7 (Blackfin): AC 12. UNCONSCIOUS
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Near helm. Shifted.
• Shine: 59/59p. AC 12. Near helm.
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
In the water
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 52 damage. 10ft astern. Underwater. Stunned.
• M2 (Aquamarine trident): AC 13. 19 damage. Underwater.
• M3 (Blue harpoon): AC 13. Underwater.
• Valrakas: 1/69hp. AC 11. Raging. Underwater.
• Zale: 61/77hp. AC 16. Underwater.
• Khiiral: 52/68hp. AC 17. Swimming (port side).
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
M2 trident attack 1, damage - (1d20+6, 1d8+5)
1d20+6 : (1) + 6 = 7
1d8+5 : (3) + 5 = 8
M2 trident attack 2, damage - (1d20+6, 1d8+5)
1d20+6 : (15) + 6 = 21
1d8+5 : (6) + 5 = 11
M3 harpoon attack - (1d20+6, 2d6+4)
1d20+6 : (6) + 6 = 12
2d6+4 : (66) + 4 = 16
STR contest: Valrakas (raging advantage) vs. M3 - (1d20+4, 1d20+4, 1d20+4)
1d20+4 : (10) + 4 = 14
1d20+4 : (16) + 4 = 20
1d20+4 : (12) + 4 = 16
Upon gaining possession of the trident and realizing it controls the dragon turtle, Zale swims as far from the merrows as he can, wondering if he can try to control the beast himself.
Rolls
Net - (1d20+6)
(7) + 6 = 13
Disarm? - (1d20+6, 1d20+6)
1d20+6 : (10) + 6 = 16
1d20+6 : (4) + 6 = 10
Rolls
pistol - (1d20+8, 1d8+5)
1d20+8 : (2) + 8 = 10
1d8+5 : (2) + 5 = 7
The merrow is caught in Zale's net. After a wrestling match for possession of the trident, Zale comes away with the weapon! As soon as he takes possession of the glowing, aquamarine trident, Zale senses a telepathic link with the dragon turtle.
(M2 Restrained and Disarmed. Zale has the Trident of Fish Command. Stunned condition on M1 ends at the end of Zale's turn.)
Ian runs up to the poop deck and fires into the water at one of the merrows. His lead shot streaks bubbles in the water, but fails to find its mark.
(Merrows, Zale, and Valrakas are all underwater. We'll say they're just beneath the surface, so attacks from above are possible, but at disadvantage. Crit misses might hit allies. In this case M2 is Restrained, granting advantage, so it's a normal attack roll. Miss.)
Rolls
M2 resist Zale's disarm - (1d20+4)
(7) + 4 = 11
Advantage for two-handed grip - (1d20+4)
(7) + 4 = 11
Kitty begins circling around the decks looking for anything else to pounce on.
After a brutal bloodbath, the Kestrel's deck is won, but the ship is still tethered to a monster, which seems just as unhappy as anyone about it being chained to the rudder. From the stern rail, most of the crew watch helplessly as a desperate underwater fight rages on with three merrow warriors pitted against a nearly bled-out minotaur and a drunken genasi. Having grabbed the merrow captain's golden cutlass, Valrakas refuses to back down. Meanwhile, Zale has deprived the fish-men of their Trident of Fish Command.
What do you do?
In the water
• Valrakas: 1/69hp. AC 11. Raging. 10ft astern. Underwater. Golden Cutlass.
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 52 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 19 damage. 10ft astern. Underwater. Restrained.
• M3 (Blue harpoon): AC 13. 10ft astern. Underwater.
• Zale: 61/77hp. AC 16. Underwater. Trident of Fish Command.
• Khiiral: 52/68hp. AC 17. Swimming (port side).
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Near helm. Shifted.
• Shine: 59/59p. AC 12. Near helm.
• W7 (Blackfin): AC 12. UNCONSCIOUS
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
If she does then she will leap over the rail and dive in the water toward the mess.
And if he can, he'd like to cannonball and try to spear an enemy from above as he crashes down beneath the waves.
You're on main deck for now. Updating status tracker.
Everyone feels something change in their bodies, like a lungful of sea spray. You know from past experience what this means: Nela has just used her magic to allow you to breathe underwater.
Jack tries the wheel. The rudder seems to be stuck.
In the water
• Valrakas: 1/69hp. AC 11. Raging. 10ft astern. Underwater. Golden Cutlass.
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 52 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 19 damage. 10ft astern. Underwater. Restrained.
