1 - The missing villagers of Tar

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Sep 26, 2019 9:17 pm
Cryst notes At least it isn't raining. He has rolled out a bedroll for the night. After his prayers and eating, he is ready for some rest. I take midnight watch. Just let me know.
Sep 26, 2019 10:22 pm
OOC:
Watch order - Mal, Cryst, Zeg, Luis, Vach
Sep 26, 2019 10:22 pm
After eating dinner Malchuck settles in. As always, he enjoys the outdoor camping more than the others, and rather likes the firm ground to sleep on, so he says nothing as the others complain. He prefers these times on watch, when everyone else is asleep and he can hear the sounds of nature and take the time to gaze up at the night sky, which he still finds to be a wonder every night. Nonetheless, Malchuck is diligent in his duties, keeping both his eyes and his ears alert for any signs of danger in the night air.
Last edited September 27, 2019 12:50 am

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Sep 27, 2019 1:28 pm
OOC:
I love how everyone tried to save the night by rolling and the dice just continued to say "nop".
OOC:
Rolling for night events:
[ +- ] Travel information
After everyone is done cleaning their mess kit, Malchuck sits and tries to enjoy the night sky while keeping watch. It's only been an hours since the sun set, and your group isn't even done unrolling their bedrolls when the watchkeeper notices that something's going on: first he spots a mountain rabbit hopping away in a hurry ; then he hears a stone rolling, and probably tells his companions to stay alert. Unlike rabbits, stones do not roll on their own. Something is approaching, searching. Several creatures.
The place you chose for the night has the advantage to be difficult to see from afar, providing a well needed concealment in these hostile lands, but that setup makes also puts you in an unfavorable position to face incoming enemies.
You know they are not wild beast because they speak some kind of horrible, dark language. Something that you, the deep gnome, did not think you'd hear on the surface: Undercommon. They are nearby, within 90 feet, probably searching. You don't know for sure if they are aware of your presence, but you are not able to see them yet.

What do you do?
[ +- ] Map of the camp

Rolls

Travel encounters : Evening, Dusk, Midnight, Predawn - (1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (3) = 3

1d6 : (6) = 6

1d6 : (4) = 4

Sep 27, 2019 3:20 pm
OOC:
Can Cryst get an idea of the nature of the invaders by their usage of undercommon?
He looks to the others to be sure they heard it to before move back into foliage for cover.

Rolls

Perception, Stealth, INIT, General INT if needed - (1d20+3, 1d20+2, 1d20+2, 1d20+0)

1d20+3 : (18) + 3 = 21

1d20+2 : (20) + 2 = 22

1d20+2 : (9) + 2 = 11

1d20+0 : (15) = 15

Sep 27, 2019 7:42 pm
Malchuck calls forth his earth magics, beckoning the night to cloak his companions and then finds a hiding spot along the ridge and attempts to spot the intruders.
OOC:
Casting Pass without Trace as soon as I am able (+10 to everyone's stealth).
If I can make out what they are saying I would like to know, but I won't be able to relay that information to the group right now.
Last edited September 27, 2019 7:43 pm

Rolls

Initiative - (1d20+2)

(8) + 2 = 10

Stealth (with PWT bonus) - (1d20+15)

(6) + 15 = 21

Perception - (1d20+3)

(13) + 3 = 16

Sep 28, 2019 6:14 am
Without being told Zegar moves to a forward position drawing his longsword and handaxe, before taking cover in the bushes.

Rolls

Stealth moving into position - (1d20+11)

(8) + 11 = 19

Initiative - (1d20+1)

(10) + 1 = 11

Perception - (1d20-1)

(8) - 1 = 7

Sep 28, 2019 7:10 am
As with the rest of the squad, Vachel quickly and effortlessly prepares for encounter. Drawing his rapier, he takes cover in the surrounding undergrowth and verifies the status of his team. Gripping his arcane focus*, he magically projects his hushed and urgent words to Malchuck's ears. [casting Message] They are the terse shorthand of those who have worked together for some time."How far? How many? Details!"
OOC:
If the campfire is still going, Vachel will quietly snuff it out; but I'm assuming it was out because we elected to go for concealment.
chr2m sent a note to Ornux

Rolls

Stealth (with bonus) - (1d20+15)

(7) + 15 = 22

Perception - (1d20+4)

(15) + 4 = 19

Initiative - (1d20+2)

(20) + 2 = 22

Sep 30, 2019 7:54 am
chr2m says:
OOC:
If the campfire is still going, Vachel will quietly snuff it out; but I'm assuming it was out because we elected to go for concealment.
OOC:
There only are glowing embers too keep you warm while being relatively inconspicuous. It only provides dim light on 10 feet, but is visible is someone comes near the escarpment.
chr2m says:
Ornux sent a note to Ornux
OOC:
Of course, no problem: go ahead and fix that.
Sep 30, 2019 8:40 am
GeneCortess says:
OOC:
Can Cryst get an idea of the nature of the invaders by their usage of undercommon?
Well the fact that they use Undercommon give you a basic idea of they nature, as it is very improbable that surface folk communicate in such language. But their accent and usage make you think that they probably are from the Menzoberranzan. You'll probably learn more about them if you get a chance to see them...
Sep 30, 2019 9:38 am
Vachel kicks some earth on the burning embers to hide the light from the incoming creatures as everyone takes position for the upcoming battle. Hiding in the bushes and behind tree, each one draws his weapons of choice and stands ready to hit.
As far as you can tell, there are three groups searching the area.

