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Dec 18, 2020 8:41 pm
rpgventurer says:
Moreover, I don't think we have to know what each magic item does right away, but I don't want it to be too difficult or take too much time to find out either.... For example, I like, but I am not too excited about, Brindel's axe. I don't know enough about it. I tried to get clues in game what it does, and we spent a lot of real time setting up a dinner, and I feel like didn't get much information from our dwarven host. (I accept that it could be me just missing clues.)
Okay I want to address this only because I know that as players you are not fully aware of my GMing style.

First I concur with "not wishing to take too much time" -- but on the flip-side there are in-game limitations that I would rather not skip around or over. And as I try to apply the same mechanics to the NPCs that I apply to the PCs perhaps it was not clues missed but perhaps instead you might ask yourself this question -- If you are a spell caster and some guy has a complex magic item that they would like to know what it does in a game world where one cannot just use a simple spell to reveal such information due to the items complexity what do you think you might need to do? Still I fully understand the role-playing stance your character took when this option was presented and something similar happened in the case of Lex (which sadly we may never see its resolution).

Of course as you unlock each feature -- learning the next immediate feature and its key is not nearly as difficult ;) so we have that as a back up.

Also you might not have ever been introduced to items like this --- these are special items (or abilities) that I strive to give to players as early on as possible to give them some kind of intriguing powerful magic item (or ability) that does not imbalance the game but that they can then grow into -- this concept is based off the concept of Weapons of Legacy (printed way back 2005) as well as certain artifacts since the gradual building of a powerful magic initially started with these
Dec 18, 2020 8:53 pm
It's all good; everyone has their own style and I always try to keep an open mind. I am unfamiliar with Weapons of Legacy, but I do like the idea of a weapon that get better as a character develops. It fits in the genre better for a hero to keep the same weapon and not discard a +1 sword for a +2 sword.
Dec 20, 2020 12:14 am
I just want to say, I really love Shump's character. XD
Dec 30, 2020 6:20 am
Okay I have been thinking about it and decided to look into the various Background Features -- as I have felt that some are definitely better than others and some are just a GMs nightmare. Further I have noticed that many players gravitate to the seemingly more useful ones rather than picking one for its flavor -- note not all just most thus far.

So basically I am going to try and balance them out and make them all have something useful to enhance a character that is themed to the background and the description of their current featurettes -- I have updated the Outlander in House Rules but I will -- along with the other things that deal with character creation be moving it to the Character Creation thread as these can be then copied to the character sheet with the abilities they grant. I of course will appreciate any feedback or ideas on how to make the various backgrounds more useful and less a GM headache. :)

If you feel a different background would have better suited your character but felt the benefit was just sub-par please say something now and let me know what background you would have liked had it had a more robust feature on par with some of the others.
Dec 30, 2020 8:05 am
I'm happy with my background, though some of its qualities probably will never come up in-game. :D

I also wanted to let you know that I'm probably not going to be able to post from 30th to 3rd, due to New Year (I'd post now, but I don't feel like Egret has a lot to say at the moment). Feel free to ghost Egret if needed; he can just keep using Guidance for everyone and listen to Brindel's negotiations. Unless it comes to actually accepting a mission - I'd like to do that myself. :)

And happy holidays to everyone! ^...^
Last edited December 30, 2020 8:07 am
Dec 30, 2020 9:09 am
Thanks for the heads up and will look at your Background to see how (or if) I will augment the Features to coincide with what I am doing.
Dec 30, 2020 9:49 am
Updated Shump for changed background.
Jan 1, 2021 1:47 am
Okay so we are awaiting Brindel's reply but its the holidays so may be tied up with RL stuff hope everyone will have a happy new year :)
Jan 2, 2021 7:41 am
It's been a busy holiday season -- all in a good way. Wishing everyone a happy and safe 2021!
Jan 2, 2021 10:40 am
Thanks and glad to hear its in a good way -- happy new year to you as well
Jan 7, 2021 1:20 am
A bit later than expected, but I'm back. :) I'll catch up and reply in a day or two!
Anything I need to do for Egret's sheet? (I noticed you added info on Far Traveller.)
Last edited January 7, 2021 1:21 am
Jan 7, 2021 7:57 pm
Just look at it and see and add what you need to add -- I am addressing all backgrounds -- because yeah as player I have to concur the Outlander simply has THE best Feature mechanically speaking because all the rest are borderline useful -- so I am going to try and make them all useful and on par with what the Outlander now has -- this way the backgrounds become more of a flavor issue than a feature issue -- and you do not penalize yourself mechanically for taking the flavor it just enhances your flavor kind or thing
Jan 9, 2021 10:08 pm
May I take Magical Trinket feature, then? My background trinket is a bracelet from Underdark.
I'm not too familiar with magical items and what they can do, but perhaps it can help navigate underground? Summon light orbs? Sense caves? Talk to mushrooms? XD Though it shouldn't be too druidic since Egret wasn't even a druid yet when he got the bracelet...
Jan 11, 2021 3:55 pm
Looks like we are waiting on rpgventurer hopefully they will be able to post soon
Jan 12, 2021 6:48 am
To all, I apologize for the delay. Last week continued to consist of one busy day after another. Nothing serious, just time-consuming.

I posted in the adventure thread and am trying to get all the PCs in the conversation.

@DeJoker, I am interested in changing Brindel's background, but I won't have time to explore that until next week at the earliest.
Jan 12, 2021 7:26 am
There is no rush to that -- although I kind of liked your background as it created an agenda outside the normal play and kind of seems to fit with the character I am seeing unfold -- but feel free to make changes -- or wait to see how I tweak that background's features and/or maybe suggest something that you feel might be appropriate. Basically just glance at those that I have tweaked and if you see something that sparks an idea share it and we will see what can be done.
Jan 20, 2021 2:34 pm
Posted this in the wrong place

Oh btw the way folks -- a Waterskin is only a 1/2 days ration of liquid which is not a problem if you can refill it during the day -- and when it comes to Liquid vs Food you can go longer without Food than you can Liquid. I say Liquid because a Waterskin can hold Wine as well and Wine is as good as Water for providing the necessary Liquid one needs. Note not saying you need Wine just pointing out it is an option.
Jan 20, 2021 7:47 pm
FlyingSucculent says:
May I take Magical Trinket feature, then? My background trinket is a bracelet from Underdark.
I'm not too familiar with magical items and what they can do, but perhaps it can help navigate underground? Summon light orbs? Sense caves? Talk to mushrooms? XD Though it shouldn't be too druidic since Egret wasn't even a druid yet when he got the bracelet...
I'd still like an answer for this post, by the way. :D I'm not that confident with the rules to declare a magic item myself, haha.
Jan 20, 2021 8:00 pm
Ah okay sorry was working on the Backgrounds lost track of this get to it shortly

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Jan 25, 2021 9:54 pm
I believe the ball resides in the player's court :-)
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