At this time, your equipment has been taken from you and you are dressed in, at best, a shirt and pants.
Aboard the Embargo
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At this time, your equipment has been taken from you and you are dressed in, at best, a shirt and pants.
She quickly find that no one wants to be near her in arms reach of her. Perhaps she bites, but she certainly claws. Evil Chainfist as already informed her if uses her known ability of force on anything, she would be sucking the bottom of the sea. From what you have heard, she is Darastrix the red. A known pirate.
Her short flaming red hair is well mattered grim and some blood where she had pounded her head worthlessly against a skeletons skull. Her clothing is working its way to rags. She had given up on trying to keep it in decent condition. She saves her energy to be spiteful. It is obvious the hardships cast upon has not yet broken her.
To be sure she has received less food than others and darn near starvation lately. Also the time she lite up three skeleton with faire fire didn't fare well for her when the figured out it was her doings. She claimed that she want to see what she was going to kill later. The final warning about the sea bottom was put to her as well not eating anything for 3 days. One day for each skeleton that she faire fire'd up.
Not yet giving up he pulled at the chains and yelled "You can't keep me here forever! I'll come for you, Chainfist! You hear me? I'll get you!" his dark skin covered in sweat, Hurkor wasn't the type to give up. As he struggled he said to what seemed like an empty room, "Is anyone else even in here?"
Seeing that he wasn't to eat yet again, Jergen settles back into his nook. A silent and deadly predator, waiting for that one fateful mistake. As he was about to close his eyes again, Jergen hears someone shouting from a few feet away. "Aye, you're not alone."
Stay strong, we have to be ready if an opportunity comes up.
Itzel looks around to see if there is anything that can be used to open a lock or break a chain
Rolls
Anything helpful - (1D20)
(18) = 18
The stirring of the other prisoners caused her eyes to snap open. It was hard to meditate with so much chatter. "Really?" She called out to Itzel, sarcasm dripping from her voice. "I had planned to let the first few opportunities pass me by. I'm taking this opportunity to catch up on my beauty rest."
Rolls
Strength - (1d20+3)
(19) + 3 = 22
His neighbor’s question brings him back to the here and now. He smiles at the joke and replies "I am guilty of being in the wrong place at the wrong time."
And she adds with possibly a laugh of chuckle, but it hard to tell if it was much than an over breathing hard exhaling. She says with vile in her voice, Then you get to be crew.
"You sour-faced malignancy! You craven pignut! You whoreson hell-hated puttock! May every siren of Ixalan conspire to send you to the depths! And may the darkest creatures of the deepest abyss subject you to eternal damnation!"
With the rattling of chains she shifted her position. The cramped hold was too small for her towering form. Her fins were chafing against the chains. She yearned for the embrace of the ocean to wash her clean. Soon.... very soon...
Rolls
Perception to see what he can of his surroundings, if this should be investigation instead, -1 - (1d20+3)
(16) + 3 = 19
Roll a d20, if your result is 1-5, you share the old salt's cage and can physically interact with him.
She could only hope that those nearby the man would see fit to release her as well.
Rolls
Proximity - (1d20)
(17) = 17
She says to the darkness, Release me and I will gladly let &%$# Chainfist suffer.
Seeing that this might be her chance to escape or for more suffering from Chainfist, she holds up her manacled hands and tries to use her force to break away the chains and without blasting herself. She thinks to herself I hope Chainfist can't sense this.
Darastrix is using eldritch blast on the chains to free herself. She will use them on hands and feet both if it works.
Rolls
Share the cage with old salt - (1d20)
(11) = 11
Rolls
Share cage? - (1D20)
(5) = 5
Rolls
Strength against chains - (1d20+3)
(11) + 3 = 14
She says to the darkness, Release me and I will gladly let &%$# Chainfist suffer.
Seeing that this might be her chance to escape or for more suffering from Chainfist, she holds up her manacled hands and tries to use her force to break away the chains and without blasting herself. She thinks to herself I hope Chainfist can't sense this.
Darastrix is using eldritch blast on the chains to free herself. She will use them on hands and feet both if it works.
