Character creation

Nov 23, 2019 4:31 pm
Questions, rules and rolls for character building will be found here

First try at a custom character sheet template

Edit : To allow for better choice of specialties (and honestly, for better survival odds, the Universe is a merciless place in 40K :P), i'll allow 1swap of stats between two characteristics per character.
Nov 23, 2019 6:02 pm
I'm intending in playing an Assault or Devastator Marine but let's see what the dice say:

The dice say: "Put down the gun, Librarian!"
Last edited November 23, 2019 6:04 pm

Rolls

WS, BS, S, T, AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (28) + 30 = 40

2d10+30 : (11) + 30 = 32

2d10+30 : (18) + 30 = 39

2d10+30 : (210) + 30 = 42

2d10+30 : (88) + 30 = 46

INT, PER, WP, FEL - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (610) + 30 = 46

2d10+30 : (107) + 30 = 47

2d10+30 : (410) + 30 = 44

2d10+30 : (104) + 30 = 44

Reroll BS - (2d10+30)

(11) + 30 = 32

Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(8) = 8

Past events - (1d5)

(5) = 5

Power Armory History - (1d10)

(5) = 5

name - (1d10)

(2) = 2

Nov 23, 2019 6:11 pm
Emperor, bless these dice so that I may smite your enemies!

Edit: I'm perceptive! Might make some sort of scout/sniper to reflect that. Not sure yet, I kind of like Librarian the most too. :)
Last edited November 23, 2019 6:39 pm

Rolls

WS - (2d10+30)

(43) + 30 = 37

BS - (2d10+30)

(46) + 30 = 40

S - (2d10+30)

(14) + 30 = 35

T - (2d10+30)

(49) + 30 = 43

Ag - (2d10+30)

(74) + 30 = 41

Int - (2d10+30)

(92) + 30 = 41

Per - (2d10+30)

(1010) + 30 = 50

Wil - (2d10+30)

(65) + 30 = 41

Fel - (2d10+30)

(103) + 30 = 43

Reroll WS - (2d10+30)

(68) + 30 = 44

Nov 23, 2019 6:24 pm
Added permission for 1 stat swap to allow more flexibility in the character building, enjoy!
Nov 23, 2019 6:39 pm
Definitely interested in the Librarian in that case!
Nov 23, 2019 6:54 pm
Cool. I'll swap WP and BS and go with a Blood Angel Deathwatch Assault Marine.
Nov 23, 2019 7:06 pm
*TOTALLY DOESN'T NEED TO READ THIS BOOK*

I read....2 40k books, but not this one, so brb
Nov 23, 2019 7:10 pm
I will be available to walk people through the character creation too for those who are not familiar with this kind of system
Nov 23, 2019 8:16 pm
Ahhhhhh, rolling.

Rolls

WS - (2d10)

(26) = 8

BS - (2d10)

(710) = 17

S - (2d10)

(710) = 17

T - (2d10)

(95) = 14

AG - (2d10)

(109) = 19

INT - (2d10)

(81) = 9

PER - (2d10)

(107) = 17

WP - (2d10)

(22) = 4

FL - (2d10)

(16) = 7

Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(4) = 4

Nov 23, 2019 8:27 pm
WS: 38
BS: 47
S: 47
T: 44
AG: 49
INT: 39
PER: 47
WP: 34
FL: 37
Nov 23, 2019 8:32 pm
Rerolling INT

Rolls

Reroll INT - (2d10+30)

(13) + 30 = 34

Nov 23, 2019 8:33 pm
WS: 38
BS: 47
S: 47
T: 44
AG: 49
INT: 34
PER: 47
WP: 34
FL: 37
Nov 23, 2019 8:33 pm
Oh yay, a worse result
Nov 23, 2019 8:33 pm
Time to swap one....hmmmm...AG with INT
Nov 23, 2019 8:34 pm
WS: 38
BS: 47
S: 34
T: 44
AG: 49
INT: 52
PER: 47
WP: 39
FL: 37

Edit: used the 2 ultramarine +5s to INT and WP
Last edited November 24, 2019 1:46 am
Nov 23, 2019 8:35 pm
I'm gonna make an Ultramarine Apothecary
Nov 23, 2019 9:04 pm
Question: should I take the Enhance Healing or the Create Toxins?
Nov 23, 2019 9:13 pm
Not sure, Mel. They're both really good.

I've submitted Cloten, my Blood Angel Deathwatch Assault Marine. I still need to record equipment stats, and fill out some of the history details.

Also, the character sheet template in the top post isn't shared. Did you add it to the Library? There is an icon to do that in the list of characters.
Last edited November 23, 2019 9:16 pm
Nov 23, 2019 9:18 pm
Here is a fixed-width font stat block for the Characteristics. Quote this post to see the code.


WS BS S. T. AG INT PER WP Fel
40 44 39 42 46 46. 47. 32 44 (Starting)
+5 -- -- -- +5 --- --- -- -- (Chapter)
-- -- -- -- +5 --- --- -- -- (Power Armor)
+5 -- +5 -- -- --- --- -- -- (XP/Advance)
WS BS S. T. AG INT PER WP Fel
50 44 44 42 56 46. 47. 32 44 (Current)
5. 4. 8* 8* 5. 5.. 4.. 3. 4 (Bonus)

* Unnatural Strength/Toughness
Nov 23, 2019 9:27 pm
Just added Deathwatch Template to the library, its still a work in progress though

You guys are fast!
Nov 23, 2019 9:30 pm
Characteristics is missing an H and has an e instead of an i
Last edited November 23, 2019 9:31 pm
Nov 23, 2019 9:33 pm
[editing]

For Russ and the Allfather!
OOC:
Swap S for INT
Space Wolves bonuses: PER +5, FEL +5, Wolf Senses Solo Mode Ability
Bonus Talent: Heightened Senses (Smell)

Demeanors: Son of Russ, Stoic
Space Wolf Past: Service in the Fleet: Most Space Marine Chapters maintain a number of strike cruisers, battle-barges, and smaller
craft to support their operations on a planet’s surface. Having fought many battles amongst the stars, you may have
commanded a rapid strike vessel, or perhaps served as an officer aboard a larger ship.

Steinbjorn Gunnarsson, "Stein"

WS 42 / BS 41 / S 43 / T 46 / AG 44 / INT 35 / PER 44 / WP 36 / FEL 46

Wounds 23
Fate Points 3
Last edited November 24, 2019 6:43 pm

Rolls

WS, BS, S, T, AG - (2D10+30, 2D10+30, 2D10+30, 2D10+30, 2D10+30)

2D10+30 : (23) + 30 = 35

2D10+30 : (47) + 30 = 41

2D10+30 : (32) + 30 = 35

2D10+30 : (88) + 30 = 46

2D10+30 : (410) + 30 = 44

INT, PER, WP, FEL - (2D10+30, 2D10+30, 2D10+30, 2D10+30)

2D10+30 : (103) + 30 = 43

2D10+30 : (72) + 30 = 39

2D10+30 : (33) + 30 = 36

2D10+30 : (47) + 30 = 41

Reroll WS - (2d10+30)

(48) + 30 = 42

Wounds - (1d5+18)

(5) + 18 = 23

Fate Points - (1d10)

(4) = 4

Space Wolf Past - (1d5)

(3) = 3

Nov 23, 2019 9:39 pm
Are we meant to keep the skills that have the x's already in them? Or reset them?
Nov 23, 2019 11:03 pm
The skill with x are already learned by your character at start from his Space Marine training
Nov 23, 2019 11:34 pm
Okey dokey. Great!
Nov 23, 2019 11:40 pm
Melanqolia says:
Question: should I take the Enhance Healing or the Create Toxins?
Create toxin is very circumstantial while Enhance healing is incredibly and often useful. So mechanically speaking, Enhance healing is better hands down.
Nov 23, 2019 11:42 pm
Also, I invite everybody who want a bit more personality to their power armor to use the rolls for Rites of battle starting p.149.

