Rolls
frostbite cold damage - (2d6)
(11) = 2
Wereshark's CON save DC 16 - (1d20+3)
(14) + 3 = 17
frostbite cold damage - (2d6)
(11) = 2
Wereshark's CON save DC 16 - (1d20+3)
(14) + 3 = 17
Attack 1 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (17) + 2 = 19
1d20+2 : (16) + 2 = 18
1d12+16 : (3) + 16 = 19
Attack 2 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (13) + 2 = 15
1d20+2 : (18) + 2 = 20
1d12+16 : (6) + 16 = 22
Attack 3 w/ adv. - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (11) + 2 = 13
1d20+2 : (13) + 2 = 15
1d12+16 : (12) + 16 = 28
Attack 1 - (1d12+16)
(10) + 16 = 26
Rapier Attack - (1d20+6, 1d8+3)
1d20+6 : (20) + 6 = 26
1d8+3 : (3) + 3 = 6
Rapier Extra Attack - (1d20+6, 1d8+3)
1d20+6 : (14) + 6 = 20
1d8+3 : (1) + 3 = 4
Bonus Action Handaxe Attack - (1d20+5, 1d6+2)
1d20+5 : (7) + 5 = 12
1d6+2 : (1) + 2 = 3
Rapier Attack Crit! - (1d8)
(1) = 1
Valrakas horns vs. Eyepatch - (1d20+7, 1d10+6)
1d20+7 : (8) + 7 = 15
1d10+6 : (6) + 6 = 12
Extra attack: horns vs. Eyepatch - (1d20+7, 1d10+6)
1d20+7 : (18) + 7 = 25
1d10+6 : (3) + 6 = 9
Bonus action Shove via Hammering Horns (Raging advantage + Brawny), - (1d20+10, 1d20+10)
1d20+10 : (5) + 10 = 15
1d20+10 : (19) + 10 = 29
Eyepatch's Shove resist - (1d20+4)
(15) + 4 = 19
Eyepatch DEX save vs. Storm of Fury (DC 12) - (1d20+1)
(4) + 1 = 5
Lightning damage - (2d6)
(16) = 7
GreatClub -1 - (1d20+7, 1d8+5)
1d20+7 : (6) + 7 = 13
1d8+5 : (7) + 5 = 12
Great Club -2 - (1d20+7, 1d8+5)
1d20+7 : (1) + 7 = 8
1d8+5 : (7) + 5 = 12
Adv incase i gots it - (1d20+7)
(14) + 7 = 21
Adv incase i got it - (1d20+7)
(10) + 7 = 17
Hammerhead greatsword OA - (1d20+7, 2d6+4)
1d20+7 : (17) + 7 = 24
2d6+4 : (31) + 4 = 8
Mako harpoon OA - (1d20+7, 1d6+4)
1d20+7 : (9) + 7 = 16
1d6+4 : (6) + 4 = 10
STR contest: Phillip (Raging advantage) vs. Mako - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (16) + 7 = 23
1d20+7 : (12) + 7 = 19
1d20+4 : (13) + 4 = 17
Bait, Chum, & Flotsam DEX saves vs. DC15 - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (7) + 1 = 8
1d20+1 : (9) + 1 = 10
1d20+1 : (15) + 1 = 16
Scattershot damage - (1d4)
(2) = 2
Rapier vs. Bait (AC 12) - (1d20+8, 1d8+5)
1d20+8 : (15) + 8 = 23
1d8+5 : (8) + 5 = 13
Gold Cutlass: Rally Maneuver - (1d8-1)
(8) - 1 = 7
Hammerhead tail (Reckless advantage) vs. Grog (AC 16) - (1d20+7, 1d20+7, 1d6+6)
1d20+7 : (13) + 7 = 20
1d20+7 : (7) + 7 = 14
1d6+6 : (5) + 6 = 11
Grog STR save (DC 14) vs. Prone (Raging advantage) - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (5) + 7 = 12
Hammerhead greatsword (Reckless advantage) vs. Grog (AC 16) - (1d20+7, 1d20+7, 2d6+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (9) + 7 = 16
