All Adventures are Local - Chapter 1

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Apr 9, 2019 5:05 pm
It's been nearly a week since each of you received a letter from Lady Elayne, the mayor of Bromwich. At times in your past you have served the town well, in fact some still do in some capacity.

You find yourselves in Bromwich as the morning starts the day before the famous Spring Festival. Though it is still early in the season, the rains and weather have combined to make for a muggy, and constantly overcast, spring. People wearing slightly fewer clothes than normal to avoid overheating as they go about their tasks. The streets of worn cobbles are caked with mud, and there is less foot traffic than you've noticed in the past for this time of year.

The mayoral mansion rises, like a red giant against the green backdrop of the woods, and the pathway up is well tailored. The clouds have started to break, letting the sunlight beam through.
[ +- ] Letter
Apr 9, 2019 6:31 pm
Glenk a little too confident in his familiarity of the Mayoral Mansion wonders away from his guide and gets lost before being brought back to the gathering.
Apr 9, 2019 6:45 pm
Matthew begrudgingly makes his way up the path. Stomping on the ground at times where is splashes mud. He wears mud caked chainmail armor with little shown care for cleaning or maintaining, just enough to keep it from breaking down. However the area bearing the mark of Haephin (his shoulders and chest) seems to be in pristine condition as is his glaive. He carries a warhammer at his hip that is also covered in mud and seems pretty much unused. He tends to stand a little away from the group wary of anything that might happen. He relaxes a little when he sees Eli. Hey Eli you know anything about all this dangerous stuff? Matthew asks. Ugh, I really don't like gatherings or rather anything to do with others... Hopefully can get this over with fast.
Apr 9, 2019 7:08 pm
Glenk spies the young Half-Orc Matthew trading wind with Rohmner. Look how they’ve grown. Both strong soldiers.
He’s surprised to find Mandrake. Soot and salt! The healers here! Hope the trees’ve been behaving. he says as he slaps a hand hard onto Mandrake’s back.
Apr 9, 2019 7:14 pm
"They have friend," Mandrake rubs his shoulder where Glenk clapped him, "and your shoulders seems to have regained their strength."
Apr 9, 2019 10:05 pm
Glenk lets out a great deep chuckle, Excellent that rub. Slept wit pine needles up my nose for those two weeks. Kept the busybodies away too.
Apr 10, 2019 1:35 am
Eli had been standing there waiting for the meeting to start. Why do I feel like a kid who just got caught taking apples from the orchard...again. Eli is lost in the memories of his childhood as the others filter into the meeting place. Reaching over to pull his tabard, yet again, to make sure it's neat and everything is in order. Pulled out of his daydream by Matthew's question, Eli smiles at his childhood friend.

"I'm not sure, but it must be a foul deed to be sure, if they're reuniting the Bash Brothers." Eli answers with a wide grin on his face as he mentions the nickname they had when they were growing up.
Last edited April 10, 2019 1:02 pm
Apr 10, 2019 11:43 am
OOC:
Oh God... Spring has just started...
How many different adjectives are there in English? ;)
A female elf breaths in the fresh morning air as she walks the cobbled streets of Bromwich that lead to the mayoral mansion. The streets feel emptier than she would expect for this time of year, but maybe it is just too early for the usual commotion of people going about their daily lives. It has been nearly a week since she got the letter from Lady Elayne. Oh! She hasn't seen the Lord Mayor for such a long time.... Yet, the Spring Festival would be starting tomorrow and that was the most exciting part of being invited to Bromwich. How she had always loved the Festival!. True, the letter was a bit worrying, and a bit of adventure could be exciting and fun, but it was the Festival she was longing for when she left Mosstop forest, now the green backdrop behind the red mayoral mansion that stood in front of her.

She stops to feel the warmth of the newly escaped sunlight on her skin, and starts humming a happy song. "Nàdair Ràithean, for the Lord Mayor" she confidently states to the standing guard, showing the letter she received. "Now that's a pretty face I don't remember seeing before!". She is well known in town and the guard was expecting her, so this mostly theatrical greeting was an excuse to get far closer to the new guard than he seemed comfortable with. The guard uneasily shows her the way in, indicating where the small gathering was being hosted.

As everyone stands in the room chatting and catching up, they sense a delightful presence, a fleeting note, a floral scent, filling the room. They turn to the door and immediately recognize the slender and graceful figure, her bewitching silver eyes, as pale as the moonshine, capturing the attention of everyone as if by magic. Her long and wavy green hair falling softly on the fine linen covering her pale soil-brown shoulders. That is Nàdair all right, the elf bard from Mosstop forest, always carrying her wooden lute, leather dress and the forest dagger hidden by her dress. Arriving fashionably late, she bows as she enters the room, in an over-the-top, yet respectful performance "Lady Elayne, long time no see" she greets the mayor with a radiant smile. Looking around, she takes note of all who have also been summed to the meeting. "I see you find yourself in some nice company" she adds as she drops her backpack against a wall. "Ah! Mandrake, you're also here?" she says enthusiastically "Any news from the Archdruid?". Before Mandrake has the chance to answer, she turns to Glenk "Glenk, my good friend. Did you change the guard for the mansion? You must introduces us, maybe during the Festival" she eagerly suggests briefly remembering the new guard.

"So, down to businesses. I hear that there are some new threats from the depths of Glitterhall to the furthest reaches of Hadrigan's Swamp" she pauses, humming something as she tries to fit that sentence into a melody. "Providing help to those in need, defending those too week to protect themselves, ah, the life of a hero, how romantic and glamorous!"
Last edited April 11, 2019 2:56 pm
Apr 10, 2019 12:54 pm
Leviticus has been standing a little too long looking at all the people who are barely dressed. Waiting and looking for anybody that he could pick pocket but there's no one since they're wearing less than usual. I make my way to the rest of the party. Greetings all
Apr 10, 2019 10:10 pm
Turning to the wood elf and acknowledging Nàdair, Glenk pipes up again, Greetings! To you both! Guard change? I was not aware. I'd be glad to introduce you, if you wish, if he is not on duty tomorrow. But speaking of introductions! I do not know you young elf (Leviticus), and that's a hard feat to accomplish!
Last edited April 11, 2019 7:01 pm
Apr 11, 2019 1:20 pm
Through personal initiative or escort by the new mansion guard, who doesn't seem to be sporting the uniform of the Bromwich Guard, you are all escorted into the mayor's mansion. Through the well-decorated foyer and beyond into a small conservatory overlooking a carefully groomed garden. A long table is laid out with chairs enough for all, a spread of light fare, and carafes of wine set out to breathe.

As you enter, you all take note of Lady Elayne, standing near the windows with wine in hand. Her elegant high-necked emerald green dress, accented throughout with ruby-red roses, flowed across her lithe frame like a river of lace and taffeta. Raven black hair, with just a small shock of white starting at one temple, is tied up in a braided bun.

Welcome, all of you. I'm glad you were able to make it. Please, sit, and have some food. We have much to discuss. she says, gesturing with her wine hand to the table, as she absentmindedly twists a slightly too large ring around her finger on the other hand.
Apr 11, 2019 3:15 pm
Nàdair thankfully winks at Glenk as he agrees to introduce her to the new guard. She happily strolls through the well-decorated foyer and into the conservatory where Lady Elayne is waiting for them. She bows as she enters the room, in an over-the-top, yet respectful performance "Lady Elayne, elegant as ever". Noticing Lady Elayne's dress, standing there as if a flower picked from the outside garden, Nàdair gently plays some quick notes from her lute in a highly precise manner and sings strange words (Terran). The fresh scent of roses slowly arises from the mayor's dress and the soft tones of a bird song enter the room from the outside garden. As she takes her seat, a garden of blooming flowers appears on the long table as if dressed to match the Lord Mayor. "I must say, my Lady, that is a most lovely dress" she says smiling with a sincere spark in her eyes. "Now, that reminds me of tale of the hidden giants... have you ever heard this one?
Last edited April 11, 2019 4:06 pm
Apr 11, 2019 3:57 pm
Mandrake interrupts Nàdair with a smile, "Nàdair, I'm sure we will all love hearing this tale, but it will have to be for another time. If Lady Elayne asked for our help, I suggest we let her tell us more about those new threats. "
Apr 11, 2019 7:07 pm
Glenk decides to let everyone else take their seats first, if at all. Why would the sheriff not also be here? Thank ye for the breakfast Ladee Elayne. He takes a bit of bread and cheese from the table. And returns most of his attention, the cheese is very good, to the young elf.
OOC:
Leviticus
Last edited April 12, 2019 9:06 pm
Apr 11, 2019 9:16 pm
Matthew walks over to the table and roughly pulls a chair out of its spot before sitting down in it, moving it back into a place around the table but easily enough room for himself. Leaving his glaive to rest behind his chair and his warhammer clanking against the wood of the chair along with his armor "Ahh..." Matthew sighs. Leaning back in the chair slouching some. He waits expectantly Hopefully now I can have some actual action.
Apr 11, 2019 11:09 pm
Eli moves to the table and sits down beside Matthew. Grabbing dome bread and cheese, he casually begins to eat as he waits for the Lady Mayor to continue.
Apr 12, 2019 2:28 am
Leviticus walks in hopefully not to late because he didn't want to miss anything. He sits next to Glenk as I push in my chair he stares at the bread and cheese. It looks so tasty i think as I grab some bread smiling at the Lady Elanye.
Last edited April 12, 2019 2:30 am
Apr 12, 2019 12:18 pm
Boy you’re name, what is your name? Slightly aggravated at (Leviticus) gently kicking his chair.
Apr 12, 2019 1:08 pm
I look at Glenk oh sorry I should of told you earlier my name is Leviticus nice to meet you.
Apr 12, 2019 3:51 pm
Lady Elayne watches the interactions with a slightly bemused look on her face.

I'm afraid Mandrake is right Nàdair. While I would love to hear another of your - ah - infamous tales, there are a few concerns we should discuss. she says, sinking into her chair at the head of the table. With a wave of her hand, she sends her household guard out of the conservatory door.

Again, thank you all. As I mentioned in my letter, there have been numerous reports of threats that we need assistance with. Glenk, you're here at Mikhail's request. He's meeting with the Stormlash tribes from the mountains this week. Something about some goliath-forged weapons that we may be able to secure. You know how keen he's always been to speak with them. Either way, I wrote to all of you specifically because of the skills you can bring to bear on the issues at hand. she continues on, pausing occasionally for a sip of the brightly floral wine.

Effectively, any direction you look, we've received reports. Belfleur Starpetal reported that their caravan was attacked coming through Hadrigan's Swamp a month or so ago. We didn't give it over much consideration, given how prone to exaggeration their company has always been. However, we received a runner from Olgarch's Leathers. Their caravan was assaulted in Hadrigan's swamp as well, and the boy was the only one that managed to escape. she says, a dark look over her eyes before proceeding on. The dwarves of Glitterhall have requested aid. It would seem some of their 'honored dead' have been rising as spirits and attacking the outskirts of the stronghold.

The mayor takes a breath and cracks her neck slightly. Glenk, you're familiar with the reports of robberies and the stabbing deaths of a few folk in the merchant ward? I know you all haven't found a connection yet, but it's another one of the ones that bears investigating. Obviously, if you head off elsewhere, you'll need to assign a guard to manage that investigation. Her hand fiddles with the ring again, more nervously this time.

Nàdair and Mandrake, I'm not sure how much you've heard from Fegstaf and his boys? They tend to stay away from your warrens of Mosstop, for sure. Well, they've been trying to drive off a pack of wolves to the northwest of here. Nothing they have tried has worked yet. They can't figure why. Apparently the pack is getting aggressive near the town line. A few sheep and a goat have been killed. she finishes, sitting back with a heavy exhalation of breath. Those are the heaviest threats at the moment. I hope you can help us?
Apr 12, 2019 4:11 pm
"Indeed, Lady Elayne. You have my sword! If we are to deal with these threats, I say we start with the ones closest to our doorsteps. The robberies/stabbings or the wolves should be our first foray." Eli says as he thinks on what the Lady Elayne has just said.
Apr 12, 2019 4:30 pm
"Of course, I'm sure everybody is ready to help. First we have to sort out our priorities... The goliath-forged weapons can probably wait, nobody seems in danger. The attacks on the caravans already made victims and will probably make more. I hate to say this but the dwarves are a hardy bunch, they can probably wait a little more. As for the merchant problem, as Lady Elayne already pointed out, another guard can probably be appointed to the investigation. For the wolf problems, if they are over-aggressive, it could mean they are pushed by something more dangerous... I think the attacks on the caravan or the wolf problem should be our priorities..."
Apr 12, 2019 4:34 pm
Glenk smacks the table rocking the cups and candles, Rohmner my boy you’ve taken my lessons to heart! I agree!. If we can’t protect what’s ours first we have no hope to protect others. A few sheep and goats is also a common loss. I must continue to attend to these robberies and deaths first and foremost, Ladee Elayne. After that I will take an envoy to Glitterhall depending on what we hear, spirits are harder to handle then the average road bandits.
Apr 12, 2019 6:21 pm
Nàdair remains silent and very focused on the Lady's words. As she listens to the roll of threats that plague the land, she considers what she would prefer to do. Obviously she concludes that the best course of action would be to enjoy the Spring Festival! Such a lovely time of the year in town that is... She sighs and hears what the others have to say with dreamy eyes. Suddenly, she stands up "What did those boys do to the puppies to get them so angry?". Nàdair catches the attention of everyone the instant she ends her unexpected sentence, the room going completely quiet. She waits a couple of seconds as the silence settles and then asks Lady Elayne "What sort of goliath-forged weapons are we talking about here? I guess Glitterhall is not far from Mistspire... Maybe we can check these troubles in town first as Elijah suggests..." she pauses and then adds with a childish smile "...preferably for the next day or two". She looks at Mandrake, considering his points. "How bad is the situation in Hadrigan's Swamp? Two reports in a month doesn't seem frequent enough to justify the long travel to the Far Outskirts does it?". She looks at Glenk and then each of the knights, Elijah and Matthew. "Can't you boys muster a small scouting party between your Orders and Guards to check out the area as we focus on something else?" she makes a brief pause to give them some time to consider the idea.

I believe me and Mandrake can have a little chat with Fegstaf and the boys to find out what's up with those cute little puppies while the shinny boys here find out what's up with the Swamp from Belfleur and the Olgarch's runner. Glenk, it may be better to get that replacement assigned and..." she looks at Leviticus before continuing "my guess is that those skills he can bring are useful to solve those problem at the merchant ward, no?" She sits down again, grabs her glass of wine and finishes by saying "Lovely wine my Lady" raising the glass.
Last edited April 12, 2019 6:26 pm
Apr 12, 2019 9:38 pm
Glenk coughs on his watered wine, at Nadairs outburst. Pups! she calls wolves pups!. Ha! he settles himself The guards can’t spare much. The festival demands a fair share of attention. It is true we could ask of the knights (3 at least) in attendance to the spring festival to travel to the swamps if the coffers can afford it Ladee and after we talk more to the caravans. The Lass has sense. he catches the look to Leviticus, Replacement? Leviticus? I’ll not appoint a man until I know the man. if he can help I’ll let him be the one to tell me.

CavernTavern sent a note to Lwunder
Apr 13, 2019 3:52 am
Leviticus acknowledges Nàdair I would love to help whatever the other party members decide. Lady Elayne does need our help. I am at your service Lady Elayne.
OOC:
me to Glenk happy to work with you.
Apr 14, 2019 10:07 pm
Hearing the agreeing murmurs to address the in town issue first Lady Elayne empties out her wineglass and gets up from her seat, eyes narrowing for a second before she speaks, her voice laced with disappointment. It was awful, milady, I'm lucky to escape with my life! Mindless creatures tearing off limbs and devouring them right in front of my own eyes! Sure, let's send in a single guard to do the job I assembled 6 specifically chosen people for. And what worries me about the "cute little puppies" isn't the loss of a few sheep, it's the fact that our well seasoned hunters can't keep them at bay. I think Mandrake's right, there might be more behind it, and our hunters aren't fit to deal with something more than a vicious animal mind. I did not ask you here to perform normal city guard jobs, I'd call back Mikhail from his little hobby project and tell him to hire more guards. I asked you specifically because of your proven skills to deal with more complex situations like these. If you want to do the guards' jobs then ask Glenn for the necessary paperwork and become a member of the guard. If you want to help Bromwich in a way that goes beyond the guard's duty I would like to hear which job you would like to do first and what additional people I should ask to help you. She snaps her fingers and promptly a spectral hand floats to the nearest bottle of wine, picks it up and fills up her glass until she says when and the hand gently places the bottle back on the table and disappears. Lady Elayne downs the entire glass and then gently sits back down in her chair, eyes scanning each face at the table.
Apr 15, 2019 3:52 am
Glenk stands, to garter some attention. My Ladee, I do not wish to argue with you. he motions to the others You've asked us all for our expertise. That is what we have given. If you have more information or urgency about Glitterhall we would come to hear it! We have yet to talk to the the traders and the runner, if you have, please tell us what we need to know. If not I will talk to them myself, but if nothing of matter comes to light, I will continue to guard my town from the most immediate threats! A murderer is that threat!

Glenk waits for a moment.
OOC:
If there's no answer to this Glenk leaves in search of the traders and the runner
CavernTavern sent a note to ae_dd,Dramasailor
Last edited April 15, 2019 3:54 am
Apr 15, 2019 8:59 am
Nàdair stops eating as a spectral hand floats in the air. That is a nice touch! she thinks as she carefully follows its movements as it pours the wine on Lady Elayne's glass.

"Hey Glenk! Is it true you're hiring? Town guard actually sounds an exciting job!" She jumps out of her chair gesturing as if in a sword duel. "Particularly if the mayoral mansion patrols are up for the taking!" she winks again at the dwarf before turning to Lady Elayne. "My Lady, with all due respect, spring has just started, the flowers are now blooming, it is the season to relax and breath in the notes and colours of the newly sprung life". Having the feeling this argument may not move Elayne, Nàdair adds (persuasion here ?)"And I would tempted to believe that no one present would like to have the lovely Spring festival dubbed as the Bloody Festival for years to come". She points at Elijah and Glenk "The boys are probably right! With criminals lurking in the merchant ward, this could quickly take a turn for the worse". She waits and lets the thought sink in. "And Mandrake's vast wisdom is to be taken into account. If Mandrake is right, those cutie fur-balls might just venture deeper into town any day now" (end) she says as she gently places her hand on the chair, almost as if petting it.
OOC:
If should have taken Animal Handling :(
"But my Lady is right. We lack information on these pressing matters and I agree with Glenk that we should find out more about these threats. We cannot face them all at once and we cannot make an appropriate decision unless we have the appropriate information. Maybe I can take Mandrake to find out what's up with Fegstaf's boys and what those seasoned hunters can tell us" she quickly adds in a hopeful tone "and maybe that new guard of yours could escort us in our dangerous quest!".



CESN sent a note to Dramasailor,ae_dd
Last edited April 15, 2019 9:32 am

Rolls

Convince her that starting local is good (Persuasion) - (1d20+7)

(16) + 7 = 23

Convince her she doesn't need the guard ;) (Persuasion) - (1d20+7)

(15) + 7 = 22

Apr 15, 2019 1:40 pm
"Since we lack information, would you agree with me Lady if we used the rest of the day to gather some more information and meet again tomorrow morning at first light to take a better decision ?"
Apr 15, 2019 2:11 pm
Lady Elayne sighs heavily, leaning back in her seat. Please forgive me for my sudden outburst. You are right mister Stonebone, I asked for your expertise and should support your decisions. I think it's best you get the rest of the information of the attacks from the ones involved. If you want I can ask Klaas-Jan to escort you there. And you definitely can go see Fegstaf, but Piet is my personal attendant and will not be leaving with you, miss Raìthean. I will be able to host a gathering at dawn, beyond that time I'll have other duties.

ae_dd sent a note to CavernTavern
Apr 16, 2019 1:53 am
Matthew listens in on what people are saying "So... we are looking for a murderer/robber?" He seems a little slow on the uptake like he has only been half paying attention.
Apr 16, 2019 11:19 am
Nàdair eyes Lady Elayne, slightly jealously. So... Piet is it? she considers as she walks up to Mandrake, lute in hand, soft sorrowful music flowing as the illusion flowers on the table wither and die. "My lady, all is forgiven. It is your duty to protect Bromwich", Nàdair bows once more, preparing to leave. "It is a tough and emotional burden after all..." she adds as a sudden fire rises from the table, burning the dying illusory garden.

Nàdair turns to Mandrake, ignoring the rest of the room, a little wolf poping up on her shoulder, as a clear message to the healer. "Mandrake, would you be so kind as to accompany me out?" she gives him a warm smile. Before leaving, she looks back one last time happily saying "I shall see you at dawn", almost as if singing.

CESN sent a note to ae_dd,Dramasailor
Last edited April 16, 2019 11:25 am
Apr 16, 2019 6:53 pm
triquetra0 says:
Matthew listens in on what people are saying "So... we are looking for a murderer/robber?" He seems a little slow on the uptake like he has only been half paying attention.
"Perhaps, we are looking for both. It very well could be that the murders were a result if robberies gone bad." Eli says as he hears Matthew's question.
Apr 16, 2019 11:50 pm
Thank you Ladee. We will await Klaas-Jan outside. Glenk salutes and bows Rohmner! Stong! Come with me we’re going to find the traders and that runner see what they have to say about those attacks! If we find something we’ll inform everyone. If not we’ll look into the robberies and murders.
Apr 17, 2019 12:15 pm
Lady Elayne nods her head briefly as the spectral hand once more brings wine to her goblet with a snap of her fingers. You may want to check at The Fatted Calf GLenk. I believe the lad was given a place by the hearth there. Miss Frallich said it was the least she could do. she says, as the groups depart.
OOC:
Now that I'm back, more or less, ae_dd and I are going to split the information gathering tasks a bit. For Glenk, Elijah, and Matthes - I will be taking care of your interactions and efforts to learn more about the merchant issues both in and out of Bromwich.

For Mandrake and Nàdair, ae_dd will be handling your investigation into the wolves with Fegstaf and crew.

Leviticus, which group are you going to be tagging along with, or are you going to be striking out to research a different thing on your own?
Apr 17, 2019 3:06 pm
OOC:

If I can I'd like to go with Glenk and such to learn more about the merchant issues
Apr 18, 2019 10:05 am
After her dramatic exit from conservatory, Nàdair waits for what felt like ages to her. She pops her head back in, shortly after leaving "Hey Mandrake, are you coming or is the wine that good?". Nàdair leaves for good now as (I assume) Mandrake tries to catch up with her. She is now single-mindedly focused on finding out about that pack of wolves Lady Elayne mentioned, so she rushes straight out through the mansion. "Byeeee Piet, I'll see you again tomorrow" she radiantly smiles at the guard as she continues to walk to Fegstaf's hunting lodge.

"Have you heard about any other animals behaving strangely?" she asks Mandrake as they walk through the town. "I wonder what could be causing it?", she pauses briefly to recall the conversation in the mansion "You think the wolves could be running from something else?"
[ +- ] Roll
Last edited April 18, 2019 10:17 am

Rolls

What's could be up with the puppies (Nature) - (1d20+1)

(19) + 1 = 20

Apr 18, 2019 4:07 pm
"Sorry, I was lost in thought... I don't think anything natural would be pushing all the wolves out of their territories, so I'm afraid something else is pushing them out..." Mandrake follows Nàdair around, trying to remember from his elven teachers stories what could appear around ...
OOC:
added a few knowledge checks...take what you need.

Rolls

Arcana - (1d20+4)

(1) + 4 = 5

Nature - (1d20+4)

(11) + 4 = 15

Survival - (1d20+5)

(14) + 5 = 19

Apr 18, 2019 6:20 pm
Hunting for hunters

Nàdair and Mandrake, you make your way through Bromwich towards the edge of town where Fegstaf has his hunting lodge. You both think about what could cause this behaviour but can't find any natural source for this behaviour. Not even dwindling food supplies have ever caused this, and there's no known infestation or manifestation of any kind.
As you turn around one of the last corners you hear loud voices coming from the shop of a leather merchant down the road and getting closer you can hear there's a heated argument going on between an unknown voice and Fegstaf. Outside the shop you spot a young halfling dressed in brown and green looking like he would be very content with disappearing completely.
But Børk! You know nobody brings you hides like Fegstaf, for this price (like Fegstaf)! If you won't pay I'll take them elsewhere! Said Fegstaf.
Apr 18, 2019 8:55 pm
Hunting for hunters

A peaceful melody slowly creeps from behind the young halfling as an echo of Fegstaf's words is heard "🎶Nobody brings hides like Fegstaf🎶 nobody, nobody🎶". Nàdair and Mandrake walk down the road to Børk's shop. With a big friendly smile, Nàdair quickly appraises Fegstaf's hides and then interrupts the discussion with a heroic entrance and sparkling lights floating around her "No need to worry anymore, the fellows of the round tree have arrived! Now... what seems to be the problem?"
OOC:
what type of hides is Fegstaf bringing?
Last edited April 18, 2019 10:27 pm
Apr 18, 2019 10:50 pm
Trade?

Glenk spies Leviticus tailing behind the group. Aye what a troop we are!
OOC:
Is this going to get broken into a different thread or should Glenk, Leviticus, Matthew, Elijah make a new one?
Last edited April 18, 2019 10:50 pm
Apr 18, 2019 11:52 pm
OOC:
No, for the time being we will stay in one thread during the investigation. If, after you all meet again, you decide to split into two groups to go further, we will probably split them up. I will hopefully post your trade group kick off tomorrow.
Apr 19, 2019 12:19 am
Dramasailor says:
OOC:
No, for the time being we will stay in one thread during the investigation. If, after you all meet again, you decide to split into two groups to go further, we will probably split them up. I will hopefully post your trade group kick off tomorrow.
Super!
Apr 19, 2019 8:06 am
Trade?

"I guess. Glad to help out the city at least. Though being in such a position is a little overwhelming. Matthew chips in following behind Glenk beside Eli.
Apr 19, 2019 10:39 am
"Come on brother, this will be like the old days, except we won't be the ones getting in trouble." Eli says as he walks beside Matthew.
Apr 19, 2019 12:07 pm
I run a little bit trying to catch up with the group. Finally I get behind the others. Hello ready to help.
Apr 19, 2019 12:45 pm
Hunting for hunters

Leaving Nàdair speak with Fegstaf, Mandrake goes to Børk, offering him a friendly hand. "It's good to see you again Børk. I hope the cut in your hand healed well ? Can I do anything to help with this argument ?"
Apr 19, 2019 1:44 pm
Traders
The rest of you head off towards The Fatted Calf, the three story inn near the main entrance to the city. It's steeply pitched roof stabs high into the morning light. As you get closer, you can see people heading out, ready to start their day, though not as many as normal at this time of year.

Walking into the inn, you notice the modest patronage as well. A nor.ally bustling breakfast service is instead replaced by just a few of the tables being occupied. Near the hearth, a small figure is curled up under a blanket, head propped on the wood pile.