Cryst and Malchuck are the first to spot them due to their superior darkvision but, even if he doesn't see as many details as his comrades, Vachel is faster to react.
And this is the creature you see coming : an insectoid looking shape, aggressive looking with glowing eyes and dangerously pointy claws.
[ +- ] Insectoid creature
OOC:
Everyone : I've positioned you where I though you'd go, but you can correct that positioning once before you act.
[ +- ] Map of the camp
Initiative order :
Vachel (22) < - - You're up!
Unknown enemies Group 3 (17), Unknown enemies Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Luis (6)
Unknown enemies Group 1 (10)

Rolls

Luis INIT - (1d20-1)

(7) - 1 = 6

Unknown enemies Group 1 - (1d20+2)

(8) + 2 = 10

Unknown enemies Group 2 - (1d20+3)

(13) + 3 = 16

Unknown enemies Group 3 - (1d20+3)

(14) + 3 = 17

Sep 30, 2019 9:51 am
Cryst is rather challenged but whispers back, Perhaps they are drow or people from Menzoberranzan? as he prepares himself.
Sep 30, 2019 1:58 pm
Hunkered down in the bush, Vachel scans the area for threats while awaiting Malchuck's intel. He slips off his bow and nocks an arrow. Then he hears it: undercommon. He had thought it strange when Avery had him study such an obscure language. He can't quite make out any words yet. Could it mean Drow attackers?

Out of the edges of the darkness he sees them - rancid, spidery things with eyes that glowed in the night. Vachel uses the glow as a target as he releases the first of his arrows.
OOC:
I'm not sure from the map if the group to the northeast is within longbow range (150'). Is it safe to assume 5' squares, 7.5' diagonal? If they're not already in range, Vachel will hold his action (ranged attack) until they are.

Also, which group is which?
Last edited September 30, 2019 2:00 pm

Rolls

Longbow attack - (1d20+7)

(16) + 7 = 23

Damage on hit - (1d8+2)

(1) + 2 = 3

Sep 30, 2019 3:58 pm
OOC:
Did I already say I hate squares? Well, I hate them. Can't understand why any game designer wouldn't provide hex maps instead/along, where such things are non-problems.

Yes Vachel, they are definitly in your 150ft range. They are, however, way out of the darkvision range (60ft) : you'd therefore be attacking at disadvantage, aiming for their glowing eyes and general shapes. But from what you described, you'd be more likely to Ready your attack for when you see them better.

I'll include numbers so that everyone know which group's which.
Vachel readies an arrow, aiming at the glowing eyes coming tower your camp, but wait to get a better shot. Now that they are even closer, you can all hear the strange, dark and unspeakable utterances being hissed in the dark:
તેમને શોધો! કરોળિયાએ કહ્યું કે તેઓ તે દિશામાં જઇ રહ્યા છે!
[ +- ] Undercommon
The orders are being given by a third group that you cannot see yet, but is advancing nonetheless. They must be some other kind of creature, because the things that you see right now don't seem like they are capable of any kind of speech.
OOC:
Everyone : I've positioned you where I though you'd go, but you can correct that positioning once before you act.
- Vachel, are you in the bush north or east of your current position on the map?
- Cryst, which foliage did you hid into?
[ +- ] Map of the camp
Initiative order :
Vachel (22)
Unknown enemies Group 3 (17), Unknown enemies Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up in any order!
Unknown enemies Group 1 (10)
Luis (6)

Rolls

Wisdom (perception) check - (1d20+3)

(3) + 3 = 6

Sep 30, 2019 4:36 pm
Malchuck words are carried silently back to Vachel with the magic of the Message spell.
"I see three. They are searching for us."
Oct 1, 2019 2:58 am
Crouching low in the bushes Zegar waits patiently listening to the approaching creatures, he strengthens the grip on both weapons as he prepares to ambush the approaching figures.
OOC:
Zegar will ready an action (attack) - he will strike the first creature that comes within reach (5ft). If they walk wide of his reach and don’t spot him he will attack the last member of the group to pass him.
Oct 1, 2019 3:31 am
If I read the map right Cryst moved to the southwest some where I see veggie. Talking about 20' or so I guess. Can you move me there and can I see the incoming ones that are southeast of the camp now?
Oct 1, 2019 5:25 am
Malchuck kneels down and places his palm on the ground. He opens his mind, and feels the earth in his hand extending his consciousness forward into the area in front of him. Speaking to the earth in the ancient language, he causes the jagged stones below the surface to rise up to the surface making the entire area difficult to traverse.
OOC:
Casting Spike Growth in the area of trees directly between me and the oncoming 3 figures.
Then he picks up a few small stones from the ground and waves his hand over them, infusing them with power, and retreats to where Vachel is waiting, not wanting to be the first line of defense against the intruders.
OOC:
Casting Magic Stone cantrip as a bonus action.
Oct 1, 2019 7:39 am
Ornux says:
OOC:
...from what you described, you'd be more likely to Ready your attack for when you see them better.
OOC:
Correct, holding ranged attack action until they are within 60'.
Ornux says:
OOC:
...are you in the bush north or east of your current position on the map?
OOC:
Bushes to the east are fine.
Oct 1, 2019 8:08 am
When Cryst can clearly see the three coming up to our position, he is going to cast a fireball to roast all three.
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