• M3 (Blue harpoon): AC 13. 10ft astern. Underwater.
• Zale: 61/77hp. AC 16. Underwater. Trident of Fish Command.
• Khiiral: 52/68hp. AC 17. Swimming (port side).
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• Shine: 59/59p. AC 12. Near helm.
• W7 (Blackfin): AC 12. UNCONSCIOUS
• Jack: 16/52hp. AC 14. Stern rail.
• Grog: 63/101hp. AC 16. Raging. Reckless. Stern rail.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Cannonball Javelin Dwarf, dudes and dudettes - (1d20+7, 1d6+6)
1d20+7 : (4) + 7 = 11
1d6+6 : (5) + 6 = 11
Disadvantage on attack #1 - (1d20+7)
(9) + 7 = 16
Attack #2 - (1d20+7, 1d6+6)
1d20+7 : (17) + 7 = 24
1d6+6 : (4) + 6 = 10
Attack #3 - (1d20+7, 1d6+6)
1d20+7 : (15) + 7 = 22
1d6+6 : (1) + 6 = 7
Phillip in his rage will walk over to the nearest "alive" body and grab them up. "WHATS! GOING ON! He screams in their face.
Rolls
wisdom - self - (1d20)
(4) = 4
Grapple if needed (adv/rage) - (1d20+6, 1d20+6)
1d20+6 : (11) + 6 = 17
1d20+6 : (8) + 6 = 14
Grog leaps from the stern rail and plunges into the water right on top of the merrow leader. His first strike misses, but his next two thrusts with the javelin pierce the creature's chest, blurring the water with its blood.(17 piercing damage)
Phillip picks up the unconscious Blackfin and slaps it awake and tries to squeeze information out of him, but the man only laughs in his face.
In the water
• Valrakas: 1/69hp. AC 11. Raging. 10ft astern. Underwater. Golden Cutlass.
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 69 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 19 damage. 10ft astern. Underwater. Restrained.
• M3 (Blue harpoon): AC 13. 10ft astern. Underwater.
• Zale: 61/77hp. AC 16. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Khiiral: 52/68hp. AC 17. Swimming (port side).
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• Shine: 59/59p. AC 12. Near helm.
• W7 (Blackfin): AC 12. Neutralized.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Khiiral uses one of the ropes to climb up to the deck. Once there, he retrieves his bow.
Valrakas finally chugs the healing potion Zale gave him. His horns shoot lightning at the netted merrow. (Valakas regains 7hp. M2 takes 5 lightning damage)
In the water
• Valrakas: 8/69hp. AC 11. Raging. 10ft astern. Underwater. Golden Cutlass.
• Dragon Turtle: Chained to rudder. Swimming 30ft astern.
• M1 (Unarmed): AC 13. 69 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 24 damage. 10ft astern. Underwater. Restrained.
• M3 (Blue harpoon): AC 13. 10ft astern. Underwater.
• Zale: 61/77hp. AC 16. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• Shine: 59/59p. AC 12. Near helm.
• W7 (Blackfin): AC 12. Neutralized.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Healing potion - (2d4+2)
(41) + 2 = 7
Storm of Fury, M2 DEX save (disadvantage) vs. DC 12 - (2d6, 1d20, 1d20)
2d6 : (41) = 5
1d20 : (14) = 14
1d20 : (5) = 5
Battle Music
The merrow leader rakes at Valrakas with its claws. Even with arm torn to shreds, the minotaur holds on, but the merrow's bite to his neck does him in. Valrakas goes limp, floating in a cloud of blood. Triumphant, the merrow grabs hold of the minotaur and orders his lieutenants to chase after Zale and retrieve the trident. (Valrakas takes 6 + 4 damage, and goes unconscious. Will start rolling death saves next turn).
The trident-wielder wriggles free of the net and does as it is told (Provokes OA from Grog), but can't quite catch up to the genasi. The harpooner tries to skewer Zale, but narrowly misses.
As all this is happening around it, the dragon turtle eyes Zale, who still has the trident. The huge beast tries to dive down into the depths, but is held back be the chains. The Kestrel shudders from the strain. Not much more of this, and the ship may lose its rudder, or worse!

In the water
• Valrakas: 0/69hp. AC 11. 10ft astern. Underwater. DYING.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 69 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 24 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• Shine: 59/59p. AC 12. Near helm.
