also, I made some changes to the factbook, including adding an hierarchy
The Eleven Marches
also, I made some changes to the factbook, including adding an hierarchy
- Precious metal: 1
- Gemstones: 1
- Mercenaries: 1
- military: 3
- culture: 1
The Guardian of the Library and the Overseer of the Roads, the original tribal archdruids on the council, explain the current situation: The new influx of refugees puts a great pressure on the already limited food supplies. With no food or shelter, these refugees are being recruited by the brigand groups who are getting more and more confident. Not only they attack those that travel the Imperial Road, reports of one of these groups has taken control, and dared to claim, one of the northern regions, closer to Widowvale’s border: a strategic place to stage further attacks on the caravan’s traveling through the Covenant’s Gate.
The lands are infertile and the recent instability means that the food stocks are dangerously low. A stable source of food must be secured, but the Guardian of the Library and the Mouth of the Land can’t agree on the approach: the Guardian decides to send his spies to the nearby realms to carefully determine which fertile land is more… exposed, while the Mouth suggests a more peaceful approach, sending a diplomatic mission to the neighbours to secure the needed supplies through the opening of trade routes. The Overseer of the Road intervenes "We have heard reports of that the troubles at the Imperial Road extend as far as Zahad. We must set up new checkpoints to secure key locations along the Imperial Road and boost our patrols to reinforced new and existing trade routes". He concluded that new trade routes and more patrols would promote the mercenary business and maybe the lizardfolk and sahuagin could be put to use for the service of the Eleven Marches, instead of being recruited by criminals.
It was consensual that the brigands must be disbanded by any means necessary. As the Lady of the Eleven, joining as head of the council, summarised "We must bring these brigands to accept the Confederation’s authority with words, coin or sword!", so the Overseer’s suggestion was generally welcomed. The works drafting the order started immediately:
1) The Wind’s Whisper Company would be dispatched to deal with those brigands that dared claiming part of the Marches’ lands to serve as an example.
2) Diplomatic missions were to be sent to Southcove and NorthCove ports to establish potential trade treaties and military alliance.
3) A defensive alliance would be proposed to Unilith, who stands alone in the Old Lands
The discussion is interrupted by a dry, repetitive knock at the doors. "Honorable councilors, would I have permission to interrupt?" one of the guards asks, still behind the closed door. "Please, come in" replies the Margrave, who has been mediating the discussion. "A messenger from Willowvale is her to discuss an important matter with the Margrave himself." All except one of the councilors look at the Margrave waiting for his answer. The Guardian of the Library, a key player in the "tribal uprising" looks at the Lady of the Eleven. "Bring this messenger in" the Margrave says with his imperial authority. Willowvale’s emissary slowly walks in with two of his bodyguards, accessing the Confederation’s council composition, quickly confirming the rumors that have spread within the Old Lands. He raises his hand, showing a sealed scroll "I have a proposition from his honor, the Duke of Willowvale" he moves closer to the Margrave and handles the document whispering as he bows to leave "It is for your eyes only".
The room stayed silent even after the Margrave has left the room with the emissary. "We have used the increased revenue at the guilds’ disposal. This investment will improve industry and manufacturing, further improving the wealth gained the trading activity" the Master of the Guilds breaks the silence, starting the discussion of the local investments. Working with the Appraiser of arts, they have raised enough capital to promote investments on the capital’s infrastructures, remodeling the extensive network of markets to make them more efficient and… taxable. The various guild also welcomed the lower interest loans on their investments. "The boosted production and wealth gained from trade will gives us a trading edge to secure all the supplied we need, including a stable source of food" The Master points out, allying with both the Overseer’s and the Mouth’s previous ideas.