Miss Frallich, the half-elven proprietor, greets you with a wave from behind the bar.
Apr 19, 2019 5:17 pm
Hunting for hunters

As soon as you enter the store, Nàdair, Fegstaf turns his attention to you. Oh my little feylicious morsel, you know how things go when I get a bit excited! I'm just trying to sell this beautiful stag's hide and this cow that has just a little nip out of it, no big deal, but Børk acts like it's worth half its usual price! He smiles broadly at you, squaring his shoulders a bit and points at two hides, one in pristine condition, clearly once part of a great stag, and one, the cow, has clear marks of a wolf attack, puncture holes and a few small rips.

Børk smiles, sighs and shakes his head at you Mandrake. Ah, Fegstaf knows I'm not being unreasonable, I can't pay full price for that! The cut has healed well, thank you Mandrake for your help. He scratches behind his ear and makes a final decision. Right, Fegstaf, I'll give you 3 gold and 3 silver for it all, but that's my final offer!
Apr 19, 2019 6:44 pm
Traders

Glenk makes his way up to the proprietor and with a hushed tone asks, Miss Frallich, that little one near the fire wouldn’t be the boy from the road would he? The attacks? We would like to speak with him a bit. If you would allow us the space and time this morning.
Apr 20, 2019 9:15 pm
Hunting for hunters
Nàdair looks tenderly at Fegstaf "3 gold and 3 silver? What do you think my móruchaun? she grabs a four leaf sham rock out of nowhere and offers it to the bulky human. "Make a wish before it's gone!" she gives the hunter a mischievous smile,. Shifting her attention to the hides, she points to the damaged one. "Is this one the problem? Can I have a look?". Nàdair inspects very seriously the cow’s hide as if appreciating its value, when in fact she was studying its damage. Børk, I think you’ll have to throw in 2 more silvers to round the bill she says confidently, mostly for the excitement of haggling than for her actual knowledge of hide’s value.
OOC:
did she notice anything about the marks on the hide that could be of interest?
[ +- ] móruchaun
Last edited April 22, 2019 2:48 pm

Rolls

Haggle (deception or +2 if persuasion) - (1d20+5)

(11) + 5 = 16

Any clues in the hide? (Investigation) - (1d20+1)

(15) + 1 = 16

Apr 21, 2019 5:45 pm
Traders
Aye Deputy Stonebone. That's the lad. Called himself Ossrain. You can use the Stag Room. Anything you need, let me know I'll see what we can do to accommodate. Miss Frallich says, nodding back towards the hall leading away from the main room. You know that the Stag Room is one of the few private dining spaces The Fatted Calf offers, with heavy doors that keep sound where it belongs.
Apr 21, 2019 11:49 pm
Thank ye Miss. We’ll be quick. Glenk turns and, eye Leviticus and Matthew sighs and turns to Elijah, Rohmner I’d like you to greet him and do the talking. You’re a human after all the boy might be more at ease with you.
OOC:
Can Glenk have a romantic partner he’s not married to in town. Maybe an affair. I feel liked he’d be that type of person. You decide.
Apr 22, 2019 1:51 pm
Traders

"Certainly Glenk, I'd be glad to. Being a representative of the town, you should be beside me. Matthew and Leviticus can be off to one side...lest they scare the poor boy." Eli says the last part as he looks at Matthew and flashes that friendly, yet joking smile he's known for.

Getting the attention of a passing serving girl, Eli hands her enough coin for food and drink..enough for everyone in the meeting room.

Once that's done, Eli leads the group to the room and waits for the lad to enter.
Apr 22, 2019 2:37 pm
Traders
OOC:
Glenk can absolutely have a partner or partners or whatever he'd like. We can work out whatever the finer points are as we go. :)
OOC:
Elijah, are you wanting someone to wake the boy and send him to you all, or what was the plan? He's still asleep by the fire.
Apr 22, 2019 2:42 pm
OOC:
opps, that's my fault. Let's have someone wake the boy and have him brought in.
Apr 22, 2019 3:50 pm
Traders

You all get into the private room, and spend a few minutes making it seem more comfortable. There is one large table that usually dominates the middle of the space, but two of the serving staff came and pushed it off to one side at Miss Frallich's request. She also sent in a plate of warm pastries and a carafe of tea with cream on the side. There are four large leather chairs around a pair of tables in the back corners of the room, flanking a large stone fireplace. There is a serving buffet space on one wall with a red cloth on it.

About fifteen minutes later, the boy and one of the servers come into the room, the lad still rubbing sleep from his eyes.
[ +- ] Room Space.....ish
Apr 22, 2019 4:50 pm
Traders

Eli smiles as he watches the young boy brought in. Motioning for Glenk and Matthew to sit at the side of the room. Once everyone is seated, Elijah puts a pastry on a plate and sets it in front of the boy. As the boy becomes more alert, Eli begins to question him.

"I'm sorry to wake you lad, but my friends and I need to speak with you. First, you should know, that you are in no trouble. We are here to investigate the attacks, so we need to know everything you can remember."

Rolls

Persuasion - (1d20+3)

(11) + 3 = 14

Apr 22, 2019 5:03 pm
I am sitting eating a pastry and then I put one pastry in my pocket. Quietly observing the interactions with the boy.
Apr 22, 2019 5:42 pm
Hunting for hunters

Fegstaf looks a bit bewildered at the four leaf rock in his hand. Uhm, well uh, thanks. This is man's work love, why don't you wait outside, yes? I'll be right with you when I'm done and you can help me make my wish come true... He takes the cow's hide from your hands, Nàdair, but not before you notice the puncture holes are just slightly bigger than the average wolf's nips, but nothing that seems unnatural. He smiles at you a flings a lock of his hair back before turning his attention to Børk. Sorry about that, yeah, do three gold and three silver and be done with it! Let's go make things in order so I can give that lovely lady all of my attention.

From behind, at the door, you hear a gasp of admiration as the halfling pokes his head inside the store, his eyes twinkling, mouth hanging open as he stares at Nàdair speechless.
Apr 22, 2019 6:09 pm
Traders

The boy looks a little shaken when he realizes how many people there are in the room, and all of them full grown. He looks slightly underfed, and can't be more than eleven or twelve years old. There's not much I 'member sir. Uhm - he says, swallowing deeply before daring to pick up a small crumb of the pastry. We was comin' in from Marstaal's Point. Takin' the main road through Hadrigan's, same as always. I been a few times with the caravan now, I'm learning the routes! his eyes light up as he mentions that he's getting a chance to learn the trade routes, clearly a source of pride for the lad. When he looks around the room again, he remembers why he's there and tucks back into his story.

Well, we was comin' through the Swamp, just crossed over the forked crick, maybe a half-glass before? These nasty noises started, just shufflin' leaves and groanin'. Ol' mister Severn, he was the driver this run, he didn't know what it was, so he leaned on them mares pretty hard. I was in the back of the cart and felt us go faster, well as fast as you can in them woods. It wasn't long before the growling started. I peeked out under the canvas, and saw these - these things. It was dim, but enough that I could see 'em. Some was gray, some this sick green color. Like meat that's gone bad. It was damn - oops. he says, clapping a hand over his mouth, not sure if he should be saying the word. Sorry, it was really really awful. Like I told Lady Elayne last night, I'm lucky I got out alive! I hid in the cart when they were attackin', 'specially after I watched one of them pull Billy's arm off and start eating it. When they started takin' the wagon off the road, I just kind of, well, fell out of the back. Laid in the mud for a bit and then ran here. I knew we was heading down this road, so I just followed it and ran. Stole some early veggies from the farm on my way in, since I had no food. I told Lady Elayne I'd pay 'em back! he says, once again suddenly scared seeming.

At this point, it doesn't take much to realize the lad is still very worked up over the whole situation. The starts of tears well up just in the corner of his eyes.
Apr 22, 2019 6:23 pm
"Easy lad, you did good. Thank you for sharing, with us, what happened. You did the right thing by coming straight here. I'm sure the Lady Elaine is grateful for the service you've done."

With the boy finished with his pastry, Eli let's the staff guide him back to the fireplace. Turning to his friends, Elijah gives voice to his opinion.

"From what he could see and remember, I'd say the caravan was attacked by some form of the undead. Only issue with that, is that most of them are rather mindless, but less coordinated enough to conduct an ambush...Perhaps something or someone is controlling them."
Apr 22, 2019 11:55 pm
Hunting for hunters

Noticing the young halfling, "Hey young one, are you hungry ?" Mandrake picks a few berries in a pouch and casts Goodberry on them, "Look at those, they are magical berries, you want one?" Mandrakes takes one to show its safe to eat. "You know, if you eat one, you wont be hungry for the rest of the day..." Mandrake offers his open hand to the young hafling... "If you want, while we wait for Fegstaf, you could tell us what you know about the wolves ?"
Last edited April 22, 2019 11:56 pm
Apr 23, 2019 10:43 am
Hunting for hunters

Nàdair puts on a fake offended look in response to Fegstaf's remark, knowing very well that he is a proud man. "Man's work? You mean bashing poor Børk with words until he gives in?" she quickly sneaks a smile to Børk and continues "Negotiation is far too delicate an art to be manly" as she gestures for them to go on and finish the deal. She turns back to leave the shop, not without noticing the flinging lock of hair first, and catches a glimpse of the halfling's expression as he tries to hide. She joins him and Mandrake, patting the apprentice on his head in a warm, motherly way. "Eating again Mandrake? You should watch yourself or that waist won't be a line for long". Nàdair then plays around with something hanging at the door, feinting distraction as she pays close attention to the halfling's answer to Mandrake's question.
Last edited April 23, 2019 10:50 am
Apr 23, 2019 3:24 pm
Traders

Matthew sighs before talking "Why must people think we care if someone says certain words?... Anyways Undead seems the best guess but for what could be "controlling" them is up in the air so far." He takes a little bit to think. "Do we possibly have a necromancer in town? or maybe some sort of higher undead moved into the area... Either way is bad for all the living nearby" He says before starting to clean his glaive.
Apr 23, 2019 6:50 pm
Hunting for hunters

Børk sends an apologetic look in Nàdair's direction before turning away, leading Fegstaf to the counter.
Meanwhile outside the halfling looks up at Mandrake and smiles before taking a berry. Thank you, sir, I like Goodberries, we sometimes get them. He pops the berry in his mouth, cheeks turning red as Nàdair pats his head. He stares at her again, absentmindedly rubbing his right forearm and flinches, pulling his arm to his chest and looking back at Mandrake.
You're Mandrake the healer, maybe you know what I should do. I have seen the wolves, about a week ago. There were six of them in the cow pasture, four pretty normal looking, but two where huge, bigger than a horse! I saw one of the normal ones catch a cow and I ran at him, trying to scare it off, I was very brave! But when I got closer I saw this one was definitely bigger than a normal wolf too, I uh, I was pretty scared and made a sound that did make the wolf let go of the cow. He snapped at me and scraped my arm. Fegstaf was pretty angry at me for running towards them and I didn't want to make him more upset so I hid the scrape, thinking it would heal, but it hasn't yet... He peels back his sleeve, revealing a quite nasty wound.
Apr 23, 2019 7:33 pm
Traders

We don’t swear to show respect, Strong! That boy has mine. Smart lad hiding in the mud. Glenk stands and begins to pace the room. I’m not sure about a necromancer in town. Wouldn’t welcome him if I did. Is there anyway for us to be sure they’re undead? Would there be more of them? Do their victims live on?
OOC:
is religion roll or history roll for for that stuff. I’m history rolling for anything hadrigan and for anyone in town beside these two paladins who might know more about the undead? Do we know where the caravan leaders are staying/at?
Last edited April 23, 2019 7:55 pm

Rolls

History Check - (1d20+2)

(5) + 2 = 7

Apr 23, 2019 8:40 pm
Traders

On Matters of Caravans
Belfleur and her caravan are no longer in Bromwich. Their report was over a month ago. They've not returned since. It's not uncommon for a given company to only make a visit once every month or two. So it's not known yet if they haven't come back because something happened to them, because they don't want to risk it again, or because they just aren't planning on being back yet.

On Matters of the Swamp
Hadrigan's Swamp is a bit of local legend. Ages ago, near to the founding of Bromwich, the then mayor was named Edgar Hadrigan. A forceful presence with an eye to expand the new village. He had large hopes to make Bromwich a major trading city, and hoped to make it a seat of power in the little duchy that was there at the time. Seeing a marshy swampland as a place that could be cleared and magicked to give them a commanding border, he sent a dozen of his best fighters into that dreary place with a hedge wizard. The band never returned. Hadrigan was beside himself. He raised a band of farmers and tradesmen, almost forty of them. They stormed the swamp with torches and farm implements as weapons. They too never returned.

The next mayor named the swamp Hadrigan's Folly and swore that she wouldn't send another person to their death in that place. Over time, it lost the Folly part of the name and simply became "Hadrigan's Swamp". So long as those passing through are peaceable and keep to the road, there haven't been issues in generations.

This story is learned by any schoolchild in Bromwich.

On Matters of the Undead
Father Mikhael and the Brothers and Sisters at the Abbey of the Wayward Saint would likely have more information on the undead. They aren't precisely in town, but an hour or two ride south from the main gate. If you would like to see if you know anything else about it, either Nature or Religion would be applicable to see what you may recall.
Apr 24, 2019 3:28 am
Hunting for hunters

"You know what, I think Fegstaf was angry mostly because he was scarred of losing you. He's a hard, but good man. Don't be scarred of Fegstaf, even if you think he'll be angry, you should always be honest with him. That will show him he can trusts you. Now how about you tell me your name and show me that arm to see if I can do something about it..."
Last edited April 24, 2019 3:29 am
Apr 24, 2019 8:50 am
Hunting for hunters

Nàdair looks at the boy's scraped arm as Mandrake examines it. She then looks at the druid with a mixture of worry and disgust. "Boy, that's from a week ago? That definitely isn't healed...". She then looks back at the boy and smiles "Not to worry! Mandrake here is the man to fix you in no time, right Mandrake?". She pats the druid on the back and waits for his nervous nod before changing the subject. "By the way... was that cow you bravely protected where Fegstaf got that hide he's tried to sell?", she thinks about the slightly bigger (yet totally natural!) puncture holes she noticed "Are you sure it was the small puppy... "playing" with the cow? You know, could it have been more of a bigger horse-dog instead?"
[ +- ] OOC
Last edited April 24, 2019 5:53 pm

Rolls

werewolves? (Nàdair is equally un-knowledgeable in all fileds) - (1d20+1)

(4) + 1 = 5

Apr 24, 2019 10:36 am
OOC:
...puppies, horse-dogs, winter coats and ... "hairy-men"...

lol, I guess by those you mean wolves, dire wolves, winter wolves and were-wolves. I think the first to would be nature related and the last two would be arcana related. Good thing Mandrake is proficient in the two. Don't forget a worg could also be mistaken for a wolf ...

Rolls

nature (just in case) - (1d20+4)

(1) + 4 = 5

Arcana (just in case) - (1d20+4)

(19) + 4 = 23

Medecine (looking at the young halfling's arm) - (1d20+5)

(13) + 5 = 18

Apr 24, 2019 10:45 am
deadpool_qc says:
Don't forget a worg could also be mistaken for a wolf ...
OOC:
Completely forgot about bad-dog ;)
Apr 24, 2019 5:45 pm
Hunting for hunters

The halfling reluctantly lets his arm get examined. My name is Storm, but everyone calls me Hunter. Fegstaf is good for letting me train with him, I really like hunting and tracking, but he isn't the most patient man. I prefer to wait outside when he gets angry like today.... He winces a bit as Mandrake touches an edge of what's clearly an infected wolf bite, not too deep, but with black edges and judging from the wet on his sleeve a steady flow of pus. Judging from the size this wasn't made by a horse sized wolf.
Hunter continues, voice less steady as he knows his wound isn't right at all. Yes, it was the same cow. The wolf was pretty big but like a baby compared to the big ones! If that would've gotten me my arm would not have survived! But he wasn't playing, he was going to eat it! The third cow that farmer lost!

In general you both know that werewolves aren't affected at all by normal weapons, unless treated with silver, magic or magical weapons do have effect. The elves in Mosstop know there have been werewolves in the forest, even after they've all been chased out of Bromwich a little over 300 years ago. Since they've not been overwhelmingly harmful for the forest and it's inhabitants, keeping a normal balance intact, they've not interfered with them, yet they don't feel the need to protect them when a new hunt is set up.

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OOC:
no white walker wolves! And Hunter scares the wolf off with a very manly high pitched scream of fear, but he will NEVER admit this to anyone, ESPECIALLY Nàdair

Rolls

Secret Roll

Apr 24, 2019 7:21 pm
What’s your name boy? Where are you from? Did you encounter any other unknown things along the way? Do you thing you might have been attack by anything at all? I apologize for how serious these questions seem, but if these creatures keep doing what they’re doing Bromwich will not survive.

Rolls

Persuasion (if needed) - (1d20+2)

(2) + 2 = 4

Intimidation (only if persuasion fails and you allow it) - (1d20+4)

(5) + 4 = 9

Apr 25, 2019 11:58 am
Nàdair stays back, and almost quiet, as Mandrake looks at the wolf bite. "You think that's angry?" she considers it but quickly continues, ignoring the idea. "He just gets a bit excited when he's playing "Man". she laughs a bit, taking note of Hunter's reaction. But you're right little boy, he could definitely work a bit on that patience of his and enjoy the wind on the trees a bit more". She then turns to Mandrake, slightly worried "So, how is that arm coming along? adding, half asking half suggesting, "That wolf must have gotten "something", no?"
OOC:
Everyone is waiting to know if it was dire or were, give us something deadpol :D
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Last edited April 25, 2019 12:03 pm
Apr 25, 2019 1:46 pm
Hunting for hunters

Mandrake takes a silver coin out of his pouch and holds it in front of Storm. "Here is what we're going to do. I'll need you to hold this silver piece on your wound and tell me if it burns while I cast a spell to clean your wound. Right after that, you'll eat the rest of the berries, they will help you heal faster. Are you ready ?"
OOC:
When storm is ready and the silver coin is on his wound (doing this as if it's part of the spell...), I'll cast lesser restoration. I suppose a normal infection is like a disease, so it should go away. then eating the rest of the goodberries shoild give him an additionnal 6 hp healing (in addition to the 1 hp he got when he ate the first one.). And we will also see how he reacts to silver...
Last edited April 25, 2019 1:47 pm
Apr 25, 2019 6:43 pm
Hunting for hunters

Hunter keeps his eyes on his arm, too focused on the examination to respond to Nàdair's comments other than a soft mumble. Playing? He says he's more man than I'll ever be...

When Mandrake holds up the coin Hunter frowns, looking up at the healer with doubt written all over his face. He then squares his shoulders, taking a deep breath and puffing up his chest before taking the coin and after nodding that he's ready pressing it firmly on his wound. AAHH! Hurry! It huuuurts! Please, please Mandrake! I want to stop! Hunter grunts between clenched teeth. As soon as the spell is done he drops the coin and you can see a burn mark, an exact copy of the coin, etched into his skin. The infected wound has healed completely.

ae_dd sent a note to CESN
OOC:
I'll let you first react to this. But Hunter will accept the goodberries if you give them to him, stuffing them in his mouth all at once, so you can assume that in your next posts:-)!
Apr 26, 2019 1:36 am
Hunting for hunters

With a smile, Mandrake gives Storm the rest of the berries and puts a hand on his head. " Here you go Storm, you're a brave boy."
He then turns to Nàdair and speaks softly in elven, "I'm afraid we now know part of the problem... The werewolves are on the hunt. And our small friend here has been infected..."
Last edited April 26, 2019 1:36 am
Apr 26, 2019 2:39 am
Traders
The young boy looks up from his untouched pastry. M'name's Atticus, sir, from Marstaal's Point. There's not much there, but it's where I was born. he says, a touch of happiness in his voice at the mention of his parents. No sir, I didn't 'counter anything else. I hid anytime it was dark out and only traveled when it was bright. Bad things can't get you in the bright light, that's what Pa always said. he continues, pushing the food to one side.
Apr 26, 2019 3:11 am
I look at Atticus pondering a question Atticus why did your dad say bad things can't get you in the bright light?
Apr 26, 2019 8:53 am
OOC:
Nàdair gets a wooden stake from her bottomless bag and raises it in the air and then... wait... wrong creature :( She smiles innocently at Hunter and throws in a biscuit, one of those good for his teeth, you know?
Nàdair looks at Mandrake, as he speaks elven and them at Hunter, just checking he is not understanding it... (Assuming he isn't, which sounds like a good assumption) she then looks back to the druid with that face that just says switching to a different language after a medical examination is NOT suspicious at all! She starts playing with the strings on her lute, musical notes flowing intermittently here and there, before picking up the correct melody. "Yes Mandrake, that is a good song for resting the soul and healing the body", switching to elven and somewhat singing "I was afraid the horse-dog was more than it looked and the look of that wound... So you're sure the little fellow has the curse?" As she sings, Hunter feels a chill down his spine, followed by some itching and warm sensation were the wound was. "How's the moon these days?" she adds before turning to the halfling, again in common "Are you feeling better now?" she grabs his other arm strongly (as to actually hurt a bit) "That silver coin was really good for channeling the healing energies, wasn't it?" She carefully and expectantly looks at the halfling, singing a little more in elven while smiling "He'll be a good puppy, I'm sure of it" before giving Hunter a small purple healing charm. "Grab this until it fades. It should take some of the residual miasma with it." She then adds, with a fiercely commanding voice "Now sit boy."
[ +- ] OOC
Last edited April 26, 2019 11:50 am

Rolls

animal handling for throwing the biscuit - (1d20+3)

(20) + 3 = 23

Deception? since we're lying to him through every teeth - (1d20+5)

(12) + 5 = 17

Apr 26, 2019 11:47 am
Let's first determine IF wolfboy understands you....

Rolls

Does Hunter speak Elvish? (1-3 yes, 4-6 no) - (1d6)

(4) = 4

Apr 26, 2019 3:37 pm
Traders

"Eat boy! You’re safe. Unless you don’t like a pastry maybe eggs? Or some oats?"
Last edited April 26, 2019 3:37 pm

Rolls

Insight on eating - (1d20+0)

(2) = 2

Apr 26, 2019 3:44 pm
Traders
Atticus looks up at Leviticus. I don't really know sir. It's jus' a thing he always said. Wash behind your ears. and Bad stuff can't get you in the bright. and Don't pinch a lady if she doesn't ask you for a pinchin.

Glenk, you get the feeling that Atticus is likely still a bit scared and a bit unsure of why all these adults are here asking him all the questions. It must be putting him off his appetite.

No, none of that sounds really good. Maybe I'm just not hungry. he says, eyes flicking down to the floor.
Apr 26, 2019 6:12 pm
Hunter looks at the coin on the ground, panting heavily, holding the berries in his hand. His eyes move to the mark and then Mandrake and Nàdair and back to the mark. Hey, what does this mean? Why did it burn? What's happening? Hey!
He takes a step towards Mandrake and Nàdair, to get their attention and feels the berries in his hand, shoving them all in his mouth at once just as Nàdair starts singing. As he chews he feels the "healing song", which makes him confused and unaware of a different sensation in his body...
He keeps looking at his arm as the song ends and the berries are all gone, only getting his attention ripped away from it as Nàdair grabs his other arm. Au! Hey you're - But before he can say anything else his face turns pale and right as Nàdair gives him the charm he burps loudly, clutching his free hand in front of his mouth, eyes frantically searching for a bucket of some kind. Unfortunately for Hunter there's no time left and he bends over, throwing up right in front of him. Completely flabbergasted by the situation he tries to obey Nàdair and sit down, but he immediately bounces back as his body starts to swell up! It lasts about two seconds and as the swelling goes down Hunter sinks to the floor, still green around his nose, sitting like a limp doll, staring up at you.
Just then Fegstaf storms out of the store. WHAT IN THE NAME OF ALL THAT'S HOLY ARE YOU TWO DOING TO MY BOY?!
OOC:
Nàdair, please make a DC10 acrobatics check to see if you can evade the vomit.

Perhaps people in your surroundings know how to fix this puppy...
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Apr 26, 2019 9:23 pm
Nàdair, understanding what is happening, manages to predict the incoming danger and graciously dances her way out. However, she stumbles briefly and stops facing Fegstaf. "Hello my dear! So the deal with Børk is in order already?" She quickly dismisses the healing charm and smiles at the newcomer. "It would appear that little Hunter here caught some bad air". She points at Mandrake and heroically exclaims "Worry not! He is in good hands now". Nàdair steps closer to the halfling expecting him to feel better now, and gives him a hand to help him stand. That was a lot of miasmas to let go .... The vomit then then suddenly disappears with a fresh, floral breeze

CESN sent a note to ae_dd
Last edited April 26, 2019 10:25 pm

Rolls

🤢 - (1d20+4)

(9) + 4 = 13

Apr 27, 2019 2:26 pm
ae_dd sent a note to CESN
Apr 27, 2019 6:34 pm
The Miss calls you Ossrain is that a family name? Atticus proper?

If nothing new there, Glenk feels satisfied with the questioning. He wants to talk to the innkeeper Miss Frallich to see if the boy has told her more or anything different.

These legends of the swamp seem to be more true then you'd want to believe missing peoples and the like. Should we gather Mandrake and Nadair see what they know of the wolves. And what we believe requires more urgency? Or talk to some of the victims of the robbeies?

Rolls

Nature and Religion in regards to undead/swamp - (1d20+0, 1d20+0)

1d20+0 : (9) = 9

1d20+0 : (11) = 11

Apr 28, 2019 2:26 pm
I look at Glenk and say I think we should investigate the robberies and talk to some of these people in town here. Since we're already here.

Apr 29, 2019 12:58 pm
Traders
Yessir, Ossrain is my family name. I know some of the other men use their family names, so that's what I told her. But my first name is Atticus, yes.

With no other questions, Atticus heads back out and tucks in by the fireplace, falling asleep once more. In talking with Miss Frallich, the story matches what he had told you. It seems he gave you somewhat more detail than she got, but the points he did tell her line up with what he told you. She mentions as well that he didn't really eat much when he got in, and has been spending a lot of time curled up sleeping in front of the fireplace.
Apr 29, 2019 7:12 pm
Traders

Make sure he gets some food at some time. The poor boy shouldn't starve himself.
OOC:
I am just going to follow along with everyone else. sorry for not being as active.
May 2, 2019 2:00 pm
Traders

Miss Frallich nods her head at the instruction for food as you all leave the inn. As you leave, the town is definitely in the full swing of the morning. People are now filling the streets, vendors are hawking their wares, and things seem to be bustling along happily. The impending spring festival seems to have lifted everyone's spirits.
OOC:
Where would you like to go? To walk towards where the hunting group is will take probably about 15 minutes. Otherwise, if you intend on doing more questioning of the robbery victims and such, let me know who you'd like to speak with. What has already been determined through questioning is here.
May 3, 2019 3:36 pm
"Well, I say we talk to more people. While the boy did shed some light on the situation, there's still some questions we need answered."

Elijah stands with the others as they ponder their next move. Speaking to no one in particular, Eli voices his ideas. "The way I see it we have a couple options. We can see if we can find someone who knows about the other attacks, maybe a representative of the merchants that were involved. The other option is to check with the local church and ask them about any reports of the undead and such."
May 3, 2019 11:21 pm
I nod my head at Elijah and say I agree I think we do need to talk to more people.

