Character Advancement Thread

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Aug 18, 2019 2:52 pm
Maximum hit points for first level, Darkreaver1998, so that'll help
Aug 18, 2019 3:27 pm
My preference is to just let you buy what you feel is appropriate, no magic items. I trust both of you to be reasonable in your choices.
Aug 18, 2019 3:28 pm
Also, take a minimum of (hit die)/2 + CON modifier for HP at level 2 and 3.
Dec 17, 2019 5:49 pm
Swan continues advancing as a Bard.

Added 1 to Charisma. Base attack, ref & will saves go up, no new abilities, but level 2 spells (took Cure Moderate Wounds and Glitterdust!

Rolling for hit points.

Will add skill points, as well.

Rolls

hit points level 4 - (1d8)

(5) = 5

Dec 17, 2019 5:51 pm
Glitterdust is a surprisingly useful spell, I've found.
Dec 17, 2019 5:54 pm
Well, I anticipate a dance party/funeral coming up.
Dec 17, 2019 8:26 pm
Took fencing grace for my feat. Don't feel lucky so taking the 5 hit points.
Added 2 to diplomacy.
Last edited December 17, 2019 8:36 pm
Dec 17, 2019 10:21 pm
Yelnar is levelling up yo - more text here soon!

Yelnar now takes a level in Druid, yay for double multi class!

He puts his stat increase for level 4 into Wisdom. Now that he is most wise with his Wisdom of 11, he can actually cast his first level Hunter and Druid spells, and has quite a few handy cantrips that might help a growing community.

He takes a bunch more naturey, Perceptiony and Stealthy type skills
Last edited December 19, 2019 1:00 am

Rolls

Hit Points - (1d8)

(8) = 8

Dec 18, 2019 1:12 am
Coreene continues to advance as a Druid
Features Gained:
-Resist Nature's Lure
-Wild Shape (1/Day)
Spell's Per Day:
-1st Level +1: 4/day
-2nd Level +1: 3/day
Increased WIS +1
FORT +1
WILL +1
Increased Skills:
-Climb +1
-Knowledge(Nature) +1
-Perception +1
-Survival +1
-Swim +1
-Heal+1
Increased Background Skills:
-Knowledge(Geography) +1
-Animal Handling +1
OOC:
Not so lucky
Last edited December 18, 2019 4:14 pm

Rolls

Feeling Lucky (HP) - (1d8)

(1) = 1

Dec 18, 2019 2:04 am
Took another level in witch (2), gonna update everything today/tomorrow.

4 HP (3+1 from Con)

+1 Int
+1 BAB & Will

Cantrips 3 -> 4
+1 Lvl 1 spell (4)

New Hex: Evil eye, gives a debuff (there's a couple from the list: AC, Ability/saving throw, skill checks) for 6 rounds to an enemy.

Skills: 6/6 points

+1 to Knowledge (Arcana, Dungeon, Nature, Planes)
+1 Spellcraft
+1 Escape artist, that might be useful

Background skills:
+3 to Lore because I think I counted wrong (should be 8 points total spread between Appraise (1), Linguistics (4), & lore(3))
Last edited December 19, 2019 1:52 am

Rolls

HP - (1d6)

(2) = 2

Dec 18, 2019 8:06 am
I took a fourth level of Unchained Rogue.

New class features:
[ +- ] Debilitating Injury
[ +- ] Uncanny Dodge
New rogue talent:
[ +- ] Umbral Gear
Skill rank improvements:

+4 Bluff
+1 Diplomacy
+2 Sense Motive
+1 Perception
+1 Knowledge (Nobility)
Dec 18, 2019 1:25 pm
Editing as I go...........HP!!

I'm taking Mage Hand as my next cantrip and Spontaneous Immolation as my 2nd level spell. I raised Charisma to 19 and I'm a little sad we don't get 2 points to spend, but I'll manage haha.

Ember is ridiculous for how charming she should be hahaha
Last edited December 18, 2019 3:09 pm

Rolls

HP - (1d6)

(2) = 2

Dec 18, 2019 5:14 pm
As someone stated on the Discord, remember that the rule is minimum HP = one-half max (based on hit die) + CON mod.
Dec 18, 2019 5:33 pm
lavtodd says:
Ooooooh so 3!
Score!
Mar 6, 2020 9:37 pm
Level 5: New spell: Invisibility

Feat: Arcane Strike
Last edited March 6, 2020 10:03 pm

Rolls

hit points level 5 - (1d8)

(6) = 6

Mar 6, 2020 10:20 pm
HP: 4+1 average (I'm gonna uh, redo my HP, it should be a total of 30. 5*5 +5 from toughness)

Skills:
+1 Knowledge (Arcana, Dungeon, Nature, Planes)
+1 Spellcraft
+1 Fly (Might help to invest a little)

Background Skills:
+1 Linguistics
+1 Lore

Favored Class Bonus:
+1 to Knowledge arcana

Spells:

Gained 2 Level 3 slots due to high INT
Took:

Summon Monster 3 - ;)
Howling Agony - Give people bad headache which lowers a bunch of stats

Familiar:

Level you know what that means! Copying Ember!

Speak with Master - If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Mar 7, 2020 12:50 am
Zhaar Levelup

Hit Die D12 - rolled 6 + 1 CON = 7 more HP - total of 40

Zhaar gained +1 DEX as his Lvl 4 ability mod, getting him to a +2 modifier

He picked up the WitchHunter rage power, giving him +1 damage +1 more each 4 levels against targets that can cast spells or spell like abilities.

Boosted up Perception, Intimidate, Knowledge Nature, and out a point in Swim, then Handle Animal and Lore: Tribal for Background skills
Last edited March 7, 2020 12:56 am

Rolls

Hit Dice - (1d12)

(6) = 6

Mar 7, 2020 1:21 am
Yelnar has been getting his martial on lately, so going to give him another level of Fighter

D10 Hit Dice = 5 + 1 CON for a total of 39 HP - he is again using his favoured class bonus for an additional skill point

His archetype adds in Steadfast Pike - Yelnar now gets +1 to hit on his readied and AoO attacks, so can do better at his Whirlwind of Death trick.

He picked up Boon Companion as his feat so that his animal companion Fengir goes from level 1 to level 5.

Fengir (who has the Bodyguard archetype) gains +1 CON and has 43 HP

It can use animal focus and the Bolster Companion Hunter's trick, has Perception and Stealth skills, and has the Weapon Focus, Combat Reflexes and Hefty Brute feats.
Last edited March 7, 2020 1:36 am

Rolls

Hit Dice - (1d10)

(2) = 2

Mar 7, 2020 2:18 am
Wil took advantage HP. Weapon specialization in rapier and weapon training in light blades. Knowledge religion and one more in stealth for skills.and
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