The meeting comes to an abrupt end as the Commander of the Guard burst into the room "The Winter’s Ballad Company did not arrive yet. I’ve sent scouts to meet with them, and…" the Commander struggles grasping the reality. One of the most veteran company was found slaughtered in the Southcove’s lands. Few survivors made it to the border where the scouts met with them. They have been ambushed, but the descriptions were so confusing that it looks like the survivors were in different battles. Arrows flew from the sky, or maybe some dark force followed them, or was it a strange disease? The only thing that seems most consistent was that the Imperial army was present one way or another. This immediately convinced the Guardian to order his network of spies, mages and investigators to join the Commander’s effort to find out how the Winter’s Ballad Company could so easily be defeated and secretly infiltrate the diplomatic mission to Southcove to find what they know about the attack (and gain valuable information for retaliation is needed!)
Meanwhile, in the Margrave’s meeting chambers, Willowvale’s emissary explains the current situation. Unlike what the Margrave expected, the brigands at their border were not the problem. It seems like their merchant ships are being targeted and they need help securing their maritime routes. Rumors suggest there is increased triton activity on the North sea, and they suspect Windrise’s involvement, possibly through their alliances with Terminus or Southcove. The Margrave considers his words. It is true that the Old Lands have been under pressure after the Imperial army was recalled under the emperor’s leadership. Since then all attempts to make a decision at the Imperial senate and court have been fruitless, bringing the Empire to a standstill in an already dire situation. "We have hear of your great success stabilizing your March my lord. We only ask for some military support until this situation is solved. We will be willing to put our trade routes and mercantile fleet for your use." Even though this sounded like a great deal, as having access to the maritime trade could prove fundamental, the request would require Companies of mercenaries to be sent until Willowvale’s situation is solved. "We are expecting the return of some Companies as we speak. I’m sure we can spare some to help a friend in need" the Margrave says as he signs the deal, using his imperial authority to decide without the council’s approval. He wasn’t aware of the recent loss of the Winter’s Ballad Company and was convinced this deal would open up the trade routes that the councilors were hoping for…
Windrise/Terminus
Windrise/Southcove
Goldport/Invernë
Greenwall/Running/Foundation
Foundation/Stilbourne/Willowvale/Goldport
Stilbourne/Fallowfield/Fireheart
War: Cloudspire vs Foundation
Foundation -> Stilbourne/Willowvale/Goldport
...... Goldport ->Invernë
...... Stilbourne -> Fallowfield/Fireheart
Foundation -> Greenwall/Running
Windrise vs Willowvale ?
Windrise -> Terminus
Windrise -> Southcove
out:
Unilith
It was inevitable that this day would come… Since the Great Recall when the emperor and his army left, the situation on the Covenant has been slowly degenerating. Loyalty to an absent power wasn’t easy to keep and so it started with the outer lands rebelling. With no real opposition, new kingdoms and realms emerged to grab the abandoned holdings from the empire. It was a matter of time until the plague of war would spread from the outskirts of the empire to its heart.
For generations the Lords of the Old Land managed to hold together what was left of the Empire. The Imperial Council became mostly ceremonial, weakened by the Great Recall and the rise of the Imperial Senate, who was to rule as Regent for the Empire. But with each passing day, the Empire grew weaker while its enemies grew stronger. Inevitably, the Senate became shrouded with scandals, backstabbing and power grabs to hold the Lords of the Old Lands together. And so, the day finally came. The truth is that, in their current state, any external threat would easily send the Empire into disarray, and so each Lord was more interested in solidifying his own lands and gaining more influence and power became not only a matter of status, but also of survival.
It started with a discussion about the Emperor’s absence and the growing threat of the outsider’s realms, most of which were still labelled as rebels. It ended in war. An alliance of dissident nobles approached the Senate claiming that the Emperor has been absent for so long that his claim to the throne is void and the grandson of the Emperor’s brother should be named the new Emperor, showing the world that the Empire still exists and will be reborn, instead of being a dying state living in the past...
He wished he was sent to deal with the brigands. Against those unskilled warriors, the challenge would be more about how to come back with no man lost. Now here, he wondered, for the first time, if he would be going back at all. And all they had to do was to patrol Willowvale. He wasn’t sure what was happening, but news of something major happening at the Foundation, something from within the Imperial Senate itself, something that would split the Empire. War was inevitable. Everyone knew that the peace maintained by the Lords of the Old Lands was just an illusion. Today was the day. It was the first battle in what could be a long civil war.
