The Eleven Marches

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Oct 16, 2019 1:59 pm
Your idea for the division might work, but I think I do need to look at combat rules a bit closer. I was really not intending to have land change hands quite that fast. I'll post more on this soon.
Oct 16, 2019 2:18 pm
Actually, no, it's already in the rules. Here's what is supposed to happen:

Attacking & Defending
Attacking with your military is simple. Indicate how much of your military is going to attack, and then roll 1d6 for each military. Then, roll 1d6 for each defending military. Compare the highest result for each side.
- If the defender's result is higher, the military you spent are gone for the week. They can no longer attack or defend.
- If both results tie, you stalemate, so no territory changes hands. Neither the attacking nor defending military can attack or defend for the rest of the week.
- If the attacker's result is higher, The province changes hands. The attacking military is now defending in that province. It must remain there until you develop that province.

So essentially, here's what's supposed to happen. You decide where your armies are going to attack. Say there's two provinces you want, and there's 8 armies. You can send 4 to one and 4 to the other or you can send 2 and 6, or you could just send them all to one and ignore the other.

If you win, those armies are in that province until you develop it. They're not usable again.

Now, I don't think there's any need to change your posts. Your armies can just be spread thin. But that means next week, you'll need to develop all those at least once if you want your armies back.
Oct 16, 2019 2:23 pm
Falconloft says:

- If the attacker's result is higher, The province changes hands. The attacking military is now defending in that province. It must remain there until you develop that province.
That was my question abut full scale invasion last week! I missed it :(
That probably means we need to keep track of where the armies are from now on I guess.
Oct 21, 2019 2:43 pm
The Eleven Marches
- Ashenport's name has apparently angered many, both in your land and beyond, and there is pressure on multiple fronts to rename it.
-> The druids are angry because it is sacrilegious? The nobles from Foundation are angry because is is treasonous to the old emperor?
- The scion of a major house is killed when a bomb being smuggled through the Marches detonates prematurely. Or did it?
-> Only the master of guilds is available as a noble to kill... Introduce someone else? Maybe kill the appraiser as the guild are also plotting within the plot.
OOC:
All looks like rebellion so I'll focus on development and stabilising the marches and leave the "revelation" for next week
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OOC:
Producing:
(Textile + Livestock = Cloth) + Wood = Ship, Unarmed
Gemstone + Precious Metal = Jewelry
Stone
Chemicals
Art
Crops
Last edited October 25, 2019 9:01 am
Oct 29, 2019 3:39 pm
The Eleven Marches
- There is a glow in the western sky beyond Unilith. Rumors spread but none of them agree.
- The harvest is very poor this year, and many of the plants that didn't grow are covered with black growth.
[ +- ] 1
[ +- ] 2
[ +- ] 3
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Last edited October 31, 2019 12:08 pm
Nov 13, 2019 3:12 pm
The Eleven Marches
- Travellers from the desert describe a new sun standing on the low plain.
- Hearing rumors from Rivellesk about doppelgangers, some feel it would be prudent to find out if the same is happening at home. What do you discover?
-Let's see what your nations look like to other players! Write a 400 word post on the daily life of a citizen from another nation. Everyone who does gets a free city. Post your submissions here.

bonus post from Oszeth ->
lead to event with travellers from the desert
Meeting with Rivellesk -> lead to rumours and investigations
continue lady's background
[ +- ] Making of a Lady
[ +- ] Doppler event
[ +- ] Sun event
Last edited November 17, 2019 3:24 pm
Nov 15, 2019 4:32 pm
Hey Falcon. can we extent this week one day? I got tied up at work and was planning to write the rest today (weekends are really difficult for me). Also, my Friday ends now :D

(I mean, my Monday is probably still within the time limit, but just in case)
Last edited November 15, 2019 5:34 pm
Nov 19, 2019 1:16 pm
- Your nation's most valuable artifact has been stolen. There are either signs that it may have been perpetrated by clones, or that an extensive series of tunnels was used. Or both.
- A series of landslides has rendered the Imperial Road impassable in several places.
making of a lady 3

stolen artefact -> an old relic from the elven goddess?
thief used tunnels to escape, which collapses and caused landslides and land collapse all over the confederacy
tunnels lead to Cloudspire

Emmisaries sent to the new realm of Valseria returned due to the land slides and took a boat

war with terminus!
OOC:
Quick question: when bedzonell says I can have a seaside resort... are we to assume they joined the Confederacy or I can use them in any other way?
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Last edited November 21, 2019 9:47 pm
Nov 20, 2019 8:06 pm
They'll openly trade with you, but they will not act militarily. It's also open for invasion like any other NPC nation if you decide to do that.

