Part 2: Phandalin
Wish winks at the miners poring over the map and heads out with the others, mounts up and begins to ride his horse slowly down the street, toward Destiny.
...that, and the Shrine and Inn, where he'll turn right to head down to the Sleeping Dragon.
One of the sword-wielders speaks up, "Looks like the tough guys came to pay us a visit, eh? We'll give you one more chance to give us your stuff and get yourselves out of town before we have to hurt you."
OOC: Editing to mention that I'm on foot. Missed the fact that we already had the horses. I hadn't RPed that I was using a horse, so could I assume that I have been leading the animal all this time?
One of the great things about horses, Wish thinks, is how big they are. Following Kama's lead, he turns his horse's head and dismounts...but he does it so that he comes down on the other side of his horse, Giuseppe (he's just named it), from where the Sleeping Giant and the Redbrands are (hopefully this gives him some cover bonus to AC), which also happens to be the side with his bow. He moves slowly, peacefully, but as he does so, he thinks intensely at Hollow: *Hit these jerks hard and we'll mop 'em up...*
OOC: Hunter's Mark on that guy- You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Rolls
Attack! - (1d20+7)
(9) + 7 = 16
Damage - (1d8+3, 1d6)
1d8+3 : (6) + 3 = 9
1d6 : (5) = 5
(OoC note: whether it happens this round or next round, it's his next action)
Edit: at early levels, it's rarely good when your attack and damage are the same value!)
Rolls
Bow shot, damage on a hit - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (6) + 3 = 9
Wish doesn't have as much luck in his shot and it goes far wide, slamming into the side of the building ten feet to his left.
The crossbow users return fire quickly but the first two shots go harmlessly wide and the third on sinks into the side of Wish's horse (4 Damage). The horse whinnies in pain and runs off around the corner, leaving Wish dangerously exposed.
The ruffians will be labeled thus: From left to right, those with crossbows will be labeled Crossbow 1, 2, and 3 and the sword wielders will be Sword 1, 2, and 3.
Now that the readies actions are resolved we will roll for regular initiative, ignore the other rolls for the Sword attacks, they were made in error.
Rolls
Crossbow 1 attack on Kama - (1d20+4, 1d8+2)
1d20+4 : (5) + 4 = 9
1d8+2 : (5) + 2 = 7
Crossbow 2 attack on Xora - (1d20+4, 1d8+2)
1d20+4 : (4) + 4 = 8
1d8+2 : (2) + 2 = 4
Crossbow 3 attack on Wish (3/4 Cover) - (1d20+4, 1d8+2)
1d20+4 : (14) + 4 = 18
1d8+2 : (2) + 2 = 4
Sword 1 attacks on Kama - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d6+2 : (2) + 2 = 4
1d20+4 : (10) + 4 = 14
1d6+2 : (5) + 2 = 7
Sword 2 attack on Kama - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d6+2 : (6) + 2 = 8
1d20+4 : (20) + 4 = 24
1d6+2 : (2) + 2 = 4
Sword 3 attack on Xora - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (2) + 4 = 6
1d6+2 : (3) + 2 = 5
1d20+4 : (19) + 4 = 23
1d6+2 : (6) + 2 = 8
Sword 2 bonus crit damage on Kama - (1d6)
(3) = 3
Player Initiative - (1d20)
(16) = 16
Enemy Initiative - (1d20)
(18) = 18
Crossbow 3 once again, proves his skill as his shot grazes Wish, slicing across the side of his ribs (4 piercing damage).
Sword 1 and 2 rush Kama, trying to bring him down before he can draw the massive weapon strapped on his back. Kama sidesteps the first blow, but is caught off guard by the sudden assault and is hit three times in quick succession , 7, 7, and 5 piercing damage: 19 total)
Sword 3 follows behind the volley of bolts and does a sweeping strike toward Xora's midsection which she easily draws back from, but his follow-up, a quick stab to the stomach digs in painfully (4 piercing damage).
Crossbow 1-3 are still on the porch: 20 feet from Hollow, Wish, and Xora, and 10 feet from Kama. Sword 1 and 2 are on Kama, and Sword 3 is on Xora.
I'm assuming Kama is going to use his Relentless Endurance trait, so I didn't play out knocking him unconscious. If my assumption is incorrect, let me know and I'll update this!
Player Turn
Rolls
Crossbow 1 attack on Xora - (1d20+4, 1d8+2)
1d20+4 : (2) + 4 = 6
1d8+2 : (7) + 2 = 9
Crossbow 2 attack on Xora - (1d20+4, 1d8+2)
1d20+4 : (1) + 4 = 5
1d8+2 : (7) + 2 = 9
Crossbow 3 attack on Wish - (1d20+4, 1d8+2)
1d20+4 : (17) + 4 = 21
1d8+2 : (2) + 2 = 4
Sword 1 attack on Kama - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (8) + 4 = 12
1d6+2 : (3) + 2 = 5
1d20+4 : (14) + 4 = 18
1d6+2 : (5) + 2 = 7
Sword 2 attack on Kama - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (5) + 2 = 7
1d20+4 : (12) + 4 = 16
1d6+2 : (3) + 2 = 5
Sword 3 attack on Xora - (1d20+4, 1d6+2, 1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d6+2 : (1) + 2 = 3
1d20+4 : (11) + 4 = 15
1d6+2 : (2) + 2 = 4
The half-orc grunts as the short swords pierce through his chain vest, not just in pain but also in the knowledge that he's going to have to get that repaired... again. The thought is enough that the orcish blood in him boils over, and the battlelust dilates his pupils. Kama's nostrils flare as a low rumbling growl escapes his throat, rising in volume until it culminates in a spit-ridden roar.
Kama looks for something to direct his new-found anger and resilience upon, and like the old wives' tales of bulls, those flowing red cloaks next to him immediately attract his attention.
The greataxe seems to magically appear in his hands as Kama brings the weapon about with practiced ease, muscle-memory taking over and adrenaline supercharging his body. The blade swings around hungrily at the two Redbrands, seeking blood to oil itself with.
OOC: Relentless Endurance, oh yes. Also using Action Surge to attack twice this round, and Second Wind as my bonus action.
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. This will be directed at Sword1 again if the first attack does not down him, otherwise it will be applied to Sword2.
Edit: Don't know if I hit with any of my attacks (doubtful), but just in case, re-rolling 1s for damage due to Great Weapon Fighting style.
Rolls
Greataxe vs Sword1, Damage - (1d20+5, 1d12+3)
1d20+5 : (11) + 5 = 16
1d12+3 : (1) + 3 = 4
Greataxe vs Sword1 (Action Surge), Damage - (1d20+5, 1d12+3)
1d20+5 : (3) + 5 = 8
1d12+3 : (1) + 3 = 4
Second Wind (Bonus Action) - (1d10+2)
(2) + 2 = 4
Great Weapon Fighting reroll, if applicable. - (1d12+3, 1d12+3)
1d12+3 : (10) + 3 = 13
1d12+3 : (9) + 3 = 12
Rolls
Rapier attack on Sword 3, damage, sneak attack damage - (1d20+5, 1d8+3, 1d6)
1d20+5 : (5) + 5 = 10
1d8+3 : (6) + 3 = 9
1d6 : (2) = 2