All started with some missing ships, became piracy and grew to conspiracy until the ship came. The Willowvale emissary was right, the common skirmishes in the north sea’s trade routes became a full blow war as the two maritime alliances clashed, Willowvale becoming the battleground. And his mercenaries would be the ones to open the battlefield. He knew his men were as ready as they have ever been. A good group of veterans, he had to admit. It had been fifteen years since he started this Company from the ground. Anyway, terminus fleets sailed down he Scorching sea, set up surprise blockades to the main ports of Northvale and Willowvale. Southvale’s army moved north into Northvale and the combined forces of Windrise’s maritime alliances were standing in front of him, themselves a sea of warriors marching on the grass fields. All that stood in their way now was his company. Willowvale’s army was unprepared, re-enforcements were promised, but would they arrive in time? "Have the mounter archery start" he ordered.
War has come to the Old Land. After all these years maintaining the Empire’s legacy, it seems all it took was one Senate session. The Guardian of the Library knew this would complicate the consolidation of the Confederacy. His informants were very clear about what was going on. As soon as the claim to the throne was laid, the Lord picked the side that suited their ambitious best. The Senate was boycotted and put on indefinite hold. The Imperial Council is gone. Cloudspire welcomed the new Emperor and declared itself the new capital of the Empire, styling itself as the place that stands over the Empire. What he found most interesting, is that Cloudspire stood alone when the Senate met, but left with a solid eastern bloc that readily declared war on the Foundation and the Senate, which are nothing but usurping nobles in their view.
The Guardian wondered how Stillbourn was convinced to turn. In fact, it was Stillbourn that crossed the border first. Fallowfield and Fireheart soon followed. Of course, Foundation did call on his allies, but Willowvale, Goldport and Invernë were busy fending for themselves in the North Wars. And the news weren’t very pleasing. The Sun’s Blade Company put a good fight, but was ultimately defeated, having to fall back. Many good men died on that field. The Eleven Marches had been dragged into the War because the Margrave decided to ignore the council’s authority and the tribes were the first to pay the price. Ah, the Margrave… He was a completely different story…
The Guardian’s spies send to Southvale have found evidence of inside information. Someone from within turned the Winter's Ballad Company to Southvale. The Margrave disappeared when he showed the evidence at the last council meeting, to be caught crossing the border. Since he also sent the Sun’s Blade Company to Willowvale, did he sell them out to Windrise as well? With the Margrave in a dungeon and the Empire crumbling his plans were coming to fruition: the lady of the Eleven could claim the Covenant’s Gate from the Empire and establish the tribes as a major power in the Old Lands.
But first, the war. Northvale’s diplomatic mission was successful. Why wouldn’t it be? There were being invaded by Southcove and their fleet was blocks by the Terminus’ forces. The Confederation’s friendship must have felt like a blessing in their hour of doom. The full military force of the Confederation as deployed to stop the enemy in the southern region of Northcove. The first battle was not decisive, but there would be more. The question now was what Unilith’s reply would be…
He looked at the letter he was reading. The Army from Running marches east. "That can change the war" he though. If Running made it to Foundation and combined forces with Greenwall, the two guardians of the empire would be more than a match for Cloudspire’s little emperor’s eastern bloc.
War and hunger were weighing down of the Confederacy, but the tribe would stand firm, as they always did…
Also, are we allowed to develop if we fail an attack?
