Wish and Kama stand by the pillar, ready to step around and surprise whatever in on the other side. They don't hear any other noises from behind the pillar.
Part 2: Phandalin
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Wish and Kama stand by the pillar, ready to step around and surprise whatever in on the other side. They don't hear any other noises from behind the pillar.
Kama lunges around the corner and sees a disgusting creature. It is crouched down, but would stand to his chest if it extended to its full height. Its most notable feature is the single large eye that dominates its face. Its grayish-green skin is scaly and it has claws at the end of its hands. It stares at Kama in shock, totally caught off guard by his sudden rush.
Rolling initiative just in case Kama decides to attack.
After taking averages of your rolls the initiatives were a tie, so players will get the first turn
Xora and Hollow won't know what's there unless Kama or Wish shout it back to them
Rolls
Player initiative - (1d20+1, 1d20+2, 1d20+3, 1d20+3)
1d20+1 : (11) + 1 = 12
1d20+2 : (7) + 2 = 9
1d20+3 : (10) + 3 = 13
1d20+3 : (15) + 3 = 18
Nothic Initiative - (1d20+3)
(10) + 3 = 13
"Who are you?" hisses Kama, keeping his voice down. He doesn't want to cause undue noise, but his tone is meant to indicate that he will not hesitate to smash this being against the stone if it threatens his friends.
While Kama is willing to give each creature a chance, they are in the Redbrand hideout. He remains wary.
OOC: Do I know anything about Nothics?
Rolls
Nature - (1d20-1)
(11) - 1 = 10
Kama knows pretty much nothing about nothics. He'd never even heard about them before this.
"Grock," he says, repeating the name to give him time to momentarily collect himself. "This is your home? So you are with the Redbrands?" Kama tightens his grip on his maul, but maintains his position. He tries to keep the creature's attention to allow Wish and the others the opportunity to surround it.
Rolls
Eldritch blast vs. the nothic - (1d20+6, 1d10+4)
1d20+6 : (11) + 6 = 17
1d10+4 : (10) + 4 = 14
Stealth casting roll - (1d20+2)
(10) + 2 = 12
Nothic: Wounded (14 damage)
Xora, Wish, and Kama can all take an action before the Nothic responds.
As Hollow's words and magic mark the nothic as foe, Kama spins his maul into a backhand swing, seeking to smash the creature against the pillar and keep it pinned.
Rolls
Maul vs Nothic - (1d20+5, 2d6+3)
1d20+5 : (7) + 5 = 12
2d6+3 : (53) + 3 = 11
Rolls
Arrow - (1d20+7)
(17) + 7 = 24
Damage - (1d8+3)
(4) + 3 = 7
Just waiting for Wish to take an action before the Nothic's turn
(Note: the rolled damage was wrong - my mistake; I tried to chain dice rolls for damage as in 1d8+1d6+3; the site interpreted that as 1d8+1 + 1d6+3. So subtract one point from that damage total if it's a hit....so it's 15 points of damage, not 16)
Rolls
Rapier attack, damage (with sneak attack) - (1d20+5, 1d8+1, 1d6+3)
1d20+5 : (12) + 5 = 17
1d8+1 : (6) + 1 = 7
1d6+3 : (6) + 3 = 9
Nothic took disengage action to run away from you. You managed to do 36 damage to it. It looked pretty beat up before it left
Rolls
Perception - (1d20)
(5) = 5
::I'm not sure what the best skill would be for this, if a skill roll is needed. In the old days I would have said Dungeoneering, but that isn't an option. My best guess would be Investigation, but Perception makes sense as well. I'll roll the Investigation, if it should be perception the bonus is actually +0. It its another skill, let me know and feel free to adjust my results accordingly.::
Rolls
Investigation - (1d20+4)
(9) + 4 = 13
Kama points to the indicated room for the benefit of the others, and starts to move to the far bridge.
Hollow, you are able to determine that you are in the basement of the manor, which is where the thug you had captured indicated the hideout was. You do know that the upper floors are, to all appearances, abandoned completely and all the activity occurs down here.