Character creation

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Mar 28, 2020 10:01 pm
Makes sense it would be cheaper for Iron Hands ;) That should give me back 300 XP, plus the 100 I had to spare. Gonna grab the Security skill with those.

Here's my opening salvo of questions then

1) As a Tech Marine, I get Tech Use at trained. That means I need to pay the XP cost of Tech Use +10% to improve, correct? Can't pay the basic skill advance and claim they "stack"

2) Likewise, I get Tech Use and Speak Techna-Lingua. Do these count towards advancing to Rank 2? I think I need to actually spend the required XP to rise in rank.

3) Iron Hands get the hand cybernetic but the book only mentions a full arm cybernetic. Is there a difference in mechanics besides the name and how much of flesh is replaced?
Mar 29, 2020 12:51 am
1) Correct

2)Everything you start with count in the 12000xp built-in, every exp you spent from then built up to increase your rank

3) You get the bIonIc Hand +10 bonus to fine manipulation tests as a bionic arm, but not the Strength bonus. You do not get the +2 TB for the arm location.
Mar 29, 2020 1:23 am
Alright, next question, how does the chapter's Primarch's Curse work? I see the Iron Hands get 3 different levels with non-overlapping mechanics. Do they all function at the same time or does the character progressively move from one to the other?
Mar 29, 2020 1:41 am
Primarch curse activate as his corruption level rises. At start, none of the lvl are activate since my starting character have 0 corruption. Unless you interact with many deamons, the warp or sorcerer (which are not very present in most of Jericho Reach) you will probably never reach lvl 1 of the curse.
Mar 29, 2020 3:17 pm
Clotted will take the following advances:
---- Talented Pilot (Personal) 500 - additional +10
---- Flesh Render 500 - with chain weapons, roll a single additional die for damage and take highest
---- simple BS 750
---- intermediate WS 500
---- simple Agility 200
---- simple Perception 200
---- Two weapon wielder (melee) 500 - penalty reduced to -10 for both attacks
---- Two weapon wielder (ballistic) 500
---- Double Team 200 - gain additional +10 WS for ganging up
Mar 29, 2020 5:23 pm
Guthroth Hlodvirsson aka Guts
[ +- ] Portrait
Space Wolf
Tactical Marine / Wolf Scout

Character creation
Stage 1: Generate Characteristics
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 39 / WP 36 / Fel 47
...rerolling WP 36 and swaping Per 39 with Fel 47...
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 47 / WP 41 / Fel 39

Stage 2: Select Chapter
Space Wolves: +5 Per, +5 Fel, Wolf Sense Solo mode ability, Heightened Senses (Smell) Talent, Counter Attack Talent
WS 48 / BS 47 / S 42 / T 47 / AG 43 / Int 40 / Per 52 / WP 41 / Fel 44

Stage 3: Select Speciality
Tactical Marine / Wolf Scout (+5 AG, -5 Fel)
WS 48 / BS 47 / S 42 / T 47 / AG 48 / Int 40 / Per 52 / WP 41 / Fel 39

Stage 4: Movement, Wounds, Fate and Experience Points
Wounds 22
Fate 3

Stage 5: Starting Equipment
Basic + Tactical Marine + Wolf Scout

Stage 6: Giving Characters Life
Past Events:
[ +- ] Ancient History
Power Armor History: Power armor mk.7 "Aquilla" with Mk.8 "Errant" chest plating (providing AP 11 to the body).
Demeanours:
[ +- ] Son of Russ
[ +- ] Proud
Last edited April 3, 2020 11:25 am

Rolls

WS / BS / S / T / AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (99) + 30 = 48

2d10+30 : (89) + 30 = 47

2d10+30 : (48) + 30 = 42

2d10+30 : (107) + 30 = 47

2d10+30 : (58) + 30 = 43

Int / Per / WP / Fel - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (73) + 30 = 40

2d10+30 : (81) + 30 = 39

2d10+30 : (33) + 30 = 36

2d10+30 : (89) + 30 = 47

rerolling WP - (2d10+30)

(65) + 30 = 41

Wounds - (1d5+18)

(4) + 18 = 22

Fate - (1d10)

(3) = 3

Armor Mark (RoB p.152) (fingers crossed for 3-5...) - (1d10)

(6) = 6

Power armor history table (RoB p.153) - (1d5)

(4) = 4

Skill of the Artificer table (RoB p.155) (results can be modified by +or- 1 as per p.161) - (1d10)

(3) = 3

Mk.8 elements (RoB p.155) ... - (1d10)

(1) = 1

Mar 30, 2020 2:26 am
I'll wait for Dm's approval before putting all that in my character sheet...
[ +- ] Character Advancements (Guts)
Last edited March 30, 2020 2:57 am
Mar 30, 2020 2:57 am
Mykhaal
[ +- ] Portrait
Dark Angel