May 6, 2019 1:55 pm
OOC:
Who are you all going to talk to? Just a general idea as to what direction you'd like to go is enough:
1. The robbery victims
2. The family of the murder victims
3. Head out to the temple outside the town
4. Someone else entirely
5. Find the Hunters group
May 6, 2019 9:53 pm
OOC:
maybe we can talk to the robbery victims if everybody else wants to?
May 7, 2019 2:58 pm
Eli stands there thinking about the groups options. Voicing his opinion, he tells the others his idea. "I say we go speak with the robbery victims, then we can see about talking to the mixer victims families, and finally we can seek guidance with the church. See what they think about a possible undead threat."
Last edited May 7, 2019 2:58 pm
May 8, 2019 6:15 pm
Traders
Glenk bows his head and speaks quickly. I feel I may not be able to properly run down any of these other threats right now. I will head back to the barracks, see what I can arrange from there. he says, brow wrinkling, as he hands over a sheet of parchment with the names of the local victims documented on it to Elijah.

Be sure to meet up with the other two, figure out what they have found out. Make sure a proper plan is put together. Glenk finishes before turning on his heel and heading off leaving Leviticus and Elijah alone. Matthew had taken his leave somewhere along the way, you aren't really sure where.

Elijah, looking over the list provided by Glenk, you note that the nearest robbery victim, is Durgan Smeltsoul a local blacksmith. It's about a ten minute walk from where you currently are. Heading that way, when you arrive, you see that the forge is already active and the sound of his hammer and anvil are loud and proud.
May 11, 2019 11:54 pm
Traders

Eli stands there with a smile on his face. Reminds me of when I was a fledgling member of the Order. I spent my early years apprenticed to the Order blacksmith.

Stepping into the forge Eli pauses and waits for a pause in the Smith's work. Once Durgan pauses, Eli clears his throat to get his attention. "Are you DurganSmeltsoul? I need to speak with him about the recent robbery he was a victim of."
Last edited May 11, 2019 11:55 pm
May 13, 2019 12:16 am
Spotting Eli and Leviticus, Mandrake's goes in front of the Smith's shop and respectfully waits for them to be done before joining them.
Last edited May 13, 2019 4:34 am
May 13, 2019 1:59 am
I stand behind Eli listening to him question the Smithy.
May 13, 2019 8:31 am
Nàdair happily strolls after the druid until they are close to the forge. "Look, Mandrake, the tin men are in there" she points at Eli and continues to follow the druid to the front of the Smith's shop. However, she does not notice the "respectfully waiting" and misses the point, barging in. "Hello Elijah, Mandrake promised to take me on an elk ride! Isn't that exciting?" she immediately says, barely containing herself. She then notices the others and greets them with her smile beaming with happiness. "Oh hello there Leviticus. Hi Ducan, how is the wife?" Failing to spot Matthew and Glenk she winks at Eli "Aww did Glenk go clean up Piet's schedule? How sweet of him"
Last edited May 13, 2019 8:34 am
May 13, 2019 3:07 pm
Durgan, face covered with a layer of sweat-soaked grime turns at the sound of the visitors. His dirty blond hair is matted down and his arms are covered with fine lines of scars and burns. He drops his hammer down as a smile breaks over his face. Aye, I'm Durgan. Also, good festival to you Nàdair! It is good to see you again. I'm afraid I don't rightly know the rest of you. he says, voice roughened by years of ale and smoke inhalation.

But if yer here about the robbery, I can give you the same answers I gave the guard a few days ago, unless you have new questions. he says, wiping his hands on the back of his pants.
May 21, 2019 12:55 am
Mandrake waits patiently, taking pleasure in seeing Nàdair humming to herself, composing a new song about puppies...
May 21, 2019 6:45 am
Nàdair plays some disconnected sounds and notes "🎶Puppies and chairs all disappeared🎶", she sings tentatively, as she explores a new melody waiting as Elijah stands there lifeless and Leviticus disappears into the shadows in such a skillful way that his own disappearance also disappeared (!) "🎶but puppies are the fluffier🎶". Nàdair stops, puts her hand on Eli's shoulder gently and calls in Mandrake. "I don't think he his feeling well" she tells the druid as she and Durgan help Eli sitting down. Then she turns to the smith and takes over the questioning "Lovely day isn't it? I can't wait for the Festival to start"
OOC:
So, who is still in at the moment?
May 21, 2019 1:35 pm
OOC:
Ok, so at the moment, we have Mandrake and Nàdair for sure. Additionally we have a new wizard that will be joining us soon! For right now, we will roll with the three of you (4 if Leviticus is still going to be with us). Given that it's primarily the two of you that were doing the werewolf discussion and such, we can definitely do whatever you guys would like.
Elijah shakes his head quickly before speaking again. Mr. Smeltsoul, I was wondering if I could bend your ear for a moment. I understand you reported the theft of some chairs? I've been working the the deputies on this. he turns to the rest of you, It may make more sense for you all to head off on what you were looking into. Glenk left us to go back to his duties, and I really think I should help him with this whole robbery thing.
Roddric, you'd heard that Mandrake the Healer was in Bromwich today, through general word of mouth. When you leave the inn you're staying in at the moment, you have to make your way through the trader's district. As you wander, you see a ragtag group of folks talking to the blacksmith, including someone that looks more like they belong among the trees than in the city. You have a strong feeling this may be the healer that you had heard so much about.
OOC:
Perhaps a tenuous reason to bring you all together, but it IS a reason!
May 21, 2019 2:02 pm
CESN sent a note to Dramasailor
"So... are you sure you're alright? You look a bit pale..." Nàdair double checks with Eli and then looks at Mandrake, wondering what to do (assuming he did come him when she called him) and thinking more about the promised elk than the actual mission. A bit distractedly she suggests "Should we go to the church then?"
OOC:
They were planning to go to the church to check stuff on the undead. I'm mentioning it now in case you want Eli to spill it all out and we take over that mission as well, since it is on the way. Technically, our characters have no clue about the roaming puppy-eating evil undead
Last edited May 21, 2019 2:03 pm
May 22, 2019 2:23 am
Mandrake happens to glance toward the middle of the street and sees a young man dressed in brown robes covered by a blue-gray travel-stained cloak, leaning on a staff and squinting at him, brow furrowed, his dark hair hangs down across his forehead. The man suddenly grins in recognition. "Well, Mandrake, it is you! Mandrake the Healer they say. . .when I heard that I thought to myself, must be a different Mandrake. . .why I bet it's been 10 years if it's been a day." Roddric's glance moves to Nàdair, "Uh. . .pardon me miss. . i mean my lady. . for interrupting your. . . uh your. . . " Roddric looks down at his boots. Then briefly meeting her eyes before glancing down again, he says,"I think I've seen you. . . before. . . in town. . . once."
Last edited May 22, 2019 2:32 am
May 22, 2019 4:48 am
Roddric !?! Roddric Bhommu !! It is you old friend ! Without missing a beat, Mandrake gives him a great bear hug. How have you been ?
May 22, 2019 7:38 am
OOC:
Is Roddric human? How old does he look?
Nàdair looks at the new arrival. "Only saw me once? Clearly he's not from here!" she things happily as she watches the druid bear hugging Roddric. She approaches and greets them with her spring smile, mistakenly assuming he must also be a druid "Hi there Roddric! I'm Nàdair from Mosstop forest. What brings you to town?" she stop to make a face "How stupid of me! Of course you're here for the Festival! It' THE reason to be here this time of the here?". She then whispers to Mandrake "How come you never introduce me to htis friend of yours?".
OOC:
With Mandrake being a druid... I find the definition of bear hug unclear...
Last edited May 22, 2019 7:46 am
May 22, 2019 12:54 pm
OOC:
Roddric is 23, human, black hair, gray eyes, 6 ft 155 lbs, handsome (CHA 13)
Roddric awkwardly pats Mandrake's back as he winces slightly at the strong embrace, "I've been well, and you seem to have grown in both stature and reputation since our days of climbing trees and catching frogs - seems so long ago now."

To Nàdair, "Please to meet you. . .um. . Miss Nàdair. I returned to the town at the request of Lady Elaine. Although I had a few setbacks along the way, rainstorms, broken wagon wheel, I am pleased that I arrived in time for tomorrow's meeting."

"Perhaps you would like to accompany me to the mayoral mansion for the meeting tomorrow?" Roddric reaches into a pocket and pulls out a familiar-looking letter, but it appears crumpled and stained.
May 22, 2019 1:45 pm
The rest of you recognize the letter as the one that summoned you to the meeting THIS morning, not tomorrow.
May 22, 2019 2:53 pm
Nàdair opens her eyes impossibly wide while making a happiness bursting face as she recognizes the letter for the meeting that she already attended. She quickly grabs her own copy to show it to her new friend "Look! I have one like yours" she then puts on a very serious face. "Letter buddies?" she shows him her pinky finger and waits expectantly as if their lives depended on it.
OOC:
handsome you say? eheheh
Last edited May 22, 2019 2:56 pm
May 22, 2019 4:10 pm
Roddric hesitates momentarily and then awkwardly touches Nàdair's pinky with his own, not interlocking them. "So, you received a letter also? Then we can go tomorrow, the first day of the Spring Festival, and find out what this is all about." Roddric looks at Mandrake, the unvoiced question "Did you get one too?" obvious from his facial expression.
Last edited May 22, 2019 4:11 pm
May 26, 2019 4:36 pm
OOC:
Waiting on Mandrake to respond. With the weekend and the U.S. holiday and such, I'll move us forward on Tuesday. :)
May 26, 2019 11:28 pm
OOC:
Sorry I'm late...
Smiling, "Yeah, got one too. Bad news is the meeting was this morning, good news is there's another one tomorrow morning. We were on our way to the temple, wanna join us ? We'll update you on the way..."
May 27, 2019 7:01 am
"Yes! Let's go to the temple! It has been a while since I visited them". Nàdair then turns to Mandrake with her puppy eyes "like last time I rode an elk..." she says smiling.
Last edited May 27, 2019 7:02 am
May 27, 2019 3:25 pm
Roddric looks down at the crumpled, stained letter and mutters, "I could have sworn it was tomorrow, can't quite make out that portion of the letter though." Brushing a stain on the letter lightly with his finger, he says, "looks like Phentyn's reagent. . . " Roddric looks up, finally processing what Mandrake and Nàdair said. "Um, yes the temple, you can fill me in on the way."
OOC:
I read over the previous posts, good to go, no need to recap unless you want to for some reason
Last edited May 27, 2019 3:27 pm
May 27, 2019 3:38 pm
As the lot of you prepare to set off for the temple, Elijah steps out of the blacksmith's shop.

Oh, if you lot are headed to the temple, could you deliver the information we discovered from the young lad? We think there is an undead infestation in the swamp, but being coordinated by something. Perhaps they have some information? he says before wishing you all good day.
OOC:
I think the plan is to fill in Roddric as you all ride to the temple, which can be done with a hand wave and a smile. :)
May 27, 2019 4:22 pm
OOC:
Mandrake can hand wave and Nàdair smile all the way to the temple :D
May 28, 2019 11:29 pm
OOC:
feel free to discuss anything before or during the walk out to the temple
The first part of your walk is through the ever more buzzing town. More and more people are putting up decorations for the spring festival; silky fabrics in soft yellows and peachy oranges hung across the streets, from balcony to balcony, pots with flowery plants on windowsills, even a few garlands with light green leaves and white flowers around door- and window frames. The people are smiling and chatting happily, clearly unaware of the dangers around them. You pass Summerdew Conservatory, one of the schools in town, with kids out in the courtyard playing games and singing songs. Mandrake waves, Nàdair smiles, Roddric listens to them talk about the happenings with the puppies.
A bit further down the road you pass the Blessed Guidance of Ilyra of all Masks, a vanity project orchestrated by Aartskleinum Groodgramli Greatbraid, the highest man of faith in the kingdom. He thought Bromwich, a rich town visited by travelers from wherever the wind blew, needed to show its loyalty to Ilyra, and maybe the power and wealth of the faith in the Queendom Ainran. Greatbraid intended to make Bromwich the spiritual capital of Duiz-Dnalloh, the barony in which it lies. He asked the most renowned architect of the time, Retsnom, to create his greatest, and what turned out to be his final, masterpiece. Now, a few decades later, the massive construction with intricate spires and lots of statues hewn into the walls, was just halfway there, but no builders had been seen working on it for the past few years. In the beginning the spiritual leaders and baron , had pumped a lot of money in this project, but soon scandals came to light: the architect rarely showed his face, spending his time in the local taverns rather than checking on the builders, who decided that no checking meant room for slacking. Things escalated when Retsnom died and a new architect had to take his place; choosing one took several years and then part of the construction had to be taken down due to faults. At some point the money flow stopped, the Aartskleinum left disillusioned. Voices are rising about a new team of builders coming to Bromwich, but the people in town don't really believe in the ostentatious building to ever be finished. Most of them never even wanted the creation in the first place, much preferring to stick to the little Abbey just out of town. Passing the Blessed Guidance, you feel the mood of the rest of town doesn't fully reach it, a small stain on an almost perfect sunny midday.
Once you pass through the gates of Bromwich the influence of the countryside is immediately noticeable: meadows filled with wild flowers, buzzing with insects collecting pollen and nectar. The surrounding woods are full of birds singing and chirping at each other. You see only a few people out, women collecting flowers or lazily walking young lovers. About an hour outside of town the scenery changes, the flowers start to be scattered around just in small patches and the trees surrounding the grasslands growing taller and darker. There are no more insects and the birds have changed, a murder of crows filling one of the trees near the road, following you with their eyes. Another half hour down some of the trees have not yet gotten their new leaves yet, empty branches sticking through weirdly brownish coloured canopies, the grasslands are barren of any flowers and some larger birds of prey circle round above. The land doesn't feel sick, it just seems different, less filled with life, like something eerie is nearby, keeping all small things at bay.
Not much after that the Abbey of the Wayward Saint comes into vision, surrounded by a small garden, a colourful oasis in this weird environment. As you come closer you see a woman watering the plants, once she hears you she turns and waves, smiling broadly. Those that have been there before recognise her as sister Eloise.
May 29, 2019 9:23 am
Nàdair, having spotted the children singing, has to be dragged by Mandrake out of Summerdew Conservatory's courtyard. She is moody for awhile, mumbling some complains about how the spring festival children's songs are just great... but then she forgets all about it as she moves away from town, into the eerie vicinity of the abbey. "I don't like this place. Why don't they grow some nice flowers here?" she asks generally to no one and with no particular purpose but to demonstrate that she doesn't think the place is pretty enough. Again, her attitude changes back as the small garden of the abbey comes into vision, and she happily walks up to greet sister Eloise "Hello my good sister. How has the Wayward Saint been doing?"
OOC:
What's up with the Wayward Saint? Any common or personal knowledge?
Last edited May 29, 2019 9:25 am

Rolls

religion stuff - (1d20+1)

(9) + 1 = 10

May 29, 2019 2:12 pm
Roddric was mostly quiet during the journey, intent on observing the changes to the landscape. At the Abbey, tries to recall any information he has heard about it.

Rolls

Religion or Local History? - (1d20)

(5) = 5

May 30, 2019 8:18 am
Nàdair, who in spring is very ambiguous about her sexual orientation, inspects sister Eloise up and down. "Now that's what I would definitely call a stuk" she thinks, surprised about how well the good sister grew since last time they met. She is far too busy with her thoughts, so Mandrake or Roddric will have be the ones starting the questioning.
Last edited May 30, 2019 8:20 am
May 30, 2019 4:22 pm
Roddric appears a little uncomfortable preparing to greet sister Eloise, and you surmise from having watched him speak with Nàdair that he might be tongue-tied around women he doesn't know well. Roddric leans over to Mandrake and says, "Why don't you take the lead on questioning her, since I wasn't there when you interviewed the boy."
May 31, 2019 12:53 am
It's common knowledge that the Wayward Saint was founded by a wandering All Mask mother. They visited Bromwich and found that it was in need of a safe haven for both inhabitants of the town and all travelers coming near it, regardless of which mask they were devoted too. Because they didn't want to be bound directly to the town they let the little temple be built a bit away from the town's walls, but close enough that anyone could still come by whenever they'd like. Soon the Wayward Saint was well known among both the townsfolk and traveling traders, due to the everlasting friendly and hospitable way everyone was always treated.
Nobody remembers the name of the mother who founded the Wayward Saint, or maybe nobody ever knew it, she always just called herself "mother". There are whispers all around that it was actually Ilyra herself who created the temple and it's accepting ways.
Now it's run by father Mikhael, who honours the philosophy of the Wayward Saint to his best capacity, accepting all into the temple who needed safety, advice, or just a calm space to hide from the world, as long as they respect the temple and all that are inside. Since they get a lot of visitors usually the clergy are very up to date on the latest happenings in and around town, usually having a lot more information than the average Bromwichian.

Sister Eloise drops her arm, blinking a few times in slight confusion and awe as she looks up and down Nàdair. Miss Nàdair! Many springs look better on some than others I see! How may springs has it been? Her eyes move to the two men in the little group, first Roddric, at who she smiles a very comforting and relaxed smile, not pressing for any contact, then Mandrake and her breath stops momentarily. In a few quick strides she closes the gap between her and Mandrake and she reaches for his hands, holding them in hers like they're priceless artifacts. Mandrake the healer. It's always an honour to have you here with us. Please let's go inside! Father will be saddened if I keep you out here to myself! She gently moves Mandrake's hands until the palms touch, looking at them for a split second before turning and leading the way inside.

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May 31, 2019 2:28 am
With a warm smile, Mandrake responds with familiarity, "It's always a pleasure to see you Eloise, you are still the prettiest flower of this lovely garden. Please lead the way. As there been anything special happening since my last visit Eloise?" Mandrake follows Eloise while speaking, trusting the others to do the same.
May 31, 2019 8:51 am
OOC:
What is going on here? 🤔 So Piet is having an affair with the mayor and now Eloise likes soft hands?
Nàdair will never find her spring soul mate 😭 *teenager depression ensues*
Nàdair looks at Roddric as Mandrake and sister Eloise start walking. "Oh... prettiest flower he says" she jokingly whispers, winking at the wizard.

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Last edited May 31, 2019 8:52 am
May 31, 2019 1:34 pm
"Oh, Nàdair, I wouldn't take it personally, since you are not a sister at the abbey you are not 'of the garden' and therefore not under consideration in this context. . . " Roddric gulps and blushes, realizing he has indirectly commented on Nàdair's beauty, and hurries after Mandrake.
May 31, 2019 6:47 pm
Sister Eloise shakes her head. Too much Mandrake, I think it's best I leave it to father to tell you. Something is out there, the dead are coming back. We hear screams and moans coming from the graveyard at night. She pauses at the door, hand on the knob, turning around and softly adding in a half scared whipser. Father forbade us to look, but something moves through the shadows at night and it keeps me from sleeping. She stares at nothing for a second, her mind far away for a second, then looks back up, forcing a smile and pushing open the door. Father! Look who showed up suddenly! Mandrake the healer is here and he brought two friends!

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May 31, 2019 10:12 pm
Nàdair stops after Roddric mentions the context and the garden, staring at him curiously. "Not bad yourself for a druid" she thinks. But then, hearing about the dead coming back and the moans from the graveyard she gets distracted and quickly intervenes "And fluffy puppies? Have you seen any around? I mean... the kind that turns into men when the moon is not full?". She then enters the abbey as soon as Eloise opens the door and even before the father even has the opportunity to invite them in. "Hello father! How good to see you! Do you still bake those lovely leaf muffins?". If you pay close attention, you’d almost think Nàdair is salivating at the thought of those muffins.
Last edited May 31, 2019 10:14 pm
Jun 4, 2019 8:44 pm
Sister Eloise frowns at Nàdair. Surely you know we are open for any person coming or our church, Nàdair. We don't go around asking if they howl at the moon!
Once you step inside the church you step into a pool of light, small patches in different colours created by the large stained glass windows on the other end of the light wooden temple. Small squares in the rosette show all masks of Ilyra, with little depictions of what the masks represent around it. Below the rosette are five pencil shaped windows with images of the first four known mothers and fathers of the Wayward Saint and an "empty" one in the middle, just light yellows and oranges, shining like a sun. Small flecks of darkness move across the floor; shadows from the large chestnut in the backyard.
Three rows of benches face the stained glass window, right beneath it, facing the benches, are four wooden chairs. Where in other churches Kwartiers, Helftkleini and other clergymen sit a level above the faithful, in the Wayward Saint everyone is on the same level. Father Mikhael, like most fathers and mothers before him, preferred to speak to the faithful more like in a conversation, planting seeds of thoughts in their minds, rather than telling them what's right or wrong. Often he starts pacing back and forth, seemingly finding the right words to say written on the floor.
Now Father Mikhael comes striding towards the three of you with a broad happy smile on his face and arms wide open. Mandrake, Nàdair! It's so good to see you two and your friend. How could you guess what's in my oven Nàdair? And you, friend, excuse me if we met before, I see so many faces and my old mind doesn't store names the way it did once, Father Mikhael and you are? By now he has reached the group and reaches a hand out to Roddric.
Jun 4, 2019 9:10 pm
Roddric shakes his hand (or whatever the similar gesture in this world is,) "Hello father Mikhael, Roddric Bhommu at your service! It is no wonder you don't remember me, I was an infrequent visitor at best, and that was quite a few years ago, I have been away studying and only recently returned. Looking at the Blessed Guidance of Ilyra of all Masks though, it seems like only yesterday - nothing seems to have changed in that regard." Roddric smiles, hoping father Mikhael will take this as a lighthearted jest, and not an endorsement or a condemnation of the project.
OOC:
unmodified roll if you want it for reaction anything:
Last edited June 4, 2019 9:13 pm

Rolls

if needed for reaction or anything - (1d20)

(2) = 2

Jun 4, 2019 11:06 pm
"How could I forget that lovely scent?" Nàdair jumps happily around smelling the air with excessive pleasure. "I would also raise from my grave for some of those!" she lightly mentions it, mixing up muffins and the dead from the graveyard nearby
Last edited June 4, 2019 11:13 pm
Jun 7, 2019 8:05 pm
"I'm sorry to interrup father Mikhael, but we have pressing mathers and we hoped you could share your knowledge and wisdom with us..." Mandrake takes a few minutes to share with him what they learned so far about the werewolf problem, and the undead problem...
Jun 9, 2019 12:26 am
Father Mikhael places his second hand over the handshake with Roddric. The door will be always open.
He then let's go of Roddric's hand and turns to Nàdair, smiling a slightly shy smile as he pulls her into a big hug. I will still welcome you if you do and bake you a special batch.
After 4,6 seconds he releases her, turns to Mandrake, opening his mouth to speak, but before a single word cones out Mandrake speaks first. Father Mikhael listens patiently, crossing his arms and frowning. When Mandrake stops talking father shakes his head. It's worse than I thought. Had I known innocents had been attacked by those rampaging the graveyard at night.... I didn't want to bother the mayor right before Spring Festival, I thought it were some wild animals digging up the graves. I feared it was something more sinister, but this.... This is serious. There has to be a necromancer pulling people from their graves, controlling them to do harm to innocent tradesmen! It's painful to see the school of necromancy used in such a cruel way. Bringing back the dead breaks with Ilyra's design! Death, just as life, has meaning and purpose and should be respected!
I have to ask you to please take care of this issue fast! I have some holy water, which can be used to battle the undead, and I'm sure you'll be able to find the necromancer out on our graveyard one night soon.

He starts moving to a door on the other side of the room, waving for you to follow him as he continues to speak.
Now for the werewolves organising packs, I can't hand you a solution there. I have heard of Helftkleini using their religious magic to cure men of lycanthropy, but it's not in my abilities to do so. I could write to the nearest Helftkleinum, but that would take time. I feel the druids might know more, maybe even have heard of other cures. It actually surprises me, Mandrake, that you didn't go to see them first.
Now that I think about it, have either of you ever met Oma Salie?
OOC:
Just to make sure we are all on the same level of understanding: Kris and I have been discussing what the limit of acceptance by the all masks is and we draw the line at reanimating the dead. The school of necromancy isn't frowned upon in general; it has taught the world a lot about how bodies work, how health and "force of life" are things that can be controlled with magic.
Death is seen by most in the faith as the definite ending of life in this plane of existence and that Ilyra has her reasons for each and every death and that taking someone's body and making it into a puppet interferes with those reasons. There are a few that believe reanimation is part of Ilyra's plans, but they are rare and Father Mikhael is not one of them. He believes the dead should rest in peace and is already dreading the sorrow of the family members of those whose graves have been disturbed.
Jun 9, 2019 8:27 am
"Oh father... that is dreadful" Nàdair says strangely quiet. She looks at Mandrake "The druids also teach about the cycle of life and dead and I’m sure the archdruid would want us to find more about this necromancer". Nàdair looks at sister Eloise with a smile. "Maybe we can stay the night and help these good people of Ilyra" she quickly glances over the "druids" hoping to find some sign of agreement in their eyes. "Fegstaf and his hunters are aware of the fluffy puppy-men and we only need to be back tomorrow morning..."
Last edited June 9, 2019 8:27 am
Jun 9, 2019 4:04 pm
Father, any idea why this necromancer would raise the dead in this area? It seems to serve no purpose save wanton destruction.
Last edited June 9, 2019 4:06 pm
Jun 11, 2019 3:31 am
"I suppose we'll have to ask him in person tonight..."
OOC:
Would the group have time to go see the druids and come back to the cemetery before the night comes?
Jun 11, 2019 8:59 pm
OOC:
Walking to the nearest druids would take 5 to 6 hours. So I'd say no.
Sister Eloise glances at father Mikhael, nods and heads up the stairs to prepare three beds for their guests. Father Mikhael shakes his head as he pushes through the door into a small room stocked with all kinds of stuff meant for sermons; his personal stole, shields with masks on them, candles, several boxes of incense and a big burner, stacks of books, a wooden pentagram, strings of beads, crystals, a praying wheel, a stack of face down cards, rabbits' feet and cabinets full of items hidden from sight. He walks up to a cabinet, pulls one door open to reveal dozens of vials with various coloured liquids and a large crystal stoppered carafe filled with a clear fluid that he takes out and places on the large table in the middle of the room. He looks up at Roddric.
What reason could the necromancer have? It's a good question. The traders route is the life vein of Bromwich, so attacking the traders there is a direct assault on the town, without actually attacking it. It wouldn't surprise me if they're not working alone, maybe someone is giving them orders. Of course I'm just speculating, maybe it is just wanton destruction they're after, they wouldn't be the first to get lost in the power of necromancy. Raising someone from the dead isn't something you learn on your first day of necromancy and dealing with the ability to control life and death like that can be hard on the mind and conscience.
The way I see it nobody is purely "good" or purely "evil". Everyone is doing what they feel is the right thing to do, wether it's for personal gain or to improve the world. Like I said, I feel that raising the dead is against Ilyra's wishes for our world, but I understand there are people that feel differently. Any form of power that gives people the ability to control other people can be used for "good" or "bad" and it's just a matter of perspective to find an act fitting in either category. I do strongly feel this necromancer should be stopped, but I cannot judge their actions without hearing their motivation to act in this manner.

