Rolls
Initiative - (1d20+1)
(16) + 1 = 17
Elf initiative - (1d20+4)
(18) + 4 = 22
Guards initiatice - (1d20+2)
(9) + 2 = 11
Javelin throw, damage - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (3) + 2 = 5
Shocking Grasp (advantage vs metal armor) - (1d20+5, 1d20+5)
1d20+5 : (7) + 5 = 12
1d20+5 : (16) + 5 = 21
Lightning damage - (1d8)
(4) = 4
Shove prone (athletics, advantage) - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (17) + 5 = 22
Damage (if attacking instead of shoving) - (1d4+5)
(1) + 5 = 6
javelin throw, damage - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (2) + 2 = 4
Eldritch Blast - (1d20+5)
(16) + 5 = 21
Force Damage - (1d10+3)
(7) + 3 = 10
Sacred Flame damage - (1d8)
(6) = 6
Leaping drop-kick (non-lethal damage) - (1d20+5)
(5) + 5 = 10
Bonus grapple if the kick connects. - (1d20+5, 1d20+5)
1d20+5 : (11) + 5 = 16
1d20+5 : (10) + 5 = 15
Guard on Szent - attack, damage - (1d20+5, 1d8+3)
1d20+5 : (12) + 5 = 17
1d8+3 : (1) + 3 = 4
Dex save, guard - (1d20+2)
(4) + 2 = 6
Pretty attack, damage - (1d20+4, 1d10+2)
1d20+4 : (1) + 4 = 5
1d10+2 : (9) + 2 = 11
Perception - (1d20+3)
(6) + 3 = 9
Insight - (1d20+3)
(16) + 3 = 19