I also recommend checking the deeds in Chapter 2 of Rites of battle for the character creation, some are very interesting for adding flavor the the character.
Nov 24, 2019 12:07 am
Okey dokey!
Nov 24, 2019 12:10 am
Melanqolia says:
Time to swap one....hmmmm...AG with INT
May I recommend swapping STR instead of AGI? A low AG make your character alot slower on the battlefield and a lot easier to shoot at, which would make your job as an Apothecary that much harder.
Nov 24, 2019 1:44 am
Oh, right. Thanks!
Nov 24, 2019 1:47 am
Done that now
Nov 24, 2019 5:24 am
Ok, for the new ones joining, first thing is to roll Characteristics
You roll 2d10+30 for each of the 9 characteristics in order
Then you may reroll one, taking the new roll even if its worse
And finally you may swap 2 of those to better suit what you want

% Weapon Skill (WS)
% Strength (S)
% Toughness (T)
% Agility (Ag)
% Intelligence (Int)
% Perception (Per)
% Will Power (WP)
% Fellowship (Fel)

Then you start thinking about a Chapter and a Specialty
Nov 24, 2019 5:36 am
*Note to Assault Marine : While melee combat can be very rewarding in this system, do consider that, especially at low rank, you'll still be doing most of the fighting at range. It'll take a few mission before you accumulate the talents and renown (to have access to better equipment) to reliably handle the punishment of the xenos hordes and elites in close quarter.
"To succeed as an Assault
Marine, the Battle-Brother must
display a unique balance of patience
and impetuousness. He must be a master
at judging the exact moment of his charge,
allowing his brothers to cover his advance and
weaken his target with their fire. Yet, when
the moment to charge comes, he must
have the courage to commit entirely, to
how not a hint of fear or hesitation,
for once locked in the lethal dance
of close combat, only one combatant
will walk away."
Nov 24, 2019 12:32 pm
Okey, soooooo....I may need help with character creation
Nov 24, 2019 4:24 pm
Hopefully doing this right....

Rolls

WS - (2d10+30)

(102) + 30 = 42

BS - (2d10+30)

(51) + 30 = 36

S - (2d10+30)

(94) + 30 = 43

T - (2d10+30)

(45) + 30 = 39

Ag - (2d10+30)

(12) + 30 = 33

Int - (2d10+30)

(66) + 30 = 42

Per - (2d10+30)

(44) + 30 = 38

WP - (2d10+30)

(96) + 30 = 45

FL - (2d10+30)

(51) + 30 = 36

Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(1) = 1

Nov 24, 2019 4:36 pm
WS - 42
BS - 36
S - 43
T - 39
Ag - 33
Int - 42
Per - 38
WP - 45
FL - 36

Wounds - 20
Fate - 3

---------

I'll try rerolling Agi

Rolls

Agility reroll - (2d10+30)

(88) + 30 = 46

Nov 24, 2019 6:45 pm
@Banshionna looks good.

So up to now we have :
Qralloq - Blood Angel Deathwatch Assault Marine
Khulod - Salamander Librarian
Melanqolia - Ultramarine Apothecary
deadpool_qc - Space Wolves chapter , specialty?
Banshionna - Storm Warden Devastator
GreyGriffin - Raven Guard tactical marine

Already very diverse and balanced team, i like it!
Nov 24, 2019 6:51 pm
I have decided to go for the Salamanders, more for fluff then anything. Their specific powers aren't that special, but they do get access to a lot of artificing and forging that I like to add to the character. Plus the Salamanders are bros.
Nov 24, 2019 6:59 pm
Melanqolia says:
Okey, soooooo....I may need help with character creation
So, you got your Characteristics, Chapter and Specialty down.

Next your for Wound point (HP equivalent) roll 1d5 +18 and note your total.

For Fate point roll 1d10, 1-7 =3 fate point 8-9 = 4 fate points and 10 = 5 fate points.

Your movement rate equal your AG bonus (the tens digit in the characteristic score) +1 because of the Giant among trait of the power armor. In your case it means 4+1= 5 which means 5 metres/round as a half action iin combat. 10 as a full action, 15 m/r for a charge attack and 30 m/r for round spends running. (Table In Core rulebook p. 205)
Nov 24, 2019 7:14 pm
Space Marine's Nature

Every Space Marine must chose a personal demeanour (p.32 Core rulebook hold a list of example) this demeanour, along with the one attached to your CHapter will be essential to regain the fate points essential to your sucess and survival against the moustrous horrors you will have to face. You may submit a different demeanour from the list for approval, or roll randomly if you prefer.

Also, to flesh out the character, you must chose or roll a past in the Chapter table, or you can submit a different one to me if you have inspiration and then answer a few question (described in more details on Corebook p.31) :

What is your homeworld like?

What is your personality likee?

Why were you selected for the Deathwatch?

What does to Deathwatch mean to you?

What do you desire?

What do you hate?

You may sent them as note to me if you prefer more mystery in the team dynamic will add to the experience. I'll also be available to discuss any of them if you need help fleshing it out over PM, forum or Discord.
Nov 24, 2019 7:17 pm
Some more rolling..

Rolls

Starting Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(9) = 9

Power Armour History - (1d10)

(9) = 9

Nov 24, 2019 8:51 pm
I'll go for assault marine, I'll probably take signature gear but I'm torn between an arm-mounted mastercraft bolter (godwyn), a boltgun (stalker), or a stormbolter...
I should be finishing my character by tonight (lol if my kids leave me enough time)
Nov 24, 2019 8:57 pm
@deadpool Sadly, I believe all of those choices require some level of renown you will have to earn as a new recruit of the Deathwatch before you can use them as signature gear. (actively building renown is possible to speed up access to those weapons of course, it'll also build naturally over your team successes).
Nov 24, 2019 11:12 pm
Power Armor

The weapons and armors used by the Adeptus Astartes are more than simple equipment, even the standard bolters and power armour are sacred relics that carried the fight of Humanity for centuries in the hands of dozens or hundreds of Battle-Brothers.

There are 3 ways to go about your Power Armor history.

First is to chose the started Aquila pattern of the Corerulebook and roll on the Table 5-12 on p. 162. You then select either this number or one number up or down as your history and take note of it on your seeht. By example, if you roll a 1, you may select 1- Cower not before the ennemy 2- None shall escape the Emperor's wrath or 10 -To forget is to forgive. Forget nothing.

Second is to follow the more detailed process in Chapter 3 Extended wargear of Rites of battle. It allows for possible older or newer models than the Mark 7 Aquila model and more tables for history rolls.

Third is to submit a custom made history you think would be awesome for your character and i'll determine the advantages and drawbacks if I approve your story.
Nov 24, 2019 11:38 pm
I submitted a sheet.
Nov 24, 2019 11:55 pm
I'll drop the signature gear for now and boost some of my characteristics/skills/talents...
And I'll try my luck for the armor (hoping to get the Mk6 "corvus" Armour)...
[ +- ] Mk5 "Heresy" Armour
[ +- ] Battle Scars: Battered by War
[ +- ] Legends of War: A hero's Shame
Last edited November 25, 2019 12:10 am

Rolls

Power armour mk... - (1d10)

(2) = 2

History rolls (2) - (1d5, 1d5)

1d5 : (2) = 2

1d5 : (3) = 3

Battle Scars - (1d10)

(7) = 7

Legends of War - (1d10)

(1) = 1

Nov 25, 2019 12:35 am
Rolling attributes. This never goes wrong...