Character creation
Stage 1: Generate Characteristics
WS 33 / BS 49 / S 39 / T 41 / AG 38 / Int 43 / Per 47 / WP 46 / Fel 42
...rerolling WS and swapping S 39 with Per 47...
WS 45 / BS 49 / S 47 / T 41 / AG 38 / Int 43 / Per 39 / WP 46 / Fel 42

Stage 2: Select Chapter
Dark Angel: +5 Ballistic Skill, +5 Intelligence, and the Stoic Defense Solo Mode ability.
WS 45 / BS 54 / S 47 / T 41 / AG 38 / Int 48 / Per 39 / WP 46 / Fel 42

Stage 3: Select Speciality
Devastator Marine

Stage 4: Movement, Wounds, Fate and Experience Points
Wounds 22
Fate 3

Stage 5: Starting Equipment
Basic + Devastator Marine

Stage 6: Giving Characters Life
Past Events:
[ +- ] Lion and the Wolf
Power Armor History: Power armor mk.5 "Corvus"
[ +- ] Death is Joy
[ +- ] Mk.7 Elements
Demeanours:
[ +- ] Sons of the Lion
[ +- ] Calculating
==================================================

I'll wait for Dm's approval before putting all that in my character sheet...
[ +- ] Character Advancements (Mykhaal)
Last edited March 31, 2020 9:14 am

Rolls

WS / BS / S / T / AG - (2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (21) + 30 = 33

2d10+30 : (910) + 30 = 49

2d10+30 : (72) + 30 = 39

2d10+30 : (47) + 30 = 41

2d10+30 : (26) + 30 = 38

Int / Per / WP / Fel - (2d10+30, 2d10+30, 2d10+30, 2d10+30)

2d10+30 : (94) + 30 = 43

2d10+30 : (89) + 30 = 47

2d10+30 : (97) + 30 = 46

2d10+30 : (66) + 30 = 42

rerolling WS - (2d10+30)

(510) + 30 = 45

wounds - (1d5+18)

(4) + 18 = 22

fate - (1d10)

(1) = 1

Armor Mark (RoB p.152) - (1d10)

(5) = 5

power armor history (2x) - (1d5, 1d5)

1d5 : (1) = 1

1d5 : (1) = 1

power armor history (reroll double) - (1d5)

(1) = 1

power armor history (reroll again...) - (1d5)

(4) = 4

power armor history from table 5-12 - (1d10)

(5) = 5

power armor history from skill of the artificer table - (1d10)

(4) = 4

mk.7 elements - (1d10)

(2) = 2

Mar 30, 2020 9:30 am
All done with my TechMarine, will prioritize reading the "How to RP a Space Marine" part and posting some narrative before I get to work on my alt char.
Mar 31, 2020 4:11 am
Ok, lets get start reviewing!

@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?

@Deadpool your second character will start at 14000xp instaed of 17000xp (2000xp only to spend at character creation)
Add: Master of Arms (1000xp, RoB p.93) is a distinction, not a talent. Thus you need to earn the right to take it, what would the character have accomplished to deserve the distinction?
Signature Wargear, Stalker bolter. Sign. Wargear allow for 20 req of value and The satlker bolter is 15, you can thus add a fireselector permanently on it while still having the normal bolter with fireselector of the Tactical. As the talent is a permanent acquisition, you cannot include a clip of special ammunition in it, but you can use the one from tactical with that new gun of course)

@Dark raider The +20 bonus from armour apply AFTER the unnatural toughness (so 45 +20 SB (4X2)+2=10)
For ease of use, I recommend that your add the Flesh is weak bonus to the total of your armour.

@Krajin Any concept of character yet?

@Everyone Any question I missed?
Mar 31, 2020 4:23 am
TheVagrant says:

@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?
Page 66. Blood Angel Chapter advance
Mar 31, 2020 4:30 am
Qralloq says:
[quote="TheVagrant"]
@Qrallog I only saw Talented Pilot (Personal) 500 in the rank 2 table, did you have another rank 1 source for it?
Ah! I had confused the Talented bonus with the +10 skill advance, thanks!
Mar 31, 2020 7:09 am
Originally I had a Space Wolves Wolf Scout in mind. But when I took a peek at who was playing and what there was. I figured I'd throw in for a Rune Priest (Librarian) instead. Though I will certainly keep him in mind as a backup. Or a Dark Angels Raven Wing Veteran.
Mar 31, 2020 11:23 pm
Apparently I added the +20% to my base of 45 for a 65, got the SB of 6 and doubled it for 12. The way I read your correction it's 45 base for a bonus of 4, doubled from unnatural toughness to a bonus of 8, then a +20 to take the modifier to 10.

I've already added the +1 from Flesh is Weak to the armor side, since I consider the talent to be granting an armor bonus, not a toughness bonus. My question is, do the bonuses from the armor and unnatural toughness only count for damage reduction or also toughness tests?
Apr 1, 2020 12:37 am
The story of how Guthroth Hlodvirsson aka "Guts" acquired his Master of Arms Mark of Distinction...