• W7 (Blackfin): AC 12. Neutralized.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 70ft above deck.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
M1 Disarming Attack: Claw - (1d20+6, 2d4+4, 1d8)
1d20+6 : (17) + 6 = 23
2d4+4 : (24) + 4 = 10
1d8 : (2) = 2
Valrakas STR save (Raging advantage) vs. Disarm (DC 15) - (1d20+7, 1d20+7)
1d20+7 : (3) + 7 = 10
1d20+7 : (13) + 7 = 20
M1 bite vs. Valrakas (AC 11) - (1d20+6, 1d8+4)
1d20+6 : (12) + 6 = 18
1d8+4 : (5) + 4 = 9
M2 tries to free self: DC 10 DEX - (1d20)
(19) = 19
M3 chases after Zale, harpoon - (1d20+6, 2d6+4)
1d20+6 : (9) + 6 = 15
2d6+4 : (26) + 4 = 12
Domore flies out 30' above the sea water near her Nela in obvious concern, but doesn't feel the need to do any swimming or sacrificing itself. It watches Nela's backside and such to aid her if she needs as it while examining the water below.
Shine hurryingly flies over and cannon ball dives into the ocean to attack too. (You can roll the attack.)
Probably Nela words will cause Kitty hearing this to come to the rail to investigate and see what is happening. Not sure if Kitty has enough concern to dive into the waters, that evil thang, even though she feels strangely enough that she can breath it as she sees Shine dives into the water for her Nela aid. (Your call if she will join the attack. Appears she is done with killing everything on the deck. Lycanthrope is bad eating, but Triton is special finicky tuna.)
There next to her Cap, Nela brings forth her most powerful healing that she can muster right now. Nela calls upon the sea itself to empower her. (She is after all a druid and believes in the elements not a god.) She places her impowered hand upon Cap's unconscious and dying body to bring forth greater life and soul to him. (Smiles. See. The water answers. Blink. Blink.)
She demandingly yells at the Dragon Turtle in common They can't control YOU. You are FREE. Let go my SHIP. She hopes that if it can't understand her words perhaps it can understand her intentions and she hopes it realize it is free anyway. She feels bad for the Dragon Turtle being abused. (She is a big animal lover. Even for a Dragon Turtle.)
It is obvious to the those present that she can indeed breath water despite her more bestial appearance. She looks quite unusual and probably nothing that the enemy or the dragon turtle has ever seen before. Shifter just don't go into the sea. They are very much land loving critters, but she unlike most has always lived on coastal area. Sea is no stranger to her.
She also shoves her best weapon, a scimitar, in Cap's free hand while doing all this knowing that he will require a weapon very soon. What a good ship's captain without a decent weapon.(assuming that is possible)
Rolls
Cure Wounds (Spell Level 3) - (3d8+5)
(343) + 5 = 15
Persuasion - (1d20-2)
(7) - 2 = 5
The ship's surgeon goes to her captain's rescue, sending powerful healing energy through the captain, stitching together torn flesh and sinew. Regaining consciousness, but still bloodied, Valrakas starts yelling what is most probably a string of commands peppered with expletives, but all Nela and Grog hear is "Blurble gurgle glug burble!!!!!!!" The minotaur pushes Nela's scimitar away. She knows his horns are far deadlier weapons than most swords.
Nela tries to make demands of the turtle dragon, but it doesn't seem to understand the common tongue. In fact, the aquatic monster doesn't even seem to notice the shifter at all. The Kestrel lurches again as the creature strains against the chains. Domare swoops over the water as Shine plunges into the waves to fight by Nela's side, but though the druid's spell lets the pegasus breathe water, it's just too awkward outside of its element, and misses the merrow with its hooves.
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 69 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 24 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail.
• W7 (Blackfin): AC 12. Neutralized.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Shine vs. M1 (AC 13) - (1d20+5, 2d6+4)
1d20+5 : (5) + 5 = 10
2d6+4 : (12) + 4 = 7
Seeing no enemies, and not keen on getting wet, moves back to the railing to wait for a visible target
"Noble one, this is the trident they have been using to bend you to their will. I refuse to use it to curtail your freedom. Help us fight these who have wronged you, and I swear by the sea in my blood that we will help loose you from your chains and destroy this profane weapon forever!"
Picking up his club Phillip stomps his way to Ian. "YOU!" Phillip reaches out to grab Ian's garb. "AHHWHATS GOIN ON!!!!!!!!!!" He screams as he potentially lifts Ian up.