WS - 41
BS - 42
S - 39
T - 41
Ag - 46
Int - 39
Per - 45
WP - 34
Fel - 46
[ +- ] Characteristics
Wounds - 23
Fate - 3

Chapter - Raven Guard
[ +- ] Chapter Features
Armor - Mk VI "Corvus"
[ +- ] Armor History
Last edited November 25, 2019 4:29 am

Rolls

WS - (2d10+30)

(83) + 30 = 41

BS - (2d10+30)

(210) + 30 = 42

S - (2d10+30)

(45) + 30 = 39

T - (2d10+30)

(29) + 30 = 41

Ag - (2d10+30)

(23) + 30 = 35

Int - (2d10+30)

(45) + 30 = 39

Per - (2d10+30)

(13) + 30 = 34

WP - (2d10+30)

(78) + 30 = 45

Fel - (2d10+30)

(106) + 30 = 46

Ag Reroll - (2d10+30)

(79) + 30 = 46

Wounds - (1d5+18)

(5) + 18 = 23

Fate Points - (1d10)

(5) = 5

Armor Mark - (1d10)

(3) = 3

Armor History Table - (1d10)

(5) = 5

Armor History Table (For Real) - (1d5)

(1) = 1

Armor History - (1d10)

(1) = 1

Armor HIstory Table 2 - (1d5)

(4) = 4

Armor History - Skill of the Artificer - (1d10)

(1) = 1

Destroyed and Rebuilt: Head - (1d10)

(2) = 2

Destroyed and Rebuilt: Right Arm - (1d10)

(9) = 9

Destroyed and Rebuilt: Left Arm - (1d10)

(1) = 1

Destroyed and Rebuilt: Body - (1d10)

(3) = 3

Destroyed and Rebuilt: Right Leg - (1d10)

(2) = 2

Destroyed and Rebuilt: Left Leg - (1d10)

(9) = 9

Past Event - (1d5)

(3) = 3

Nov 25, 2019 1:32 am
[editing]


WS BS S. T. AG INT PER WP Fel
42 41 43 46 44 35. 39. 36 41 (Starting)
-- -- -- -- -- --- +5. +5 -- (Chapter)
-- -- -- -- -- --- --- -- -- (Power Armor)
-- -- -- -- -- --- --- -- -- (XP/Advance)
WS BS S. T. AG INT PER WP Fel
42 41 43 46 44 35. 44. 36 46 (Current)
4. 4. 8* 8* 4. 3.. 4.. 3. 4 (Bonus)

* Unnatural Strength/Toughness
Last edited November 25, 2019 1:32 am
Nov 25, 2019 3:07 am
@Qralloq Cloten looks good. You can a extra +2 to your Strength Bonus and a +1 to your Movement rate from the power armour stats on p161. and the last thing will be to fill the backstory questions.

@Banshionna Apart for the roleplay part, Hatred talent is only a boost on melee. If you are looking for something to help your role as a Devastator Bring death from afar may bring more to thhe table depending on the weapon you plan to use.

@GreyGriffin Didnt turn out so bad, but nice save on the re-roll ;)

@Deadpool Not to disapointed with your MK5 ?

@Khulod Ar'Mat look good. Might want to add the movement rate (MR) of AB+1 as reference. You will have to change some weapon stats as we will be using the stat found in the living errata (since the corebook version is very unbalanced).
Pretty much all that is left is the backstory questions :)
Nov 25, 2019 3:26 am
@TheVagrant
Nope, with the intimidation skill, battered by war and a wolf pelt, that should make an intimidating figure !
Nov 25, 2019 4:27 am
Oh god my armor is a wreck.
Nov 25, 2019 9:02 am
The bolters don't have full auto in the errata? Booo! Mah lore!
Nov 25, 2019 5:54 pm
Khulod says:
The bolters don't have full auto in the errata? Booo! Mah lore!
You can still picture your bolter shooting full auto, i do ;) The semi-auto vs full auto rules are not as much actual bullet count than a difference in recoil and effective damage.
Nov 25, 2019 6:27 pm
It's a lot more. A full auto weapon has the option for suppressing fire which semi-auto weapons lack, and the added hits make it far more difficult to dodge.
Nov 25, 2019 6:56 pm
Khulod says:
It's a lot more. A full auto weapon has the option for suppressing fire which semi-auto weapons lack, and the added hits make it far more difficult to dodge.
You are right about the suppressing fire, I will allow weapon like the bolter suppressing fire.

For the number of hit, that is exactly the reason we are using the errata stats, I have played one game with the core rulebook weapon stat and it was totally unbalanced. Enemies that were supposed to be bullet sponge were melting instantly and enormous hordes where disappearing in a single round. (The hordes fight mechanics are not balanced by damage but mostly by number of hits and some talents)
Nov 25, 2019 9:32 pm
Sheet is done again, now with background questions! :)
Nov 25, 2019 9:48 pm
Brother Ar'Mat, the Salamander librarian, is approved and on his way to Watch Fortress Erioch to start his duty in the Deatchwatch.
Nov 25, 2019 9:52 pm
Ahhhhh, need to write up a background and such...and do my armour...
Nov 25, 2019 9:55 pm
Into the fires of battle!
Unto the anvil of war!
Nov 25, 2019 9:56 pm
Melanqolia says:
Ahhhhh, need to write up a background and such...and do my armour...
Im available on discord for the next 40 min or so
Nov 25, 2019 10:08 pm
ahhhhhhhhhhhhhhh

Rolls

??? - (1d10)

(8) = 8

Nov 26, 2019 4:00 am
By helping with some character creation, I noticed (or remembered) that the Standard Deathwatch Space starts with only basic dodge, which mean that his dodge roll use only half of his AG stat (AG/2 round down). That can be remedied by the General rank 1 advance trained dodge for 300xp and will probably become a must for every character in the near future.

Also, the errata adds the Pilot (personnal) for 100xp on the Genenarl rank 1 list, allowing any Space Marine to use and requisition a Jump Pack if they want to keep up with the Assault Marine.

@deadpool_qc The errata adds also the Flesh render talent available for 500xp in the Space Wolves advance list which can be a powerful talent if specializing with chain weapons
Nov 26, 2019 4:35 am
I updated the nature questions on my character sheet.
Nov 26, 2019 4:37 am
While every Space Marine is an expert at warfare, they each learned and focused on one aspect that was needed for their role in the Chapter. Each starting Deathwatch Space Marine chooses only one Tactics group as trained, he need to spent advance and experience to master the others at the same level.

They are : Tactics (Air combat), Tactics (Armoured Tactics), Tactics (Assault doctrine), Tactics (Defensive doctrine), Tactics (Orbital drop procedure), Tactics (Recon and stealth) and Tactics (Void combat)
More details can be found in Corebook p.105
Nov 26, 2019 4:59 am
Qralloq says:
I updated the nature questions on my character sheet.
Cool. I reviewed your sheet there is only a few details left.

Have you chosen a personal demeanor? (p.32)

The starting skill list does not differentiate between basic and trained skills. You will need to put your skill list so that you can easily diferentiate between basic, trained, +10% and +20. You can look at the Corebook character or the Deathwatch template I share in the first post for example.

You will find one post up a list of the Tactics that you can choose for your trained stating Tactics skill.