Father Mikhael smiles apologetically, knowing he easily falls into one of his monologues when dealing with complex situations as this one and also realising his previous words were tainted by personal views, rather than the objectiveness he usually desires to advocate. So he quickly focuses the attention on the carafe in front of them. This is the holy water, I will give each of you two vials. I haven't had the need to use it on an undead myself, but I've been told you need to hit them with the water. I personally wish the undead are returned to their rightful state, but be careful, to some necromancers the undead are like children. I also need to say that I don't know IF the necromancer will come tonight. The visits to the graveyard have been fairly regular, but not every night in a row. If you can manage to bring the necromancer into the church, alone, I would like to speak to them and maybe provide help if they're being forced from upper hand. But please, above anything, be careful.
At that moment sister Eloise enters the room to tell two rooms have been readied for guests. Behind her sister Bellaen and brother Duergan peek around the door, curious about the three guests.
Jun 13, 2019 8:33 am
I'm sleeping in the graveyard 🎶 Just sleeping in the graveyard 🎶 What a glorious feeling 🎶 I'm happy again 🎶
Jun 21, 2019 10:14 am
Mandrake looks up as sister Eloise enters the room, having been lost in thought through some of father Mikhael's explanations. His eyes move to the window on the other side of the room, judging the time of day. I'm very sorry Nàdair and Roddric, but I have to ask you two to stay here without me tonight. I don't want to wait until tomorrow to have a chance to confer with the druids about the things happening around us. I gave it some thought and it seems foolish to wait another day to get help from them. I'll be going there now, alone so I'm faster, ask them what they know and tell them what we know. I will join you at the meeting with the mayor in the morning. Without wasting another second he turns, gently moving past the clergy and swiftly leaving the Wayward Saint.
Before everyone is fully recovered a voice comes from down by the door, wondering what's up with the graveyard looking all overthrown. When you all move back into the temple's main area you see a massive man, looking ready to chop off some undead heads. Father Mikhael's face lights up, relieved he probably won't have to volunteer joining Nàdair and Roddric on the graveyard. He quickly welcomes the new guest, explaining the issue of the necromancer stealing bodies and asking him if he could possibly make time to help them this night. The man laughs a deep heavy laugh, leaning on his greataxe as he extends a hand towards father Mikhael, introducing himself as Mönkhbat.
Sister Bellaen leads the guests to the kitchen, sitting them down and giving them some bowls of stew with a side of leaf muffins, while father Mikhael prepares the vials. Over dinner stories are exchanged about who is who and where everyone came from. It's quickly decided tomorrow Mönkhbat will join the others at the meeting, for he would absolutely be a good addition to the very thinned out group. Afterwards, once father Mikhael joins them and hands them the vials, they have a short discussion of tactics, where they would hide and wait for the necromancer and at what hour they'd go back inside to sleep. A few songs of Nàdair later the sun is set completely and armed with the vials (and other weapons and tricks) they head outside, hiding at three places around the graveyard, but able to keep contact with each other. They sit and wait, even staying a bit longer than the agreed upon, but nothing appears on the graveyard. The group gathers, making their way back to the temple. Inside they find all four of the abbey's inhabitants to sit closely together, waiting restlessly for your return. Upon hearing nothing showed itself a mix of relied and disappointment shows upon father Mikhael's face as he tells everyone to quickly go to bed, knowing the leaf muffins will help somewhat with the exhaustion, but won't make them able to complete forget resting.

A few short hours later sister Bellaen brings muffins to your bed, waking you up gently yet urgently to get you on your way to Bromwich in time for the meeting. Eating definitely helps push back the heavy feeling in your bodies and soon you find yourselves outside, breathing in the crisp air of the very early morning, only the smallest hints of light on the horizon. You make your way to the town's edge without anything out of the ordinary happening; you see and hear how the forest is waking up, a few deer having breakfast just outside the forest's edge, a cacophony of bird songs loud in your ears.
When you reach Bromwich the gate is still closed. The guard opening it for you is clearly not a morning person, grumpily wishing you welcome to Bromwich and to enjoy the spring festival. The town is unusually busy with people finalising the preparations, building up stalls for food and drink and putting a finishing touch on the decorations of the stage outside the mayor's house.

Walking through town you see a young dwarven woman headed in the same direction as yourselves, determination clear on her face and in her gait. She pauses just outside the door, there's no guard outside and she seems unsure if she should just enter. Nàdair, a bit disappointed Piet is not waiting for them, doesn't hesitate and while saying good morning to the woman she opens the door, allowing her to step in first. Inside you find two more figures that are known to at least one of you: leaning against the wall, arms crossed, is Alata, a druid man Nàdair has met before. And on the other side is a beautiful half-orc woman, Rose, holding a large bottle with a dainty little bow from the local brewery she's known to work for by those familiar with the town, besides that Mönkhbat knows her from their youth in the Mistspire Mountains. Through one of the doors you can hear the mayor's voice.
OOC:
As you can see I tried to keep from sharing any information I don't know. Feel free to discuss anything mentioned at any point during the evening and morning, including now inside lady Elayne's house, wether it's truthful or not.
In the notes you'll find more information about the connections I forced. I'm hoping these connections will make the bond of the group and their desire to work together to fix all of the issues in and around Bromwich.
There are things that you all will have to talk about, please do so in the ooc thread.

Roddric, as for now I'm not sure how you tie in with this group other than you having received the letter from the mayor (and are now part of the "originals" and letter buddies with Nàdair). You knew Mandrake, it is entirely possible you knew Alata as well, but it's not a connection I'm deciding is absolutely there, that's up to you two to discuss.
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Jun 21, 2019 10:39 am
ae_dd says:
Without wasting another second he turns, gently moving past the clergy and swiftly leaving the Wayward Saint.
OOC:
Poor sister Eloise, he didn't even say goodbye :'(
ae_dd says:
where they would hide and wait for the necromancer and at what hour they'd go back inside to sleep.
OOC:
Or.... Nàdair could "play" a dead maiden in distress next time! The necromancer would not abandon a lady like that would he?
ae_dd says:
Nàdair, a bit disappointed Piet is not waiting for them
OOC:
What? where did he go! oooohhh that mayor is going to hear from me!
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Last edited June 21, 2019 10:44 am
Jun 21, 2019 10:46 am
Nàdair, noticing the clear absence of Piet at the door, rushes in, barely noticing the young dwarven woman. Inside, she walks past the others, but then suddenly stops and turns back. "Alata? Is that you? What are you doing here?"
Jun 21, 2019 11:57 am
Rose who had only gotten more attractive since the days Mönkhbat had knew of her from his youth and has a surprised look upon her face as she sees him. Even after so many years, she could still recognize him. There is little doubt that Mönkhbat would have any troubles spotting her.

Mönkhbat. Is that you? Well I never. How have you gotten here? She does well not to drop the large bottle with a dainty little bow. Mönkhbat could see now Rose was exactly what her father had dreamed of her and what every boy wanted. It was Rose.
Last edited June 21, 2019 12:01 pm
Jun 21, 2019 12:12 pm
Nàdair notices Rose, but chooses to ignore her and keeps talking to Alata "Are you with the..." she looks Rose up and down before continuing "...brewery girl? Where is Mandrake by the way?"
OOC:
pssst pretty girl is it? 😡
Last edited June 21, 2019 12:44 pm
Jun 21, 2019 2:57 pm
OOC:
I was envisioning that Mandrake and I were childhood friends but that I have been away from the area during most of his adulthood, having only recently returned to the Bromwich area - I am open to either having met Alata before and recognizing him, or not
Jun 21, 2019 5:24 pm
As Nadair sweeps through the door and into the mayor's house with barely a word, the dwarven woman watches her walk off with a bland sort of stare. She snorts softly, mumbling something under her breath as she shakes her head.

Like all dwarves, she is not tall, but she's unusually fine-featured for a member of her typically stocky race. One wouldn't go so far as to call her delicate, at least not compared to the taller races, but she does carry herself with an unexpected grace as she lifts the skirts of her dress and ascends the steps into the mayor's house. Not knowing any of these tall folk gathered inside, she finds a place near the wall and makes a show of studying any interesting items in the room, though her head remains turned just slightly in order to listen in on nearby conversations.
Jun 21, 2019 5:37 pm
Mönkhbat strides in, fur-lined boots clomping heavily on the floor. He is tall for a half-orc, perhaps his human parentage had some goliath ancestry, and he reaches almost 7 feet in height. His shoulders are just as broad, arms swinging loosely as he walks with thighs as thick as the stone.

He laughs, straight from the diaphragm. "Rose!" he bellows. He takes a direct path to the other half-orc, nudging people aside if they're in his way, and sticks out his hand and forearm in a warrior's greeting. "I recognize that mane anywhere! Ha! Look at you! Not even the mountain mist can hide that color!"

To the question, he shrugs. "Eh, came down from the mountain a couple of days ago," he says, waving away details dismissively. "Thought I'd try and see what life is like for folk that live in houses that don't move, eh? These fellas was asking for some muscle just a ways out of town, so I figured I'd help."

"Surprised they didn't ask you!"
he continues, looking the red-haired beauty over. "What have you been up to? Is that a drink to celebrate something?"
Jun 21, 2019 8:13 pm
Rose sets aside her gift as it no longer holds her attention and stands to her full height. Her eyes follow Mönkhbat as she is also surprised how much he has grown. She thinks Perhaps I can't take him down any more. (He is just a tad bigger now then when he was a playmate.)

She gives him back the warrior sign. Something she had almost forgotten as it had been so long. She takes in his words about her hair with little thought. She well knows it marks her.

She thinks Mönkhbat knows nothing about her and she is thrown off by his question. I have taken up my mother's profession and run Daves. (the local brewery). She motions to the gift, This is my best of special blend for the mayor. A gift. Seems she just says that and does appear that it is terribly important. At least it isn't now.

Takes a breath, Look at you. You have become a mountain. And what is this that brings you here? Her eyes still looking him over and possibly disbelief that he could be so big. She says as her memories flood her, It has been soo long.
Jun 21, 2019 8:33 pm
Nàdair its been a while. I haven't seen you around the places recently. He says more sternly then probably necessary. He stands to embrace Nàdair in a welcome. "Her? No, she was here when I was summoned."
Jun 21, 2019 8:35 pm
"It seems you've brought companions?"
Jun 21, 2019 10:24 pm
"It is spring after all! The flowers blossom and the city comes to life! It is not only the birds that follow their songs". Nàdair readily accepts Alata’s greetings and embrace, forgetting about the mayor for an instant. "Ah yes, let me introduce you to Roddric, he’s another druid friend of Mandrake, and the mountain there? Mönkhbat from Mistspire! We met at the Wayward Saint’s. But let’s go inside and we can catch up as we walk these endless corridors"
OOC:
ah yes, she is still convinced roddric is a druid ;)
Last edited June 21, 2019 10:32 pm
Jun 21, 2019 10:36 pm
OOC:
iirc we are inside :D
Great. Alata says grumply
OOC:
you know i know its hard to convey emotions over text... but being grumpy all the time over text is harder XDD
Jun 21, 2019 10:49 pm
The half-orc releases his clasp of the forearm. "Well, like I said, came down to see what this place was all about. Truth is, the mountains was getting a mite bit crowded; figured I'd stretch my legs along the lowlands instead of off the cliff, you know what I mean?"

Mönkhbat sweeps his hand over to the others. "I ran into them a yesterday. We was looking for some neck-o... uh, neck-o-man, I guess? Someone digging up graves and... I don't know, wants their necks, maybe.

"Anyway, we stayed up all night and didn't see anything. These guys said they had a meeting with the mayor, so I tagged along."
Jun 21, 2019 11:32 pm
Roddric is a young human dressed in brown robes covered by a blue-gray travel-stained cloak, leaning on a staff of to the side of the room, his dark hair hangs down across his forehead. "Maighan, Mönkhbat, Rose, Alata. . . Roddric Bhommu at your service." He nods as he says each new name again, committing them to memory, "Maighan, Mönkhbat, Rose, Alata.. . "
Jun 21, 2019 11:57 pm
Rose nods to Mönkhbat, I can see the mayor is going to be very busy. She retrieves her bottle and exit out the door.
Jun 22, 2019 10:51 pm
OOC:
alata, you’re a grumpy druid? 😱
Nàdair walks to the "meeting room", mindlessly playing around with her lute. She will take the longest way just to see if anyone interesting is in the mansion ;)
Last edited June 22, 2019 10:58 pm
Jun 23, 2019 10:52 pm
OOC:
I haven't heard back from Keleth yet, he's still invited, we will work him into the story whenever he's ready.

GeneCortess decided to leave the game, I don't know if that decision has been (partially) my fault, but I wanted to say to everyone that if I hurt someone's feelings, please tell me, that's NEVER my intention, I'm a weird person and I KNOW I sometimes sound pretty rude. I like each and every one of you and want to create a game where everyone can feel comfortable with what they themselves and the others are doing.
Just as Nàdair is walking past the room you heard the mayor speak in the door swings open and lady Elayne (dressed in a light yellow and peach soft silky dress) stands in the doorway, with right behind her a gnome dressed in a long crimson red jacket, tails almost hitting the floor, two rows of gleaming golden buttons, about 40 in total, with golden embroidery around them reaching from his neck down to his waist, and intricate golden embroideries on his sleeves. He has raven black hair, combed to one side, and a large black mustache curled up on the ends. In his hand he holds a top hat, which he swings around when he speaks. Ze elephantse will be waitzing for you lady Elayne. He bows and turns on his heels, heading out the door.
Lady Elaine looks down the hall at the assembled people, her gaze moving to Nàdair with both eyebrows raised as high as they can go. What happened here Nàdair? I heard Glenk had to step away, but it seems you're the only one left of the people I spoke to yesterday. She looks down the hall again, noticing Roddric. Ah, Mister Bhommu, I'm glad you managed to join us today, I was afraid you hadn't received my letter or weren't able to come on such short notice, thank you for joining us now! Also thank you to everyone else that's here, much to discuss, so please follow me.
She steps out into the hallway and quickly walks a few doors down, leading you all into a meeting room, instead of the conservatory yesterday's meeting was held. Piet is standing in a corner and as Elayne moves to the head of the table so does he. Upon seeing Nàdair Piet's eyes grow big and he is about to turn around and run out a side door, but Elayne addresses him. Piet, im expecting Rose from the brewery to give us an update, could you please tell her I don't want to waste her time making her wait for her, except her message and let her get back to work. Thank you. She nods and he rushes out the door.
Jun 24, 2019 7:38 am
Just as before, Nàdair fills the room with sounds and scent. This time, a soft smell of fresh peaches spreads from the mayor's silky dress. "Hi Piet!" Nàdair smiles to the guard, who quickly tries to find a place to hide. "Wait! Did Elayne just send Piet to meet with Rose?" Nàdair thinks, going through a long mental list of curses. She quickly grabs Roddric by his arm as they enter the meeting room. "Elayne! How are you this morning? Glenk stayed with his friendly tin-men to investigate the town's crimes and robberies. I didn't see what happened to the creepy elf and maybe Alata here knows what happened to Madrake!" She forces a surprised look as the mayor recognizes her letter buddy. "Ah yes, so you met Roddric already. I found him at the Wayward Saint's. And the orc there, Mönkhbat, he's looking to help as well". Nàdair then realizes that the dwarf that was by the door seems to be following them... "I seem to have picked up a dwarf on the way as well" she looks confused as she tries to remember who the graceful little dwarf lady is.
Last edited June 24, 2019 7:41 am
Jun 24, 2019 5:29 pm
Mönkhbat follows the crowd, reasoning that it's probably headed to where the action is.
Jun 24, 2019 7:37 pm
The 'dwarf lady', who has followed these folks into the mayor's meeting room, snorts out a quiet laugh, lips twisting in an amused smirk. "I don't recommend picking me up," she replies in a low, musical sort of voice. She looks Nadair up and down appraisingly, then up again to the woman's eyes with head tilted. "I may look dainty," she says in an arch tone. "But I don't know if you're woman enough to lift me."

She turns to the mayor and assays a graceful curtsey. "My lady," she says courteously. "I am Maighan Stonebreak, of the Stonebreak Clan of Glitterhall. My father Kardak has sent me in search of assistance with a particular problem we are facing back home." She looks around with that same appraising look, measuring each of those present in turn. "Perhaps there are... heroes... who might be willing to assist us."
Jun 24, 2019 10:09 pm
OOC:
@CESN not grumpy per se, but gruff.
"Since when did dwarfs be need the help of others?" Alata snorts back quickly.
Jun 24, 2019 11:04 pm
Mönkhbat gives a nod as Nàdair mentions his name. His arms are folded atop the eye of his greataxe, its knob planted firmly upon the floor between his boots.
Jun 25, 2019 8:23 am
"A dwarf! From Glitterhall? Are you talking about that ancestor business?" Nàdair looks at the dwarf surprised. "Father Mikhael thinks there is a necromancer going around. We couldn't find him, but it isn't that far away is it?" she grabs Roddric in an excessively noticeable manner to show him the bit of the letter that mentions the depths of Glitterhall. He is probably very uncomfortable by now :D
OOC:
Aaaannddd I leaf it there for Elayne's reaction ;)

I assume I would have heard about this Kardak Stonebreak and his daughter Maighan no?
Last edited June 25, 2019 8:27 am
Jun 25, 2019 2:48 pm
"umm. . .er. . . yes, Nàdair, a very astute observation, I suppose the dwarven ancestors and the undead attacking the caravan could be related, although the former are spirits, the latter corporal. And here I thought you weren't really paying attention." Roddric gives Nàdair a perfunctory smile and gently disengages from her embrace.
Jun 25, 2019 3:25 pm
OOC:
Maighan's father would be well known. I'm the sixth of six children, so I'm probably significantly less well-known, but I'm fine with you at least having heard that he has a daughter. :)
Maighan is opening her mouth to reply to Alata when Nadair beats her to it. She inclines her head gratefully. "Indeed. We will not fight the spirits of our own ancestors. Falstahn's hammer, can you imagine?"

She mimes swinging an axe, then puts her hand to her mouth with an exaggerated look of surprise. "Oh, great-grandmother! I'm so sorry I just opened up your... well, I suppose you don't have guts anymore, but it's the principle of the thing!"
Jun 25, 2019 4:21 pm
Lady Elayne nods in understanding as Nàdair gives her the very short update, motioning for everyone to sit as well, but not at all looking like her feelings are hurt if anyone decides to stay standing. She waits patiently for everyone to say their piece. Her eyes moving to Alata for a split second when he speaks and her hand reaches for a glass of wine that's not there, before pulling it back. When everyiy is quiet again Elayne clears her throat and nods once. Right, a lot has happened. Before I come to you, Maighan, and the issues in Glitterhall I want to quickly discuss the matters the group investigated yesterday. I assure you we are aware of the problems and I did ask the group to look into it, but as you will find out we're dealing with some pressing matters of our own in and around our town that requires much of our heroes here. Almost the entire city guard is busy dealing with some seemingly random robberies and deaths, as well as protecting anyone in town for today's festival, and any other day. Unfortunately they can't spare enough men to deal with either your or our problems without help. Elayne sits up more straight, folding her hands in front of her on the table.
So you went to the Wayward Saint and discussed the problems with the undead attacks and father Mikhael thinks it's the work of a necromancer? Does this mean they've witnessed something? That would mean they're closer than I thought! The boy spoke of an attack in Hadrigan's swamp, are they making their way up to town now? Is the Wayward Saint in any immediate danger? What about Hammonds farms? Has anyone been there to check on their safety?
When you left here yesterday you and Mandrake were headed for Fegstaf. I heard he's trying to reach hunters from nearby towns, gathering a big hunting party. He's been spotted wearing some old family heirlooms, does this mean the attacks involve werewolves? I feared as much, those bastards weren't happy when I refused to take them all in.
She reaches for her wine again, closing her eyes and sighing when her hand returns empty. If anyone starts to speak she raises her hand to shush them as she continues.
Alata, I assume that if you're here and not Mandrake the druids have other plans for him and sent you to replace him? Meaning the druids are now aware of the undead and wolf situation? Can we depend upon them for more help for these matters if needed?
And Mönkhbat, whatever brought you here it couldn't have been at a better time. If you're willing to assist this group in dealing with the threats I would feel they're a lot safer with a warrior like yourself on their side.
Which brings us back to you Maighan. I understand you can't fight your great-grandmother, even is she's just a spirit. The last reports we received gave me the impression that, although a pressing matter, lives were not yet in real danger. I assure you I'm sending some troops in the direction of Glitterhall as soon as I can miss them, but I can't send them out and let my own people without protection. It's a difficult decision to make and I don't make it lightly. I gave the group that gathered here yesterday a similar choice and now most of them are dealing with the treats inside Bromwich rather than the immediate threats outside the city.
Now, I can't speak for anyone but myself, but I firmly believe in honour and returning a favour, as our settlements have always done through the years. Maybe if you joined this group on their quest to stop the undead attacks and the wolves they would feel inclined to help you with the spirits afterwards
She raises her eyebrows, looking quite intently at everyone gathered in the room, before motioning across the table to finally give the others a chance to respond.
OOC:
Glitterhall is about 3 days from Bromwich on foot. I would agree that anyone that knows anything about the area of Bromwich and the Mistspire Mountains would know Maighan's family name, but not her personally.
Jun 25, 2019 6:04 pm
Maighan nods in response. "Lives are not yet in danger, Lady, but our people are growing edgy. Fights are breaking out. Simple ones, when I left three days ago, fistfights and shouting matches, but there will come a time when they come to serious blows."

She looks about to the others, lips pursed in thought. "You raise an excellent point, though. Help earned through shared striving is usually more sincere than help merely hired. If these others would accept what meager assistance I can offer, I would gladly offer it."
Jun 25, 2019 11:47 pm
Alata leans against the wall crossing his arms while he listens to her ramble on.

"There was talk about the wolfs. They thought I would be the next best help while Mandrake has things to take care of."
Jun 25, 2019 11:50 pm
Mönkhbat declines a chair, preferring to stand. His eyes glaze over as Lady Elayne conducts the meeting, only snapping out of his inner thoughts when his name is called. He gives a dismissive shrug and nod of his head, signaling that his participation is garnered as he's got nothing better to do.

He looks over at Maighan as the topic shifts to her clan. "Wait," he says in brief interruption, "thought you said you guys didn't like fighting each other."
Jun 25, 2019 11:59 pm
"Theres fighting and then killing. It's two different things." Alata says in a bit of a disgust once he realizes he stood up for the dwarf.
Jun 26, 2019 12:19 am
"Yeah, but she said it's about to get serious," says Mönkhbat, completely oblivious to whatever animosity may be in the air. The half-orc's expression is one of confusion. "If you all can get to that point, just do that to your kin. I dunno, seems like the best way to resolve them diff'rences with your elders."
Jun 26, 2019 8:52 am
Nàdair considers Lady Elayne's question. "I don't think father Mikhael actually saw the necromancer, but it seems that some graves were dug up recently. I think Elijah mention the attacks at Hadrigan's swamp were likely from undead as well... and now we have dwarven ancestor popping up!". She plays her lute and with a quick gesture chalices of wine show up on the table, one right were Elayne assumes hers should be. "If Glenk and the boys are looking into the merchant ward's crimes, Fegstaf and the druids into keeping the werewolves away and finding Oma Salie and you have Mikhail attending the business with the Stormlash tribes, then it only leaves us with this necromancer business to attend..."

Nàdair turns to the dwarf lady "Daughter of THE Kardak Stonebreak you mean? My apologies, I did not recognize you. Our paths crossing may not be a coincidence if all these undead businesses have the one same source. Having your axe with us would be a of great comfort, and I'll be sure to add my songs to your cause.". She then turns to Mönkhbat and explains "If the dwarves are turning on their own kin, then we can only assume the elders have lost control..."
OOC:
soooo, who is this Kardak Stonebreak fella again?
CESN sent a note to ae_dd,Dramasailor
Last edited June 26, 2019 8:55 am
Jun 26, 2019 4:55 pm
Mönkhbat blinks. "What? All I's saying is it don't make sense if they's saying they don't wanna fight themselves, except they's fighting themselves. If they's got their problems with their ancestors and they don't wanna use an axe, seems like using their fists is acceptable?"
Jun 26, 2019 8:17 pm
OOC:
Stonebreak is one of the two ruling clans of Glitterhall. Maighan's father is the head of the Stonebreak clan.
"Maybe I wasn't very clear," Maighan breaks in as the others argue. "Fistfights are fine, there are always arguments that break out. But with all of the worries over the spirits of ancestors roaming Glitterhall and people not sure what to do about it, small arguments turn into big ones. My father is concerned that big arguments will become open fighting and eventually worse. I think -- I hope -- we are a long way from that, but the worry is there."

Maighan turns to Nadair and inclines her head. "I am really no one of note, so it's hardly worth apologizing. Besides, you don't want me getting an overinflated sense of my own fame and importance. I'm hard enough to deal with when I'm humble," she says with a wink. "My father always says so, anyway. In any case, my brothers are the axe wielders, but I'm not defenseless. I might be of some help in other ways. If all of these issues, both back home and closer here to Bromwich, stem from the same cause..."
Jun 26, 2019 9:21 pm
Speaking of fistfights.... There's this one tale about Maighan's father that has been going around, more "heroic" each time you hear it: story goes he has singlehandedly (literally, he never put down his beer) stopped the biggest brawl of the century. Details are fuzzy, everyone involved was quite intoxicated and he never tells it the same way twice.
OOC:
anyone wanting to see what they know about spirits, give me a religion or arcana check
Jun 26, 2019 9:26 pm
Roddric seeing what he recollects about spirits:
OOC:
I'm not sure how this works in D&D 5e - I have Arcana +2 (Int) with an INT of 15
Last edited June 27, 2019 12:15 am

Rolls

Arcana - (1d20)

(7) = 7

Jun 26, 2019 9:32 pm
OOC:
Skill checks! can I do zombies and necromancers as well?

wait... did you say there is a tale? 🤔
Last edited June 26, 2019 9:34 pm

Rolls

much knowledge (only +1?) - (1d20+1)

(6) + 1 = 7

Jun 30, 2019 7:59 pm
OOC:
Drama is much better with technical terms surrounding rolls, so I'll let him explain this pjacobs! You're almost there;-)
Roddric and Nàdair think about spirits for a second or two, both coming to the same conclusion: spirits are said to be the immortal energy inside every living being, but you don't know what could make them act like this.

Lady Elayne looks relieved when Maighan seems to understand the situation. She glances at Nàdair with narrowed eyes as the chalice of wine proves to be an illusion when she moves her hand through it. Then, when everyone is quiet again she speaks calmly, picking out her words as she goes.
Right, I had hoped you could start dealing with the wolf situation immediately - I rather see you all manage this in a civilised way rather than just shooting at anything that moves - but I don't want to risk an attack on the festival without you here to help protect us all. If we are indeed dealing with a necromancer gathering a group of undead and moving towards us rather than away, we should assume they're plotting an attack on the city itself, and what better day than today, when the gates are wide open and everyone is distracted and... Lady Elayne takes a deep breath, holding her hands firmly folded together so she won't grasp at the illusion again. I ask you to stay in town today, watch out for anything that's not right. Discretion is key, I don't want the festivities to be disrupted, this is our moment to show it's still safe to visit Bromwich.
I do expect you to address both the wolves and the undead issues and then, if you want and can, I think it would be good manners if you help Maighan and the others in Glitterhall take care of their spirits.
I only ask of you to give me updates whenever one of the tasks is finished, or if you need more help, other than that please don't waste time coming back here.