Rolls
Ath grapple if necessary (adv/rage) - (1d20+6, 1d20+6)
1d20+6 : (8) + 6 = 14
1d20+6 : (8) + 6 = 14
d20 if Ian wants it - (1d20)
(17) = 17
As those on the poop deck argue, the rest of the crew mill about on the main deck. Some of them are wounded from the wereshark attack. With the captain missing, without orders from the first mate, Ian, nor the quartermaster, Khiiral, and the argument around the helm, there is general confusion and grumbling disquiet among the sailors.
"Orders, sir?"
"Ow! Me fucken arm! Where's the surgeon?"
"...help the Cap'n..."
"Do we throw these corpses overboard, or..."
"...can't just stand around...bloody do sumthin!"
"Drop anchor, maybe?"
"Fool! We'd be torn apart!"
"DRAGON?! Where? We're gonna die!!!"
Those underwater see the dragon turtle turn towards Zale, open its maw, and spout a jet of burning steam in his direction...but the genasi is not the target! The steam engulfs the two merrows, blistering their skin! (M2 & M3 take 54 damage).
• Still to act this round: Grog, Khiiral, Jack.
• Phillip & Ian can continue their RP.
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 69 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 78 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 54 damage. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• W7 (Blackfin): DEAD.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Steam Breath damage - (13d6)
(6365555253252) = 54
Recharge? - (1d6)
Seeing them nearly boil to death, Grog tries to swim up to the coward and do him in(if he still lives)
Rolls
OA on M2 - (1d20+7, 1d6+6)
1d20+7 : (3) + 7 = 10
1d6+6 : (6) + 6 = 12
Attack #1 - (1d20+7, 1d6+6)
1d20+7 : (5) + 7 = 12
1d6+6 : (1) + 6 = 7
Attack #2 - (1d20+7, 1d6+6)
1d20+7 : (3) + 7 = 10
1d6+6 : (2) + 6 = 8
Attack #3 - (1d20+7, 1d6+6)
1d20+7 : (9) + 7 = 16
1d6+6 : (2) + 6 = 8
Wheeling on the sailor with the wounded arm. You don't need an arm to slip lines loose from cleats, do ya? Make haste, I was that sheet unfurled and filled with wind yesterday. We need to fight against this big turtle damnit all! Doc'll be back soon enough.
Eyes cast to the individuals by the corpses, Leave the bodies, we deal with them later. Don't bloody up the water, makes Cap'n's job that much harder. Grab some lines and toss them in the water so shippies have a way up, yeah?\
Still adjusting to underwater fighting, Grog's stabs at the merrow leader repeatedly, but only lands one strike. (8 piercing damage)
The Kestrel comes to life as Jack takes charge, and the crew hops to it, getting the ship ready to fight a tug-of-war. Khiiral and Severn throw down lifelines from the stern rail and scan the water for their mates.
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 77 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 78 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 54 damage. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• W7 (Blackfin): DEAD.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
With more crew members in the water, and the dragon turtle on their side, Valrakas pushes the advantage, ramming his electrified horns savagely at the merrow captain. (10 piercing + 9 lightning)
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 96 damage. 10ft astern. Underwater.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
• M2 (Unarmed): AC 13. 78 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 54 damage. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
• Jack: 16/52hp. AC 14. At the helm.
• Khiiral: 52/68hp. AC 17. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W7 (Blackfin): DEAD.
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Horns vs. M1 (AC 13) - (1d20+7, 1d10+6)
1d20+7 : (2) + 7 = 9
1d10+6 : (10) + 6 = 16
Extra Attack: Horns vs. M1 (AC 13) - (1d20+7, 1d10+6)
1d20+7 : (10) + 7 = 17
1d10+6 : (4) + 6 = 10
Storm of Fury, M1 DEX save DC 12 - (2d6, 1d20)
2d6 : (45) = 9
1d20 : (7) = 7
Battle Music
The turtle dragon turns and snaps at the merrow captain with its mighty jaws. It narrowly misses, but the merrows know the battle is lost, and orders a hasty retreat down into the depths.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 96 damage. 40 ft underwater. Fleeing.
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
• M2 (Unarmed): AC 13. 78 damage. 40 ft underwater. Fleeing.
• M3 (Blue harpoon): AC 13. 54 damage. 40 ft underwater. Fleeing.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
• Jack: 16/52hp. AC 14. At the helm.
• Khiiral: 52/68hp. AC 17. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W7 (Blackfin): DEAD.