Rolls
Mercenaries, Willowvale - (1d8, 3d6)
1d8 : (5) = 5
3d6 : (656) = 17
Full invasion vs Southcove - (4d6, 3d6)
4d6 : (4522) = 13
3d6 : (225) = 9
Cloudspire leading alliance with Stilbourne, Fallowfield and Fireheart
Foundation leading alliance with Greenwall and Running (Heir side)
Subconflict - > North Sea trade wars
Windrise leading alliance with Terminus and Southcove (~Heir side)
Invernë leading alliance with Willowvale and Goldport (~Senate side)
Subconflict - > Tribal unrest
Southcove attacked Northcove who called for the Eleven Marches help
Windrise attacked Willowvale who hired the Eleven Marches
The Guardian of the Library claims to have evidence that the Margrave is plotting with Southcove against the Eleven Marches
- Foundation spies set up in the Marches, seeing them as a good neutral land to strike at Cloudspire from.
I have 7 workforce so I can mobilise 3 (max 2) to the army (6 units) and get -1 from conscription and let's have -1 extra from Foundation's spies. I'll use the wealth from last week to buy food from Willowvale using the new trade route
I'll take over the strange discovery from the council lands event :D
(Master of the Guilds)
This was probably the first time the citizens of the new Confederation of the Eleven Marches had reasons to celebrate. Since the Great Recall, things have been hanging on a reassuring stability, but after the election of the Lady of the Eleven, the lizardfolk and sauhangin uprising and the tribes marching into Covenant’s Gate, food has been scarce, crime has been rising and now? With the War for Succession, the Confederation is at war in all but the eastern front. Surrounded, starving and with the imperial authority in jail… But the business was going well. The Master of the Guild could not remember a time when business thrived this much. Precious metals and stones flooded into the city markets and the guilds were busy producing all sorts of arts and jewels. The recent wave of refugees provided a good supply of unskilled workforce, leaving the guilds to focus on the fine arts and a surplus of talented trainee candidates. Merchants have started to come from all corners of the empire… well, what used to be the empire attracted by the new industries. Interestingly, he had noticed that the Confederate jewelry was particularly famous in the League Cities, which could lead to the re-establishment of a long-abandoned trade route. The city started to accumulate the resulting wealth of all this trading activity and was finally ready to celebrate something. As the Master of Guilds, he had to make sure this was a festival worth of the emperor himself. Southcove force’s advance have been stopped and the Marches got a strong foothold on Northcove, effectively taking over control. As a human, the Master was seeing a pattern here, with both Northcove and Covenant’s Gate joining the elven-lead confederacy when they were timely rescued by an imposing army marching on their respective capitals. He could also not forget that the Margrave, a noble like himself, was being arrested, suspected of treason. Treason? Against whom? Himself? The Master found it suspicious and wondered what game the tribes were playing… But the business was booming, and food had been brought into the Marches for the first time in long while. Things could be worse he thought…
Event: Cloudspire tries to pressure the Marches to become a vassal state.
(Mouth of the Land)
The Mouth of the Land has held this position for a long time. He has always distrusted the Guardian of the Library's methods since he was selected by the Margrave, years ago. Being deeply knowledgeable of diplomacy and politics, he knew he and the Master of the Guilds were only remains of the human nobility in the council, almost like a memory from times past that have not been forgotten with the change of times. He also knew that both shared their worries about the internal events in the Confederation. However, his job was to worry about the external events, which took most of his effort. Despite all the unrest brewing within the Confederacy, it was much worse outside.
The full might of the Eleven Marches led by the Earth's Spear Company has finally forced Southvale on the defense. With Northcove military shattered and demoralized, he managed to make an historical deal: Northcove would join Convant’s gate and the Elven Tribes in the Confederacy in an effort create a coordinated effort to stabilize the region. Of course, the view of the Mercenary Companies marching on their capital to relieve the realm from the last invader was probably more convincing that any words he used. The Master of Guilds has been too busy preparing the celebrations for this deal and he hasn’t heard the news yet. Not only the Sun's Blade is being chased out of Willowvale, with the little hold the Confederation had on their allies gone, Cloudspire moved against Goldport as a punishment for their allegiance to the Foundation and the Imperial Senate. Willowvale lays in chaos, besieged by Windrise and Terminus forces and the Invernë alliance is in serious danger of being split in two, preventing reinforcements from arriving anytime soon.