Elayne fishes a small round silver medallion on a silver chain from a pocket inside her dress and flips it open to reveal one side is completely coloured deep orange. She quickly closes it and puts it away again, getting up from the table. Now, if there are no further questions, I have to get this festival started. She waves a hand towards the door they all entered through.
Jun 30, 2019 8:09 pm
Mönkhbat smiles. He takes a deep breath and speaks with exaggerated drama, "Well, it will be difficult, but I think we'll do our best to make sure the party keeps going and everyone has a fun time."

Grasping his greataxe by the beard, Mönkhbat turns and departs for the town.
Jul 1, 2019 7:56 am
[ +- ] Pjacobs
Nàdair considers Elaine's words... "So... would prefer that we pet the little puppies first, but you're worried about the dead people joining the festival?" She puts on an heroic pose as she mentions the festival and continues "Of course we will stay for the Spring Festival! Nothing will stand on the way between me and that lovely cotton candy!" she starts jumping in excitement just thing about being at the festival... "But wait a minute!" . On the table, the chalices of wine are replaced by little "puppies" rolling on a lavender scented field. "If the druids are taking care of the puppies... why do you think that would be a priority? What do you mean "those bastards"?" Nàdair is now with that furious look she reserves for puppy-haters!
Last edited July 1, 2019 4:25 pm

Rolls

Insight - (1d20+4)

(6) + 4 = 10

Jul 1, 2019 4:14 pm
Maighan assays a courtly curtsey to the mayor, inclining her head in thanks. As she rises again, she looks to the others. "I suppose I'm with you all now. I'm yours to command." Her features crinkle up in a grin. "Within reason, of course."

She clasps her hands behind her back, awaiting further information and instruction.
Jul 1, 2019 6:16 pm
"You think the warewulfs woud come to the festeval..." Alata grunts "Dead people.." He murmurs..
Jul 3, 2019 12:53 am
"Staying in town during the festival sounds like a wise plan, and perhaps my boots will finally dry out after that mishap on the way to Bromwich."
Last edited July 3, 2019 12:54 am
Jul 5, 2019 6:06 pm
Lady Elayne looks at Nàdair. We don't know what the druids will do, we don't know when the druids will take action, and I do not want to start a war with the werewolves, which might happen if Fegstaf attacks them. There's no way I can stop Fegstaf from hunting them, so I'm asking you to take care of it first. As for those bastards, now is not the time to get into the details. Let's just say the werewolves and I had a small disagreement about their location. Now go and let me work! She turns away and moves through the same door Piet used before.

Once you find yourselves outside the town is buzzing with activity. A large crowd has gathered in front of the stage where the mayor will soon have her little speech. Right now the stage is occupied by six elephants, the size of a sturdy dog, doing circus tricks; standing on their hind legs, blowing hats of people's heads, even making a small pyramid. The streets around town have turned into a river of bodies flowing two ways, in some places people keep right and the two "streams" move seemingly undisturbed, while in other places people move left and right bumping into each other, creating the ideal environment for pickpockets. Stalls of all varieties line the streets on both sides: (smoked) meats, fish, sweet baked goods, spices and herbs, oils and vinegars, fruits and vegetables from near and far. There were a few stalls filled with drinks from the brewery, others with tea and coffee and occasionally a woman who would tell your future if you gave her your empty cup. Stalls with fabrics, from sturdy burlap to the softest silks, woodcarvings, pottery, glass, trinkets of all kinds. Here and there in the mix you would find groups of people packed around tables with gambling games, cards, dice and nearest to you, visible from the mayor's house, a large square table with a maze build into it. Behind it stood a man with a jacket similar to that of the gnome you saw inside, though with less golden embroideries. He held a glass box with a dozen of tiny elephants, no larger than a common vole, letting four men pick one and place it in a corner of the box, before putting a single nut in the middle and then pushing a button, making panels drop to set the elephants free in the maze, hunting for their reward.
Those with good ears might be able to pick up the sounds of the nearest band playing on the next square over the laughter, shouts and general chitchat nearby. If you know the festival you'll remember the various spots where bards sing, play their instruments and tell stories from all over the world.
OOC:
where to next?
Jul 5, 2019 8:26 pm
Mönkhbat walks with the flow of the crowd, making his way to one of the stalls with alcohol. With a big grin on his face, he soaks up the atmosphere and looks to soak in some brewed refreshment.
Jul 5, 2019 9:26 pm
Nothing to see here...

Rolls

Secret Roll

Jul 5, 2019 9:32 pm
"ooooooohhhh! Look at those cute mini elephants!!!! 😍" Nàdair exclaims as soon as she reaches the festival! This is the moment she has been waiting for all winter and she will simply be jumping from place to place, listening to all the other bards and checking all the pretty stalks and their silks and carvings, completely oblivious to all the dangers threatening the town...
Jul 6, 2019 7:22 pm
Maighan sort of follows Nàdair, stopping to look at the fabric stalls. She fingers a few of the silks, musing idly in the manner of someone in the market for fine fabrics. When the woman that runs the stall inquires if she can be of assistance, Maighan smiles and responds that for the moment, she’s only looking, though she may be back later in the festival.
OOC:
Out of curiosity, if I were to want to pickpocket someone (you know, just for practice), what would I roll?
Jul 9, 2019 12:02 am
OOC:
Slight of hand is the usual thievery thing
Alata will follow the troupe. Some of the wooden art catches his eye but he tries his best not to show to much interest.

He does act unforgiving while in travel keeping pace with the flow of traffic but not yielding to someone crossing his path.
Eventually he will make his way towards the stage. To partake of both the stories and thinking it would be an optimal place for attack. He checks his sword and staff and makes his way.

Rolls

Perception for anything Odd.. but most all of its odd. (hes not a good people person) - (1d20+4)

(15) + 4 = 19

Jul 9, 2019 7:55 pm
OOC:
Posting on behalf of ae_dd while she is busy with life. :)
OOC:
yes, Sleight Of Hand us the skill used for pickpocketing. You roll and I'll tell you what happens;-)

I'm going to chop this day up into chunks of an hour where you do things, unless something special happens that might force us to take a more detailed look. So you tell what you want to be doing and I'll give a nice rounded up description of what's happening the hour or if we have more to discuss.

(For now, I'll post the first hour of happenings and Maighan's attempts of pickpocketing will fall in this hour if you want?)
As you disperse into the crowd, each headed off a different direction, you find the mood one befitting the event. Everyone seems festive and in generally good spirits.

Mönkhbat, you find a small stand staffed by a pair of goliaths. They greet you heartily. It's odd for you to find those that make you feel small, but this pair accomplishes that. On their little table, you see several gourds that they are pouring mugs out of. Five copper later, you are the proud owner of a new goat-horn drinking vessel full of what they call Fires of the Mists, a brew they cultivate in the mountains. You are familiar with the drink, though you don't know the two vendors. It is thick and heady, with a gentle burn at the back of your throat.

Nàdair, you bounce off into the crowd, heading right for the mini elephants. The race is entertaining and everyone seems to enjoy it, even those that lose. The sight of the tiny trumpeting creatures is enough to give anyone a smile. You hear familiar tales, and new. Silks of all colors seem to flow across some of the stalls, truly giving anyone what they are looking for.

Maighan, you follow along behind, keeping enough back that it's not obvious you two are traveling together in any fashion. Like Nàdair, you find silks of all colors.

Alata, you head off with the group, but rapidly turn your path away to head to some of the stages where performances are taking place. You see some people that may be considered odd, but then you realize they are part of the performance, playing villans in the little stage show.

Roddric, you continue along after Nàdair and Maighan, unsure wherelese to actually head.


Time Elapsed Since Festival Start - 1 hour

Current Party Locations
Group 1: Nàdair, Maighan, Roddric - Among the cloth vendors.
Group 2: Mönkhbat - Drinking and wandering.
Group 3: Alata - Near a side stage with a small play happening.

Group visibility
At this point, all three groups are out of touch with one another. It would take ~5-10 minutes of an hour block for one group to find any other group.
Jul 9, 2019 8:09 pm
Mönkhbat downs the contents of the horn, and lets out a boisterous laugh. "That's the good stuff!" he declares. "Ain't no benefit to this horn, though. How much for the gourd?"
OOC:
Mönkhbat will spend his time drinking and mixing with the crowd.
Jul 9, 2019 8:50 pm
Maighan casually makes her way through the crowds, melding easily into the densest part of the masses. She idly whistles a traditional dwarven drinking song as she looks about at the people around her.

Someone behind her stumbles, bumping her forward into an older human man. Almost without thinking, she nimbly reaches her fingers into the pouch the man carries at his waist.

Rolls

Just your friendly neighborhood pickpocket... - (1d20+5)

(7) + 5 = 12

Jul 9, 2019 10:58 pm
Alata will feign scowling while enjoying the play.
Jul 10, 2019 6:20 am
Nàdair picks some of the silks and turns to Roddric "Look at this one!" she grabs the fabric and shows it to the wizard. "Isn't it pretty? I think it will go well with my eyes, don't you think?"
OOC:
I'll stay around a little bit more.
Last edited July 10, 2019 6:21 am
Jul 10, 2019 2:08 pm
Roddric scrutinizes Nàdair's eyes and the fabric, alternating several times between them before replying, "Yes I suppose it does. However, to get the right effect, is one better off matching the color of one's eyes, or picking the opposite color, say orange or red? Assuming one does not have orange or red eyes, that is." He glances down at his own drab blue-gray and brown clothes before saying, "I like to go with a lot of pockets."
Last edited July 10, 2019 2:12 pm
Jul 11, 2019 10:35 am
One of the goliaths chuckles at Mönkhbat. Looks like we found ourselves another one Hophead! You reckon he brought enough coin to drink us out of business? They both laugh loudly for exactly 4,6 seconds, then stare at Mönkhbat, not Hophead holding out his hand.
Please let me know how much Mönkhbat drinks this hour, there are about 8 horns worth of Fires of the Mist in the gourd, he has to pay 25 copper for it.

Maighan bumps into the man in front of her, her hand slipping into his pouch, but not without softly tugging on it. The man starts to reach for the pouch so she quickly pulls back her hand.
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Alata stands, watches, scoffs and taps his toes to the upbeat rhythm of the next song, smiling momentarily at the brilliancy of the lyrics. After a while the play ends, but almost instantly a new group fills the stage, causing a few teenage girls near you to squeal loudly upon seeing a handsome and pretty well-known actor take his position.

Nàdair and Roddric spend the hour comparing different fabrics to Nàdair's eyes, pausing for a few minutes at a stall that only sells pockets.


Time Elapsed Since Festival Start - 2 hours

Current Party Locations
Group 1: Nàdair, Maighan, Roddric - Among the cloth vendors. Maighan apart from Nàdair and Roddric
Group 2: Mönkhbat - Drinking and wandering.
Group 3: Alata - Near a side stage with a small play happening.

Group visibility
At this point, all three groups are out of touch with one another. It would take ~5-10 minutes of an hour block for one group to find any other group.
Jul 11, 2019 10:47 am
"You may be right" Nàdair says surprised by Roddric's sudden interest and useful tip as they continue checking the fabrics. When she hears the excitement of the teenage girls, she stops everything and turns in that direction. "Oh! It is starting! Roddric, are you coming to the show?" she says far too excited about it, barely waiting for the wizard's reply before she rushes past the crowd to check out her handsome and pretty well-known actor "rival".
Last edited July 11, 2019 10:48 am
Jul 11, 2019 3:40 pm
Alata moves away from the crowd still feigning his scoffing and foul mood. Towards the rear of the crowd. "Bahh, gawdy people and their gawdy music.."
OOC:
Alata will make my self imposed wisdom check and keep an eye among the crowd looking for anything "suspicious"

Rolls

Spot(if necessary) - (1d20+4)

(12) + 4 = 16

Jul 11, 2019 3:50 pm
Maighan quickens her pace to catch up with the fellow she just pickpocketed, putting a hand gently on his arm to get his attention. "Excuse me, sir? I don’t want to alarm you, but I think that fellow there just tried to take something from your pouch," she says quietly, pointing at the fellow who bumped into her a moment ago. "You should check your belongings. It’s a terrible thing, someone taking advantage of the festival to pilfer from innocent folk like that."
OOC:
Adding a persuasion roll just to help convince him.

Rolls

Persuasion - (1d20+3)

(20) + 3 = 23

Jul 11, 2019 5:11 pm
Mönkhbat blinks dully, wondering what the joke was. Just as his mind starts to churn towards the idea that maybe he is the joke, the premise of more alcohol overrides his rage.

"What'd you say it was? 25 copper?" he asks, feeling through his coin pouch without breaking eye contact with not-Hophead. "Here's a couple-a silver, friend."

Mönkhbat turns to the other goliath. "Hey Hophead. How's about you throw in some rope or twine around that gourd so's I can carry it around like a walking ada-ver-tise-ment?"
OOC:
Mönkhbat will pace himself, drinking one horn's worth of Fires of the Mist per hour unless something else catches his interest.
Jul 11, 2019 6:58 pm
Maighan: The man Maighan stops and talks to frowns, glancing inside his pouch quickly before looking at the fellow she points out. Well you Arschloch! The man moves quickly, jumping on the back of the "thief" while spewing profanities and accusations. Immediately people try to interfere and punches get thrown around. Within seconds a group of 7 men are in a fistfight.

Mönkhbat: Hophead looks at the other goliath, eyebrows raised. Say Meadface, do I look like a touwslager to you? Meadface snorts. Well no Hophead, I don't think you do... You look more like an expert in the art of alcohol creation. Hophead nods, turning back to Mönkhbat. We don't sell rope, try over there. He waves in the general direction of the stalls further away from the large podium, just as he does the crowd he waves towards moves apart as some kind of fight breaks out.
Jul 11, 2019 7:16 pm
Mönkhbat pauses, withdrawing his coin, but not putting it away. "I'm sensing hostility from this fine seller of refreshment. Now, I'm willing to spend my hard-earned money on your expertly-made mist fire, but something about your customer service is souring the taste."

The half-orc momentarily ignores the fight going on behind him as he stares at the goliaths. "So what's it gonna be? You gonna give me my gourd with some kinda twine to fashion a carrying handle, and take my coin which is more than what you were asking? Or you gonna walk outta town with nothing, 'cause nothing's what you're gonna have when I'm through with you."
Jul 11, 2019 7:47 pm
Roddric tags along toward the stage with Nàdair. If he passes any children, he will use prestidigitation to try to briefly entertain them with an illusionary image of a tiny blue dragon, while still trying to keep Nàdair in sight.
Jul 11, 2019 8:41 pm
Maighan continues whistling her song, wandering away from the fistfight without another thought. She continues a few stalls down and stops to beckon the stall owner over. "I was walking past that fracas over there and found this key. I think someone may have dropped it. I’m on my way out of the festival or I’d stay and see if I could return it. Would you mind?"
Jul 12, 2019 12:33 pm
Mönkhbat: Suddenly the jovial smiles on the goliaths' faces disappear. Hophead leans forward, placing his fists on the wooden boards of the stall, causing them to creak heavily under his weight. We DON'T sell rope, little one. I do not wish to fight you on this fine day but if you taunt us again I will put that gourd in your mouth. How's that for advertisement? Hophead's breath hits Mönkhbat in the face; a mix of their own brew and old garlic. Meadface chuckles darkly, standing up a bit taller and crossing his arms in front of his chest.

Maighan: The woman behind the stall looks Maighan up and down before frowning. And what do you suppose I'd do with it lass? Give it to the guard at the gate if you can't be bothered giving it to the rightful owner yourself. Now, was there any rope you wanted to buy perhaps?
Jul 12, 2019 3:59 pm
Mönkhbat's eyelid twitches and he leans forward to draw closer to Hophead. "I guess I have to use smaller words to get through that thick rock you call a head," he growls. "I ain't asking to BUY rope; this extra coin WAS a tip for the drink, 'cause I liked it.

"But now, I don't like you. And anytime I think about taking a swig of your pisswater, I'm gonna see your face and Tiny's face over there, and that's just gonna sour the whole thing.

"You don't want to fight? You been spoiling for one ever since I stepped up. So what's it gonna be, mountain man?"
Jul 12, 2019 4:08 pm
"Well, if you’re going to ask so pleasantly, how could I resist?" she says archly, folding her arms loosely across her chest. "What do you have that’s light and strong. You know," she says with a twinkle in her eye, "like me."

She tosses the key up, snatches it out of mid-air and pockets it smoothly.
Jul 12, 2019 4:34 pm
Mönkhbat: Hophead sighs, standing back up and grabbing the gourd, pulling it towards himself. A split second passes in tense silence before Hophead swings the gourd towards Mönkhbat's head with a mighty roar.

Anticipating the goliath to jump him Mönkhbat sees right through Hophead's attempt to hit him and simply leans back a bit, causing the gourd to miss his face by a few inches.

Combat! Mönkhbat is up!

Rolls

Initiative Mönkhbat - (1d20+1)

(17) + 1 = 18

Initiative Hophead - (1d20+1)

(15) + 1 = 16

Jul 12, 2019 4:46 pm
Maighan: The woman raises an eyebrow at you. Do you have eyes in that pretty little head of yours? We have these right here... She moves her hand over the stall, which displays a wide variety of hemp and spider silk rope. But.... Maybe I have something special for you right here.... She reaches down under the stall, pulling out a black box, placing it on the corner of the stall and opening the lid. Inside are only a few ropes, same thickness but different lengths, in black and red. Touch it, they feel quite soft, but trust me, they're almost impossible to get out off. Great for when you merely want to constrain someone, not actually hurt them...
Jul 12, 2019 4:47 pm
Oh, this is the life! thinks Mönkhbat, relishing the chance to party like a mountain with a good old fist-fight. With a roar of his own, the half-orc takes this opportunity to try and lift the table to flip it and its contents over to the goliaths. "I ain't drinking your piss!" he shouts.
OOC:
Bonus Action: Rage!
Action: Flip table! (╯°□°)╯︵ ┻━┻

Rolls

Athletics, Advantage from Rage - (1d20+5, 1d20+5)

1d20+5 : (5) + 5 = 10

1d20+5 : (7) + 5 = 12

Jul 12, 2019 5:17 pm
"You must be swimming in coin, as cheerful as you are to deal with," says Maighan, but the sparkle in her eyes says that she’s enjoying herself.

When the vendor brings out her ‘special stock’, Maighan puts a hand over her mouth as she studies the options. "Oh dear... what must you think I’d be using these for, hm?"

She runs her fingers lightly over the rope, then lifts only her eyes to the vendor. "How much?"
Jul 15, 2019 2:15 pm
Mönkhbat: Mönkhbat grips the edge of the table between him and the goliaths, flipping it on its side, causing gourds to fly through the air and Hophead and Meadface to be drenched in their own brew. Meadface wipes the booze from his face with his hand, grunting. That's it, you stinking piece of shit! All around people hurry away from this fight, or stop and stare, a few even cheering for Mönkhbat's table flip.
Hophead growls, leaping over the turned table, ending up right in front of Mönkhbat and swinging a mean left hook at him, landing it on his right ear.

19 vs. AC for 3 damage, before any reductions.

Combat! Mönkhbat is up!


Maighan: The day is young, plenty of people yet to come. Also I need to know who I have in front of me before I share my specialty... I'm sure a fine lady like yourself has plenty of ways to make good use of these. It's 8 gold for the 3 meter and 12 gold for 8 meter. You won't be able to find this anywhere else milady, great as a gift for that special friend too!

Rolls

Initiative Meadface - (1d20+1)

(14) + 1 = 15

Hophead punch - (1d20+4)

(15) + 4 = 19

Jul 15, 2019 3:49 pm
Mönkhbat wobbles as the fist connects with his head. "Good one!" he roars. "Try a taste of this!" The half-orc attempts a quick right jab for Meadface's nose.
OOC:
EDIT: Sorry, should be 1 + 3 (STR) + 2 (Rage) for a total of 6 bludgeoning damage.
Last edited July 15, 2019 3:50 pm

Rolls

Unarmed Strike, 4 bludgeoning if hits - (1d20+5)

(19) + 5 = 24

Jul 16, 2019 10:50 am
Mönkhbat: Meadface blinks twice after getting punched square in the face,then presses a finger against the side of his nose, blowing some blood out of the other nostril. Meanwhile Hophead chuckles, raising his left fist again, this time aiming for Mönkhbat's kidney. I'll leave the nose for you, brother!
Meadface replies with a big grin, taking a swing at Mönkhbat's nose, however as he takes a step forward he slips on the blood he just snorted on the floor making his swing go way wide. He does a half pirouette ending up with his back towards Mönkhbat.

Hophead had more luck, his fist hitting Mönkhbat's side.
17 vs. AC for 3 damage, before any reductions.

Combat! Mönkhbat is up!

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Rolls

Hophead's kidney jab - (1d20+4)

(13) + 4 = 17

Meadface nose swing - (1d20+4)

(1) + 4 = 5

Jul 16, 2019 6:07 pm
Mönkhbat tries to bend with the blow and soften the impact, but it still leaves a mark. "You guys are related?" he growls, moving to wrap his arms around Meadface's waist. "Stand next to him so's I can tell you apart!"

Pressing down with his legs and tightening his core, Mönkhbat attempts to suplex Meadface backwards into Hophead.
OOC:
Not sure what rolls are needed for this maneuver, but I'll include some grapple attempts to start.

Rolls

Grapple, Rage advantage - (1d20+5, 1d20+5)

1d20+5 : (16) + 5 = 21

1d20+5 : (19) + 5 = 24

Jul 16, 2019 9:08 pm
OOC:
Grapple is ath to hold ath or acro to contest/escape
Jul 17, 2019 7:09 pm
Meadface grunts hard when Mönkhbat picks him up and swings him over his shoulder into Hophead, who tries to catch his brother. Hop's arms fling around, fingers finding grip on Meadface's clothes making his face stop moving mere inches above the ground. They wobble, making weird noises simultaneously, in stereo. Hophead looks up at Mönkhbat awkwardly, not able to put his brother down safely.

Combat! Mönkhbat is up!

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Rolls

Meadface trying to resist the suplex - (1d20+4)

(12) + 4 = 16

Hophead trying to catch Meadface (dc10) - (1d20+1)

(12) + 1 = 13

Jul 17, 2019 7:25 pm
"Good catch," admits Mönkhbat, also finding himself in an awkward position. In that pause, he sets Meadface's feet on the ground and straightens to face the two goliaths.

He grunts, "You guys fight better than you brew; I can respect that. I still ain't sorry for what I said, 'cause you guys deserved it, but you don't deserve to die.

"And, you don't deserve to walk away empty-handed. How many gourds you got that ain't all broken 'cause of our little tussle? I'll buy the lot off ya."
Mönkhbat takes a gold coin out of his belt to demonstrate his seriousness at the offer.
Jul 18, 2019 1:58 pm
Meadface wobbles, shaking his head, not quite recovered from the blow, or maybe it's the alcohol at this hour. When Mönkhbat shows the gold coin the brothers share a look before breaking out into a thunderous laughter, reminding Mönkhbat of boulders rolling down a mountainside and causing a gnome mother to jump and hurriedly drag her children along the edge of the clearing around the stall. The people that gathered for the fight start to wander off again and soon the turned over stall and spilled booze is all that indicates there was a fight in the first place. The brothers clap Mönkhbat on his shoulder, Meadface finding a place to sit and Hophead pulling the stall back upright before moving around it and lifting up a tarp, draped over several crates filled with gourds full of Fires of the Mists. You didn't actually think that was all we brought for today, did you? Tell you what, you give me that gold, I'll give you 3 of these gourds and... He reaches for his chest, pulling the string lacing up the top part of his shirt out, a thick bush of chest hair springing free. This "rope" and we call is even. What do you say?
OOC:
Maighan, that leaves us to you and wether or not you buy some special rope. After that we can finish the third hour.
Jul 18, 2019 5:32 pm
"Deal," says Mönkhbat, flipping the coin to the goliath and securing the three gourds. "Let me know if you ever want more lessons on customer service!" He laughs heartily, deep from the diaphragm. Truly, the minor fight brought back memories of Mönkhbat's life in the mountains, where tribal champions would square off to settle disputes of honor, but never to the point of actually killing someone.

He prods the bruise forming on the side of his head. Good times, Mönkhbat thinks to himself, slinging the string of gourds over his shoulder like a prize and wandering further into the festival.
Jul 19, 2019 2:13 am
Quote:
Maighan: The day is young, plenty of people yet to come. Also I need to know who I have in front of me before I share my specialty... I'm sure a fine lady like yourself has plenty of ways to make good use of these. It's 8 gold for the 3 meter and 12 gold for 8 meter. You won't be able to find this anywhere else milady, great as a gift for that special friend too!
"What’s that? Sorry, a bit of lost hearing from mining explosions, must be. You said 9 gold for the 8 meter, yes?" says Maighan, voice a little louder, hand cupped to her ear.
OOC:
Sorry, been on vacation with poor reception... more or less back now!
Last edited July 19, 2019 2:14 am
Jul 20, 2019 9:17 pm
Maighan: the lady slams the lid of the box shut, looking slightly offended, but with a twinkle in her eyes. I said 12 for 8. I thought you were an honest woman, but if you try to screw me over, I think we're done here. She raises an eyebrow at Maighan, waiting for an answer expectantly.
Jul 20, 2019 9:55 pm
Maighan affects a shocked expression, touching her fingers to her chest with eyes widened. "I am the very soul of honesty, my dear woman. I would never dream of... how did you put it? 'Screwing you over'."

"I could see 9 and 5 silver. Properly motivated, I could even see 10 gold even. At 12 gold, it should come when called and tie its own knots."
Jul 21, 2019 5:34 pm
Maighan: the woman looks at you with a slight frown, unhappy with the lack of movement in offered gold. Hmm. I see you're a tough one. However, you do not offer nearly enough to cover the costs of these fine ropes. She reopens the box. 11 gold. That really is a very fair price.
Jul 21, 2019 7:05 pm
"Sold," Maighan says with a grin. "And well struck."

She takes out a small purse and counts up its contents. "11 gold and a token of my appreciation."

Maighan slides the purse over to the woman and awaits her goods in return.

78RPMLife sent a note to ae_dd
Jul 21, 2019 7:47 pm
Mönkhbat: you walk away with your gourds, booze comfortably sloshing around behind your back. Nothing much more eventful happens as you move down the street. You see three lads being lead away by a few guards, bruises and cuts adorning their faces. If you look a bit beyond you can just see a glimpse of Maighan standing at a stall selling ropes, a very confused looking woman standing on the other side.

Maighan: The woman smiles, picking up one of the 8 meter ropes and handing it go Maighan as she accepts the purse, peeking inside to verify the amount of coins. Her eyes grow wide and she looks up in shock. This... I... But.... It's a pleasure doing business with you madam. She stares back down again, completely flabbergasted.

