[OOC] General Discussion

Dec 22, 2019 3:16 pm
Hi everyone, as mentioned, I've run and played 1-5e, but not yet 6e, so this is as much an opportunity for me to field test the rules as it is to do Shadowrun over PbP, admittedly not the best system to play by post. But I'm determined to give it a proper go if you peeps are in for the long haul.

For starters, I'd like to hear what everyone's experience of Shadowrun is, and what expectations they have of an SR (or cyberpunk) game.
Dec 25, 2019 1:29 pm
I played a tiny bit of 5e but it died quickly and I never was sure what was going on due to vague writing by the gm
Dec 25, 2019 1:29 pm
And I used a pregen because the gm said so
Dec 25, 2019 2:06 pm
Played 5e here on GP and around a table. But mainly an arcade character. I'm not super familiar with the hacking rules
Dec 25, 2019 3:04 pm
Played 2nd, 3rd, 4th and tried 5th once or twice...
Dec 25, 2019 3:12 pm
Played earlier version games that never actually lasted. So i guess seeing some characters surviving or maybe even thriving in the complex SR landscape is my hope :P
Dec 25, 2019 3:32 pm
I am in the dead pool ;) 2nd, 3rd, 4th, 5th (I think never paid much attention to versions) and I have ran a version or two of it as well twice

One face-to-face and one or two PbP which is why I mentioned the thing with the issue with splitting the party when it comes to the Cyber-Realm and my work around for it
Last edited December 25, 2019 3:34 pm
Dec 26, 2019 12:15 am
That's always been an issue with any SR game, the fact that there are segments which require the party to work separately (hacking being a clear example). So long as we don't hold on to the traditional notion of a mission being like a dungeon crawl, we should be able to not let that be an obstacle. Also PbP allows multiple threads going on at the same time, something that's sometimes hard to do at a table.
Dec 26, 2019 2:30 am
Yes but even in PbP what I found was when everyone is waiting on the Technomancer to go into the Cyber-Realm and searches for a way to open the door they are needing and waiting to get through due to how they chose to plan to pull the job -- a lot of time can pass in real time that only took a few seconds or a minute within the Cyber-Realm. So having additional threads I did not find helped this and it was something that was kind of happening enough to be problematic -- perhaps I was just not handling it properly but I could find no suggestions a better way to go about it. In the end you either cut short the Cyber-Realm time short changing those players or the other players spend a good amount of time cooling their heels until the Cyber-Realm stuff is done.

Again I only put this forth due to the alternative method I came about using in case you were interested in that -- but I am good with it as I do not have a problem with cooling my heels ;) for I understand the nature of the beast and I do want everyone to have fun not just me
Last edited December 26, 2019 2:31 am
Dec 26, 2019 3:05 am
I think we should be ok with the matrix in 6e. Now its as simple as "make your check, you're in!"
Matrix in Shadowrun 6e
Last edited December 26, 2019 3:06 am
Dec 26, 2019 4:50 am
Well I have to admit that looks rather hopeful will need to see how that all plays out though.
Dec 26, 2019 7:31 am
Suggest away! :) Having played enough games we know where bottlenecks occur in certain systems. I'm keeping an open mind to see how the pace of 6e plays out. (Besides the problem probably isn't limited just to hacking, a mage's solo astral combat, rigger chases, etc can also hold up the game. Let's see how it goes!)
Dec 26, 2019 4:22 pm
Well I rarely encountered the Wizard Astral thing (okay never encountered it) but I almost always encountered that CyberRealm bottleneck thing -- further my work around added a different spice to the game -- granted it did require some extra work up front as everyone had to have a CyberRealm signature based on their in-game character and of course being in the CyberRealm really played havoc with spell casters. Of course the same could be done I suppose for the Astral region and then the tech-heads would be totally hosed.

The nice thing was it gave the folks a secondary means of travel/access since everyone could physically go into the CyberRealm and then come out -- or be stuck inside if they lost their guide (a higher risk situation) but again it creates a whole different paradigm that you may or may not want to explore and as such I/we would have to redesign things to fit the 6e rule set -- assuming I can locate previous set of guidelines I used. Then of course you would have to decide on what the CyberRealm/AstralReal paradigms would be do you Tron-like the CyberRealm and FantasyPast the AstralRealm or go with something completely different. I initially tried doing Paradigms by Corporation but that got to be too detailed was much easier to use a single theme-set
Last edited December 26, 2019 4:23 pm
Dec 27, 2019 12:14 am
To clarify, are you just sharing what you used to do in your previous campaign(s), or are you suggesting to implement your additional homebrew to this game?

If it's the former then I appreciate the craft you put in to work around certain features of the game, it's clever! If it's the latter then I'd rather we play with what rules we have right now. At the start of this thread I proposed that we give 6e a proper shot. So there's no need to try and solve an old edition issue by homebrewing rules to a new edition.
Dec 27, 2019 1:34 am
Just sharing
BedzoneII says:
Suggest away!
mostly --- sometimes sharing helps the game out but it is always up to the Storyteller to decide what they want to and do not want to do for their game.

Also I think I was mentioning more for outlining it as I did not think it fit or would be as needed for 6e from the sounds of things. But if as we merrily toddle along we (mostly you) discover that there are still bottlenecks -- you will at least have this on the back burner as a possible idea or an idea to branch out from.
Last edited December 27, 2019 1:34 am
Dec 27, 2019 1:39 am
Cool. Thanks for sharing! Happy to kick back with various GMs over the years to swap stories about homebrew for all game systems.
Dec 27, 2019 4:43 am
Yeah too me sometimes the "home brew" is necessary to fix some glaring issue -- and some of my "home brews" are official or greatly influenced official -- not in Shadowrun mind you other game systems
Dec 27, 2019 1:22 pm
I was reading some combat rules. To smooth out the edge calculations, I suggest that we are very upfront with AR and DR (Attack and Defence ratings)
Dec 27, 2019 1:45 pm
Yep, we can either do that, or I can declare whether the attacker or defender or neither gains Edge. We can also pre-roll damage, then add or subtract modifiers after.
Dec 28, 2019 2:11 am
Hey Bedzone are you on Discord (if yes) can you shoot me a friend request to `DeJoker#1460` thanks either way
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