Character creation

load previous
Nov 24, 2019 7:17 pm
Some more rolling..

Rolls

Starting Wounds - (1d5+18)

(2) + 18 = 20

Fate - (1d10)

(9) = 9

Power Armour History - (1d10)

(9) = 9

Nov 24, 2019 8:51 pm
I'll go for assault marine, I'll probably take signature gear but I'm torn between an arm-mounted mastercraft bolter (godwyn), a boltgun (stalker), or a stormbolter...
I should be finishing my character by tonight (lol if my kids leave me enough time)
Nov 24, 2019 8:57 pm
@deadpool Sadly, I believe all of those choices require some level of renown you will have to earn as a new recruit of the Deathwatch before you can use them as signature gear. (actively building renown is possible to speed up access to those weapons of course, it'll also build naturally over your team successes).
Nov 24, 2019 11:12 pm
Power Armor

The weapons and armors used by the Adeptus Astartes are more than simple equipment, even the standard bolters and power armour are sacred relics that carried the fight of Humanity for centuries in the hands of dozens or hundreds of Battle-Brothers.

There are 3 ways to go about your Power Armor history.

First is to chose the started Aquila pattern of the Corerulebook and roll on the Table 5-12 on p. 162. You then select either this number or one number up or down as your history and take note of it on your seeht. By example, if you roll a 1, you may select 1- Cower not before the ennemy 2- None shall escape the Emperor's wrath or 10 -To forget is to forgive. Forget nothing.

Second is to follow the more detailed process in Chapter 3 Extended wargear of Rites of battle. It allows for possible older or newer models than the Mark 7 Aquila model and more tables for history rolls.

Third is to submit a custom made history you think would be awesome for your character and i'll determine the advantages and drawbacks if I approve your story.
Nov 24, 2019 11:38 pm
I submitted a sheet.
Nov 24, 2019 11:55 pm
I'll drop the signature gear for now and boost some of my characteristics/skills/talents...
And I'll try my luck for the armor (hoping to get the Mk6 "corvus" Armour)...
[ +- ] Mk5 "Heresy" Armour
[ +- ] Battle Scars: Battered by War
[ +- ] Legends of War: A hero's Shame
Last edited November 25, 2019 12:10 am

Rolls

Power armour mk... - (1d10)

(2) = 2

History rolls (2) - (1d5, 1d5)

1d5 : (2) = 2

1d5 : (3) = 3

Battle Scars - (1d10)

(7) = 7

Legends of War - (1d10)

(1) = 1

Nov 25, 2019 12:35 am
Rolling attributes. This never goes wrong...

WS - 41
BS - 42
S - 39
T - 41
Ag - 46
Int - 39
Per - 45
WP - 34
Fel - 46
[ +- ] Characteristics
Wounds - 23
Fate - 3

Chapter - Raven Guard
[ +- ] Chapter Features
Armor - Mk VI "Corvus"
[ +- ] Armor History
Last edited November 25, 2019 4:29 am

Rolls

WS - (2d10+30)

(83) + 30 = 41

BS - (2d10+30)

(210) + 30 = 42

S - (2d10+30)

(45) + 30 = 39

T - (2d10+30)

(29) + 30 = 41

Ag - (2d10+30)

(23) + 30 = 35

Int - (2d10+30)

(45) + 30 = 39

Per - (2d10+30)

(13) + 30 = 34

WP - (2d10+30)

(78) + 30 = 45

Fel - (2d10+30)

(106) + 30 = 46

Ag Reroll - (2d10+30)

(79) + 30 = 46

Wounds - (1d5+18)

(5) + 18 = 23

Fate Points - (1d10)

(5) = 5

Armor Mark - (1d10)

(3) = 3

Armor History Table - (1d10)

(5) = 5

Armor History Table (For Real) - (1d5)

(1) = 1

Armor History - (1d10)

(1) = 1

Armor HIstory Table 2 - (1d5)

(4) = 4

Armor History - Skill of the Artificer - (1d10)

(1) = 1

Destroyed and Rebuilt: Head - (1d10)