With that show of force, Cloudspire turned its eyes towards the Confederacy "You have been invited to join the reformed empire as a loyal vassal of the true heir of the throne". The letter even came with a first order for the imperial servant: prevent Running’s forced from ever reaching Foundation. Everyone knew that once Running help reached the Foundation, the war ends. Cloudspire and their alliance would not stand a chance against a coordinated attack from Running, Greewall and Foundation. Now, it seems like the fate of the war was in his hands. The good thing is that the decision can wait for a bit longer, as Running's might travels through Southcove...
Event: Foundation spies set up in the Marches, seeing them as a good neutral land to strike at Cloudspire from.
(Lady of the Eleven)
"Spies? Here at the Covenant's Gate?" The Lady of the Eleven was furious. She had hoped that the "Margrave situation" would be solved smoothly to avoid any further diplomatic complications. However, it seems that someone had taken the prisoner away. It also seems like a Foundation spy was caught suspiciously close to the scene. "Haven’t we been dragged to their war already? Aren’t we losing our men to keep Windrise from conquering their northern allies?" the Lady moved back and forth in front of the Guardian of the Library, clearly agitated by the consequences of these findings. She couldn’t figure out why would Foundation would even consider rescuing the Margrave. He was accused of plotting in favour of Cloudspire supporters and such a careless action could have really serious consequences. With the request to prevent Running’s help from ever getting to Foundation, only mad men would try to test their luck like this. "Where is that spy you caught?". The Guardian looked down and explained that there was some trouble with the spy, who seems to have activated some sort of kill-glyph magic. The Lady was furious, not only the Margrave escaped, the spy killed himself? What is going on? she wondered. Everything was happening too fast and the evidence had a way to disappear… "However, this is a clear provocation for a desperate Senate…" The Guardian started to suggest that the Senate was a lost cause and maybe this would eb a good opportunity to join the new heir. It was clear the old emperor would not be coming back and being on the right side of this war would get the tribes in important places of the new order. These inherence issues were complicated, and the tribes mostly ignored them, but the Lady could not remember the grandson of the emperor's brother…
It was time she consulted the Mouth of the Land. Being a human noble with vast diplomatic experience, he was the right person to ask about the situation. The Mouth was also concerned about the situation. It seems like the Foundation was being pushed back, but that only made the rescue mission more unlikely. He agreed it was time for the Confederacy to choose a side, but… he has heard some rumors that something happened on the Council Lands and the wizards lost control of it, falling back to Unilith. Apparently, they found some strange magics but, with the war starting soon after and only the Guardian of the Library would have had access to more… confidential information. The Lady decided what had to be done, she would march with the Commander of the Guard west, to meet Running’s reinforcements and he would quickly and secretly arrest anyone from the Foundations Senate’s alliance and keep them safe from interference and find out what they were spying on.
As the Lady of the Eleven rode west, she reviewed everything that happened since she was elected as the chief archdruid: Instability in the Marches that her forces deal with, the quick re-organization of the lizardfolk and sahuagin into respectable warring brigands, the Margrave’s call for help and her quick consolidation of the Covenant’s Gate Council, the attack on the Winter’s Ballad company and the Margrave’s plot with Southcove, the new heir and Foudandion’s spying on them… There was something off, but she couldn’t put her finger on what...
Northvale: the battle is finally solved (from last post) and the marches win.
Willow vale: the marches lose again ...
If I can get northvale? how are the new resources chosen?
Rolls
Northvale (4) - (4d6, 1d6)
4d6 : (2556) = 18
1d6 : (5) = 5
Willowvale (2 + supply) - (1d6, 1d8, 1d6)
1d6 : (1) = 1
1d8 : (3) = 3
1d6 : (5) = 5
So that's the plan for the week on the previous post. Again, if you spot anything that is not right, just let me know. Another quick question, I noticed an old message saying we can post up to 5 times per week and get benefits from it. This may have been changed so: is the maximun number of "developments" 3 or 5 per week?
