Character Advancement Thread

Jun 4, 2019 5:48 pm
Congratulations! For your intrepid efforts, you have all reached LEVEL 2! Even you, Mach, just to keep up with the Joneses.

Go ahead and level up your characters appropriately.

For additional HP, you can roll a die here. Please take a minimum of Hit Die / 2 + CON modifier additional hit points.

Please post here and update your character sheet with:

Additional HP roll
New skill point allocations
New class abilities if any
New feats if any
New spells if appropriate

This is also a good place to ask any questions regarding advancement!
Jun 4, 2019 5:55 pm
Okay, so I can sense alignment now whenever I want, I'm getting better at following tracks and I get more initiative. I don't know which new spells I'll choose yet. I'll have a look probably tomorrow.
We don't get a new feat or ability score increase so that should be it. I'm also rolling for HP in this post

Edit: I don't have a D20 hit die xD Rolling again

Edit 2: Skill points I'll also decide tomorrow but I don't think there'll be any surprises. Maybe I'll put a point in animal handling
Last edited June 4, 2019 5:57 pm

Rolls

HP - (1D20-1)

(4) - 1 = 3

HP correct - (1D10-1)

(6) - 1 = 5

Jun 4, 2019 6:40 pm
Hooray we didn't die! I'll boot my character creator program later today and check out my options.
Jun 4, 2019 6:45 pm
Hit point roll incoming.
I added dodge as my feat.
Added Stealth and Diplomacy skills.
Plus Elvish linguistics and sleight of hand for background
Last edited June 5, 2019 5:55 pm

Rolls

HP - (1D10)

(7) = 7

Jun 4, 2019 8:15 pm
It might be a while before I can level up Yelnar - sometime today though - don’t imagine that will be super crucial
Last edited June 4, 2019 8:16 pm
Jun 4, 2019 8:38 pm
Probably won’t come into play for a little bit, no worries.
Jun 5, 2019 12:13 am
HP roll. I'll come back with the other stuff when I have it all figured out in my app.

Rolls

Level 2 HP - (1d8+1)

(3) + 1 = 4

Jun 5, 2019 12:25 am
HP Roll here as well!

Rolls

1d8

(6) = 6

Jun 5, 2019 12:44 am
HP: 6 (rolled)+2 (Con mod) +1 (Favored Class Bonus) = 9
BAB: +1
Fort Save: +1
Will Save: +1
Class Ability: Low Friends (aka Vermin Heart) allows me to use Wild Empathy and spells on vermin we encounter.
Skills: 1 point in Knowledge Nature, Perception, Sense Motive, and Survival
Background skills: 1 point in Handle Animal and Knowledge Geography
Spells: gain one Lvl 0 and one Lvl 1 spell per day.

Will we get the new spells/HP now, or after resting?
Last edited June 5, 2019 12:47 am
Jun 5, 2019 2:40 am
Hp roll

Yelnar also gets Pole fighting, which allows him to attack with it up close at a negative modifier that reduces from -4 every four levels

He picks up Cleave as a feat as he’s had a few times now it would have been useful.

Bab goes up 1, as does Fortitude save

His new skills are extra Perception, Intimidate (all that practice!), Survival, Swim, Handle Animal, and Perform (act) - he took an additional skill point since he had a nice HP roll

Updated on the GP sheet
Last edited June 5, 2019 12:03 pm

Rolls

Hit points - (1d10)

(9) = 9

Jun 5, 2019 4:31 am
Favored class used for +1 in spellcraft (again)
+1 to acrobatics, knowledge arcana, planes, dungeoneering, stealth, spellcraft
+2 to linguistics as background skills
Gained Spellstrike.
Extra Cantrip and Level one spell, learn 2 new spells (still deciding).
Last edited June 5, 2019 4:32 am

Rolls

HP roll + tough feat - (1d8+4)

(7) + 4 = 11

Jun 5, 2019 12:25 pm
I now have 4 1st-level spells per day and a +1 BAB.
Will save went up to +3 (and I suspect I'm gonna need it)
I can learn another cantrip, so I pick "Spark," since it's useful, dangerous, and an evocation spell.

Let's roll for health. (cringes)

Edit: YAS

3 skill points available. I'll edit when I add them. I boosted "Knowledge - Arcana", Perception, and Sense Motive

78, are the "free" feats from before something we can always have? And do we get a point for a background skill every level? Thanks
Last edited June 5, 2019 12:40 pm

Rolls

health +0 - (1d6)

(6) = 6

Jun 5, 2019 2:27 pm
lavtodd says:

78, are the "free" feats from before something we can always have? And do we get a point for a background skill every level? Thanks
I'm pretty sure he said we're using the official Background Skills option. Here's the excerpt that spells out how many you get...
Quote:
Gaining Background Skills
In addition to their normal allotment of regular skill ranks, all characters gain 2 background skill ranks each time they gain a level in a PC class. The character’s Intelligence modifier doesn’t adjust this value. Background skill ranks can be used to gain ranks only in background skills, not adventuring skills. Characters can expend their regular skill ranks on background skills if they desire.
Jun 5, 2019 2:29 pm
Much appreciated, Kona!
Jun 5, 2019 2:35 pm
I don't remember seeing this. I'll have to count all the ranks I've spent for level one. It's possible I didn't even accont for these when I made Viani. I really like this rule. I'm going to use it the next time I start up a campaign as well
Jun 5, 2019 3:08 pm
New Spells:
- Level 0: Sense Magic
- Level 1: Cause Fear

Skills: Leveled up some of the ones I already had; New skills are (all at 1 Rank now):
- Knowledge Nature
- Handle Animal
- Spellcraft
Jun 5, 2019 3:10 pm
Out of curiosity, how is Viani learning new spells when she refuses to practice magic?
Jun 5, 2019 3:20 pm
She has her large Inquisitor book which has instructions for spells in it. She might not use them but she's following her curriculum when studying xD
Jun 5, 2019 3:23 pm
This reminds me of Twilight Sparkle in MLP. She entered a 5K race. Not an athlete at all. But she read books!

Came in 5th, I think.
Jun 5, 2019 3:43 pm
Viani will now and forevermore be known as Twilight Sparkle.
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