Part 1: Happy Hour

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Jan 2, 2020 11:02 pm
The gauntlet thug glances down at the arm and snarls before swinging wildly and catching Mila round the head. Whilst the blow does't do much damage it does knock Mila on her heels, her head spinning a touch.
OOC:
Apologies for the extended delay with things, christmas and new year activities pretty much wiped out my free time.

Using the previous roll for this attack. It deals 5 damage which isn't enough to get through Mila's soak but I am spending the 2 x Advantage to trigger their weapons Disorient quality (see below for details, will last for Mila's next three turns).

Initiative Order
PC - Mila
PC - Zoey
NPC - +1 boost to their check

PC - Aditi we're here
NPC - thugs - 1 x Boost die
PC (Tam) - 1 x Boost die

Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed) and his gauntlet is deactivated (now acts as a set of brass knuckles)

Aditi is up.....
[ +- ] Disoriented
Jan 2, 2020 11:07 pm
OOC:
Can I do anything to try and remove the Disoriented condition on Mila?
Jan 2, 2020 11:30 pm
bowlofspinach says:
OOC:
Can I do anything to try and remove the Disoriented condition on Mila?
OOC:
I'd be happy for you to make an Average Medicine check, each Success would remove one rounds worth of Disorient. Tricky thing though is as Mila is in the middle of a fight it's going to be tricky to apply a treatment so you'll need to add a setback die due to Mila moving about so much and another for the conditions in the alley being less than ideal for treating someone. I'm also going to upgrade the difficulty once as there's a decent risk of Aditi getting clipped my a stray attack (which would occur on despair result)

Total difficulty pool then is 1 x Difficulty (Purple), 1 x Challenge (Red), and 2 x Setback (Black) dice. If you have any thoughts on how you'd want to approach this I'm happy for you to argue your case to do something that can add one or more a boost dice
Jan 2, 2020 11:41 pm
Seeing that Mila got hit pretty bad by the enemy, Aditi runs in to help. She still doesn't feel comfortable attacking the enemies herself but she can do what she does best: help her friends, even at risk to herself.
She runs up to Mila with no regard for the danger that running into combat poses to herself, and speaking quietly to her, uses her med kit to try and get her friend to push through the dizziness.

Rolls

4 Int, 2 Medicine

2 Success, 2 Advantage, 2 Failure, 2 Threat

Jan 3, 2020 10:40 am
Aditi moves forwards, hypo-injector at the ready, but between Mila and the thug moving about is not able to find an opening to administer the treatment.
OOC:
Rolling for Thug's on Tam....
The last thug on Tam takes a wild swing that fails to connect before glancing at their unconscious companions and with a brief curse shoves Tam to unbalance him and knock his stun baton clear of his hands before breaking off and starting to run. Tam regains their footing and takes off in pursuit but struggles to make much progress through the detritus in the alley.
OOC:
Thug is using 3 x Advantages to ignore the environmental effects of difficult terrain further down the alley and 2 x Advantages to get a second free manoeuvre then double moving

Thug is at short range to Tam and medium range to everyone else
Gaunlet dude is engaged with Mila and Aditi and at short range to Zoey and Tam

Initiative Order
PC - we're here
PC -
NPC -
PC -
NPC -
PC (Tam) -

Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed) and his gauntlet is deactivated (now acts as a set of brass knuckles)

2 x PC slots are now up....

Rolls

Thug melee vs Tam

1 Success, 7 Advantage, 1 Failure, 2 Threat

Total: 5 Advantage

Jan 3, 2020 3:27 pm
Mila's head is spinning, but she knows that she only has the advantage as long as she keeps pressing it, so she stays on the attack, gritting her teeth and doing her best to focus in on the openings in the thug's loose defenses.
OOC:
Taking two strain for an additional maneuver, Aiming twice and attacking.

