1 - The missing villagers of Tar
Rolls
Perception - (1d20+3)
(11) + 3 = 14
Danger level: 3 (-1 from concealment) --> 2
Discoveries: -
Navigation DC: -
The place you chose for the night has the advantage to be difficult to see from afar, providing a well needed concealment in these hostile lands, but that setup makes also puts you in an unfavorable position to face incoming enemies.
You know they are not wild beast because they speak some kind of horrible, dark language. Something that you, the deep gnome, did not think you'd hear on the surface: Undercommon. They are nearby, within 90 feet, probably searching. You don't know for sure if they are aware of your presence, but you are not able to see them yet.
What do you do?
Rolls
Travel encounters : Evening, Dusk, Midnight, Predawn - (1d6, 1d6, 1d6, 1d6)
1d6 : (2) = 2
1d6 : (3) = 3
1d6 : (6) = 6
1d6 : (4) = 4
Rolls
Perception, Stealth, INIT, General INT if needed - (1d20+3, 1d20+2, 1d20+2, 1d20+0)
1d20+3 : (18) + 3 = 21
1d20+2 : (20) + 2 = 22
1d20+2 : (9) + 2 = 11
1d20+0 : (15) = 15
If I can make out what they are saying I would like to know, but I won't be able to relay that information to the group right now.
Rolls
Initiative - (1d20+2)
(8) + 2 = 10
Stealth (with PWT bonus) - (1d20+15)
(6) + 15 = 21
Perception - (1d20+3)
(13) + 3 = 16
Rolls
Stealth moving into position - (1d20+11)
(8) + 11 = 19
Initiative - (1d20+1)
(10) + 1 = 11
Perception - (1d20-1)
(8) - 1 = 7
Rolls
Stealth (with bonus) - (1d20+15)
(7) + 15 = 22
Perception - (1d20+4)
(15) + 4 = 19
Initiative - (1d20+2)
(20) + 2 = 22
As far as you can tell, there are three groups searching the area.
Cryst and Malchuck are the first to spot them due to their superior darkvision but, even if he doesn't see as many details as his comrades, Vachel is faster to react.
And this is the creature you see coming : an insectoid looking shape, aggressive looking with glowing eyes and dangerously pointy claws.

Vachel (22) < - - You're up!
Unknown enemies Group 3 (17), Unknown enemies Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Luis (6)
Unknown enemies Group 1 (10)
Rolls
Luis INIT - (1d20-1)
(7) - 1 = 6
Unknown enemies Group 1 - (1d20+2)
(8) + 2 = 10
Unknown enemies Group 2 - (1d20+3)
(13) + 3 = 16
Unknown enemies Group 3 - (1d20+3)
(14) + 3 = 17
Out of the edges of the darkness he sees them - rancid, spidery things with eyes that glowed in the night. Vachel uses the glow as a target as he releases the first of his arrows.
Also, which group is which?
Rolls
Longbow attack - (1d20+7)
(16) + 7 = 23
Damage on hit - (1d8+2)
(1) + 2 = 3
Yes Vachel, they are definitly in your 150ft range. They are, however, way out of the darkvision range (60ft) : you'd therefore be attacking at disadvantage, aiming for their glowing eyes and general shapes. But from what you described, you'd be more likely to Ready your attack for when you see them better.
I'll include numbers so that everyone know which group's which.
તેમને શોધો! કરોળિયાએ કહ્યું કે તેઓ તે દિશામાં જઇ રહ્યા છે!
- Vachel, are you in the bush north or east of your current position on the map?
- Cryst, which foliage did you hid into?
Vachel (22)
Unknown enemies Group 3 (17), Unknown enemies Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up in any order!
Unknown enemies Group 1 (10)
Luis (6)
Rolls
Wisdom (perception) check - (1d20+3)
(3) + 3 = 6
"I see three. They are searching for us."