You rest for the remainder of the day and night.
Bennekheb will try to make a heal check for Long Term Care, you might get extra hp back.
You each regain 2 hp, and 2 points of ability damage if you've suffered any. You can regain your spells.
[ +- ] DC 15 Heal Check
Provide Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
Action/Time: 8 hours.
Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.