Post 1: The Betrayal
The Commander of the Guard
Marching west was uneventful. It seems that the Wind's Whisper Company has been busy fighting off the brigands and that situation is much better. Either that or the sheer power of the Lady's Dance Company was enough to keep them far away from the old imperial road. They have already met with The Moon's Grace Company before crossing the border with Southcove and now that they arrived at the agreed meeting point, they had to wait for the Earth's Spear Company to rendezvous from Northcove. Strangely, there had been no sign of Southcove’s army as they freely marched on enemy lands. He noticed that the Lady of the Eleven was getting tense as she noticed one of the scouts returning. She was intrigued by the lack of opposition. "I will meet with the scout, milady" the Commander of the Guard quickly rides to meet his man without waiting for her reply. His mind was on something else and he needed that space away from his army to think about his next moves. However, he was thrown off balance by the news. They would not be meeting anyone from Running as the massive army sent to save the Imperial Senate was ambushed and decimated by none other than Unilith, who have been very quiet up to now! This obviously ruined his plans… There was no time to wait. He rode with the scout, as calmly has he possibly could, given the situation, his mind elsewhere completely ignoring his companion’s words. As soon as he reaches close enough to the lady the Commander is ready to speak "Unilith did Running like they did us before" with a strange smile, he takes out his sword, the fine metal reflecting the sun’s light as if signalling an incoming attack. The camp suddenly broke into chaos, as others followed his action. But then it was when it happened… As the Commander was ready to strike down the Lady herself, the ground shook violently…
Post 2: The Earthquake
Event: An earthquake shakes the land. Its epicenter is in the desert to the east.
Overseer of the Roads
After the political earthquake, a real one shook the old lands, but the Overseer of the Roads felt strange about all of this. As an Archdruid, his faith was on the spirits of the lands, but he had never met a spirit that would shake the earth like that. The truth is that, even though the earthquake did cause a lot of damage and deaths, re-building would not take too long. However, it almost felt like a symbolic godly act when the land shook, almost as if the land itself felt the other "imperial earthquake"… "Could Avencia have returned?" he wondered for some moments. The fact is that, the old empire collapsed under the pressure and this was the last drop. The Covenant was no more. After taking Running as if it was candy from a child, Unilith took the destruction of Windrise by a massive wave to take over the Old Eastern Lands. Rumours were quick to spread, blaming the mages from Unilith for the earthquake. But the Overseer felt it was from further away… And now, the news of the Lady of the Eleven’s assassination and the mysterious disappearance of the Mouth of the Land. There seems that there was another earthquake coming, this time brewing inside the Confederation itself.
The problem was clear, without the Mouth of the Land and with no news from the Commander of the Guard from the west, it was up to him, the Overseer, to re-group and take action. As the Guardian of the Library noticed, the northern ports lost most of their fleet during the earthquake and, with Goldport lands already split by Cloudspire, the north trade alliance the Confederacy just made would not last long. In fact, it seems like many of Cloudspire allies did answer their call for vassalage, and it would be a matter of time until the Old Western Lands would be under one rule again. But the Foundation, hopeless with its allies in ruins, the rescue army obliterated, and the Imperial Senate shattered by the claim of the throne, was just here for grabbing. It was clear that those lands were spoils for the taking, in a free for all run to gain more land, more power and more leverage in the new political landscape. And so he gathered all the available forces, pushing the recruitment as far as he could and launched a full scale invasion of Foudation, hoping to reach the old capital itself.
Post 3: Peace of ashes
Event: War in the Old Lands has simmered down, and it's mostly cold now. Your position on both coasts, along with your neutrality in the war, has set up the Marches to be a hotbed of espionage and defection.
(The one councillor)
Everything was going much better than he had planned. Since the Archdruid made it to Guardian of the Library, he worked hard to get the elven tribes where they should be: at the Center of the Covenant. The earthquake was godsend and he would be sure to praise the spirits by building a magnificent city to the spirit of the Sun, maker of light and fire, scorcher of earth and the bringer of ash.