You can change your total exp spent to 13000 because the book calculate starting Deathwatch Space Marines at 12000xp built in+1000xp to spent and put Rank 2 at 17000xp spent

Almost done ;)
Nov 26, 2019 12:32 pm
I remember reading somewhere about standard issue gear but now I can't find it
Nov 26, 2019 2:55 pm
Character sheet is submited, still have 500xp to spend (spent 500 to boost T).
Edit: Added Dodge for 300xp (200xp left)
Last edited November 26, 2019 5:01 pm
Nov 26, 2019 3:42 pm
Melanqolia says:
I remember reading somewhere about standard issue gear but now I can't find it
You can find it here for convenience
Nov 26, 2019 3:51 pm
oh, thanks. I'd found it
Nov 26, 2019 3:58 pm
I...don't understand the armour section of the stats
Nov 26, 2019 4:00 pm
What do I put for the toughness bonus? Is that just the same number for my toughness (8 in my case)
Nov 26, 2019 4:20 pm
deadpool_qc says:
Character sheet is submited, still have 500xp to spend (spent 500 to boost T).
You can add Counterattack and Swift Attack to your list of talents
Space Wolves Characters (page 49): "Bonus Talent" should
instead read "Bonus Talents." Add the Counterattack Talent to
the Bonus Talents section. (living errata)

The Assault Marine gains the Swift Attack Talent.

In addition, choose one of the following:
Wings of angels
The Assault Marine may add 20 metres the movement rate
of his Jump Pack with a successful Challenging (+0) Pilot
(Personal) Test. When making a Charge whilst using this
ability, the Space Marine adds an additional 1d5 Damage to
any melee attacks. This ability only functions when in Solo
Mode.
Wrathful descent
"When making a Charge against a Horde, the Assault Marine may
inflict an additional 1d10 damage to the Horde’s Magnitude on his first
successful attack. This ability only functions when in Squad Mode.

What is your homeworld like?

What is your personality like?

Why were you selected for the Deathwatch?

What does to Deathwatch mean to you?

What do you desire?

What do you hate?


And a few suggestion for starting exp :

RITUAL DUEL FIGHTER (Rites of battle p77)
Chapter: Dark Angels or Space Wolves
Cost: 100 xp (300 xp if you choose the result of the duel)
For many of the Chapters of the Space Marines, a breach of
honour is tantamount to a declaration of war. In most cases, it
applies only when the honour of the Chapter is affronted by
someone outside the Adeptus Astartes… in most cases, but not
all of them. Several of the Imperial Fists’ Successor Chapters
have been known to take offense with other Space Marine
Chapters, but those are usually settled without incident. The
genetic sons of Leman Russ and Lion El’Jonson, however, see
things very differently.
Instead of the non-martial ways to settle their differences,
when members of the Space Wolves and Dark Angels meet,
one from each of their number must settle the honour duel of
their two Chapters. These duels are common whenever these
two Chapters meet for the fi rst time in a given region or war
zone. Often, the duellists chosen from each Chapter prefer to
fi ght the duel unarmed, more closely echoing the legendary
confrontation of the two Primarchs.
Table 2–1: Ritual Duel results
d5 Roll Effect
1
You were beaten handily. The loss of honour
to the Chapter is now a burden you must carry
until you can redeem yourself in battle. Gain
Rival (Space Wolves or Dark Angels) and are not
allowed a Chapter Trapping until you defeat a
member of the rival Chapter in single combat.
2
Though it was a close contest, your opponent
emerged victorious. Some say there was foul play,
but you know he was the better man that day.
While not angry with you, your Battle-Brothers
hold onto your keepsake until you provide proof
of redemption. You are not allowed a Chapter
Trapping until you defeat a member of the rival
Chapter in single combat.
3
After hours of fifififififi ghting, it was clear that
neither combatant could best the other. It is as
though the Primarchs re-enacted their battle
through you. You may add a +1 to the roll to
determine your starting number of Fate Points
during character creation (see page 27 in the
DEATHWATCH Rulebook).
4
You opponent almost had you pinned when you
managed a sudden reversal and immobilised
him. You gain the Rival (Dark Angels or Space
Wolves) and Sure Strike Talents
5
When the duel began, you charged your
opponent and overwhelmed him in a matter of
moments. You gain the Rival (Dark Angels or
Space Wolves) and Swift Attack Talents.

BATTLE DAMAGE (Rites of battle p.81)
Cost: 300 xp
Constant repair and refi tting is a necessity with all Space
Marines. There are some occasions, however, when armour
and other gear is damaged beyond repair. These are times
when a Chapter is reluctantly forced to use some of their
older suits of armour.
Following a vicious assault by enemy forces, your armour
was all but ruined by a salvo of enemy fi re. Though you
emerged victorious, you were forced to seek out your Chapter’s
Master of the Forge and request a new suit of power armour.
The Master of the Forge communed with the war-spirits of
the Chapter’s remaining supply of power armour, and you
were fi tted with a suit that is well-matched to your particular
strengths.
EFFECTS:
Apply all of the following changes to your character:
Gear: You may choose one additional history for your
power armour.

Dodge 300 xp (Core p60)
Nov 26, 2019 4:23 pm
https://i.imgur.com/n6ZaooB.png

Does this seem correct?
Last edited November 26, 2019 4:25 pm
Nov 26, 2019 4:30 pm
Melanqolia says:
What do I put for the toughness bonus? Is that just the same number for my toughness (8 in my case)
Exactly. Cybernetic body part increase your TB on specific location by 2, so TB can be noted separately for each location.

Every hit you receive will be assigned to a specific location determined by switching the digit of the hit (a 90 on the attack roll become location 09 which is the head)
Total damage is first reduce by external cover if you have some
Then by (Armour bonus - Weapon armour penetration)
Then reduced again by your Toughness Bonus
The rest is deduced from your wound point

When you have no wound point left, each new hit bring you deeper in the critical table until you died basically.
Nov 26, 2019 4:32 pm
Melanqolia says:
https://i.imgur.com/n6ZaooB.png

Does this seem correct?
Head will be armour 8 and body should be armour 10, everything else is ok
Nov 26, 2019 4:40 pm
Ahhh. wrong way around
Nov 26, 2019 4:47 pm
Character Creation his going well for everybody, I expect us to get started next weekend for the first mission!
Nov 26, 2019 4:50 pm
Alright. Just got background to go, I think
Nov 26, 2019 5:09 pm
@TheVagrant
For the skill Intimidation, they say it is Strength based, but can be used with Intelligence or Fellowship...
Could we say something similar about Tracking ? It is Intelligence based, but to me I feel it would be more of a Perception test, like a space wolf relying more on his senses and intuition than logic and deduction.... (If you say yes, my last 200xp will be used to buy Tracking +10%, if the answer is no, I'll use my last 200xp for a +5 WS)
Last edited November 26, 2019 5:09 pm
Nov 26, 2019 5:29 pm
deadpool_qc says:
@TheVagrant
For the skill Intimidation, they say it is Strength based, but can be used with Intelligence or Fellowship...
Could we say something similar about Tracking ? It is Intelligence based, but to me I feel it would be more of a Perception test, like a space wolf relying more on his senses and intuition than logic and deduction.... (If you say yes, my last 200xp will be used to buy Tracking +10%, if the answer is no, I'll use my last 200xp for a +5 WS)
Using Tracking with Perception make sense to me too. However, in certain context, that might require to remove the power armour's helmet or the use of something like the Fenris-Pattern Wolf helmet.

