Chapter 2: Smoke on the Water
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Wheeling on the sailor with the wounded arm. You don't need an arm to slip lines loose from cleats, do ya? Make haste, I was that sheet unfurled and filled with wind yesterday. We need to fight against this big turtle damnit all! Doc'll be back soon enough.
Eyes cast to the individuals by the corpses, Leave the bodies, we deal with them later. Don't bloody up the water, makes Cap'n's job that much harder. Grab some lines and toss them in the water so shippies have a way up, yeah?\
Still adjusting to underwater fighting, Grog's stabs at the merrow leader repeatedly, but only lands one strike. (8 piercing damage)
The Kestrel comes to life as Jack takes charge, and the crew hops to it, getting the ship ready to fight a tug-of-war. Khiiral and Severn throw down lifelines from the stern rail and scan the water for their mates.
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 77 damage. 10ft astern. Underwater.
• M2 (Unarmed): AC 13. 78 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 54 damage. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
• Khiiral: 52/68hp. AC 17.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• W7 (Blackfin): DEAD.
• Jack: 16/52hp. AC 14. At the helm.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
With more crew members in the water, and the dragon turtle on their side, Valrakas pushes the advantage, ramming his electrified horns savagely at the merrow captain. (10 piercing + 9 lightning)
In the water
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 96 damage. 10ft astern. Underwater.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
• M2 (Unarmed): AC 13. 78 damage. 40ft astern. Underwater.
• M3 (Blue harpoon): AC 13. 54 damage. 40ft astern. Underwater.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
• Jack: 16/52hp. AC 14. At the helm.
• Khiiral: 52/68hp. AC 17. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W7 (Blackfin): DEAD.
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
Rolls
Horns vs. M1 (AC 13) - (1d20+7, 1d10+6)
1d20+7 : (2) + 7 = 9
1d10+6 : (10) + 6 = 16
Extra Attack: Horns vs. M1 (AC 13) - (1d20+7, 1d10+6)
1d20+7 : (10) + 7 = 17
1d10+6 : (4) + 6 = 10
Storm of Fury, M1 DEX save DC 12 - (2d6, 1d20)
2d6 : (45) = 9
1d20 : (7) = 7
Battle Music
The turtle dragon turns and snaps at the merrow captain with its mighty jaws. It narrowly misses, but the merrows know the battle is lost, and orders a hasty retreat down into the depths.
In the water
• Dragon Turtle: Chained to rudder. 30ft astern. Underwater.
• M1 (Golden Cutlass): AC 13. 96 damage. 40 ft underwater. Fleeing.
• Valrakas: 15/69hp. AC 11. 10ft astern. Underwater.
• Grog: 63/101hp. AC 16. Raging. Engaged with M1.
• Nela: 32/51hp+9thp. AC 15. Concentrating (Control Water). Shifted. Underwater. Beside Valrakas.
• Shine: 59/59p. AC 12. Underwater. Engaged with M1.
• M2 (Unarmed): AC 13. 78 damage. 40 ft underwater. Fleeing.
• M3 (Blue harpoon): AC 13. 54 damage. 40 ft underwater. Fleeing.
• Zale: 61/77hp. AC 16. 55 feet astern. Underwater. Trident of Fish Command.
Main Deck
• Kitty (stats here): 44/52hp. AC 12.
Poop Deck
• Ian: 47/75hp. AC 17. Stern rail. Grappled.
• Phillip: 33/79hp. AC 15. Raging. Stern rail. Grappling Ian.
• Jack: 16/52hp. AC 14. At the helm.
• Khiiral: 52/68hp. AC 17. Stern rail.
Flying
• Domare: 1/1hp. AC 13. 30ft above water.
DEAD
• M4 (Purple tentacle whip): DEAD
• W1 (Hook-fin): DEAD
• W2 (Snaggle-tooth): DEAD
• W3 (Eyepatch, net): AC 12. DEAD
• W4 (Scarface, trident): DEAD
• W5 (Hammerhead, greatsword): DEAD
• W6 (Mako, harpoon): AC 12. DEAD
• W7 (Blackfin): DEAD.
• W8 (Sixgill, cutlass): DEAD
• W9 (Bait, cutlass): AC 12. DEAD
• W10 (Chum, harpoon): DEAD
• W11 (Flotsam, cutlass): DEAD
• W12 (Jetsam, net & hook): DEAD
The woman who was rescued with the baby thank all of you profusely, but weep for some of the weresharks who were once men from her village before they were bitten and turned. Magda is her name, and she says the child, Lena, is not hers, but a friend's. Their village is a league and a half north of here. She and her companions (basketweavers, fruit farmers, silversmiths) were on their way to sell their wares at the Floating Market when they were attacked.
Where do you sail?
Magda's and Lena's village is a safe place where you can make repairs and rest up. Did she say silvermiths? Yes, she did.
The Floating Market is where you can most likely buy and sell anything you need, and plenty of things you don't. When Magda is shown your sea maps, she doesn't recognize anything. She says their maps look totally different. You can find some, and perhaps speak with other sailors, at the Floating Market.
There might be a third option, depending on Zale's interaction with the dragon turtle.
What would be the best way to destroy the trident? Just break it over my knee? Give it to Chelonax?
As none of you have any particular knowledge of matters arcane, you'll have to seek help figuring out how to destroy it. Chelonax doesn't want to take it, but says her mom might know what to do with it.
So what'll it be? Magda's village? The Floating Market? Chelonax's mom? Something else?
He heard the shiny word 'silver' and got excited, but upon hearing that they may go for the dragon turtle's mummy first, he let off a big stomp to get their attention.
"Grog! Shiny!"
He then points to his greataxe.
"Grog no like bitey men, bitey men no like shiney! Shiney make Grog axe! "
Rolls
level 2 cure wounds and 2 level 1 cure wounds - (2d8+5, 1d8+5, 1d8+5)
2d8+5 : (36) + 5 = 14
1d8+5 : (5) + 5 = 10
1d8+5 : (5) + 5 = 10