Kvariam Alpha, 966.M41
As the Tau encroach ever-further into Imperial space, they have made a move on the Ocean World of Kvariam Alpha, mining its waters. For a decade Tau operations on Kvariam Alpha go unseen by the Imperium, until it is discovered that they have taken the Ocean World and established deep underwater mining cities throughout its seabed. With the Imperial Guard unable to engage the Tau forces deep below the sea, the Space Wolves are called in.

Before Gunnar Red Moon's Great Company lands on Kvariam's tiny land mass and takes the fight to the Fire Warriors that occupy it, a scouting party is sent to confirm the extent of the enemy forces. Even if only a small force is seen, Guts has the sensation something is amiss... With the squad leaders permission and a camo-cloak, Guts is allowed to go deeper behind enemy lines, with the knowledge that the attack was to happen in a few hours only... Now there was only one hour left, Guts was about 300 meters behind the front lines of the Fire Warriors and a 1000 meters in front of the Tau command center. After trying multiple times to contact his squad leader it was clear that the Tau somehow jammed the frequencies. He quickly climbed on the top of the nearest building and, hidden by his cloak, started firing into the front line of Tau Warriors with his trusted stalker bolter. Since he was using Stalker rounds, nobody had any chance of discovering where the shots came from, creating chaos into the enemy lines, enough chaos that Guts spotted movement from the command center. A Tau was outside, barking orders while moving towards a Tau Battlesuit... A Tau Commander !! Switching to his Kraken rounds, took a deep breath, aimed and fired... The Tau commander's head exploded in front of his dumbfounded lieutenants, creating even more chaos in the ranks. By that time, Gunnar arrived with his troops and despite the superior numbers of the Tau, he quickly dispatched them and established a beachhead. Soon after he launched an underwater assault with Land Raiders. They drove deep into the ocean along the sea bed, the advanced airtight Land Raiders and their adamantium hulls immune against the effects and pressure of the ocean. As the Space Wolves vehicles approach the Tau's underwater cities, they disgorged Terminators and were met by propeller-tailed Battlesuits as well as sleek torpedo-armed underwater craft. A desperate, silent undersea battle erupted that eventually saw the Space Wolves victorious when Gunnar shattered the domes of the Tau mining cities.
Apr 1, 2020 6:39 am
Finally realized that there was still a limit of one character per player in the game, now set at 2.

@Krajin Both are good, if more than one member share the same set of skill, it may certainly affect the choice of mission you will be deplyed to.

@Dark Raider That is the correct way to calculate the SB
Armor and TB are only used for mitigating dmg and Flesh is weak in instead for armor. The Unnatural toughness does give extra degree of sucesses for sucessful Toughness check.

@Deadpool Master of Arms Mark of Distinction is approved
Apr 2, 2020 1:31 pm
Ragnar Lysvand:

Chapter: Space Wolves - Rune Priest


Stats as rolled:

WS / BS / S / T / AG
2d10+30, 2d10+30, 2d10+30, 2d10+30, 2d10+30
2d10+30 - ( 5, 10 ) + 30 = 45
2d10+30 - ( 2, 9 ) + 30 = 41
2d10+30 - ( 6, 8 ) + 30 = 44
2d10+30 - ( 7, 7 ) + 30 = 44
2d10+30 - ( 6, 8 ) + 30 = 44

Int / Per / WP / Fel
2d10+30, 2d10+30, 2d10+30, 2d10+30
2d10+30 - ( 5, 1 ) + 30 = 36
2d10+30 - ( 8, 10 ) + 30 = 48
2d10+30 - ( 9, 2 ) + 30 = 41
2d10+30 - ( 9, 6 ) + 30 = 45

Swapping Perception with Willpower.

Rerolled Int:
2D10+30
( 3, 10 ) + 30 = 43

Wounds:
1d5+18
( 4 ) + 18 = 22

Fate Points:
1D10
( 7 ) = 7

Power Armour History:
Choosing a History
1D10
( 6 ) = 6
Apr 2, 2020 1:43 pm
Cool !! My own personnal rune priest !!
Last edited April 2, 2020 1:43 pm
Apr 3, 2020 12:34 am
Rolling for Battle Damage
Power armor history table (RoB p.153) (reroll 4's)...
...result 5 : Choose any table...
... I choose the Table 5–12: Power Armour History in the core book...
[ +- ] Thy Strength be Legend
Last edited April 3, 2020 12:45 am

Rolls

Power armor history table (RoB p.153) (reroll 4's) - (1d5)

(5) = 5

table 5-12 - (1d10)

(5) = 5

Apr 3, 2020 12:46 am
You guys feel the characters will be ready to get started in the weekend?
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