FENRIS-PATTERN WOLF HELM (rites of battle p.143)
Fenris is the frozen home world of the Space Wolves Chapter.
There, the Iron Priests of the Space Wolves reverently repair and
maintain the extensive armoury of these fi erce and valiant Space
Marines. Among the small number of innovations created by the
Iron Priests is a distinctive power armour helmet that bears the
snarling features of a massive Fenrisian Wolf, the totem animal
of the Chapter. While there are many versions of these helms,
some of them are constructed with an ingenious atmospheric
interchange system that allows small portions of the surrounding
air to be drawn into the helmet without compromising its
protective seal. In addition, the helmet’s auto-senses and augurspirits
are fi nely tuned to match the heightened sensory abilities
of the Space Wolf wearing it.
Effect: The Fenris-Pattern Wolf Helm acts as a normal power
armour helm with one exception. A Space Wolf wearing this
pattern of helm may freely use his Wolf Senses Solo Mode ability
and also gains the benefi t of the power armour’s auto-senses.
Nov 26, 2019 8:14 pm
I did see that helmet, but even if there are no Req, it still needs a Respected Renown... So it'll have to wait for now.
Since Stein is a space wolf, I already intended to play him without his helmet unless going into combat....maybe... :)
So I'll be taking tracking +10% with my last 200xp. I'll finish the backstory tonight.
Last edited November 26, 2019 8:16 pm
Nov 27, 2019 11:10 pm
Background is done! (In Memories of fire and blood), and character sheet is complete (I think...)
@TheVagrant Tell me if I missed anything !
Nov 28, 2019 12:09 am
@deadpool Few details, backstory is good, however you will not have been taken directly to the Watch-Fortress of the Deathwatch marines to met you (because its not in the same sector mostly :P) , you will have been requested and approved to joined the Deathwatch and ended up being sent in Watch-Fortress Erioch by some decision of the Ordo Xenos.

unnatural strength and toughness do not double the characteristics, only the Bonus.

I like to include the SB in the damage stat of my melee for ease of reference but it is just a suggestion :P
Nov 28, 2019 12:55 am
Corrections done !
Nov 28, 2019 1:31 am
TheVagrant says:
By helping with some character creation, I noticed (or remembered) that the Standard Deathwatch Space starts with only basic dodge, which mean that his dodge roll use only half of his AG stat (AG/2 round down). That can be remedied by the General rank 1 advance trained dodge for 300xp and will probably become a must for every character in the near future.
Is this a houserule? Marines seem to be trained in Dodge as part of their skill package, and I can't find anything in the text that supports Dodge being halved without being upgraded somehow. Someone totally untrained in Dodge would roll at half AG, using it as a Basic skill.
Nov 28, 2019 1:41 am
I think he's right... The Character Sheet shows dodge as basic (untrained) but p.36 states...
Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking.
Nov 28, 2019 5:09 am
There is a bit of confusion in the wordings because of some copy pasting from earlier books in the editing of this one.

I reread the rule carefully, and you are right. Deathwatch Space Marine should have dodge and intimidate marked as both Basic AND Trained on the starting character sheet. (This is what happens when you take for granted the rulings of past GM :P)

Thus, those who have spent exp in dodge can invest the 300 xp in something else.
Nov 28, 2019 6:27 am
Okey doke
Nov 28, 2019 12:39 pm
Yeah, the advance paths in Deathwatch have some leftovers from WFRP 2e in them, where every class lists everything they have, even if they already have it, even though you don't exactly change careers...

And just to confuse things more, many of those WFRPG players also houseruled that Dodge Blow was a Basic skill.
Last edited November 28, 2019 12:42 pm
Nov 28, 2019 2:05 pm
Cool! Changes are done. Used the 300xp for a Strength upgrade and I'll keep the extra 100xp for later.
Nov 28, 2019 4:37 pm
@deadpool Change SB to 10 : ((4*2)+2)
And TB to 10 also

Update Xp spent to 12900 and xp to spend to 100
And track the advance you bought under your xp to spend

And Stein will be ready to go :)
Nov 28, 2019 5:26 pm
Done ! Stein is ready to go !
Nov 28, 2019 5:41 pm
Steinbjorn Gunnarsson aka "Stein" is approved and on his way to Watch Fortress Erioch
Nov 28, 2019 6:03 pm
Battle-Brother Elyas 'L' Nio, Ultramarine Apothecary is approved and on his way to Watch Fortress Erioch
Nov 28, 2019 7:09 pm
How is my character? I didn't put down weapon stats, in case we requisition stuff, but I think I have power armor and most of the decisions made. Can I get accepted?
Nov 28, 2019 7:16 pm
I think I just need to migrate skills to the skill template provided, and choose a second demeanor, but otherwise I think I'm done.
Last edited November 28, 2019 7:22 pm
Nov 28, 2019 8:08 pm
I think "Ken" is ready for checking... and Happy Turkey-Murder day to those that do!
Nov 28, 2019 11:16 pm
GreyGriffin says:
How is my character? I didn't put down weapon stats, in case we requisition stuff, but I think I have power armor and most of the decisions made. Can I get accepted?
You can add a +2 to SB for a total of 10 due to the +20 bonus included in the power armour and correct the updated other bonuses of AG and INt.

Correct the updated TB in the armor section and transfer your character wounds and fate total to the sheet.

And thats all, you'll be good to go!
Nov 28, 2019 11:27 pm
Qralloq says:
I think I just need to migrate skills to the skill template provided, and choose a second demeanor, but otherwise I think I'm done.
Add dodge and intimidate as trained in the skill list

Choose a tactic group

And get your personal demeanour, and you'll be good to go
Nov 28, 2019 11:44 pm
Banshionna says:
I think "Ken" is ready for checking... and Happy Turkey-Murder day to those that do!
Your S bonus should be changed to 10 ((4*2)+2) because of unnatural strength X2 trait and power armour bonus
Your T bonus can be change to 6 because of unnatural toughness X2
Update the new toughness bonus in your armour stats

Choose one of :
Immovable Warrior
When the Devastator Marine is wielding a Heavy weapon and
behind cover, he gains the Sturdy Trait and a +10 bonus to all
Ballistic Skill Tests. This ability only functions in Solo Mode.
or
Unrelenting Devastation (errata)
"When the Devastator Marine successfully attacks and damages a Horde
with a Heavy weapon, he deals an additional 1d5 damage to the Horde’s
Magnitude. This additional damage stacks with any other additional damage
dealt to the Horde, such as damage from a Blast weapon or a Flame weapon.
This additional damage applies per attack, not per hit (so unless there are
exceptional circumstances afoot, it will only apply once per Turn). If the
attack deals damage to multiple Hordes, the Marine chooses which Horde
takes the extra damage."

And all Turkey Xenos monstrosity must die!
Nov 29, 2019 2:14 am
^^ Slay the ugly dinosaurs! For the Emperor!

made those adjustments and took Unrelenting Devastation

(this is my first time attempt to play this system, thanks for the help)
Nov 29, 2019 3:00 am
Banshionna says:
^^ Slay the ugly dinosaurs! For the Emperor!

made those adjustments and took Unrelenting Devastation

(this is my first time attempt to play this system, thanks for the help)
Its not the easiest system, many little details to consider but I do enjoy the hidden depth that comes out of it once you get used to it. After a few ranks, you really start to feel the skills and impossible accomplishments that only a Space Marine can achieve ;)

Don't forget to update the Toughness bonus in the armour section also!

Brother Kenshen, the Storm Warden Devastator, is approved and on his way to Watch Fortress Erioch
Nov 29, 2019 5:13 am
TheVagrant says:
You can add a +2 to SB for a total of 10 due to the +20 bonus included in the power armour and correct the updated other bonuses of AG and INt.

Correct the updated TB in the armor section and transfer your character wounds and fate total to the sheet.

And thats all, you'll be good to go!
I think everything should be squared up.
Nov 29, 2019 5:50 am
Brother Petrix is approved and will soon be on his way to Watch Fortress Erioch

Any reason you did not choose Tactics (Recon and stealth)? It seemed more fitting with your answers.
Nov 29, 2019 12:19 pm
Le sigh.

