Mandrake looks up as sister Eloise enters the room, having been lost in thought through some of father Mikhael's explanations. His eyes move to the window on the other side of the room, judging the time of day.
I'm very sorry Nàdair and Roddric, but I have to ask you two to stay here without me tonight. I don't want to wait until tomorrow to have a chance to confer with the druids about the things happening around us. I gave it some thought and it seems foolish to wait another day to get help from them. I'll be going there now, alone so I'm faster, ask them what they know and tell them what we know. I will join you at the meeting with the mayor in the morning. Without wasting another second he turns, gently moving past the clergy and swiftly leaving the Wayward Saint.
Before everyone is fully recovered a voice comes from down by the door, wondering what's up with the graveyard looking all overthrown. When you all move back into the temple's main area you see a massive man, looking ready to chop off some undead heads. Father Mikhael's face lights up, relieved he probably won't have to volunteer joining Nàdair and Roddric on the graveyard. He quickly welcomes the new guest, explaining the issue of the necromancer stealing bodies and asking him if he could possibly make time to help them this night. The man laughs a deep heavy laugh, leaning on his greataxe as he extends a hand towards father Mikhael, introducing himself as Mönkhbat.
Sister Bellaen leads the guests to the kitchen, sitting them down and giving them some bowls of stew with a side of leaf muffins, while father Mikhael prepares the vials. Over dinner stories are exchanged about who is who and where everyone came from. It's quickly decided tomorrow Mönkhbat will join the others at the meeting, for he would absolutely be a good addition to the very thinned out group. Afterwards, once father Mikhael joins them and hands them the vials, they have a short discussion of tactics, where they would hide and wait for the necromancer and at what hour they'd go back inside to sleep. A few songs of Nàdair later the sun is set completely and armed with the vials (and other weapons and tricks) they head outside, hiding at three places around the graveyard, but able to keep contact with each other. They sit and wait, even staying a bit longer than the agreed upon, but nothing appears on the graveyard. The group gathers, making their way back to the temple. Inside they find all four of the abbey's inhabitants to sit closely together, waiting restlessly for your return. Upon hearing nothing showed itself a mix of relied and disappointment shows upon father Mikhael's face as he tells everyone to quickly go to bed, knowing the leaf muffins will help somewhat with the exhaustion, but won't make them able to complete forget resting.
A few short hours later sister Bellaen brings muffins to your bed, waking you up gently yet urgently to get you on your way to Bromwich in time for the meeting. Eating definitely helps push back the heavy feeling in your bodies and soon you find yourselves outside, breathing in the crisp air of the very early morning, only the smallest hints of light on the horizon. You make your way to the town's edge without anything out of the ordinary happening; you see and hear how the forest is waking up, a few deer having breakfast just outside the forest's edge, a cacophony of bird songs loud in your ears.
When you reach Bromwich the gate is still closed. The guard opening it for you is clearly not a morning person, grumpily wishing you welcome to Bromwich and to enjoy the spring festival. The town is unusually busy with people finalising the preparations, building up stalls for food and drink and putting a finishing touch on the decorations of the stage outside the mayor's house.
Walking through town you see a young dwarven woman headed in the same direction as yourselves, determination clear on her face and in her gait. She pauses just outside the door, there's no guard outside and she seems unsure if she should just enter. Nàdair, a bit disappointed Piet is not waiting for them, doesn't hesitate and while saying good morning to the woman she opens the door, allowing her to step in first. Inside you find two more figures that are known to at least one of you: leaning against the wall, arms crossed, is Alata, a druid man Nàdair has met before. And on the other side is a beautiful half-orc woman, Rose, holding a large bottle with a dainty little bow from the local brewery she's known to work for by those familiar with the town, besides that Mönkhbat knows her from their youth in the Mistspire Mountains. Through one of the doors you can hear the mayor's voice.
OOC:
As you can see I tried to keep from sharing any information I don't know. Feel free to discuss anything mentioned at any point during the evening and morning, including now inside lady Elayne's house, wether it's truthful or not.
In the notes you'll find more information about the connections I forced. I'm hoping these connections will make the bond of the group and their desire to work together to fix all of the issues in and around Bromwich.
There are things that you all will have to talk about, please do so in the ooc thread.
Roddric, as for now I'm not sure how you tie in with this group other than you having received the letter from the mayor (and are now part of the "originals" and letter buddies with Nàdair). You knew Mandrake, it is entirely possible you knew Alata as well, but it's not a connection I'm deciding is absolutely there, that's up to you two to discuss.
ae_dd sent a note to CESN,CaveJohnson
ae_dd sent a note to CancerMan,GeneCortess
ae_dd sent a note to 78RPMLife