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
The woman who was rescued with the baby thank all of you profusely, but weep for some of the weresharks who were once men from her village before they were bitten and turned. Magda is her name, and she says the child, Lena, is not hers, but a friend's. Their village is a league and a half north of here. She and her companions (basketweavers, fruit farmers, silversmiths) were on their way to sell their wares at the Floating Market when they were attacked.
Where do you sail?
Magda's and Lena's village is a safe place where you can make repairs and rest up. Did she say silvermiths? Yes, she did.
The Floating Market is where you can most likely buy and sell anything you need, and plenty of things you don't. When Magda is shown your sea maps, she doesn't recognize anything. She says their maps look totally different. You can find some, and perhaps speak with other sailors, at the Floating Market.
There might be a third option, depending on Zale's interaction with the dragon turtle.
What would be the best way to destroy the trident? Just break it over my knee? Give it to Chelonax?
As none of you have any particular knowledge of matters arcane, you'll have to seek help figuring out how to destroy it. Chelonax doesn't want to take it, but says her mom might know what to do with it.
So what'll it be? Magda's village? The Floating Market? Chelonax's mom? Something else?
He heard the shiny word 'silver' and got excited, but upon hearing that they may go for the dragon turtle's mummy first, he let off a big stomp to get their attention.
"Grog! Shiny!"
He then points to his greataxe.
"Grog no like bitey men, bitey men no like shiney! Shiney make Grog axe! "
Rolls
level 2 cure wounds and 2 level 1 cure wounds - (2d8+5, 1d8+5, 1d8+5)
2d8+5 : (36) + 5 = 14
1d8+5 : (5) + 5 = 10
1d8+5 : (5) + 5 = 10
The crew remains vigilant against another ambush, but no threats appear for a good while.
Magda seems very interested in everything on the ship, particularly the captain. She says she's never seen a minotaur before. She also spends time at the prow, wind whipping her wispy grey hair, watching Chelonax. While she carries the baby, Lena, in her arms the whole time, she doesn't seem very motherly. She confesses she never married, and never had children.
It will take about an hour and a half to get to your destination. Everyone benefits from a Short Rest during this time.
Rolls
Short Rest - drinking - (1d12+4, 1d12+4)
1d12+4 : (11) + 4 = 15
1d12+4 : (8) + 4 = 12
Rolls
HD spending - (3d8+3)
(556) + 3 = 19
Rolls
Hit die recovery - (1d8+3)
(5) + 3 = 8
Another - (1d8+3)
(3) + 3 = 6
Anybody else? I'm about to move this along. You CAN choose not to rest. We can say you're busy sailing the ship.
(I'm assuming I can roll all 8 unless i get interrupted)
Rolls
rest dice - (8d8)
(85211425) = 28
Rolls
4 HD - (4d10)
(8171) = 17
Halfway to where Alcyestris was last seen, a lifeboat is sighted. It seems to be missing its oars. The little craft bobs up and down on the waves, drifting along the ocean currents directly in the Kestrel's path. There is only one occupant.
"Grog! he shouts down at the strange human bobbing in their little dingy.
" Grog's grog! Me Grog!
He then stamps his foot on top of what he's standing on.
"And this baby is starving! We must find her a wet nurse! My village... the mighty turtle dragons can fend for themselves... " she goes on and on.
What do you do?
Lass I ken yere upset, but weve nae idea where we are. The turtledragon is helping, and were goin there first.
"There she is! That's mom!" Chelonax cries happily. At first, you don't understand, but then the island begins to move closer faster than the Kestrel's movement can account for, and then it begins to make sense. Finally, an ancient, scaled head breaks the water's surface.
"No, you most certainly may not keep them!" Alcyestris replies sternly. "Surfacers are filthy, disgusting things! Ugh! Now, get out of the way so I can steam them. And then you are going to get a cleansing in the sulfur vent, young lady!"
"Cheloniidaex Caretta Testudina, you will stop that this instant! We do not bring pests into our home! Now move away while I exterminate them! I will deal with you later."
"We were hoping you'd know how to destroy the trident."
"There's a great forge in the depths where the king of the tritons fashions powerful weapons with which to arm his knights. You take that trident to King Kholnos, along with this token, and tell him you promised me you'd destroy them both. Sail northwest of here until you come to the Great Gyre. Sail into it, and you'll enter the tritons' domain."
"Mark my words, I WILL know if you break your promise!" Alcyestris warns. "I'll find you, and you will regret it. Now, shoo!"
The great dragon turtle then begins fussing over her daughter and pays you no more mind. Chelonax waves a flipper at you before the two disappear underneath the waves.

New chapter: The Silver Isle