All it took was the Margrave’s one mistake: electing him to the council. Presumably taken by Foundation spies, he provided the perfect excuse for retaliation, which the Overseer of the Roads, Archdruid of the Land, successfully carried, claiming most of the Old Senate’s lands before Cloudpire could react. But he saw to it that the Margrave would be nowhere to be found…
Strangely, the Commander of the Guard hasn’t send news from the west. Having seen the military skill of the Overseer, it was clear that hiring the veteran of the Imperial Council Guard wasn’t a military sound choice, however, he was loyal to his contract and rumour was that the Lady of the Eleven, Archdruidess of the Moon, was targeted for assassination. He was impatient to hear about what happened…
The Mouth of the Land… That was a stubborn human noble that has always distrusted him. Looking around the palace, he could tell that the old man had been right all along, since he was now rotting in the dungeons. Finding where he was hiding Imperial Senate’s just made him a traitor. maybe even a scapegoat Lady’s assassination…. With the Master of the Guilds taken away by the Appraiser of Arts to build his new city he, the Guardian of the Library, stood alone in the Confederate Council, where is quickly declared a state of emergency, declaring himself The One Councillor for the Confederacy of the Eleven Marches, the Convenant’s Gate, NorthVale and Foundation… or the Elven Empire as he fancied it in private.
The Wind’s Whisper Company did a good job on those brigands, but he still had some sahuagin and lizarkfolk under his pay. All that was missing now was to send them against the Marches themselves. Those beasts were sure to get themselves killed and take some of the other Archdruids with them… He would not let. the unrest brewing after the rumours of the Lady’s demise be a problem.
As he entered the council’s meeting room, he looks at the archage of Unilith and the heir to the Imperial throne. Neutrality payed off very well, with all the spied and defector running loose at Covenant’s Gate, he knew of both their secrets, and the military prowess shown by the Overseer at the eastern front, was a statement that these two couldn’t ignore. A new era was afoot for the Empire, which would now be led by the triumvirate made up by the Magocracy of the West, the Kingdom of the East and, connecting them, the Central Elven Confederation. Further to the power sharing, Foundation’s lands would be split: Unilith would get Fireheart and the Council lands, Cloudspire would get Foundation’s coastal lands and Stillbourne and the Marches would get Willowvale and Foundation.
invasion north - (4d6, 1d6): send 4 armies from the north -> 6 vs 4 win
invasion south - (4d6, 1d6): send 4 armies from the south -> 6 vs 6 win
6 armies
push to Foundation - (3d4, 1d8, 2d6) -> Leave 1 army and meet up with another from the south + use best company -> 6 vs 3 win
push down by the coast - (2d4, 1d6) -> leave 1 army and lose one to siege Foundation -> 4 vs 5 lose
2 armies
last push: keep two armies at foundation and sent two armies for the last province -> 6 vs 2 win
outcome: only stopped at the middle coastal province!!!
Rolls
invasion north - (4d6, 1d6)
4d6 : (6552) = 18
1d6 : (4) = 4
invasion south - (4d6, 1d6)
4d6 : (2526) = 15
1d6 : (5) = 5
push to Foundation - (3d4, 1d8, 2d6)
3d4 : (221) = 5
1d8 : (6) = 6
2d6 : (32) = 5
push by the coast - (2d4, 1d6)
2d4 : (24) = 6
1d6 : (5) = 5
last push - (2d6, 1d6)
2d6 : (61) = 7
1d6 : (2) = 2
4 Archdruids died, 2 are still at war and 2 won.

Rolls
roll brigands vs tribes - (8d6, 8d8)
8d6 : (33313121) = 17
8d8 : (68554865) = 47
roll brigands vs tribes -> corrected d8 to d6 - (8d6, 8d6)
8d6 : (66351555) = 36
8d6 : (33454445) = 32
What's your idea on this?
