[OOC] Graveyard Shift

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Dec 3, 2019 3:26 pm
CESN says:
OOC:
Can the figure be stabilised with a Medicine check? Is that even a thing?
How would throwing some of the holy water on these creatures work?

Considering spraying some holy water on them or wait for someone to kill them and then help Vizeron-gollum...
Squirting holy water from a waterskin will be a Ranged (Light) attack with a range of Short: Difficulty Easy (P) at Short range, or Average (PP) from Engaged range. It's an improvised weapon, so you add automatic Threat to the result. I'd think it has Limited Ammo 1, as well, meaning you only get one use out of each waterskin unless you refill them. What effect it will have is an open question, since you haven't identified these creatures yet. :)

(Identifying the creatures is a Hard (PPP) Knowledge (Forbidden) check if anyone wants to try. This would count as your action for this turn. Two boosts since you've seen them in action, setback for confusing conditions.)

As for the downed figure, that character is unconscious, but not in danger of expiring just yet, as far as you can tell.

You can certainly try a Medicine check, healing spell, or health elixir to see if that brings the Nemesis back to consciousness. But if the figure is undead, as some of you have suspected, standard healing won't help. If the creature is mortal, they will.

If you want to restrain the figure before doing any of this, that's an Easy (P) Coordination or Skulduggery check, since there won't be any resistance. (This also counts as your action for the turn.)
Dec 4, 2019 3:24 am
So, four PCs are up. Are we at a loss for what to do? It is true that the minion enemies seem to keep coming. But remember that when you're stuck in a combat encounter, there's always the option to "Notice a single important point in an ongoing conflict" for a measly 1 Advantage. But you have to try something first to get that 1 Advantage. :)
Dec 4, 2019 7:32 am
oh it :) just needed some night sleep ;)
Dec 4, 2019 1:07 pm
I was going to go last since no real hurry on my end. I would add as a true neutral, for things to crit they must succeed.
Dec 4, 2019 7:28 pm
Figured I'd type here instead of the main thread. At the moment should we try to block off the other exits? I don't think running away is a good idea for multiple reasons. Nera can't really help with the whole blocking if it involves physical force (well she can try).
Dec 4, 2019 7:39 pm
if there are no more targets, I think picking up whatever the unconscious figure has. It was taking it to the big grave/stone thing where the creatures are coming from. Maybe even tied him up as bob mentioned :)
Last edited December 4, 2019 7:40 pm
Dec 8, 2019 8:07 pm
Sorry, folks, if this encounter has been confusing or unclear. My hope was to create a combat encounter where the goal was not "kill all the things" but rather "stop more things from showing up." But it looks like folks are struggling to figure out what to do. I've left some hints in the IC. There are tons of unknowns here, but all it should really take is a bit more digging on your part to figure out some of the answers.
Dec 10, 2019 9:13 am
It was a little but then I felt that added to the 'feel' of the encounter. The main issue for me was that although Hildar knew something was happening underground there doesn't seem to be (or at least I didn't read that there was) an easy way to get down there to get a better look at things....plus he had a bit of a rough run during that fight lol
Dec 10, 2019 2:36 pm
Yes, the dice didn't cooperate much for our inquisitors! Getting down into the tunnels might have been a bad idea once the critters showed up. Had you opted to explore them before that point (in person rather than with the dog), it might have revealed other information, but nothing you can't tease out now.
Dec 16, 2019 3:03 am
Hey, folks! I wanted to help talk you through the conundrum you're in. Investigative games are unique in that when you are at a loss for what to do, often the answer is to find a way to get more information. Of course, that tactic is complicated somewhat by the fact that more Ynfernael monsters may start spouting forth at any moment. But see below for some help clarifying what information exactly you lack and some ideas of where you might find it. (Ignore this is you have a clear idea of what you want to do.)
[ +- ] some clarity on what you might try?
Good luck!
Dec 16, 2019 4:05 am
I'll remind of you of what you found by skimming his private journal, as well (last session; we can say Nera has it now):
Quote:
In the entries, Dribbage makes careful note of what he has been reading and his insights gained from these tomes and scrolls. He seems particularly obsessed with dark magic, forbidden lore, and Terrinoth's darker eras. Even more troubling, later entries suggest that he had started attempting to use the knowledge he was accumulating. He repeatedly mentions a theory that the cemetery behind his house holds a portal to the Ynfernael realm, and he describes in detail sacrifices of animals (including Thistlerock dogs) he has conducted in an attempt to lure a demonic creature to this world.

Nevertheless, there's a strong current of frustration, as his activities fail again and again. He eventually decides that the answer must lie in rune magic, since using runestones does not require any natural magical affinity on the part of the caster. Toward the end of the book, Dribbage notes that he has acquired a runestone of his own that he hopes will allow him to "finally summon something to the material plane." He also seems pleased to have acquired one of the only known copies of a book called Our Ynfernael Masters.
Dec 20, 2019 7:34 pm
SavageBob says:
OOC:
Sounds like three votes for haul him to the Durvin clerics and hope the gate goes dormant, as he says. I'll wait a little longer in case there are any votes for "throw him to the demons," but then we can move forward. So close to the end of the case! I'd rather not keep it dragging on through the holidays.
I also liked emsquared's idea of maybe splitting to keep some guards on the graveyard.
Not that Nekurr would that those changes ;)
Last edited December 20, 2019 7:35 pm
Dec 21, 2019 1:54 am
Ah, I forgot ermsquared posted that! Well Nera is certainly up to help.
Dec 21, 2019 3:47 pm
OK, I'll advance the story soon as if that's the plan unless we hear a different plan within the next couple hours
Dec 21, 2019 4:17 pm
We haven’t seen the portal yet, is there any way to know it is actually closed?
Ideally, we'd take vizeron out of the portal range and check it is closed, before abandoning Nera ;)
Last edited December 21, 2019 4:24 pm
Dec 21, 2019 7:00 pm
You'd need to devise some way to actually see the portal, yes. Otherwise, you'd just have to infer that it had gone dormant or closed by judging how many monsters show up (or don't).

I just realized it's the weekend, so folks may be away, so I will wait a bit before advancing. But it sounds like you all will post at least two folks by the portal (Nera and Hildar, perhaps, so the summoned snakes can stick around), while the others take Dribbage into town.
Dec 23, 2019 11:00 pm
Can I have a change of heart and not take dribbage to durvin? :D
(After we made him cry 😈)
Last edited December 23, 2019 11:00 pm
Dec 23, 2019 11:02 pm
Just read the other post ;)
Dec 24, 2019 12:51 pm
Oh I'm for taking him to Durvin to also guilt shame them for being part of the problem like a evil mother in law...
Dec 24, 2019 7:39 pm
Yeah, sorry if I jumped the gun on sending him to St. Durvin. That seemed like the consensus. He really had them between a rock and a hard place, since he was up to no good, but they need his cemetery. Who knows what'll happen now that he's basically wrecked the place.
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