I get one Tactics for free from basic training. My next access to a Tactics (Any) Comes at Rank 3 from General Space Marine. The Raven Guard chapter advance includes Tactics (Recon and Stealth) for very, very cheap, and available at Rank 1. I intend to make it my first post-launch purchase.

The combination of both of them will really encompass Petrixs' M.O. of implacable, irresistable, unpredictable offense - siege breaking, assassination, surgical strikes, etc...
Nov 29, 2019 3:50 pm
Oooooh, together, we shall have tactics for ALLLLL

(currently, i have defensive doctrine tactics i think)
Nov 29, 2019 4:32 pm
@GreyGriffin make perfect sense.

The advance system of this book has sometimes to much rigidity that they removed in the subsequent books(black crusade and Dark Heresy 2) So I am open to allow a bit more flexibility in advance purchase as long as they make sense
Nov 29, 2019 6:19 pm
@Qralloq Think you'll be ready by tomorrow?
Nov 30, 2019 7:34 pm
TheVagrant says:
Qralloq says:
I think I just need to migrate skills to the skill template provided, and choose a second demeanor, but otherwise I think I'm done.
Add dodge and intimidate as trained in the skill list

Choose a tactic group

And get your personal demeanour, and you'll be good to go
Sheet is updated.
Nov 30, 2019 7:47 pm
Brother Cloten is approved and on his way to Watch Fortress Erioch
Mar 21, 2020 12:03 am
Hello everyone! Excited to be on board and familiar with the rules, even if I never got to actually play. Will take some time to read all these threads and get an idea of the characters and story before I start making my character.
Mar 21, 2020 12:04 am
Great to see you join us, DarK_RaideR!
Mar 21, 2020 12:17 am
Welcome! Things have slowed down quite a bit after the first series of battle but there are plenty of ennemies left to fight ;)

Don't hesitate to ask any questions!
Mar 21, 2020 11:25 pm
I'm looking at an Iron Hands character, probably Tech-Marine as the group seems to lack a tech expert and it fits that particular chapter, otherwise Devastator or maybe Tactical even. Should I roll here for attributes?
Mar 22, 2020 12:15 am
Yup, you can roll here
Mar 22, 2020 10:53 am
Rolling...

Alright, so with the Chapter +5 to WS and T, I'm getting
WS 38
BS 44
S 40
T 42
Ag 41
Int 41
Per 45
WP 48
Fel 39
Wounds 21
Fate Points 5

I'm pretty happy with these, won't take a reroll or stat swap. Found a nice fillable pdf to continue with character creation, I'll wrap this up, transfer it to the custom sheet and submit.
Update: Character submitted, with just a few things left to cover. Mainly gotta spend the starting 1.000 XP and write down the armor/weapon numbers. Quick question, despite having the techmarine implants and an iron hand due to the chapter (on top of the Steel over Flesh primarch's curse) he does not gain the Flesh Is Weak talent for free since it's not explicitly stated in the character creation info, correct? XP has to be spent to gain that, if I'm reading this right.
Last edited March 22, 2020 11:49 am

Rolls

WS - (2d10)

(35) = 8

BS - (2d10)

(45) = 9

S - (2d10)

(28) = 10

T - (2d10)

(16) = 7

Ag - (2d10)

(38) = 11

Int - (2d10)

(56) = 11

Per - (2d10)

(87) = 15

WP - (2d10)

(108) = 18

Fel - (2d10)

(81) = 9

Wounds - (1d5)

(3) = 3

Fate Points - (1d10)

(10) = 10

Mar 22, 2020 9:33 pm
You are right that The flesh is weak talent need to be bought with exp independently from all the cybernetics one may have.

I believe your next step is choosing between the Core rulebook or the Rites of battles armor history roll.
Mar 22, 2020 10:28 pm
Thanks for the clarification. I've already rolled for armor history and got Cower Not Before The Enemy. This should be fun.
Mar 28, 2020 9:03 pm
@Dark_Raider Can you include a list of your exp expenditure at the bottom of your sheet? It would make advancement easier to follow.

Also, you mentioned Flesh is Weak for 800xp in a earlier post, I notice that Iron Hands Chapter advance include the Flesh is weak for 500xp. Make sure you take the least expensive one ;)
Mar 28, 2020 9:56 pm
Making a Librarian, starting with some rolls

I'll go Ultramarine, add +5 to BS and Int, and go from there.
Last edited March 28, 2020 10:04 pm

Rolls

WS, BS, S, T, AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (16) + 30 = 37

2d10+30 : (16) + 30 = 37

2d10+30 : (95) + 30 = 44

2d10+30 : (67) + 30 = 43

2d10+30 : (26) + 30 = 38

INT, PER, WP, FEL - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (31) + 30 = 34

2d10+30 : (96) + 30 = 45

2d10+30 : (88) + 30 = 46

2d10+30 : (105) + 30 = 45

Reroll Int - (2d10+30)

(79) + 30 = 46

Wounds - (1d5+18)

(3) + 18 = 21

Fate - (1d10)

(6) = 6

Past Events - (1d5)

(4) = 4

Power Armory History - (1d10)

(4) = 4

Mar 28, 2020 10:01 pm
Makes sense it would be cheaper for Iron Hands ;) That should give me back 300 XP, plus the 100 I had to spare. Gonna grab the Security skill with those.

Here's my opening salvo of questions then

1) As a Tech Marine, I get Tech Use at trained. That means I need to pay the XP cost of Tech Use +10% to improve, correct? Can't pay the basic skill advance and claim they "stack"

2) Likewise, I get Tech Use and Speak Techna-Lingua. Do these count towards advancing to Rank 2? I think I need to actually spend the required XP to rise in rank.

3) Iron Hands get the hand cybernetic but the book only mentions a full arm cybernetic. Is there a difference in mechanics besides the name and how much of flesh is replaced?
Mar 29, 2020 12:51 am
1) Correct

2)Everything you start with count in the 12000xp built-in, every exp you spent from then built up to increase your rank

3) You get the bIonIc Hand +10 bonus to fine manipulation tests as a bionic arm, but not the Strength bonus. You do not get the +2 TB for the arm location.
Mar 29, 2020 1:23 am
Alright, next question, how does the chapter's Primarch's Curse work? I see the Iron Hands get 3 different levels with non-overlapping mechanics. Do they all function at the same time or does the character progressively move from one to the other?
Mar 29, 2020 1:41 am
Primarch curse activate as his corruption level rises. At start, none of the lvl are activate since my starting character have 0 corruption. Unless you interact with many deamons, the warp or sorcerer (which are not very present in most of Jericho Reach) you will probably never reach lvl 1 of the curse.
Mar 29, 2020 3:17 pm
Clotted will take the following advances:
---- Talented Pilot (Personal) 500 - additional +10
---- Flesh Render 500 - with chain weapons, roll a single additional die for damage and take highest
---- simple BS 750
---- intermediate WS 500
---- simple Agility 200
---- simple Perception 200
---- Two weapon wielder (melee) 500 - penalty reduced to -10 for both attacks
---- Two weapon wielder (ballistic) 500
---- Double Team 200 - gain additional +10 WS for ganging up
Mar 29, 2020 5:23 pm
Guthroth Hlodvirsson aka Guts
[ +- ] Portrait
Space Wolf
Tactical Marine / Wolf Scout

Character creation
Stage 1: Generate Characteristics
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 39 / WP 36 / Fel 47
...rerolling WP 36 and swaping Per 39 with Fel 47...
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 47 / WP 41 / Fel 39

Stage 2: Select Chapter
Space Wolves: +5 Per, +5 Fel, Wolf Sense Solo mode ability, Heightened Senses (Smell) Talent, Counter Attack Talent
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 52 / WP 41 / Fel 44

