deadpool_qc says:
Character sheet is submited, still have 500xp to spend (spent 500 to boost T).
You can add Counterattack and Swift Attack to your list of talents
Space Wolves Characters (page 49): "Bonus Talent" should
instead read "Bonus Talents." Add the Counterattack Talent to
the Bonus Talents section. (living errata)
The Assault Marine gains the Swift Attack Talent.
In addition, choose one of the following:
Wings of angels
The Assault Marine may add 20 metres the movement rate
of his Jump Pack with a successful Challenging (+0) Pilot
(Personal) Test. When making a Charge whilst using this
ability, the Space Marine adds an additional 1d5 Damage to
any melee attacks. This ability only functions when in Solo
Mode.
Wrathful descent
"When making a Charge against a Horde, the Assault Marine may
inflict an additional 1d10 damage to the Horde’s Magnitude on his first
successful attack. This ability only functions when in Squad Mode.
What is your homeworld like?
What is your personality like?
Why were you selected for the Deathwatch?
What does to Deathwatch mean to you?
What do you desire?
What do you hate?
And a few suggestion for starting exp :
RITUAL DUEL FIGHTER (Rites of battle p77)
Chapter: Dark Angels or Space Wolves
Cost: 100 xp (300 xp if you choose the result of the duel)
For many of the Chapters of the Space Marines, a breach of
honour is tantamount to a declaration of war. In most cases, it
applies only when the honour of the Chapter is affronted by
someone outside the Adeptus Astartes… in most cases, but not
all of them. Several of the Imperial Fists’ Successor Chapters
have been known to take offense with other Space Marine
Chapters, but those are usually settled without incident. The
genetic sons of Leman Russ and Lion El’Jonson, however, see
things very differently.
Instead of the non-martial ways to settle their differences,
when members of the Space Wolves and Dark Angels meet,
one from each of their number must settle the honour duel of
their two Chapters. These duels are common whenever these
two Chapters meet for the fi rst time in a given region or war
zone. Often, the duellists chosen from each Chapter prefer to
fi ght the duel unarmed, more closely echoing the legendary
confrontation of the two Primarchs.
Table 2–1: Ritual Duel results
d5 Roll Effect
1
You were beaten handily. The loss of honour
to the Chapter is now a burden you must carry
until you can redeem yourself in battle. Gain
Rival (Space Wolves or Dark Angels) and are not
allowed a Chapter Trapping until you defeat a
member of the rival Chapter in single combat.
2
Though it was a close contest, your opponent
emerged victorious. Some say there was foul play,
but you know he was the better man that day.
While not angry with you, your Battle-Brothers
hold onto your keepsake until you provide proof
of redemption. You are not allowed a Chapter
Trapping until you defeat a member of the rival
Chapter in single combat.
3
After hours of fifififififi ghting, it was clear that
neither combatant could best the other. It is as
though the Primarchs re-enacted their battle
through you. You may add a +1 to the roll to
determine your starting number of Fate Points
during character creation (see page 27 in the
DEATHWATCH Rulebook).
4
You opponent almost had you pinned when you
managed a sudden reversal and immobilised
him. You gain the Rival (Dark Angels or Space
Wolves) and Sure Strike Talents
5
When the duel began, you charged your
opponent and overwhelmed him in a matter of
moments. You gain the Rival (Dark Angels or
Space Wolves) and Swift Attack Talents.
BATTLE DAMAGE (Rites of battle p.81)
Cost: 300 xp
Constant repair and refi tting is a necessity with all Space
Marines. There are some occasions, however, when armour
and other gear is damaged beyond repair. These are times
when a Chapter is reluctantly forced to use some of their
older suits of armour.
Following a vicious assault by enemy forces, your armour
was all but ruined by a salvo of enemy fi re. Though you
emerged victorious, you were forced to seek out your Chapter’s
Master of the Forge and request a new suit of power armour.
The Master of the Forge communed with the war-spirits of
the Chapter’s remaining supply of power armour, and you
were fi tted with a suit that is well-matched to your particular
strengths.
EFFECTS:
Apply all of the following changes to your character:
Gear: You may choose one additional history for your
power armour.
Dodge 300 xp (Core p60)