(2) = 2

Destroyed and Rebuilt: Right Arm - (1d10)

(9) = 9

Destroyed and Rebuilt: Left Arm - (1d10)

(1) = 1

Destroyed and Rebuilt: Body - (1d10)

(3) = 3

Destroyed and Rebuilt: Right Leg - (1d10)

(2) = 2

Destroyed and Rebuilt: Left Leg - (1d10)

(9) = 9

Past Event - (1d5)

(3) = 3

Nov 25, 2019 1:32 am
[editing]


WS BS S. T. AG INT PER WP Fel
42 41 43 46 44 35. 39. 36 41 (Starting)
-- -- -- -- -- --- +5. +5 -- (Chapter)
-- -- -- -- -- --- --- -- -- (Power Armor)
-- -- -- -- -- --- --- -- -- (XP/Advance)
WS BS S. T. AG INT PER WP Fel
42 41 43 46 44 35. 44. 36 46 (Current)
4. 4. 8* 8* 4. 3.. 4.. 3. 4 (Bonus)

* Unnatural Strength/Toughness
Last edited November 25, 2019 1:32 am
Nov 25, 2019 3:07 am
@Qralloq Cloten looks good. You can a extra +2 to your Strength Bonus and a +1 to your Movement rate from the power armour stats on p161. and the last thing will be to fill the backstory questions.

@Banshionna Apart for the roleplay part, Hatred talent is only a boost on melee. If you are looking for something to help your role as a Devastator Bring death from afar may bring more to thhe table depending on the weapon you plan to use.

@GreyGriffin Didnt turn out so bad, but nice save on the re-roll ;)

@Deadpool Not to disapointed with your MK5 ?

@Khulod Ar'Mat look good. Might want to add the movement rate (MR) of AB+1 as reference. You will have to change some weapon stats as we will be using the stat found in the living errata (since the corebook version is very unbalanced).
Pretty much all that is left is the backstory questions :)
Nov 25, 2019 3:26 am
@TheVagrant
Nope, with the intimidation skill, battered by war and a wolf pelt, that should make an intimidating figure !
Nov 25, 2019 4:27 am
Oh god my armor is a wreck.
Nov 25, 2019 9:02 am
The bolters don't have full auto in the errata? Booo! Mah lore!
Nov 25, 2019 5:54 pm
Khulod says:
The bolters don't have full auto in the errata? Booo! Mah lore!
You can still picture your bolter shooting full auto, i do ;) The semi-auto vs full auto rules are not as much actual bullet count than a difference in recoil and effective damage.
Nov 25, 2019 6:27 pm
It's a lot more. A full auto weapon has the option for suppressing fire which semi-auto weapons lack, and the added hits make it far more difficult to dodge.
Nov 25, 2019 6:56 pm
Khulod says:
It's a lot more. A full auto weapon has the option for suppressing fire which semi-auto weapons lack, and the added hits make it far more difficult to dodge.
You are right about the suppressing fire, I will allow weapon like the bolter suppressing fire.

For the number of hit, that is exactly the reason we are using the errata stats, I have played one game with the core rulebook weapon stat and it was totally unbalanced. Enemies that were supposed to be bullet sponge were melting instantly and enormous hordes where disappearing in a single round. (The hordes fight mechanics are not balanced by damage but mostly by number of hits and some talents)
Nov 25, 2019 9:32 pm
Sheet is done again, now with background questions! :)
Nov 25, 2019 9:48 pm
Brother Ar'Mat, the Salamander librarian, is approved and on his way to Watch Fortress Erioch to start his duty in the Deatchwatch.
Nov 25, 2019 9:52 pm
Ahhhhh, need to write up a background and such...and do my armour...
Nov 25, 2019 9:55 pm
Into the fires of battle!
Unto the anvil of war!
Nov 25, 2019 9:56 pm
Melanqolia says:
Ahhhhh, need to write up a background and such...and do my armour...
Im available on discord for the next 40 min or so
load next

You do not have permission to post in this thread.