Character creation
Rolls
stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (5252) = 12
4d6h3 : (2423) = 9
4d6h3 : (1635) = 14
4d6h3 : (4532) = 12
4d6h3 : (5163) = 14
4d6h3 : (5635) = 16
Loot - (5d4)
(23342) = 14
Correct Loot roll Gesh - (4d4)
(3313) = 10
APPERANCE & KNOWN
Morton is a male Half Wood Elf around five feet, five inches tall with a slender figure. He has shoulder length brown hair & hazel eyes. His ears are notably longer than a normal Half Elven person's is. He has the typical smooth & slightly pale skin. Appears to be in his mid twenties.
Generally dressed in studded leather over some simple traveler's clothing. He keeps a great club over his back and dagger to side that says he can defend himself. Toss on backpack and he is ready to travel.
He is easy to chat with and a born gambler at heart. Very much a free spirit person. Getting him into a chat about religions is easy.

@WanderOne - how would you like to introduce Morton? Is he another Dungeon Busters recruit reporting to Olpert (like most of the party), or is he an itinerant adventurer hearing about the Dungeon Busters for the first time (like Jonel was)?

New recruit Morton has arrived from another town after signing up to the DB. Very little is known about him. Just appears to be eager aid & deal with the troubles of DB. Possibly just cannon folder. Big notion of grandeur don't come with him.
He has arrived in Hochoch and quickly hunts for HQ. Still time for him to look about some.
Morton is a male Half Wood Elf around five feet, five inches tall with a slender figure. He has shoulder length brown hair & hazel eyes. His ears are notably longer than a normal Half Elven person's is. He has the typical smooth & slightly pale skin. Appears to be in his mid twenties.
Generally dressed in studded leather over some simple traveler's clothing. He keeps a great club over his back and dagger to side that says he can defend himself. Toss on backpack and he is ready to travel.
He is easy to chat with and a born gambler at heart. Very much a free spirit person. Getting him into a chat about religions is easy.
Rolls
Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (2513) = 10
4d6h3 : (5562) = 16
4d6h3 : (6643) = 16
4d6h3 : (6234) = 13
4d6h3 : (1632) = 11
4d6h3 : (3465) = 15

EDIT: That is a fantasic set of stats
spaceseeker19 is the bladesinger open to all rases, or is it elven exclusive?
I know I want Mage armor, but for the rest, I'll try to roll :)

Rolls
stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (6346) = 16
4d6h3 : (6632) = 15
4d6h3 : (4466) = 16
4d6h3 : (5355) = 15
4d6h3 : (2643) = 13
4d6h3 : (2341) = 9
Normal trinket - (1d100)
(13) = 13
feywild trinket - (3d100)
(72350) = 125
spells? - (5d30)
(21222427) = 76

She had crossed into the Feywild.
What should have been a realm of delight quickly became a tapestry of riddles and trickery. The Archfey who ruled those lands saw her as an amusing curiosity—"a flame-headed mortal lost in dreams". Her hair, already vibrant red, caught their attention. With every jibe—"fire hair", "ember braid", "hot head"—they spoke with laughter and cruel affection.
But one fey, a gleeful trickster with eyes like fallen stars, went further. One night, with a whisper and a dance, he marked her—not with pain, but with magic. Since then, tiny flames flicker and twist eternally in her hair. They do not burn her, but they dance with her moods—flickering gently with peace, flaring brightly in fury.
Time in the Feywild has no rhythm, but eventually, Airan found her way home—or so she thought. She emerged changed, older in spirit, lighter in step, and with a weapon in hand: a sword of silvery hue, elegant and ancient in design. It called to her. Though silent now, it feels like it knows her.
The moonblade.
Or at least, it might be. Dormant, waiting, dreaming.
Now returned, Airan travels the waking world once more. Her firelit hair marks her as something touched by the fey. Her smile hides riddles. And the blade at her side waits for something—a name, a bond, a moment of truth.
How to do that she don't know, but as a faylost will will have a faywild visitor from time to time. The last one pointed her in plot direction
Feywild Visitor
Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can't speak that language normally.