2d6+4 : (62) + 4 = 12
Mako tail vs. Phillip (AC 15) - (1d20+7, 1d6+4)
1d20+7 : (6) + 7 = 13
1d6+4 : (6) + 4 = 10
Mako tail Blood Frenzy advantage - (1d20+7)
(20) + 7 = 27
Tail crit - (1d6)
(2) = 2
Phillip STR save (DC 14) vs. Prone (advantage) - (1d20+7, 1d20+7)
1d20+7 : (12) + 7 = 19
1d20+7 : (4) + 7 = 11
Mako harpoon (Blood Frenzy advantage) vs. Phillip (AC 15) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (12) + 7 = 19
1d20+7 : (17) + 7 = 24
1d6+4 : (1) + 4 = 5
STR contest: Phillip (Raging advantage) vs. Mako - (1d20+7, 1d20+7, 1d20+4)
1d20+7 : (17) + 7 = 24
1d20+7 : (17) + 7 = 24
1d20+4 : (2) + 4 = 6
Blackfin tail (Blood Frenzy) vs. Jack (AC 14) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (19) + 7 = 26
1d20+7 : (19) + 7 = 26
1d6+4 : (6) + 4 = 10
Jack: DC 14 STR save vs. Prone - (1d20+5)
(2) + 5 = 7
Blackfin bite vs. Jack (AC 14, Prone) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (9) + 7 = 16
1d20+7 : (19) + 7 = 26
2d10+4 : (107) + 4 = 21
Jack: DC 14 CON save vs. Lycanthropy - (1d20+3)
(18) + 3 = 21
Bait tail (Blood Frenzy) vs. Khiiral (AC 17) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (20) + 7 = 27
1d20+7 : (4) + 7 = 11
1d6+4 : (2) + 4 = 6
Tail crit - (1d6)
(3) = 3
Khiiral: DC 14 STR save vs. Prone - (1d20+3)
(3) + 3 = 6
Bait cutlass (Blood Frenzy) vs. Khiiral (AC 17, Prone) - (1d20+7, 1d20+7, 1d6+4)
1d20+7 : (17) + 7 = 24
1d20+7 : (12) + 7 = 19
1d6+4 : (3) + 4 = 7
Jetsam hook (Blood Frenzy) vs. Ian (AC 17, Restrained) - (1d20+7, 1d20+7, 1d4+4)
1d20+7 : (11) + 7 = 18
1d20+7 : (7) + 7 = 14
1d4+4 : (2) + 4 = 6
Jetsam bite vs. Ian (AC 17, Restrained) - (1d20+7, 1d20+7, 2d10+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (7) + 7 = 14
2d10+4 : (91) + 4 = 14
AOO -> Mako (rage) - (1d20+7, 1d8+5)
1d20+7 : (14) + 7 = 21
1d8+5 : (3) + 5 = 8
Attk 1->Hammerhead - (1d20+7, 1d20+7, 1d8+5)
1d20+7 : (5) + 7 = 12
1d20+7 : (19) + 7 = 26
1d8+5 : (8) + 5 = 13
Attk 2-> hammerhad/mako - (1d20+7, 1d20+7, 1d8+5)
1d20+7 : (11) + 7 = 18
1d20+7 : (11) + 7 = 18
1d8+5 : (6) + 5 = 11
Mako Attack #1, OA - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (9) + 2 = 11
1d20+2 : (6) + 2 = 8
1d12+16 : (6) + 16 = 22
Mako Attack #2 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (16) + 2 = 18
1d20+2 : (3) + 2 = 5
1d12+16 : (7) + 16 = 23
Mako Attack #3 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (3) + 2 = 5
1d20+2 : (11) + 2 = 13
1d12+16 : (5) + 16 = 21
Mako Attack #4 - (1d20+2, 1d20+2, 1d12+16)
1d20+2 : (7) + 2 = 9
1d20+2 : (8) + 2 = 10
1d12+16 : (3) + 16 = 19