[OOC] Death & Taxes
5 xp Talent: T1 Toughened (R1) (200)
10 xp Talent: Tier 2: Knack for It (Knowledge (Lore), Knowledge (Adventuring)) (210)
I know Nekurr and Bruv have several potential locations they could investigate: the abandoned place near the mayor's, the ruined church, the ferryman. You two could presumably split up, but that's a lot of GM labor to run another separate search, so I'd ask you only do that if one of you plans to visit a location that won't entail social interaction (like the ruined church or abandoned building).
The folks in the house have left several rooms unexplored, too. The house group could presumably look at multiple locations, but remember that your hosts are due any minute now and may have questions if you're, say, poking around in a bedroom or something.
I guess once the party is together we can assume the spider cult drove off whatever church was here before and that the haunted house may hold new clues about it, so even OOC I'd say leave those for later.
Lets see what emsquared thinks :D
That said, feel free to wrap up your current scenes however you see fit. Bruv and Nekurr may have more questions for the ferryman, for instance.
In the meantime, you should also come up with a game plan for the festival. Are all of you going to go? Or will one or two of you use the opportunity to snoop around the village while others are occupied? (Your absence will be noticed, of course, but how people react to your absence is an open question).
Will you be staying the night at the manor? Or the Galbernost barn? Or in your own tents somewhere?
Will you be bringing your weapons to the festival, even though it's likely to spook people? (Only Tronus and Nera have weapons that would be conspicuous, really.)
Anything else?
As it stands, Nekuur will join the festival with no weapons, but may crash at Galbernost's. I'm curious about that haunted place and it may be easier to sneak out of a barn :D
I guess there is the possibility that someone "wasn't feeling well", maybe due to the swamp/mosquitos and snoop around without raising much questions
15 Second Wind, rank 3
20 Enduring
XP spent, I had 5 banked so have spent to total as follows:
5 xp Talent: Tier 1: Dark Insight (215)
10 xp Talent: Tier 2: Grit (Rank 2) (225)
10 xp Skill: Knowledge (Forbidden) 1-2 (235)
15 xp- Precise Archery Tier 3 - no more upgraded archery checks when enemies are engaged with companions.
10 xp: Deceptions 1 -> 2
Think I should hold off on combat stuff for a bit now.