Character creation

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Nov 26, 2019 8:14 pm
I did see that helmet, but even if there are no Req, it still needs a Respected Renown... So it'll have to wait for now.
Since Stein is a space wolf, I already intended to play him without his helmet unless going into combat....maybe... :)
So I'll be taking tracking +10% with my last 200xp. I'll finish the backstory tonight.
Last edited November 26, 2019 8:16 pm
Nov 27, 2019 11:10 pm
Background is done! (In Memories of fire and blood), and character sheet is complete (I think...)
@TheVagrant Tell me if I missed anything !
Nov 28, 2019 12:09 am
@deadpool Few details, backstory is good, however you will not have been taken directly to the Watch-Fortress of the Deathwatch marines to met you (because its not in the same sector mostly :P) , you will have been requested and approved to joined the Deathwatch and ended up being sent in Watch-Fortress Erioch by some decision of the Ordo Xenos.

unnatural strength and toughness do not double the characteristics, only the Bonus.

I like to include the SB in the damage stat of my melee for ease of reference but it is just a suggestion :P
Nov 28, 2019 12:55 am
Corrections done !
Nov 28, 2019 1:31 am
TheVagrant says:
By helping with some character creation, I noticed (or remembered) that the Standard Deathwatch Space starts with only basic dodge, which mean that his dodge roll use only half of his AG stat (AG/2 round down). That can be remedied by the General rank 1 advance trained dodge for 300xp and will probably become a must for every character in the near future.
Is this a houserule? Marines seem to be trained in Dodge as part of their skill package, and I can't find anything in the text that supports Dodge being halved without being upgraded somehow. Someone totally untrained in Dodge would roll at half AG, using it as a Basic skill.
Nov 28, 2019 1:41 am
I think he's right... The Character Sheet shows dodge as basic (untrained) but p.36 states...
Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking.
Nov 28, 2019 5:09 am
There is a bit of confusion in the wordings because of some copy pasting from earlier books in the editing of this one.

I reread the rule carefully, and you are right. Deathwatch Space Marine should have dodge and intimidate marked as both Basic AND Trained on the starting character sheet. (This is what happens when you take for granted the rulings of past GM :P)

Thus, those who have spent exp in dodge can invest the 300 xp in something else.
Nov 28, 2019 6:27 am
Okey doke
Nov 28, 2019 12:39 pm
Yeah, the advance paths in Deathwatch have some leftovers from WFRP 2e in them, where every class lists everything they have, even if they already have it, even though you don't exactly change careers...

And just to confuse things more, many of those WFRPG players also houseruled that Dodge Blow was a Basic skill.
Last edited November 28, 2019 12:42 pm
Nov 28, 2019 2:05 pm
Cool! Changes are done. Used the 300xp for a Strength upgrade and I'll keep the extra 100xp for later.
Nov 28, 2019 4:37 pm
@deadpool Change SB to 10 : ((4*2)+2)
And TB to 10 also

Update Xp spent to 12900 and xp to spend to 100
And track the advance you bought under your xp to spend

And Stein will be ready to go :)
Nov 28, 2019 5:26 pm
Done ! Stein is ready to go !
Nov 28, 2019 5:41 pm
Steinbjorn Gunnarsson aka "Stein" is approved and on his way to Watch Fortress Erioch
Nov 28, 2019 6:03 pm
Battle-Brother Elyas 'L' Nio, Ultramarine Apothecary is approved and on his way to Watch Fortress Erioch
Nov 28, 2019 7:09 pm
How is my character? I didn't put down weapon stats, in case we requisition stuff, but I think I have power armor and most of the decisions made. Can I get accepted?
Nov 28, 2019 7:16 pm
I think I just need to migrate skills to the skill template provided, and choose a second demeanor, but otherwise I think I'm done.
Last edited November 28, 2019 7:22 pm
Nov 28, 2019 8:08 pm
I think "Ken" is ready for checking... and Happy Turkey-Murder day to those that do!
Nov 28, 2019 11:16 pm
GreyGriffin says:
How is my character? I didn't put down weapon stats, in case we requisition stuff, but I think I have power armor and most of the decisions made. Can I get accepted?
You can add a +2 to SB for a total of 10 due to the +20 bonus included in the power armour and correct the updated other bonuses of AG and INt.

Correct the updated TB in the armor section and transfer your character wounds and fate total to the sheet.

And thats all, you'll be good to go!
Nov 28, 2019 11:27 pm
Qralloq says:
I think I just need to migrate skills to the skill template provided, and choose a second demeanor, but otherwise I think I'm done.
Add dodge and intimidate as trained in the skill list

Choose a tactic group

And get your personal demeanour, and you'll be good to go
Nov 28, 2019 11:44 pm
Banshionna says:
I think "Ken" is ready for checking... and Happy Turkey-Murder day to those that do!
Your S bonus should be changed to 10 ((4*2)+2) because of unnatural strength X2 trait and power armour bonus
Your T bonus can be change to 6 because of unnatural toughness X2
Update the new toughness bonus in your armour stats

Choose one of :
Immovable Warrior
When the Devastator Marine is wielding a Heavy weapon and
behind cover, he gains the Sturdy Trait and a +10 bonus to all
Ballistic Skill Tests. This ability only functions in Solo Mode.
or
Unrelenting Devastation (errata)
"When the Devastator Marine successfully attacks and damages a Horde
with a Heavy weapon, he deals an additional 1d5 damage to the Horde’s
Magnitude. This additional damage stacks with any other additional damage
dealt to the Horde, such as damage from a Blast weapon or a Flame weapon.
This additional damage applies per attack, not per hit (so unless there are
exceptional circumstances afoot, it will only apply once per Turn). If the
attack deals damage to multiple Hordes, the Marine chooses which Horde
takes the extra damage."

And all Turkey Xenos monstrosity must die!
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