The Eleven Marches

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Sep 19, 2019 12:51 pm
I see some changes on the resources again... so the only way to increase wealth now is with Currency, trading or culture? I'll keep the precious resources then :D
also, I made some changes to the factbook, including adding an hierarchy
Last edited September 19, 2019 12:51 pm
Sep 19, 2019 2:15 pm
I'm still going through and making changes based on feedback, mostly clarification things. However, art does produce culture, and culture produces wealth, so art is still viable for you.
Sep 21, 2019 10:11 pm
CESN sent a note to Falconloft
Last edited September 21, 2019 10:13 pm
Sep 23, 2019 7:20 pm
Falconloft sent a note to CESN
Sep 23, 2019 7:28 pm
CESN sent a note to Falconloft
Sep 23, 2019 10:12 pm
Falconloft sent a note to CESN
Sep 24, 2019 2:24 pm
OOC:
Week 1: So I decided it is easier (and cleaner) to post the 3 posts at once: the first part is my "move", and the second and third are related to the events. Also, connected to New Teloch, Rivellesk and Zahad's events
[ +- ] resources
[ +- ] Post 1
[ +- ] Post 2: 400 words
[ +- ] Post 3: 500 words
Last edited September 26, 2019 12:10 pm
Sep 26, 2019 1:50 pm
Yeah, I'm good with combined posts.
Oct 4, 2019 6:50 am
[ +- ] Aliances
[ +- ] Post 1: the claim
[ +- ] post 2
[ +- ] post 3
OOC:
I'm not sure how war works., I've rolled for my side, and a default 3d6 for the other side. But this is a bit more complicated because they are not just invasions.
Also, are we allowed to develop if we fail an attack?
Last edited October 4, 2019 1:30 pm

Rolls

Mercenaries, Willowvale - (1d8, 3d6)

1d8 : (5) = 5

3d6 : (656) = 17

Full invasion vs Southcove - (4d6, 3d6)

4d6 : (4522) = 13

3d6 : (225) = 9

Oct 5, 2019 11:33 am
War of Succession:
Cloudspire leading alliance with Stilbourne, Fallowfield and Fireheart
Foundation leading alliance with Greenwall and Running (Heir side)

Subconflict - > North Sea trade wars
Windrise leading alliance with Terminus and Southcove (~Heir side)
Invernë leading alliance with Willowvale and Goldport (~Senate side)

Subconflict - > Tribal unrest
Southcove attacked Northcove who called for the Eleven Marches help
Windrise attacked Willowvale who hired the Eleven Marches
The Guardian of the Library claims to have evidence that the Margrave is plotting with Southcove against the Eleven Marches
Last edited October 8, 2019 11:51 am
Oct 8, 2019 9:42 am
OOC:
week 3 notes
- Cloudspire tries to pressure the Marches to become a vassal state.
- Foundation spies set up in the Marches, seeing them as a good neutral land to strike at Cloudspire from.
OOC:
Changes to rules mean I need 4 workforce to make +3 culture and +1 war supplies.
I have 7 workforce so I can mobilise 3 (max 2) to the army (6 units) and get -1 from conscription and let's have -1 extra from Foundation's spies. I'll use the wealth from last week to buy food from Willowvale using the new trade route

I'll take over the strange discovery from the council lands event :D
Post 1: The Festival
[ +- ] first post: Unification of the north?
[ +- ] second post: Cloudspire asking to block running's army
[ +- ] third post
OOC:
did a couple of test rolls and I generally lose... I'll keep the next rolls, assuming I can still develop if the attacks fail just to get some writing started :)

Northvale: the battle is finally solved (from last post) and the marches win.
Willow vale: the marches lose again ...