Stage 3: Select Speciality
Tactical Marine / Wolf Scout (+5 AG, -5 Fel)
WS 48 / BS 47 / S 42 / T 47 / AG 48 / Int 40 / Per 52 / WP 41 / Fel 39

Stage 4: Movement, Wounds, Fate and Experience Points
Wounds 22
Fate 3

Stage 5: Starting Equipment
Basic + Tactical Marine + Wolf Scout

Stage 6: Giving Characters Life
Past Events:
[ +- ] Ancient History
Power Armor History: Power armor mk.7 "Aquilla" with Mk.8 "Errant" chest plating (providing AP 11 to the body).
Demeanours:
[ +- ] Son of Russ
[ +- ] Proud
Last edited April 3, 2020 11:25 am

Rolls

WS / BS / S / T / AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (99) + 30 = 48

2d10+30 : (89) + 30 = 47

2d10+30 : (48) + 30 = 42

2d10+30 : (107) + 30 = 47

2d10+30 : (58) + 30 = 43

Int / Per / WP / Fel - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (73) + 30 = 40

2d10+30 : (81) + 30 = 39

2d10+30 : (33) + 30 = 36

2d10+30 : (89) + 30 = 47

rerolling WP - (2d10+30)

(65) + 30 = 41

Wounds - (1d5+18)

(4) + 18 = 22

Fate - (1d10)

(3) = 3

Armor Mark (RoB p.152) (fingers crossed for 3-5...) - (1d10)

(6) = 6

Power armor history table (RoB p.153) - (1d5)

(4) = 4

Skill of the Artificer table (RoB p.155) (results can be modified by +or- 1 as per p.161) - (1d10)

(3) = 3

Mk.8 elements (RoB p.155) ... - (1d10)

(1) = 1

Mar 30, 2020 2:26 am
I'll wait for Dm's approval before putting all that in my character sheet...
[ +- ] Character Advancements (Guts)
Last edited March 30, 2020 2:57 am
Mar 30, 2020 2:57 am
Mykhaal
[ +- ] Portrait
Dark Angel

Character creation
Stage 1: Generate Characteristics
WS 33 / BS 49 / S 39 / T 41 / AG 38 / Int 43 / Per 47 / WP 46 / Fel 42
...rerolling WS and swapping S 39 with Per 47...
WS 45 / BS 49 / S 47 / T 41 / AG 38 / Int 43 / Per 39 / WP 46 / Fel 42

Stage 2: Select Chapter
Dark Angel: +5 Ballistic Skill, +5 Intelligence, and the Stoic Defense Solo Mode ability.
WS 45 / BS 54 / S 47 / T 41 / AG 38 / Int 48 / Per 39 / WP 46 / Fel 42

Stage 3: Select Speciality
Devastator Marine

Stage 4: Movement, Wounds, Fate and Experience Points
Wounds 22
Fate 3

Stage 5: Starting Equipment
Basic + Devastator Marine

Stage 6: Giving Characters Life
Past Events:
[ +- ] Lion and the Wolf
Power Armor History: Power armor mk.5 "Corvus"
[ +- ] Death is Joy
[ +- ] Mk.7 Elements
Demeanours:
[ +- ] Sons of the Lion
[ +- ] Calculating
==================================================

I'll wait for Dm's approval before putting all that in my character sheet...
[ +- ] Character Advancements (Mykhaal)
Last edited March 31, 2020 9:14 am

Rolls

WS / BS / S / T / AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (21) + 30 = 33

2d10+30 : (910) + 30 = 49

2d10+30 : (72) + 30 = 39

2d10+30 : (47) + 30 = 41

2d10+30 : (26) + 30 = 38

Int / Per / WP / Fel - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (94) + 30 = 43

2d10+30 : (89) + 30 = 47

2d10+30 : (97) + 30 = 46

2d10+30 : (66) + 30 = 42

rerolling WS - (2d10+30)

(510) + 30 = 45

wounds - (1d5+18)

(4) + 18 = 22

fate - (1d10)

(1) = 1

Armor Mark (RoB p.152) - (1d10)

(5) = 5

power armor history (2x) - (1d5, 1d5)

1d5 : (1) = 1

1d5 : (1) = 1

power armor history (reroll double) - (1d5)

(1) = 1

power armor history (reroll again...) - (1d5)

(4) = 4

power armor history from table 5-12 - (1d10)

(5) = 5

power armor history from skill of the artificer table - (1d10)

(4) = 4

mk.7 elements - (1d10)

(2) = 2

Mar 30, 2020 9:30 am
All done with my TechMarine, will prioritize reading the "How to RP a Space Marine" part and posting some narrative before I get to work on my alt char.
Mar 31, 2020 4:11 am
Ok, lets get start reviewing!

@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?

@Deadpool your second character will start at 14000xp instaed of 17000xp (2000xp only to spend at character creation)
Add: Master of Arms (1000xp, RoB p.93) is a distinction, not a talent. Thus you need to earn the right to take it, what would the character have accomplished to deserve the distinction?
Signature Wargear, Stalker bolter. Sign. Wargear allow for 20 req of value and The satlker bolter is 15, you can thus add a fireselector permanently on it while still having the normal bolter with fireselector of the Tactical. As the talent is a permanent acquisition, you cannot include a clip of special ammunition in it, but you can use the one from tactical with that new gun of course)

@Dark raider The +20 bonus from armour apply AFTER the unnatural toughness (so 45 +20 SB (4X2)+2=10)
For ease of use, I recommend that your add the Flesh is weak bonus to the total of your armour.

@Krajin Any concept of character yet?

@Everyone Any question I missed?
Mar 31, 2020 4:23 am
TheVagrant says:

@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?
Page 66. Blood Angel Chapter advance
Mar 31, 2020 4:30 am
Qralloq says:
[quote="TheVagrant"]
@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?
Ah! I had confused the Talented bonus with the +10 skill advance, thanks!
Mar 31, 2020 7:09 am
Originally I had a Space Wolves Wolf Scout in mind. But when I took a peek at who was playing and what there was. I figured I'd throw in for a Rune Priest (Librarian) instead. Though I will certainly keep him in mind as a backup. Or a Dark Angels Raven Wing Veteran.
Mar 31, 2020 11:23 pm
Apparently I added the +20% to my base of 45 for a 65, got the SB of 6 and doubled it for 12. The way I read your correction it's 45 base for a bonus of 4, doubled from unnatural toughness to a bonus of 8, then a +20 to take the modifier to 10.

I've already added the +1 from Flesh is Weak to the armor side, since I consider the talent to be granting an armor bonus, not a toughness bonus. My question is, do the bonuses from the armor and unnatural toughness only count for damage reduction or also toughness tests?
Apr 1, 2020 12:37 am
The story of how Guthroth Hlodvirsson aka "Guts" acquired his Master of Arms Mark of Distinction...

Kvariam Alpha, 966.M41
As the Tau encroach ever-further into Imperial space, they have made a move on the Ocean World of Kvariam Alpha, mining its waters. For a decade Tau operations on Kvariam Alpha go unseen by the Imperium, until it is discovered that they have taken the Ocean World and established deep underwater mining cities throughout its seabed. With the Imperial Guard unable to engage the Tau forces deep below the sea, the Space Wolves are called in.

