Character creation

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Nov 23, 2019 9:30 pm
Characteristics is missing an H and has an e instead of an i
Last edited November 23, 2019 9:31 pm
Nov 23, 2019 9:33 pm
[editing]

For Russ and the Allfather!
OOC:
Swap S for INT
Space Wolves bonuses: PER +5, FEL +5, Wolf Senses Solo Mode Ability
Bonus Talent: Heightened Senses (Smell)

Demeanors: Son of Russ, Stoic
Space Wolf Past: Service in the Fleet: Most Space Marine Chapters maintain a number of strike cruisers, battle-barges, and smaller
craft to support their operations on a planet’s surface. Having fought many battles amongst the stars, you may have
commanded a rapid strike vessel, or perhaps served as an officer aboard a larger ship.

Steinbjorn Gunnarsson, "Stein"

WS 42 / BS 41 / S 43 / T 46 / AG 44 / INT 35 / PER 44 / WP 36 / FEL 46

Wounds 23
Fate Points 3
Last edited November 24, 2019 6:43 pm

Rolls

WS, BS, S, T, AG - (2D10+30, 2D10+30, 2D10+30, 2D10+30, 2D10+30)

2D10+30 : (23) + 30 = 35

2D10+30 : (47) + 30 = 41

2D10+30 : (32) + 30 = 35

2D10+30 : (88) + 30 = 46

2D10+30 : (410) + 30 = 44

INT, PER, WP, FEL - (2D10+30, 2D10+30, 2D10+30, 2D10+30)

2D10+30 : (103) + 30 = 43

2D10+30 : (72) + 30 = 39

2D10+30 : (33) + 30 = 36

2D10+30 : (47) + 30 = 41

Reroll WS - (2d10+30)

(48) + 30 = 42

Wounds - (1d5+18)

(5) + 18 = 23

Fate Points - (1d10)

(4) = 4

Space Wolf Past - (1d5)

(3) = 3

Nov 23, 2019 9:39 pm
Are we meant to keep the skills that have the x's already in them? Or reset them?
Nov 23, 2019 11:03 pm
The skill with x are already learned by your character at start from his Space Marine training
Nov 23, 2019 11:34 pm
Okey dokey. Great!
Nov 23, 2019 11:40 pm
Melanqolia says:
Question: should I take the Enhance Healing or the Create Toxins?
Create toxin is very circumstantial while Enhance healing is incredibly and often useful. So mechanically speaking, Enhance healing is better hands down.
Nov 23, 2019 11:42 pm
Also, I invite everybody who want a bit more personality to their power armor to use the rolls for Rites of battle starting p.149.

I also recommend checking the deeds in Chapter 2 of Rites of battle for the character creation, some are very interesting for adding flavor the the character.
Nov 24, 2019 12:07 am
Okey dokey!
Nov 24, 2019 12:10 am
Melanqolia says:
Time to swap one....hmmmm...AG with INT
May I recommend swapping STR instead of AGI? A low AG make your character alot slower on the battlefield and a lot easier to shoot at, which would make your job as an Apothecary that much harder.
Nov 24, 2019 1:44 am
Oh, right. Thanks!
Nov 24, 2019 1:47 am
Done that now
Nov 24, 2019 5:24 am
Ok, for the new ones joining, first thing is to roll Characteristics
You roll 2d10+30 for each of the 9 characteristics in order
Then you may reroll one, taking the new roll even if its worse
And finally you may swap 2 of those to better suit what you want

% Weapon Skill (WS)
% Strength (S)
% Toughness (T)
% Agility (Ag)
% Intelligence (Int)
% Perception (Per)
% Will Power (WP)
% Fellowship (Fel)

Then you start thinking about a Chapter and a Specialty
Nov 24, 2019 5:36 am
*Note to Assault Marine : While melee combat can be very rewarding in this system, do consider that, especially at low rank, you'll still be doing most of the fighting at range. It'll take a few mission before you accumulate the talents and renown (to have access to better equipment) to reliably handle the punishment of the xenos hordes and elites in close quarter.
"To succeed as an Assault
Marine, the Battle-Brother must
display a unique balance of patience
and impetuousness. He must be a master
at judging the exact moment of his charge,
allowing his brothers to cover his advance and
weaken his target with their fire. Yet, when
the moment to charge comes, he must
have the courage to commit entirely, to
how not a hint of fear or hesitation,
for once locked in the lethal dance
of close combat, only one combatant
will walk away."
Nov 24, 2019 12:32 pm
Okey, soooooo....I may need help with character creation
Nov 24, 2019 4:24 pm
Hopefully doing this right....

Rolls

WS - (2d10+30)

(102) + 30 = 42

BS - (2d10+30)

(51) + 30 = 36

S - (2d10+30)

(94) + 30 = 43

T - (2d10+30)

(45) + 30 = 39

Ag - (2d10+30)

(12) + 30 = 33

Int - (2d10+30)

(66) + 30 = 42

Per - (2d10+30)

(44) + 30 = 38

WP - (2d10+30)

(96) + 30 = 45

FL - (2d10+30)

(51) + 30 = 36

Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(1) = 1

Nov 24, 2019 4:36 pm
WS - 42
BS - 36
S - 43
T - 39
Ag - 33
Int - 42
Per - 38
WP - 45
FL - 36

Wounds - 20
Fate - 3

---------

I'll try rerolling Agi

Rolls

Agility reroll - (2d10+30)

(88) + 30 = 46

Nov 24, 2019 6:45 pm
@Banshionna looks good.

So up to now we have :
Qralloq - Blood Angel Deathwatch Assault Marine
Khulod - Salamander Librarian
Melanqolia - Ultramarine Apothecary
deadpool_qc - Space Wolves chapter , specialty?
Banshionna - Storm Warden Devastator
GreyGriffin - Raven Guard tactical marine

Already very diverse and balanced team, i like it!
Nov 24, 2019 6:51 pm
I have decided to go for the Salamanders, more for fluff then anything. Their specific powers aren't that special, but they do get access to a lot of artificing and forging that I like to add to the character. Plus the Salamanders are bros.
Nov 24, 2019 6:59 pm
Melanqolia says:
Okey, soooooo....I may need help with character creation
So, you got your Characteristics, Chapter and Specialty down.

Next your for Wound point (HP equivalent) roll 1d5 +18 and note your total.

For Fate point roll 1d10, 1-7 =3 fate point 8-9 = 4 fate points and 10 = 5 fate points.

Your movement rate equal your AG bonus (the tens digit in the characteristic score) +1 because of the Giant among trait of the power armor. In your case it means 4+1= 5 which means 5 metres/round as a half action iin combat. 10 as a full action, 15 m/r for a charge attack and 30 m/r for round spends running. (Table In Core rulebook p. 205)
Nov 24, 2019 7:14 pm
Space Marine's Nature

Every Space Marine must chose a personal demeanour (p.32 Core rulebook hold a list of example) this demeanour, along with the one attached to your CHapter will be essential to regain the fate points essential to your sucess and survival against the moustrous horrors you will have to face. You may submit a different demeanour from the list for approval, or roll randomly if you prefer.

Also, to flesh out the character, you must chose or roll a past in the Chapter table, or you can submit a different one to me if you have inspiration and then answer a few question (described in more details on Corebook p.31) :

What is your homeworld like?

What is your personality likee?

Why were you selected for the Deathwatch?

What does to Deathwatch mean to you?

What do you desire?

What do you hate?

You may sent them as note to me if you prefer more mystery in the team dynamic will add to the experience. I'll also be available to discuss any of them if you need help fleshing it out over PM, forum or Discord.
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