Alata, Nàdair and Roddric: The actor waves and winks at the girls, smiling his most famous smile, before turning his back to the audience for a second. When everyone is quiet he turns back around, a serious look on his face. His voice flows gracefully, loud enough for the entire audience to hear and filled with warmth. The story he tells is a well-known one, he tells if every year, yet when he's done several people have pulled out their handkerchiefs, dabbing at their eyes.
What the real name of the man in the clouds was and where he came from, was unknown. In the village below, nobody cared, as the man in the clouds, this man was known. The man in the clouds never came down. Alone, but perfectly happy he was. And that had a very special reason, because on the wall of his house hung a beautiful painting. The man in the clouds could watch it for hours, in beauty his days flowed by. A higher happiness he couldn't achieve, then to watch and watch the beautiful painting. And often you could see people walking up, to the man in the clouds with his beautiful painting. The door of this house was always open to everyone. "Come on in," he always said hospitably. And everyone gave him, because that's what you're supposed to do, some bread, or some wine, as a kind of entrance fee. Over the years that had become the standard.

You brought the man in the clouds something and sat next to him in a chair. And then everything became as clear as glass, as the beautiful painting momentarily made you forget, how sad and empty life sometimes was.
It was a landscape, so stunning, so magnificently empty. It must've been like this when the world just begun. You could see how everything got a shape and a colour, in the light of an endlessly rising sun.

One day the man in the clouds was visited by a stranger that shook his hand and said: "It seems you're the owner of a canvas, that's known down below as the beautiful painting."
The man in the clouds said: "please, come in."
The stranger stepped in front of the landscape and then became completely flabbergasted.
"It's unbelievable, where did you get this? A masterpiece and look at that, with frame and signature! Sir, you're set for life! That's a huge fortune hanging on the wall."

The man in the clouds wanted to forget what the stranger had told him that day. But something had changed, only by knowing, that beauty could be expressed in money. He more and more often started to tell the visitors "Don't touch it! Don't get too close!"
Slowly he changed into a guard, a careful man with a beautiful painting. And then the fears and the dreams came. Thieves that cried "give me that piece!" And so the lock came on his front door. And less and less people visited the man in the clouds.
Sometimes the man in the clouds, for a moment, thought back on the time when the beautiful painting still gave comfort and warmth to everyone. But he wasn't allowed to think like that, those days were over. He had to protect it, if needed with his life, this he was obliged to the beauty of the landscape. He would never forgive himself if the painting was stolen. So everything he could close he closed shutter than shut.
But still his fear grew, no night passed, without him hearing the thieves. And they would surely find it because they knew it was hanging on his wall. Therefore he locked the landscape away in a closet.
But the spot where the beautiful painting had hung looked more and more empty. And eventually the man in the clouds became mad with desire and he put the landscape back up on the wall.

He watched it for hours and hours that night, the shapes, the colours, and the rising sun. But the radiance had faded, the beauty gone. Like he couldn't properly see anymore.
Then suddenly he saw everything clear as glass, there in a frame hung his fears on the wall. It was that night in the clouds that he understood and he threw the beautiful painting in the fire. The man in the clouds saw the colors on the landscape change, and the rising sun go up in flames.
Then he got up, took the lock from his door, and amazed the man in the clouds stood still. He saw a landscape, so stunning, so magnificently empty. It must've been like this when the world just begun. He saw how everything got a shape and colour. In the light of a beautifully rising sun.



Time Elapsed Since Festival Start - 3 hours

Current Party Locations
Group 1: Maighan - Among the cloth vendors.
Group 2: Mönkhbat - Drinking and wandering.
Group 3: Alata, Nàdair and Roddric - Near a side stage with a small play happening.

Group visibility
At this point, all three groups are out of touch with one another. It would take ~5-10 minutes of an hour block for one group to find any other group.
Jul 21, 2019 11:50 pm
Maighan inclines her head gracefully to the woman, accepting the rope, coiling it expertly to a tight bundle that she carries away with her as she reenters the crowd, whistling her tune once more.

She continues on toward the stage, keeping an eye out as best she can from her height-challenged vantage point for any of her companions-to-be.
Jul 22, 2019 9:20 pm
Nàdair is obviously touched by the beautifully told story, even if it is the thousandth time she hears it. She looks at Alata and Rodrick with watery eyes "I just love that story. It’s just so... so... I don’t know, magical?". She then adds, with a dreamy expression "I wish one day I could tell stories like that."
Last edited July 22, 2019 9:22 pm
Jul 23, 2019 4:20 pm
OOC:
Very pretty
Alata Stiffens a tear. "Ahem. Yes well go do your thing then." Alata ushers Nadair towards the stage. Tinged with slight anticipation of her stories but gruff enough to hide his true feelings for the stories.
[ +- ]
Jul 23, 2019 7:43 pm
OOC:
I have to be honest about the story. I forgot to mention in my last post. I didn't think of it myself, I translated a story of Harrie Jekkers; De man in de wolken. I really like it a lot, as well as many other songs and stories he wrote.
Jul 23, 2019 7:48 pm
OOC:
Do you mean that... Nàdair is up against Harrie Jekkers? He is the final boss that is charming the realms with his stories, for who knows what evil and twisted purposes?
Last edited July 23, 2019 7:48 pm
Aug 7, 2019 1:33 pm
OOC:
Alright everyone, I'm back! I caught up on my sleep! Time for some posting action! (Roll initiative! Just kidding;-)!)
Mönkhbat: As you stroll along the street you lose sight of Maighan, who's wandered off away from you. The crowd here becomes thicker, people no longer moving in two streams but seemingly random changing direction, bumping into each other, and you.
Please roll a perception check

Maighan, Alata, Nàdair, Roddric: Maighan, you find the others hanging around in the back of the crowd after skillfully walking along the back of a bench nearby, meeting up with them just as Alata starts to usher Nàdair in the direction of the stage.
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Time Elapsed Since Festival Start - 4 hours

Current Party Locations
Group 1: Maighan, Alata, Nàdair and Roddric - Near a side stage with a small play happening.
Group 2: Mönkhbat - Drinking and wandering.

Group visibility
At this point, Mönkhbat and the others are out of touch with one another. It would take ~5-10 minutes of an hour block for one group to find the other.

Rolls

Secret Roll

Aug 7, 2019 3:59 pm
Mönkhbat tries to restrain himself from simply shoving people out of his way.

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Aug 7, 2019 5:30 pm
Mönkhbat: You feel a little tug on your gourds and then a hand moving into your pocket.
Aug 7, 2019 5:39 pm
The half-orc laughs, reaching down to grab the hand by the wrist. "You'll have to kiss me, first!" he chortles, turning to bring himself face-to-face with the pickpocket.
Aug 7, 2019 6:18 pm
Mönkhbat: You grab the wrist of a young human, dressed in a brown jacket with a large hood. She turns her face up towards you, showing you the mask of Faesarin, the Dark. A woman's voice comes from behind the mask. You'll have to give me a drink first! She tries to break free with a short jerk, but Mönkhbat's grasp is strong enough to hold her.
Aug 7, 2019 6:26 pm
"You're the one trying to grope me!" says Mönkhbat, refusing to let go. "Though I can't blame ya. C'mon, missy, let's find some space and see about that drink!" He pulls the hooded woman to a less-crowded spot.
Aug 8, 2019 1:14 pm
Ushered by Alata, Nàdair slowly moves to the stage, still undecided. Going after mister Jekkers is a difficult task after all! However, she is recognised by the man on the stage and quickly introduced as the next act!
[ +- ] OOC
As Nàdair enters the stage, she briefly disappears. As the audience expectantly await to see what happens next, the elf graciously appears in the middle of the stage, halfway through a dance. As she moving slowly, an ethereal voice narrates "After Ilyra brought order to the primal chaos, she danced...". Nàdair's slowly changes strangely resembling a more godly creature. She stops, frozen in a position. The air quickly chills around the audience.

With an enthralling performance Nàdair starts a mysterious elven song showing Ilyra enclosing all the elements within a pocket of air, creating the skies, compressing the earth, creating the land and mountains, dropping water on the mountains, creating the rivers that run to form the oceans, and containing the fire in the sun bringing light to it.

Once the world is created, images of all creatures appear on stage, each one producing a different musical sound as Nàdair ends the performance with a calming melody with her lute.
OOC:
I'm assuming most people don't understand elven and it just sounds magical to them. Whoever understands elven, Nàdair is singing about how Ilyra created the world, which is what she is showing with the illusions as well :D
Last edited August 8, 2019 3:11 pm

Rolls

Performance dance - (1d20+5)

(4) + 5 = 9

dance forgotten "advantage" - (1d20+5)

(16) + 5 = 21

singing performance - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (18) + 5 = 23

musical performance - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (9) + 5 = 14

Aug 8, 2019 8:58 pm
Roddric claps enthusiastically - when Nàdair is within earshot, he says "Well done, Nàdair, my elvish is a little rusty but I caught most of it. That's a popular tale among wizards as you might guess, with the the elements and the weave involved. Their versions are longer and more boring though, with lots of diagrams and a few words of Primordial and Draconic thrown in. . . . and a lot less dancing. Yours is much more entertaining."
Aug 8, 2019 9:47 pm
Mönkhbat: Momentarily flabbergasted by Mönkhbat's response the woman let's him lead her away. After a few steps she whistles a certain short melody, but keeps walking with Mönkhbat. I don't know what you think of me sir, but I definitely didn't intend to inappropriately touch you. It is all just a misunderstanding, really.
Please roll another perception check.

Alata, Maighan, Nàdair, Roddric: After Nàdair's magnificent performance a big applause sounds, cheers here and there, only a pair of elderly man look sourly from a ledge on the side of the crowd, like they've done with every performance so far. Jekkers encourages the crowd to cheer louder, pretending he can't hear them, winking at Nàdair. After a moment Nàdair is ushered off the stage by a man holding 9 unlit torches, getting ready for his juggling performance. The crowd becomes silent as the first torch lights up, but suddenly a short melody is whistled on tge right side of the crowd, immediately echoed on the left side.
if you want you can each roll a perception check as well.
Aug 8, 2019 9:56 pm
OOC:
if I understand this correctly, my Wisdom is 11, my perception is listed as based on WIS with a +0 modifier, so roll 11 or higher? to succeed assuming no additional modifiers for conditions?

Rolls

Perception - (1d20)

(7) = 7

Aug 8, 2019 10:18 pm
OOC:
You're correct that your roll has no modifiers:-). Depending on the rolls and each situation individually I (and Drama) will decide what each number will let you have as outcome. For instance, here somr things might be harder to spot than others and your 7 might let you see some things.
I'll post the results later;-)
Aug 8, 2019 10:23 pm
OOC:
I hold up 3 fingers

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Aug 8, 2019 10:42 pm
pjacobs says:
OOC:
if I understand this correctly, my Wisdom is 11, my perception is listed as based on WIS with a +0 modifier, so roll 11 or higher? to succeed assuming no additional modifiers for conditions?
OOC:
It means you roll 1d20+0. The DM will set the difficulty check you need to equal or surpass.
Mönkhbat says, "Sure, sure. I ain't gonna complain, though. In fact, I feel kinda honored that you'd pick out this ugly mug outta all the folk wandering about. Says you either marked me 'cause I look like the drunken fool... which you're spot on, by the way... or you caught a glimpse-a coin I keep between my taught hindquarters.

"This here's good enough,"
he continues, releasing the woman's wrist as he turns to face her. "I'm in a good mood, and I feel like sharing. I got me some good ale in these gourds you so oddly ignored, so how's about you... and your friends, I'm guessing... join me for a couple-a swigs?"

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Aug 8, 2019 10:51 pm
OOC:
Perceptiony goodness.

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Aug 9, 2019 7:04 am
Nàdair, winks back at Jekkers and quickly joins with Alata, Maighan and Rodhic to watch the next act. Suddenly, a catchy whistled melody interrupts the show "Who'd be so rude as to interrupt someone's performance with a catch tune!" Nàdair exclaims half indignant, half intrigued...
OOC:
Take that final boss! I spend all my spell slots but charmed you to a wink ;)
pjacobs says:
if I understand this correctly, my Wisdom is 11, my perception is listed as based on WIS with a +0 modifier, so roll 11 or higher? to succeed assuming no additional modifiers for conditions?
OOC:
The DC (target number to beat) is defined by the GM. WIS 11 only informs the modifier you add to the roll result in D&D :)

Rolls

magica elven perception senses - (1d20+6)

(6) + 6 = 12

Aug 9, 2019 6:49 pm
Mönkhbat: When the woman whistles a man at a nearby stall drops the figurine he was observing and rushes away towards the town's edge. You hear the whistle repeated several times through the crowd, growing softer as it moves further away from you.
While walking away from the crowd Mönkhbat spots two figures, one hooded and one dressed in inconspicuous clothes, follow you at a small distance. Once you stop they didn't each other, being joined by three others, froming a huddled group of five (two hooded with masks, 2 male and 1 female dressed nondescript) standing just out of normal earshot.
The woman cocks her head slightly, crossing her arms, after glimpsing at the group. You're not from around here, are you? You have no idea who we are?Look, I didn't pick you because you looked easy, au contraire, you looked like a challenge. It was a sort of test and I failed and I will get my punishment for that. But these friends you speak of aren't here to have a drink, and more will arrive soon. I like you, I would enjoy picking your brain over a drink or two, but we won't have that chance right now. I can signal them all is well, but I have a feeling they've had instructions from upper hand to ignore that in a situation like this. I think it's best if we part ways now, but... She leans in a bit closer, voice not more than a whisper If you're up for it I'll be glad to take a drink from one of your gourds at sundown, just outside the town's gate. She stands back up, glancing over at the group that has now turned into 7 figures.

Alata, Maighan, Nàdair, Roddric: The juggler seems to get distracted by the whistles, fumbling with the lit torch and accidentally setting his hair on fire! He drops the torch, which is quickly extinguished by a member of the stage crew, and runs off stage. The people right in front of the stage jump back, some screaming, moving the entire crowd into a jumble. The two grumpy men on the ledge start laughing loudly, one falling backwards.

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Aug 9, 2019 7:12 pm
Unfortunately Roddric doesn't have any spells that can help, but if the juggler is close enough and can be reached, Roddric will try to help put out the fire by grabbing a cloak or blanket nearby and putting it over his head, if his hair is still burning.
Aug 9, 2019 7:24 pm
Mönkhbat shrugs. "No guarantee I'll have anything left by sundown," he grins as he sloshes one of the gourds. "Anyway, you're right, I ain't know who you are. But, it's pretty easy to figure out you ain't solo here, which means you got friends, and those friends know friends and you're all one big happy family, right? So I figure I'd find out who it is that's keeping the peace, so to speak."

The half-orc settles the gourds into place, securing the string so that there's less movement. "Now, there's gonna be an easy way to talk about this, or a hard way. If it's the easy way, you can stay. If it's gonna be the hard way, I figure you can make your exit so's you can get your punishment on (sorry about that, by the way), and that way you don't get what finer folk call the double-whammy.

"I'll see if your buddies are up for another challenge,"
Mönkhbat finishes, grinning with his tusks.
Aug 9, 2019 7:26 pm
"Wait a minute..."

Maighan narrows her eyes, looking at the juggler. "I don't think that's real fire," she says, confusion and suspicion warring in her tone. As the crowd starts to jumble about, she spots something else suspicious. "It's a distraction!"

She grabs Alata's arm and points in the direction of a group of seven individuals -- four in hoods -- walking toward the back alleys that lead toward the mayor's mansion. "Tell me that's not suspicious at all, huh? I'm going to follow them. Might be nice to have some backup."

With that, she slips through the crowd as quietly as she can, attempting to follow the group of seven without being seen.

Rolls

Stealth! - (1d20+3)

(3) + 3 = 6

Aug 9, 2019 7:44 pm
Roddric, unfortunately you are too far away from the stage to do anything to help and the man has run off even further away from you fast.
Aug 9, 2019 7:58 pm
Since Maighan alerted Roddric to what she noticed, Roddric will try to follow as stealthily as he can, about 10 yards behind her, if he starts falling behind he will abandon stealth to keep up.

Rolls

Stealth (follow suspicious people without being noticed) - (1d20+2)

(5) + 2 = 7

Aug 10, 2019 6:52 am
CESN sent a note to ae_dd
Last edited August 10, 2019 6:53 am
Aug 12, 2019 6:27 pm
OOC:
Helping ae_dd out while she galavants about having fun and vacationing without us!
Mönkhbat: The girl sighs, heavily, with enough sass that you can just about hear her eyes roll behind the mask. Dimitrov, come here please. The man has questions. she says, voice just slightly louder than normal tones. From out of the crowd, you see a frail looking human walk forward, leaning heavily on a gnarled walking stick. With his appearance, she pulls away from you, backing away slowly. You note that while the crowd has thinned as you moved into the alley, there do seem to be more small groups of people starting to gather here, but most carry themselves more like fighters and less like jubilant, half drunk, festival goers.

Roddric/Maighan: As you take off, you don't really pay close attention to your feet nor your shoulders. It's been a bit and you bump into tables here and there, people grunting with frustration as you bump into them, spilling the occasional drink. Soon, though, the thick press of bodies fades as you get an alley or two away from the main festival. You spy Mönkhbat with a collection of people forming around him about thirty feet off in the distance.

Alata/Nàdair: Nàdair, you do notice that Harrie Jekkers is running the opposite direction of all the other people. While the others are following the random groups of people, what are you up to?
Aug 13, 2019 7:52 am
OOC:
"running the opposite direction of all the other people", as in, suspiciously going the other way?
Nàdair quickly points out to Alata "Where is Harrie going?" and starts running after him. Given that Maighan already found seven suspicious individuals, Jekkers's escape seemed a bit out of place for the elf.
OOC:
Not sure what roll would work, but I'm trying to check for anything weird about Jekkers behaviour to determine if I should follow him or get back to the group
Last edited August 13, 2019 7:55 am

Rolls

perception - (1d20+5)

(9) + 5 = 14

insight - (1d20+4)

(5) + 4 = 9

Aug 13, 2019 2:22 pm
Nàdair: You definitely notice him moving opposite everyone else, but between flamehead running one way, Harrie running another, the crowd moving yet another way you can't really get a good feeling on his behaviour one way or the other. For the moment, you take off at a dash after him, but he's moving pretty quickly. For the time being, you still can spot where he is, but it becomes more difficult with every footfall. How long do you want to chase the musician?
Aug 13, 2019 2:46 pm
OOC:
until he stops or I loose him (or Alata interferes!)
Aug 13, 2019 4:26 pm
Alata follows the hooded figures leaving into the allyway. At first walking then slowly leading in to a hardy jog.
OOC:
Alata does move swiftly though the horde of people, more like a moving wall. He doesn't shove the poeple out the way but he don't try to get out of the way either.
Aug 13, 2019 5:18 pm
"Blast and break it all," growls Maighan as she turns this way and that, trying to regain sight of the hooded figures. "How do you people put up with being so cursed tall?"

She grabs Roddric's wrist. "Can you see them? Can you see anything? If the mayor's in some sort of danger, someone needs to warn her."
Aug 13, 2019 5:29 pm
Mönkhbat waits, maintaining his patience with a smile. He makes no indication of noticing the growing number of people gathering about, either uncaring or not really thinking of what that implies.

"Dimitrov, was it?" hails the half-orc. Perhaps the barbarian's patience is less than he thinks. "Care for a drink?"
Aug 13, 2019 6:46 pm
OOC:
Go ahead and throw an athletics check out there Alata. Let's see just how effective you are at bullrushing through the crowd, lol.
Aug 13, 2019 6:59 pm
OOC:
here we go :/ whoo!! freakin stone wall...
Last edited August 13, 2019 7:00 pm

Rolls

Ath through the crowd - (1d20+4)

(16) + 4 = 20

Aug 13, 2019 8:50 pm
Roddric is 6 ft tall, so he can probably see the figures if they have not moved out of line of sight. Roddric chuckles and says to Maighan, "oh I forgot about that, your. . . uh. . . viewpoint - follow me," as he grabs her sleeve and continues following the mysterious people, trying to keep them in sight or heading toward where he last saw them if he can't see them anymore. "I think your assumption that they are heading toward the Mayor's mansion is probably correct."
Last edited August 13, 2019 8:53 pm
Aug 13, 2019 9:01 pm
Maighan and Roddric: Roddric, you are able to keep tabs on the figures as they move, given that the crowd is moving much the same direction.

Alata: You push your way through the crowd with little concern for their presence. More than one beer sloshes across your clothes, and no fewer than three empty mugs get thrown at you as you disregard people's space.

Nàdair: You're able to follow his trail for about thirty seconds, before you find yourself chasing nothing but a memory of his look. Turning about at this point, you can't figure out which way he may have gone, other than away. In addition, you've now lost sight of the others in the group.

Mönkhbat: Dimitrov steps forward, a smile across his face. Aye half-breed. I'll share a drink with you. What are you offering? Through his lips you can see teeth that have seen better decades, and his eyes hold a shadow of something darker than you've seen in a long time.
Aug 13, 2019 9:09 pm
Alata will continue pursuit wiping the liquid off him doing his best not losing focus.
Aug 14, 2019 7:18 am
"How fast can a human be?" Nàdair looks around trying to figure out where Jekker went. Having no clue where he is, she looks back and, noticing she is on her own, tries to find the others.
Last edited August 14, 2019 7:18 am
Aug 14, 2019 7:06 pm
Mönkhbat takes one of the gourds from his makeshift sling. "Local brew," he says, giving the container a slosh before holding it out. "Sorry, I ain't got a cup handy."
Aug 22, 2019 9:21 pm
Dimitrov takes the offered gourd and takes a good solid drink, wiping drips of the liquid from his lips when he hands it back. That is mighty tasty.

Alata/Roddric/Maighan, you see Mönkhbat swapping a gourd back and forth with a rail-thin man.

Nàdair, you can attempt to track your folks with a Survival check, or you can take the rest of the hour and eventually find your way to them. Up to you!
Aug 22, 2019 9:34 pm
🎶 Survival checks are fun 🎶
🎶Otherwise, I'd take one hour to run🎶
OOC:
Clearly a roll to sing about!
Last edited August 22, 2019 9:34 pm

Rolls

lame rime - (1d20+3)

(20) + 3 = 23

Aug 22, 2019 9:57 pm
Alata is more concerned with the pursuit he takes note and continues.
Aug 23, 2019 3:08 pm
OOC:
missed a MINOR detail Alata, my bad. The people you were following stop in the same vicinity as Mönkhbat and the man. They seem to have him kind of surrounded, but peaceably so.
Aug 23, 2019 4:24 pm
"I'm Mönkhbat," says the half-orc. "Figured a big town like this had more'n just a few guards keeping the peace. I take it you're the local whatchamacallit?"
Aug 23, 2019 6:01 pm
OOC:
OH, in that case i'd stay about 10' back and see whats going on.
Last edited August 23, 2019 6:01 pm
Aug 31, 2019 12:39 pm
Mönkhbat: Dimitrov chuckles. You've got it all wrong Mönkhbat. We're not that local, we don't grant favours or give offers you can't refuse, and if the guards weren't so busy chasing their tails they would lock us up rather than take our bribes. Our presence here is purely business, our home is a bit away. Dimitrov looks at you and shrugs. You look like someone that doesn't mind a bit of walking, so if you're really interested in what we do I can give you directions. Several individuals around shift uncomfortably, clearly not happy with Dimitrov suggesting he'd give the directions to their home base to a stranger.

Nàdair: As you turn around you see a glimpse of Roddric and Maighan, Roddric holding on to Maighan's sleeve (or hand?). When you start making your way after them you also notice a spray of of drinks flying through the air as someone pushes their way through the crowd, when you look a bit closer you see that someone is Alata, making his way into a small street off the square. You can easily spot him stopping a few feet back from what seems to be a gathering of several groups of people all looking at Mönkhbat and another man sharing a drink and having a chat.

Roddric and Maighan:
OOC:
what do you do?
OOC:
sorry for the silence from me! Had two weeks of vacation in Luxemburg which were waayy busier than I expected! And then the last week of summer vacation with a kid that's ready to start school again... Things should go back to normal from Monday
Aug 31, 2019 5:01 pm
Mönkhbat takes a swig from the gourd and passes it back to Dimitrov. "Man, you don't even give back to the people? That don't sound right." He wipes his mouth with the back of his hand. "But, ain't my place to tell you how you run your business. So long as you ain't killing folk I guess you do what you gotta do.

"Thanks, but that kind of work ain't my style. I prefer my challenges up front, with less sneaking around."
Aug 31, 2019 5:37 pm
OOC:
Sorry to be difficult, but I could use a refresher/summary of the action. As I understand it, we were at the performance. The performer appeared to have faked being burned, and I spotted some suspicious folks headed toward where the mayor's house would be. Roddric and I tried to follow them, but we were unsuccessful. Those people... are gone? Now around Monkhbat? I'm not entirely sure what's going on... thanks in advance!
Aug 31, 2019 8:50 pm
OOC:
No problem! I think part of the problem was that between me telling Drama what was in my head and him putting it in posts some details got lost. Let me give you all a overview:
You were looking at the stage when a juggler came on that (pretended to) set his hair on fire after a certain whistled melody sang around the square. The juggler and some other people hurried away, in the direction of the mayor's mansion, but stopped where Mönkhbat was talking and drinking with a man. Several other people are also gathered there, in small groups, all keeping an eye on the situation. So far nothing really hostile seems to be happening, but these figures seem a bit shady; plenty of metal flashing between folds of clothing or already in their hands and overall just a vibe of thugs.

What exactly is going on and who these people are I can't tell you, but you are CLEARLY outnumbered by a lot. Seeing that every minute one or two more people arrive at the scene it's safe to assume there are plenty more on their way.
We will move forward in time if we can figure out where everyone is and wether or not anyone wants to interfere with the situation or if you're good with Mönkhbat handling it.

Last piece: Mönkhbat, the woman you were talking to has left with two masked men.
Sep 1, 2019 7:17 pm
Roddric was assuming they were headed to the castle, so if they stop, he does also. He glances around, if there is anyone nearby that is watching Mönkhbat, but looks like they are not part of the group that is arriving, he will ask them, "what's going on, who are those people taking an interest in the big half-orc over there."
Sep 2, 2019 8:30 am
Nàdair quickly runs to catch up with Roddric "Hey! What is going on here? Is that... Mönkhbat?"
Sep 4, 2019 10:04 pm
Maighan turns to answer Nadair. "I wish I knew what was going on here... we followed some shady characters here, and now more and more seem to be showing up. I've seen a few with weapons under their cloaks, and if there's a few, no doubt there are more I haven't seen."

She peers through the crowd toward the big half-orc, who stands out above the others. "I don't have a good feeling about this... I'm wondering if we should make a distraction and get Monkhbat out of there."
Sep 4, 2019 10:18 pm
Roddric: You see a man that stands alone huddled against a wall, looking like he wants to blend in with his surroundings. As soon as you start speaking to him he starts apologising and backing away from the situation, running as soon as he's out of your reach.

Mönkhbat: Dimitrov shrugs, declining the gourd with a small wave of his hand. We take care of our people. He looks around, a half smile appearing on his face. It seems our conversation has come to an end Mönkhbat. Thank you for the drink and may the festival bring you joy the rest of the day. He turns around and starts to walk away down a street that leads towards the backs of the stalls along the main street. Quickly the numbers of people around are dwindling, figures disappearing down streets and into shadows, accompanied by some more whistles, a different melody.