Unfortunately for her, her blasts of energy don't do much good for her to see by. She is still blind as bat. She picks up her chains that held her. And in the darkness, she eyes them as weapons. Everyone can hear the chains rattle some in her hands and some might have figured out she is standing now and most likely not bound. She thinks Now to get out of here.
Rolls
Am I in the right cell? - (1D20)
(6) = 6
Rolls
roll for cage! - (1d20)
(10) = 10
strength check on next set of chains. - (1d20+3)
(14) + 3 = 17
reroll 6 is busy.. Reroll again 10 is being worked on gesh. These dice
Rolls
Cage - (1d10)
(6) = 6
reroll cage number - (1d10)
(10) = 10
cage again - (1d10)
(6) = 6
and agian - (1d10)
(9) = 9
Rolls
Break chains - (1d20+1)
(17) + 1 = 18
Because I will absolutely break them even if someone lets me loose.
She slams herself hard on the cage trying to rip it apart like a wild animal in rage. Of course her efforts are wasted, but her energy isn't. She can be heard cursing the cage in rather vulgar terms that are very un-lady like, but nothing less than you have heard her say before. So it isn't a grand surprise.
Rolls
breaking the cage - (1d20+0)
(10) = 10
She then stops and collects her self and feels for the lock. And moments later there are flashes of light as she is blasting away at it with all her might. All you can see is her red eyes and torment hateful face in the flashes.
Agla recites a brief poem about the dawn, and is surrounded by the light of morning.
Rolls
Strength against Chains w Advantage - (1d20+3)
(3) + 3 = 6
1d20+3
(10) + 3 = 13
Now with a good look, you can really see that her ragged clothing is just hanging on her. It is amazing that she has anything strength left in her. You imagine it is being fuel by the vile hatred in her possibly. Bother her arms and legs show redness and cuts from fighting with the chains. She now holds those chains like weapons in her hands. You get the distinct feeling she knows how to use them for such too.
She doesn't say a word as the cage is open now, but she is looking about. Perhaps she is taking where she is as it is the first time she has gotten a good view.
Darastrix looks to be a younger human woman just under six feet tall and simi-muscular for a female. She wouldn't be terribly unattractive if she was cleaned up some, but right now a bath would be a good start.
Rolls
Location - (1d20)
(14) = 14
The first part of this chapter is meant to be cinematic, so we won't be rolling for initiative, advantage will be given to attack rolls that are well played out. The skeletons are only meant to be a threat to individual characters, but are easily overwhelmed by the mob about to break free from the cages. Welcome to slave rebellions. That being said, feel free to put as many skeletons in your way as you like. Have fun!
She yells at some of the able bodied Sun Empire humans
Hey you lot. Leave no one behind. Carry them if you have to. These men will see the sky again. The Threefold Sun demands no less.
Flipping the loose end up and catching it in his hands, he makes a rough blunt weapon to swing. Stepping forward he sets to forcing open the cage door. Looking around at the other vampires that are in chains, his grin spreads even wider.
"Rise up my brother's and sister's...let us throw off these shackles, so that we may feast on the blood of our enemies!"
Rolls
Strength (to force open the cage door) - (1d20+1)
(11) + 1 = 12
Rolls
roll for cage! breaking - (1d20+3)
(12) + 3 = 15
The young monk then steps out into the hold and lashes out at the closest skeleton with a well practiced kick. The first blow is quickly followed up by an open hand chop.
Rolls
Attack - (1D20+5)
(15) + 5 = 20
Damage if hit - (1D4+3)
(1) + 3 = 4
Martial arts bonus attack - (1D20+5)
(10) + 5 = 15
Damage if hit - (1D4+3)
(2) + 3 = 5
Rolls
Critical hit first attack - (1D4)
(3) = 3
Also known she can cast Faerie Fire which she can do even curled in ball chained up, but will not use that while we easily overrun the skeletons.
Her vile tongue doesn't not constitute a weapon but she uses it often. Currently it is mostly centered on skeletons and Chainfist. Her slurs define her a sea loving creature. (Use the word loving figuratively.) She is definitely seabound and some of the Pirates especially might well recognize. Her flaming red hair and attitude well mark her. LOL. If they are looking for a new leader to rally under she is available.