Do Medicinal Crop and enchantments have any actual use?
medical crop: heal a defeated army so you need to be beaten twice?
enchantments: as components, they don't seem efficient, so could they fuel something magical in the game?
- - |A1| Container *1 component* ✅ 2WF
- - - - |C1| Metal or ✅ 1WF
- - - - |C1| Wood or
- - - - |C1| Stone
- - |A2| Livestock or ✅ 1WF
- - |A2| Crops
- - |E1| Livestock ✅ 1WF
- - |E1| Crops
- - |E2| Chemical or ✅ 1WF
- - |E2| Enchantment *3 components*
- - - - |E1| Gemstone
- - - - |E2| Chemical or
- - - - |E2| Stone
- - - - |E3| Chemical or
- - - - |E3| Stone
- - |C1| Stone or ✅ 1WF
- - |C1| Metal
- - |C2| Metal or ✅ 1WF
- - |C2| Precious Metal
- - |C3| Gemstone or ✅ 1WF
- - |C3| Precious Metal
- - |J1| Gemstone ✅ 1WF
- - |J2| Precious Metal ✅ 1WF
- - |A1| Cannons *3 components* ❌ 4WF
- - - - |C1| Gunpowder *2 components* ❌ 2WF
- - - - - - |P1| Chemical ✅ 1WF
- - - - - - |P2| Chemical ❌ 1WF
- - - - |C2| Metal ✅ 1WF
- - - - |C3| Chemical or ✅ 1WF
- - - - |C3| Wood or
- - - - |C3| Enchantment *3 components*
- - - - - - |E1| Gemstone
- - - - - - |E2| Chemical or
- - - - - - |E2| Stone
- - - - - - |E3| Chemical or
- - - - - - |E3| Stone
- - |A2| Ship, Unarmed *2 components) ✅ 3WF-> Move 1k soldiers across water
- - - - |S1| Wood ✅ 1WF
- - - - |S2| Cloth *2 components* ✅ 2WF
- - - - - - |C1| Textile or ✅ 1WF
- - - - - - |C1| Livestock
- - - - - - |C2| Textile or ✅ 1WF
- - - - - - |C2| Livestock
- - |A1| Chemical ✅ 1WF
- - |A1| Wood
- - |A1| Enchantment *3 components*
- - - - |E1| Gemstone
- - - - |E2| Chemical or
- - - - |E2| Stone
- - - - |E3| Chemical or
- - - - |E3| Stone
- - |A2| Refined metal *2 components* ✅ 2WF
- - - - |R1| Chemical ✅ 1WF
- - - - |R1| Wood
- - - - |R1| Enchantment *3 components*
- - - - - - |E1| Gemstone
- - - - - - |E2| Chemical or
- - - - - - |E2| Stone
- - - - - - |E3| Chemical or
- - - - - - |E3| Stone
- - - - |R2| Metal✅ 1WF
- - |G1| Gunpowder *2 components* or ❌ 2WF
- - - - |P1| Chemical ❌
- - - - |P2| Chemical ❌
- - |G1| Enchantment *3 components*
- - - - |E1| Gemstone
- - - - |E2| Chemical or
- - - - |E2| Stone
- - - - |E3| Chemical or
- - - - |E3| Stone
- - |G2| Wood ✅ 1WF
- - |G3| Chemical or ❌ 1WF
- - |G3| Enchantment *3 components*
- - - - |E1| Gemstone
- - - - |E2| Chemical or
- - - - |E2| Stone
- - - - |E3| Chemical or
- - - - |E3| Stone
- - |G4| Refined metal *2 components* ✅ 2WF
- - - - |R1| Chemical ✅ 1WF
- - - - |R1| Wood
- - - - |R1| Enchantment *3 components*
- - - - - - |E1| Gemstone
- - - - - - |E2| Chemical or
- - - - - - |E2| Stone
- - - - - - |E3| Chemical or
- - - - - - |E3| Stone
- - - - |R2| Metal ✅ 1WF