Might as well risk it. I can't fight that thing up close. Verrian darts forward, grabs the crossbow, and backs away, fishing in a pocket for a bolt and loading it.
Chapter 5: Pleased to Meet You
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Might as well risk it. I can't fight that thing up close. Verrian darts forward, grabs the crossbow, and backs away, fishing in a pocket for a bolt and loading it.
Rolls
Initiative - (1d20+2)
(7) + 2 = 9
Once he does whatever he is going to do, Wil yells.
Vesina, now. Try not to kill and do not hurt Brick.
Wil reaches into his boot to grab his dagger. First open chance he has to grab a rapier or second dagger, he will.
Rolls
Initiative - (1d20+3)
(15) + 3 = 18
Rolls
Initiative - (1d20+3)
(12) + 3 = 15
Elora
Yelnar
Verrian
Coreene + Elemental
Swan
Ember
Its tentacle-like arm lashes out toward Elora, seeking to wrap around her and pull her close.
Rolls
Initiative - (1d20+4)
(15) + 4 = 19
Grapple vs. Elora's CMD (15) - (1d20+12)
(6) + 12 = 18
Rolls
Get Yelnar’s Swong Song On - Charge +2, Power Attacjk -1 - (1d20+7)
Yelnar’s Swong of Opportunity 1 - (1d20+5)
Yelnar’s Swong of Opportunity 2 - (1d20+5)
Secret Roll
Then she turns back toward the hunter and fires her crossbow.
Rolls
Bolting for bad guys - (1d20+4)
(1) + 4 = 5
Rolls
Escape Artist - (1d20+3)
(6) + 3 = 9
Wil Save - (1d20+5)
(6) + 5 = 11
"Build a fire, a thousand miles away, to light my long way home."
Bardic Performance, +1 bonus to everyone's weapon attack and damage rolls
... Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Rolls
Shortbow within 30', bardsong, deadly aim - (1d20+5, 1d6+3)
1d20+5 : (6) + 5 = 11
1d6+3 : (2) + 3 = 5
Rolls
Acrobatics - (1d20+1)
(14) + 1 = 15
Scythe Attack/damage - (1d20+2, 2d4)
1d20+2 : (11) + 2 = 13
2d4 : (22) = 4
Slam Attack - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (2) + 4 = 6
The tentacle encircling Elora constricts, tightening around her chest. The other tentacle-arm retracts and swings at the elemental with disturbing speed.
Rolls
Constriction damage on Elora - (1d8+4)
(4) + 4 = 8
Smackdown on elemental, damage - (1d20+8, 2d6+2)
1d20+8 : (4) + 8 = 12
2d6+2 : (66) + 2 = 14
Giran yells out, "No! I'm not running!", though who he's arguing with isn't immediately clear. The young man draws a short sword and dagger and runs in after Eanala. He's too far away to get within attacking range this round, however.
As Eanala rushes in, Livia cries, "Giran, no!" Cursing under her breath, she lays Erannik's body down as gently as she can without sacrificing speed. She fumbles for her weapon, a heavy mace, and moves forward alongside her nephew. She too remains too far away to engage the hunter.
Eanala's fervor lends her a frightening power, and her rapier slashes across the hunter's chest, opening a bloodless gash in its skin. It makes the same squeal it did as the elemental attacked.
Rolls
Eanala attack and damage - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (2) + 4 = 6
She tosses the crossbow clear and draws her rapier, moving into position to flank the creature with Coreene's elemental. With her other hand, she pulls a dagger free from her belt and attacks.
Rolls
Rapier attack (Two Handed feat) - (1d20+2)
(2) + 2 = 4
Rapier damage (includes Sneak Attack) - (3d6+2)
(141) + 2 = 8
Dagger attack (Two Handed feat) - (1d20+2)
(4) + 2 = 6
Dagger damage - (1d4-1)
(1) - 1 = 0
Dagger Sneak Attack damage - (2d6)
(64) = 10
Before she even sees the results of her spell, she stands with her arms out wide.
Hey! she screams. Let her go! I'm the one you want! The tastiest little Chickie in the entire group and you know it!
Rolls
Magic Missile Damage + song, 1d4+2 each - (2d4+4)
(34) + 4 = 11
Spell resistance - (1d20+3)
(10) + 3 = 13
Intimidate / Provoke - (1d20+8)
(17) + 8 = 25
Once he does whatever he is going to do, Wil yells.
Vesina, now. Try not to kill and do not hurt Brick.
Wil reaches into his boot to grab his dagger. First open chance he has to grab a rapier or second dagger, he will.
"DO NOT TOUCH ME!" Previan roars in response, red-flecked spittle flying from his lips. That gets the attention of the guards. The others nearby move in, ready to help their comrade with this suddenly unruly guest.
And then it happens.
You can hear it just before you see it, a sudden rush of sound followed by an explosion of fire centered on Previan's cot that expands out in a ball of flame that blows the nearby wall outward in a shower of splinters and sends a column of flames through the ceiling. Previan's end of the warehouse catches on fire, burning with a violently intense heat. Two of the guards that were approaching Previan stagger from the explosion wreathed in flames, and fall to the ground unmoving. The other four guards that were nearby are nowhere to be seen.
Some of the guards at Wil's end of the warehouse start to move forward woodenly, faces pale with shock at what's suddenly transpired. Brick reaches out and gives Wil a rough tap on the shoulder and nods toward the warehouse exit behind him.
Wil signals everyone to move to the exit that Brick pointed out.
He keeps his voice low but urgent.
Everyone, let's go. Help the weaker ones if they need it. If you have magic, save it unless you are being attacked.
Wil helps the stragglers while keeping his dagger at hand.
Rolls
Rapier - (1d20+4, 1d6)
1d20+4 : (3) + 4 = 7
1d6 : (4) = 4
In the distance, maybe a half-mile away, you hear an explosion and see a massive column of flames burst into the sky from somewhere on the ground.