When about half the people are left suddenly loud screams of panic sound from the direction of the town's gate. You understand that if you can hear it there, it means many people should be involved, or you wouldn't be able to hear it from this distance.


Time Elapsed Since Festival Start - 4 hours

Current Party Locations
Group 1: Alata, Maighan, Mönkhbat, Nàdair and Roddric - between the houses a bit away from the festival activities, about 20 minutes of waking away from the gate.

Group visibility
At this point everyone is at the same location, visible for everyone.
Sep 4, 2019 10:39 pm
Mönkhbat puts away his gourd as Dimitrov leaves, watching him go with a cautious eye and his half-smile never fading.

However, when the screams start, he quickly realizes that they're not because of him. He gives a mock salute to any of Dimitrov's friends that remain and breaks into a sprint towards the town gate.
Sep 4, 2019 10:47 pm
Roddric, keeping in mind the instructions from the mayor, tries to follow and keep up with Mönkhbat.
Sep 4, 2019 11:05 pm
As some of the others turn and head toward the gate, Maighan takes just a moment to look around the area. She was just talking about making a distraction... and here's potentially one not of her making. She peers about, taking note of anything particularly suspicious or out of place.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Sep 6, 2019 5:17 pm
Alata too wishes to take note and try to find the one he was chasing.

Rolls

spot - (1d20+4)

(3) + 4 = 7

Sep 6, 2019 9:03 pm
You all hear an intense music bursting suddenly after the screams "🎶Strange people ruining the spectacle 🎶 screaming from the gates 🎶 Nàdair is pissed 🎶 because someone is messing with the spring fest 🎶 she sings as she runs to check the gates
Sep 9, 2019 11:08 am
Maighan pauses to look around, seeing the marks in the dust on the street showing where the figures, who have taken the advantage of the distraction of the screams to skedaddle, stood and moved; some footprints and streaks where cloaks brushed the ground. Suddenly she spots a small glint, which upon inspection turns out to be a copper piece.

Alata also looks around, trying to find the man he followed but unfortunately he was one of the first to sneak out unseen.

Mönkhbat, Roddric and Nàdair start making their way towards the gates, hurrying down the empty backstreets. When you're about halfway you start hearing something that doesn't really fit in with the sounds of people fleeing a scene. As you get closer you start recognising it as several eerie voices, performing a nonharmonic humming version of "you are my sunshine". (It takes a bit to get to the gate, in order to keep the timeline straight this is it for now. Next post you'll arrive at/near the gate)
Sep 9, 2019 4:13 pm
Not the sort of eye-opening clue she was hoping for, but in a pinch, anything works. Maighan reaches down to scoop up the copper piece, puts it in a pocket and hurries off after the others. If there's to be excitement, she wants to be a part of it.
Sep 9, 2019 4:28 pm
Mönkhbat will continue running until he reaches the gate or something bars his path. Inadvertently, he begins to hum along.
Sep 9, 2019 5:44 pm
Nàdair stops to listen carefully to music, before continuing.
OOC:
anything that she could tell from the music? Like the source of the voices or who could play such a version?
Insight and perception are +4, performance +5, depending on what fits better
Last edited September 9, 2019 5:46 pm

Rolls

Intense mental focus on the music - (1D20+4)

(15) + 4 = 19

Sep 9, 2019 6:46 pm
Alata discouraged will trudge over towards the screaming to see what the commotion is all about.
Sep 11, 2019 12:21 pm
Maighan hurries after Mönkhbat, Nàdair and Roddric, Alata slowly making his way in the same direction. Maighan notices the same things the others did, Alata, with his snail pace, notices people hurrying into their houses, locking doors and closing windows.

Mönkhbat, Nàdair and Roddric move down the last street before they have a view of the gates when they hear a man's voice singing loudly over the hum. ... never know dear, how much I love you! Please don't take my sunshine away! EVERYBODY, SING WITH US!
You round the corner and see two dozen undead slowly shuffling forward, dresses in what could best be described as mix and match of worn down Sunday best; shirts missing buttons, half the shoes missing, suspenders loose on one side. They're clearly the source of the humming sound, their undead voices not forming words although their mouths make the movements.
All regular people have ran off, hiding indoors. One of the undead is dragging along a leg dressed in guard uniform, the other guard shaking uncontrollably next to the gate.
The singing man is a fairly tall human, dressed in even more worn down clothes than the undead; brown rags with big stains and streaks. On his head balances a weird crooked hat made of brown fur, or some kind of fungus. When he notices you he swings his arms wide open, a big smile appearing on his face. His robe falls open to reveal a bat family hanging on the lining, fast asleep.Welcome, friends! Glad you could join us! Sing this happy song with us as we make our way back to my wife!
Sep 11, 2019 4:28 pm
Mönkhbat charges in, slipping his greataxe free. "You're ruining the party!" he roars, obviously preparing to battle both strange man and the walking dead.
OOC:
I would like to Rage. I'll add an Initiative roll if it's needed, otherwise ignore!

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Sep 11, 2019 5:22 pm
Roddric quickly sizes up the position of the horde and where Mönkhbat is heading, with the goal of immobilizing a group of undead with Web, away from the party members.
OOC:
As I said I haven't played D&D in many years, not up on the combat or anything so let me know if what I am doing doesn't work or make sense
Last edited September 11, 2019 5:23 pm

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Sep 11, 2019 6:07 pm
OOC:
Not sure if I'm up with the others yet or not, but I'll go ahead and post as if I am. Ignore if needed!
Maighan races up to the gathering; seeing the undead and their bandleader, she quickly looks around for a likely way to get around or behind them to sneak up and surprise them.

Rolls

Initiative, if needed - (1d20+3)

(5) + 3 = 8

Sep 11, 2019 7:39 pm
OOC:
Trudging is not slow :D

Rolls

init if needed - (1d20)

(8) = 8

Sep 11, 2019 7:45 pm
OOC:
Trudging IS slow:

verb
walk slowly and with heavy steps, typically because of exhaustion or harsh conditions.

:-P
Sep 11, 2019 9:17 pm
OOC:
i know but it wouldn't let me init with just blank :
Sep 11, 2019 9:44 pm
OOC:
alright, here's what I'll do:
I have a post building in my head that will stretch the talking before (possible) combat just long enough for Maighan to catch up. Alata too if he is moving at "running" pace and not "trudging". (If you want to stick with trudging that's fine too, you'll roll into combat after 18 × 5 ÷ 3 × 10 = 300 rounds, since I see trudging as 3/5 of walking speed, you were 20 minutes walking away (and I'm gifting you 2 minutes) and there's 10 rounds of combat in a minute)

To keep things simple I'm putting you all in "group 1" and the undead+daddy in "group 2". The rolls done (+ Nàdair's and mine for group 2) will determine the order.

Roddric, I don't see you ACTUALLY casting the spell yet, just getting ready to cast it when Mönkhbat gets into action? (I'm seeing this because Mönkhbat is just "obviously preparing to battle") Please correct me if I'm wrong, that would change everything;-)!

Also I'm not going to be a jerk and mess with the time of Mönkhbat's rage (yet). The 1 minute lasting time starts AFTER my post (since I easily seeing that lasting 30 seconds), giving you 10 rounds from then.
What I need is:

Alata telling me if he's running or trudging

Roddric telling me if they hold for Mönkhbat to move or cast immediately

Nàdair to post (no pressure, it's just something I'll wait a bit for)

After that I'll post and (probably) get combat rolling!
Sep 11, 2019 9:54 pm
OOC:
i also have a post in my head that is not combat 🎶🎶🎶 :)
Nàdair looks at the wave of undead walking through the gates and then locks eyes with their leader. Slowly taking her fingers to her lute, she starts playing with a few string, quickly matching the undead mumbling. "What an interesting love song!" she starts playing, accompanying the song with soft notes and fragrances (usual can trip). "Can’t you guys just feel the wound in his heart?" she continues playing, hoping to catch’s the necromancer’s artistic attention.
OOC:
I rolled twice in case there is some necrotic disadvantage, given the audience poor listening skills ;)
Last edited September 11, 2019 9:59 pm

Rolls

Creepy performance - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (17) + 5 = 22

Sep 11, 2019 10:30 pm
Roddric is preparing to cast web to prevent some undead on the sides or back of the group from engaging with the Monkbat or the others. He will wait until he has some indication what Monkbat and any others from our group like Nadair who are nearby are doing, when he thinks he has a relatively clear shot he will try to take it.
Sep 13, 2019 3:43 pm
The humming stops and the man gasps at Mönkhbat's words, a look of utter shock plastered on his face. How rude! And in front of the children! His eyes love to Nàdair, a smile spreading on his face again. Yes! She gets it! He starts dancing the most awkward dance any of you has ever seen, not following the rhythm of the song at all.
Meanwhile the undead holding the guard's leg tilts his head at Mönkhbat and speaks in a loud, almost uncontrolled voice. You cranky. Günther cranky when hungry. You eat! He pulls the leg forward, offering a bite. Another undead yells Cranky when period! followed by a slow grumbly chuckle from all undead around. It's a unsettling sound that would make the hairs of lesser heroes stand up straight. While the undead laugh Maighan and Alata arrive at the scene.
OOC:
as you can see I haven't put up the combat order up yet, since we're not in combat yet, so you can still post freely without any restrictions to time or actions!
Sep 13, 2019 4:09 pm
Never one for subtlety, Mönkhbat continues his charge for the crazy man, greataxe poised to remove the head from under the mushroom hat.
OOC:
The half-orc is looking to fight, unless someone stops him.
Sep 13, 2019 10:35 pm
OOC:
Alata would walk normally, with a purpose.
Sep 13, 2019 10:52 pm
This seems like a good time to avoid notice, so Maighan begins casually moving through the crowd to try and position herself behind the clearly-crazy man and his undead companions.

Rolls

Stealth: nothing to see here... - (1d20+3)

(6) + 3 = 9

Sep 14, 2019 9:29 am
OOC:
alright! Combat has started. Just a few things:

Alata, walking normally would still mean you (probably) miss the fight. Is that really what you want to do?

Maighan, everyone had left the area, there is no crowd other than the undead and I don't think you can blend in with them; you look way too life-like and we'll dressed. You can however just walk around them, they're not in an fighting mindset and will just see you walking around and not threatening.

Mönkhbat to keep things going please roll your attack rolls so I can use them when nobody stops you.

Roddric, I'm assuming you cast web and will incorporate that in my next post. I think you'll aim for the spot where you can hit as many undead as possible without obstructing the path from the party to Dairmuid (human man).

I'm going to use today to talk with Drama about how to deal with the enemies. I think it's a good idea if I make a very basic map indicating where everyone is, so I'll do that too!

Combat! PCs are up!

(This means posts are now limited to 1 action, 1 bonus action and movement, you don't HAVE to attack them obviously)

Rolls

Secret Roll

Initiative Nàdair - (1d20)

(13) = 13

Sep 14, 2019 12:19 pm
Mönkhbat roars, charging straight for Dairmuid with furious intent. He recklessly swings his greataxe to try and take the human's head off.
OOC:
Movement: direct for Dairmuid (assuming he's within 30 feet by the time combat started)
Bonus Action: Rage
Action: Attack
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (12) + 5 = 17

1d12+5 : (2) + 5 = 7

Sep 16, 2019 9:27 am
Nàdair will ignore the starting combat and swiftly move closer to the necromancer almost as if dancing to the macabre music. "Such emotion and such passion. Your words have inspired my friends to join the ball. Let the song guide their feet! Let us hear more about this love of yours!" she distracts the necromancer, increasing her performance to match the rising combat 'dancing".
OOC:
move and dodge action. I try to approach the necromancer in a non-aggressive manner. Can I also have a quick look around to recognise any of the undead? Is it uncle Tom? More likely: any clear signs that these undead may have come from the temple we were before? Again, not sure if roll are required, but here they are :D
Last edited September 16, 2019 9:29 am

Rolls

perception (are these local undead?) 🧟‍♂️ - (1d20+4)

(6) + 4 = 10

persuation (get him to sing more about what happened?) - (1d20+5)

(1) + 5 = 6

Sep 16, 2019 1:22 pm
[ +- ] a very simplistic map
Seeing Mönkhbat and Nàdair moving in Roddric casts web on a group of undead on the left of Mönkhbat's path to Dairmuid covering 5 undead in a thick layer of sticky webbing. The undead stop laughing, looking around very confused.

Nàdair manages to keep Dairmuid's attention, making him swing his hips and arms even more awkwardly on her changing music, causing his hat to swing left and right. One bat squeaks grumpily as it struggles a bit to hold on to the robe. Dairmuid just starts responding to Nàdair,Ah, my dear sweet Elly... as suddenly Mönkhbat is there, taking his swing.
Although Mönkhbat aims for Dairmuid's throat a sudden shift and swing of the necromancer brings his hand in the path of the axe, making a deep gash. Shocked the necromancer stops dancing, looking at the blood dripping down his arm. OW! Why did you do that?

Meanwhile Maighan manages to walk around the the undead, who, hearing their "father's" cry, all stopped chuckling, making Nàdair's song the only sound there is. Almost all eyes are on Dairmuid, making Maighan only seen by three undead nearest to her, they're not moving, just looking like they're assessing if she's friendly or mean.

Nàdair, during your performance you look around, but you don't immediately recognise any of the undead. Most of them have decayed so much you wouldn't be able to identify them even if it was your own sibling.


Unknowing of all that's going down Alata walks, with a purpose, still far away.

Combat! PC's are up!

ae_dd sent a note to ae_dd
Sep 16, 2019 1:59 pm
ae_dd says:
Ah, my dear sweet Elly...
OOC:
Would Nàdair recognise that... clue?
Also, who's leg was that the zombie is holding? (I forgot)
Last edited September 16, 2019 1:59 pm
Sep 16, 2019 4:19 pm
OOC:
you can always roll insight and find out if Nàdair understands;-)
The leg is from one of the guards at the gate, the other one is trying to become one with the wall, don't expect any help from him...
Sep 16, 2019 4:30 pm
Monkhbat blinks. "Uh," he begins, having not expected the question, but too angry to answer. "Let's do it again and figure it out!"

The half-orc goes into a frenzy, swinging his greataxe with reckless abandon.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (8) + 5 = 13

1d12+5 : (8) + 5 = 13

Frenzy Attack, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (19) + 5 = 24

1d12+5 : (3) + 5 = 8

Sep 16, 2019 6:08 pm
Assuming he is not in immediate danger, Roddric's next action will be to stay where he is and look around for any threats or unusual activity other than the man and the undead already identified, and to continue to concentrate to maintain the web.

Rolls

Investigation (assuming that is the right skill) - (1d20+5)

(20) + 5 = 25

Sep 16, 2019 6:21 pm
OOC:
Who could Elly be I wonder...

EDIT: really? it's my granny? At least the result fits with the spring happy-go-lucky attitude ...
Last edited September 16, 2019 6:22 pm

Rolls

elven smarts - (1d20+4)

(1) + 4 = 5

Sep 16, 2019 7:47 pm
Not excited about the prospect of taking on a whole group of undead by herself, Maighan casually moves back from them, though she does draw her rapier, keeping it held low. Her path carries her vaguely toward Monkhbat and the necromancer, ready to aid as necessary.
OOC:
I'd like to ready an action: if the necromancer casts a spell or attacks in any way, I'll attack him.
Sep 17, 2019 10:23 am
Nàdair, in the back of your mind a small hint of recognision lights up but before you can grasp it your whole mind is flooded with variations to the melody you've been playing.
OOC:
Do you want to do anything else this round? I'm going to count this check (as it's more like an instant small reaction thing) as a bonus action, so feel free to do more.
OOC:
Maighan, can you add the rolls for the attack, I'll incorporate them in the next post.
Sep 17, 2019 1:05 pm
OOC:
sneakingly ready a silence spell to trigger if the necromancer tries casting?
Sep 17, 2019 11:57 pm
OOC:
I don't want to miss the combat but he moves at a certian pace for certian things. He will bulldoze anyone in his way though.

That being said, its ok if he isn't there quickly enough for combat
Last edited September 17, 2019 11:57 pm
Sep 18, 2019 4:00 am
OOC:
Adding attack rolls, boss!

EDIT: Oh, heck yeah. Adding an additional 1d8, assuming that's the rule here.

EDIT AGAIN: I have now used up all my good rolls. It was fun while it lasted. :)

EDIT ONCE MORE: Sneak attack added.
Last edited September 18, 2019 2:08 pm

Rolls

Rapier attack, damage - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (7) + 3 = 10

Crit damage - (1d8)

(8) = 8

Sneak attack - (2d6)

(45) = 9

And two more d6... - (2d6)

(11) = 2

Sep 18, 2019 9:17 pm
Roddric, you look around and for a few seconds it seems like everything around you seems to tell you their story: the way the empty streets seem the scream the lack of help in the form of guards, the warning bell high in the tower that hangs deadly silent, how Dairmuid and his children are slightly turned towards the Mayor's Mansion and the split second of longing in Dairmuid's eyes as he looks up at it. But most of all you see the utter lack of fighting spirit in the entire group, only Mönkhbat openly showing any sign of aggression. (Unfortunately this changes in a few seconds)

Mönkbat's greataxe whistles trough the air, crossing the necromancer's chest, slicing through cloth and flesh. Dairmuid gasps, his eyes growing dark with anger. He reaches out a bony hand, pressing the tip of a dirty finger to Mönkhbat's forehead, a shiver running from his toes up to the finger. But before he can even begin to cast his spell Maighan puts a hand on his shoulder and a blade in his exposed side, giving it a little twist. Dairmuid's mouth falls open in a painful cry, but a perfectly timed silence spell from Nàdair turns him into a living statue of hurt.

Suddenly all undead seem to turn much more evil, definitely more bitey. All their fury seems to be focused on Mönkhbat and Maighan, growling and snapping. Four try to get their rotting teeth into Maighan's arms and legs, while six try to do the same with Mönkhbat.
[ +- ] OUCH I GOT HURT: the undead bite story
5 undead try to escape the web, 4 succeed, making their way out of the web.

Combat! PCs are up!

ae_dd sent a note to ae_dd

Rolls

Mönkhbat's evil biters A, B, C - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4+2)

1d20+3 : (6) + 3 = 9

1d4+2 : (3) + 2 = 5

1d20+3 : (5) + 3 = 8

1d4+2 : (1) + 2 = 3

1d20+3 : (16) + 3 = 19

1d4+2 : (2) + 2 = 4

Mönkhbat's evil biters A, B, C !Advantage! - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (2) + 3 = 5

1d20+3 : (8) + 3 = 11

Mönkhbat's evil biters D, E, F - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (1) = 1

1d20+2 : (14) + 2 = 16

1d4 : (1) = 1

1d20+2 : (7) + 2 = 9

1d4 : (4) = 4

Mönkhbat's evil biters D, E, F !Advantage! - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (17) + 2 = 19

1d20+2 : (19) + 2 = 21

Maighan's biters W, X, Y - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (4) + 3 = 7

1d4+2 : (4) + 2 = 6

1d20+3 : (16) + 3 = 19

1d4+2 : (3) + 2 = 5

1d20+2 : (8) + 2 = 10

1d4 : (2) = 2

Maighan's biter Z - (1d20+2, 1d4)

1d20+2 : (9) + 2 = 11

1d4 : (4) = 4

Undead trying to escape web 1, 2, 3, 4, 5 - (1d20+1, 1d20+1, 1d20+1, 1d20, 1d20)

1d20+1 : (15) + 1 = 16

1d20+1 : (4) + 1 = 5

1d20+1 : (18) + 1 = 19

1d20 : (20) = 20

1d20 : (14) = 14

Sep 18, 2019 10:43 pm
OOC:
For bookkeeping purposes, these are the results of the undead bites against Mönkhbat:
A does 2/2=1 piercing, 3 necrotic.
B misses.
C does 2/2=1 piercing, 2 necrotic.
D does 1/2=0 piercing, rounded down. CON save 15, pass.
E does 1/2=0 piercing, rounded down. CON save 23, pass.
F does 4/2=2 piercing. CON save 7, failed!

CON saves forthcoming!
Last edited September 18, 2019 10:43 pm

Rolls

CON Saves vs D, E, and F (DC 12). - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (18) + 5 = 23

1d20+5 : (2) + 5 = 7

Bonerot! - (1d6)

(3) = 3

Sep 18, 2019 10:47 pm
The half-orc snarls (silently), trying to elbow himself more room against the snapping jaws that surround him. In a frenzy, he recklessly swings again and again at Dairmuid to end the madman.
OOC:
Action: Reckless Attack vs Dairmuid
Bonus Action: Frenzy Attack vs Dairmuid.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe vs Dairmuid, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (3) + 5 = 8

1d12+5 : (12) + 5 = 17

Frenzy Greataxe vs Dairmuid, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (9) + 5 = 14

1d12+5 : (4) + 5 = 9

Sep 19, 2019 10:26 am
As Nàdair's strings become silent, she tries shouting something with no success. Furious, the elf puts the instrument away and grabs her dagger, slashing furiously in the air. "My dear necromancer" starts being spelled by Nàdair's frenetic movements. "I would like to suggest laying down your... dead, and buying that mountain of half-orc a beer". The massive letters hang, softly floating in the air, in particularly aberrant fluorescent colours!
OOC:
Interact with dagger and cast cantrip
Last edited September 19, 2019 11:49 am

Rolls

persuation - (1d20+5)

(15) + 5 = 20

Sep 22, 2019 10:27 pm
Roddric is going to keep his staff ready, and prepare to cast Ray of Frost if personally attacked, while assessing the situation.
OOC:
that spell is V/S so assuming I am not in the area of silence, if I am than I would ready Ice Knife which is S/M
Sep 23, 2019 9:59 pm
Recognizing the necromancer as the greater immediate threat, Maighan redoubles her efforts against Dairmuid, growling something in dwarvish as she does. Whatever it is she's saying, she sounds pretty ticked off.
[ +- ] Dwarvish, if anyone speaks it

Rolls

Rapier attack plus sneak attack - (1d20+5, 1d8+3, 2d6)

1d20+5 : (10) + 5 = 15

1d8+3 : (5) + 3 = 8

2d6 : (23) = 5

Sep 23, 2019 10:06 pm
OOC:
BTW, I can grant an ally within 30 feet who is also attacking the necromancer advantage on their attack rolls. Monkhbat already has advantage, but someone else can use it!
[ +- ] Master of Tactics
Sep 24, 2019 8:46 pm
Mönkhbat swings his axe twice at Dairmuid, the first time he misses, brought out of balance by his attempts to shake off the undead biters. The second finds purchase on the necromancer's chest again. Maighan also strikes out again, adding a second puncture to Dairmuid's side. She also speaks, but no sound comes out, though she seems quite angry.
Dairmuid looks like he screams in pain again, closing his eyes and therefore completely missing Nàdair's message. He turns right, pushing a medal hidden in the fuzz on his hat and where he is standing the air starts to shake, making his image blurry¹. After a second it stops, but by then the necromancer has moved a few feet in the direction of the mayor's mansion, but avoiding Roddric's web.
He hurriedly walks, mumbling something nobody can hear until he reaches the edge of the sphere of silence and Roddric can hear him say .. so sorry. I'm so sorry my children... He grabs Günther's arm, dragging him along while casting a spell and suddenly they're both gone in a flash of white light and an imploding sound. Then the same flash of light appears right outside the door of the mayor's mansion. Those paying attention can see Dairmuid appear and, with Günther right behind him, enter through the front door.
[ +- ] ¹
The same undead that attacked Mönkhbat and Maighan attack again, biting at anything they can, including Mönkhbat's "buns of steel".
Even though Nàdair didn't really hurt Dairmuid one of the undead snaps their teeth at her, confused by the dagger wielding. Roddric still is not being assaulted.
[ +- ] OUCH I GOT HURT: the undead bite story" returns
OOC:
after some thought we decided that no matter how many bites hit you can only be infected once and only have to cure yourself once (per 24 hours).
Alata, while walking you hear two soft pops; one coming from the direction of the gate, the second one more to your left, from the mayor's mansion.

Combat! PCs are up!

ae_dd sent a note to ae_dd
OOC:
SHOOT! In all my hurrying I see I made some mistakes in the attack rolls against Mönkhbat! If you're having trouble figuring it out let me know!

Rolls

Mönkhbat's evil biters A, B, C - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4)

1d20+3 : (19) + 3 = 22

1d4+2 : (3) + 2 = 5

1d20+3 : (9) + 3 = 12

1d4+2 : (4) + 2 = 6

1d20+3 : (20) + 3 = 23

1d4 : (1) = 1

Mönkhbat's evil biters A, B, C !Advantage! - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4)

1d20+3 : (5) + 3 = 8

1d4+2 : (1) + 2 = 3

1d20+3 : (18) + 3 = 21

1d4+2 : (1) + 2 = 3

1d20+3 : (9) + 3 = 12

1d4 : (4) = 4

Mönkhbat's evil biters D, E, F - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (15) + 2 = 17

1d4 : (2) = 2

1d20+2 : (17) + 2 = 19

1d4 : (1) = 1

1d20+2 : (13) + 2 = 15

1d4 : (3) = 3

Mönkhbat's evil biters D, E, F !Advantage! - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (13) + 2 = 15

1d4 : (3) = 3

1d20+2 : (14) + 2 = 16

1d4 : (4) = 4

1d20+2 : (18) + 2 = 20

1d4 : (1) = 1

Maighan's biters W, X, Y - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (7) + 3 = 10

1d4+2 : (3) + 2 = 5

1d20+3 : (4) + 3 = 7

1d4+2 : (1) + 2 = 3

1d20+2 : (7) + 2 = 9

1d4 : (4) = 4

Maighan's biter Z - (1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (2) = 2

Nàdair's little snapper - (1d20+2, 1d4)

1d20+2 : (10) + 2 = 12

1d4 : (2) = 2

Last webbed undead - (1d20+1)

(2) + 1 = 3

Sep 24, 2019 9:05 pm
Since Roddric is outside the silence, he will use Ray of Frost on the closest undead that is attacking either Maighan or Mönkhbat.
OOC:
How far away is Roddric from where mansion's front door? How long would it take Roddric to get there at a run? I'm thinking maybe I can draw some away if I attack and then next round run toward the mansion if that seems to make sense given the layout.
Last edited September 24, 2019 9:05 pm

Rolls

to hit (if I understand this correctly) - (1d20+5)

(7) + 5 = 12

damage if hit (if I understand this correctly) - (1d8)

(3) = 3

Sep 24, 2019 9:15 pm
OOC:
CON saving...

...and saving poorly. Oof.

Rolling my 1d6 for random effect.
Last edited September 24, 2019 9:15 pm

Rolls

CON save - (1d20+2)

(1) + 2 = 3

Bonerot! - (1d6)

(2) = 2

Sep 24, 2019 9:18 pm
Maighan lets out a angry yelp as the undead once again snap at her. With the necromancer suddenly gone, she can exact some revenge. Growling, she slashes at the one that bit her most recently.

