WhtKnt says:
Twilliam (and anyone else in the tavern): The Wicker Goat is a two-story building with sleeping quarters on the top level. The interior is nice, though somewhat sparse, and the place is neat and clean. The food smells delicious, and your mouth begins to water as soon as you set foot inside. The female dwarf sits at your table.
"So, what brings you to our little town?"
Dorsa: You walk briskly, but evenly towards the tower, which looms larger as you approach. Along the way, you pass a large building that appears to be a tannery (11). As you approach the tower, you can see that it is 60 feet in height, with a notice board out front. There are two notices on the board at current.
The first notice reads, "Explorers Wanted: Brave souls needed to explore Shaw Manor and investigate reports of haunting therein. A reward of 100 gp to each surviving member of such an expedition will be paid upon completion of the investigation and proof that the place is cleansed of spirits."
The other notices says, "Rescue! Bandits of the Dreadwood have captured one Ameri Lordquist. Her family is offering a reward of 200 gp to anyone who can return her safely. They will pay 50 gp for proof of her demise."
What are the rest of you doing?Dorsa makes mental note of these notices and calmly walks back towards the party where she hopes to explain to them what she read on the notices.