Rolls
Marauders
2 Success, 1 Advantage, 2 Threat
Total: 2 Success, 1 Threat
Marauders
2 Success, 1 Advantage, 2 Threat
Total: 2 Success, 1 Threat
Soldiers 1
2 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 1 Success, 1 Threat
Soldiers 2
3 Success, 1 Advantage, 1 Triumph, 2 Failure, 3 Threat
Total: 1 Success, 2 Threat, 1 Triumph
Critical - (1d100)
(81) = 81
Swing at 2
3 Success, 2 Advantage, 1 Triumph, 2 Threat
Total: 3 Success, 1 Triumph
Marauders
2 Success, 4 Advantage, 1 Threat
Total: 2 Success, 3 Advantage
Soldiers 2
2 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 1 Success
Slice'nDice
4 Success, 4 Advantage, 1 Triumph, 2 Failure
Total: 2 Success, 4 Advantage, 1 Triumph
Vigilance
4 Success, 1 Advantage, 1 Triumph
Total: 4 Success, 1 Advantage, 1 Triumph
Bull Rush
3 Success, 5 Advantage, 1 Triumph, 1 Failure, 1 Threat
Total: 2 Success, 4 Advantage, 1 Triumph
Resilience
1 Success, 2 Advantage, 1 Failure, 4 Threat
Total: 2 Threat
Lightsaber
4 Success, 7 Advantage, 2 Failure, 2 Threat
Total: 2 Success, 5 Advantage
Advantages from previous
Lightsaber
4 Success, 1 Advantage, 4 Failure, 3 Threat
Total: 2 Threat
Forgotten Defense
2 Failure
Total: 2 Failure
Brawl
4 Success, 4 Advantage
Total: 4 Success, 4 Advantage
From threat last round
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Critical - (1d100)
(40) = 40
Lightsaber
3 Success, 1 Advantage, 2 Triumph, 3 Failure, 2 Threat
Total: 1 Threat, 2 Triumph
Dicipline (Assuming Will?)
2 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 1 Success, 1 Threat
Perception
2 Success, 2 Advantage, 1 Failure
Total: 1 Success, 2 Advantage