That will be 7 damage. I'll spend two advantages to activate Knockdown and put the thug on the ground. The remaining advantage will provide a boost to the next ally.
Last edited January 3, 2020 3:30 pm

Rolls

Brawl Attack (x2 Aim)

5 Success, 4 Advantage, 3 Failure, 1 Threat

Total: 2 Success, 3 Advantage

Jan 7, 2020 3:05 pm
Mila's fist connects solidly into the gaunlet dudes side and he grunts in pain. The fight between the two of them seems to be descending into quite the ugly affair.
SavageBob says:
Zoey takes off at a sprint after the fleeing thug. "C'mon! Not a fan of my inventions?" She closes the distance and takes a swing with her chromecrushers.
OOC:
Two moves to engage (medium to engaged) for 2 strain. Then attack with the Chromecrushers.

D'oh! 2 Advantage enough for Zoey's momentum to carry her into a trash receptacle, knocking it over and slowing the thug from running away? Basically, removing his benefit of ignoring difficult terrain.
OOC:
Afraid the difficult terrain would impede Zoey as well (unless she has a way to negate it) so if you are still wanting to use 2 x manoeuvres to close it would only take you to Short range. Also the thugs ability to not be affected was due to the 3 x Advantages they burned that turn so there effectively isn't a benefit you could strip currently.

Whatever you are wanting to do (plenty of stuff lying about you could grab and throw at the guy if you wanted) also remember there is a Boost die available from Mila's last check
Jan 8, 2020 1:44 am
OOC:
Yeah, with enough advantage, previous benefits can be negated, but 2 advantage on my part probably isn't enough to negate his 3. So 2 maneuvers to get from Medium to Short range? I can't do that and still chuck something at him (since I'd need a maneuver to pick the thing up), so I'm looking at a medium-range ranged attack or leaving him be, right?
Last edited January 8, 2020 1:45 am
Jan 9, 2020 3:34 pm
SavageBob says:
OOC:
Yeah, with enough advantage, previous benefits can be negated
OOC:
I don't think that would apply in this instance, they've already move the extra distance from using their Advantages to ignore the difficult terrain so it would be a bit difficult to justify moving them back a range band (I'd be up for it if the argument was compelling enough though)

SavageBob says:
OOC:
So 2 maneuvers to get from Medium to Short range? I can't do that and still chuck something at him (since I'd need a maneuver to pick the thing up), so I'm looking at a medium-range ranged attack or leaving him be, right?
OOC:
Yeah that would be my read
Jan 10, 2020 2:03 am
Zoey grabs a stray garbage-can lid. "C'mon! Not a fan of my inventions?" She hurls the thing like a discus at the fleeing thug.
OOC:
Take two! Will pick up the lid for a maneuver and then hurl it over, hoping for the best!

So, that does however much damage a trash can lid does. :) There's probably an auto-threat added to that for the weapon being improvised, too.

GM Edit - adding boost from Mila
Last edited January 10, 2020 2:04 am

Rolls

Ranged (Light)

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

+ Boost die

Jan 12, 2020 12:34 pm
OOC:
Rolling, narration to follow.....
As Zoey hurls the garbage can lid at the thug she feels a slight pain in her shoulder from the awkward shape (Zoey takes 2 x Strain from the Threats) but sees it skim through the air and take the fleeing thug down.

The thug scrambles back to his feet with some effort and swings a wild punch out at Mila. Whilst it doesn't connect Mila find's herself even more on the defensive than she previously was (Using the Triumph to upgrade Mila's next check once). As he steadies himself and he moves to position Mila in between himself and the rest of the party (Using 2 x Advantages to get +2 Melee defence and 2 x Advantages to get +2 Ranged defence until their next turn, using last Advantage to get a boost die on their next action).
OOC:
Initiative Order
PC - Zoey
PC - Mila
NPC - Gauntlet thug

PC - Aditi we're here
NPC - eliminated
PC (Tam) -

Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed) and his gauntlet is deactivated (now acts as a set of brass knuckles). Also has 2 x Melee and Ranged Defence until next turn and a boost die on their next action.

Mila has 2 x turns of disorient remaining and her next check is upgraded once

Aditi is up.....

