Keleth says:
I'll try to look over characters options today, but I tend to either go for a supportish character, a long range combat char, or a sneaky char. I've played EotE, but none of the others, so I don't know how the Force works in this game, though I'd be intersted in exploring it. However, doesn't make sense to have multiple force sensitives, unless the campaign calls for it.
It'll be fine -- it'll cost you some skills that may make parts of the adventure a little more challenging than you'd prefer -- but we have some flexibility that the starter folios don't have.
You could arguably go Sentinel: Artisan if you wanted to be a Force-sensitive mechanic. Though it'd be less about explosives and whatnot that the saboteur gets.
Similarly, Candi if you preferred you could build a Mystic: Advisor perhaps? They are close enough to the Diplomat in parts they could be interesting -- and the Presence stat is critical to the Mystic career path.