OOC Discussion

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Nov 3, 2015 6:39 pm
By the way, I love the telepathy.
Nov 3, 2015 6:45 pm
It is fun. Thanks for playing along with it.
Nov 4, 2015 12:28 am
I don't know about you folks, but I'm having a blast. Goblin antics are fun as hell to run!
Nov 4, 2015 12:31 am
Also realize now that the crit should have done one damage. Not supposed to roll with ability mod on the extra dice. Oops... This was way better anyway though :)
Nov 4, 2015 12:44 am
I can shave off 1 HP.

Also, thanks for Cleave Through Creatures. Did not know that rule existed!
Last edited November 4, 2015 12:55 am
Nov 4, 2015 3:22 am
CancerMan says:
I can shave off 1 HP.

Also, thanks for Cleave Through Creatures. Did not know that rule existed!
DMG variant rule. If you reduce a creature from full to 0 the extra damage is carried through to an adjacent creature.

One of my favorite variant rules
Nov 4, 2015 3:30 am
I can't believe how close both of those attacks were! Either would have killed him, too
Nov 4, 2015 4:33 pm
Okay, maybe Kama should stop with the one-liners. They don't seem to be helping.
Nov 4, 2015 4:43 pm
Wow, the rolls are going to kill you faster than any enemy!
Nov 4, 2015 6:06 pm
Hex is a bonus action spell, if Hollow would like she can still use her action to do something to Ripper (Eldritch Blast maybe?)
Nov 4, 2015 7:07 pm
That's what I get for not coping the whole block of text. Thanks for helping me out!
Nov 4, 2015 7:24 pm
foolsmask says:
That's what I get for not coping the whole block of text. Thanks for helping me out!
No problem :)
Nov 5, 2015 1:59 am
Wow, doing an enemy turn takes a LONG time lol
Nov 5, 2015 2:09 am
Wolves to the rescue!
Nov 5, 2015 2:13 am
spaceseeker19 says:
Wolves to the rescue!
I think this would have gone very badly had I not sent them in!
Nov 5, 2015 2:13 am
Feel free to have some enemies wander away! ;-)
Nov 5, 2015 2:29 am
Well, the podcast I heard play this nearly died at the ambush so I think we are doing pretty good. Plus I just had a really bad save earlier. Dumb bad luck is all. I believe the rest of the party can take down Klarg. GO TEAM!
Nov 5, 2015 3:28 am
I'm away from my phb for the next two hours. I don't remember the death saving roll rules. If anyone can clue me in on what to do I will make my rolls to keep the game going.
Nov 5, 2015 3:36 am
Roll 1d20+0. You need to roller higher than 10. On your third success you become stable. Three failures and you're dead.

If you roll a 1 it counts as 2 failures, and a 20 makes you regain one hit point.
Nov 5, 2015 3:37 am
Moofsalot says:
Roll 1d20+0. You need to roller higher than 10. On your third success you become stable. Three failures and you're dead.

If you roll a 1 it counts as 2 failures, and a 20 makes you regain one hit point.
^^^ This!
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