[OOC] Graveyard Shift

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Nov 5, 2019 3:13 am
Ok, I was interchanging Foretelling and Know All the Facts.

I'll do Sixth Sense. Animals seems the obvious fit. Not a tremendous mechanical difference here between any of them, but fits thematically!
Nov 6, 2019 2:19 am
Starting cash roll

Rolls

1d100 - (1d100)

(18) = 18

Nov 28, 2019 2:25 pm
Vizeron-gollum still speaks :o the shocking revelation!!!
Nov 30, 2019 3:21 am
So, I get the impression that these earth fiends' special attack is a tad unfair or OP? My thought was that they really only have a chance of pulling it off when at full strength (4 minions), but I'll see if it might be tempered a bit. I want this combat to be challenging, but I'm hardly aiming for a TPK.
Nov 30, 2019 4:36 am
I was honestly more surprised by the Story Point flip that did 10 Wounds. But I figured; "It's a SP tho, so hopefully a one-off thing, and I had a chance to recover, I just botched the roll. Movin' on."

But then combined with the Brawl attack that bypassed Dodge and Defense, and yet also wasn't subject to the flaws of Magic either (am I wrong? isn't it harder to cast magic if you're Engaged in melee? honest question, I'm way away from books, just thought I remembered seeing that in a list or table), and it just made me feel like there was literally nothing I/we could do or have done.

I may have missed a Healing option tho too... Does Terrinoth have anything like a Stimpak? A quick and dirty 5 Wounds recovered in a Maneuver?

I think I'm the only one who's in danger of being out in one shot, so I don't think we're really in that much trouble, but also, it just seemed like I had zero mechanical options to have ameliorated in advance, or to improve currently, my situation.

Also, Bruv's a little proud, so he's not gonna cry out for help or anything, so had to emote his distress ;)
Last edited November 30, 2019 4:44 am
Nov 30, 2019 4:22 pm
emsquared says:
But then combined with the Brawl attack that bypassed Dodge and Defense, and yet also wasn't subject to the flaws of Magic either (am I wrong? isn't it harder to cast magic if you're Engaged in melee? honest question, I'm way away from books, just thought I remembered seeing that in a list or table), and it just made me feel like there was literally nothing I/we could do or have done.
No, I'm glad you brought it up. It's a home-brew critter, so it's not playtested. Typically, minions can't cast magic at all since they don't have strain and can't voluntarily suffer wounds. So this is a special ability and not magic in the traditional sense. There's a method to the madness, and I don't want to give the game away yet. But with that said, there should be some ways to resist; you're right. :)
emsquared says:
I may have missed a Healing option tho too... Does Terrinoth have anything like a Stimpak? A quick and dirty 5 Wounds recovered in a Maneuver?
The Health Elixir costs 25 silver and acts as a basic stim-pack (5 wounds on first use per day, then 4, 3, 2, 1). This and other potions are in the Terrinoth book, or in the equipment encyclopedia compiled by Drainsmith and findable online. If you missed this during character creation, I'm fine with saying you have one on hand; add a second for a SP flip.
emsquared says:
I think I'm the only one who's in danger of being out in one shot, so I don't think we're really in that much trouble, but also, it just seemed like I had zero mechanical options to have ameliorated in advance, or to improve currently, my situation.

Also, Bruv's a little proud, so he's not gonna cry out for help or anything, so had to emote his distress ;)
Yeah, my bad if the encounter's been unfair. Again, there are things that can be done to improve the situation that y'all haven't done quite yet. But you don't have much choice when they're earthquaking you to death. :)
Nov 30, 2019 4:42 pm
SavageBob says:
The Health Elixir costs 25 silver and acts as a basic stim-pack (5 wounds on first use per day, then 4, 3, 2, 1). This and other potions are in the Terrinoth book, or in the equipment encyclopedia compiled by Drainsmith and findable online. If you missed this during character creation, I'm fine with saying you have one on hand; add a second for a SP flip.
Dang, yea I swear I looked during character creation, but all I found was like "Healing Herbs" or something that gave a bonus to Medicine checks. Must've just scanned too fast by it or something.
Nov 30, 2019 8:18 pm
I’ll heal... is there any difficulty? Even if I can make a full post, I can roll during the weekend;)
Nov 30, 2019 9:02 pm
CESN says:
I’ll heal... is there any difficulty? Even if I can make a full post, I can roll during the weekend;)
Yes, you can! The check is Easy (P) if you run up and touch Bruv (engaged range). It's Average (PP) if you stay where you are (at Short range). You heal 1 Wound for each uncanceled Success, +2 since you have a holy icon.
Nov 30, 2019 9:14 pm
Hildar is on 7 out of 11 Wounds so he’s definatly also in one shot territory lol

If I’d been able to cast more than one spell in 4/5 then things might have been going a bit better for our side lol
Dec 1, 2019 3:28 am
Yes, the dice have been very unkind!
Dec 2, 2019 4:52 pm
By the way, it's a new month! Everyone receives +5 XP that you are free to bank or spend as you see fit. Just drop me a line to give me an idea what you're doing with it.

Incidentally, the Genesys Expanded Player's Guide just came out. Drainsmith has already updated his "Talent Tome" with the new talents from it; these all pertain to magic, so those of you playing casters may want to check them out. You can find the news tuff by searching that document for "EPG". The link is in the OOC Player Resource Thread.
Dec 2, 2019 5:20 pm
I believe I am banking it for now.
Dec 2, 2019 9:36 pm
I will purchase the 2nd rank for ranged with my 10xp, probably get some other skills up afterwards.
Dec 3, 2019 8:12 am
OOC:
Can the figure be stabilised with a Medicine check? Is that even a thing?
How would throwing some of the holy water on these creatures work?

Considering spraying some holy water on them or wait for someone to kill them and then help Vizeron-gollum...
Dec 3, 2019 8:52 am
Let's see if I get this right. I should have 15xp now and I can buy level 1 knowledge lore Desperate recovery tier1 and maybe component casting?
Dec 3, 2019 9:28 am
Just going to bank the XP for now - the Expanded Players Guide hasn't landed over here yet, looking forwards to going through it once it does (or the PDF once that drops on Drive Thru)
Dec 3, 2019 3:01 pm
I was on deck for Field Commander so I'll take that, due to our gnome departing I can go with my original build and take Inspiring Rhetoric next pass.
Dec 3, 2019 3:11 pm
CESN says:
Let's see if I get this right. I should have 15xp now and I can buy level 1 knowledge lore Desperate recovery tier1 and maybe component casting?
That all sounds right. You could also go straight for Knowledge (Lore) Rank 2 (5 XP + 10 XP) if you wanted to bump up your magic that way. Hold off on Component Casting for the time being; my Expanded Player's Guide arrives today, so I'd like to get familiar with that talent and whether it assumes some sort of secondary magic rules we may or may not decide to use.
Dec 3, 2019 3:14 pm
I see. the alternative would be +1 Knowledge (Lore) and +1 Divine :D
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