Rolls

Gauntlet dude attack on Mila

1 Success, 5 Advantage, 1 Triumph, 2 Failure

Total: 1 Failure, 5 Advantage, 1 Triumph

Jan 12, 2020 3:07 pm
Aditi follows Mila with her medkit. "Hold still for a moment, please", she asks her friend, knowing that it's hardly up to Mila whether she follows this order or not.
She tries to treat her friend's dizziness to help her snap out of it quicker.

Rolls

4 Int, 2 Medicine

7 Success, 1 Advantage, 2 Threat

Total: 7 Success, 1 Threat

Jan 13, 2020 3:30 pm
Mila feels her head clear somewhat as Aditi's stimulant takes effect.

Seeing the fleeing thug get taken down by Zoey Tam turns and begins picking their way back to where Mila and the gauntlet dude are.
OOC:
Mila is no longer disoriented but the upgrade to her next check still applies. Everyone is at Short Range to Gauntlet dude other than Mila who is engaged with them.

Initiative Order
PC - we're here
PC -
NPC - Gauntlet thug
PC -
PC (Tam) -

Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed) and his gauntlet is deactivated (now acts as a set of brass knuckles). Also has 2 x Melee and Ranged Defence until next turn and a boost die on their next action.

Mila's next check is upgraded once

2 x PC slots are up.....
Jan 13, 2020 8:31 pm
Mila makes a mental note to thank Aditi later as she blocks his attacks, struggling to find an opening for a few exploratory jabs. The thug is doing an excellent job of making himself hard to hit, but Mila isn't willing to let up on the pressure—for all she knows, he's got another weapon that he'll pull if he gets enough breathing room to do so—so she takes a risky few swings. She grins as a lucky punch connects forcefully, throwing the thug back to the ground. "Stay down this time, you bastard," she spits.
OOC:
Once again, strain to aim twice, then attacking with Brawl.

Update: That's 9 damage, and I'll use the advantages to trigger Knockdown again.
Last edited January 13, 2020 8:33 pm

Rolls

Brawl attack (Aim x2)

5 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 4 Success, 2 Advantage

Jan 15, 2020 2:41 pm
Despite the figures efforts Mila's fist slams into the side of their head sending them tumbling to the floor. The figure twitches for a moment, seeming to be trying to get back to their feet before they finally pass out.
OOC:
And we're out of combat. Simple (no difficulty dice) Cool or Discipline check (your choice), each success on the check will cause you to regain a point of Strain
Jan 15, 2020 2:51 pm
"Glad he got the hint," Mila says, breathing heavily from the fight. She turns to smile at Aditi, "Thanks for the help, you might want to check on Simon. That thug smashed him into the wall, and it didn't sound good." She crouches down to check the unconscious thug for anything dangerous.

Rolls

Strain Recovery - Discipline

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Jan 15, 2020 3:14 pm
Aditi takes a moment to breathe. She feels alright but combat and fighting always wears her out.
After that second, she then quickly moves over to Simon to check on him and see if he is alright. If he's injured, she tries her best to help him out.

Rolls

Discipline (3 Will, 1 Skill)

4 Success

Total: 4 Success

Jan 15, 2020 4:29 pm
Zoey runs over to join the others. "Did you see that? I tagged a dude with a trashcan lid! That oughta make the 11 o'clock news!" Seeing her others wounded and worried, she pauses. "Why'd those dudes come at you, Mila?"
Last edited January 15, 2020 4:32 pm

Rolls

Discipline

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Jan 15, 2020 5:16 pm
"Tam and I found Simon being roughed up by these thugs." Mila gestures at the unconscious thug whose pockets she's going through. "This one told us to beat it. I told him what he could do with that suggestion." She shrugs. "And here we are."
Jan 16, 2020 10:49 am
Aditi - you rush over to Simon but your steps slow as you get close. The unnatural angle his head now sits at to his neck and the vacant stare coming from his eyes make it quite clear that he is dead.

Zoey and Mila - Tam comes over to you looking at a small device in his hand curiously, looks like some sort of memchip by the look of things. "Found this in my pocket as we were coming out of the bar. I'm guessing it's what you saw him slip in when we were chatting" he says nodding at Aditi before holding it out to Zoey
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