Blood in Ferelden: Chapter 1

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Nov 11, 2015 7:36 pm
Revision: if C3 is still on his feet, Rothas will step forward into Lockley's vacated position and apply that attack to C3. If not, then all the cultists inside are dead, correct?
Nov 12, 2015 5:41 am
Rothas strides across the corpses of his fallen foes, and strikes the cultist engaged with Bray in the corner. The blow cuts a huge gash into the cultist's shoulder, opening a bloody wound through the now exposed leather pauldron.

The cultist wastes no time, seeing his desperate situation, he furiously attacks at Rothas who just recently attacked him. He lunges and surprises the elf, driving a dagger into his midsection.


Rothas is hit for (10-4) 6 Damage. Down to 4 Health remaining.


The cultist outside finds himself wracked in the Lockley's frosty embrace, while slowed, he lumbers the few yards toward Jake and tries to finish the job.

( 2, 4, 4 ) Hits Jake for another 11 Damage and 4SP. Thinking to disrupt your foul magics by removing your staff, he'll attempt a disarm, and then knock prone. Contested attack roll below.

Initiative Order:
Rothas 16
Bray 13
Lockley 8 (DD:2)
Cultists
Grapthor 8 (DD:1)
Jake 5

Grapthor is up!
Nov 12, 2015 8:01 am
Grapthor rushes out the door as fast as his short legs can carry him. Finding Jake engaged with a cultist and possibly about to lose his staff, Grapthor strikes the cultist with his mace.

Mace attack (including Dual Style, 3rd die is DD) - (3d6+6)
Damage - (2d6+6)

Rolls

Mace attack (including Dual Style, 3rd die is DD) - (3d6+6)

(456) + 6 = 21

damage - (2d6+6)

(53) + 6 = 14

Nov 12, 2015 12:14 pm
Jakes struggles to keep hold of his weapon as the cultist clearly has an upper hand here.

I don't see your attack roll.

Rolls

Contested Staff Save - (3d6+1)

(455) + 1 = 15

Nov 12, 2015 3:14 pm
It was super stealthed...

Rolls

Opposed attack roll to disarm Jake - (3d6+5)

(341) + 5 = 13

Nov 12, 2015 3:18 pm
Grapthor rushes out and lays into the cultist standing over Jake, who somehow maintained his grip on his staff despite the brutal cut from the cultist's sword.

Grapthor hits him good.
I forgot to mention to Lockley that the cultist failed his save, so on your turn you can apply more damage to him.

Jake is up.
Nov 12, 2015 3:18 pm
Jake, saving his staff from being pulled away feels a slight inkling of control, despite the throbbing wound. He attempts to aid Grapthor in taking down this cultist. The bolt crackles with extra powerful magic.

Arcane Lance attack and using 2SP for Might Blow, adding 1d6 damage.
Last edited November 12, 2015 3:21 pm

Rolls

Arcane Lance vs Cultist - (3d6+4, 1d6+4)

3d6+4 : (252) + 4 = 13

1d6+4 : (1) + 4 = 5

Mighty Blow - (1d6)

(5) = 5

Nov 12, 2015 3:26 pm
Jake's lance melts a small hole on the increasing shroud of frost covering the cultist, sending him staggering, somewhat sluggishly backwards.

Good hit!
Back to Rothas
Nov 12, 2015 4:02 pm
Rothas goes cross-eyed for a moment as the cultist C3 hits him, then he blinks, grins, spits blood at the miscreant, and follows it up with a carefully aimed axe strike. The cultist's head flies from his body and rebounds off of the wall back towards them. Rothas head-butts it and it bounces back into the cultist's headless body. Both parts fall in a heap. Rothas gives a hearty laugh, covered in gore, and then knocks on the closed door it seemed like the cultists were trying to open. He calls, loudly enough to be heard through the wood: "Is all well in there?"
Last edited November 13, 2015 2:10 am

Rolls

Axe body spray, damage on hit - (3d6+6, 3d6+3)

3d6+6 : (432) + 6 = 15

3d6+3 : (444) + 3 = 15

Nov 18, 2015 3:22 pm
Rothas can hear some mild whimpering behind the door and some shushing sounds as if someone is trying to keep another quiet.

Bray's up, one cultist left standing outside...
Nov 19, 2015 12:34 am
OOC: Oops. Forgot about him.
After wiping brain and blood off me, I hear Jake's struggle outside and rush to aid.

Rolls

Attack - (3d6+3)

(361) + 3 = 13

Damage - (2d6+3)

(34) + 3 = 10

Nov 19, 2015 12:57 am
As Bray joins the fray, Lockley attempts to heal Jake.

Rolls

Ongoing penetrating damage to cultist - (1d6)

(3) = 3

Heal check (TN 10) on Jake, 2 MP - (3d6+3, 2d6)

3d6+3 : (342) + 3 = 12

2d6 : (42) = 6

Nov 20, 2015 4:29 am
Jake feels the magical surge of force flow into him and stitch his wounds closed. Thanks, Lock!, he says, grimacing as he can still feel the phantom pains of where his wounds just were.
Last edited November 20, 2015 4:29 am
Nov 20, 2015 5:22 am
"Those guys in robes are in no shape to harm you anymore. Can you open the door, or are you trapped in there?" Rothas says, calling through the door, probably louder than he needs to do.
Nov 20, 2015 8:30 am
I roughly pull my mace fee from the newly dead cultist's skull before letting him fall to the ground. I clasp Jake on the shoulder in silent congratulations before walking back inside and collecting my sword from the floor.
Nov 20, 2015 3:24 pm
"Who's there? Know that we won't let you take Jenny without a fight! My cousin's part of the Guard!"

The silence is telling however, and after a few moments you hear something being removed from the door and a nervous face peeks out behind a dull looking kitchen knife. The face pales as it witnesses the carnage that is in his kitchen.
"you... You killed them? What if others come? They said Jenny was a sinner, but how can she be a sinner when she's barely no longer a babe? "
Nov 20, 2015 3:33 pm
Though no longer bleeding Jake feels the dull soreness of his wounds. He would need to rest and heal again soon. He hobbles in after Bray. If more come, we will stop them too, he says, trying to sound confident but as he says it he shifts the wrong way and winces as more dull pain hits him.

Maybe, after a quick breather, of course.
Last edited November 20, 2015 3:33 pm
Nov 20, 2015 7:43 pm
Lockley will look over the rest of the team, plus the closeted refugees, and see if anyone is in bad shape to warrant immediate healing.
Nov 20, 2015 7:52 pm
Grapthor re-enters the house grinning despite his numerous wounds.

15/37 hp
Nov 20, 2015 8:37 pm
The elf continues to talk to the face at the door. "Jenny's no more a sinner than I am. These villains are going around stealing children tonight, and we're helping the town guard in stopping them. Please, come out and we'll escort you to Bann Nicola's house, where you'll be safe and cared for."
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