Csillag swings at one of her two opponens, but he manages to dance out of the way of her lightsaber, his eyes wide. Despite missing the nimble opponent, she's able to get herself into a defensive posture with superior positioning -- enhancing her next attack.
OOC:
As noted, you can upgrade your next attack. That'll turn a Green die into a Yellow.
Heyop manages to catch Hotel's swing on his truncheon, deflecting it with a grunt. Swapping his truncheon to his off-hand, he brings out his pistol and fires a quick shot into Hotel. It's enough to drop Hotel to the ground, unconcious.
OOC:
Heyop takes 0 damage from the assault due to parry. Suffers 1 strain total (due to adv recover) for the parry action. I assume you used quick draw or the like to draw the weapon as an incidental.
Urik looks confusedly at the array before him, but sees Csillag beset by two enemies so he seeks to assist her with the pistol in his hand. However, despite some careful planning -- he's not able to land a shot on one of the enemies. Still his target is moved significantly out of position by the incoming fire and he will have difficulty landing a hit on Csillag.
OOC:
Charlie will take 2 setback dice from the 4 adv.
Mal is the first to land a hit with his lightsaber and Delta, while not undone, looks much the worse for wear from the onslaught of the blade.
OOC:
Delta has 9 - 7 = 2 health left. Mal, with 2 adv you can give him setback, give you a boost, pass along a couple boosts or trigger a critical on him.
Joka reads the situation and presses the attack to help his new-found friends. As with Mal, his lightsaber scores a couple glancing blows on Joker, but while enough to give Joker second thoughts, they're not enough to bring him down.
OOC:
Joker has 9 - 7 = 2 health left. As with Mal you can use the 2 adv to pass along boost, give yourself a boost, give Joker a setback or trigger a critical. For argument's sake -- let's assume you take 1 Conflict from escalating your local conflict from non-violent to violent. It'd be more but your motivation to aid your friends reduces this. Note that I'm playing with Conflict somewhat to try and make it a more useful mechanic than I find in RAW.
Marc's able to land some blows with his armored fists, but Mike remains intent on bashing him on the head with his makeshift club.
OOC:
Marc -- we should still discuss your equipment a bit to get it powered more appropriately for the settings/skills (and adversaries) you'll run into. But based on the description your Pierce should only be 1 due to your Force rating. I'll work with that for now. Mike takes 6 - 3 soak = 3 damage. He has 6 remaining.