Aboard the Embargo

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Aug 2, 2019 8:10 pm
She practically screams back, I don't %^&$ care. ^&&*% Chainfist is going to kill me anyway now as she continues to attack the cage door.

She then stops and collects her self and feels for the lock. And moments later there are flashes of light as she is blasting away at it with all her might. All you can see is her red eyes and torment hateful face in the flashes.
Aug 2, 2019 8:12 pm
Hearing her companions banging against the cage walls, Agla realizes the other caster's light is not sufficient and adds her own.

Agla recites a brief poem about the dawn, and is surrounded by the light of morning.
Aug 2, 2019 8:24 pm
Hurkor, hearing others moving around starts to get upset, he allows the rage to flow through him and once more flexes against his chains, letting out a scream. "I WILL BE FREE!" he yells.
OOC:
I'm using one of my rages, seems right in character.

Rolls

Strength against Chains w Advantage - (1d20+3)

(3) + 3 = 6

1d20+3

(10) + 3 = 13

Aug 2, 2019 8:24 pm
OOC:
Darn, the dice really hate me here.
Aug 2, 2019 8:24 pm
With the dimer light gone and brightly taking its place, Darastrix glances away a moment to settle her eyes. Then she forcefully kicks the gate open with its now destroyed locking.

Now with a good look, you can really see that her ragged clothing is just hanging on her. It is amazing that she has anything strength left in her. You imagine it is being fuel by the vile hatred in her possibly. Bother her arms and legs show redness and cuts from fighting with the chains. She now holds those chains like weapons in her hands. You get the distinct feeling she knows how to use them for such too.

She doesn't say a word as the cage is open now, but she is looking about. Perhaps she is taking where she is as it is the first time she has gotten a good view.

Darastrix looks to be a younger human woman just under six feet tall and simi-muscular for a female. She wouldn't be terribly unattractive if she was cleaned up some, but right now a bath would be a good start.
Last edited August 2, 2019 8:25 pm
Aug 2, 2019 10:38 pm
SJoyner72 says:
"Old man, please give me the key from your boot." says Tenoch to his cell mate. He moves over to the person and tries to remove the boot to get the key.
OOC:
DM, Not sure what you meant. Tenoch is trying to get the key from the man he is in the cell with who offered the key in his boot.
He offered it, and you went for it.... so now you have it.
Aug 2, 2019 10:49 pm
Darastrix is attack by the now illuminated skeletons guarding the cage door. One misses, but the other claws into her shoulder for 3 damage. The remaining skeletons, two for each of the remaining three cages all turn in unison to their charges, you.
Aug 2, 2019 11:16 pm
Question? Do all of us see this?
Aug 2, 2019 11:17 pm
OOC:
If Jergen breaks free of his chains, could he use part of the chain as a blunt weapon? What would the Dmg be?
Aug 2, 2019 11:26 pm
OOC:
Do we need initiative rolls?
Aug 2, 2019 11:40 pm
Tenoch uses the key to start unlocking the chains from himself and then the old man, once he’s done with that, he looks around his pen to see who else in there, if nobody else, he will open his cage.
Aug 2, 2019 11:49 pm
OOC:
Can we get a break down of what everyone sees? I know we're in different cages but I don't know whose in what cage, how many people are there per cage, if it's just the PC's or if there are NPC's or if I was in the same cage that was opened. I also don't know how much light there is, where I am (or anyone else is) in relation to this fight. In short, I really don't have enough information to figure out what to do next.
Last edited August 3, 2019 2:22 am
Aug 3, 2019 2:54 am
OOC:
Cool your jets everyone, you'll get the next beat tomorrow. Though it is nice to see everyone on the edge of their seats.
Aug 3, 2019 9:51 am
Caprio senses comes back to him as he watches the sudden prison break. "Finally! Some action! If you could also free me, I promise I won't bite. Without your permissions of course..."
Last edited August 3, 2019 9:52 am

Rolls

Location - (1d20)

(14) = 14

Aug 3, 2019 4:48 pm
OOC:
Each of the four large cages holds roughly an equal amount of prisoners. As you know, cell one contains the player characters that rolled 1-5, aft starboard. 6-10 is aft port, 11-15 is fore port, and 16-20 is fore starboard. The cage doors are port and starboard facing, each with a pair of "pirate" skeleton guards. In addition to the pcs and the old salt, there are 20 humans from the Sun Empire, five vampires and ten humans from the Legion of Dusk, five River Heralds and 15 pirates of various races from the Brazen Coalition; making for 66 in total and very cramped quarters.

The first part of this chapter is meant to be cinematic, so we won't be rolling for initiative, advantage will be given to attack rolls that are well played out. The skeletons are only meant to be a threat to individual characters, but are easily overwhelmed by the mob about to break free from the cages. Welcome to slave rebellions. That being said, feel free to put as many skeletons in your way as you like. Have fun!
The Old Salt stands as his chains are undone, and rubs the stump where his right hands should be, the pale light reflects like fire in his weary eyes. "That's a good lad," he nods to Tenoch, "Make sure that key gets passed about, we'll need the lot of us to get through this. Now for the rest of ye, gather yer wits and courage, you'll make for the forward hold and your gear, then up to the longboats. Get on with it ya bilge rats!"
Aug 3, 2019 5:03 pm
Cinematic: To be sure there is lots of flashes of force between curses from Darastrix. When her hatred cools a little from blowing skeletons apart, she looks to rush to the forward hull as she heard the Old Salt say that her gear might be there. She wants it before she leaves this forsaken ship that she has thoughts to lite up on the way out. She will not be the one to help the wounded or sick out. If your helping her blow away skeletons then she offer for you to come with her on the way out. Arg me mate's.
Aug 3, 2019 5:52 pm
Itzel will allow those more well suited to destroy the skeletons. If there are any prisoners who are to injured to make it on their own, she will do her best to help them. She won't leave anyone behind.

She yells at some of the able bodied Sun Empire humans

Hey you lot. Leave no one behind. Carry them if you have to. These men will see the sky again. The Threefold Sun demands no less.
Aug 3, 2019 6:02 pm
Here's trademark feral grin spreads wider as he sees the chain break free of the wall. Looking down he sees that a section is still attached to the manacles around his wrists.

Flipping the loose end up and catching it in his hands, he makes a rough blunt weapon to swing. Stepping forward he sets to forcing open the cage door. Looking around at the other vampires that are in chains, his grin spreads even wider.

"Rise up my brother's and sister's...let us throw off these shackles, so that we may feast on the blood of our enemies!"

Rolls

Strength (to force open the cage door) - (1d20+1)

(11) + 1 = 12

Aug 3, 2019 6:23 pm
Te'e'no will assist with Jergen with the opening of the cage (his cage was forced open by Darastrix) pausing just long enough to punch a cinematic skeleton.

Rolls

roll for cage! breaking - (1d20+3)

(12) + 3 = 15

Aug 3, 2019 6:46 pm
Tenoch uses the key to open the cage holding him (cage 1-5). Once the pen is opened, he passes the key to one of the Sun-Empire humans in his pen. He says in Ixalan: "Listen to the old man, and make sure the others are set free."

The young monk then steps out into the hold and lashes out at the closest skeleton with a well practiced kick. The first blow is quickly followed up by an open hand chop.

Rolls

Attack - (1D20+5)

(15) + 5 = 20

Damage if hit - (1D4+3)

(1) + 3 = 4

Martial arts bonus attack - (1D20+5)

(10) + 5 = 15

Damage if hit - (1D4+3)

(2) + 3 = 5

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