Chapter Two: The Hippocampus on the Cracked Lintel

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Feb 25, 2016 6:01 pm
Yeah, unless people want to see if we can enlist some goat farmer NPCs, I say we go back to Five Stones for the night, and then plan to be at King's Cradle at first light.
Feb 25, 2016 6:04 pm
Were you to inquire, the goat farmers would be okay with you staying there for the night (it's rare a band of wanderers returns a lost child to safety without demanding some sort of ransom, so you've made a pretty good first impression) but none of them are interested in accompanying you to King's Cradle.
Feb 26, 2016 1:21 am
Vad would be good sticking at the goat farm for the night. Get some rest, maybe put on a bit of a 'magic' show.
Feb 26, 2016 2:15 am
As it becomes apparent that the girl is going to be safe, and they can resume their quest, Leth relaxes a bit as the tension of the situation vanishes - which was a mistake. He suddenly becomes very acutely aware of just how tired and sore he is. As a hunter, Leth is used to late nights waiting for and stalking prey, but the past few days had been almost non-stop moving as they pushed to catch up with Zora - nevermind the fight with the Owlbear. Leth is truly exhausted, and suggests to the others that they stay the night here - besides, if the "Metal Man" might show back up at five stones, perhaps it was best to avoid it anyways.
I vote for staying the night and getting an early start in the morning heading straight for King's Cradle.
Feb 26, 2016 9:38 am
Leth is truly exhausted, and suggests to the others that they stay the night here.
"Aye," replies Felor, nodding wearily.
Feb 26, 2016 2:36 pm
Mordred is still waiting out of sight of the party, so if we are staying here, someone might want to come get him and warn the goat farmers about his appearance.
Feb 26, 2016 4:07 pm
Zangua whistles for Mordred to join the party. He says nothing about the tiefling's appearance and asks the farmers if there is a hay loft or sheltered area they can camp for the night.
Feb 26, 2016 5:15 pm
Saad introduces the party to the Pulra family, owners of the goat farm. They are taken somewhat aback by Mordred at first, but Aylie's clear affection for the tiefling thaws their wariness. They remember the girl well, and promise to give her a home for as long as she needs one. She adds the small idols she took from Five Stones to the Pulras' ancestral shrine, and they give her a small clay lamp to keep lit for her mother and father.

To celebrate her survival and thank the adventurers who found her, a goat is slaughtered and roasted, served with herbed yogurt, baked apples, and nut bread. The party is given blankets for their night in the barn, and they all soon fall into a black, dreamless sleep, exhausted from the events of the past few days.

This concludes Chapter Two of The Secret History of Bload. All player characters should advance their characters to the next experience level.

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