She will gladly lead the way to the forward. In fact it probably would be hard to stop her and any skeleton that did is no doubt blown to pieces.
Rolls
Strength roll - (1d20+0)
(4) = 4
Rolls
Attack with a punch - (1d20+5)
(15) + 5 = 20
Damage if it hits - (1d4+5)
(4) + 5 = 9
"Crumbling,
Crumbling,
To dust all of you,
Skeleton crew!"
Rolls
Vicious mockery - (1d4)
(1) = 1
She makes sure none are being left behind before she heads forward.
Rolls
Vicious mockery damage - (1d4)
(2) = 2
Rolls
Kick! - (1d20+5)
(2) + 5 = 7
damage if hit - (1d4+3)
(4) + 3 = 7
chop! - (1d20+5)
(7) + 5 = 12
damage if hit - (1d4+3)
(3) + 3 = 6
Rolls
shortsword - (1d20+4)
(7) + 4 = 11
damage if hit - (1d6+2)
(2) + 2 = 4
Rolls
Attack unarmed strike - (1d20+5)
(7) + 5 = 12
Damage if a hit (x2 die for bludgeoning) - (2d4+5)
(24) + 5 = 11
Jergen feels his hunger reaching a near frenzy like level. Soon....
Rolls
Skeleton attack - (1d20+4)
(13) + 4 = 17
Damage if hit - (1d6+2)
(1) + 2 = 3
Headbutt - (1d20+5)
(14) + 5 = 19
Damage - (2d4+5)
(11) + 5 = 7
Rolls
Attack - (1d20+5)
(17) + 5 = 22
Damage - (1d4+3)
(2) + 3 = 5
Rolls
sweep the leg Johnny! - (1D20+5)
(8) + 5 = 13
Damage if hit - (1D4+3)
(3) + 3 = 6
No mercy! - (1D20+5)
(6) + 5 = 11
Damage if hit - (1D4+3)
(4) + 3 = 7
Seeing the shortsword from his earlier defeated foe lying next to him, the monk picks it up just as the hissing undead animated pile of bones makes a savage attack with its weapon... The skeleton’s rusty blade sinks deep into Tenoch’s shoulder eliciting a cry of pain from the young monk.
Rolls
Attack Tenoch - (1D20+4)
(11) + 4 = 15
Damage if hit - (1D6+2)
(6) + 2 = 8
Unfortunately, the skeleton managed to draw blood from the vampire, much to his displeasure.
Rolls
Skeleton attack - (1d20+4)
(18) + 4 = 22
Damage - (1d6+2)
(1) + 2 = 3
In a blur of movement that those around her perceived as if in slow motion, Agla tore through the skeletons before her, clawed hands tearing at bone with insurmountable force, vile words spewing forth from her mouth. When not cursing skeletons to an eternal peace, Agla's words filled the hearts of those humans, vampires and other creatures around her with burning hopes of freedom exceeded only by fiery thoughts of revenge.
Reaching the cache of the detainees' equipment, Agla found that which was hers, quickly donning her leather armor, readying her rapier and crossbow. And, surrounded by a host of captives that moved as one vengeful body, she mounted the deck ready to fight.
He then quickly gets dressed in a leather armour he found, and grabs a rapier, a dagger, and the bag he found to be his. "Nice! Now, time to punish some of these bloodless bastards..."
Rolls
Rapier with advantage - (1d20+4, 1d20+4)
1d20+4 : (6) + 4 = 10
1d20+4 : (1) + 4 = 5
Rapier damage - (1d8+2)
(2) + 2 = 4
With a practiced ease, Jergen slides into his armor and secures his weapons and gear. Walking out if the room, Jergen follows his fellow prisoners out onto the top deck.
With her pack secured and her shortsword brandished, she charges with the others towards the deck of the ship, eager for revenge.
"I'm afraid this is where yar meet yah doom. Don't worry about dyin'. If I find yah can be a good pirate, I'll make yah join me crew..." His ghostly eyes looks at Darastix with intensity.