The gauntlet thug glances down at the arm and snarls before swinging wildly and catching Mila round the head. Whilst the blow does't do much damage it does knock Mila on her heels, her head spinning a touch.
OOC:
Apologies for the extended delay with things, christmas and new year activities pretty much wiped out my free time.
Using the previous roll for this attack. It deals 5 damage which isn't enough to get through Mila's soak but I am spending the 2 x Advantage to trigger their weapons Disorient quality (see below for details, will last for Mila's next three turns).
Initiative Order
PC - Mila
PC - Zoey
NPC - +1 boost to their check
PC - Aditi
we're here
NPC - thugs - 1 x Boost die
PC (Tam) - 1 x Boost die
Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed) and his gauntlet is deactivated (now acts as a set of brass knuckles)
Aditi is up.....
[ +- ] Disoriented
A disoriented character adds 1 x Setback Die to all checks they make. Most effects that disorient a character last for a set duration. If a set duration is not specified, disorientation lasts until the end of the character’s next turn. If a character is disoriented multiple times, each instance increases the total duration of the effect by the instance’s specified duration, but may not increase the total duration beyond the scope of the present encounter.