Also, belatedly, yes, CESN, I'll include your posts this week.
Nov 21, 2019 9:35 pm
OOC:
invasion terminus' port city
use +6 army supplies (guns and mercenaries)
d6 -> d20 -4supplies
d6 -> d8 -1supplies 2x

Rolls

attack - (1d20, 2d8)

1d20 : (12) = 12

2d8 : (38) = 11

defense - (2d6)

(24) = 6

Nov 25, 2019 7:59 pm
I didn't see this roll here so I did it in the thread. Looks like you won either way. \o/
Nov 25, 2019 8:00 pm
also, I need an updated resource list and production chains, I think. The last I see was several weeks ago and doesn't include the guns.
Nov 25, 2019 8:06 pm
Hi falcon. I update the nation sheet each week so you can always find it but i’ll Post it here tomorrow :)
Nov 25, 2019 8:08 pm
I thought you had been, I just didn't see the guns, so I figured I was missing something.
Nov 27, 2019 9:53 am
Eleven Marches
- Your attacks on Terminus have resulted in condemnation from Cloudspire, although Unilith remains silent. Cloudspire is now allied with Terminus, and has stated they will attack if Terminus is attacked again.
- You catch up with the thieves who stole the artifact. They do not have it anymore, and refuse to speak (or perhaps they actually can't) of who hired them, but they have correspondence in a strange dwarven writing that doesn't follow normal dwarven syntax.

New nation: above 30S - left of 60E where the imperial road waves. Original Elven lands but Sand Elves are rare due to the migration west. The land is now ruled by warring desert tribes of shapeshifting races (maybe related to the hengeyokai)
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Last edited November 29, 2019 3:30 pm
Nov 29, 2019 3:21 pm
A quick question. If Valseria was to be peacefully annexed into the Confederacy (eventually), how could that work? I could spend as many development as their provinces (so many skip a week without benefits) you wage a "fake war" and roll to see which provinces I can "conquer" until I have conquered then all?
Dec 2, 2019 9:57 pm
To peacefully annex someone, you're basically going to want to pump culture into them until their influence goes away (making all their provinces secede, basically) and then just move in military like normal for an unoccupied area.
Dec 3, 2019 7:36 am
interesting :D
Dec 10, 2019 12:41 pm
CRISIS: The Duergar War
In the Shrouded Sun of 78 PI, the duergar rose from their caverns and tunnels to fight the surface world. Mining and invasions from many sources had long been a source of contention for the underdwellers, and with a new leader, the Waking King, leading them, they finally decided to strike back at the soft surface dwellers.

The first series of attacks in this war were not recognized as such, for they used emissaries and mercenaries to do their bidding. But once they had stripped the surface kingdoms of their most powerful artifacts, they rose from the caves and tunnels along the Imperial Highway and struck at the capitals of Terminus, Malgeri, New Zaangoria, Valthiria, Cloudspire, The Marches, and Unilth.

At the same time as they struck from underneath, their massive stone dragon, the size of a small village, rained destruction of fire and molten stone from the sky.
INVADED: Elven's Gate, Southport, Foundation
OPPORTUNITIES: Terminus and Cloudspire liberation!
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Last edited December 13, 2019 9:04 am
Dec 12, 2019 1:43 pm
Workforce: 31 (provinces) (available: 0)
Wealth: 5

Production:
Gemstones (1) + Precious Metals (1) -> Jewelry (1)
[Chemical (2) -> Gunpowder (1)] + Wood (1) + Chemical (1) + [Wood (1) + metal (1) -> Refined metal (1)] -> guns (1)

Military: 8 (cities) + 2 (capital) + 9 (workforce) = 19
--- Military Supply: +1 (Military Animal) + 1 (Military Animal) + 5 (guns) = 7
Culture: 1 (base) + 3 (jewellery) + 1 (art) + 2 (4 workforce) = 7

Unrest: +31 (provinces) - 30 (food) - 1 (culture) = 0 --- Threshold: 10 (capital provinces) + 8 cities.
9 armies deployed for first defence with 3 military supplies: 10 armies and 4 supplies left
OOC:
Battle for Elven Gate 2, 5, 8 vs 2, 5 -> win
Battle for Southport 1,1,2 vs 3,3 -> loose
Battle for Foundation 5,5,1 vs 2,5 -> tie
Last edited December 12, 2019 1:50 pm

Rolls

Defence of Elven Gate - (2d6, 1d8)

2d6 : (25) = 7

1d8 : (8) = 8

Defence of Southport - (2d6, 1d8)

2d6 : (11) = 2

1d8 : (2) = 2

Defence of Foundation - (2d6, 1d8)

2d6 : (51) = 6

1d8 : (5) = 5

duergar (assume 2 per province?) - (6d6)

(253325) = 20

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