Chapter Two: The Hippocampus on the Cracked Lintel

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Jan 12, 2016 8:24 pm
Does the Octagon have any windows that Mordred can see into?
Jan 12, 2016 8:30 pm
There are small windows up by the eaves, too high for you to reach without some indiscreet wall-climbing.
Jan 12, 2016 11:39 pm
Not wanting to get too close to the building while Mordred is investigating Vad hangs back near the pond a bit and tries to keep his eyes open for any danger and just takes in the general surroundings. When he sees that the young man has taken up a conversation with Mordred, Vad decides to move a little closer and inspects the building as best he can. Like Mordred he is looking for any type of sign that can be associated with the six pointed crown.

Both a perception and investigation roll. Use whichever is most appropriate.

Rolls

Perception - (1d20)

(18) = 18

Investigation - (1d20)

(10) = 10

Jan 12, 2016 11:45 pm
Felor follows Zangua into the store as Vad and Mordred investigate the octagonal building. He looks around, ostensibly browsing the wares, but also looking for any crown sigils.
Approaching the shop keeper, he nods in greeting and asks "How much for a fishing rod?".

Rolls

Investigation check - (1d20+1)

(5) + 1 = 6

Jan 13, 2016 12:01 am
"Just the rod and line? Five silver."

Felor doesn't see any sign of the crown inside the shop area. Likewise, Vad doesn't see anything on the octagonal building, although he does notice that the man with the cart seems increasingly wary at the two strangers pacing around the building watchfully.
Jan 13, 2016 3:05 pm
Shamush makes his way toward the inn, muttering something about 'sweet, sweet liquor', his fingers clenching and unclenching. He's never been so dry for so long in all of his life. He stops, glances back at the others, and says with a twitch and a wink, "I'm going to er, scope out the local drinking establishment, see what is happening in what is no doubt the heart of this bustlin' metropolis."
Jan 13, 2016 3:29 pm
"My friend and I are on our way to Hazard, but we walked all through the night last night, and we need a room for tonight and a hearty meal. Is the Inn our only option in the village?" He gestures casually towards the Inn.
Jan 13, 2016 5:58 pm
Shamush follows Zangua into the shop room and proceeds through the dingy hallway to the tavern area. Two large windows and a set of double doors are left open to the dock, making the space uncharacteristically bright and cool for a tavern. An old couple sits at one table, sharing a tankard of ale and fidgeting with prayer beads. A dirty man with a shiny bald head and a neatly combed beard sits at another, a bowl of roasted potatoes untouched in front of him, cleaning his fingernails with a knife. He looks up at Shamush as he enters and does not look away. At a corner table, a woman with straw-colored hair nurses an infant. There is nobody behind the bar.

~meanwhile~

The young man looks quizzically at Mordred. "Only option? You mean for a place to stay? Yeah...the inn is...that's it. That's the inn. If you don't want to stay here, Headlee's only about six miles down the road."
Jan 13, 2016 6:03 pm
Alright, Vad, let's check the Inn. Octo, you said it is up on stilts, at least partially? If so, I'm going to start underneath.

Rolls

Perception - (1d20)

(15) = 15

Jan 13, 2016 6:27 pm
The dock and part of the tavern section are on stilts. However, they're only raised up a few feet over the level of the pond, so getting under there will require crawling and getting wet. Assuming you're okay with that...

Mordred heads back to the inn and walks around the edge of the pond to the dock. Nobody seems to be in a position to observe you but the kids out on the skiffs, so you wade in, crouch down, and start exploring the underside of the dock.

There's not much under there. You do see something carved into one of the stilts, though, a string of letters and numerals: "JT SL 33 S"
Jan 13, 2016 7:26 pm
As soon as Leth enters the town, he begins to grow anxious. He really doesn't want to be here; the Crown Cult no doubt have a presence in this town, and the chances that he, Felor, or Vad would be recognized are way too high for his liking. The last thing Leth wants is to get in another fight, especially in public. They need to keep a low profile, and get out of here as soon as they can.

It seems Shamush, Zangua, and Felor are all heading for the inn while Mordred and Vad checked out the large central building with the garden.

What were the instructions again? "Search for this mark, linger where you find it until dusk..." not very specific. He muses. Well, if we're splitting up to avoid attention, let's split up.
Leth slowly makes his way north, towards the two houses east of the octogonal building, trying to appear as though he's casually glancing at them as he heads north. In reality, he gives both of the buildings a thorough once-over with his eyes as he walks towards and between them, searching for any sign of the crown.