Before Gunnar Red Moon's Great Company lands on Kvariam's tiny land mass and takes the fight to the Fire Warriors that occupy it, a scouting party is sent to confirm the extent of the enemy forces. Even if only a small force is seen, Guts has the sensation something is amiss... With the squad leaders permission and a camo-cloak, Guts is allowed to go deeper behind enemy lines, with the knowledge that the attack was to happen in a few hours only... Now there was only one hour left, Guts was about 300 meters behind the front lines of the Fire Warriors and a 1000 meters in front of the Tau command center. After trying multiple times to contact his squad leader it was clear that the Tau somehow jammed the frequencies. He quickly climbed on the top of the nearest building and, hidden by his cloak, started firing into the front line of Tau Warriors with his trusted stalker bolter. Since he was using Stalker rounds, nobody had any chance of discovering where the shots came from, creating chaos into the enemy lines, enough chaos that Guts spotted movement from the command center. A Tau was outside, barking orders while moving towards a Tau Battlesuit... A Tau Commander !! Switching to his Kraken rounds, took a deep breath, aimed and fired... The Tau commander's head exploded in front of his dumbfounded lieutenants, creating even more chaos in the ranks. By that time, Gunnar arrived with his troops and despite the superior numbers of the Tau, he quickly dispatched them and established a beachhead. Soon after he launched an underwater assault with Land Raiders. They drove deep into the ocean along the sea bed, the advanced airtight Land Raiders and their adamantium hulls immune against the effects and pressure of the ocean. As the Space Wolves vehicles approach the Tau's underwater cities, they disgorged Terminators and were met by propeller-tailed Battlesuits as well as sleek torpedo-armed underwater craft. A desperate, silent undersea battle erupted that eventually saw the Space Wolves victorious when Gunnar shattered the domes of the Tau mining cities.
Apr 1, 2020 6:39 am
Finally realized that there was still a limit of one character per player in the game, now set at 2.

@Krajin Both are good, if more than one member share the same set of skill, it may certainly affect the choice of mission you will be deplyed to.

@Dark Raider That is the correct way to calculate the SB
Armor and TB are only used for mitigating dmg and Flesh is weak in instead for armor. The Unnatural toughness does give extra degree of sucesses for sucessful Toughness check.

@Deadpool Master of Arms Mark of Distinction is approved
Apr 2, 2020 1:31 pm
Ragnar Lysvand:

Chapter: Space Wolves - Rune Priest


Stats as rolled:

WS / BS / S / T / AG
2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30
2d10+30 - ( 5, 10 ) + 30 = 45
2d10+30 - ( 2, 9 ) + 30 = 41
2d10+30 - ( 6, 8 ) + 30 = 44
2d10+30 - ( 7, 7 ) + 30 = 44
2d10+30 - ( 6, 8 ) + 30 = 44

Int / Per / WP / Fel
2d10+30, 2d10+30, 2d10+30, 2d10+30
2d10+30 - ( 5, 1 ) + 30 = 36
2d10+30 - ( 8, 10 ) + 30 = 48
2d10+30 - ( 9, 2 ) + 30 = 41
2d10+30 - ( 9, 6 ) + 30 = 45

Swapping Perception with Willpower.

Rerolled Int:
2D10+30
( 3, 10 ) + 30 = 43

Wounds:
1d5+18
( 4 ) + 18 = 22

Fate Points:
1D10
( 7 ) = 7

Power Armour History:
Choosing a History
1D10
( 6 ) = 6
Apr 2, 2020 1:43 pm
Cool !! My own personnal rune priest !!
Last edited April 2, 2020 1:43 pm
Apr 3, 2020 12:34 am
Rolling for Battle Damage
Power armor history table (RoB p.153) (reroll 4's)...
...result 5 : Choose any table...
... I choose the Table 5–12: Power Armour History in the core book...
[ +- ] Thy Strength be Legend
Last edited April 3, 2020 12:45 am

Rolls

Power armor history table (RoB p.153) (reroll 4's) - (1d5)

(5) = 5

table 5-12 - (1d10)

(5) = 5

Apr 3, 2020 12:46 am
You guys feel the characters will be ready to get started in the weekend?
Apr 3, 2020 1:04 am
should be ok for me.
Apr 3, 2020 1:14 am
Cloten is ready. Not sure if the librarian is needed so haven't finished it yet. Thoughts?
Apr 3, 2020 1:17 am
It's really up to you, you can bring 1 or 2 character on the mission. Anything between 4 and 8 is a good number for the Kill-team.
Apr 3, 2020 1:19 am
I'll finish it then. Should have that done in a couple hours.
Apr 3, 2020 1:30 am
Few questions,
1)Just realised Flesh render (500xp) works only with melee weapons, is it ok if I change it for tracking +10 (200xp), tracking +20 (200xp) and wrangling (100xp) ?
2)Can we add Tracking to Patient Hunter's PER skills ? Makes sense if tracking is more based on instinct than logic...
Apr 3, 2020 2:51 am
Submitted Lucian the Ultramarine Librarian
Apr 3, 2020 9:43 am
I'll have mine ready. So.. two librarians eh?
Apr 3, 2020 11:46 am
Purchases:
Ritual Duel Fighter (Chapter Deed, rolled for 1D5
( 5 ) = 5 ) (100 XP)
Rite of Sanctioning: 400 XP
Willpower (Simple): 200 xp
Intelligence (simple): 200 xp
Weapon Skill (Simple): 200 xp
Carouse: 200 xp
Wrangling: 100 xp
Wrangling +10: 100 xp
Psy Power: Storm Caller (500 xp)

And he's submitted!
Last edited April 3, 2020 12:05 pm
Apr 3, 2020 12:23 pm
I only made a Librarian since we didn't have one. Since I ashtray have a Assault Marine in the game, you go ahead, I'll hold mine back, maybe use them in a future mission.
Apr 3, 2020 1:14 pm
Don't stop yourself playing one just because somebody is playing one. Two Librarians are gonna be great !
Apr 4, 2020 12:17 am
Two librarians is fine, it just means you have gonna be sent to fight/investigate something Warp related :P
And an Ultramarine Librarian and Space Wolf Rune Priest are gonna have very different approach im guessing.
Apr 4, 2020 1:38 am
One casts runes and the other reads a tarot deck!
Apr 4, 2020 1:57 am
Together, we solve crimes!
Apr 4, 2020 8:54 am
Who's the good cop and who's the bad cop :P
Apr 5, 2020 3:55 pm
Guts character sheet is complete. I'll possibly clean it up later but everything is there and more !!
Last edited April 5, 2020 3:55 pm
Apr 6, 2020 12:28 am
Bannus is available and ready for action. Fell behind on my second character, courtesy of a weekend full of playing RPGs online with friends
Apr 6, 2020 12:41 am
@Dark raider Let'S start with Bannus, we should have plenty of character for this mission. You can take the time to prepare the 2nd for the next one.
Apr 8, 2020 3:19 am
Here is the final buy list for Mykhaal... as soon as the character is ok'ed, I'll make him join the kill-team (if it's not to late...)
-Mighty Shot (500xp)
-BS +5 (200xp)
-BS +5 (500xp)
-Battle Damage (300xp)
[ +- ] None shall escape the Emperor’s Wrath
-Signature Wargear (500xp)
Last edited April 8, 2020 3:22 am

Rolls

battle damage history roll - (1d5)

(1) = 1

roll on table 5-12 - (1d10)

(1) = 1

Apr 8, 2020 5:57 am
I've approved Mykhaal, i'll double-check the sheet later.
May 16, 2020 11:22 pm
2nd Mission Roster
Cloten (Blood Angel Assault Marine Qralloq
Lucian (Ultramarine Librarian) Qralloq
Guts (Space Wolf Tactical Marine/Wolf Scout) deadpool_qc
Mykhaal (Dark Angel Devastator) deadpool_qc
Brannus (Iron Hands Techmarine) Dark_Raider
Ragnar (Librarian) Krajin

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