If I can get northvale? how are the new resources chosen?
Last edited October 10, 2019 9:46 am

Rolls

Northvale (4) - (4d6, 1d6)

4d6 : (2556) = 18

1d6 : (5) = 5

Willowvale (2 + supply) - (1d6, 1d8, 1d6)

1d6 : (1) = 1

1d8 : (3) = 3

1d6 : (5) = 5

Oct 8, 2019 2:01 pm
You choose the new resources that the city produces.
Oct 8, 2019 2:11 pm
Falconloft says:
You choose the new resources that the city produces.
nice, that will make things a bit easier to plan, but it may lead to some minor "historical inaccuracies". I'll probably take that into account :D

So that's the plan for the week on the previous post. Again, if you spot anything that is not right, just let me know. Another quick question, I noticed an old message saying we can post up to 5 times per week and get benefits from it. This may have been changed so: is the maximun number of "developments" 3 or 5 per week?
Last edited October 8, 2019 2:12 pm
Oct 8, 2019 2:21 pm
It is three, mechanically. Of course, nothing says you can't post more just to show what's going on. You can also rename your city btw, if you want to.
Oct 8, 2019 2:27 pm
Falconloft says:
You can also rename your city btw, if you want to.
oh... that could be interesting once the unrest is sorted :D
Oct 8, 2019 2:45 pm
The rest of the Old Lands should land somewhere this week.
Oct 14, 2019 7:25 pm
OOC:
week 4 notes
[ +- ] Post 1 ✅
[ +- ] Post 2 ✅
[ +- ] porst3
OOC:
Full scale invasion of Foundation: 8 armies
invasion north - (4d6, 1d6): send 4 armies from the north -> 6 vs 4 win
invasion south - (4d6, 1d6): send 4 armies from the south -> 6 vs 6 win
6 armies
push to Foundation - (3d4, 1d8, 2d6) -> Leave 1 army and meet up with another from the south + use best company -> 6 vs 3 win
push down by the coast - (2d4, 1d6) -> leave 1 army and lose one to siege Foundation -> 4 vs 5 lose
2 armies
last push: keep two armies at foundation and sent two armies for the last province -> 6 vs 2 win

outcome: only stopped at the middle coastal province!!!
Last edited October 16, 2019 9:09 am

Rolls

invasion north - (4d6, 1d6)

4d6 : (6552) = 18

1d6 : (4) = 4

invasion south - (4d6, 1d6)

4d6 : (2526) = 15

1d6 : (5) = 5

push to Foundation - (3d4, 1d8, 2d6)

3d4 : (221) = 5

1d8 : (6) = 6

2d6 : (32) = 5

push by the coast - (2d4, 1d6)

2d4 : (24) = 6

1d6 : (5) = 5

last push - (2d6, 1d6)

2d6 : (61) = 7

1d6 : (2) = 2

Oct 15, 2019 2:24 pm
OOC:
I rolled for next week's result on the brigands invation of the tribes: one army each:
4 Archdruids died, 2 are still at war and 2 won.
[ +- ] land grab
Last edited October 16, 2019 9:03 am

Rolls

roll brigands vs tribes - (8d6, 8d8)

8d6 : (33313121) = 17

8d8 : (68554865) = 47

roll brigands vs tribes -> corrected d8 to d6 - (8d6, 8d6)

8d6 : (66351555) = 36

8d6 : (33454445) = 32

Oct 16, 2019 8:34 am
Hi Falcon.. I went full invasion on the foundation (I'll write it as a big run for the spoils of war between Cloudspire and the Marches: since one of them would take over those provinces). I won 4 out of 5 provinces, but I should only develop 3 times. I was thinking about having a peace deal splitting those lands in a way that doesn't look too unfair, but balances the massiveness of Cloudspire.

What's your idea on this?
Oct 16, 2019 12:19 pm
OOC:
Industry playground:

Do Medicinal Crop and enchantments have any actual use?
medical crop: heal a defeated army so you need to be beaten twice?
enchantments: as components, they don't seem efficient, so could they fuel something magical in the game?
[ +- ] Alcohol ✅ 3WF
[ +- ] Exported Food ✅ 2WF
[ +- ] Currency ✅ 3WF
[ +- ] Jewellery ✅ 2WF
[ +- ] Armed Ship ❌ 7WF
[ +- ] Armament ✅ 3WF
[ +- ] Guns❌ 6WF
OOC:
I need two more chemicals to unlock everything :D
Last edited October 16, 2019 1:26 pm
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