(Investigation to search for the crown, and I'm not sure what I need to roll to not draw attention to myself. Stealth? Performance? Deception?)
Last edited January 13, 2016 7:28 pm

Rolls

Investigation - (1d20+4)

(11) + 4 = 15

Stealth is +3, performance and deception are +1, use whichever modifier you think is appropriate - (1d20)

(6) = 6

Jan 13, 2016 7:44 pm
Leth strolls quietly past the houses in the northeast part of the village, trying not to draw attention to himself, and not quite succeeding: the door of the second house opens a crack, and a woman leans out, watching him.

The houses are fairly large, as village houses go, wattle-and-daub with thatched roofs. The one the woman peers out from has an attached wooden shed and an animal pen; two small pigs root around in muck and snort at Leth's passing.

There is no sign of the crown on either of these homes, but as Leth proceeds to the cluster of houses just past them, something catches his eye immediately.

On the front door of one of these houses, plain as day, is the carved symbol of the Six-Pronged Crown.
Jan 13, 2016 7:46 pm
Good call, Leth!

So thinking about planning our stakeout, Maybe Felor and Leth can conceal themselves in the Garden, while Zangua and Shamush hide in the Octagon, waiting for a shout? Given the small size of the village, I don't know if this plan even makes sense, though. I was envisioning a more bustling town where we could blend in with the populace to some extent. We are already super obvious in the village, so maybe just all of us go knock on the door of that house and hang out until dark if no one answers?
Last edited January 13, 2016 7:51 pm
Jan 13, 2016 8:09 pm
Yes, this is a very small village, basically just a fishing/brewing settlement in the wetlands around the Ophid headwaters. It's fairly clear that while the villagers are already collectively pretty aware of your presence here at this point, and any kind of lying-in-wait behavior will probably not go over well.

It's probably a little less than two hours til dusk.
Jan 13, 2016 9:56 pm
:D

As soon as Leth's gaze lands on the sigil, his blood runs cold. There it is... the sign of the murderers. I need to let the others know. Though inwardly he's mortified at the symbol, he doesn't show it. Instead, he keeps walking, making a slow circle back towards the inn, making a large loop west and then south to the inn, simply taking in the sights and getting a feel for the layout of the village... and also keeping an eye out for anyone or anything out of the ordinary.
Last edited January 13, 2016 9:56 pm

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Jan 13, 2016 10:02 pm
Touring around the rest of the village, Leth sees a woman tending a garden, a boy feeding chickens and pigs, and observes a heavy horse-drawn cart coming in from the trail to the main road. There are seven homes in total on this side of the village, and a round stone building that probably houses a mill. The people he passes by watch him, but none seem overly concerned by his presence. He returns to the inn just in time to see Mordred wading into the pond to explore under the dock.
Jan 13, 2016 10:35 pm
What in the werld...? Leth moves over to the shoreline by the dock. "Hey, Mord." He says, trying to peer under the dock without getting wet himself. He grimaced internally at the dumb sounding nickname, but he was reluctant to say any of their names out loud and that was the best he could come up with on such short notice. "No need for that; I got it." He simply says, and then turns back around to go into the inn, hoping Mordred would follow.

(If Leth makes eye contact with Vad any where along his walk, he would just wave him over to follow him, not wanting to call out to his name.)

Upon entering the inn, Leth looks for the rest of the group. As soon as he finds Felor, Zangua, or Shamush, he gives them a nod and a thumbs-up, hopefully indicating to them that he found the crown without actually having to say as much out loud.

Is there anyplace we could have a private conversation in this town?
Last edited January 13, 2016 10:37 pm
Jan 13, 2016 10:44 pm
Let's say you get Mordred's attention right as he's examining the letters on the stilt. You can collect Vad, Felor, and Zangua easily enough; Shamush has been in the tavern room for most of this time and you'll need to find him there.

The village isn't so crowded that you can't go off and have a private discussion by the pond or back by the trees. You can always get a room, too.
Jan 13, 2016 10:49 pm
Once again Vad hangs back to try and avoid drawing any more attention to the group (if that's even possible at this point) as Mordred moves towards the inn. Standing in place he hooks his hands behind his head and starts to whistle lightly to himself, going for the "it's cool, I'm just hanging" look, as he scans over the area.

He watches as Leth approaches Mordred and catches Leth waving him over towards the inn. Vad decides to wait a few moments before joining the others.
Jan 14, 2016 12:07 am
Mordred shoots Leth a look that says, "Mord? Really?"

He suggests they get a room at the Inn to discuss their next steps.
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