Rolls

Rapier attack - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (4) + 3 = 7

Sep 24, 2019 10:24 pm
Alata will make his way toward the mayor home at a brisk pace. Powerwalking speed, not actually powerwalking, I like to keep my hips where they are thanks :D
Last edited September 25, 2019 4:22 pm
Sep 24, 2019 10:26 pm
OOC:
For attacks that hit, I will take the first damage rolls and ignore the damage rolls in !Advantage!, except for the critical hit which I've added. Let me know if I need to correct these results:

A hits 22 vs AC 14 for 2/2=1 piercing, 3 necrotic.
B hits 21 vs AC 14 for 2/2=1 piercing, 4 necrotic.
C critical hits for 4/2=2 piercing, 5 necrotic.
D hits 17 vs AC 14 for 2/2=1 piercing, CON save DC 12.
E hits 19 vs AC 14 for 1/2=0 piercing, CON save DC 12.
F hits 20 vs AC 14 for 3/2=1 piercing, CON save DC 12.
Mönkhbat curses something silently as his target disappears and he is swarmed by undead mouths.

In his pain and fury, he stumbles off in a random direction, potentially exposing himself to more zombie attacks!
Last edited September 24, 2019 10:28 pm

Rolls

CON saves x6, DC 12 - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (9) + 5 = 14

1d20+5 : (4) + 5 = 9

1d20+5 : (15) + 5 = 20

1d20+5 : (1) + 5 = 6

1d20+5 : (18) + 5 = 23

1d20+5 : (5) + 5 = 10

Failures x3 - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (2) = 2

1d6 : (4) = 4

Sep 25, 2019 7:12 am
OOC:
Thats a 12 to my AC 14 right?
"Wait! Where did he go?" Nàdair is so surprised with Dairmuid's trick that she drops the silence spell. "Oh! There he is. Why is he running to the mayor's mansion? ". Too distracted wondering about his intentions, she doesn't even notice the undead approach and trying to claw into her soft and shinny elven skin, treated only with natural oils extracted from the secret groves of the forest. She decides to leave combat, dashing after the necromancer.
Sep 27, 2019 10:31 am
OOC:
let's break this up in two posts: first an informational post rounding up your attacks and the undead reactions.
Secondly a post with the turn of Dairmuid and the undead

Roddric, you've done the rolls correctly! I've decided you attack undead B. I also want to point out you can use your movement to start making your way towards the MM on this turn (since you haven't moved yet). So attack, then move (that's perfectly fine). I'm going to assume you at least move a bit, let me know if it's full movement or not:-)!
Mönkhbat, everything looks good to me, but from now on you can just limit it to one "failure roll" per post, no matter how many times you failed the con save!:-) Just one more infection and you'll suffer the curse, gnagnagna!
Nàdair, you're correct, your snapper missed.
To make it easy for us all I'm going to say that everyone is 500ft from the front door of the MM (Mayor's Mansion). It would take 18 movements (or 9 movements and 9 dashes) to get there. (If I'm being completely honest I had 500m in my head when writing the post about the dimension door, which makes way more sense with the layout for the town. But we're going with the 500ft for now.)
Alata, because you basically missed everything already I'll let you arrive at the MM in 18 movements too, so if you just keep running you'll arrive there in 9 rounds.
With Nàdair's silence spell dropped suddenly the sounds from combat and the angry undead flood to everyone's ears again. The elf turns to hurry off towards the MM and as she starts to move away from the undead that just snapped at her he quickly tries to take a bite out of her juicy looking leg. (Opportunity attack)

Roddric shoots a beam of white-blue light at the nearest undead that just took a bite out of Mönkhbat. It hits him in the back of his head and he starts to turn to look at what hit him. A shiver runs through him and his movement slows as the frosty spell spreads through his body. Two of the undead that were previously stuck in the web now also look at Roddric, no longer interested in the fight in front of them. Roddric starts to move in the direction of the MM, watching for any of the undead to follow him. (Maybe even making a "luring undead" sound?)

Two other undead that just bit Mönkhbat stay focused on the big guy as he stumbles away from them, trying to bite him again. The three remaining personal biters seem too confused by all changes to react quickly.

Maighan slashes with her rapier at undead Z, blade scraping the bones as there's hardly any flesh left to cut. The undead screams in pain, followed by outraged screams of all undead not otherwise engaged.

Alata, as you powerwalk (without swinging hips) you suddenly hear screams and cries of battle coming from the gate that you didn't hear before.

distance to the MM:

Alata: 16 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 16 movements
Roddric: 18/17 movements

Rolls

Nàdair's snapper OA - (1d20+2, 1d4)

1d20+2 : (16) + 2 = 18

1d4 : (2) = 2

Mönkhbat's biters (C, D) OA - (1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (2) + 3 = 5

1d4+2 : (2) + 2 = 4

1d20+2 : (10) + 2 = 12

1d4 : (1) = 1

Sep 27, 2019 12:03 pm
Paying no attention to the broken tooth stuck on her leg, Nàdair keeps focused on the mayor's mansion, wondering why Dairmuid would think Lady Elayne knows anything about his wife as she runs are fast as she can ...
OOC:
Run Nàdair run!
Unless something happens, I'll do that for the next 8 turns :D
Last edited September 27, 2019 12:09 pm

Rolls

rotting CON save - (1d20+2)

(15) + 2 = 17

Sep 27, 2019 3:09 pm
Roddric wants to get to the MM as fast as he can, but also wants to lure some of the undead away from combat with his companions, at least for a few rounds. I would say he tries to lure them for 2 rounds, slowing periodically, facing them, waving his staff, shouting, but staying out of harm's way. If they are following then break into a run toward the MM after 2 rounds and hope they continue to follow, if they don't continue to follow, he figures that it buys the companions 4 rounds with less attackers.
Last edited September 27, 2019 3:10 pm
Sep 27, 2019 6:15 pm
Suddenly realizing just what's transpiring, and the threat to the mayor and/or her mansion, Maighan withdraws from her battle with the undead and starts churning her short legs to catch up with the flow of people and creatures toward the MM.
Sep 27, 2019 6:18 pm
OOC:
Is it the players' turn? I know the undead made their opportunity attacks against Mönkhbat, but I didn't see any actions taken in their turn.
Sep 29, 2019 3:14 pm
Roddric walks away, trying to lure some undead with him and 4 start walking after him, shuffling forward while looking around, trying to find their father. They don't seem aggressive, except the one Roddric hit in the back of the head with Ray of Frost, but the cold lingering in his limbs makes him slower than the rest, too slow to attack.
Nàdair dashes away, also dragging four undead in tow. She moves fast enough that none of the undead can make an attack, although the one that attacked her before keeps snarling and snapping in the air angrily.

After seeing Maighan attack one of them and now with Mönkhbat out of the way, six undead attack Maighan in a raging storm of bites. (C, D, W, X, Y and Z)
Mönkhbat also finds himself attacked by six undead, some who followed him during his wandering around, some new faces. (A, E, F, G, H, I)
[ +- ] OUCH I GOT HURT: the undead bite story" returns again
The last zombie still stuck in the web once again tries to break free again, getting kind of frustrated. Lucky for him his frustration gives him that extra oomph to break free!

Off in the distance things happen inside the MM that none of you have any idea of.

distance to the MM:

Alata: 16 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 16 movements
Roddric: 17 movements


Combat! PCs are up!

ae_dd sent a note to ae_dd

Rolls

Maighan's biters C, W, X - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4+2)

1d20+3 : (11) + 3 = 14

1d4+2 : (4) + 2 = 6

1d20+3 : (14) + 3 = 17

1d4+2 : (4) + 2 = 6

1d20+3 : (16) + 3 = 19

1d4+2 : (4) + 2 = 6

Maighan's biters D, Y, Z - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (3) = 3

1d20+2 : (4) + 2 = 6

1d4 : (1) = 1

1d20+2 : (7) + 2 = 9

1d4 : (1) = 1

Mönkhbat's biters A, H, I - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4+2)

1d20+3 : (14) + 3 = 17

1d4+2 : (3) + 2 = 5

1d20+3 : (6) + 3 = 9

1d4+2 : (3) + 2 = 5

1d20+3 : (4) + 3 = 7

1d4+2 : (4) + 2 = 6

Mönkhbat's biters E, F, G - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (7) + 2 = 9

1d4 : (2) = 2

1d20+2 : (5) + 2 = 7

1d4 : (1) = 1

1d20+2 : (20) + 2 = 22

1d4 : (3) = 3

Undead stuck in web - (1d20+1)

(16) + 1 = 17

Nat 20 whoop! Extra damage against Mönkhbat - (1d4)

(2) = 2

Sep 29, 2019 5:02 pm
OOC:
A hits 17 vs AC 14 for 2/2=1 piercing, 3 necrotic.
G critical hits vs AC 14 for 5/2=2 piercing, CON save DC 12.

Mönkhbat is down to 3 hit points!
Furious at the overwhelming number of mouths, Mönkhbat tries to swat them aside with his greataxe. He swings twice, the frenzy of bloodlust in his eyes.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/
Last edited September 29, 2019 5:05 pm

Rolls

Constitution Save, DC 12 - (1d20+5)

(1) + 5 = 6

Failure - (1d6)

(2) = 2

Greataxe vs A, Slashing Rage Damage - (1d20+5, 1d12+5)

1d20+5 : (20) + 5 = 25

1d12+5 : (9) + 5 = 14

Frenzy Attack vs A, Slashing Rage Damage - (1d20+5, 1d12+5)

1d20+5 : (4) + 5 = 9

1d12+5 : (6) + 5 = 11

Savage Attack on Critical Hit - (2d12)

(94) = 13

Sep 29, 2019 10:02 pm
OOC:
3HP 😱 I cant heal, but can he hear me? Is it possible to give monkhbat a bardic inspiration as a bonus action and still dash?( besides that, I only have another silence spell :) )
Last edited September 29, 2019 10:02 pm
Sep 30, 2019 1:58 pm
OOC:
uhm... Let's put it this way: yeah, if you want to you can give him bardic inspiration before you dash further away, but I am not sure how much use that is: after this attack of Mönkhbat there are 21 undead left standing that will keep attacking as long as anyone is attacking... I don't know how much bardic inspiration can do to fix that situation.
Sep 30, 2019 2:16 pm
ae_dd says:
there are 21 undead left standing
OOC:
We're all doomed!!!
Last edited September 30, 2019 2:16 pm
Sep 30, 2019 7:07 pm
As Maighan tries to get away from the swarm of undead, she's wounded three times, and she lets out an unladylike howl of pain and anger as she tries to withdraw.

Seeing Monkhbat not showing any signs of retreating, she yells at him, trying to grab his arm as she departs, "We can't take them all... YOU can't take them all! If I stay, I die! We have to get out of here!"
OOC:
I am also down to 3 HP... time to skedaddle...

Rolls

CON save - (1d20+2)

(7) + 2 = 9

Oct 1, 2019 4:46 pm
OOC:
The rules for the thriller piper skills:
1. You can use your action to play the song on an instrument, any undead within 60ft can be affected by the song.
2. The performance should be good enough to have effect, with a performance roll 10 you play the song well enough to be recognised, with a chance to persuade them to dance with you.
2. The undead will be divided into 4 groups (secret DM information) and depending on how high the persuasion roll is you'll have between no and all undead dancing after you.
3. As long as you keep spending your action playing the song the undead you persuaded to dance will follow you. You can roll persuasion once each round to try and get more undead to follow. Once you stop playing the song the bond is broken and the undead stop following you.
Oct 1, 2019 5:32 pm
OOC:
there comes a moment in the life of every bard...
performance + persuasion 👌
Nàdair stops running as she notices Mönkhbat and Maighan being overrun by the angry mass of undead. How could she abandon them to their certain fate? With barely any hope for survival, the bard suddenly remembers how it all started: the undead singing with Dairmuid! These aren’t just any other undead: these are undead with good taste and some impressive moves. She has seen it being done, but could she do it? Could she play in tune with the dead and save the two living from certain doom? Could she really play like a necrodancer? A note hangs in the air as she starts playing... a detached voice, coming from nowhere and everywhere announces the show "Ahahahahahahahaha. It's close to midnight, something evil's lurking from the dark...
OOC:
if possible, i’ll dance them to the MM as I think of a better way to put them :)
So i’ll do a thriller action (with bonus illusion can’t rip if possible for the creepy voice) and a dance move
Last edited October 1, 2019 6:38 pm

Rolls

Magical performance - (1d20+5)

(7) + 5 = 12

Unreasonable beats - (1d20+5)

(14) + 5 = 19

Oct 2, 2019 12:44 pm
Maighan, feeling how badly she's hit and seeing Mönkhbat is not looking that fresh either, tries to convince Mönkhbat to come with her as she runs away from the undead attacks, when suddenly she can hear music.

The music comes from Nàdair, who, seeing her friends in need, and with the mind of a true bard, Nàdair starts playing a song that demands you to move your feet, unless you're truly strong-headed and can keep the compelling beat from taking over your body. Most of the undead look up at Nàdair, stopping whatever they were doing as their feet start tapping involuntary. They collectively break out into a walking dance, arms held up in a creepy clawing manner, body swinging and feet stomping forward to the beat. Just 6 undead, mind fully wrapped in furiously fighting, stay focused on both Mönkhbat and Maighan. Three of them (C, W, X) quickly trying to take a last bites out of Maighan's calves as she quickly runs away. Once she's far enough that they can't reach her anymore their heads snap up, focus on the fight lost, and they too fall victim to the spooky music.

Mönkhbat doesn't want to leave, not one to walk away from any fight, ever. He also truly doesn't want to be a slave to the music. So he grabs his greataxe and frenziedly swings it at undead A. The power that's behind his swing is so great the blade of the axe slices effortlessly through A and into F (WHO just wasn't fast enough to dance away), instantly killing them both. Swinging back he moves over A, now hitting H, who looks up at him with grave sadness in his undead eyes, mumbling why..? as he sinks to his knees, barely staying up.

Roddric kept trying to lure the four undead following him away, but once Nàdair started performing the song they all dance away from him, forming a group of 19 dancing undead in total.

Undead I, seemingly unaffected by Nàdair's song, sees how Mönkhbat isn't as stable as he once was and climbs up the man's arm, trying to bite in his face.
[ +- ] HELP! the stupid biter got me again
Alata, off in the distance the sounds of combat almost die out completely, but a very catchy tune takes its place.

Off in the distance things continue happening inside the MM that none of you have any idea of.

distance to the MM:

Alata: 14 movements
Maighan: 16 movements
Mönkhbat: 18 movements
Nàdair: 15 movements
Roddric: 15 movements


Combat! PCs are up!

ae_dd sent a note to ae_dd

Rolls

Maighan's reaction biters - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4+2)

1d20+3 : (20) + 3 = 23

1d4+2 : (3) + 2 = 5

1d20+3 : (13) + 3 = 16

1d4+2 : (1) + 2 = 3

1d20+3 : (7) + 3 = 10

1d4+2 : (4) + 2 = 6

Mönkhbat's bitte I - (1d20+3, 1d4+2)

1d20+3 : (9) + 3 = 12

1d4+2 : (2) + 2 = 4

Oct 2, 2019 4:05 pm
The half-orc furiously jackhammers his greataxe upon his attacker, hacking into Undead I with abandon. His eyes betray a distinct indifference to the plight his weapon inflicts upon the walking corpses.
OOC:
I believe I'm engaged with both H and I, so if any attack destroys one I'd like to switch to the other.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe vs Undead I, Slashing Rage Damage - (1d20+5, 1d12+5)

1d20+5 : (14) + 5 = 19

1d12+5 : (3) + 5 = 8

Frenzy Greataxe vs Undead I, Slashing Rage Damage - (1d20+5, 1d12+5)

1d20+5 : (4) + 5 = 9

1d12+5 : (1) + 5 = 6

Oct 2, 2019 4:20 pm
Under the continued onslaught of the undead, Maighan is driven to one knee, and then to the ground in an unconscious heap of dwarf.
OOC:
Now at -5 HP. Rolling Death Save...

Rolls

Not dead yet... - (1d20)

(8) = 8

Oct 3, 2019 6:21 am
OOC:
and now, in elven:
cause bren nha thriller 🎶
thriller Ahnvae 🎶
ent neh Fae's gonna save va / var 🎶
from Tel' rah about lor ella 🎶
OOC:
I'll perform to save Monkhbat from the DC 20 undead and dance away to the MM. These nice zombies need to go bad to that sweet necromancer :D
Last edited October 3, 2019 6:21 am

Rolls

catchy tunes (persuation) - (1d20+5)

(2) + 5 = 7

Oct 4, 2019 10:29 am
Having just 1 undead standing before him and another one on his knees, Mönkhbat doesn't skip a beat and brings is greataxe down upon undead I. After the first slash the undead wobbles a bit, but stays up, but the second one is too much and he falls over, into H, and both falling to the floor and staying down, eyes closed. It's hard to tell if they're (un-un)dead or just unconscious(-undead).
The second there's not one undead in a battle position the guard that has been playing an exceptionally convincing mural painting jumps into action, running up to the unmoving Maighan, shouting at Mönkhbat, his fear still evident in his voice. Tha-that was some great fighting s-sir. D-d-do you have any healing magic or potions or something on you that could help this woman? All I have is this Goodberry that was supposed to be my meal today, but she needs it more than I do.
He gently places the berry into Maighan's mouth, moving her jaws a bit to mash the berry up. As the sweet juices coat Maighan's tongue she gains 1hp and wakes up!

Meanwhile, moving further and further away, the undead dance party, led by Nàdair, boogies on towards MM.
OOC:
Roddric, do you join Nàdair, moving at her speed, or do you continue alone, moving twice as fast as the dancing queen?
Alata, after some last combat sounds now all that's coming from your right is the music, growing a little bit louder as you move forward.

distance to the MM:

Alata: 12 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 14 movements
Roddric: 14/13 movements?


Combat over?
OOC:
I have the distance still up here mostly to keep track who is where and when people will arrive at the MM. And maybe someone goes after the dance party to hunt and we're NOT out of combat... Also adjusted the movement for Maighan, since an unconscious dwarf can't move;-)
ae_dd sent a note to ae_dd
Oct 4, 2019 4:25 pm
Mönkhbat nearly swings his greataxe as the guard seemingly materializes nearby, his frenzied rage still in effect. He manages to catch himself when it's clear that the guardsman is not hostile, and the talk of healing and helping manage to pierce through his bloodlust. His anger dissipates, and his body sags into heaving breaths.

"Ain't got nothing," he gasps, "'cept some mead. Do dwarves like mead?"
OOC:
Mönkhbat now has 1 level of Exhaustion.
Oct 4, 2019 6:38 pm
Maighan groans as she comes back to the land of the conscious. "Okay, that hurt. Remind me to never do that again," she mutters as she rises to a sitting position. She looks around slowly. "Are they gone? What... what happened?"

Realization dawns swiftly, and she starts trying to push herself to a standing position, though it takes a lot of groaning to get there. "The mayor's mansion... we... OW," she says, holding a hand to her injured shoulder, still bleeding. "We need to get there."

She adds as an afterthought, "And yes. Mead would be lovely..."
Last edited October 4, 2019 6:39 pm
Oct 4, 2019 7:21 pm
Roddric, seeing that he no longer needs to lure the undead away, speeds toward the MM, shouting over his shoulder, "Well Done! . . sorry. . . must go!" to his companions.
Last edited October 4, 2019 7:21 pm
Oct 6, 2019 5:26 pm
Mönkhbat unslings a gourd from his back and offers its contents to Maighan. "What?" he blinks, at the suggested course of action. "Why in the hells do we need to go there?"
Oct 7, 2019 6:47 pm
Maighan takes the offer gratefully, takes a long pull, and offers it back. "All I know is that the thing leading this... what do you call a group of undead?" she muses, then shakes her head. "No matter. He disappeared in a flash of light, and then I saw the others headed for the mayor's mansion. I can't help but think those two things are related."
Oct 7, 2019 8:29 pm
Alata would divert and head towards the Sounds catching his attention as they grow louder.
Oct 8, 2019 9:23 am
🎶🎶🎶🎶
OOC:
moving to MM
Oct 8, 2019 6:54 pm
The guard looks at Maighan with both admiration and slight fear. Uhm, miss, maybe you should sit down a bit more and take a bit of rest? No go after that crazy man. Or perhaps we can go in the other direction and try to find someone that can heal you? And maybe you too? He looks up and down Mönkhbat, seeing the bite marks all over the half-orc.

Alata turns and moves towards the music, heading down a narrow alleyway and coming out just as Nàdair starts passing, flowed by 19 dancewalking undead. Looking towards MM would show Roddric speeding along towards MM.
OOC:
Mönkhbat, I believe this is also true for you, in addition to the 1 level of exhaustion from the frenzy: If you spend at least 3 turns affected (by bonerot), you are cursed with a lack of hunger and 1 level of exhaustion until you receive magical healing.
distance to the MM:

Alata: 12 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 12 movements
Roddric: 9 movements?


ae_dd sent a note to ae_dd
Oct 9, 2019 1:37 am
"That guy’s gone," says Mönkhbat, sucking in air to fill his weakened body. "Ain’t nobody can get from here to the mayor’s place that fast. He must still be around here."
OOC:
Mönkhbat therefore has 2 levels of exhaustion.
Oct 10, 2019 4:32 pm
"What are you some Piped piper now?! Stop playing with your friends and get to work! Alata barks at Nadair.

Alata seeing that this is the sound of his curiosity makes his way back towards the Mayors mansion.
Oct 10, 2019 5:08 pm
OOC:
you want 19 undead released to wander freely into the festival slaughtering all the innocent people?
Sounds about right :)
Nàdair, having her concentration broken by Alata, stands immobile as a naughty child caught in act "Party pooper" she whispers frustrated. Her mood changes completely when she looks back at the decomposed corpses standing still just in front of her. "Should we just go find daddy in that house?" she suggests with a big smile, anxiously waiting for their reply...
OOC:
they were a friendly non aggressive bunch so this may work :)
I’ll take a dodge action even though combat has ended
Last edited October 10, 2019 5:12 pm
Oct 15, 2019 12:24 pm
The guard frowns, trying to judge what's going on with Mönkhbat, but deciding healing both him and Maighan is his first priority he starts running towards the nearest houses, shouting over his shoulder. Just stay here, ok? I'll try to find a healer. And then down the street HEALER! QUICK WE NEED A HEALER!

The instant Nàdair stops playing the song the undead stop dancing. They stand still, looking around a bit confused for a second, then all start wandering off in different directions, calling for their father. A few are going in the direction of the festival, they don't seem aggressive, but you've seen what they do when they get hungry.

distance to the MM:

Alata: 10 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 10 movements
Roddric: 7 movements


ae_dd sent a note to ae_dd
Oct 15, 2019 12:53 pm
Seeing the zombies calling out heir father, Nàdair shouts "Hey! Where are you going? Daddy is this way!" as she tries to get the zombies' attention and lead them towards the mansion.
OOC:
She'd technically move twice to the MM but that depends on the zombies reaction :D
Last edited October 15, 2019 12:55 pm

Rolls

deadly charms? - (1d20+5)

(7) + 5 = 12

Oct 17, 2019 12:32 am
Mönkhbat looks up and around, hoping to find the necromancer in sight. Instead, what he sees are the remaining undead shambling off in different directions.

"Oh, crap," he complains, pushing himself off the ground by using his greataxe as a lever. "They's gonna get someone. C'mon, little lady, we still got work to do!"
Oct 17, 2019 10:44 pm
Alata barks at Nadair then swiftly makes his way to the manor "Quickly now gather your friends they may help but don't play with them..... "
OOC:
Yes i'm aware their zombies i'm thinking it'd be better having the grouped with us instead of "roaming"
Oct 18, 2019 11:00 am
Despite Nàdair's attempt to convince the undead to listen to her and follow her they keep continuing in random directions; some walking in circles, some just hurrying away. One is trying to find Dairmuid in a nearby flowerbed, another one has given up and is banging its head against a lamppost, and finally one just drops to its knees, wailing like a small child.

Meanwhile the guard doesn't have much luck at the first two houses, nobody answers the door. The third door does open and the guard gets yanked inside, door slamming shut behind him.
Oct 18, 2019 11:51 am
"Who wants candy?" Nàdair tries one last desperate time "Doesn't daddy over there has some rotten candy?".
"At least they seem to be peaceful now" she thinks as she continues to run to the mansion
Last edited October 18, 2019 11:52 am
Oct 22, 2019 7:08 pm
Mönkhbat, unaware that Nàdair ended her magical influence over the zombies (much less that they were influenced to begin with), only sees that the undead are roaming the town's deserted streets. Tired and wounded, he nevertheless bravely proceeds towards the nearest zombie with the intent of chopping it in twain.
Oct 29, 2019 5:09 pm
Still nearly worn out, Maighan nonetheless follows Monkhbat as he takes off toward the undead. Passing one of the guards, she barks out in her most I-am-noble-hear-me-roar voice of command, "Give me your shortbow and some arrows. Hurry, son, I've got zombies to fill with arrows."

She impatiently gestures with her hands for him to hand over the requested weapons.
Nov 1, 2019 8:40 pm
OOC:
first of all my apologies, been dealing with a flu that's going from my son, to me and then back to him, making life (and my head feeling like) a miserable pile of tissues.
Secondly, I'm going to take a small amount of creative liberty pushing this forward, we've been going slow long enough. If you don't agree with the things that happened let me know!
Roddric continues his chase for the MM, followed by Alata and Nàdair, who decided against control over potential killer machines, rather finding out what's happening inside.

Maighan and Mönkhbat do sense a threat from the undead, running up to the one stumbling slowly in their direction. Maighan does seems still slightly affected by her passing out earlier, commanding a nearby statue of a well-known archer to hand over his bow and arrows. No guards are even near and she doesn't receive anything from the statue. Soon they reach the first undead, who doesn't act aggressive towards either, just mumbling Dairmuid's name over and over.

The undead that was rummaging around the nearest flowerbed has managed to crawl completely into the loose ground, covering himself up and now calling for help. One of the nearby undead saw this, but instead of helping is laughing his boney ass off.
The undead that was ramming his head into the lamppost puts a little more force behind his last smack, immediately falling backwards, eyes closed and not moving.

distance to the MM:

Alata: 4 movements
Maighan: 12 movements
Mönkhbat: 12 movements
Nàdair: 4 movements
Roddric: 1 movements


ae_dd sent a note to ae_dd
Nov 2, 2019 9:34 am
Nàdair looks back, wondering how the friendly zombies are doing on their own, quickly realising that it wasn't going very well. "I need to get that talented man back here before those zombies will kill themselves." She thinks, rushing as fast as she can to the mayor's house.
Last edited November 2, 2019 9:34 am
Nov 5, 2019 4:15 pm
Mönkhbat definitely considers the wandering zombie to be a threat, having witnessed one consuming the leg of a guardsman. He also does not know where the necromancer has gone, too busy being surrounded by biting undead to notice the teleportation to the mayor's manor. And though he is tired, his body wracked with uncontrolled spasms from his wounds, Mönkhbat will not allow anyone else to be eaten while he still lives.

With a roar, the half-orc summons the fury of the mountain and swings his greataxe.
OOC:
Bonus Action: Rage (0/3 remaining)
Action: Attack.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe, Slashing Rage Damage - (1d20+5, 1d12+5)

1d20+5 : (2) + 5 = 7

1d12+5 : (5) + 5 = 10

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